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#and their designs reflect their personalities very well !!
pangyham · 3 months
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been thinking about the liyue gang and how id draw their physical builds so here are some thoughts i had for xy cy and gm in particular
- xingqiu, unsurprisingly, would be quite lanky. i like to think he has broad-ish shoulders, like a thin athlete's build? hes a long boy to me haha, long face, neck, limbs, fingers etc, so naturally hes stands (comparatively) tall at 5'6" or 5'7"
i like to think hes most physically attractive one and has that handsome princely and boyish charm to him because it adds a lot to his fuckass duality LOL
- chongyun is a lot like xiao imo! short stature but with muscular arms. he seems nimble and flexible because of his normal attack animations (which bears a lot of similarities to xiao's actually! this + the fact that chongyun's normal attacks create gusts of wind further reinforces my hc that xiao trains him). sometimes i watch high energy choreography vids on youtube and some dancers look incredibly light on their feet, almost like their body is inherently bouncy? and i imagine chongyun to have that agility to him. chongyun has a delicate face and aura and i let that bleed into my hcs for his fighting style and physical capabilities hahaha. hes kind of like a cat who's deceptively strong. as for height.. just a few inches taller than xiao, so perceptibly short at 5'4"
- ga ming my new beloved. pretty much similar to chongyun but more muscular and stronger just because he wields his claymore with ease. theres a noticeable weight different between cy and his claymore the way he lugs it up after he swings (or even other claymore users like razor who, on his last hit, bounces from impact). meanwhile ga ming literally slams his to the ground LOL. i love his movements though hes very swift and expressive and radiant.. if cy has delicate movements then ga ming's is fierce and (charmingly!) assertive
ga ming is wonderfully charismatic though, i know hes not well known in liyue harbor yet, but he seems like the type to gain a reputation from his friendliness. how could no one adore him hahaha. 5'5" for height! just between xy and xq
#tangy talks genshin#chongyun gets analyzed most my bad#this was super fun though#while thoughtful ; genshin chara designs will always look distinctly gacha and flashy so a lot of the designs kinda blur together in my hea#this is why i really like looking into their animations particuarly their normal attacks#i think it conveys their personalities really well! it's always something to look forward to when new characters release#i gravitate towards swords polearms and claymores most though because i like the act of swinging and slashing hah. it also requires a lot o#body movement and reflects a lot of irl martial arts fencing and other combat techniques#sword users are always really fun to watch because theyre inherently graceful hahah. i will admit it gets kinda repetitive#i think my favorite NA animation has to be albedo's.. very simple clean and refined. he stands elegantly and puts his arm behind his back o#his 2nd attack which ive been transfixed by since be first came out in 2020 LOL. i love albebo#wow these tags are long as hell#but anyway i actually have more thoughts on xq's physical appearance but its just me rambling about how i think hes funny as fuck#im a proponent of dashingly pretty princely xingqiu not necessarily because i want to bestow upon him desirable traits#but because i think its funny knowing hes just a bit of a loser under all that#hes well known (mr worldwide one might say) and the heir to a prestigious guild and chivalrous talented and prolific#but he writes self insert novels hates carrots had bad handwriting sings really bad#hes just a teenage boy#as always i will 100% have more to say about chongyun but ill save that for another post#ga ming on the other hand.. i dont have anything substantial to say but hes super fun to think about#hes such a likable character#wow these tags are LONG as fuck ill stop now.
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Sissy redesign !! i support womens rights but more importantly i support womens wrongs
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ravenxbones · 1 year
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as promised…the fab four mandalorians AU!! pitched to me by & made with a lot of consultation with @todreamsweetofme the basic concept is of the four as a clan (with a mousekat-loth cat signet!) and the girl as their foundling :} i am no expert on mandalorian culture BUT i gave it my best shot and i had a LOT of fun designing four unique sets of armor!
#danger days#ttlotfk#killjoys california#fun ghoul#party poison#kobra kid#jet star#mandalorian au#star wars au#star wars#i will reblog later with a bonus drawing of the girl but she is too young to have taken the creed at this point so i don’t think she really#has armor#so i didn’t draw her yet!#a lot of the design choices were me trying to combine their canon outfits and colors with mandalorian armor#their jackets lend well to mando flight suits!!#but i also tried to get some personality across with their designs!#jet i think takes very careful care of their armor which is why there are no chips in the paint or the steel#anytime he gets a bit of damage he like buffs out the dents and repaints it as soon as possible#party poison loves Drama so their armor reflects that but they can’t be bothered to fix every scrape they get#also there’s a lot of chipping on the knee guards because if they’re leaning on their knees to shoot or sliding through sand or whatever#it would chip there first#ghoul has a very Classic silhouette because he’s a practical guy and also he’s the most damaged because he’s a brawler#and kobra obviously gets a mando pilot-inspired design because he’s a racer!#Kobra and party are blood siblings so to reflect that they both have painted-on signets instead of embossed/metal signets like ghoul and Jet#also tried to think about their different combat styles! jet’s a long-range kinda guy i think he uses a very classic#amban sniper rifle#and kobra is more about hand-to-hand where party relies on a more short-range kind of firepower aka a blaster and whistling birds#(which kobra has as well)#i also think kobra has some kind of grappling hook in his braver to pull his enemies in to fight them up close#ghoul of course relies on explosives! hence the thermal detonators
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floating-goblin-art · 2 years
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hehe. puppies
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klonoadoortophantomile · 11 months
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new 2d sonic games coming out this fall apperently ?
#not sure how to feel abt it just watched the trailer. im a modern 'classic sonic' hater sorry.#it just doesnt quite capture what i enjoy abt the og games as well as stuff like advance and rush does (well those more take that and build#it up into its own thing (rush especially) but whatever. it still carries on some general things i enjoy about classic sonic design and#all the more recent stuff ive played has not really been my thing. idk what physics engine theyre using but if its the retro engine i will#probably not like it that shit messes with my muscle memory so bad im sorry. i dont like it i wish i did#also the general visual design/art direction just isnt my thing! im not into that kinda stuff ive always disliked it to an extent#ESPECIALLY in 2d it feels very visually overwhelming but that is probably just a me thing.#also idk if the sound design in the trailer reflects what the game is going to sound like but.did not like it . again a personal preference#so i guess im leaning kinda negative overall MAN i hate that . why am i like this lol sorry#i love sonic games i really do but i just Do Not care for the Big Stuff theyve been doing lately it isntreally my thing#the older stuff just plays to my tastes better u_u#also another thing classic sonic gameplay w 3d models has always felt so ? stilted?#rush doesnt count its its own beast. stilted is probbaly The last thing id use to describe its presentation LMAO#but like. all the sonic generations onwards stuff just feels Weird to look at theres no realkick to it. hell i feel like this abt a few#other 2.5d games that are. 2.5d in the visual sense.it just doesnt click right in a lot of cases#so what im syaing is . 3d bad 2d good /JOKE#the multiplayer seems interesting wonder how thats gonna be handled. also im guessing amy plays how she does in origins here#not sure how she plays there but i m glad to actually see her playable in more stuff! i hope her playstyle is similar to her advance 1#gameplay i love that shit so much geneuinely. its a lot of fun to mess around w#i wanna say im sure the game will be fine but also..... its sonic......... theyre always gonna figure out some way to fuck shit up#<- i say that somewhat lovingly but also it is pretty frustrating since most of it does stem from management issues and time crunch. sigh#okay im just rambling abt sonic nonsense now sorry. i try not to get too invested in everything anymore it was really draining when i was#actively trying to keep up w everything but sometimes smthn comes upand my brain goes back into Sonic Mode /silly#inquisitivewaltz.txt#oh god these tags are so long. im so sorry hgfdhsjgfdhs
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angelizs · 2 years
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Hi hi its the curious anon again from the jade and azul ask !!,HEHR PLEASE DONT APOLOGIZE FOR THE LENGTHY,I love reading long posts so I enjoyed it very much and I loved reading it!!,you honestly had me going /YES YEA THIS/ the whole way through 😂 and if you wanna go off about their designs plea please do!! 🥺,
I dont have too many thoughts to share /myself/ however except maybe a silly one thats a lil shippy on how floyd would call is s/o their actual name and flipflop between the sea animal nickname and actual name cause of the theory that he usually calls those he respects/are close to their names n so on-
HII CURIOUS ANON, I'm glad you liked my lenghty thoughts on them! since you've given me the go ahead, I'll take up your offer and talk a bit about their Dorm Uniform designs! (I didn't include Azul's overblot or any other clothes to focus on these especific ones, but perhaps another time!)
oh, before I start, yes I agree with that! I believe you're refering to this post regarding Floyd's nicknames, and I agree with it! like he does with Azul and Jade, the people he's truly close with and respects he would call by their actual name, not one of his nicknames. although I'm very attached to shrimpy as I find it very cute and I'd kind of miss it if he dropped it altogether, so I like the idea of him varying between it and his S/O's name!
fun fact: I like to draw occasionally, so character design is something I have a lot of interest in!
now, let's get this started, yes?
I feel like my thoughts go along with the general consensus of their designs, but sometimes even the obvious should be stated, so I'll say everything in my mind!
AZUL
I have a confession to make. I'm easily attracted by anime characters with white hair. I KNOOOOW IT'S SUCH A COMMON TROPE AND I FALL FOR IT EVERYTIME, HOOK, LINE AND SINKER. so him having his gray-ish hair color is already a positive point in my books. differently from Ursula, his hair is not wild and free, but rather very well kept, tamed and wavy! (and difficult to draw, lmao. the notes in the 2020 visual book make a comment on how it's important to make an outline before drawing it, or else the right side can come out too big)
even with it's difficulty, I think the little strand that's just a tad longer and curls following his face, reminiscing of a tentacle, is just so charming, it's a nice little detail that makes all the difference! another thing you can't really see it's that he has AN UNDERCUT!! WHICH IS SO COOL!! I miss the time I used to have an undercut too.
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the choice of giving him glasses but not the twins is a bit ironic, since octopi don't have much of a bad vision at all, meanwhile eels are almost blind. (I think they use contact lenses. just imagine Floyd forgetting his and he can't see anything and he's just. confused.) I think it's most likely to make him fit even more in the stereotypical "smart and cunning anime character" profile. it miiight have been a reference to the darker shade around Ursula's eyes, but I honestly doubt it. they do fit quite nicely, so I'm not complaining at all!
one thing I like about his eyebrows are how expressive they are, which brings Ursula's eyebrows to mind! they seem to have very similar expressions in that sense, as the drawing of him with a mean grin and arched eyebrows is reminiscent of Ursula's expression! his eyes aren't half lidded like hers tho, a difference that pops out very clearly if you compare both pics of them looking straight ahead while smiling. Ursula's seem more menacing, as if she's up to no good, while Azul's is more polite.
I loooove the mole near his mouth, mirroring Ursula's, it's so charming!! and I don't know if you've ever stared at his lips before but. look. they are very glossy and they SHINE, his mouth looks amazing, he might not pass on Ursula's birght red lipstick but he DEFINETLY has lip balm at least
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now let's look at his drip. Octavinelle's dorm uniform makes an homage to the Sea Witch's elegant style, using a stylish combination of suits in more neutral tones, either in black and white or in shades of purple and gray, making a reference for her lavander skin tone and purple tentacles.
look I'm gonna be honest. I don't know what's up with the fedora. the iconic shell is a nice touch, but why must he wear a fedora? he could look professional and mature without it!! I am. not the biggest fan of hats. AND HIS HAIR LOOKS SO PRETTY WHY MUST HE HIDE IT
the bowtie I think it's a bit silly, but that might be because it's not common at all here where I live. I've only seen normal ties, so for me it might have looked better with one (not in this purple shade tho, maybe in a more muted tone of it. I do like the contrast of color against the white). I also don't see much what's the point of the grey scarf but it does help him look fancy, though the Octavinelle crest on it makes it look a bit like Harry Potter merch
as he's the housewarden, he gets a special long coat that does make him look a bit like a mafia boss, especially because he's not actually wearing it, only having it drapped over his shoulders. (or perhaps it's the bowtie. was that why it was there all along!?) and the white gloves? it's very snazzy and suspicious at the same time, but I can see the elegance of hiding your hands as if you're a victorian maiden hiding your ankles and shoulders to preserve your modesty.
the cane is SO COOL. I don't think he uses it for anything other than looking intimidating but's it's so cool. maybe it helped him to get used to walking with only two legs (adapting from eight to two must have been hard) when he started his first year and he's kept it. his shoes are pretty normal, expected even, BUT WHY ARE HIS SOCKS NEON PURPLE. I know it's to match his silly mafioso bow tie BUT WHY.
JADE
I'll start with things that will apply to Floyd as well, but I only want to say it once
Flotsam and Jetsam are... not the prettiest around. I'd say they are very far from it, even. Which only surprises me more that the twins look SO GOOD when they were based off of this??
as a reference to the moray eels, Ursula's beloved pets and minions, the twin's hair follow their color scheme, teal in it's majority with a dark gray stripe, and each have one yellow eye that helps to differentiate from which eel they were inspired by. their merman forms also make reference to them, as their tails are quite similar and they have fins and gills, which is not something the merman in the Little Mermaid used to have.
thankfully, for everyone's happiness, their physical similarities end there.
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JADE TIME!! I have another confession to make: I also love character's with hair that has more than one color. I'M NOT TOO HARD TO PLEASE ALRIGHT!
Jade's hair is very unusual and at first glance might even look strange, a mix of color and shapes in an already complicated design. I think it plays along well with him, the little J shaped strand of hair hugs his face and calls attention to it, breaking the monotony from his otherwise short hair and balancing it's color out. the way his side bang is cut in such an angular and sharp way gives it such a nice shape, and I like how his hair is well kept and brushed! (differently from Azul's, his hair is a pleasure to draw, as I sometimes find myself doodling it at the corner of my books, absentmindedly)
THE SHAPE OF HIS EYEBROWS !!! they also feel quite angular and pointed, different from Floyd's, which compliment his eye shape very well. AND HIS EYES?? I could look into then all day. the way they are sharp and pass the feeling of his witty personality, they are angled upwards and give him an alluring sense, his upper lashes are fuller and give a cutting look to his eyes, the little eyebags (?) under them breaking the lightness of his skin and adding some color around them, even his eyelid fold helps to create such a charming gaze. I LOVE THE HETEROCHROMIA!! they aren't wildly constrasting, like I commonly see, but rather a duller tone of the other, which is how it usually happens in real life! such a polite look and by it's shape alone you can tell there's something behind it, something sharp enough to almost break the surface.
even his nose differs from Floyd's, as it feels a little softer and round ended, less curved and more of a straight line. I love these little spot the differences games, while they might seem like such minor details, they come along to create a bigger picture that differentiates the twins and each is their own person very well, not only with their body language but also by their appearence!!
OH AND HIS LIPS. I know I know it's the art style but still. the way his bottom lip is so full and shiny?? the way the corners of his mouth curl upwards just so. the carefully constructed politeness. how he rarely shows his teeth to keep the more harmless appearence, only letting them be seen if he's trying to intimidate someone or if he's actually happy. the dangers of his sharp teeth hiding like a shark under the waves !!!!!!
AND JADE'S EARRING! like on Floyd, it's such a dynamic little shape and gives them a bit of a more approachable look? and then you discover how they even got it in the first place LMAOOO. wait, let me give some context: on Usrula's spell, she says "Beluga Sevruga, Come winds of the Caspian Sea!" what does that mean? beluga is a variety of caviar (and of the more expensive ones), and it's harvested from the Sevruga sturgeon, native from the Caspian Sea. the story of how the twins got those earrings is that they won a fight against a sturgeon and kept the scales as a prize, so really even their cute little silly earrings are indicative of how dangerous they can be and how they like to flaunt that around LOL. in story they are also mentioned to be known as a good luck charm, due to being a popular ingredient in the Sea Witch's potions. it's such a nice reference! and it also implies the twins might have a bit of a supersticious side to them, which is so interesting.
the merman form is so cool too! as mentioned, I really like how they use more elements of moray eels and lets them have a more fish-like look. the stripes are elegant and a nice detail that brings these aspects from the eels, not to mention his body is literally luminiscent! like! he glows underwater!! how cool is that?? the fins in place of ears are cute, and the webbed hand makes a lot of sense! the tail adding lenght to them and making them twice their human size is a nice way of making them grow without distorting their proportions. (just why. why must he have abs. eel abs. it was a whole jumpscare the first time I saw them.)
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I'm. gonna sound a bit hypocritical now. but! I think the hat looks nice on Jade. HEAR ME OUT! I'm still not the biggest fan of hats, but Jade's is not like Azul's, it has a wider, less square box like, shape, the shell is hidden as to not overdo with the details and leave it as a more discreet one, and the way it's drapped on his head, following his bangs and the linearity of his longer stripe, gives such a fluidity to the whole thing and manages to make him look suave!
also, one thing about him is how he's always prim and proper, tucked in neatly in any formal suit and showing his diligence. there's something about people who are always so covered up and formal looking. the profissionalism... the maturity... the sense he's above you... the clothes make the man...
ANYWAYS. I like that the shade of the regular uniform is a lavander that goes easy on the eyes (housewarden's neon purple, take notes), it gives a classy feel and goes along great with the general color scheme! I hope they are careful on laundry day to wash those separatedly from the white uniforms.
again with the little bow tie. the white manages to compliment his gloves and the pocket square very well, but it stills looks a bit silly to me. I'm sorry, but here where I live the only people I've seen using those are clowns, literally (look up Patati e Patatá. it's Jade and Floyd).
he thankfully doesn't show his socks, but his shoes have white details on them that I feel that kind of break the sleekness of the whole. I know it would be way too monocromatic otherwise, but I don't think it'd be necessarily a bad thing, especially since they have no problem in doing it with his other designs. with the ones he has on, it looks like he's about to start tap dancing at any minute.
still, Jade is slaying
FLOYD
as I've already discussed some of his design aspects in Jade's part, I'll go over only what I see as unique to him.
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his hair is messier than Jade's, wilder and spikier, and it kind of looks like he doesn't brush it in the mornings, but that's part of his charm, this unkept look! the F shaped longer strand seems a bit fuller than Jade's as well.
his eyebrows are higher and less sharp than Jade's, angled downwards and following his eye shape that makes him look sleepy or bored more often, less atent than Jade, and exposes his double eyelid better. his eyes are more expressive, oftentimes curving in excitement or with his pupils contracting when angry.
the shape of his nose is pointy, sharper and slightly more curved. ONE THING I REALLY LIKE: his mouth. Floyd is always showing his emotions, and it's delightful to look at his jagged teeth as he smiles openly! even when he's not emoting so drastically you can still catch a glimpse of them!
the thing is that while they have their differences, the twins designs are very similar, as they really separate from each other in their personalities.
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the hat also looks better on him than on Azul (sorry Azul, yours is a bit goofy and doesn't compliment your hair very well), and while it follows some of the reasons I've cited on Jade's, there's also something else. the hat helps to show his impulsive nature! how so? well, I think like this: the rest of the uniform he has to wear, there's no escaping it, but the hat? he can do wathever he wants with it. if he feels like putting it on, he does, if he doesn't feel like it, he can just not. it's not a crucial part like the shirt or the suit, so people won't get much on his case about it. in the card, he's taken it off, simply because he wanted to.
he's also more free than Jade's buttoned up look, as he quite literally doesn't button up many parts of it, his jacket is open, his collarbones are exposed, his silly clown bow tie is untied, his scarf is flowing in the wind. Floyd doesn't like to be restricted by tight fitting clothes and honestly I get him.
as much as Floyd is interested in shoe fashion, I don't like his shoes at all. in most of his cards actually. I don't know if it's because I know nothing about it and use an All Star for every occasion, but his shoes always look goofy because of his socks. ALWAYS. who lets him keep getting away with this??? someone please stop him he's comminting crimes against fashion with those socks. THE NEON PURPLE DOESN'T EVEN GOES WELL WITH THE SOFT LAVANDER OF HIS SHIRT. THERE'S NOTHING GOING ON FOR HIM HERE. not to mention he's also using the tap dancer shoes.
CONCLUSION
I really like Octavinelle's under the sea theme and how well their designs make callbacks for their counterparts, making nice references for such an iconic villain! all in all they are very elegant and pass a professional vibe that's characteristic of the dorm and it's students, leaving enough space for their own little quirks to shine through.
I love to take a look at them like this!! I might have a terrible fashion sense for myself, but when it comes to character design I suddenly become a critic lol. though I feel that the game manages very well to create interesting designs that calls to mind the original villain's and leave enough room for their own personalities to shine, catching your attention and staying easily on your memory! all the characters have unique little things that differentiate them and make even people that have never played the game recognize them!
that's it for their dorm uniforms and general designs, I hope you like it curious anon! thank you for once again indulging me on my rambles!
(I took the images from pinterest but they are from the 2020 visual book, which I found some translations for in their character fact sheets and here, or from the Little Mermaid's concept art book!)
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bigweldindustries · 9 days
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going through the hades 2 stuff and im sorry but i just have to ramble a second because look at Hephaestus
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he's not just a wheelchair user but also an amputee. an above knee amputee. wheelchair users are already next to nonexistant in video games but amputees exist in this really...disheartening? spot where they're pretty much just reduced to "person with a cybernetic limb" - it's always just somewhere from "just a cool visual design" to flat out "superpower". I can't think of a video game amputee that is actually disabled by their limb differences - I'm all for futuristic worlds where prosthetics and other disability aids are far advanced from what they are now, but that's not really what's implied by these designs. They're just... Cool designs that in no way reflect on the real-world experience of being an amputee.
Look at Hephaestus, though. Look at that prosthetic. Whilst stylised it very much looks like it functions like common mechanical knees - knee bends when thigh is lifted, knee straightens when thigh is lowered. He's a wheelchair user as well as a prosthetic user - every prosthetic user I know is also a wheelchair user as a prosthetic is not usable in every occasion and also cause exhaustion and pain if used constantly.
Whilst we can't see much of his wheelchair the position he's sat in and the wheels very much evoke active wheelchair to me - this carries on to very specifically the thickness of his arms. Whilst a lot of Hades designs are muscular Hephaestus has very noticeably thick arms - which makes sense, as active wheelchairs require a lot of arm strength.
Just overall this design is making me want to cry - he's not just an actual wheelchair user in a video game, he's a realistic depiction of an amputee, a disability usually brushed over in order to give a character a fun design quirk and nothing else. He's fat and he's hot and he's a realistic depiction of an above knee amputee. Oh my god. Oh my god?
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witchyvixie · 1 year
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for some reason I've gotten really hyperfixated on 5yl max recently. he's sort of a different entity in my mind than canon max - not like an entirely different character but there definitely is a divide there.
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cy-cyborg · 8 months
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Tips for writing and drawing Wheelchair using characters: Your character's wheelchair can tell us a lot about them
When you first start learning character design, you'll often be told something to the effect of "use your character's outfit to tell us more about them" - and this same principles can be applied to a disabled character's mobility aids.
Mobility aids like wheelchairs, to many disabled people, are a part of us. They can be an extension to a person's body and chances are, if you're going to be using this piece of equipment every day for the foreseeable future (or at least for a good amount of time for the foreseeable future), it's going to start reflecting some aspects of your personality, your interests, your passions, especially when you remember, a lot of people get their wheelchairs custom built for them.
You can use your character's wheelchair to tell us a lot about them without ever needing to show/describe them directly.
Let me show you two examples:
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Take a look at these two wheelchairs. they're similar in shape and build, but still pretty different to each other. Can you make some guesses about their users based only on what's shown here?
intended answers below:
Please note, the following points are all generalisations and the real world is rarely this simple. This is to demonstrate how to use disability aids to contribute to your character's design, not how to make assumptions about real people in real life.
So here are some similarities between the chairs:
Both wheelchairs have ridged frames, this means the wheelchair can't be folded in any way. These kinds of chairs can imply a few different things depending on the person. They are typically lighter, sturdier and more durable, and indicate the person probably will be using the wheelchair for a long time and/or has the money to get something built to last (or lives in a place where cost not an issue due to universal/subsidised access to healthcare). They are also typically better to travel with when flying, as they are less likely to be broken by airport security/staff.
Both wheelchairs also lack anti-tip wheels, which are a third set of wheels that extend from the back of the chair. Them not being present could indicate the person is likely pretty confident in their ability to use the chair without worrying about tipping out. It could also indicate they are in an environment where the anti-tips could be more of a hazard than a help, such as on rough terrain.
So lets look at some specifics for the green wheelchair:
Take a look at the wheels. The front wheels are pretty small and appear to be solid, while the back wheels appear to be quite narrow (compared to the orange chair anyway). This indicates the user likely lives somewhere with decent accessibility like a (well funded) city where they are unlikely to encounter unpaved/dirt roads/grass. Small front wheels and thin back wheels are good for manoeuvrability and a smooth ride over even terrain, but they will get stuck as soon as bumps appear, so this probably isn't an issue for this person.
While its a bit hard to tell unless you have seen other similar wheelchairs, this wheelchair is very long in the front, meaning the footplate and front wheels are further away from the seat than most. There could be a few reasons for this. One either indicates the person has very long legs, or a lack of motion in their knees, making it harder to bend their legs. This is moves the chair's centre of gravity forward by a decent amount, making it harder to tip back, which could indicate the person's legs are very light. You tend to see this most often in the wheelchairs of bilateral leg amputees, who are at a greater risk of tipping backwards due to a lack of weight at the front of the chair (even if they wear their prosthetics).
The colour of the chair is bright. This could simply be the character's favourite colour, or maybe this colour has some significance to them?
There are stickers on the side of the chair relating to the Paralympics. This could indicate the person is a fan, or perhaps had some involvement in the games?
The wheelchair has handles on the back, but they are able to be folded down. This is a popular feature for people who are independent enough to go out on their own, but still want to have the option for some help. folding down the handles also deters random strangers from grabbing at you (an unfortunately common experience for wheelchair users).
There is some mild paint scratching to the front of the wheelchair, but nothing too noticable. This is typical of older chairs and people who are a little rough on their chairs. Maybe they've had a few stacks and falls throughout the years, probably going a decent speed.
Ok, now let's look at the orange chair
This wheelchair has very large, inflatable front wheels, and very thick back wheels. This will make the chair slower and less manoeuvrable on flat/even surfaces, but much, much easier to push on rough terrain. This is supported by the amount of mud on the wheelchair.
The seat on this wheelchair tilts upwards slightly. This is called a bucket (or according to an old basketball teammate of mine, a dump-truck lol). This is a feature you typically see in wheelchairs made for people with spinal injuries who are unable to move their legs and engage their lower bodies or core to help keep them stable.
The back of this chair is very low, indicating that if this wheelchair user has a spinal injury, it's probably pretty low on their spine, likely fairly close to the hips, making the person a low-level paraplegic. Higher-level paraplegics and quadriplegics usually need a higher back to help support them and keep them from flopping over, since all the muscles below their place where their spine broke either doesn't work, or is significantly weaker. Higher backs though can get in the way of pushing and reduce mobility, so people who need less support will likely opt for a lower back rest.
This wheelchair has no handles, which indicates the user is probably very independent and doesn't need a lot of help getting around.
The paint on this wheelchair is very scratched up, showing the person is very tough on their wheelchair and doesn't care to get the paint touched up.
This wheelchair has no breaks. This is very common on chairs with larger tiers as they don't tend to be as effective, but also on many outdoor wheelchairs, for two reasons. One is because they are made for rough terrain, so chances are, you aren't going to go far without a big push to get you moving. The second reason is that to get over large bumps and obsticals in a wheelchair, it can be helpful to do very large pushes using the top and front of the wheel. When pushing a normal chair, most people will only use the top section of the wheel to push since it's closest, but these big pushes that use the front of the wheel make it easier to push, since you can benefit from downwards momentum. However, this is also where the breaks are located on most wheelchairs, which can create a hazard. I've lost entire fingernails by them getting snagged on the breaks when pushing this way. So if you live somewhere where the breaks are not going to be helpful to you often, it makes sense to not get them.
And here are the characters who own these wheelchairs
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The owner of the green wheelchair is an amalgamation of a few people I knew from when I played wheelchair basketball. They're a bilateral leg amputee, and judging by their outfit (The Official National Wheelchair Basketball uniform for Australia), they're an elite athlete. This wheelchair is not the one they play sport in, but it still needs to be durable enough to withstand the rough treatment of airport staff when traveling, as well as heavy day-to-day use that comes with being an active person. While it needs to be rough, the person also seemed to want to prioritise speed and manoeuvrability, and likely doesn't need to worry about rough terrain too much, so they probably live in a major city.
The owner of the orange chair was inspired by a family friend of mine. They live on a farm, and need a chair that can handle life in those conditions, rough terrain and all. This comes at the cost of speed and manoeuvrability on smoother terrain, but honestly, anyone who's lived in the country knows you won't find many of those around there anyway, so that's not too big of a sacrifice. They are paraplegic, are very confident in their ability to use their wheelchair, and probably doesn't need help too often, but still benefit from some extra stability support from the raised seat on their chair.
Conclusion
Once again, these are generalisations, and in real life there are always exceptions, but I hope this helped demonstrate what I meant when I said you can use your character's wheelchair to tell us more info about them if you're smart about it.
I originally planned to do a whole series of these, showing a wider variety of wheelchairs and the people who they belong to, but I guess I kind of forgot because they've been sitting, abandoned on my hard drive for the last 2 years 😅. If that's something you folks would be interested in seeing though, let me know, I'd happily revive the series lol.
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smallgodseries · 22 days
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It seems to be a season for discussing the ascended divine, those who were not gods but have had godhood thrust upon them.  Many are dismayed to realize that they have been pressed flat and reduced to a single aspect of their personality.  Perhaps large gods, gods of cosmic force and creation, can afford to be complicated, but small gods are like garlic presses.  They have been designed by the cosmos to serve a single purpose, and while they might fill that purpose very, very well, they can and will do little else.
Others are delighted.  And those who ascend while still among the living, who get to reap the benefits of both complexity and simplicity at the same time…those gods tend to be the most delighted of all.
Enter Uncle George, who is new to the pantheon, but has never been more needed.  He is an icon and an idea, and if it concerns him at times that he is also a living man, whose choices and actions in the world might impact his believers, he sets that concern aside in favor of admiring the beauty and bravery of his faithful.
He is with the frightened teen considering asking their crush to a school dance without knowing what the answer—or the consequences—might be.  He is with the suburban homemaker using mascara to create a five o’clock shadow that finally makes their reflection feel like an accurate representation of the self.  He is with the young and he is with the old and he is with the lonely and he is with the lost, and he is with everyone who needs him to whisper admiring words and grant them the bravery to be themselves in a world that seems so often intent on destroying anything it doesn’t understand.
He is not the living man, for all that they share a face, and the living man has depths that he will never know.  And honestly, he doesn’t mind.
Uncle George is happy as he is.  He only hopes and prays that everyone else can one day be the same.
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lovingseventeen · 6 months
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matchy-matchy with seventeen
a/n: me in my single era pt 2093520395 and here’s me projecting just a little bit yk. also i tried really hard to make these creative i hope it went well
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seungcheol: jackets
✧ specifically varsity jackets or those racing jackets
✧ maybe not exactly the same, maybe it’s the same style of jacket but in different, but complementary colors
✧ absolutely loves knowing that it’s so easy to tell that the two of you are a couple when you walk together
✧ his lock screen is a mirror picture of the two of you :’)
jeonghan: hair accessories
✧ matching hair accessories oh myyy
✧ it could be in simple barrettes or clips with little cutesy designs
✧ or ribbons !!
✧ one day he sees you tie back half of your hair (like a semi-updo) and he just asks you, “can you do that to me too?”
✧ you two can be dainty together 🫶🏽
joshua: rings
✧ perhaps he’s a simple romantic
✧ rings can go with any outfit and he wants a reminder with you everywhere he goes
✧ loves seeing his ring on his finger in all of his daily activities
✧ also loves to hold your hand to look at the ring on your finger only to follow with a soft kiss to the back of your hand too
jun: earrings
✧ maybe he’s a little more subtle with it
✧ but he finds earrings as an easy way to be connected with you, knowing you have the same pair
✧ all that matters to him is that it’s something that the two of you know about - and maybe others if they’re paying attention
hoshi: tiger phone cases
✧ ofc you support his tiger agenda and one day he just surprises you with matching tiger print phone cases
✧ falls a little more in love with you when you don’t hesitate to swap your current case with it LOL
✧ loves taking mirror selfies where you can see your cases and as the two of you make the tiger claw hand gesture
✧ if you’re with literally anyone else together, he’ll just grab both of your phones to go “look!”
wonwoo: headphones
✧ thought of this because he games but headphones are also pretty necessary in general
✧ you each pick sticker packs and you place some stickers on your own pair
✧ then you swap headphones and fill up the rest of the negative space of each other’s :’)
woozi: pajamas
✧ he’s someone who’s also very lowkey methinks
✧ he doesn’t feel the need to flaunt his relationship too much, or go out on his rest days either
✧ he likes the moments you have just between the two of you and pajamas are a cute way to still have that
✧ whether you’re cuddling on the couch or just walking around the house, his heart is content seeing your matching home outfits
seokmin: shoes
✧ just felt like this would be soooo cute with him
✧ it gives you both freedom with your outfits and individual styles but anyone looking at you two together would know that you’re dating
✧ he love love loves taking those pictures of your matching shoes
✧ maybe he even takes a short video for his story and you can tell he’s happy in it because he can’t stop his feet from doing a little dancey dance
mingyu: hoodies
✧ adores seeing the two of you matching so obviously in the reflection of windows, mirrors, etc. when the two of you are out
✧ takes so so many pictures of you two
✧ you definitely have more than one matching hoodie
✧ will fall in love with you more if matching couple clothes was your idea first LOL
minghao: nails
✧ i had to, i HAD TO, just imagine the two of you with the prettiest hands ever
✧ maybe he lets you pick a color first and then he’ll pick a second to complement it aaa
✧ and even if you aren’t too much of a nail person, maybe you just get one nail painted with a little image or design to match the color scheme of his
✧ also imagine the intimacy of painting each other’s nails and he’s holding your hand close to his face and blowing on your nails to dry them
seungkwan: bracelets
✧ the two of you make your matching bracelets at one of those shops meant for dates
✧ i just know he would try so hard !! to make yours so pretty
✧ his heart ACHES when you find these 2 bear charms to represent the two of you (so you can have a little bear of each other)
✧ “this one’s me and this one’s you, don’t you think?”
vernon: beanies
✧ he’s always giving you his beanies when it’s cold out anyway
✧ then on this day he’s shopping and he can’t pick between 2 options (they’re both the same 2 colors but in different combinations)
✧ vernon just gets both and lets you pick the one you like more
✧ he knows you’ll look good in either one :)
chan: crewneck/hoodie-sweatpants-set
✧ this is various things but here me out, he’s a dancer and he probably has a good amount of athleisure
✧ sometimes you visit him during his solo dance practices and he likes to try to convince you to dance with him
✧ one day you stopped by without the intention to dance and he just casually pulls out the set for you that coincidentally matched with his
✧ he’s so giddy when you change. so so many recordings of you dancing together (regardless of how coordinated the two of you actually are) and mirror selfies to capture your outfits
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cherrifire · 2 months
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Please share your thoughts on the other 5 cutie marks, I'd love to hear!
Hi everypony! I got like 20 asks for the Dogwarts cutie mark lore so I'm here to speak my truth!
Before we start, I would like to write a quick reminder that a pony's cutie mark is not always their "special talent", but can also represent who they are, their personalities, and a possible destiny. Different cutie marks have different meanings and interpretations, but they're not just about representing what you're good at.
That being said, let's start with the cutie mark design I'm proudest of!
Ren's Cutie Mark
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Ren's cutie mark is of a sunrise and looks pretty simple at first glance but there was a lot of thought that went into this one.
First of all, I bet you're wondering why a sunrise? Well, in the show, it is pretty typical for unicorns with great magical abilities to have one relating to space (examples being Twilight Sparkle, Sunset Shimmer, Starlight Glimmer, and Sunburst). And I figured since I wanted Ren to fall into a similar position of potentially becoming an alicorn, I gave him a cutie mark following the same trend. And I chose a sunrise to reflect the way Ren seems to glow when he enters a room. The way he carries himself is very warm and bright it just catches your eye in a similar way the sun would.
Also, Ren wears sunglasses. So a sun-themed cutie mark seemed appropriate.
Additionally, there are a couple of smaller details I want to point out too. Like the sun rays, if you look at them for a moment you'll see they're shaped like little crowns! I of course had to put a crown in thanks to how much Ren likes to play royalty, so I snuck it in there. And then the red spots underneath could both be interpreted as the sun reflected over water or blood. (But of course, this is a kid show AU so there wouldn't be any blood in Ren's destiny, just a fun reference to the red king and his whole thing about blood dyeing the snow red)
Martyn's Cutie Mark
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I explained this one in an earlier ask but I thought I'd explain it again here for anyone who didn't see it!
Martyn's cutie mark is of a chopped log and a small stick.
This one is mostly a play on the name "Littlewood" but has other meanings too. As a character, Martyn tends to travel and explore quite a bit. In the Life Series specifically, he is usually the last one to find a permanent base and even then doesn't spend a lot of time in one place. Always on the move. Additionally, he's more of a wild card compared to other characters, always trying to be as unpredictable as possible.
The smaller detail here is the little swirl on top of the log is the same as the one on his Minecraft skin's shirt.
BigB's Cutie Mark
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Cookies! Cookies! Cookies! BigB's cutie mark is of 3 cookies where one is trying to eat the others. There are also a few sprinkles there made to look like action lines.
We all know BigB loves cookies so of course I had to give him a cutie mark with cookies in it. For this one, I decided to follow the cutie mark trend of "symbol/item important to the pony duplicated 3 times" (examples being Fluttershy, Applejack, Rarity, Pinkie Pie) but I added a bit more creativity to it with the top on trying to eat the others to represent just how tasty they are 😋
Additionally, rather than the first cookie trying to eat the others, you could interpret it as opening its mouth to talk. Because BigB can not keep a secret to save his life! In Double Life when he started "secret soulmates" with Grian, he didn't last a day without opening his mouth. He told Ren about it immediately because he felt bad for keeping things from him.
Also worth quickly mentioning: People pointed out in my original post that they don't think BigB would be the element of honesty because of his behaviour in Secret Life. But that's just Secret Life. I think Secret Life to BigB was like that episode of My Little Pony where Discord makes the main 6 act the opposite of their true element. BigB was just going through a weird phase of telling very obvious lies because a book told him to.
Skizz's Cutie Mark
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Skizz's cutie mark is of a lightning bolt from a couple storm clouds hitting the ground.
I think this is the cutie mark with the least thought put into it, unfortunately. There was still though just not as much as the others. The big thing I thought was fun was I made the lightning bolt shaped like an "S" to stand for Skizzleman. But other than that, this cutie mark sort of has the same meaning as Rainbow Dash's cutie mark. Quick like lightning, loud, bold, dangerous, and powerful.
Impulse's Cutie Mark
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Impulse's cutie mark is of a lit-up lightbulb.
I absolutely crowded this cutie mark with the letter i. If you look closely, there are 6 of them. Impulse's design also has an i-shaped pattern on the belly if you look closely enough. But that's more of a fun easter egg and doesn't exactly reflect Impulse as a character.
There are a couple of reasons I chose a lightbulb for Impulse, the first and probably most obvious is that he's a redstone guy! He's a technical guy who likes to work smarter, not harder. So I figured the My Little Pony equivalent would be a light bulb/electricity. The second reason for the lightbulb is that it's usually used as a visual representation when characters have that "eureka!" moment in cartoons. When someone has a brilliant idea a little lightbulb turns on above their head. So since Impulse is the ideas guy, I figured a lightbulb would work for his cutie mark.
Etho's Cutie Mark
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Etho's cutie mark is of a snowflake with a missing branch.
I promise there is more to this cutie mark than just "Canada is cold" even if that's part of the reason I wanted to give him a winter-themed cutie mark. While it is fun to make a nod to Etho being Canadian, I thought a winter-themed cutie mark would be fun to represent how he sometimes presents himself. Cold and a bit mysterious. I think deep down once you get to know him, those attributes melt away, but for people who have never met him, he may be intimidating that way.
I'll be honest, I don't watch a lot of Etho content, but I do have a few friends who identify as Etho girlies so I did my research. I was told in his Minecraft Let's Play World, that he has a snowflake build somewhere. I believe they said it was an iron golem farm? (Please correct me if I'm wrong) but I thought that was perfect for the cutie mark. And if you're wondering why there's a branch missing, it's because one of my friends said he was incapable of finishing builds sometimes so I thought that would be fun to include.
-=+=-
Alright. Rant over. To celebrate, here are a few pony doodles so I can put this post in my art tag.
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art · 1 month
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Creator Spotlight: @chaaistheanswer
Hi everyone! I am Clara, but you can also call me chaa! I am a digital artist based in Auckland, New Zealand, with a bachelor’s degree in Creative Media Production. After graduating from uni, I moved out to pursue my art career and I’ve been a freelance digital artist ever since. I love concept art, especially character design! Creating characters influenced by my love for fantasy is what I live for. Thank you for stopping by, and I hope you enjoyed my art! And thank you, Tumblr, for this opportunity!
Check out our interview with Clara below!
Did you originally have a background in art? If not, how did you start?
I specialized in art in high school and have a bachelor’s degree in Creative Media Production from Massey University with an animation pathway. For our thesis film, which I worked on with several of my classmates, I took on the role of producer, art director, and concept artist. Our short film was featured in the Wellington Film Festival Terror-Fi in 2020. After graduating, I went on to become a freelance artist, but my goal is to work for the gaming industry as a character concept artist. Ever since I first picked up a pencil, I knew I wanted to become an artist!
Have you ever had an art block? If so, how did you overcome it?
Art block is quite common among artists, and unfortunately, I too have fallen prey to the affliction. I have several ways of overcoming art block: watching movies, playing games, reading, or going out for a drive with my sister. These are just a few things I love to do to help keep my creative juices flowing!
What is one habit you find yourself doing a lot as an artist?
I tend to obsessively research about completely unrelated topics while I draw. I find learning new things helps improve my concept designs, especially in creating backgrounds for my characters.
Over the years as an artist, what were your biggest inspirations behind your creativity?
Video games and anime were my biggest inspirations! Anything with a captivating story that’ll send me to the edge of my seat, and loveable characters. I’m particularly drawn to high and dark fantasy.
How has technology changed the way you approach your work?
Technology has made a huge impact on us artists over the last few years. I used to draw a lot on paper, but since getting a tablet, I find myself searching for the undo and redo buttons and even trying to zoom constantly while I draw on paper. I used to only draw for myself as well, but after posting my art online, I now have an audience to whom I can share my art. Because of this, I am able to earn a living doing what I love by creating illustrations for clients.
What is a recent creative project that you are proud of?
I am very proud of this recent commission I’ve done for a client! Fortunately, the piece turned out exactly how I wanted it to look, and my client was very happy with the result. I am also in the process of working on a Webtoon, which is going as smoothly as I hoped it would be before its re-release!
What advice would you give to younger you about making art that's personal or truthful to your own experiences?
The best advice I would give my younger self is to never hold back! Try not to think about the negatives of creating and sharing art that you believe in. Embrace vulnerability, and don’t be afraid to dig deep into your own emotions and experiences. Always explore, and don’t limit yourself to your own bubble. And most important of all, stay true to yourself! Stay true to your values and beliefs, and never compromise your own authenticity for the sake of pleasing others. Your art is a reflection of you as a person.
Who on Tumblr inspires you and why?
@yuumei-art has been an inspiration to me since my early Deviantart days. I admire how she uses her skills to focus on environmentalism and cyber activism. @nipuni is another inspiration of mine. I found her when I was in the process of recovering from Dragon Age Solavellan hell. I admire how she manages to capture faces well while also sticking to her style. Her paintings are so beautiful and very pleasing to my eyes!
Thanks for stopping by, Clara! If you haven't seen her Meet the Artist piece, be sure to check it out here. For more of Clara's work, follow her Tumblr, @chaaistheanswer!
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saturnsbabyboii · 11 months
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🫧My experience being friends with the Moon signs 🫧
-Please remember that this is not a reflection of everyone with said placement. The behaviors of a single asshole aren't that of the many (sometimes). Also, I don't/didn't have friends with all Moons. Some would have one person or no specific person, and rather so, I'll be giving general observations.
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🫧Taurus Moon🫧
Friend #1: Kind, loving, generous, thoughtful, quiet, slow, and internalizes everything. She is one of my closest friends ever. She is practically the father figure of the group, helping everyone out, protecting them, advocating, giving advice, and making sure that they're set and good. Picky with her friends, many of them are people she has known since childhood, and most are her cousins with very few that aren't related to her. Tech and cyber expert. A big animal and nature lover. She loves her space and peace, she is slow to return texts, hates calls, and has the social battery of a sloth. Good singing voice. Loves video games, and is OBSESSED with whatever she has an interest in. Overall, her emotions are well-regulated, however, as an Earth Moon she rationalizes herself and stays pretty chill, even when she needs to pipe up.
Friend #2: Obsessive, jealous, sensual, persistent, indulgent yet very frugal, and stubborn af. A big-time foodie, he does have quite the appetite. Good singing voice too. Always at the clearance section of 'Bath and Body Works'. Thrifty. Got to have three of the same body spray. Candle queen. Trust issues with a very paranoid outlook on things. A bit greedy. Always asking people to buy them things. Very sexual. Cares for his younger sisters and loves his family and friends.
Friend #3: Big-time nerd. Memes are his only talking reference. Great singing voice and can imitate voices very well. Shy extrovert. Loves animations and even studied to be an animator and designer. Hugger. Big animal lover (he legit has what seems like a zoo of pets at home).
Friend #4: Obsessed with history (especially medieval history). All about death and our relationship with mortality. A literal cat. Isn't afraid to get her hands dirty. Goes all in on a subject of interest. Has the same appearance and sense of style as always.
I find Taurus Moons to be very comforting and a joy to be around. They defiantly bring a sense of stability to the relationship, mainly because they're predictable. Not in the "boring" sense but rather that they're people of clear and simple emotions no matter how grand they're in expression, it's pretty clear what they feel, how they feel, and why; Basically, there's no catch or an underbelly to their emotions. Other qualities I have found was that they're pretty aloof, they hate to be intimate with people they barely know, and they actually like fast-paced relationships (only if they really like you), they love to dress simply but chic, and they do have a well known "thing". They always got that "thing" you associate with them and they have it for comfort, like a kid with a blanket or a toy. They also love animals, pastels, the color brown, and karaoke. Hates confrontation and always second guesses their gut feeling. They're also very stubborn and in general, find it much harder to break out of habitual cycles of disconnecting and detachment when shit gets real.
🫧Gemini Moon🫧
Friend #1: Very smart. Great writer and lyricist. Talented musician and singer. Loves people. A bit timid about being in the spotlight. Loves to connect with others over interests, especially art and social issues. Great dresser. Romantic. Bends too fast. Dislikes confrontation but would stand up for a loved one. Bad judge of character (always attracts cheaters and assholes).
Friend #2: Certified L.A.B (lying ass bitch). Says shit for the sake of saying shit. Fake trauma bonding. Leeches off of people. Toxic. Abusive. Always with abusers. Manipulative and hateful. Been around the block. Would do anything for validation. Makes up stories about others to play the role of the victim. (Very likely she has a cluster B personality disorder and no Gemini Moon would claim her.)
I think I have experienced two extremes of this moon, with one being highly and continuously evolving and the other being consistently trash. I am fond of the energy that Gemini has on the moon. There's this innocence that they possess at the core, and it could be the purest and most genuine thing or the biggest fabrication in history. Nonetheless, I do love to be around them and the energy they bring to a relationship. It is always lively, fresh, and new, they'll always come up with something to do with you, and always find a way to spend time and be close to you. They definitely give mixed signals since they tend to be a bit playful, especially in their platonic relationships, and they are very touchy. They're bold and outspoken generally about how they feel. They're less guarded and more likely to share and talk about their problems and their opinions. In contrast, they would rather die than open up about their deep true emotions.
🫧Cancer Moon🫧
Talking about their ex was their favorite pastime. Never misses an important function. Celebrations and social events were considered important. The person that would want to go somewhere but then gets upset because things did not go how they imagined they would. Ruminates on past events and feelings. Vents a lot but also gives you the space to do so. Strong stan on temporary emotions and circumstances. Feels how she feels and doesn't care how others perceive her for it, or what they think about it. Low key ferocious (I live for it though). The only person I know that isn't afraid to publicly voice their boundaries when crossed.
I don't think I met another Cancer Moon besides this person, and we became friends only because we were together in similar classes at uni. Overall, I would say from what I have observed, her relationships with her friends were always great and seemed pretty solid. Romantically though, sis was very challenged, and I don't think it was totally her date's fault. She is an acquired taste and she knows what she wants. Seems very hung up on the idea of meeting expectations and fighting an imaginary clock to get THE perfect life. Good luck with that.
🫧Leo Moon🫧
Creative. Self-motivated. A visionary. The definition of an untamable person. Careful of who they keep company. Lives for an adventure. All about self-expressing, being authentic, and breaking the system. Great philosophical talker. Has true parental instincts. Very comfortable with themselves. Sexual. Great body-mind attunement. Good at mirroring others.
I have heard/read a lot of shit spewing about this placement, but I have to say that I do love to meet them. They're a breath of fresh air. Although I get how they can give an impression of a know it all "I am better than you" life dula, I never detect malice in their approach and usually they're more than respectful if you talk to them about it. They carry the weight of life with such ease, and I envy their perseverance. They definitely love to live life to the fullest. They have their select few friends that they have for a lifetime and like to keep it that way.
🫧Virgo Moon🫧
Never been friends with a Virgo Moon, although not for lack of trying but they themselves are quite apprehensive of bonds with people. They're close to their family and the friends they have they got to know them through school, work, or because they had no other option than to be around you. A molded chaos, and an organized mess. Life runs much faster for them and there's never enough time to finish anything. Despite their tendency to give everything a sense of debilitating urgency, they aren't hypochondriacs. Being strong and well functioning is important to them, as such they take good care of their bodies and surroundings. Oddly spiritual with a devolution to routine rituals. Their emotions are well hidden, they have the hardest exterior to crack. However, they're avid about mental health and wellness. I have also noticed that they tend to lash out, uncharacteristic of them, when they're overwhelmed or feel cornered.
🫧Libra Moon🫧
Friend #1: Very sweet. Bad Bitch™. Always looks good. Best dancer I know. Craves love and relationships. Attracts drama. They are very close to their family. Heavily underestimated. "Legally Blond" but Elle is a Latina that studies medicine. Loves astrology. Takes care of their friendships. Always on the go. Meeting new people all the time.
Friend #2: Pushover. Non-confrontational yet very aggressive. Easily frustrated. Closed minded to different interests. A bit extreme and abrasive. HATES astrology. LOVES the show 'Friends'. Self-critical. Insecure.
A placement that perfectly embodies Libra. Heavenly body and presence. Indecisive as hell. Always stuck in bad relationships. Head is always in the clouds. Romanticizing everything. Walking like they're being filmed. I would say there is an emphasis on companionship and finding "the one" throughout their lives, plus drama is second nature. They might be used to drama so much so that they lose sense of their boundaries and self, in turn making them vulnerable to manipulation and abuse. Their "all about me" era is like no other and is a true turning point in their lives. They seem to thrive when are surrounded by masculinity and masculine people, or overall very competitive and cut-throat environment. They use being underestimated to their advantage.
🫧Scorpio Moon🫧
"Me, myself and I". Paranoid as hell. Big spender. Artistic. Good at portrait sketching. Dresses well. Loves drama. Is the drama. Tone deaf. Low-key ungrateful. An immense sense of self-importance. Passive aggressive. PETTY. Mature exterior with very childish interests. Hypercritical of everything, including themselves.
"Jesus take the wheel" was made as a phrase for dealing with a Scorpio Moon. I get the fragility and being highly emotional and sensitive, that I read about. However, I mostly find them to be disagreeable and pensive. You never know what is the truth, so I assume everything is a lie, and if it's the truth then there must be a catch. They would wake up and the day already sucks. They love to surround themselves with expensive things. It's uncomfortable to be around a placement that seems to believe their own projections and preconceived notions of others rather than getting to know people, or maybe just mind their own business. I would say though that having a Scorpio Moon is probably unpleasant, but I have seen worse happen to other placements with "favorable" moons. And of course, I am talking about the ones that I have met and not every single Scorpio Moon out there.
🫧Sagittarius Moon🫧
Friend #1: Life of the party (actually the life of life). Loves to laugh. Comfortable with everyone. Always hype. Smokes like a chimney. Either brave or stupid. Hype. Frequent dealings with older guys. No chills. Loves to play with friends. Car hangouts over going into places. Funny on the outside, sad on the inside.
Friend #2: Very smart. Tarot mogul. Always a good time. Great convorsaitonlist. A softie. Very sensitive. Expressive.
Friend #3: Would cut a bitch. A true ride or die. A person you want to be on her good side. An unofficial dominatrix. Sweet but feisty. Loves her cat. Always lit. Would do anything for her friends. A good bullshit detector.
A favorite of mine, it is very hard not to like a Sag moon. They're so caring of others and are always making sure that you're good and having a good time. They're the type of person to trust if you're in a bar or a club. I would say that there is a very sad side to them under all that happiness. They're always anxious, which is probably why they don't sleep or eat very well. They also get a lot of migraines. If they open up then they really really really trust you (which is important to them since they can vibe and hang out with anyone but barely trust). They usually have a much calmer Earth sun best friend. I would say that they act much older than their when young but then seem to stay stuck on childish cycles of defensiveness and escapism as they get older.
🫧Capricorn Moon🫧
Friend #1: Artistic and crafty. Resilient. Capable of being very sweet and stern. Good with money, planning, and organizing. Maticolus. Conscious and realistic about their growth and development. Loves animals. Loves to be active in nature. A strong believer in karma.
Friend #2: A true powerhouse. Wonderwoman. My mentor and only real-life role model. An established businesswoman. Rags to riches. Despite having a physical disability she can drive, open pickle jars, do lifts and push up, plus she is a fashion designer that can sew. All of that with one arm. A fighter through and through.
Never had the privilege of being friends with many Capricorn Moons but I have known quite a few and some are very close friends of my family. A rough start in life. They really do take time to peak, however, the glow-up is real. Least spiritual Moon sign. Not egotistical or cold as I read so often. Quite warm and welcoming actually. They might be borderline Darwinists when it comes to the importance of human life and mortality. Believers of hard work and initiative. Lovers and fighters. Silent passion. When young, their relationship with their mother can be described as codependent, and their relationship with their father is strained with a sense of animosity. However, with time the roles seem to slowly reverse. Regardless, their family defenatliy takes precedence throughout their lives. They value respect more than anything else.
🫧Aquarius Moon🫧
Friend #1: Devoted to volunteer work and other people. The "fixer" type. Wants to be needed. Self-help books are all they read. Their interests and style are influenced by the people they're hanging out with. Accidentally (or maybe not) trauma bond with others. Desires to be a leader. Emotions focused. Worries about their reputation a lot. No luck with love. And also in friendship. Many friends, very few that are close, and only one has been consistent so far. Loves to have hangouts with large groups.
Friend #2: Music is their soul. Hippie. Loves acting. "center of attention". Dress based on aesthetics. TikTok addict. Interested in astrology and spirituality. Cold. Performative.
Friend #3: Know-it-all. Bad at expressing themself. No filter. Self-centered. Radical thinking. "Everyone is stupid". Loves to stand out. Learned how to finish a Rubix cube just to show it off. Having low grades is a "red flag" to him. Has a strong desire to be loved, yet none to give it back.
Friend #4: All about the drama and lights. Emotionally explosive at times. Hiding behind a facade. Loves to meet different people. Business savvy. Guarded but would give you their heart once they let it down. Displays emotions as anger when in reality they're scared. Superficial connections to others are more prevalent.
Generally, these people are dynamic and quite sociable. They're people focused in the best and worst ways possible. There is a constant desire to change surroundings (and at times help others change and grow) but they themselves tend to be relatively rigid at the core. Impressionistic (even though they would probably deny it). Self-image is usually not the reality (this could manifest in being overconfident or self-critical). They love to work with their hands a lot and do much better when working with others in comparison to working alone. They are altruistic but aren't attentive to others' desires; as a result, they believe they know better about everything and "what is best" depending on the situation. Imitates emotions rather than naturally expressing them.
🫧Pisces Moon🫧
Another very close friend of mine. Hard to read. Intelligent. People smart. Their friends are family. Uncomfortable with expressing their emotions, yet a good listener. Extroverted introvert. Loves to go out and meet people. Likes to club, going to parties, playing video games, and trying out new things. Loyal. Tough shell, soft heart. Doesn't give a flying fuck about what strangers think of them. Trophy hunter. A very realistic and pragmatic view of the world. Melancholic. They are perceived as troubled when they're just quiet. Low-key altruistic.
This Moon sign is not as bubbly as I have heard about it. They're hard to pinpoint as they usually come off as either Aquarius or Scorpio Moons. They tend to go through much more emotional turmoil, especially as children. They have a floaty feel to them. They feel a lot but nothing at once. They are usually witnesses to harm done to others and suffer losses related to other people rather be it themselves directly, which contributes to a sense of isolation from their peers. They do definitely grow into brave people that face life despite all the baggage they seem to drag around. By far the moon sign that takes the longest to open up honestly and completely, although they do experience spats of anxiety from time to time. Also FOOOOODDDD. They love food and everything that brings them comfort. Vices.
🫧Aries Moon🫧
Very emotional yet not expressive. Dedicated and strong-willed (she is a pediatrician). Hung up on "the one that got away". A true badass. So pretty yet so sad. Her dogs are her babies. Always choosing violence. Femme fatal that drives a Jeep Wrangler.
Emotions that cut deeper than a sword. They seem to compensate for emotional and inner needs with material things and career achievements. Very intimidating when you meet them at first, as they appear put together and quite the expert in their field. They spiral downwards if life doesn't go their way. Personally, I think this moon sign is the most emotionally rigid. Not for their lack of desire to change but rather that they get stuck on what their heart desire and can't seem to see or want anything other than that thing or person that they can't get. They also seem hellbent on trying to control what we can't control, such as the past, other people, and unforeseen misfortune. Highly upkeep on their exterior. Needs some form of vice to process emotions, usually it's smoking and drinking. They tend to be their parents favorite.
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felikatze · 5 months
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ISAT and Ludonarrative Harmony: Combat is a Storytelling Tool
Or: How Siffrin is stuck in the endgame grind, forever
Please Note: This is primarily aimed at an audience that already played In Stars and Time, because I am bad at explaining things, and it's good to already know what the fuck I'm talking about. I tend to only bring up game elements as I want to talk about them.
Spoilers for.... all of ISAT! Especially Act 5!
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(image to show how i feel posting this and as an attention grabber over my wall of text)
To pull a definition of ludonarrative harmony out of a hat, game writer Lauryn Ash defines it as follows:
Ludonarrative harmony is when gameplay and story work together to create a meaningful and immersive experience. From a design implementation perspective, it is the synchronized interactions between in-game actions (mechanics) and in-world context (story).
It is, generally speaking, how well game mechanics work hand in hand with the story. I, personally, think ISAT is an absolute masterclass of it, so I want to take a look at how ISAT specifically uses its battle system to emphasize Siffrin's character arc and create organic story moments. I want you to keep this in mind when I talk here.
So, skills, right? If you've played any turn-based RPG, you know your Fire spells, your "BACKSLASH! AIRSLASH! BACKSLASH!" and the many ways to style those.
Well, what does casting "Fire" say about your character? Not all that much, does it? Perhaps you'll have typical divisions. The smart one is the mage, the big brawny one is your tank, the petite one's the healer. And that's the barebones of ISAT's main party, but it's much more than that.
Every character's style of combat tells you something about them. Odile, the Researcher, is the most well-travelled and knowledgable of the bunch. She's the one with the expertise to keep a cool head and analyze the enemy, yet also able to use all three of the Rock-Paper-Scissors craft types.
To reflect her analytical view of things, all her skill names are just descriptive, the closest to your most bog-standard RPG. "Slow IV" or "Paper III" serve well to describe their purpose. The high number of the skills gives the impression there were three other Slow skills beforehand - fitting, considering the party starts at level 45, about to head into the final dungeon. She's also the oldest, so she's the slowest of the bunch.
Isabea, the Fighter, has all his skills in exclamation points. "YOUR TURN!!!" "SO WEAK!!!" "SMASH!!!" they're straightforward, but excited. He's a purposefully cheerfull guy, so his skills revolve around cheering on his allies. He's absolutely pumped to be here, and you see that from his skill names alone.
Mirabelle, the Housemaiden, is an interesting case. She's by all means the true protagonist of this tale - She's the one "Chosen by the Change God," the only one who survived the King's first attack, the only one immune to his ability to freeze time, the only dual-craft type of the game - just a lot of things. And her skill names reflect that facade she puts on herself - she can do this, she can win! She has to believe it, or else she starts doubting. This is how you get "Jolly Round Rondo" and "Mega Sparkle Heal" or "Adorable Moving Cure." She's styled every bit a sailor scout shojo heroine, and her moveset replicates the naming conventions of "In the name of the moon, I'll punish you!"
Even Bonnie, the Kid, who can't be controlled in combat, has named craft skills. And they very much reflect that Bonnie is, well, a kid. "Wolf Speed Technique" or "Thousand Blows Technique" are very much the phrasings of a child who learned one complicated word and now wants to use it in everything to seem cooler than they are, which is none, because they're twelve.
Siffrin's skills are all puns.
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You have an IMMEDIATE feel for personality here. Between "Knife to Meet You!" and "Too Cleaver by Half," you know Siffrin's the type to always crack a joke no matter the situation, slinging witticisms around to put Sonic the Hedgehog to shame. It's just such a clever way to establish character using a game mechanic as old as the entire history of RPGs.
This is only the baseline of the way the combat system feeds into the story, though.
The timeloop, of course, feeds into it. Siffrin is the only character who retains experience upon looping, whereas all other characters are reset to their base level and skills. And it sucks (affectionate).
You're extremely likely to battle more often the earlier in the game you are - after all, you need the experience (for now.) Every party member contributes, and Siffrin isn't all that strong on their own, since they focus on raw scissor type damage with the addition of one speed buff. (Of course it's a speed buff. They're a speedy fucker. Just look at him).
At first, the difference in level between Siffrin and the rest of the group is rather negligible. Just a level or two. Just a bit more speed and attack. And then Siffrin grows further and further apart. Siffrin keeps learning new skills. He gets a healing skill that doubles as an attack boost, taking away from both Mirabelle's and Isabeau's usefullness. He gets Craft skills of every type that even give you two jackpot points instead of one - thus obliterating Odile's niche. Siffrin turns into a one-person army capable of clearing most encounters all on their own.
Siffrin's combat progression is an exact mirror of story progression - as their experience inside the loops grows, they also grow further and further away from their party. The party seems... weaker, slower, clumsier. Always back at their starting point, just as all of their character arcs are reset each loop. Never advancing, always stagnant. And you have Siffrin as the comparison post right next to them.
I also want to point out here a change from Act 2 to Act 3 - Siffrin's battle portrait. He stops smiling.
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Battles keep getting easier. This is true both for the reason that Siffrin keeps growing stronger even when all enemies stay the same, but also for the reason that you, the player, learn more about the battle system and the various encounters, until you've learned perfect boss clear strategies just from repetition. Have you ever watched a speedrunner play Pokemon? They've played this game so many times, they could do it blindfolded and sleeping. Your own knowledge and Siffrin's new strength work in tandem to trivialize the game's entire combat system as the game progresses.
(Is it still fun? Playing it over, and over, and over again? Is it?)
You and Siffrin are in sync, your experience making everything trivial.
As time goes on, Siffrin grows to care less and less about performing right for their party and more and more about going fast. A huge moment in his character is marked by the end of Act 3; because of story events I won't delve too deeply into, Siffrin has grown afraid of trying something new. And his options of escape are closing in. They need an answer, and they need it fast. He doesn't have the time or patience to dumb himself down, so you unlock one new skill.
It doesn't occur with level up, or with a quest, or anything at all. At the start of Act 4, it simply appears in Siffrin's Craft skills.
(Just attack.)
No pun. No joke. Just attack. Once you notice, the effect is immediate - here you have it, a clear sign of how jaded Siffrin has become, right at every encounter. And it's a damn good attack, too! The only available attack in the game that deals "massive" damage against all enemies. Because it doesn't add any jackpot points (at least, it's not supposed to), you set up a combo with everybody else, but Siffrin simply tears away at the enemy with wild abandon. Seperated from the rest of the party by the virtue of no longer needing to contribute to team attacks (most of the time. It's still useful if they do, though).
Once again, an aspect of the battle system enhances the degree of separation between Siffrin and the static characters of his play. You're incentivized to separate him, even.
Additionally, there are two more skills to learn. They're the only skills that replace previous skills. You only get them at extremely high levels, the latter of which I didn't even reach on both of my playthroughs.
The first, somewhere in the level 70 range, Rose Printed Glasses, a paper type craft skill, is replaced by Tear You Apart. It's still a pun about paper, but remarkedly more vicious.
The second is even more on the nose. At level 80, In A While, Rockodile!, a rock type craft skill, is replaced by the more powerful Rock Bottom.
I didn't get to level 80. If you do, you pretty much have to do it on purpose. You have to keep going much longer than necessary, as Siffrin is just done. And the last skill he learns is literally called Rock Bottom.
What do I even need to say, really.
Your party doesn't stay static forever, though.
By doing their hangout quests, side quests throughout the loops that result in Siffrin and the character having a heart to heart, all of them unlock what I'd call an "ultimate" skill. You know the type - the character achieved self-fulfillment, hit rank 10 on their confidant, maxed out their skill tree, and received a reward for their trouble.
These skills are massively useful. My favorite is Odile's - it makes one enemy weak to all Craft types for several turns, which basically allows you to invalidate the first and third boss, as well as just clown on the King, especially once Siffrin starts racking up damage.
But the thing is. In Act 3, when you first get them, yeah, they're useful. But... do you need them? After all, they're such a hassle to get. You need to do the whole character quest again, you can't loop forward in the House or you'll lose them. If you want to take these skills to the King, you need to commit. Go the full nine-yards and be nice to your friends and not die and not skip forward or skip back. Which is annoying, right?
Well, I sure did think so during Act 4. After all, a base level party can still defeat the King, just with a few more tricky pieces involved. Siffrin can oneshot almost all basic enemies by the time of Act 4. It's this exact evalutation that you, the player, go through everytime you return to Dormont. Do I want this skill, still? Would it not be faster to go on without it? I'm repeating myself, but that's the thing! That's what Siffrin is thinking, too!
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I also want to take a quick moment to note, here - all skills gained from hangouts have art associated with them, which no other skills do. This feature, the nifty art, hammers home these as "special" skills, besides just how they're unlocked.
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Siffrin also has one skill with associated art.
Yeah, you guessed it, it's (Just attack.)
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At first, helping the characters is tied to a hefty in-game reward, but that reward loses its value, and in return devalues helping Siffrin's friends every loop. It's too tedious for a skill that'll make a boss go by one turn faster. You, the player, grow jaded with the battle system. Grinding experience isn't worth it, everybody's highest levels are already recorded. Fighting bosses isn't worth it, it's much faster to loop forward.
Isn't this what all endgame in video games looks like? You already beat the final boss, and now... what challenge is left? Is there a point to keep playing? Most games will have some post-game content. A superboss to test your skills against, but ISAT doesn't have any of that. You're forever left chasing to the post-game. That's the whole point - to escape the game.
As most games get more difficult as time passes, ISAT only gets easier. The game becomes disinterested in expanding its own mechanics just as I ran out of new things to fight after 100%-ing Kingdom Hearts 3. Every encounter becomes a simple game of "press button to win."
The final boss just takes that one up a notch.
Spoilers for Act 5 ahead boys!
In Act 5, Siffrin utterly loses it. His last possible hope for escape failed him, told him there's nothing she can do, and Siffrin is trapped for eternity. So of course, they go insane and run up the entire House without their party.
This just proves what you already knew - you dont need the party to proceed. Siffrin alone is strong enough. And here, Siffrin has entirely shed the facade of the jokester they used to be. Every single skill now follows the (Just attack.) naming conventions. Your skills are: (Paper.) (Rock.) (Scissors.) (Breathe.)
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To the point. Not a moment wasted, because Siffrin can't take a moment longer of any of this. Additionally, his level is set to 99 and his equipment becomes fixed. You can't even pick up items anymore! Not that you needed them at this point anyway, right? Honestly, I never used any items besides the Salty Broth since Act 2, so I stopped picking items up a long time ago. Now you just literally can't.
Something I've not talked about until now - one of the main equipment types in this game are Memories, gained for completing subquests or specific interactions and events. They all by and large have little effects - make Odile's tonics heal more, or have Mirabelle cast a shield at the start of combat. For the hangout events, you also gain an associated memory that boosts the characters' stats by 30. It lets them keep up with Siffrin again! A fresh wind! Finally, your party members feel on par with you again!
...For a time. And just like that, they're irrelevant again, just as helping them gave Siffrin a brief moment of hope that the power of friendship could fix everything.
In Act 5, your memory is set to "Memory of Emptiness." It allows you to loop back in the middle of combat. You literally can't die anymore. Not that Siffrin could've died by this point in the first place, unless you forgot about the King's instant-kill attack. This one memory takes away the false pretense that combat ever had any stakes. Siffrin's level being set to 99 means even the scant exp you get is completely wasted on them. All stakes and benefits from combat have been removed. It has become utterly pointless.
Frustrating, right? It's an artistic frustration, though. It traps you right here in Siffrin's shoes, because he hates that all these blinding Sadnesses are still walking around just as much. It all inspires just a tiny fraction of that deep rolling anger Siffrin experiences here in the player.
And listen, it was cathartic, that one time Siffrin snapped and stabbed the tutorial Sadness, wasn't it? Because who enjoys sitting through the tutorial that often? Siffrin doesn't. I don't, either.
So, since combat is an useless obstacle now meant to inspire frustration, what do you do for a boss? You can't well make it a gameplay challenge now, no. The bosses of Act 5 are an emotional challenge: a painful wait.
First, Siffrin fights the King, alone. This is already nervewracking because of one factor - in every other run, you need Mirabelle's shield skill, or else you're scripted to die. You're actually forced to fight the King multiple times in Act 3, and have to do it at least once in Act 4, though you'll likely do it more. Point is: you know how this fight works.
You know Siffrin's fight is doomed from the outset, but all you can do is keep slinging attacks. Siffrin is enough of a powerhouse to take the King's HP down, what with the healing and buff skills they have now, not to even mention you can just go all in on damage and then loop back.
(And no matter which way you play it, whether you just loop or use strategically, it reflects on Siffrin, too. Has he grown callous enough not even death will stop their mission? Or does he still avoid pain, as much as he can?)
This fight still allows you the artifice of even that much choice, not that it matters. The other shoe drops eventually - Siffrin becomes slower, and slower. Unsettling, considering this game works on an Action Gauge system. You barely get turns anymore. The screen gets darker, and darker. Until Siffrin is frozen in time, just as you knew he had to be, because you know how this encounter works, know it can't be cleared without Mirabelle.
And, then, a void.
Siffrin awakens to nothingness. The only way to tell you've hit a wall is if Siffrin has no walking animation to match your button inputs. You walk, and walk, until you're approached by.... you. The next enemy encounter of the game, and Siffrin's absolute lowest point: Mal Du Pays.
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Or, "Homesickness," in english. If you know the game, you know why it's named this, but that's not the point at the moment.
Thing is, where you could damage the King and are damaged in turn, giving you at least a proper combat experience, even if its doomed to fail, Mal Du Pays has no such thing.
You can attack. You can defend. But it is immune to all attacks. And in return, it does nothing. It's common, at least, for undefeatable enemies to be a "survive" challenge, but nope. The entire fight is "press button and wait." Except, remember the previous fight against the King? The entire time, you were waiting for the big instant death attack to drop. That feeling, at least for me, carried forward. I was incredibly on edge just waiting for the other shoe to drop. And, as is a pattern, Siffrin is, too. As Siffrin's attacks fail to connect, they start talking to Mal Du Pays.
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But he gets no response, as you get no attacks to strategize around. The wait for anything to happen is utterly agonizing. You and Siffrin are both waiting for something to happen. This isn't a fight. It just pretends to be. It's an utter rugpull, because Siffrin was so undefeatable for most of Act 4 and all of Act 5 so far. It's kind of terrifying!
and it does. It finally does something. Ma Du Pays speaks, in the voice of Siffrin's friends, listing out their deepest fears. I think it's honestly fantastic. You're forced to just sit here and listen to Siffrin's deepest doubts, things you know the characters could not say because it references the timeloops they're all utterly unaware of. This is all Siffrin, talking to himself. And all you, all Siffrin, can do, is keep wailing away on the enemy to no effect whatsoever.
So of course this ends with Siffrin giving up. What else can you do?
And then Siffrin's friends show up and unfreeze them and it's all very cool yay. The pure narrative scenes aren't really the main focus but I want to point out here:
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A) Mirabelle is in the first party slot here, referencing how she's the de facto protagonist, and Bonnie fills in the fourth slot left empty, which shows all characters uniting to save Siffrin
B) this is the only instance of the other party members having act specific battle icons: they're all smiling brightly, further pushed by the upbeat music
C) the reflecting shield Mirabelle uses to freeze the King uses a variation of her hangout skill cut in, marking it as her true "final" skill and giving the whole fight a more climatic feeling.
It's also a short gameplay sequence with Siffrin utterly uninvolved in the battle. You can't even see them onscreen. But... it feels warm, doesn't it? Everybody coming together. Siffrin doesn't have to fight anymore.
At last, the King is defeated. Siffrin and co. make for the Head Housemaiden, to have her look at Siffrin's sudden illness. Siffrin is utterly exhausted, famished, running a fever. And this isn't unexpected - after all, their skills in Act 5 had no cooldown. For context, instead of featuring any sort of MP system, all skills work on a cooldown basis, where a character can't use it for a certain number of turns. The lowest cooldown is actually Siffrin's Knife to Meet You, which has a cooldown of 1. In universe, this is reasoned as the characters needing a break from spamming craft in order to not exhaust themselves.
Siffrin's skills in Act 5 having no cooldown/being infinitely spammable isn't a sign of their strength - it's a sign that he refuses to let himself rest in order to rush through as fast as possible.
Moving on, Siffrin panics when seeing the Head Housemaiden, because seeing her means one thing: the end. Prior to this in the game, every single time you beat the King, the loop ends when you talk to the Head Housemaiden.
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Reality breaks down, the whole shebang. It's here that Siffrin realizes - they don't want the loops to end, because the end of their journey means their family will leave, and he'll be alone again. The happiest time of his life will be over.
Siffrin goes totally ballistic, to say the least.
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As it turns out (and was heavily foreshadowed narratively), Siffrin has been using Wish Craft to subconciously cause the timeloop because of their abandonment issues. It's rather predictable if you paid attention to literally anything, but it's extremely notable how heavily Siffrin is paralleled to the King, the antagonist they swore to kill by themself at the start of Act 5. The King wants to freeze Vaugarde in time because it is, in his mind, "perfect," for accepting him after he lost his home - a backstory he shares with Siffrin.
Siffrin has become the exact antagonist he swore to kill, and it's shown by how the next fight utterly flips everything on its head.
Siffrin is the final boss.
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In a towering form made of stars, Siffrin looks down at their friends. His face is terrified, because of his internal conflict; he can't hurt his friends, but he can't let them go, either. The combat prompt is simply changed to "END IT!"
This fight is similar to the previous, in that you just need to wait a certain number of turns until its over. However, this time, it's not dreadful suspense. It's... confusion, and hesitance.
You have two options for combat: Attack your friends, or attack yourself.
And... you don't really want to do either, I think. I certainly don't. But what else can you do? It's Siffrin's desires clashing in full force. Attack your friends, and force them to stay? Or attack yourself, and let them go safely without you?
Worth noting, here - when you attack Siffrin's friends, you can't harm them. Isabeau will shield all attacks. And when you attack yourself, Mirabelle will heal you back to full. And the friends don't... do anything, either. How could they? Occasionally, Mirabelle heals you and Isabeau shouts words of motivation, but the main thing is...
(Your friends don't know what to do.)
None of them want to harm Siffrin. Both sides simply stare at each other, resolute in their conviction but unwilling to end it with violence. It's of note that this loop, the last one, is the only loop where the King isn't killed. Just frozen. And now here is Siffrin, clamoring for the same eternity the King was. Of course everything ends in a tearfilled conversation as Siffrin sees their friends won't leave him, even after the journey ends, but I still have to appreciate this moment.
Siffrin is directly put in the position with their friends as his enemies, forced to physically reckon that keeping them in this loop is an act of violence, against both their friends, and against himself.
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It's a happy ending. But... what does it mean?
Of course, ISAT is obviously about the fear of change. Siffrin is afraid of the journey ending, and of being alone. However, ISAT is also a game about games. Siffrin is playing the same game, over and over, because it's comforting. It's familiar. It's nice, to know exactly what happens next. These characters might just be predictable lines of dialogue, but... they feel like friends. Have you ever played a game, loved it, put countless hours into it, but you never finished it? Because you just couldn't bear to see it end? For the characters to leave your life, for there to be a void in your heart where the game used to be?
After all, maybe it became part of your routine! You play the game every day, slowly chipping away at it for weeks at a time. For me, I beat ISAT in four days. It utterly consumed me during this time. I had 36 hours of playtime by the end. Yeah, in that week, I did not do much more than play ISAT.
And once i beat it, i beat it, again. I restarted the game to see the few scenes I missed, most specifically the secret boss I won't talk about here. I... couldn't let go of the game yet. I wanted to see every scrap I could. I still do. I'm writing this, in part because I still do. It's scary to let go.
Ever heard the joke term of "Postgame Depression?" It's when you just beat a game, and you're suddenly sad. Maybe because the ending affected you emotionally and you need to process the feelings it invoked, or you search for something that can now fill your time with it gone.
The game ends, for real this time, the last time you talk to the Head Housemaiden. But Siffrin gets... scared. What if everything loops back again? And so, his family offers to hold his hand. They face the end, together.
For all loops, including the ending, you never see what happens after. After they leave the loop for good. Because the loop is the game itself. It's asking you to trust that life goes on for these characters, and it holds your hand as it asks you to let go. There's a reason for Siffrin's theater metaphors. He is the actor, and the director, asking everyone to do it over one more time. He's a character within the game, and its player.
There's a reason I talked about endgame content. This, the way it all repeats, there's nothing new, difficulty and stakes bleed away as you snap the game over your knee - it's my copy of White 2 with two hundred hours in it. It's me playing Fire Emblem Awakening in under 3 hours while skipping every cutscene. Are you playing for the sake of play, for the sake of indulging in your memories, because you're afraid of the hole it'll leave when you stop?
Of note: the narrative never condemns Siffrin for unwittingly causing their own suffering. He's a victim of circumstance. It's seen as endearing, even, that Siffrin loves their friends to the point of rather seeing the world destroyed than them gone. But Siffrin is also told: we'll stay with you for now, but we'll part ways eventually. And one day, you'll have to be okay with it.
Stop draining the things you love of every ounce of enjoyment just because you're afraid of what happens next. I'm not saying to never play your favorite games again. Playing ISAT a second time, I still had a lot of fun! I saw so many new things I didn't before, and I enjoyed myself immensely, reading the same dialogue over and over. But... it makes me look at other games I love and still play, and makes me ask... is this still fun? Do I still need to play this game to enjoy it? Even writing this is an afterimage of my enjoyment, but it's a new way to interact with the game, to analyze it through this lens. Fuck, man, I write fanfiction. Look at me.
All of this, fanart, fanfic, analysis, is a way to prolong that enjoyment without making yourself suffer for it. Without just going through the motions of enjoyment without actually experiencing any. But one day, the thing you love won't be fun to talk and write and draw about. And it's okay. You'll have new things to love. I promise.
In the end.... I'm certain I'll replay ISAT one day. Between great writing, art, puzzles and unresolved mysteries, it's my shoe-in for game of the year.
But I won't replay it for quite some time. I've had enough, for now, so I let my love take other forms.
Siffrin is never condemned, because love is no evil. Be it love for another person, or for a game. And please, if you're overempathetic - it's still a game, at the end of the day. The great thing about games is that you can always boot them up again, no matter how long its been.
A circle within a circle indeed.
To summarize:
The repetitiveness of ISAT's combat, lack of new enemies, and Siffrin's ever increasing strength eventually allows you to snap the combat over your knee, rendering it irrelevant and boring. Though this may seem counterproductive at first, it perfectly mirrors how Siffrin has also grown bored with these repeated encounters and views them only as an obstacle to get past. The reflection of Siffrin's own tiredness with the player's annoyance increases the compassion the player has for Siffrin as a character.
Additionally, the endgame state of the combat system serves as commentary on the state of a favorite game played too often, much like how Siffrin has unwittingly trapped themself in the loop. Despite the game having no more challenge or content left to over, a player might return to their favorite game anyway, solely to try and recreate the early experience of actually having fun with it. This ties into ISAT's metanarrative about the fear of change and refusal to let go of comfort even when the object (here, your favorite video game) offering that comfort has become utterly bereft of any substance to actually engage with. Playing for the sake of playing, with no actual investment to keep going besides your own memories.
Later on, stripping away even the pretense of strategy for a "press button and wait" format of final bosses highlights the lack of options at Siffrin's disposal and truly forces the player into their shoes. Truly, the only way to win is to stop playing.
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come-see-our-show · 4 months
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I saw an early screening of the Mean Girls movie last night, so here is a summary of my thoughts, comparing the movie musical to the Broadway musical, which I was lucky enough to see live in 2018!
Changed that I liked:
The usage of social media in the Broadway show made it very clear that it was written by adults who didn’t know much about Gen-Z. It was probably one of the worst parts of the show in my opinion. But Tina Fey must have done her research since 2018, because the way the movie uses TikTok, memes, vlogging, and FaceTime to push the story forward worked VERY well. I think there were some influencer cameos, but it didn’t feel they were included to show how “young and hip” they were, It actually added authenticity.
The diversity within the cast and changing last names to reflect the characters’ backgrounds (Karen Smith ➡️ Karen Shetty, Janis Sarkisian ➡️ Janis 'Imi'ike)
Cutting down “Meet the Plastics.” It’s a very exposition-heavy song and doesn’t need to be super long, even though the full version is quite catchy and fun.
All of the new jokes landed so well, probably because Tina Fey’s writing style is better suited for the screen as opposed to the stage.
This is more of a comparison of the musical vs. the original film, but a big change was The Plastics’ weaponized wokeness (which I talk about here).
The production design for most of the songs was very different. The stage musical has a lot of rock songs, which were changed to a pop sound for the movie. I personally prefer rock musicals, but it was a good way to give the movie a separate identity from its predecessor so it doesn’t risk becoming a carbon copy. It worked on some songs (“Someone Gets Hurt” and “World Burn”) but not on others (“A Cautionary Tale” and “Revenge Party”).
Cutting the joke about Regina’s ass being big. It was a very low-brow joke, which I’m not a fan of, and was just really immature. Thank God that was changed to her falling, which still shows her being embarrassed without her body being the joke.
Explicitly making Janis a lesbian! (It’s only implied in the stage show with “It’s not even true… I only have one butt”) And she goes to prom with a girl while Damien dances with a boy! ALSO THERE’S REJANIS LORE AND IT’S SO HEARTBREAKING I LOVE IT
megan thee stallion just… being there
Miss Norbury and Principal Duvall being a couple and owning a dog together!!!
As a low mezzo, I appreciated whoever decided to lower the key for “I’d Rather Be Me.” I felt very represented 🩷
Having Cady be raised in a single-parent household so it focuses in more on her relationship with her mom. Jenna Fischer was so motherly and sincere and brought a warmth to the movie. Their scene together near the end made me emotional (you’re never too old to ask your parent to stay with you until you fall asleep) (also this is my request to make jenna fischer my mom)
Changes that I didn’t like:
Cutting BOTH of Damian’s solos??? (SHE’S LEAVING!!!!!!!! JUST LIKE MY DAD!!!!!!!!!!!!!!!)
Cutting “More Is Better.” It wasn’t necessarily a memorable song, but it did give both Cady and Aaron more depth, both as separate characters and within their relationship.
While cutting some of the songs helped with pacing, cutting HALF of the score made me forget that it was a musical sometimes, which sucks because I really like musicals!!!
Other stuff:
The movie was marketed horribly. One of my friends didn’t even know it was gonna be a musical because there were no songs in the trailers 💀 (Also, this isn’t just a Mean Girls problem. The Color Purple also didn’t have any songs in the trailer. I didn’t even know Wonka was a musical until I saw it in theaters, so that was a bit of a shock.) If you’re producing a musical movie, maybe your focus groups should be musical fans, because that’s still a HUGE market.
Auliʻi Cravalho’s voice is STUNNING! She and Jaquel Spivey had great chemistry and their friendship felt so genuine!
The opening and ending transitions from the garage were everything to me
The EDITING
Angourie Rice is a great actor and fit Cady perfectly… except for her singing. Out of the entire cast she was easily the weakest in terms of vocals and it was pretty disappointing since she’s the LEAD. I could barely hear her in the new song “What Ifs” because of how quiet and breathy she was. I think it’s a better written song compared to “Roar” though.
Jon Hamm cameo!
Ashley Park cameo!
I cannot stress enough how funny this movie was. I was probably laughing louder than everyone else in the theatre.
I lost my shit during “Meet the Plastics” when Regina unzipped her jacket and Cady was staring at her boobs. She’s just like me fr 🏳️‍🌈
I know that Regina is a horrible person but I couldn’t find it in me to dislike her in the slightest. She just served too much cunt 😩
Christopher Briney is a good actor, but I don't think he was the right choice for Aaron Samuels. I would hate to ridicule anyone for their looks, but it still plays an important part in casting. Aaron is supposed to be a somewhat naive, wholesome, hot jock (and Regina has high standards, so he better be a fucking model). Briney is definitely a cutie, but gives off “smoldering badboy with a secret sensitive side” energy, which isn’t what Aaron should be.
The fantasy sequences (Stupid With Love, Revenge Party, October 3rd). I LOVE when movie musicals USE the medium to tell stories in a way that they can’t on a stage!!!
THE CHOREO!!! Everyone freezing then shaking in “Someone Get Hurt” AHHHH that entire number was HYPNOTIZING!!!!!!!!!!! My friend told me the choreographer’s name is Kyle Hanagami, so shout out to him. (also reneé rapp was so fucking hot while singing that oh my lord)
I will be calling my pimples “face breasts” from now on (avantika ilysm)
DAMIAN’S FRENCH COVER OF THE ICARLY THEME SONG 🙏🙏🙏🙏🙏
why was there a 0.5 camera shot of cady during revenge party 💀
“I’d Rather Be Me” was so much fun and I felt so fucking empowered. And the transition from the song to the bus was just *chef’s kiss*
“donut worry i am still your freend” 🥺
Lindsay Lohan cameo!!!!!!!!!
NOT ENOUGH RENEÉ RAPP 😭😭
Overall, the movie was not perfect, but the Broadway show already had plenty of flaws, so it’s understandably how that would affect the adaptation. I still a LOT of fun and would definitely see it again. Go stream Snow Angel by Reneé Rapp. i love women 🥰🥰🥰
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