Tumgik
#ESPECIALLY in 2d it feels very visually overwhelming but that is probably just a me thing.
klonoadoortophantomile · 11 months
Text
new 2d sonic games coming out this fall apperently ?
#not sure how to feel abt it just watched the trailer. im a modern 'classic sonic' hater sorry.#it just doesnt quite capture what i enjoy abt the og games as well as stuff like advance and rush does (well those more take that and build#it up into its own thing (rush especially) but whatever. it still carries on some general things i enjoy about classic sonic design and#all the more recent stuff ive played has not really been my thing. idk what physics engine theyre using but if its the retro engine i will#probably not like it that shit messes with my muscle memory so bad im sorry. i dont like it i wish i did#also the general visual design/art direction just isnt my thing! im not into that kinda stuff ive always disliked it to an extent#ESPECIALLY in 2d it feels very visually overwhelming but that is probably just a me thing.#also idk if the sound design in the trailer reflects what the game is going to sound like but.did not like it . again a personal preference#so i guess im leaning kinda negative overall MAN i hate that . why am i like this lol sorry#i love sonic games i really do but i just Do Not care for the Big Stuff theyve been doing lately it isntreally my thing#the older stuff just plays to my tastes better u_u#also another thing classic sonic gameplay w 3d models has always felt so ? stilted?#rush doesnt count its its own beast. stilted is probbaly The last thing id use to describe its presentation LMAO#but like. all the sonic generations onwards stuff just feels Weird to look at theres no realkick to it. hell i feel like this abt a few#other 2.5d games that are. 2.5d in the visual sense.it just doesnt click right in a lot of cases#so what im syaing is . 3d bad 2d good /JOKE#the multiplayer seems interesting wonder how thats gonna be handled. also im guessing amy plays how she does in origins here#not sure how she plays there but i m glad to actually see her playable in more stuff! i hope her playstyle is similar to her advance 1#gameplay i love that shit so much geneuinely. its a lot of fun to mess around w#i wanna say im sure the game will be fine but also..... its sonic......... theyre always gonna figure out some way to fuck shit up#<- i say that somewhat lovingly but also it is pretty frustrating since most of it does stem from management issues and time crunch. sigh#okay im just rambling abt sonic nonsense now sorry. i try not to get too invested in everything anymore it was really draining when i was#actively trying to keep up w everything but sometimes smthn comes upand my brain goes back into Sonic Mode /silly#inquisitivewaltz.txt#oh god these tags are so long. im so sorry hgfdhsjgfdhs
3 notes · View notes
composerofshibuya · 3 years
Text
Alright, long post about TWEWY The Animation Episode 1 Underneath!
Tumblr media
MY BOY. THERE. IN THE ANIMATED FLESH. I love the style. I love how distinctive everyone is, and how true-to-the-game it looks. I think they translated still images into animation beautifully. And, if in the end it remains shallow, at least it's pretty. I can't to see Joshua.
Alright. So, overall, it was good to okay. I had goosebumps when Twister started playing. The music truly ties my emotions to this game in a delightful way. I hope they'll incorporate more into the show. Let's dig into the good stuff first!
1) The animation. It's crisp, it's fun, it's the game to a t. I think they really hit it out of the park with it.
Tumblr media
Look at that classic Shiki pose! I love how they incorporated so many elements of the game into the show.
Tumblr media
Sprinkled throughout the episode you can see the different names and symbols of the brands. I thought this was a very clever way to tease them and make them present for fans of the game, without being overwhelming to anyone new. Additionally, I doubt that they'll be important at all in the animation - I don't see them playing dress up haha.
2) The music - this is actually both a pro and con. I love the elements of the Game in the Animation. Overall, I think they blended it very well. However, I hate the version of Twister they picked for the opening, and I really hope they change it up episode-to-episode. It's probably one of my least favourite versions of Twister and it's just... not a pump up version of it. Ultimately, I'd rather the original.
3) Introduction of characters - I have some complaints about this, which I'll get into later, but overall I was happy with how many they introduced and how they introduced them. They defined their personalities (Beat, my fave himbo, Kariya and Uzuki them lazy mischievous Reapers, etc, Neku being a Lonely Boi). I thought the established them well, if not fumbling things in other places.
Tumblr media
4) Design of noise: Fuck, they're beautiful and dangerous. I love how they've taken these flat 2D characters and turned them into something a little more dynamic. The colours are great and bright, and I didn't think I'd love them. I'd serious get art of these guys!
Tumblr media Tumblr media
Also the "static" as they appear/disappear I thought was nicely done.
5) I like how playful the show is despite the dark themes. It let's itself be fun:
Tumblr media
WLIKE WE SYNCED UP, EH???
Okay, now... some negatives. As much as I enjoyed episode one, boy howdy do I have some criticisms, and as far as these go they're pretty common for adaptations. I recognize my bias as someone who loves the game and has poured a lot of time into it, but I still am kind of worried.
1) Pacing + Character Development: WOW THREE DAYS IN AN EPISODE. That's a rush!!! That's so much crammed into one episode. The characters never get to breath and be defined beyond that initial introduction in a way. As I said earlier, it never let's the horror of the situation set in. I understand there's a huge difference between games and animation as mediums, and I also get that adaptions will always lose something that another form really embraces, but the big thing to me about this game is loss and time. There are periods of silence where characters stand and sit with their thoughts. The Animation gives them no time to deal with that and I think a lot of weight and beauty is lost through this. I'm coming at this as a person who knows the future - I've played the game - but the game was never subtle with foreshadowing, and frankly this episode had none. Shiki never checks her phone. She's never reserved. She's 100% genki girl. And that's a little tragic if you know her story. Neku doesn't ponder his lost memories - he isn't given time to! - and we don't get to see how much this bothers him. Beyond the first few Noise deaths, it doesn't feel like the, put bluntly, fucked-upness of the Reaper's Game ever gets a chance to settle in.
Tumblr media
2) I didn't have high expectations for pin utilization or brands. I love how they've blended the pin symbols and the use of them onto the screen as Neku activates his psychs (occasionally).
However, my big complaint is there's really no explanation of what they are or how they're activated or even the fact that Shiki couldn't use them (although I do love how the animation shows her fighting with Mr. Mew <3). This isn't a problem per se, especially as it's a major game mechanic thing, but I would have loved to see some time dedicated to it. It's just such a big part of the game. Looking at the pin 777 gives Shiki he says it'll become useful/valuable depending on the future. So, maybe we'll see further development. Please please please have some Tin Pin Slam!!
Tumblr media
3) As a direct result of 1 - this scene just didn't feel as !!! shocking to me. That being said, I still thought they did a great job with the visuals here. It was... okay. But again, I'm willing to admit that playing this scenario vs watching it is probably a huge factor.
4) I don't know how to say this, or at least put it eloquently, but I think the Animation really fell flat in the first episode. My Rule Of Anime is if it doesn't catch me in four episodes, consider dropping it. As an outsider, I don't know how I'd react to episode one, but as an insider while I loved seeing something I love and am passionate about brought to life it just didn't hit right in so many ways. The characters were flat, the pace felt rushed, and while I care about the characters, I worry what I would think of them if I didn't have prior knowledge. Like Shiki looking at her phone. When that moment hit - when the game explained WHY - every time she was caught looking at her phone just hit me. Then, in future play throughs, I noticed it so much more. So, I worry a little bit.
Overall, I am a little diappointed - my hopes were waaaaaay too high - but I'm excited to see what comes next. As I've said, I'm hoping they're pushing through this to go more in depth later. If they don't develop the relationship between Shiki and Neku I just don't see the [Major Event] that happens in the future hitting hard emotionally. It feels like the story beats of the game are getting skipped over and I think it's the future detriment of the series. But! I'm getting ahead of myself. This is episode one! Lots to come.
I loved how the episode ended, sprinkling in bits of lore. I am excited.
Also, Minamimoto and Hanekoma are FINE AND DAMN, THEY LOOK AMAZING (tho Minamimoto looks... much younger than in game, he's still A++ he can SOHCAHTOA me anytime whew).
Tumblr media
And done! Thanks for sticking around <3 Let's all cry about this and the new Neo trailer together!!
6 notes · View notes
rainbowmatsu · 5 years
Text
Howdy hey space cowboys! I was tagged by @bellamyrocks​ , a very very wonderful person!! :3c <3
Answer 15 questions, tag 15 mutuals (or not lol!)
Are you named after someone?: Kind of?? My older sister was supposed to have my name but after my mom decided against it, she told my mom to give it to me instead. And as the youngest, everything I get, (even my name!) is a hand-me-down ; U ;
When was the last time you cried?: Man, honestly, I’ve always been a crybaby so don’t @ me, I cry on the daily,,, It doesn’t even have to be over something sad! Sometimes I feel too excited over a thing and the feelings pile over. I’m binging some of my fave anime openings rn and I cried over how much I love All Might and Edward Elric. It be like that sometimes!!
Do you have kids: Nope! I’m 21 and even though other people my age already have ‘em, I still think I’m a child so THERE’S NO WAY. NOPE! My OC’s are my children LOL! I do want them one day, however! Just not anytime now :’)c
What’s the first thing you notice about people?: I like to make note of their body language too. In looking at their body language, you get to gauge their sociability. I also especially like to look for the way people talk, the things they talk about, and how they talk about it! I’m cautious because I don’t want to step on anyone’s toes but if they have a subject they enjoy talking about, I LOVE indulging them in their happy thoughts!! It makes me happy! Like when people talk about their dreams or OCs, fantasy stories, or their future! People get legit gleams in their eyes and it’s a nice break from the drab, overwhelming, repetition of the world,,,
Do you use sarcasm a lot?: I think that if I’m not being sarcastic, something is probably wrong LOL,, 
What’s your eye color: Dark brown!
Scary movie or happy ending?: Every Tuesday, my friends like to watch scary movies, and I like all the writing ideas it gives me but I prefer happy endings! Let me dream :’3c It’s a bonus if the movie is animated!! :Dc 
Any special talent?: Special???? I’m not really sure?? I can play some ditties on ukulele. I can try to animate. Tenacity for learning how to draw and that’s for sure!
Where were you born?: California and yes, I’m still here. Thank you, mom! I think I would have moved to Cali regardless of where I was born 
What are your hobbies?: Making digital art/animating is my hobby but also I’m hoping it’ll turn into a job down the line!!! I also like singing, playing uke, struggling with guitar and piano, and playing 🅱️ideo games!!
Do you have pets?: My dog died this year ;;w;; and I do want to get another one but the heartbreak is still too much tbh. He was my first dog. But I have been looking into getting a chinchilla! Also I want a cat but I’m sure that my would END me from all the cat pee smell and cat hair.
What sport(s) have you done?: Sports,, never heard of her
How tall are you?: 4′11 ;;w;; 
Favorite subject in school?: I loved creative writing SO much!!! And if I didn’t choose art as my second major, it would’ve been that instead! 3D art was also VERY fun but 2D art will always be my comfort zone.
Dream job?: I’ve been thinking about this recently! I think that I’d love to be in character design or visual development. I love fashion SO much and I love fiddling with colors and moods. I also like to think about cosplayers who have to struggle with the outfits that I have in my head. I can’t draw environments very well yet but I sure as heck am going to try my best! I have a perspective class next semester! I’d like to work for Cartoon Network, Disney, Adult swim, Nintendo or Netflix animated shows if I could!! Tbh, watching an animated show/movie and seeing my name in the credits is a BIG dream of mine. If I could be able to crank out my stories too in the process, I would be able to die happy. All I want to do is either tell a story in my career or be on a team and help someone else get to tell theirs! 
Tag: You guys don’t have to if you don’t want to, but here!! Thanks for hanging around my blog and dealing with my fandom crap ; U ; I love you guys very much!!~ <3: @voidroonil @rainydayghoul @distantitinerant @nightlinights @kouhainoodles @illbebuyingallofthoseflowers @ab-major-nerd @luxaleigh @ben-alexander-kishin @alo-apollo​ @catamarang @sappyhub @vivid-luminary @neko-neesan @crook807 @violent-infant
7 notes · View notes
violethowler · 5 years
Text
My thoughts on Kingdom Hearts III
My initial reaction to the ending of Kingdom Hearts III was equal parts confusion, devastation, and just being overwhelmed by the sheer volume of how much time was spent on the final battle. I had a lot of conflicting opinions about how some things were handled, but unlike when that happened with the final season of Voltron, I feel a lot better about everything after a good night's sleep, because I was up late at night finishing the game. I'll get into the spoilers under the cut.
So, for starters, let me put my reactions on a scale of negative to positive:
Major disappointments that should absolutely be done better in the next saga:
After Kairi was hyped up for so long that she'd have a more important part to play in the story, her role in the final battle was a letdown. I can swallow her not being as amazing a fighter as the others because she's never been in combat before and she's been effectively thrown into the deep end on her first day, but I at least expected her to resist when Xemas grabbed her, instead of passively standing there like a helpless damsel in distress. The only in-universe explanation would be if after stress and panic of the previous fights, she froze up when Xemnas made a more for her. But after seven years of being built up as a Keyblade Wielder, and her relationship with Sora, she could have done so much more. I sincerely hope that Testuya Nomura learns from this and lets her shine in the next saga.
With trailers and interviews hyping up how big the worlds were this time around, having Twilight Town and 100 Acre wood be just one small area each was seriously disappointing. I was really looking forward to seeing more of the 100 Acre Wood. They could have fleshed out the whole "Sora disappearing from the cover mystery" for at least a little bit, maybe let us run around the other characters' houses instead of just Rabbit's. And for Twilight Town, I would have liked to have been able to see how the other districts looked.
Going straight to the endgame after San Fransokyo. I know that the creators decided to focus on quality over quantity when it came to the worlds in this game, but I was hoping for just one surprise Disney world that could give fans one last breather after rescuing Aqua and Ven. If not a Disney world, then I would have at least liked to have been able to explore more of Land of Departure or visit Radiant Garden outside of cut-scenes. I love RG's look from BBS and I would have loved to walk around and see the world restored to its former glory.
Vanitas was frustratingly underused in this game. For all the hype surrounding his return, I expected more from him. Especially because the Kingdom Hearts concerts kept including his theme music with the "heroes and heroines" meddley, tantalizing us with the possibility of him getting a redemption arc. And instead, he just dies all over again, only this time, he's calmly accepting his own demise instead of freaking out like after his final fight in BBS. As someone who loves the idea of him getting redeemed, that was a big disappointment. The only thing I'm hoping for is if he somehow comes back in the next saga, because it was kind of unclear whether he's really dead, if there's a way for him to come back, or if he's just faking it like Xigbar was.
Things I wish had been handled differently but I can ultimately live with and hope are handled better in the next saga:
The lack of focus on or explanation of the X era mysteries we've been pondering for years disappointed me on first playthrough, but now that I've had time to think about it, I realized that X/Unchained X/Back Cover/Union X/Whatever-They-Change-The-Name-To-Next isn't truly a part of the Xehanort Saga, but rather, the connective tissue that sets the stage for what comes after Xehanort. It was supposed to set just enough things up that we'd know who the Foretellers were and what Xigbar being Luxu meant. But because it was released before KH3, the fandom built up our expectations that the mysteries of what happened would ultimately be answered in III, so when they alluded to Marluxia and Larxene's past as Dandelions without following up on it, I was kind of disappointed. But now I realize that it was meant to open the door to them playing larger roles in the Lost Masters Saga.
Maleficent and Pete just lurking in the background despite trailers and previous games hyping up her interest in Luxu's box and the Book of Prophecy. This is something else that was clearly being set up for the sequel, but I wish Maleficent had at least had more to do. A boss fight with Pete followed by a conversation to establish that she's waiting for the dust to settle between the Guardians of Light and Seekers of Darkness before she makes her move would have been nice.
The sudden introduction of this mystery girl. At first, I thought when they kept mentioning this girl, they were talking about Kairi, and that we'd be starting to learn more about her past in Radiant Garden. I soon realized that the implications of Kairi's life pre-Destiny Islands were a red herring, but the more they kept bringing this girl up, the more I was expecting there to be some kind of explanation for who she was in the game itself. I can understand in retrospect why Isa and Ansem SoD would suddenly bring her back now, because both knew they were going to die (Isa at least had the promise of recompletion) and wanted closure on burning questions they hadn't thought about in years. Considering that the epilogue and secret reports imply she's amnesiac Ava, I think this is another case of planting seeds for future installments in a way that I wish had been done better.
After years of Aqua being celebrated as a badass Keyblade Master, her not really getting to do anything in this game is upsetting. Sure, things make sense from an in-universe perspective: she sent her Keyblade to Destiny Islands as a beacon for Sora, Riku, and/or Mickey to find her, which weakened her already worn down defenses when Xehanort’s heartless came for DiZ. With how much warping Terranort does, I figured he’d attacked Ven at speeds so close to superhuman that Aqua didn’t have time to react. And in Land of Departure, Nomura wanted to have Ven’s awakening be a dramatic moment where he swoops in to protect someone he cares about. But having Aqua kick Vanitas’ ass only for her to get taken down by a single Firaga spell feels like a poor way to achieve the desired result.
While having some Disney worlds follow the plots to their respective movies was expected, Sora, Donald, and Goofy's presence their felt a little insubstantial. I mean, I'm not saying they should have just copied the movie shot for shot with SDG there in the background, but it felt like they missed out on large chunks of the movies. It was forgivable in Kingdom of Corona because they were there for the important parts and Marluxia basically told them what they missed re: Rapunzel. With Arendelle it felt weird that they were really only involved with Elsa running away, the Marshmallow fight, and the ending. The rest was pretty much spent with Larxene coming up with elaborate ways to keep them away from the plot of the movie. With Pirates it was just ridiculous. They were really only there for the escape from Davy Jones locker and then just ran around with fake!Jack doing their own thing until it was time for the final fight of the movie. It's hard to not know the plots of Tangled and Frozen due to pop culture at this point, but if you're playing this game with no knowledge of the pirates of the Caribbean movies, you're going to be very confused on what's happening in the maelstrom fight.
Minor quibbles:
An explanation for what happened to Demyx would have been nice, but then, that could just be another mystery to be addressed later.
The whole "rewind time and replay everything before Sora's near-death until things change at the last moment" thing didn't really make a whole lot of sense, but it wasn't too big of a deal, and Xigbar's "we don't need you to make a second blunder" implies that he had something to do with it, which can hopefully be explained properly at a later date.
Little moments that weren’t necessarily big for the story, but I enjoyed anyway for personal reasons:
At first, I was crushed by Even’s return to the Organization because I loved the fanfic Why The Sun Sets Red where he becomes a surrogate parent figure to Xion, and wanted that relationship to be a reality in canon. Then when he saved Ansem, Hayner, Pence, and Olette from Fake Ansem, my head was saying “this is probably a trap”, but my heart screamed #ShittyScienceDadConfirmed. And I was so relieved when my heart turned out to be right. I will probably end up writing a post-III fanfic of Even bonding with his Science Daughter at some point.
I generally stay away from shipping in the KH fandom, but after years of having SoKai as my first OTP, I came to start shipping SoRiKai, and as upset as I am about Sora’s fate (I can’t really complain about that too badly since Nomura already promised that Sora would still be the main character in post-KH3 installments so having this kind of ending should have been expected, if not for 3 than for a future title), I at least take comfort in the fact that there’s enough wiggle room for SoRiKai headcanons set after Sora’s inevitable return.   
Everything else that I absolutely loved:
The visuals were absolutely freaking gorgeous. On every single world, they went out of their way to make the graphics as beautiful as possible.  The 2D fire effects on Olympus, the different shaders used each world to make Sora, Donald, and Goofy fit with the aesthetic...
The Skein of Severance. While I wish we'd gotten to explore more of the Keyblade Graveyard during the final battle, or that the maze was a little more elaborate, I loved having to fight multiple members of the new Organization simultaneously, and oh dear god the aftermath of every fight: Xion's return, Terra regaining control of his body, Saix's death.... I was sobbing after every boss fight.
Despite how complicated the lore has become, the story itself was actually pretty straightforward. It was pretty refreshing and reminded me of KH1 and BBS, where the heroes have a clear overarching goal and a reason for why they're traveling to other worlds.
As much as I wish that Unchained X had been held until after KH3, there's a stroke of genius to the epilogue: Because of Xehanort's whole "balance between dark and light" obsession and Riku's whole "dark is not necessarily evil" character arc, I've seen a consistent idea within the fandom that the main villain of the next saga after Xehanort should be one of those who fit into the "Light is not good" trope. And by implicitly setting up the "Lost Masters" for that role in the epilogue, they've both ensured a masterful conflict between the Keyblade Wielders of the past and the ones of the present, and ensured that the next saga will be as heartbreaking as possible by ensure that the fandom is already attached to these characters.
Honestly, despite the issues I've had with the game above, I absolutely enjoyed Kingdom Hearts 3. It was worth the wait in my opinion, and I can't wait to see what the future holds. My only hope, given the epilogue and secret ending, that we get an announcement of Kingdom Hearts IV within a year or so. Doesn't need to release next year, but it definitely needs to be announced for development.
6 notes · View notes
mediaeval-muse · 4 years
Text
Video Game Review: The Witcher 2: Assassins of Kings, Enhanced Edition (CD Projekt Red, 2011)
Tumblr media
Genres: action RPG, fantasy
Premise: Geralt of Rivia is back and finds himself framed for the murder of the king of Temeria. While trying to track down the real assassin and clear his name, he is once again caught up in the conflict between humans and non-humans, as well as a revolt against the king of Kaedwen.
Platform Played On: PC (Windows)
Rating: 3.5/5 stars
***Full review under the cut.***
I am evaluating this game based on four key aspects: story, characters, gameplay, and visuals.
Story: This Witcher game is a lot less focused on monster slaying than the previous installment. I fought more humans and humanoid races than straight up monsters, probably because the plot was more political. It was still an enjoyable story and had that trademark plethora of grey moral choices you would expect of a Witcher game. Like last time, I found the main plot (trying to track down the assassin) a lot less interesting than the other elements, but everything tied together well.
What I didn’t quite like, however, was the way racism was portrayed - it seemed like the game was trying to make a “both sides” argument to assist with the grey morality, but it ultimately ended up making a lot of the racism feel justified (according to the game’s logic, not my personal reaction).
Thankfully, the sex and romance was scaled way back, so that I found it easy to remain loyal to one love interest. There was, however, a notable increase in sexist language. Characters would comment on women’s appearances or stereotype their behavior in really annoying ways. There were also some side comments about lesbian affection being something to gawk at. Take these things out, and I think I would have enjoyed The Witcher 2 more.
Tumblr media
Characters: Geralt seemed to have a bit more personality this time around, but he is still the same archetype - hard-drinking, womanizing, blustering power fantasy (depending, again, on how you play him). It was easier, however, to play a noble Geralt, so I ended up liking him a bit more because of that.
Triss was back for this installment, but I ended up liking her a bit less. She seemed to exist just to be captured, and whenever she did magic, it always seemed to be too much for her to handle.
The greatest character additions were Vernon Roche (captain of the Temerian special forces), Iorveth (an elven leader of the resistance), Philippa Eilhart (a sorceress), and Saskia (a warrior maiden). Roche and Iorveth had very compelling personalities, even though I didn’t end up liking them 100% of the time. Roche seemed quite amiable with Geralt, which I appreciated, though he was very prejudiced against non-humans. Iorveth was very forceful and idealistic, though he pursues his goals without much regard for lives lost along the way. Both seemed like characters I wanted to get to know more, and their presence in the story made choosing between alliances difficult in a satisfying way. Saskia, though she wasn’t around as much as I would have liked, was intriguing for me just because she was a warrior woman who had genuine love for her people and their well-being. Phillippa was interesting because she had complex and somewhat selfish motivations - she was a character I loved to watch and, sometimes, love to hate.
Tumblr media
Gameplay: Players have many of the same options as the first Witcher game (such as alchemy and fighting styles), but the second game allows them to throw ranged weapons (such as daggers) and craft/lay traps or bombs. Players can also craft and upgrade armor, and part of me got a lot of satisfaction from customizing the material and look of my various protective gear. What annoyed me, however, was that I wasn’t allowed to set my own keybindings on PC, and the defaults weren’t always intuitive.
Fast travel still isn’t much of an option, though getting from place to place is a little more efficient (something like hubs are in effect). I found some of the maps to be a bit confusing, especially the forest, where I go turned around a lot.
There are moments when the sheer amount of mechanics overwhelm the play experience. I had absolutely no idea how to navigate abilities, potions, weapons, mutagens, crafting, and role-playing all at once, and I’d often forget I had options. 
Tumblr media
Visuals: Players will notice a difference in the visuals between the first game and the second. NPC designs are less repetitive, and the armor is a lot more intricate and visually interesting (more textures, colors, etc). The landscapes are also well-rendered, and monster designs are full of textures and shapes that made my eyes want to keep looking at them. Something about Geralt’s magic also seemed to pop a bit more, and the timers for the duration of potions at the top of the screen was very helpful. I also found Geralt’s motions during combat more fluid and fun to watch.
This game also contains flashbacks, which are 2D animated so that they stand out from the rest of the game. They have something of a storyboard look, with some elements of a motion comic, and I found them stylistically pleasing.
I didn’t write about this for my review of The Witcher, but I noticed in this game that all the characters were exclusively white (unless I missed someone). It bothered me a lot, since it wouldn’t have been hard to create some diversity within human populations.
Tumblr media
In-Game Triggers: violence, body horror, presence of corpses/blood in the environment, sex and nudity (way more explicit than The Witcher), racism, drug use
Recommendations: Like with the first Witcher, I would recommend this game if you like RPGs and fantasy settings, especially RPGs with many morally grey choices. I wouldn’t recommend this game to those who are bothered by antifeminist depictions of women, or who may be turned off by the “both sides” argument of the game’s racial politics.
0 notes
bookahdoit · 7 years
Text
I just thought I'd finally share this. I'm an undiagnosed Aspie ( someone with Asperger's syndrome or ASD ), I've had this speculation for a long time now and have actually made an "about me" list. I'll be seeking a formal diagnosis hopefully next week. The thought of it is killing me or rather, making me really apprehensive that people might see me as just ""seeking attention"". It's nerve-racking tbh.
I always felt I was different, felt like this was more than just being anti-social ; something I was teased for during high school. Making friends is difficult even though someone would advice me to just be more “social” I still don’t understand how.
I avoid small conversation and eye contact, I would look at the person’s lips or mostly just shift my gazes to the side or whatever’s behind them. Why? IDK, looking into someone's eyes feels awkward and invasive. If I do talk, I am soft spoken but I don’t think I’m monotonous? I do have a low voice though. I go “off” when there’s too much social interaction a.k.a a shut down, I feel weary and just want to retreat somewhere I’m familiar with.
I love puns but some jokes, I need context to. People misunderstand me most of the time. I rehearse what I have to say so I won't screw up but I think I do. This is why I reply slow during IMs ahaha not because I'm ignoring you but because I gotta say things right, and why I don’t like RPing over IMs. I get really pressured and anxious.
I stim, yes, I rub my fingers together when I'm nervous, I pick at the skin on my lip, around my nails & at scabs, sometimes unaware I'm doing it. ( sorry this could be really disgusting to some ). I stare into space and talk to myself. out loud. in public. Sometimes even laugh when I remember something funny, which probably weird people out. I get upset when people touch my stuff and place it somewhere else.
I’m a visual learner! I prefer images over texts but when there’s too much happening in one picture, I get overwhelmed. Like, in video-games, they have this new compass implemented rather than a mini map. I HATE IT! and it messes me big time because there are so many things happening in one straight line hovering above the screen, it took me a while to understand how it works but I still hate it and wish they bring back the mini map.
Emotions are hard for me to express. I’d probably say “ oh this food’s great !” with a blank expression. but I CAN read people, so yeah I can tell if someone’s being fake or not. But I can't read body language well.
When I was a kid, my mum would say that I’m sensitive and weird. The voices of people around me tend to go faster in my head back then, it still happens at present but not as often. Did that make sense? I have a sensitive sense of smell, I hate flowers’ scents, for example.
I had meltdowns and just explode into tantrums. As I grew older those meltdowns lessen, but as an adult I can be very irritable. Remembering those episodes is really embarassing btw.
Obsessions or "Special interests" include: Vampires, Figures, Bill Willingham’s Fables, Deadpool, Pokemon & the Nintendo 2ds & 3ds line. I have a whole collection of vampire books, lore and history related ( I obsess over Vlad the Impaler haha! ), while Deadpool merch litter my room. I get very excited about vampires the most. Example: Overwatch has a new halloween event, they have 3 vampire related skins and I need & want to get them all! I was also very excited and giddy at the theory of a blood moon vamp brawl lmao. As for the Nintendo 3ds thing, I buy all variations of it when I can, I don’t specifically play a lot of games there, I just love how it looks and how the buttons feel? I still have to get the new 2ds XL,the texture on the cover looks sleek!  Pokemon has been an obsession since I was a kid! I have the cards, the games and some merch.
I’m also very addicted to video games since I was a kid but that seems very common even to neurotypical people... right? I LOVE videogames! And enjoy watching video game related content on youtube too, not just playthroughs but news and stuff like that. The latest titles,consoles and how those games were developed.
Low key feel that I hold a special interest in Adam, my OC. I am obsessed with drawing him, I research a lot for him more than my other OCs and I get very carried away with questions and memes. Possibly because he's a lesser known vampire species ( an amalgamation of the aswang and the strigoi ). May just be favouritism but I dont know, feels different. *Oh yeah! here’s a trivia: Gabriel, his son, is an Aspie lmao. He wasn’t easy to write though.
I overshare or provide too much information especially when it’s something I’m really passionate about (as seen above).
Do fidget toys work on me? LMAO yes, some do! it keeps me from picking at my skin mostly, they also work as sensory toys so there’s that. I like the fidget cube and have a couple of fidget spinners but I need a specific feel for it, like the center has to have this indentation for your thumb,  it just feels right for me somehow.
Growing up undiagnosed is pretty difficult especially in an environment where mental health is taboo where people claim that I'm seeking attention or in our language 'papansin'. For reference: I'm turning 25 and have scored a whopping 163/200 on an AQ test scoring above average on ASD and OCD, while my neurotypical results were below average 52/200. Of course I have to seek a psych for a formal diagnosis. But you know whats worse? being an aspie AND having depression RIP
1 note · View note
Best Living Room Design Ideas
In many homes, the living room is where families and their guests go to kick back and relax after a long day. In many homes, this room is also where the television, computer and other knickknacks come together and choke the space. This is even truer in a small living room, which fills up after putting just a few pieces of furniture inside. Because of this, many people think that having a larger space is better but that isn’t always true. The secret to making a small living room look good is to take advantage of the living space you already have.
Tiny furniture isn’t a must, but there’s also no need to fill the space with a giant couch or table. Try to resist the temptation to fill up the space when you don’t need to. This will just make you and your guests feel like you’re being crowded out. Design elements like shelving, hidden storage, accent lighting and a solid color scheme also go a long way in making a small space seem larger.
1. Eclectic Elegance
Tumblr media
This little beauty highlights how each piece in a space can be wildly different yet still be harmonious. Visual interest is abundant in this small living room interior, from the golden leather ottomans to the glass and driftwood coffee table. On the wall behind the sofa, the chinoserie wallpaper and golden mirrors work together to give the room a touch of flash without overstating their presence and drowning the sofa out. Each piece is like a unique cast member in a stage play or television show. Every piece in this room is small, but each piece still has immense personality.
2. Earthly Pleasures
Tumblr media
This room has a money-saving secret in its design. Can you spot it? If your eyes went to the rug, then you’re right. The rug is actually a piece of broadloom and can actually save you quite a bit of pocket change if you are designing on a budget. Unlike most ordinary carpets, you can also cut have the broadloom cut to a specific size, meaning you can fill oddly-shaped spaces you wouldn���t have been able to otherwise. Best of all, your guests likely won’t notice the difference at first glance, meaning it can be your little home decor secret.
3. Recreational Activities
Tumblr media
Have you ever seen a room in a magazine that was just so stunning that you had to have it in your own home? While you may not be able to recreate it perfectly, decorating a small living room doesn’t have to break the bank. Print the picture out, take it with you to your favorite furniture stores and have a little fun trying to match each piece. You probably won’t find perfect matches, but similar pieces you do find will feel much more personal and make the final space much cozier. For visual interest, try some thrift store finds.
4. Monochrome with Color
Tumblr media
If you just want to spice up a dull space, that one visual oddity can make all the difference. This is especially true in a small living room since there normally isn’t much to look at. The rug in this room is a great example because it breaks up the plainness and uniformity the room otherwise has. It also accomplishes this without being overly intrusive. It also forces you to look down at the floor, then up at everything else in the room, ensuring you see every bit of the room’s contents. The right accent pieces make all the difference.
Interior designer in chennai
5. The Fine Line
Tumblr media
This next room illustrates why decorating a small living room is tricky. When you want to make a room stand out but are unsure how to do so, you may think of adding some visual interest pieces like pictures or pottery. In a small space like this one, however, there is a very fine line between making your space look lived-in and making your space look messy. This room walks that line spectacularly with an array of shapes, sizes and colors that make it look like someone lives here already. Make sure each piece has a purpose and a function.
6. A Marriage of Styles
Tumblr media
What do you do when you don’t agree with your spouse on what to do with a space? This is a very common problem that just leads to hurt feelings and an empty wallet. Rather than try to push your style over theirs, figure out what elements each of you likes and incorporate both of your tastes into the room. This small living room design is a marriage of masculine and feminine with an exceptional mix of bold lines and pastel accents. The ceiling light is also a perfect representation of the two merged styles, being both geometrical and curvaceous.
interiors in chennai
7. Wooden Wonder
Tumblr media
Whether you are working with a small living room or a large living room, balance makes all the difference in the world. This room proves that you don’t need outrageous shapes or colors to create a beautiful space. The untreated dark oak floorboards and the earthy color scheme come together to provide an elegant balance of light, shapes, textures and colors. Nothing in this room aggressively screams, “Look at me!” but the room also has just enough visual interest to command your attention. If a room like this does not give you several small living room design ideas, nothing will.
8. New York Shorty
Tumblr media
Decorating a small living room is one thing, but decorating a small New York living room is a task and a half. This tiny abode is an exceptional study in taking advantage of what you have. The exposed brick wall, wood floors and tall, sunny windows were already there when this designer showed up. The only thing it was missing was color, and this darling space is the result. This space is all about contrast with the plain white animal busts on the brick wall and the colorful sofa and armchair complementing the earth tones of the floor and wall.
Interior decorator in Chennai
9. Sunlight and Shadow
Tumblr media
This space demonstrates why color choice has such a large impact on a room. It shows that sometimes, achieving a stellar small living room design is as simple as using black and white. Using black, white and grey as your primary colors and adding a pop of color here and there would be a dramatic departure from the norm. The eye is drawn to color by nature, so it can be used to draw attention to specific areas of the room or it can be placed all over the room to provide a concise tour of the room in moments.
10. Mirror, Mirror
Tumblr media
When you have to work with a room with an awkward shape, implementing the small living room designs that you love becomes a major challenge. It may not look like it, but this room had some incredible design challenges, including a cramped dining area. To remedy this, the designer decided to hang some mirrors in the dining area. Not only does the space look larger, but it also transforms the way the dining area looks. By putting the chairs on one side and the mirrors on the other, the dining area doesn’t look nearly as small as it truly is.
Interior decorators in chennai
11. Seabird’s Nest
Tumblr media
This cozy little space shows how small living room decor can quickly become an art form given the right pieces. In this room’s case, the abstract white sculptures on one wall and the feather painting on the other would probably point to an oceanic theme, but when you get to the blue area rug and notice the flowers, you begin to wonder if the room really is following a specific theme. Without those pieces of wall art, the room would look stale and a bit generic, which shows how even one piece can transform a room’s look in unexpected ways.
12. From Warsaw
Tumblr media
When it comes to a small living room organization is crucial. This tiny Warsaw home’s living room is no bigger than your average trailer and includes the dining area and bedroom, meaning space is at a premium. This is why the accent wall in this room uses vertical stripes: to make it look taller. Not a single piece in this room is without purpose, from the shelf the television sits on to the small office niche at the end of the room. For instance, the track lighting in the ceiling replaces bulky floor lamps that would take up valuable space.
Interior designers in chennai
13. A Thousand Words
Tumblr media
Interior design for small living room is all about balancing and contrasts, which this next home has plenty of. This home, described by the designer as “Scandinavian Rustic,” further shows how one element can change a room dramatically. This room possesses a wealth of 2D and 3D elements as well as polygonal and round elements. The eye-catching wall art literally defines how the space should feel, while the long and narrow sofa coupled with the two spool-like tables take advantage of the limited dimensions. The phrase “opposites attract” appear to be this room’s motto and it adheres to it well.
14. Urban Jungle
Tumblr media
In home design, one practice that novice designers avoid is mixing and matching patterns or textures. Many beginning designers stick with a uniform and consistent look in order to play it safe. While that isn’t necessarily bad, this room shows how rewarding it can be to get creative and take a few risks. Leather, glass, metal, wood and even water join forces with lovely neutral tones, zebra print, jagged stripes and a spectacular art piece to create a small living room sure to get guests talking. There is so much going on in this room, but it isn’t overwhelming, either.
Best interior designers in chennai
0 notes
alcyone2305 · 7 years
Text
The Final Fantasy XV Review (1/2)
This will be my review of FFXV. It will include everything FFXV related I either know about, experienced or played myself. And therefore, I’ll split it up. (I already know I’ll still forget some aspects I want to talk about. There’s just so much to look at.) I won’t summarize the story unless I feel it to be necessary.
Final Fantasy XV Episode Duscae (game demo) Final Fantasy XV Platinum Demo (game demo) Final Fantasy XV A King’s Tale (game)
Final Fantasy XV Brotherhood (animated shorts) Final Fantasy XV Kingsglaive (movie)
Final Fantasy XV (game)
Final Fantasy XV Episode Duscae:
Oh, the hype was real. It was possibly the realest shit I had ever experienced. I bought Final Fantasy Type-0 just for the demo. I did try to play Type-0 but it didn’t do it for me. Instead I invested about 60 hours into the demo, leveled up to 91 and recently went back to play it. And I figured out: The skills I used to have are gone. I’m used to XV’s battle system and when I attempt to go back, I find myself internally flailing my arms because WHICH BUTTON DOES WHAT WTF. I won’t go too much into detail. (I probably will nevertheless, oh well.) The first time the characters appeared on screen, I screamed at Ignis. He was the one, I just knew it. The sole fact of him having a British VA I liked sold him for me, no joke. I usually dislike British accents but Ignis had this… certain charm him which just captivated me. I remember watching the cutscenes over and over again, trying to figure out who the fuck was voicing him. Noctis took second spot. His grumpy attitude in the morning after being woken and him being the good-looking protagonist made him settle behind Ignis. And then there was Prompto and Gladiolus. Sunnyboy and beefcake, my least favorites. Prompto received the label of “Every comic relief character to have ever existed” and Gladiolus was called “Manly man ready to break your neck without any emotion”. I know, I was wrong in the end but we didn’t get much. What left the biggest impression on me? The side quests. There was one for every teammate. Prompto had his Catblepus side quest (which they expanded upon in the game), Gladio went on a training/fighting trip with Noctis and Ignis… Oh God… Hold me, Ignis had a stargazing quest. Fuck. So beautiful, so stunning, exactly my taste. Stars, astronomy, an intelligent, good-looking man… Can you imagine how angry I was when the quest wasn’t in the game? Why did they take it out!? It was already done. Prompto’s mini quest was in game as well, even expanded upon. The main quest was good as well. The whole set up of Deadeye roaming the area and demolishing trees and animals was sick. Why wasn’t it in the game anymore? The same as the side quests. It was already done, why didn’t they include it? Did they have to adapt the graphics or other game mechanics? Such a pity.
Final Fantasy XV Platinum Demo:
Noctis’s dream world was stunning. It really felt like I was turned into the child and found myself exploring every small inch of the world. It gave us a peek into the journey ahead, with Leviathan and Titan peeking in and out, day and night changing up and us turning into monster we would end up facing. I doubt there was anyone hating or disliking Carbuncle. Our companion lead us through the short story and tried to protect us. When Regis was placing a small Carbuncle on Noctis’s nightstand, we saw Regis cared and loved his son. A short, yet sweet and warm bonding moment Regis exchanged with the sleeping Noctis. Altissia though, oh boy. With Gratia Mundi playing in the background (which is one of my favorite soundtracks of FFXV) I got completely lost in the city. (Even now I easily get lost in Altissia, jfc. Does anyone even know the map by heart????) The transition to the Iron Giant boss fight was cool. Because we learned how to fight as younger Noctis, we felt mature when the weapons and magic switched over to the real deal and we felt strengthened when we were warping around and taking the Giant down. Sadly, it was extremely short. They had already adapted the battle system so I had less trouble playing through it when I started the demo last week. Magic had a playful feeling to it. Firecrackers, raindrops… It was a different take on magic from a child’s eyes.
Final Fantasy XV A King’s Tale:
This part will be even shorter. I didn’t play A King’s Tale but watched other people enjoy it quite a lot. While many find the 2D pixel look appealing, I’ve never been one to grow fond of older graphics. I’m a visual whore when it comes to games. I want it to look good, I want to see clearly. So visually, A King’s Tale doesn’t appeal to me. I’ve only played a few games, but from what I have played, I prefer better visual quality. Nevertheless I found the story absolutely adorable. It gave us a view into Regis’s human side which deeply cares for Noctis. It’s a struggle every parent has to face: The child doesn’t want to sleep so you have to “bribe” your child. Regis does this through telling a bedtime story. Lovely, adorable, heartwarming and yet, the battles are fast-paced and flashy just like the game. As far as I know this game is free so if you want such a feeling in your chest, go and play it!
Final Fantasy XV Brotherhood:
Before I do anything, I’ll express my anger. Why? Because Brotherhood has so much background information about the characters. Information we need to feel and connect to the characters. Why was Noctis in a wheelchair? Why was he in Tenebrae? How did he and Prompto meet? Solely by the game, you don’t get the entire image. Instead you have to rely on additional sources. Thankfully Brotherhood is for free. Maybe you can already guess a trend developing here: Splitting the story up wasn’t a good idea. Kingsglaive, as much as I love the movie, wasn’t a good idea. When you buy the game, you want the entire content to be in there. I paid 90€ for the Deluxe Edition of the game but there was still more information out there. It makes me angry, okay? The dependence on further source isn’t good. The game should be fine standing on its own but considering how bad the story-telling was, it wasn’t doing fine. In fact, it was already on the ground after being kicked in the balls. Nevertheless, you should watch Brotherhood before you play the game. Or do it for the lulz, I don’t know. It’s lovely. There’s an episode on each of the boyband and a little bit more information and battles. To be honest, I loved it. It was just enough to know how Noctis met his companions. Watch it for yourself.
Final Fantasy XV Kingsglaive:
Ah, my bread and butter. The amount of posts I made on Kingsglaive are almost overwhelming. Maybe you can guess: I really enjoyed the movie. Don’t get me wrong; It still had some major flaws (which I had already mentioned). The whole set up of splitting the story up, demanding money for the movie (unless you buy the more expensive version of the game) and putting important information in it was... wrong. It wasn’t good. In the time of DLCs being pumped out almost all the time, we gamers become pissed off very fast. No one likes DLCs because it means important parts of the game are missing (because that’s how DLCs are used when it comes to FFXV). Same goes for Kingsglaive. It’s like an expanded DLC dealing with the story before we jump into Noctis’s shoes. But that isn’t all. We’re introduced to a pile of members of the Kingsglaive. They’re well-designed, each has certain characteristics going for them so we naturally want to know more about them. Now, the problem is… The movie only takes 120 minutes. 120 minutes trying to deal with politics, the struggles of the Glaives, yet wanting to be entertaining and appealing. 120 minutes aren’t enough. They should’ve done either or. Anyway. I’ll elaborate on the characters a bit further. Nyx: Protag, big heart, our hero. Cocky af when it comes to his duty and dealing with the king’s magic. I avoid doing an analysis post on him because he’s the protagonist of Kingsglaive. It’d blast my head off. Libertus and Drautos took three posts; What would Nyx be like? Seven? Eight? Probably. I’d say he was fine being the protagonist, but I feel like I’ve dealt with too few protagonists to really evaluate what a good protag is. I like him, we can relate to him. On the one hand he’s loyal, on the other hand he’s still evaluating the events around him, trying to decide on the best action to take. Libertus: No, I don’t hate him. (I C U, anon.) Nyx’s childhood friend and best friend, very emotional and therefore, acts on emotions which causes a lot of trouble. He’s the one to give out important information to Niflheim’s spies (that’s what I’ll call them) which help sneaking in explosives at the day of the signing. The first half of the movie had me wanting to punch him because he’s just so dumb in my eyes, but thanks to the analysis posts, I finally noticed how bad he really felt for his mistakes. He knows he fucked up, he tries to make up for it. Immediately. In the end, much more likeable and made me want to squish him. Crowe: She deserved better, indeed. Bigger character potential than Libertus since she was introduced as a witty, strong female character who doesn’t need a man to survive. Sadly, she was killed off screen by Luche, that douche. I watched the movie with my mother and she was devastated after Crowe’s death. My mom is usually indifferent about characters in FF movies. (The action overwhelms her, oops). So when she’s actually showing emotion and disbelief, it’s a good indication the character had potential. I’m not saying it’s proof, just an indicator. Crowe was used as a plot device, which is sad. I also explained why Crowe deserved better in one of my posts. Pelna: Ah, our little sunflower and sunshine. With Luna, the only two people I genuinely cared for and felt sad when they died. His death was especially cruel since we saw the impact of Ultros grabbing him. His body just went… lifeless, crushed. Yikes. Pelna was interesting. While working on his analysis, I noticed he emotionally moved me because I unconsciously related to him. He cracks a joke every now and then, still works extremely hard and his friends are absolutely important to him. It was shown through his actions and words which usually only implied his feelings. I love him, okay!? Luche: I’ll try and avoid being biased. He got the most focus out of all of the traitor Glaives. He was part of the protagonist group, yet felt villainous from the very start. Always criticizing, always a party pooper, in the end murdering Crowe and not even caring for what he did. Instead, he even severely injures Nyx and continues following Niflheim’s empty promises. Most of his character was revealed during his last speech after he shot Nyx. His words were overflowing with anger and bitterness towards the king. He was meant to die. Looking back at his death, his was ridiculous because at the moment he needed his intelligence the most, it left him and he gave in to the promise of power. Oopsie daisy. Tredd: His monologue was sick af. I loved the metaphor of the rats in the sewers. In the beginning, I expected him to be comic relief similar to Prompto, but oh boy, I was wrong. He was the second most focused traitor of the Glaives so I felt like he had some weird dynamic going on with Luche. (Maybe I’m wrong.) We didn’t get jack about him though. Most of my analysis was based on assumptions. His analysis post was also the one to have started the series. Drautos: Daddy D, the main antagonist of the movie. He had major reasons to betray the king and everything he stands for. There’s a lot left in the dark when it comes to him so we have to settle for headcanons most of the time. What a pity though. But in his last moments, the last minutes of the battle between him and Nyx, we get a good image of why he betrayed Lucis. We still have to interpret a lot but I think there’s a nice overview of Drautos if you asked anyone in the fandom. Regis: We already knew he was a very emotional king and not the cruel ruler enslaving his city. He had to balance Noctis’s fate and politics in his hands which took his life in the end. The interactions with Clarus were lovely as well. It gave us a feeling of their friendship and relationship. Most of Regis’s emotions were shown when it was about Luna. We could feel how important Luna was to him so Regis tried to keep everyone safe. His death was cruel as well. At first Glauca sliced off a finger, then rammed the sword through the king’s body with excessive force. Almost disgusting. Luna: Many people pointed out how different this Luna feels from the in-game Luna. Someone pointed out the Luna in the movie wasn’t meant to be Luna. Instead, the developer team intended to integrate Stella to the plot. I’m sure a lot of changes were brought up in the last stretches until the release so that would explain the major difference of the two Lunas. It wasn’t meant to be Luna from the beginning but they had no other choice but to go for her. What a pity. I enjoyed her character. Sure, she was dependent on Nyx but she still carried a strong will and her duty on her shoulders like a strong character would. (For further discussion, I recommend you check out my posts about her. There’s much more anger concerning how she was treated overall in there.)
We also were introduced to the Old Wall/Old Kings which are bitchy as well considering they don’t care about the city and Lucis at all. (Thankfully Nyx and Regis both manage to convince them so Insomnia is saved. Kind of.)
The most positive aspect of the movie clearly is its appearance. It feels like the characters are real, not animated, but actors with flesh and bones in front of the camera. It’s incredible. This might be the biggest selling point for the movie. While the fighting scenes are a mess, they’re still impressive and beautiful to look at. Magic is stunning. Every spell feels different from each other and depending on its user, it changes even more. For example: The king’s lightning is one, massive bolt dishing out an incredible force of pain while a Glaive’s lightning spreads into many smaller bolts, focusing on rather the AoE than the power. I don’t mind the advertisements. Considering how much money went into the movie, they need to earn money in return. And it makes Insomnia look much more realistic when we see a brand we recognize. Inside of the city, I love how different it feels when we explore the upper and lower areas. The higher levels are all about luxury, jewelry, cars and art. Once we explore the levels where Nyx lives, it becomes a bit more plumb. Restaurants, bars, street vendors and karaoke bars give us the impression of a much more simple, cheaper life.
And I love the ending. It leaves us with a bittersweet taste on the tongue. While it may seem like a won battle, we know it’s useless and we have to get into Noctis’s shoes to reclaim our throne. My mom is absolutely in love with the Prologue theme btw. Recently she was diagnosed with incurable cancer so she’s already searching for songs to be played during her funeral. (Yes, life is disgusting at times.) And what’s on her track list? The Prologue of Kingsglaive. Why? It captures the hopelessness of the war against Niflheim flawlessly. My mom prefers such songs. (And yet, she loves the Chocobo theme just as much but I think I’ll talk about that once we dive into the XV game review.)
Overall, I loved the movie. Absolutely. It makes me think about the characters we’re introduced and maybe come up with my headcanons about them. If the developers aren’t giving us more, we are forced to use our imagination. It’s also proves over and over again how overflowing with potential the entire universe of FFXV is and I’ll gladly try to pick apart any question being tossed into my direction.
In the next part, I’ll be picking apart the game itself. I’m sure this part will be even longer than this post.
If you have any further questions, feel free to ask them. I’ll always explain myself if I can.
22 notes · View notes