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#Fiend
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Dungeon: Grandfather's Hungering Maw
Said to have been carved by an exiled dwarven king after his name and ignominious deeds were stricken from the records of his clan, this brooding edifice contains a darkness far deeper than any normal glacial cave.
The dungeon's name comes from a settlement in the foothills, with a mostly human population ignorant of the monument's dwarven origins. In their myths the face is infact that of a great giant, tricked by the folkhero founder of their village into staying very, very still while he was served a great feast, growing so spoiled and indolent that he was eventually buried by the mountain snow and froze solid. A recent series of avalanches that've buried paths and even destroyed homesteads have put it into people's heads that grandfather might be waking up.
Adventure Hooks:
A merchant caravan the party is riding along with takes a detour up into the highlands, following rumours of a village that's paying a premium for foodstuffs of late. Upon arrival they're strongarmed out of their cargo by a crowd of armed villagers, who heap the provisions on an overburned yak cart set to depart up the mountain on the next day. Fear of the giant has made some of the villagers turn into a panicked mob, emptying the granaries and raiding their neighbour's larders to supply ever larger and hastier "tribute" runs up to the mountain's mouth. Food is growing scarce in the village, and those with the foresight to worry about winter provisions dare not speak up: An old woman was accidentally killed trying to fend off the toughs uprooting her garden, and her still warm body was piled into the yak cart next to her unripe rutabagas.
Seeking the power of her infamous ancestor, a disfavoured daughter of the dwarven throne has ventured to the Maw with a group of sellswords in tow in the hopes of discovering the means of making herself queen. Down into the mountain's gullet they've found a great labyrinth, hewn over centuries by the still shuffling corpse of the nameless king, unable to fully rest until he has constructed a tomb worthy of his hubris. The would be ruler and her entourage are eating well thanks to the unsuspecting villagers' food deliveries, and have a few agents in town helping the process along while they continue their delve.
There's more than a stone worn skeleton and a few fortune hunters inhabiting the depths. A millennia ago Ahlkenahl the Vanquisher was a feared demon of war, thought invincible before the dwarven king forged a ring with the fiend's true name inscribed upon it and forced the Vanquisher to pledge an oath of eternal servitude. Driven into exile along with his mortal captor, Ahlkenahl has resentfully laboured alongside the king as he descended into witless undeath, even centuries after the ring was lost somewhere in the tomb along with the chipped fingerbone it rested on. The demon's occasional demolition filled bouts of rage cause the avalanches on the mountain's exterior, and they've only grown more frequent as he's attempted to stop the Heir and her underlings from finding the ring.
It's a three way race between the players, the dwarven heir, and the fiend to see who can find the ring first, having to not only battle eachother, but subterranean monsters, collapsing tunnels, and freezing glacier caverns along the way. Of course Ahlkenahl doesn't play fair, as the fiend can revive any body that finds its way into the Hungering Maw (such as dead villagers loaded on the Yak cart or slain sellswords) into undead minions, growing in strength as the situation becomes more desperate. The fiend can even send the undead down into the valley to do his bidding, chasing after whichever group managed to get the ring first or even go on a murder-filled supply run to bring back more bodies.
Simply getting the ring isn't enough to control Ahlhenahl, as the war-demon's true name is written in an infernal script that must be researched before it can be understood and spoken aloud. This gives the party a chance to catch up if the heir makes it out of the labyrinth with the prize and vice versa. It likewise gives Ahlkenahl's undead minions time to become a real threat both in number and as he deliberately creates more fearsome versions.
The Vanquisher can freely communicate with anyone holding the ring, an ability originally intended to allow the exiled king to command his bound demon in the field which now allows Ahlkenahl to whisper temptation into the ear of whoever holds it. Think of what he could do for them if they let him out of the labyrinth, the enemies he could slay, the kingdom he could carve on their behalf. Sure it would mean unleashing a walking massacre on the landscape but what's a little carnage between pactmates?
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risestarkiss · 3 months
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Rise Ramblings #537
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Smart Leo is a super villain.
You can not convince me otherwise.
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fyeahygocardart · 2 months
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Yubel - The Loving Defender Forever
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evilyunia · 5 months
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So excited to finally post this artwork for Chortiv zine i did some time ago!
OC Ranrys
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sketchbot9000 · 23 days
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A servant of the Gods, Gelu fights for all that is good and just in the world!
...It's okay to use dark magic and blood sacrifices if you do so for the right side, obviously.
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awkwardosthe3rd · 10 months
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Hi its been a lil busy so I've hardly posted here
but have some Janan
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jacktheeldergod · 5 months
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venacoeurva · 5 months
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Tapestry for Kirsten on Ko-Fi!
-Reupload and usage rights permitted for the client only.-
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leidensygdom · 10 months
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The artfight continues, this time with CaptainColum's tiefling monk (Way of the Kensei), Ig'nailia!
I had honestly loved this character's design ever since I saw them for the first time so it was super fun to get a chance to tackle it on!! (Also, who doesn't like a buff tiefling anyways?)
Reblogs are super appreciated!
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fittingxivsongs · 10 months
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dailyadventureprompts · 3 months
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Monsters Reimagined: Yeenoghu, Demon Lord of Insatiable Hunger
It's been some years since I did my overhaul on the lore of the gnolls and how they embody the weird de/humanization that goes on with various monsters over d&d's history. Ever since I've had more than a few folks write in asking about how I would handle the default Gnoll God Yeenoghu, who exists in a similar state of "Kill everything that ever existed" to Orcus and a good portion of the game's other late game threats, thematically flat and not really useful for building stories around.
For a while I've avoided doing this post because I thought it might skew a little too close to my personal philosophy, and risk going from simply being influenced by my views to an outright soapbox. I personally hold that despite being part of our nature hunger is the source of the majority of human cruelty, and if society and cooperation are the tools we developed to best fight against the threat of famine, it is fear of that famine that allows the powerful to control society and secure their positions of privilege.
I've also dealt with disordered eating in a prior period of my life, alternating between neglecting my body's needs and punishing myself for needing in the first place. I'm well acquainted with hunger and the hollowing effect it can have, though I'd never claim to know it so well as someone who went hungry by anything other than choice and self hatred.
Learning to love food again saved saved my life. The joy of eating, of feeling whole and nourished, yes, but there was also the joy of making: of experimenting, improving, providing, being connected to a great tradition of cultivation which has guided our entire species.
If I was going to talk about an evil god of hunger, I was going to have to touch on all of that, and now that it's out in the open I can continue with a more thematic and narrative discussion on the beast of butchery below the cut.
What's wrong: Going by the default lore, there's not much that really separates Yeenoghu from any other chaotic evil mega-boss. He wants to kill everything in vicious ways, and encourages his followers to do the same. He's there so that the evil clerics can have someone to pray to because the objectively good gods are on the party's side and wouldn't help a bunch of cannibalistic slavers.
This is boring, we've done this song and dance before, and the only reason that there are so many demon lords/evil gods/archdevils like this is because the bioessentialism baked into the older editions of the game's lore was also a theological essentialism, and that every group had to have their own gods which perfectly embodied their ethos and there was no crossover whatsoever, themes be damned.
Normally I'd do a whole section about "what can be salvaged" from an old concept, but we're scraping the bottom of the barrel right from the inset. Likewise my trick of combining multiple bits of underwritten d&d mythology to make a sturdier concept isn't going to work as most of d&d's other gods of hunger or famine are similar levels of paper thin.
How do we fix it: I want Yeenoghu to be the opposite of the path I found myself on, a hunger so great and so painful that it percludes happiness, cooperation, or even rational thought. Hunger not as a sumptuous hedonistic gluttony but a hollowing emptiness that compels violence and desperation. More than just psychopathic slaughter and gore, it is becalmed sailors drinking seawater to quench their thirst, the urban poor mixing sawdust and plaster into their food because their wages are not enough to afford grain.
This is where we get the idea of Yeenoghu as an enemy of society, not because violence is antithical to society ( I think we've learned by now how structured violence can really be) but because society fundamentally breaks down when it can't take care of the people who provide its foundations. Contrast the Beast of Butchery with one of my other favourite villainous famine spirits: Caracalla the grim trader, who embodies scarcity as a form of profit and control in to Yeenoghu's scarcity as suffering.
Into this we can also add the idea of the hungry dead, ghouls yes but also vampires, anything cursed with an eternal existence and appetites it no longer has the ability to sate. A large number of cultures across the world share the idea that the dead cannot rest while they are starving, which is why we leave offerings of food by their graves or pour out a glass to the ones we lost along the way.
On that topic, there's also a scrap of lore involving Doresain god of ghouls, who has been depicted as an on and off servant of Yeenoghu. Since I'm already remaking the mythology, I'd have Doresain act as a sort of saint or herald for the demon lord, the wicked but still partially reasonable entity who can villain monolog before the feral and all consuming demon god shows up.
Summing it all up: Yeenoghu isn't a demon you wittingly worship, it's a demon that claims you, marks you as its mouthpiece and through you seeks to consume more of the world. It gives you just enough strength to keep on living, keep on suffering, keep on filling that hole in your belly and feed it in turn.
The greatest of these mouthpieces is Doresain, an elf of ancient times who's unearthly hungers elevated him to demigod status. Known as the knawbone king, he dwells within a dread domain of the shadowfell, and is sought out only for his ability to intercede with the maw-fiend's rampages.
Signs: Unnaturally persistent hunger pangs, excessive drool and gurgling stomach noises, the growth of extra teeth in the mouth, stomachs splitting open into mouths.
Symbols: An animal with three jaws, a three tailed flail or spiked whip. A crown of knawed bones (Doresain)
Titles: Beast of butchery, the maw fiend, the knawing god
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oldschoolfrp · 5 months
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Many of the library's books have abishai bound to them as protectors and prisoners -- draconic scaled devils from Tiamat's upper realm in the Nine Hells (Tom Baxa, Dungeon 29 featuring Randy Maxwell's AD&D 2e adventure "Ex Libris," TSR, May/June 1991)
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lucas-mp3 · 1 year
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KOBENI KOBENI SO MUCH KOBENI !!!!
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my love my sunshine my world
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fyeahygocardart · 8 months
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Lady Labrynth of the Silver Castle
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evilyunia · 1 year
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Each time i draw fullbody artwork with Ranrys (not that often) it reminds me how much of his design is actually revealing omg
but he is a consort so that's probably has sense
also the hooves tap tap tap
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cyborrrg · 9 months
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The Rose and his Thorn
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