So, Ace Race...what happened?
To give everyone a clearer, more objective view of the situation, I present: the spreadsheet. It contains a list of every player's two times and placements and who disconnected (Keep in mind there could be more, these are just the names I saw in chat join/leave).
I calculated how many places players went up or down and how their time improved. They are color coded by team, and for your convenience I put three lists next to each other: The original placements, the new placements, and what the placements would look like if the only new times you counted were the players that disconnected. (This took seven hours).
Analysis under the cut
For the record, when the first player logged off (Captain Sparklez), there was 4:30 left, when the last player rejoined (Scar) there was 4:01 left, the first person (Dream) placed with 3:28 seconds left. they stopped the game with 1:20 left. And 5up, as far as I know, didn't even rejoin until after the race was over.
Fruit brought up the issue in chat at 2:29 left (after he finished), a few others agreed with him. Oli brought up redoing it with 2:07 left. I don't know whether the admins didn't notice or didn't realize how many people actually dc'd or figured teams were equally affected, but they announced a redo at 1:44. It was tight, they made a decision in 2 minutes and 17 seconds if they noticed everyone disconnecting. Or in less than a minute if they only noticed when people talked in chat, and they did stop the game 14 seconds later.
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Now for some analysis, many players dropped a few placements and felt upset about it, thinking they did worse. This leads to them becoming more frustrated with the reset. I suspected they likely didn't, it was just there were quite a few really good ace race players that got discontented (Illumina, Fruitberries, HBomb).
The vast majority of players improved their time, often by a lot. The only ones that didn't were: Dream, Sapnap, InTheLittleWood, Smallishbeans, FoolishG, Badboyhalo, and AntVenom.
To my knowledge: Dream tried and failed to copy Purpled's skip several times, Martyn had a really good run the first time/tried skips, and Ant's trident didn't work/he tried skips. Joel, Sap, and Bad's were 0-2 seconds worse. I don't know what happened to Foolish (lack of morale ?)
As to be expected, everyone who disconnected improved majorly from 45 seconds to over 1 minute and 30 seconds. Most also rose quite a few placements, but not all. And not enough to account for all the upset in the new placements, so what else?
Well, those who practiced for ace race a lot, vod reviewed, and had experience was now void of those advantages. Now, people had a fresh run, they are familiar with the movements needed, and they saw other people do skips that they can try.
Bad originally had a massive advantage because he has a unique way he practices it that familiarizes the movements to him, but that's now gone, though he only lost one second, he dropped 14 places. Hannah, on the other hand, had never played ace race in an event before. But with the reset, she did and thus performed much better, gaining 6 places.
Almost everyone got faster times, but certain people with certain circumstances were more affected by it. So players, rest assured, you probably did improve the second time around, others just improved more (others being players that were previously handicapped).
(Also Dream, yes it was at least 10 people that were dc'd, Skeppy has not played in 14 months and it was Fruit and Illumina.)
Here's the link if anyone was having trouble accessing it: https://docs.google.com/spreadsheets/d/1TnIGRBftyOJUFE0IDK-cffCyTHVMVeQjeJ8nz-4egY4/edit?usp=sharing
I really hope this doesn't need to be said, but DO NOT use this as a basis to harass Scott or Noxite or any of the Noxcrew. I really hope this clears up some misunderstandings and make some people feel better, not make things worse. It was a tough decision, but I think it was by far the right one. You can see for yourself how much of a difference the disconnects made. Noxcrew does a lot every month to bring us the wonderful event that is MCC, Scott made the teams we're all so fond of, they just released the closed beta of MCC Island. No, things weren't perfect or ideal, but it was out of their control. Besides, we've only had 2 MCCs out of 24 that was this level of scuffed and I think that's a pretty damn good track record.
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a little update on what i've been doing in the sims lately! don't mind the huge walls of text for once i'm saying things in the post instead of the tags lmao
matthias's scars are very slowly coming along! i really love his left leg scar but can't really show all of it because i'd have to get him naked for that and it also wraps around his leg. um, but it starts at the side of his hip and carves down at an angle before abruptly following a steep line to the back of his calf. it looks gnarly which is exactly what i'm trying to achieve with matthias's scars! i'm also pretty pleased with the scars on his wrists and side, but the scar he has on the back of his right leg is... a little too crunchy? i don't know, it just looks weird. it's kind of hard to get the scars i'm making to look good on matthias's body. especially scars that're smaller or delicate... like the instant loss of quality makes me want to chew on exposed wires. but that's where i've left off on them! his arms and back are where he has the most damage but my god... it's SO difficult trying to get scars to look nice over his biceps and back muscles. also the hair ties i made for him look nice on his wrist <3
theo's apartment is also finally in the works. i've got the base layout finished and a general idea of what all the rooms are for. building and decorating isn't actually that daunting to me, surprisingly—instead, what's actually causing me a lot of grief is the realization that this is too big for theo to really be comfortable in. so, i was thinking, okay, that's fine, just get rid of three of the rooms and scale down the living area. only to pause and take into account the fact that theo's parents pay for this. they're controlling and also very big on appearance so i'm not sure they'd be fine with their son living in a shoebox—i mean, what would people say if word got to them that he doesn't even have a walk-in closet? like... that's the kind of people they are. but i wanted theo to feel comfortable in his apartment so now i'm feeling conflicted on how i want it to look. i'm definitely going to scale down the bedrooms and the living area... but it'll still feel too big to theo. there are just too many corners for him to ever fully let his guard down... which, hm... well, maybe that fits the story more anyway.
this is his general aesthetic for the interior btw... i want it to be brown, cream, and green all throughout the apartment with splashes of orange (this mix between his old dorm and his childhood home but with something new blending it together). i really wanted him to have stained glass windows in his kitchen and bathroom but couldn't find any </3 so sadly that's not happening. and i need to find a nice curio cabinet for his collection of bells... along with bells too lmao. but that's where i'm at so far! i'm seriously going to just sit here in build mode for hours just... trying to figure out how to make this place more comfortable for theo. like it's supposed to be where he feels safe but it's just too much rn.
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