How to Play as Kisara, Soul of the Blue-Eyes White Dragon in 5e
Image of Maiden with Eyes of Blue (Kisara) by @icedchaiarts
Who is Kisara, Blue-Eyes White Dragon?
Kisara is a human from ancient Egypt who has pale skin, and long flowing white hair with bright blue eyes. The people of her time believed she was a witch and a bad omen. She was timid, passive, and lonely at first. Despite her reserved and passive nature, she has a quiet confidence about herself. She became more assertive after making friends with Priest Seto. At first she was unable to control her spirit, nor did she know how powerful her spirit was. She was forced to call upon her spirit and to manifest it against her will by Seto’s father who wished to use her as a weapon. The friendship between Kisara and Seto would bloom, and Seto fought for her freedom.
Her spirit, the Blue-Eyes White Dragon earned the reputation of a legendary ferocious dragon prone to destruction. Just the sight of the dragon was enough to throw people into a frenzied panic with its breath weapon laying waste to those who provoked her wrath.
The Church of the White Dragon
The Legend of the Blue-Eyes White Dragon spread far and wide. In modern day a group of worshippers came together to give praise to the dragon. They view the dragon as a protector, and not a force of destruction. The Blue-Eyes keep order. Followers of the White Dragon call themselves the Eyes of Blue. They see dragons as mightier than gods. They may dye their hair white, or pale blue, carve draconic effigies, and worship in a mausoleum. Eyes of Blue followers tend to have some capacity of magical powers such as Zealot Barbarians, Tempest Clerics, Cavalier Fighters, Ascendant Dragon Monks, Watchers Paladin, Drakewarden Rangers, Draconic Sorcerers, and Evocation Wizards. The power of the blue-eyes is destructive, and it must be protected.
How to Play as a Dragon in 5e?
If you wanted to play as Dragon in 5e you could play as a Dragonborn from either EGW or FTD and take levels in the following classes: Light Domain Cleric or Fiend Warlock for a Fire Dragon, Tempest Domain Cleric for a Lightning Dragon, Ascendant Dragon Monk, Storm Heard Barbarian, or Draconic Bloodline Sorcerer for more broader draconic / elemental options. My first thought was to build a sorcerer; however, they are missing one key spell that Kisara needs to become a true dragon, true polymorph. Thankfully Fizban's Treasury of Dragons has introduced draconic options for players. In 5e you cannot have all of the powers of a dragon at 1st level. The draconic power needs time to grow, your character needs time to adapt to the immense power of the dragon, tapping into too much of the dragon’s power too quickly could cause them to disintegrate from the inside out.
Kisara, Blue-Eyes White Dragon
Summary
Ancestry — Variant Human. Kisara is a variant human. She’s not physically strong, nor very charismatic, though she has a strong heart, and spirit that manifests itself as a dragon in times of trouble. She needs to keep her concentration up so she’s taking the Resilient (Constitution) feat to gain proficiency in Constitution Saving Throws. You can say she has the resilience and vigor of a dragon, and picking up the Investigation skill.
Background — Urchin. Because of her living in poverty she is receiving the Urchin Background.
Class — Evocation Wizard. This class has all of the spells we need to roleplay a person who has the destructive spirit of a dragon. One could roleplay this in such a way as a warlock patron, using their highest level spell slots first for the most destruction until their power source is drained and she needs to rest. During combat she might even remember any of the damage she causes, and has frequent black outs until higher levels when she and her draconic spirit learn to work together. You could multiclass for two levels of Tempest Cleric for “Destructive Wrath”and medium or heavy armor, and shield proficiency. Three reasons why I didn’t go down this path. (a) I imagine most tables only play levels 1 - 10, and (b) I did not want to delay the “draconic spell progression” for two levels, and (c) Kisara never wore armor.
Level By Level
Level 1
Variant Human, Feat: Resilient (Constitution)
Ability Scores
STR 8 / DEX 16 / CON 16 / INT 16 / WIS 8 / CHA 8
Saving Throws
STR -1 / DEX + 3 / CON +5 / INT +5 / WIS +1 / CHA -1
Skills
Sleight of Hand +5, Stealth +5, Arcana +5, Investigation +5, Religion +5
Hit Points 9 & AC 13 (16 w/ Mage Armor) (18 w/ Shield) (21 w/ Mage Armor and Shield)
Her spellbook could be a Draconic Totem that she holds as an arcane focus which contains spell cards inside of it for her spells. Or just ignore the spellbook, and pretend that it doesn’t exist.
Spells DC 13 & +5 to hit.
C: Ray of Frost, Mage Hand, Minor Illusion
1: Chromatic Orb, Thunder Wave, Mage Armor, Shield, Comprehend Languages, Find Familiar
There aren’t many *good* Lightning Cantrips so we have to make do with Ray of Frost, describe the cold damage as a “shock” to their nervous system that stuns them a little. (take any damaging cantrip you want, preferably one that you get to roll the d20.)
Chromatic Orb and Thunder Wave are for tiny motes of destruction.
Find Familiar gives you a Draconic Owl, a spirit ryu. That can use the help action, and eventually get a breath weapon.
Arcane Recovery
Once per day: Recover Spell Slots on a short rest.
Level 2
Evocation Wizard
Sculpt Spells. The power of mass destruction will soon be in your hands, with Sculpt Spells, you can keep your allies safe while the rampaging dragon punishes your enemies.
+Absorb Elements, +Feather Fall
With absorb elements you have the resistances of a dragon (providing you have the spell slot).
Feather Fall might save your life one day and will let you glide gently to the ground if you get knocked out of the air.
Level 3
Cantrip Formulas. You can swap your cantrips daily so you can try out other cantrips.
+Dragon's Breath, +Shatter
Your “draconic familiar (Owl)” now has a lightning breath weapon (and you could too). Your little dragon spirit flies around the battlefield forcing lighting onto your enemies.
Shatter is your draconic roar, a thunderous cry.
Level 4
Feat: War Caster. Now hopefully you’ll never drop concentration on a spell ever again, very important to save your spell slots. Also if a creature provokes an opportunity attack against you, you can cast a spell as long as that creature would be affected by that spell, which might become important next level when you get your first big “breath weapon”
+Toll the Dead, +Gentle Repose, +Augury
I wanted to get some “cleric” spells on this build, these are mostly for flavor, but Gentle Repose could keep someone important alive to give them a chance at resurrection.
Level 5
Ability Scores
STR 8 / DEX 16 / CON 16 / INT 16 / WIS 8 / CHA 8
Saving Throws
STR -1 / DEX + 3 / CON +6 / INT +6 / WIS +2 / CHA -1
Skills
Sleight of Hand +6, Stealth +6, Arcana +6, Investigation +6, Religion +6
Hit Points 37 & AC 13 (16 w/ Mage Armor) (18 w/ Shield) (21 w/ Mage Armor and Shield)
+Lightning Bolt, +Thunder Step
We did not grab misty step so Thunder Step has to make due, and Lightning Bolt is our “White Lightning” (at least for right now)
Level 6
Potent Cantrip
Damaging Saving Throw cantrips become a little more valuable because of this feature, at least you know you’ll be doing at least 1 damage to a creature.
+Counter Spell, +Dispel Magic
Level 7
+Sickening Radiance (“Holy Burst Stream”), +Banishment
Sickening Radiance unleashes a radiant light that, if your allies could force enemies into your light, could kill your enemies within 6 turns due to exhaustion.
Level 8
ASI: +2 INT
+Arcane Eye, +Divination
Level 9
Ability Scores
STR 8 / DEX 16 / CON 16 / INT 18 / WIS 8 / CHA 8
Saving Throws
STR -1 / DEX + 3 / CON +7 / INT +8 / WIS +3 / CHA -1
Skills
Sleight of Hand +7, Stealth +7, Arcana +8, Investigation +8, Religion +8
Hit Points 65 & AC 13 (16 w/ Mage Armor) (18 w/ Shield) (21 w/ Mage Armor and Shield)
+Summon Draconic Spirit, +Rary's Telepathic Bond
At 9th level you can summon your BLUE EYES WHITE DRAGON, and RIDE ON IT
Spells DC 16 & +8 to hit.
BEWD - 5th level Spell Slot
AC 19, 60 HP, you can make them either radiant or lightning, and share their residences.
Two attacks: 1d6 +9, 1d6+9, then a 2d6 breath attack (and it won’t even hurt your allies because of Sculpt Spells. At least, I hope it works that way. It is attacking using your spell save DC) You manifested your draconic spirit at 9th level.
Level 10
Empowered Evocation. +4 damage on evocation spells.
+Prestidigitation, +Wall of Force, +Wall of Light
Level 11
+Globe of Invulnerability, +Chain Lightning
Level 12
ASI +2 INT
+Sunbeam, +True Seeing
Level 13
Ability Scores
STR 8 / DEX 16 / CON 16 / INT 20 / WIS 8 / CHA 8
Saving Throws
STR -1 / DEX + 3 / CON +8 / INT +10 / WIS +4 / CHA -1
Skills
Sleight of Hand +8, Stealth +8, Arcana +10, Investigation +10, Religion +10
Hit Points 93 & AC 13 (16 w/ Mage Armor) (18 w/ Shield) (21 w/ Mage Armor and Shield)
Spells DC 18 & +10 to hit.
+Draconic Transformation, +Forcecage
You can now become the dragon with Draconic Transformation, furthermore Forcecage combos nicely with Sickening Radiance.
Level 14
Overchannel. You can do maximum damage with one 5th level or lower spell slot, but the second time you use this feature, you take 2d12 necrotic damage for each level of the spell, immediately after you cast it.
+Plane Shift, +Reverse Gravity
Level 15
+Illusory Dragon, +Maze
Level 16
ASI: +2 Dex
+Antipathy/Sympathy, +Sunburst
Sunburst is a stronger “Burst Stream of Destruction” that blinds her enemies.
Level 17
Ability Scores
STR 8 / DEX 18 / CON 16 / INT 20 / WIS 8 / CHA 8
Saving Throws
STR -1 / DEX + 4 / CON +8 / INT +10 / WIS +4 / CHA -1
Skills
Sleight of Hand +10, Stealth +10, Arcana +11, Investigation +11, Religion +11
Hit Points 121 & AC 14 (17 w/ Mage Armor) (19 w/ Shield) (22 w/ Mage Armor and Shield)
Spells DC 19 & +11 to hit.
+True Polymorph, +Prismatic Wall
17th LEVEL!!! You are now the Blue-Eyes White Dragon, not only in spirit, but also in flesh. Transform into the Adult Blue Dragon, (or Ancient Crystal Dragon at 19th level)
Level 18
Spell Mastery: Shield or Mage Armor, and Shatter or Gentle Repose
+Wish, +Simulacrum
Level 19
ASI +2 DEX
+Leomund’s Tiny Hut, +Detect Magic
Level 20
Ability Scores
STR 8 / DEX 20 / CON 16 / INT 20 / WIS 8 / CHA 8
Saving Throws
STR -1 / DEX + 5 / CON +8 / INT +10 / WIS +4 / CHA -1
Skills
Sleight of Hand +11, Stealth +11, Arcana +11, Investigation +11, Religion +11
Hit Points 142 & AC 15 (18 w/ Mage Armor) (20 w/ Shield) (25 w/ Mage Armor and Shield)
Spells DC 19 & +11 to hit.
Signature Spells Lightning Bolt, Counterspell
+Phantom Steed, +Plane Shift
Kisara’s Spellbook
(in alphabetical wizard) @ 20th level the most important spells are bolded.
C: Mage Hand, Minor Illusion, Prestidigitation, Ray of Frost, Toll the Dead
1st: Absorb Elements, Chromatic Orb, Feather Fall, Mage Armor, Shield, Thunderwave
1st (Rit.): Comprehend Languages, Detect Magic, Find Familiar
2nd: Dragon's Breath, Shatter
2nd (Rit.): Augury, Gentle Repose
3rd: Counterspell, Dispel Magic, Lightning Bolt, Thunder Step
3rd (Rit.): Leomund's Tiny Hut, Gentle Repose, Phantom Steed
4th: Arcane Eye, Banishment, Sickening Radiance
4th (Rit.): Divination
5th: Summon Draconic Spirit, Wall of Force, Wall of Light
5th (Rit.): Rary's Telepathic Bond
6th: Chain Lightning, Globe of Invulnerability, Sunbeam, True Seeing
7th: Draconic Transformation, Forcecage, Plane Shift, Reverse Gravity, Simulacrum
8th: Antipathy/Sympathy, Illusory Dragon, Maze, Sunburst
9th: Prismatic Wall, True Polymorph, Wish
Note
There was a reddit thread titled “Yu-Gi-Oh D&D characters” and well Clericofsune and Fate & Phantasms heavily inspired me to create 5e content. This is my first ever public player build.
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