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#Pact of the Tome
darantha · 2 years
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Celestial Pact of the Tome warlock for this week’s sketch poll on Patreon :)
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justavulcan · 5 months
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Backgrounds With Class: Izzet Engineer
I'll be honest: Ravnica has always fascinated me. I was a high schooler when the first set came out, and I was immediately consumed creating characters for the setting. Now that we've actually received my long-awaited crossover, I thought it would be nice to write a love letter to the setting in the form of another Backgrounds with Class series. After all: some guilds have natural class choices tied in, from a conceptual standpoint. Boros and Fighter, Izzet and Wizard, Selesnya and Druid. But guilds aren’t class-restricted, and so I wonder what it would look like if you paired every class with every guild background, even the ones that seem at odds, like Izzet and Barbarian, or Gruul and Artificer.  So I thought about it, and this is what I came up with.  Some character concepts for each class, and each Guildmaster's Guide to Ravnica background for each class.
Izzet Engineer
The Izzet Engineer Artificer is a study in contradictions.  Temperamentally, he’s the quintessential vedalken- cool, calm, orderly, and precise.  When it comes to the subject of his work, though, he’s exactly the opposite.  His area of expertise is pyrodynamics, and he specializes in demolitions magic.  When asked about the contradiction, he’s as likely to say that destruction should be no less calculated for maximum efficiency than anything else as he is to crack a rare smile and say simply that it needs to be done.
The Izzet Engineer Barbarian was lab security before his accident, mostly internal in case the mephits or weirds break containment somehow.  Turns out that his chemister employer was experimenting with tri-elemental weird fusions, though, and the massive surge of wild magic that resulted contaminated everyone in the lab that didn’t meet an untimely end.  Now the wild magic is in him, too, triggered by the surge of adrenaline brought on by combat.  Accordingly, and in the spirit of testing the results of the accidental experiment, he’s been involved in a lot more field work lately.
The Izzet Engineer Bard is preoccupied with bringing life to the lifeless.  Motion in general has been an interest of his from gobling on the streets to assistant in the lab, and it’s always fascinated him how the world acts around moving things.  Gifted with a keen sense of timing, he claims to be able to keep the rhythm of the universe, and his ability to magically pull that rhythm to reality is his greatest pride and joy.  If you need someone who knows how to get something somewhere sometime, he’s your man.
The Izzet Engineer Cleric has never been a high-concept member of the League, instead focusing on the materials fabrication.  Attached to things they can work with their hands, they’ve made thousands of miles of piping and scaffolding in their career, and have even supplied housing, capacitors, and other more technical equipment for a variety of projects in the League.  Low-key indispensable and firm in their desire to one day be working with guild-trademark alloys like mizzium, their faith draws from the raw confidence that with the proper tools, and the right material, anything is possible.
The Izzet Engineer Druid is an unusual member of the League in that she hates spending time in the lab.  Bound to a fire elemental companion of her own and planning one day to be a one-woman foreman, her real ambition is to serve as one of the guild’s elementarii.  Weirds and their creation have always fascinated her, and her willingness to field-test anything even remotely related to the topic has made her a popular contractor for testing handheld equipment.
The Izzet Engineer Fighter, like his father and older brothers before him, has always been a dab hand with the crossbow.  The family business is support and assistant work for the chemisters of the Izzet League, and he’s always wanted to be a scorchbringer.  The old man says you always need an edge, so to set himself apart, he’s audited engineering courses at the guild workshops and started making new ammunition for his ‘bow- enhancements of energy and matter, making some truly unique shots possible.  His designs have recently caught one of the lesser magisters’ eye, and now he’s on track to become one of the guild’s best combat engineers and troubleshooters.
The Izzet Engineer Monk was caught in an electro-galvanic storm as a youth and hasn’t been the same since.  Infused with raw elemental energy and adopted by the scientists whose work took the lives of his parents, she spent much of her youth brawling and scrapping on the street until she suddenly- explosively- cut loose with a thunderwave.  Her adoptive parents, hearing of the incident, took her into the Laboratory of Storms and Electricity to see if there’s more to the storm’s changes than her perpetually windblown hair and the crackle of ozone that follows her.
The Izzet Engineer Paladin sees herself one day as not just a scorchbringer, not just a security chief on a project, but the champion of the Izzet League.  She’s not much of an inventor herself, but there’s always room for a strong back and a will to fight in the League, clearing abandoned structures for refurbishment and engaging in one of modern Ravnica’s countless small-scale military action.  The day is coming, she can see, that she sprints into battle bearing the latest and greatest of her League’s tech.
The Izzet Engineer Ranger joined the Izzet combine under unusual circumstances.  A kraul and formerly a farmer in the Undercity, she used to deal with all kinds of run-off from the Izzet laboratories above contaminating her food until one day a weird washed down the pipes.  After putting it down, she went to the laboratory to demand they reroute their sewage, and left hired as the official run-off and chemical waste technician under the League's employment, as well as underground security.  Now, she handles the access tunnels and piping for a network of laboratories, growing increasingly interested in wielding a scorchbringer.
The Izzet Engineer Rogue has a dirty job, for the Izzet League.  Officially on the payment records as an outside consultant, she is one of the League’s idea thieves.  When guildless engineers hit on something the League can use but refuse to sell, she seeks them out and makes sure their designs and experimental materials fall into the hands of someone who can use them.  She doesn’t mind the work; the challenge is nice, and although she has enough technical know-how to make modest progress herself, she is much more comfortable cracking locks and dodging security.
The Izzet Engineer Sorcerer is a natural talent at storm summoning, but when a stray bolt fried their clan’s shaman, they fled the Gruul to take up with the other guild that likes lightning.  Among the Izzet, their talent is looked down upon for the more primitive flavor they bring with it, but none can argue with the results.  As-is, they ended up doing the scut work of keeping maintenance tunnels clean and smoothly running, a dull job with a lot of hands-on ground-level know-how involved.
The Izzet Engineer Warlock has had an unorthodox apprenticeship.  Instead of working with and learning from a chemister or blastseeker, she made a deal when she joined the guild to work under a water djinn.  He gave her a disused segment of water-cooling piping, part-time work at two labs, and a promise of an arcane engineer’s manual in the future.  She’s making the best of it so far, helping with her colleagues’ experiments where she can and faking her way through the rest.
The Izzet Engineer Wizard is, predictably, fascinated by conjuration magic.  Themself a weird brought to life by a magister’s experimental elemental summoning, gifted with an unusual spark of intelligence for elemental plasm, it is small wonder their talents tend toward the calling of things- and, eventually, beings.  Crackling with life and lightning, limber as a stream of molten mizzium, they’re as mercurial in interest and focus as any magister of their guild, a role they hope one day to fulfull.
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saribrum · 1 year
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The first drawing I ever did of my boy Atropa, back when he was just a joke one shot character and I had no idea he would be thrown into the hellscape that is Barovia.
Me, having no idea what I’m about to do: “I know we have only talked about this Strahd guy in passing, but I think it would be cool to have a vampire patron for my warlock for this one shot. Could I do that?”
DM: 😈
Fast forward a few months, one shot is finished, and here we are in the middle of Curse of Strahd lol
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felsjustart · 4 months
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Etch belongs to @raise-the-colors 💜
Pretty sunset themed "Tiefling" from our Red Roses by the Crypt 5e D&D campaign. Etch & Parsley have made fast friends from adventuring together so long and, although Etch has clearly been cursed by some god to occasionally be reverted/trapped in a sword form from time to time, it was just revealed that Etch is actually a Changeling, so I did another version of her to show that off under the cut! A crop/close up is under there as well and a little bonus. ;)
Was super fun working with shimmery/sheer fabrics and gradients galore! I also now have a full body I can continually dress up as Etch gets outfit changes in our game huehuehue.
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Etch's Changeling form;
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And bonus the Imp she adopted during our time in Carceri & said Imp's favorite place to travel.
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hanas-hues · 2 years
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I am once again drawing my dnd character Marigold
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inkeyjay · 1 year
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"... And it spoke with a thousand voices, each vibrating with a torrent of beating wings"
A little appetizer of my illustration for @TomeOfPactsZine, now on Kickstarter💫 i had the pleasure of creating one of the Eldritch patrons, P̵̧̌a̸͓̕ņ̴͑t̷͓̑h̷̻̚e̶̯͒ọ̸̔ň̷̻, the gaping, many faced hunger.
Uhh tw: flashing images
Tome of Pacts is a for-Profit fanzine about patrons and the warlocks brave enough to strike a deal with them with +50 artists and writers.
If you like powerful entities and all that patron-warlock power dynamic (wink), whether they are eldritch beings or creatures of legend, check the project out!
It is already funded but we're so close to hitting the ✨gold foil✨ stretch goal! And i really want that ✨gold foil✨ tbh
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Like 👏Look👏at👏the👏material👏.
Cover by Flohgna. Illustrations and texts shown by Rowan (left) and Leevolt (right).
☽ Join us in prayer ☾
(Yes, thats a link)
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nekosd43 · 1 year
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Ophimela Faan, my Dragonborn warlock, checking out some books!
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gobs-o-cs · 4 months
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"So, here's the thing - You're definitely gonna want my help on this, whatever it is, right?! You want someone who's capable, smart, and knows this city, and well, that's me, 'kay? Shhyyeah... Don't even worry about it! I can totally handle myself. You think I would have made it on these streets if I didn't have some good tricks up my sleeve? Stick with me, and you'll have practically nothing to worry about!"
Morana Medea
(She/Her)
Human Warlock, Fiend Patron, Pact of the Tome
Chaotic Neutral
Haunted One Background - Cursed Tome/Possessed by a Fiend [As an adult, though - So not *strictly* 1:1 from the Harrowing Events list] [Could also qualify for the Urchin Background]
Dice Set #8 - Purple and Blue
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artisteko · 1 year
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I realized I've never formerly introduce Odeta the Abandoned. The reason being there's soooo much to talk about with her; she's my favorite OC!
Well meet Odeta: she's 5e Pact of the Tome Warlock! She started as a human, but her patron (The Celestial but recently named the Harmonus in game) has slowly turned her into a living doll. They saved her life once, but she's been slowly coming to understand that they don't have her best interest at heart. Will she stay in pact? Only time will tell...
Because I love her so much, I have many references and AU's for her! You can use the alt text for more info! Anyway, I hope you enjoy learning more about Odeta! I just love her so much!! ;u;
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hesitant-bivalve · 2 years
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Dalat is a dhampir warlock. The clone of a powerful vampire wizard created for a purpose unknown, and discarded unceremoniously when he was unable to fulfill that purpose. Dalat has since scrounged for every bit of magical power he could find, magical amulets of dubious power and provenance, the broken top half of a wizards staff and every page and scroll of spellwork he could find cobbled together into his makeshift spell book. But it was his contact with the Twilight Menagerie a strange collective of monsters seemingly bound beyond the planes that finally gave him some of the power he was seeking. He found that by using his blood as a medium he could summon monsters from the menagerie, and that by slaying creatures he could add them to the collective. Now he has to wonder, was this the purpose his “father” created him for?
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hearthdraws · 1 year
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Oopsie, forgot to post the art I've been doing this year here. Have a collection of style studies, featuring Zelah, and a quick spam of art posts of everything I haven't shared
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Welcome, weary traveller.
This blog is for those of you who watch Ladies of Lore and just can’t get enough content. Lexori’s notes have always been taken in the form of journal entries- it only makes sense that we publish her inner monologue to the world! You will also get to see a first look at some of our earlier sessions that were never recorded
Hope you enjoy! And hey- if this is the first you’ve ever heard of Ladies of Lore, and you love the content, check out our YouTube for all of the episodes you’ve missed, and watch us Live Monday nights 6:30 MDT on Twitch!
Lexori’s Spotify Playlists:
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justavulcan · 5 months
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Backgrounds With Class: Orzhov Representative
I'll be honest: Ravnica has always fascinated me. I was a high schooler when the first set came out, and I was immediately consumed creating characters for the setting. Now that we've actually received my long-awaited crossover, I thought it would be nice to write a love letter to the setting in the form of another Backgrounds with Class series. After all: some guilds have natural class choices tied in, from a conceptual standpoint. Boros and Fighter, Izzet and Wizard, Selesnya and Druid. But guilds aren’t class-restricted, and so I wonder what it would look like if you paired every class with every guild background, even the ones that seem at odds, like Izzet and Barbarian, or Gruul and Artificer.  So I thought about it, and this is what I came up with.  Some character concepts for each class, and each Guildmaster's Guide to Ravnica background for each class.
Orzhov Representative
The Orzhov Representative Artificer is a thrull-crafter’s apprentice with an unusual interest in metal for her profession.  Working in what amounts to a meat-processing plant under a gifted fleshcrafter, she’s more interested in the chemical interactions that fuel the thrull’s return to life and the polished brass that forms their faceplates and sometimes armor.  Eccentricities aside, she’s a gifted assistant, and when a Rakdos party got a bit too wild in their neighborhood, she led her creations in an effective defense of the property- even scraping together a reward from the Boros doing so.
The Orzhov Representative Barbarian is a family man, but not in the typical sense.  Generations of his dead relatives- aunts, uncles, grandparents, and even cousins haunt him relentlessly, as the young half-elf undertakes his training as a tax collector and enforcer for the Syndicate.  While they’re certainly a nuisance in his day-to-day life, he can’t begrudge their aid in combat.  In the heat of battle, they protect him from harm, guide his halberd, and even have started to make motions like they’ll keep his charges safe if he travels with a retinue or as a bodyguard.
The Orzhov Representative Bard is not the only wildly ambitious junior advokist in her law firm, nor even the only one who thinks of the courtroom drama as just that- high drama- but she is the only one who casts herself not as the main character, but as the supporting secondary to her client.  This gift, for pitching and selling a narrative starring the best intentions of her client rather than the regrettable reality, is what serves her best in court- and out of it, as it demonstrates she knows the power behind the throne wields just as much power as the one on it.
The Orzhov Representative Cleric always fit in on the churchier side of things.  Working as a grave tender, catacomb custodian, and occasional mason, he has always had a connection with the quiet dead of the Orzhov’s churches.  Naturally, he’s also served as security against intruders interested in wealth and spiritual power alike, but he considers his most important duties to be putting the unquiet, un-contracted dead back into their bodies and their tombs.  He’s willing to travel to work on problems like this, and many other churches than his home have taken advantage- for a fair fee, naturally.
The Orzhov Representative Druid has always felt a certain connection to the guild’s symbol of a sun in eclipse.  Born on such a day himself, he has made a habit of studying the stars from the highest belfries of the cathedrals he can climb to, eventually taking a role as an augur and occasional bell-ringer to grow a relationship with the guild he felt most connected to.  Uncommon as a loxodon in the Church of Deals is, he finds his talents well at home- as he can call upon the night sky’s light to serve the Church’s will and gain insight or deliver punishment to those his superiors point him to.
The Orzhov Representative Fighter was just a stable-boy when his family fell into debt.  They sold him into indenture to square the books, and he went into the service of one of the Syndicate’s Knights of Despair, a vampire.  As he got to know his new master, he became more and more curious about the Knight’s state of being, and after some negotiation earned himself a sizeable blood transfusion and a new lease on unlife as the elder knight’s squire.  On the path to becoming another Knight of Despair himself, he’s keen to collect tithes for the church in gold…and his own in blood.
The Orzhov Representative Monk has always been quick of wit and foot.  Trained young as an altar boy, courier, and sometime debt-collector, their revelation came when they managed to bind an indentured spirit to their own body as part of a contract.  Impressed by the achievement, the Syndicate invested in an ectomancer’s education for them.  While their magical talents have manifested unusually for a member of the Church, they’ve continued to impress, bringing the spectral limbs to bear in combat and the spirit’s flight to grant themselves bursts of weightlessness. They promise to be a fine investment for whatever higher-ranked member of the Syndicate sees their worth first.
The Orzhov Representative Paladin was always among the wealthy elite of the Orzhov.  A true scion, she cut her teeth extorting protection money from the smaller children she grew up with before swearing her oath of domination and power to the Obzedat when she came of age.  After years of study as a squire, accountant, and negotiator, she was recognized as a knight in her own right, although not old or renowned enough to earn the title she truly desired: Knight of Penance.  Still, her ambition and greed place her well at home among the Syndicate’s scions, and she plans for greater things yet.
The Orzhov Representative Ranger was a mistake twofold- first, a careless mason carved a gargoyle with fragile wings, causing them to erode and shatter only two short years after the gargoyle was placed in the heights of Vizkopa Bank.  The second was the gift of uncommon intelligence for what usually amounts to a shrieking stone statue, and the gargoyle spent long years on the bank’s roof befriending the bats and birds that call the belfries and roof home.  Now, companions following close behind on the wing, they’ve descended to serve the Syndicate as a spy, debtor-hunter, and sometime killer.
The Orzhov Representative Rogue had an unusual childhood, by Orzhov standards.  Raised in the undercity by Golgari parents, they were prone to squeezing into tight cracks to avoid the many dangers of the lightless city’s underbelly.  One such foray took them into the belly of an Orzhov basilica, into a family crypt with a cracked floor.  Taking a token to remember the name, they found their way to the surface and went to the bank beneath which the corpse lay.  Instead of pawning the stolen token, they told the priests of the crack, and earned themselves a position of some trust, in training as a church euthanist with a skilled ear for the dead and their tokens.
The Orzhov Representative Sorcerer was born to a bank manager with a penchant for posthumous labor contracts, and the fact that this had rubbed off on her was evident from a young age.  Pale like the dead with icy skin and an extremely slow pulse, she’s been a figure of some fright to those around her all her life, an impression she is learning to cultivate in her career as a church representative.  Not quite priest or banker, she’s still the first choice for speaking to ‘difficult’ borrowers, as her near-death appearance and penchant for mind-affecting magic make her an unsettling negotiator.
The Orzhov Representative Warlock started their journey in their parents’ attic, digging up ancient family ledgers rumored to belong to one of the Ghost Council.  Ghost Council’s or not, the figures and sums started to whisper more than wealth to the young banker-in-training, and arcane power followed.  Now they’re almost inseperable, ledger and warlock, and are putting their new pact-given boons to better use than just clerical work.  A few particularly advantageous loans later, their manager has taken note of the magic they use and is considering putting them to work outside the bank’s walls just as much as within them.
The Orzhov Representative Wizard is an economist by trade, observing the ebb and flow of commodity availability and making her coins on the back of the market’s labor.  A skilled eye for forecasting the future and a dedication to the arts of knowledge have always been her preferred tools of the trade, and her wizardry is just the logical extension of this craft.  Lately, though, her luck has been failing, and, forced to lean into her other talents, she’s started taking freelance work as a ‘problem solver’, financial and otherwise.
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dragomerepyrrhart · 7 months
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His father didn’t know he was alive again and knew the truth. His patron was even starting to waver from the chancellor to being fully allied with a man no longer desiring to keep his family’s iron grip on a nation. He wanted to bring back the Stardragons. He wanted to learn about the world. He was finally free from forcing himself to obsess over a woman who had rejected him, now that he saw how happy she was with those she loved. He didn’t feel the hate and anger he felt he should have felt for his family’s ancient enemies. These were people his family had screwed over. He had once hurt them too. But now he was trying to do better, be better, live better. And thanks to his patron’s eye, he was able to keep an eye on his father’s movements…and warn his new friends what the chancellor was planning, and where his allies may lie…
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sainttropic · 1 year
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an update to my ghost rogue/warlock korbat for the neopets campaign I’m in, with her little guy, Sap!! Sap is our accountant, gets us all the promo codes every day to save us money. The best little guy, I reckon.
(excuse the quality, tumblr is being a bitch on this day)
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hanas-hues · 2 years
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She got new boots and 3rd level spells (Specifically Summon Fey) so I had to draw her again
That’s her blink dog summon, Brambles
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