So, Ace Race...what happened?
To give everyone a clearer, more objective view of the situation, I present: the spreadsheet. It contains a list of every player's two times and placements and who disconnected (Keep in mind there could be more, these are just the names I saw in chat join/leave).
I calculated how many places players went up or down and how their time improved. They are color coded by team, and for your convenience I put three lists next to each other: The original placements, the new placements, and what the placements would look like if the only new times you counted were the players that disconnected. (This took seven hours).
Analysis under the cut
For the record, when the first player logged off (Captain Sparklez), there was 4:30 left, when the last player rejoined (Scar) there was 4:01 left, the first person (Dream) placed with 3:28 seconds left. they stopped the game with 1:20 left. And 5up, as far as I know, didn't even rejoin until after the race was over.
Fruit brought up the issue in chat at 2:29 left (after he finished), a few others agreed with him. Oli brought up redoing it with 2:07 left. I don't know whether the admins didn't notice or didn't realize how many people actually dc'd or figured teams were equally affected, but they announced a redo at 1:44. It was tight, they made a decision in 2 minutes and 17 seconds if they noticed everyone disconnecting. Or in less than a minute if they only noticed when people talked in chat, and they did stop the game 14 seconds later.
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Now for some analysis, many players dropped a few placements and felt upset about it, thinking they did worse. This leads to them becoming more frustrated with the reset. I suspected they likely didn't, it was just there were quite a few really good ace race players that got discontented (Illumina, Fruitberries, HBomb).
The vast majority of players improved their time, often by a lot. The only ones that didn't were: Dream, Sapnap, InTheLittleWood, Smallishbeans, FoolishG, Badboyhalo, and AntVenom.
To my knowledge: Dream tried and failed to copy Purpled's skip several times, Martyn had a really good run the first time/tried skips, and Ant's trident didn't work/he tried skips. Joel, Sap, and Bad's were 0-2 seconds worse. I don't know what happened to Foolish (lack of morale ?)
As to be expected, everyone who disconnected improved majorly from 45 seconds to over 1 minute and 30 seconds. Most also rose quite a few placements, but not all. And not enough to account for all the upset in the new placements, so what else?
Well, those who practiced for ace race a lot, vod reviewed, and had experience was now void of those advantages. Now, people had a fresh run, they are familiar with the movements needed, and they saw other people do skips that they can try.
Bad originally had a massive advantage because he has a unique way he practices it that familiarizes the movements to him, but that's now gone, though he only lost one second, he dropped 14 places. Hannah, on the other hand, had never played ace race in an event before. But with the reset, she did and thus performed much better, gaining 6 places.
Almost everyone got faster times, but certain people with certain circumstances were more affected by it. So players, rest assured, you probably did improve the second time around, others just improved more (others being players that were previously handicapped).
(Also Dream, yes it was at least 10 people that were dc'd, Skeppy has not played in 14 months and it was Fruit and Illumina.)
Here's the link if anyone was having trouble accessing it: https://docs.google.com/spreadsheets/d/1TnIGRBftyOJUFE0IDK-cffCyTHVMVeQjeJ8nz-4egY4/edit?usp=sharing
I really hope this doesn't need to be said, but DO NOT use this as a basis to harass Scott or Noxite or any of the Noxcrew. I really hope this clears up some misunderstandings and make some people feel better, not make things worse. It was a tough decision, but I think it was by far the right one. You can see for yourself how much of a difference the disconnects made. Noxcrew does a lot every month to bring us the wonderful event that is MCC, Scott made the teams we're all so fond of, they just released the closed beta of MCC Island. No, things weren't perfect or ideal, but it was out of their control. Besides, we've only had 2 MCCs out of 24 that was this level of scuffed and I think that's a pretty damn good track record.
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