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#Arcane Archer
justavulcan · 5 months
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Backgrounds With Class: Izzet Engineer
I'll be honest: Ravnica has always fascinated me. I was a high schooler when the first set came out, and I was immediately consumed creating characters for the setting. Now that we've actually received my long-awaited crossover, I thought it would be nice to write a love letter to the setting in the form of another Backgrounds with Class series. After all: some guilds have natural class choices tied in, from a conceptual standpoint. Boros and Fighter, Izzet and Wizard, Selesnya and Druid. But guilds aren’t class-restricted, and so I wonder what it would look like if you paired every class with every guild background, even the ones that seem at odds, like Izzet and Barbarian, or Gruul and Artificer.  So I thought about it, and this is what I came up with.  Some character concepts for each class, and each Guildmaster's Guide to Ravnica background for each class.
Izzet Engineer
The Izzet Engineer Artificer is a study in contradictions.  Temperamentally, he’s the quintessential vedalken- cool, calm, orderly, and precise.  When it comes to the subject of his work, though, he’s exactly the opposite.  His area of expertise is pyrodynamics, and he specializes in demolitions magic.  When asked about the contradiction, he’s as likely to say that destruction should be no less calculated for maximum efficiency than anything else as he is to crack a rare smile and say simply that it needs to be done.
The Izzet Engineer Barbarian was lab security before his accident, mostly internal in case the mephits or weirds break containment somehow.  Turns out that his chemister employer was experimenting with tri-elemental weird fusions, though, and the massive surge of wild magic that resulted contaminated everyone in the lab that didn’t meet an untimely end.  Now the wild magic is in him, too, triggered by the surge of adrenaline brought on by combat.  Accordingly, and in the spirit of testing the results of the accidental experiment, he’s been involved in a lot more field work lately.
The Izzet Engineer Bard is preoccupied with bringing life to the lifeless.  Motion in general has been an interest of his from gobling on the streets to assistant in the lab, and it’s always fascinated him how the world acts around moving things.  Gifted with a keen sense of timing, he claims to be able to keep the rhythm of the universe, and his ability to magically pull that rhythm to reality is his greatest pride and joy.  If you need someone who knows how to get something somewhere sometime, he’s your man.
The Izzet Engineer Cleric has never been a high-concept member of the League, instead focusing on the materials fabrication.  Attached to things they can work with their hands, they’ve made thousands of miles of piping and scaffolding in their career, and have even supplied housing, capacitors, and other more technical equipment for a variety of projects in the League.  Low-key indispensable and firm in their desire to one day be working with guild-trademark alloys like mizzium, their faith draws from the raw confidence that with the proper tools, and the right material, anything is possible.
The Izzet Engineer Druid is an unusual member of the League in that she hates spending time in the lab.  Bound to a fire elemental companion of her own and planning one day to be a one-woman foreman, her real ambition is to serve as one of the guild’s elementarii.  Weirds and their creation have always fascinated her, and her willingness to field-test anything even remotely related to the topic has made her a popular contractor for testing handheld equipment.
The Izzet Engineer Fighter, like his father and older brothers before him, has always been a dab hand with the crossbow.  The family business is support and assistant work for the chemisters of the Izzet League, and he’s always wanted to be a scorchbringer.  The old man says you always need an edge, so to set himself apart, he’s audited engineering courses at the guild workshops and started making new ammunition for his ‘bow- enhancements of energy and matter, making some truly unique shots possible.  His designs have recently caught one of the lesser magisters’ eye, and now he’s on track to become one of the guild’s best combat engineers and troubleshooters.
The Izzet Engineer Monk was caught in an electro-galvanic storm as a youth and hasn’t been the same since.  Infused with raw elemental energy and adopted by the scientists whose work took the lives of his parents, she spent much of her youth brawling and scrapping on the street until she suddenly- explosively- cut loose with a thunderwave.  Her adoptive parents, hearing of the incident, took her into the Laboratory of Storms and Electricity to see if there’s more to the storm’s changes than her perpetually windblown hair and the crackle of ozone that follows her.
The Izzet Engineer Paladin sees herself one day as not just a scorchbringer, not just a security chief on a project, but the champion of the Izzet League.  She’s not much of an inventor herself, but there’s always room for a strong back and a will to fight in the League, clearing abandoned structures for refurbishment and engaging in one of modern Ravnica’s countless small-scale military action.  The day is coming, she can see, that she sprints into battle bearing the latest and greatest of her League’s tech.
The Izzet Engineer Ranger joined the Izzet combine under unusual circumstances.  A kraul and formerly a farmer in the Undercity, she used to deal with all kinds of run-off from the Izzet laboratories above contaminating her food until one day a weird washed down the pipes.  After putting it down, she went to the laboratory to demand they reroute their sewage, and left hired as the official run-off and chemical waste technician under the League's employment, as well as underground security.  Now, she handles the access tunnels and piping for a network of laboratories, growing increasingly interested in wielding a scorchbringer.
The Izzet Engineer Rogue has a dirty job, for the Izzet League.  Officially on the payment records as an outside consultant, she is one of the League’s idea thieves.  When guildless engineers hit on something the League can use but refuse to sell, she seeks them out and makes sure their designs and experimental materials fall into the hands of someone who can use them.  She doesn’t mind the work; the challenge is nice, and although she has enough technical know-how to make modest progress herself, she is much more comfortable cracking locks and dodging security.
The Izzet Engineer Sorcerer is a natural talent at storm summoning, but when a stray bolt fried their clan’s shaman, they fled the Gruul to take up with the other guild that likes lightning.  Among the Izzet, their talent is looked down upon for the more primitive flavor they bring with it, but none can argue with the results.  As-is, they ended up doing the scut work of keeping maintenance tunnels clean and smoothly running, a dull job with a lot of hands-on ground-level know-how involved.
The Izzet Engineer Warlock has had an unorthodox apprenticeship.  Instead of working with and learning from a chemister or blastseeker, she made a deal when she joined the guild to work under a water djinn.  He gave her a disused segment of water-cooling piping, part-time work at two labs, and a promise of an arcane engineer’s manual in the future.  She’s making the best of it so far, helping with her colleagues’ experiments where she can and faking her way through the rest.
The Izzet Engineer Wizard is, predictably, fascinated by conjuration magic.  Themself a weird brought to life by a magister’s experimental elemental summoning, gifted with an unusual spark of intelligence for elemental plasm, it is small wonder their talents tend toward the calling of things- and, eventually, beings.  Crackling with life and lightning, limber as a stream of molten mizzium, they’re as mercurial in interest and focus as any magister of their guild, a role they hope one day to fulfull.
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feyspeaker · 1 year
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lothariel x valen (my chaotic faerie dragon loving arcane archer and Mr Grouchy)
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gin-draws · 11 months
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Do you mind questions about your dnd ocs?
They're so pretty and fascinating.
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omg I would absolutely love questions about my ocs!!!! —here's a rundown of the girlies:
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Reykja- Arcane Trickster- Criminal/Spy - High Elf
(she/her) angsty drunk lesbian rogue with mommy issues, having a really bad day every day
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Ba’Sura Isabella Goldenfoot Wild Magic Barbarian- Swords Bard- Urchin/Noble - Halfling/Hexblood
(she/her) halfling heiress turned hagling powerhouse- loves her allies as hard as she hits her enemies
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Rezin aka ‘Whispers’ Twilight Cleric - Criminal/Spy - Dark Elf
(she/they) Reykja's No Good Very Bad Day 2: stuck in someone else's body 400 years after she "died" and still looking for their mentor
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Borealis aka ‘Rea’ Circle of Stars Cleric - Feylost - Tiefling
(she/her) runaway daughter of the hourglass coven who helps lost spirits in the Feywild
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Altagracia Madrugada aka 'Poppy' Arcane “Archer” - Undead Warlock- Farmer - Damphir
(she/her) farm girl who had her life ruined by her former girlfriend's gang and is now out for revenge
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leasdoodles · 3 months
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New blorbo just dropped!
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Mayhem, a wizard college dropout and wannabe edgelord who's not-so-secretly a big ol' softie
For a future campaign dm-ed by @witchxrydnd
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crunchetime · 7 months
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The 4kids dub would say they’re best friends ☠️
Left: Vaeria (she/her)
Right: Bronwyn (she/her)
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moonloredraws · 10 months
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With all the pretty and cute art I've done recently my brain has decided it needs more fucked up body horror art soon and it gave this worst possible idea of a Temerity Pinup but his arm's turning into a bow, he's pulling bone arrows out of himself and there's some more fucked up K'chain Chemalle body-changing-horror going on.
For context: ( Content Warning for Body horror)
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My mans started with hooves and just 2 wings that ended up getting chopped up by the lad now has big giant mitt claws, emu feet and 4 wings and spikier horns.
And yeah his arm turns into a bow because a high mage put an ancient worm into his arm
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Arcane Archer by Jason Engle
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morningjrpro · 3 days
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My dnd character, Aud’ino and second image of notes I made during WIP with his NPC tiefling boyfriend 😂
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foggy-idea · 7 days
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be the first to the feast
let’s choke on the past
unbelievably devon core
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clericnortke · 13 days
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Okay i deffinetly feel like i have to share something SO YEAH REFS AREN'T YOU SURPRISED Forgotten realms bbs this time. This actually not all my characters, i have SoZ OCs but i will upload them some other time i guess
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uh oh actually i will post portraits of my soz girls (and 1 boi). They don't have any desing beside portraits but ummmm i wanteed
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general-pedro · 11 months
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Desert Ambush!
Join “The Capables” in their newest adventure! Starring! ♦ Dungeon Master Spoonboi ♦ Romeck-Art as Dr. Wolfgang, Lycan Bloodhunter! ♦ @voidbrush as Kuha, Water Genasi Arcane Archer! ♦ FantasyFinesse as Hjati Runestriker, Rune Knight! ♦ Yours truly as little Numa, Axolotl Star Druid!
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plinchy · 3 months
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Our last session of the zombie apocalypse mini series (dubbed 'Medrow') allowed me to have THE coolest and most badass character moment I've ever had.
Thank you @eberronm for the amazing experience. I can't wait to revisit the world of Medrow.
More context below:
My arcane archer got bit on the arm during our fight with the BBEG and I motherfucking cut that arm off. Saved her from becoming a zombie and potentially hindering our travel back to town. Our efforts help develop a cure for the blight vein and Cynthia couldn't care less that she's missing 1 limb.
Crossbow expert and arcane archer was such a a nutty combination. Shooting an arrow while a zombies attached to your arm at the BBEG, and curve shotting the second shot to kill the zombo after was such an amazing moment HAHAH.
Now my badass centaur can retire and teach others like she did before. And train herself in trying to draw arrows with her mind.
I love the idea of her overcoming the amputation by channeling her arcane archer magic and using her left arm to draw her bow like a phantom arm. She would not want a prosthetic. And kind of hates the attention she was gathering when they got back to town.
"it's no big deal. I'm alive. That's all that matters"
I'll never make a character cooler than Cynthia
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feyspeaker · 2 years
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trying to doodle more!
my arcane archer with her reptilian pals🦎
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striderstable · 6 months
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[id: screencap from the video game neverwinter nights original campaign featuring a male half-elf archer holding a longbow, wearing a chain shirt and a dark green cloak, standing with his henchman the elven cleric linu in a dimly lit cell in the lower levels of the prison in the peninsula district. he has shoulder-length dark brown hair and a five o'clock shadow as in his portrait in the character sheet inset which is shown to the left, superimposed over the scene. the portrait also resembles the avatar in other ways, being clad in medium armour and a dark green cloak, as well as wearing a longbow on his back, along with a quiver of arrows. unlike the avatar, he is also holding a lute, and according to the character sheet he is a second level ranger and a first level bard. /end id]
Introducing Earendel, my latest attempt to play an arcane archer in this game. Yes, I named him after Tolkien's Eärendil (using the original Anglo-Saxon spelling from his source) because I suck at coming up with original names, and even gave him the surname "Mariner" as a nod to the character. But that's not his profession, he just inherited the name from his mother Elwith, a human bard. His father was an elf who died in battle when he was an infant, but even though he never knew him he was brought up on stories about his adventures by his mother. Hence he is obsessed with his elven roots.
As part of this backstory I cheated a little by starting him off in the Prelude with a Cloak of Elvenkind (Hide +10). Another fun little thing I'm doing is giving him progressively better magic lutes from the Shadows of Undrentide campaign module as he progresses as a bard (which he will be doing very slowly). At the moment he possesses the Fochluchan Bandore which he can use to cast Light once per day. His voiceset is the Archer which is one of the funnier ones and a joy to hear.
I made a rookie mistake with this character because I don't often play rangers. No biggie, just been having him fight with both a longsword and the Dagger +1 because I didn't realise Dual Wield is disabled by medium armour. From now on I'll be having him use a longsword single-handedly, but eventually I'll give him Weapon FInesse because I want his main weapon to be the Feyduster short sword. He's primarily an archer anyway.
He'll also eventually obtain Linu's Pendant of the Elf and Tomi's Ring of the Rogue, giving him a much-needed boost to dexterity, and of course, Sharwynn's Belt of the Performer to enhance his bard song. I'm really looking forward to him obtaining the Elven Court Bow at the end of this chapter because it's the perfect reward for him RP-wise. Also with the Mighty +3 property he'll be able to add his paltry +1 Strength modifier to the damage roll (and the full amount under the effect of something like Bull's Strength).
Anyway, I'm enjoying playing this character so much that I might even finish the game with him. But then, I say that about almost every new player character I create and I still haven't gotten past Chapter Two. ;)
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seahagart · 2 years
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Archedies the Arcane Archer, follower of Artemis
Icon commish for a greek themed game I ran where everyone was a demi-god
✨Commissions: Open!✨
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hearthdraws · 1 year
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Another catch up post, this one is from January. Just a bust of Nai'avain, still like the lighting I did!
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