Tumgik
#the beast of cauldron island
Text
The morning after the Kraken incident, Johanna comes home to find her daughter hiding away in her room, and a trail of brown dye on the carpet.
This was a pretty fun one - it's my usual hurt/comfort fare where Hilda lets her hurt out over the Kraken Incident sooner and ends up making a bit of a rash decision :((
She'll be okay though she gets comforted :))
11 notes · View notes
canonrenaissance · 10 months
Text
youtube
CR • Calling All The Monsters
11 notes · View notes
theresattrpgforthat · 4 months
Note
Hello! Do you have any fairytale/disney-esque ttrpgs you could recommend?
Theme: Fairytale Games
Hello there friend! I sure do! We've got a really nice selection here to look at - and don't forget to check out the previously recommended!
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
I’ll Be Taking That, by porchlightdusk.
You are a goblin, and you are what you hold close: discarded trinkets, unloved baubles, desperate comrades. These precious bits of flotsam give you courage enough to rummage through the treacherous alleys and howling wastes of this world. Venture out from whatever miserable hovel you sprouted and seek the shiny things of the world, oh little chaos beast!
I'll Be Taking That is a tabletop roleplaying game in which a narrator and several players tell the stories of rambunctious goblins in a harsh world. Play is rooted in narrative choices and collective, chaotic joy, supported mechanically by a lightweight inventory-as-skills action resolution system and overflowing random generation tables. IBTT is built on Caltrop Core by Titanomachy RPG and draws heavily on the philosophies of Powered by the Apocalypse systems, among others.
This is a game that situates you into the fiction very well in just the first few pages. Chaotic nonsense is definitely encouraged in this game, and I can feel the undercurrent of mischief sprinkled throughout the book. Trinkets are a core tenet of this game - you will accumulate them as you adventure, and risk breaking them on your worst failures. Your attachment to these trinkets will also rise and fade. If you want a game that lets you embrace your inner gremlin, you might want to check out this game, although be aware - it’s still in development!
Witchblood: Pulp Fantasy Fairy Tales, by Rose on Mars.
The Woods… …are dark and deep, but they are not lovely. Inch by inch, they close in on the villages of humanity. And in those encroaching wilds dwell the witches. Ancient, primeval, creatures from before the First Eve and still potent today.
In this world, where life is brutish and short, you stand tall. You are a witch's grandchild, or a disinherited noble, or a scion of the good folk. You are part of humanity, but also apart from it, by your own choice or otherwise. You are caught between the expectations of your birth and your own needs and desires. Run from your past, or chase it. Love freely, or not at all. Stand between the hearth and the wilds. They may not call you a hero, but your name will live on ever after.
Witchblood is a roleplaying game about who you were, who you are, and who you will become. Take on the role of a self-determined, tough-as-you-want pulp fantasy protagonist wandering a world of bloody -- but not always grim -- fairy tales. Wield the powers of birthright and destiny. Explore the darks of the forest and brace yourself against the bite of the wind. Do what’s right, or just what’s right for now.
These are the woods through which Little Red voyaged through; this is a fantasy world that might remind you of The Black Cauldron, or the brambles summoned by the witch in Sleeping Beauty. Character creation involves choosing options that look like classes, as well as pairing together identity tags that can be rated from 0-5, as well as pairing opposing Qualities, also rated from 0-5. You will roll d10s according to your Identities and Qualities.
This is a game where combat and conflict are expected, and stories can be expected to turn darker before becoming lighter. If you like traditional fantasy alongside fairytales of witches and darkness and danger, Witchblood might be for you.
Nexalis, by Cezar Capacle.
We invite you to step aboard your enchanted vessel and set sail on the ethereal ocean known as the Nectar. Nexalis calls you on an awe-inspiring journey across a universe filled with countless uncharted islands, each teeming with unique cultures, mysteries, and magical phenomena.
Nexalis is an otherworldly realm where islands drift amidst an endless cosmic ocean of magical plasma, the Nectar. The Nectar, pulsing with vibrant, ever-shifting colors, mirrors the celestial patterns that guide adventurers on their thrilling journeys. At the heart of this sea lies the Celestial Nexus, an entrancing vortex of astral energy that births islands and renews the world in a constant cycle of creation.
As you journey through the Starbound Isles and the shimmering Nectar ocean, you will encounter vibrant cultures, awe-inspiring landscapes, ancient relics, and enigmatic secrets. Guided by celestial constellations, you will brave untold challenges, learn valuable lessons, and forge lasting bonds with the people and places you encounter.
Nexalis is a bright fantasy game, a genre that focuses on themes of wonder, exploration, and camaraderie. It showcases a vibrant and diverse setting, filled with colorful landscapes and imaginative creatures. Stories in Nexalis tend to be character-driven, often revolving around personal growth, discovery, and the building of relationships.
If you liked movies such as Treasure Planet or Atlantis, this might be the game for you. The magic of this place feels ancient and yet unlike traditional fantasy. The gameplay is guided, meaning that you’ll cycle between two different modes, depending on whether you are in a high energy scene or moments of reflection and role-play.
On the Way to Chrysopoeia, by NessunDove.
On the Way to Chrysopoeia is an epistolary roleplaying game written by Morgane Reynier and illustrated by Marion Bulot. Together with a partner you will be writing a four-handed adventure, first by inventing its two protagonists and then by leading them on a legendary journey. It’s a different way to make up a story in your head: you’ll be reinventing objects and places you see every day, turning them into crucial ingredients for a Great Work of alchemy. 
Reality itself and your daily life will bleed into your characters’ fictional journey. What if your favorite museum was the headquarters for a league of mad scientists? What if the path you’re strolling along lead to an unknown city…? The journey is narrated through the exchange of letters between two characters: the Master and the Disciple. They walk the way of the Athanor— the alchemical Crucible, the pot where explorers melt their research and experiences. Each one is the keeper and judge of their partner’s progress. 
This is a great option if you don’t have a large play group but you have someone with whom you’d like to play with who lives in a different time zone. One of you plays a Master, the other a Disciple. The Disciple is on a quest. The Master is stuck at home, due to age or infirmity. The goal: to find Chrysopoeia, a mythic city full of hope and magic - although the specifics are up to you. This is a largely interpretive game, so if you like writing and world building, this is a game for you.
The creator of this game has also created a game called Chrysopoeia & All Around for group play at a table, borrowing from Lasers & Feelings!
Stormwild Islands, by Gizogin.
Welcome to [Stormwild Islands], a tabletop role-playing game. Set in the Stormwild Islands, a cluster of islands in the middle of a perpetual, continent-sized storm, this game explores the aftermath of a generations-long war and the magical damage done to the world as a result.
In terms of genre, [Stormwild Islands] fits most closely with “gaslamp fantasy”, an early industrial setting with a great deal of magic. Spellcasters are commonplace, and they work alongside new innovations like steam engines to create a world that changes very quickly. Golems - humanoid constructs with minds and wills of their own - have been instrumental in bringing about this new wave of industry, but their use in the war and their newfound push for independence might be even more significant. Alongside all of this is a world of spirits, otherworldly creatures who think and act according to completely different rules, and mixing spirits with humans or golems tends to cause all kinds of clashes.
This is a game for the folks who like moving little guys around on a map, especially if you’re familiar with games like D&D or Lancer and you don’t want to stray too far from the familiar. The cycle of play will fluctuate between combat and narrative moments, so expect your characters to be all about fighting their way towards victory. If you like combat and kicking butt, this looks like the game for you.
The player’s guide as linked above is free to download, but if you want the Gamemaster’s Guide, you’ll have to buy it.
The Fae Team, by Almost Bedtime Theatre.
Two years ago, a crack squad of the Sun Guard’s Human Intervention Division was sent to prison by the Faerie Court for a crime they didn’t commit. These woodland creatures promptly escaped from a maximum security stockade to the Faerie Realm underground. 
Today, still wanted by the Sun Guard, they survive as freelancers. If you have a problem, if no one else can help, and if you can find them, maybe you can hire… The Fae Team.
The Fae Team is a role-playing game inspired by The A-Team television show, but puts the players in the roles of skunks, weasels, frogs, etc. and gives them magical powers before sending them through a gargoyle-generated portal into the human world to solve problems. As one does.
The rules of this game depend on a two-stat dichotomy, similar to Lasers and Feelings. You choose a number between 2 to 5, with a higher number indicating that you are good at calm and precise actions, while a low number means you are better at wild and physical actions. There’s also plenty of bits and pieces to make your character unique, such as your faerie gift, and the item that your characters carry around.
A session of this game can be fairly episodic, with an NPC contacting the group for help and giving them a mission that requires entering the human world. While the mission (and its complications) are expected to be generated by the Story Guide, the players are encouraged to describe the world around them and create elements that they get excited about. If you want a game that is lighthearted and magical, check out The Fae Team!
Sunderwald, by Long Tail Games.
In the center of the kingdom of Realm, there exists a dark and unsettling forest. It is known as the Sunderwald. 
This is a game about how the woods change us, and how we change the woods. It features a complete, stand-alone game with character creation, enemies, advancement, the whole deal. It is also a legacy tabletop roleplaying game. During play, you will physically and permanently modify this book. Do not be afraid. Scar. The. Book. 
The fact that this book is meant to be manipulated and modified makes it feel somewhat akin to a wizard’s grimoire, or a magical artifact. This is a book that asks you to make your own pieces of the world, and might also feel like a kind of achievement system by doing specific things with the game.
While most tasks appear to be resolved with a d6, playing the game involves so much more than rolling dice. Your characters have descriptive skills, might take upon themselves physical and mental scars and consequences, and will grapple with their inventory, wound threshold, background and magic. If you like unfolding a mystery together, if you like manipulating physical objects, and if you like fairy stories or tales like Alice in Wonderland, you might like this game.
Games I’ve Recommended in the Past
Hearts & Ravens, by Martian Machinery.
We’re All Mad Here, by Shanna Germain.
Wanderhome, by Possum Creek Games
Jack Kills Giants, by Andrew White.
64 notes · View notes
Text
Alright more Makuta time
A Makuta who ruled over an island covered by a vast desert with a single long winding river in the middle. Upon being given this domain, they promptly propped themselves up as a divine ruler to the local Matoran and other inhabitants, equal or perhaps even greater to the Great Spirit himself. While making the inhabitants build large geometric monuments in their honor, this Makuta went about creating rahi species for this island's environment. Their tastes were a tad eclectic, creating species of hawks, falcons, ibises, jackals, crocodiles, cats, scorpions, serpents, & scarabs, among other things. Eventually the Brotherhood took greater notice of this Makuta's activities, and with Teridax particularly viewing this as a usurpation attempt of his own divine usurpation plan, ordered this Makuta to be killed. The deed was successful, but afterwards, the leader of the now deceased Makuta's Hagah declared themselves the divine successor of the island's former ruler, kickstarting a dynasty.
A Makuta who pattered herself as a witch/alchemist, keeping large amounts of her Antidermis in specialized cauldrons and constantly coming up with new concoctions. She actually played a great role in the advancement of Rahkshi and Kraata production, as she found out how to specifically manipulate the Makuta's Antidermis to produce a Kraata of the desired type, rather than just blindly creating Kraata with random abilities. She was eventually killed by the Order of Mata Nui, but considering how many cauldrons she had stashed around that carried her own Antidermis, a Makuta's very own life force, it's entirely possible she could reemerge.
A Makuta whose creative talents laid in the design and creation of buildings, rather than of rahi. He was soon made the head architect of the Brotherhood, with practically all of their fortresses and facilities at least designed by him. Any species of rahi he did create were in service to construction, wether they be beasts of burden to help carry raw materials, or species with features and apparatuses that could be used to aid in construction (crane-like trunks, excavator claws, etc.). Surviving till Teridax's ascension, this Makuta, like the rest of the known surviving Brotherhood, had his Antidermis harvested to make legions of Rahkshi.
23 notes · View notes
queercontrarian · 7 months
Text
Rhysand Week Day 4: Court of Dreams
Tumblr media
To The Stars Who Listen
Rhysand is more than 500 years old. He has had many dreams throughout his long life. These are some of them.
@officialrhysandweek
Rhys is seven years old. He dreams of traveling the world. They don’t get visitors often in the Court under the mountain, but when they do they always have the most fascinating stories to tell. He wants to be a traveling merchant and a scholar and a pirate. He wants to see the Continent, and the islands, and all the other Courts. Being stuck in one season forever sounds strange to him, and he wonders why there is no Eternal Night in his father’s Court. He consults his cousin Mor and their tutors and the books and even the High Lord himself but no one can give him an answer. He supposes he’ll understand when he’s older. Cauldron, he wants to be older. Once he’s an adult he’ll finally get to travel and read all the books in the library he isn’t allowed to touch and talk to whoever he wants to and no one will be able to tell him no. He dreams of going everywhere, seeing and knowing everything there is to see and know.
Rhys is eight years old. He knows he can't stay in Velaris forever but Illyria scares him. It’s colder here, and he’s alone a lot with his mother and their guards. He doesn’t get to see Mor much anymore, and he misses her colorful imagination and funny comments, even being bored together during their joint lessons. He doesn't miss his father as much, who stays away from Illyria for reasons he doesn't yet understand, although he wishes he could show the High Lord his progress. Maybe he'd finally see him once he becomes a great warrior like the males at camp. But before that can happen Rhysand needs to become the best. The best at training, fighting, leading. Anything less would be unacceptable for the Heir to the Night Court. He’s not here to make friends. Still, Illyria is a lonely place for a child. He dreams of finding a companion.
Rhys is fourteen years old and he dreams of flying alongside his brothers in the sky they rule. They have so many ideas, so many dreams to share in the dead of night, huddled together in Cassian’s room. They’ll reshape his father’s Court, they’ll make every place in the Night Court as safe as Velaris is.
There’s a freedom found in their trio that Rhys never knew before; the freedom to speak his mind, to share his thoughts as they pop into his head, without stiff traditionalist judgment or anyone snitching to his father. Cassian and Azriel don’t belong to the Court - they’re Rhysand’s, and he will make sure nothing and no one can ever separate them again.
Rhys is sixteen years old and he wants to shatter the mountain his father’s throne rests in, wants to challenge his father's right to rule just for this. For allowing Mor, his Mor, to be taken. He dreams of sending him and Keir to the beasts under the mountain and making them fend for themselves the way they had surrendered his cousin to Autumn. He dreams of declaring war on the Court and taking Beron and Eris Vanserra's heads as trophy. He dreams of bringing Mor back to Velaris, where she would be safe, and free. He dreams of being free, too. He’s not so sure anymore that there is anything to save in this Court of Dreams and Nightmares. He only knows that if he were High Lord, he never would have let this happen.
Rhys is 29 years old. War has come to Prythian, and while Night has no stake in the cause of the humans or the petty disputes of the Seasonal Courts, the North is sharpening the sword. He knows that behind closed doors, his father is conferring with Ozias on whether Day and Night should involve themselves in the War. He also recognizes that his father has no noble reasons to join the fight, but that he will not pass up the opportunity to war with Spring and Summer.
Frankly, Rhysand doesn’t much care what will convince his father. He wants to fight for what's right. He wants to show the rest of Prythian what he and his brothers are capable of. They will defend Night, they will put Hybern and Spring and Summer in their place. They dream of being heroes, of victory, honor and glory.
Rhysand is 31 years old and he dreams of going home. He dreams of his mother, who stayed behind, alone in their home in Velaris. He dreams of seeing Cassian and Azriel again. He doesn’t even know if his brothers are alive, and for the first time in his life he prays, to the Mother, to the Cauldron, to any god who will listen. He dreams of an end to the war. His father's letters are short, and he’s taking so long to respond to Rhysand’s requests for support. Rhysand doesn’t think that’s a good sign.
Rhysand is 33 years old and he can't sleep. The desert is cold at night and the commander's tent is lonely. He’s far from home, from friends or family. He hears his soldiers crying out in the night, and knows many of them won’t make it to morning. Most of them are his age, some even younger. He hears them die, knows every last thought as life bleeds out of them. Their fear is so loud that it’s impossible to ignore. They dream of their family, of loved ones left behind at home or on the battlefield. Every dream is an accusation. We had so much life left to live. We didn’t have to die.
Whose dream did we die for?
Rhys is 35 years old. They have returned from the war to find his mother with a small bundle of black wings and dark curls in her arms. He has a baby sister. Her name is Cecilia Riona. She is so small and strange and wonderful and when Rhysand is woken up by nightmares he crosses the hallway and sits in the nursery for hours instead of sleeping. More often than not he finds Cassian or Azriel already there, watching over their sister. They marvel at how quickly the center of their world has shifted. They think they understand now. This strange little girl is the reason the brothers needed to keep going. She is everything they fought for, what they suffered, killed and nearly died for. She is their Stars Eternal and they vow that as long as they live, nothing will ever hurt her.
Rhysand is 75 years old and he hasn’t flown since the War. His wings won’t work as they used to. They feel like they are encased in stone. Even when he manages to make them appear they hang heavy from his back, dragging him down with them. He's in pain all the time, his body stiff and aching with the weight of his leaden wings. Some days he thinks they'll break his spine. Some days he thinks he might be better off if they did.
Riona is 40 years old now and has long since learned to fly without him. His sister explores the sky above the Night Court with Cassian and Azriel while he stays behind like some old invalid, too weak and damaged to even lift his useless wings higher than his own shoulders. His mother remains with him, and he knows she means well but it makes him feel worse. He’s holding her back. He’s holding all of them back. His brothers look at him with pity. He feels cheated out of his youth.
Rhysand is 85 years old and he dreams of a quiet century, of a continent no longer falling to petty conflicts and the whims of egomaniacs. He’s accepted that he can’t rely on his wings anymore but suppressing them has made the problem worse. They break through his skin uncontrolled, like they have a mind of their own. They’re no longer cold, instead they burn and burn and nothing will soothe or settle them. He’s come to a point where he would rather live without them than spend another sleepless night on the floor because his body won’t let him relax. He wonders if this is what it feels like to have his wings clipped. He wonders how anyone can stand it. He dreams of feeling nothing at all.
Rhysand is 87 years old and he dreams of peace between Night and Spring, of an end to the feud that has lasted for much longer than he or even his father have been alive. He's so tired of the fighting. He doesn’t have much hope that Aldwig and Gawain will ever get along, but he’s found a tentative ally in the third son, Tamlin. Rhys is confident that he can get the male to cooperate with him, and he’s been so desperate for a project, for a challenge, that he will cling to every shred of hope he can draw out of the Spring Court princeling. Maybe in his lifetime there will finally be peace. And wouldn't that be something worth fighting for.
Rhys is 90 years old and he's flying again. He's slowly been putting himself back together, piece after piece handed to him by a stranger. He dreams of cool Spring nights, of music, of dancing in the dark with flowers in his hair. He dreams of green grass glistening with dew in the morning, of freedom, of seeing his stars from another angle. He finally feels as young as he is.
Rhys is 100 years old and he’s split down the middle. There are few nights where he doesn't travel south to see Tamlin. Their fathers can't know, so they meet in the other Courts where there are fewer eyes on them, and they don’t interact in public beyond what little diplomacy is expected in their respective roles. Cassian and Azriel are the only ones who know that their secret alliance has bloomed into an even more secret friendship, and even though they don’t exactly approve they don’t say anything. They're his, after all, not his father's. And so is Tamlin.
Together, they break into Thesan’s herb garden and the forbidden lower levels of the library on Thíva, they brave the deep forests of the Middle and climb The Mountain to touch the sky. Rhys is barely sleeping but he's happy. He’s so ridiculously, obscenely happy that it feels like a dream.
Rhys is 112 years old and he dreams of killing the High Lord of the Spring Court, slowly, painfully. He wants to break every bone in his body like he has broken his son’s bones. He wants to make him bleed. He wants to shred his mind to pieces. But more than that he wants to grab Tamlin and take him somewhere far away from his horrible family. Maybe the Night Court. Maybe further. Maybe they'll travel the world together, like he once dreamed when he was a child. Their options are endless, he only needs to convince Tamlin to take the leap with him.
Rhys is 134 years old and he’s in love for the first time. He’s been in love for a while now, but he doesn’t quite understand it yet and to be perfectly honest he’s scared of understanding, of grasping fully what that means for him, and for his Court. All he knows is that for better or for worse, everything will change if he dares to act on these feelings. So he doesn’t dare. Not yet. I love you. It's on the tip of his tongue and he dreams of being brave enough to say it. He just needs a little more time.
Rhysand is 135 years old and he is wide awake. Now that the shock is wearing off all that remains is the pain. There is so much of it, and he doesn’t know where to put it, so he locks it inside. Rhysand is caving in on himself. He dreams of turning back time just a few weeks. He dreams of being ignorant again.
Rhysand is 138 years old and he dreams of giving it all back. He doesn’t want to be High Lord anymore. He’s barely holding on; the only reason he’s still standing is because Cassian and Azriel hold him up. He feels so heavy. He dreams of flying with his mother and sister.
Rhysand is 185 years old. There is an uprising in Illyria. He wanted to be different from his father, do more, do better. It turns out he has neither the energy nor the support to change things. Later, he tells himself. He dreams of a time where he didn't have his own people's blood on his hands.
Rhysand is 216 years old. Mor is back from the Continent. She'll be taking over the Hewn City for a short time while he recuperates, and then they'll restructure the Court together just like they dreamed they would when they were younger. They'll fix it, he knows they can. But at night, when he's all alone again, he dreams of finding an equal, someone to share this burden with.
Rhysand is 335 years old. It's been 200 years since he last saw his mother. He hasn't slept in nearly a year. He dreams of her dark curly hair, and of Riona’s clever eyes. He sees them every time he looks in the mirror. He hopes he never forgets them, no matter how much it hurts to remember.
Rhys is 417 years old and he’s soaked from head to toe in ice cold water. The snow is wet and heavy this year and he’s lost their snowball fight for the first time in six years. The pure joy on Cassian’s face is worth the cold feet though, and knowing there’s a nice hot steam room waiting for them makes everything more bearable. Later, they will join Mor and Amren at the Townhouse to exchange gifts. He has a family again, one that is whole, one that sees his dreams as he sees theirs. His Court of Dreams.
Rhysand is 486 years old and his dreams have turned into nightmares. Only this one he can’t wake from. He is trapped and there is nothing he can do.
Rhysand is 500 years old and he dreams of home. He dreams of Velaris, tucked safely in the shadow of the mountains out west. He dreams of his family. At least his family is safe.
Rhysand is 514 years old and he dreams of running away, far away, somewhere she can't touch him. He dreams of the greenest grass, of clear, cool nights and flowers, a life that feels so far removed from the one he's living now.
Rhysand is 520 years old and he dreams of the warmth of his mother’s arms. He dreams of the sun on his face, of the silver glow of the moon in the sky. He dreams of stars. He hasn’t seen his stars in so long.
Rhys is 534 years old. He dreams of her and only her, every night. His mate. One day, she will share his dreams. One day, they will dream together.
⁂ ⁂ ⁂
54 notes · View notes
chill4234 · 2 months
Text
Ok rewatching hilda season 2 so I’m not lost when I watch season 3, and I noticed something interesting.
In season 1, the end credits theme was adventurous and upbeat, but it was always the same regardless of episode.
In season 2, they changed it, with a new theme every episode, David’s light rock song in The eternal warriors, a song about how Hilda keeps messing up in The beast of cauldron island.
But there’s one episode where, instead of a new song, it’s back to the old one. The fifty year night.
The episode about a man time traveling to an event 50 years in the past, so desperate to return, so scared of changing how it went, and learning it’s better to leave things as they are.
31 notes · View notes
velidewrites · 1 year
Text
Genuinely tired of ACOTAR's worldbuilding not being explored to its full potential so please enjoy my take on the geopolitical environment of Prythian and its Courts (extremely chaotic but I tried)
Long post ahead
The Spring Court
So much more than "a rolling green land." The Spring Court has been ruled by Tamlin's family for generations.
Millenia ago, a powerful beast born by the Cauldron roamed the South of the island. With the Mother's touch, legend says, the beast had become man—and the very first High Lord of Spring. Yes, it was nothing but a landscape of rolling green hills and forests on the horizon—at first. But that changed until the Beast's three sons grew into their power—and challenged their father for his land.
To appease his sons, the High Lord had split his land into three Territories, each to be governed by one of his children.
The First Territory spanned over the wilderness at the very south, from the lush forests of vibrant green, inhabited by Fae and humans alike, to the great wide sea at the island's border. Centuries later, after the War, the First Territory shrunk, limited by the power of the magical Wall. Now, it acts as the primary defence of the Spring Court from the Mortal Lands, and home to the less civilised, murderous Lesser Fae like the bogge. When they don't serve the High Lord at his Manor, the Spring Court's military resides in the First Territory.
The Second Territory initially was the small scrap of land at the West, as the High Lord's second son was the most greedy and as such, the least favourite of the Beast's children. Unfortunately for him, his greed was equal to his power, and it was the second son that had eventually defeated his father and brothers, ultimately taking his place as the Spring Court's rightful ruler. Over his rule, the Second Territory expanded from the West to the land's very centre. Today, it is home to most of Spring Court's residence, High and Lesser Fae alike. Due to its proximity to the prosperous Summer Court above, and the Kingdom of Hybern across the sea, the Second Territory thrives on marine trade. Most of its residence have found their occupation in the fishing industry.
The Third Territory was home to the High Lord and his youngest, favourite son. Spanning over the East side of the Court, it has the most beautiful sights to offer. The Third Territory is home to the wealthy to this day—the nobility of the Spring Court, and the High Lord Himself.
The Spring Court enjoys one of the largest lands in Pythian, and up until Amarantha's reign, it had been one of the most prosperous. Is there any hope for the Court's future left?
The Summer Court
Unlike the Spring Court, the Summer Court's governing body had changed multiple times over the centuries—and with it, so did the Court's landscape.
The very first Court (or so general history says) to host a real city, the Summer Court's pride and jewel is Adriata. The sandstone-made cliffside location enjoys beautiful beaches and castle-like homes for the wealthy to enjoy. A popular vacationing destination, Adriata is mostly inhabited by High Fae Lords of the Summer Court—though with the new High Lord, the young and ambitious, this regime is thought to change very soon.
Due to the mountainous North within its borders, most of the Summer Court's citizens reside in the South. Those in close proximity to the Eastern sea are experts in marine trade, and, similarly to the Second Territory in Spring, mostly engage in fishing and marine craftsmanship. Up until Amarantha's rule, in fact, Hybern was the Summer Court's primary importer of ships and other aquatic modes of transport. As such, the Southeastern part of the Court has seen many developments in infrastructure, with small towns modelled after the great Adriata gradually appearing on the coastline.
Due to strategic convenience, the High Lord of Summer resides below the forests of the West. The close proximity to the Spring and Autumn courts allows for easy communication, guaranteeing quick access should a need for a diplomatic visit arise—something that proved particularly useful during the Great War with Hybern.
The Autumn Court
The Vanserra family established its rule over the Autumn Court after the very first High Lord mysteriously passed with no heirs. Since then, the fire-wielding High Lords have held the land in their tight grasp without the intention of ever letting go.
Due to the majority of the area being veiled in forests, the majority of the population specialises in one of two crafts: hunting or lumber. With the latter being the Court's sole export, a great emphasis is placed on educating the youth on the importance of the industry. In fact, young Autumn Fae are sent into the forest with nothing but an axe for an entire week as a sort of initiation process. If they make use of the tool by hunting and building adequate shelter and survive the seven days, they are deemed as worthy citizens of the Court.
Aside from the High Lord and his family, residing in the Forest House, the Court is governed by four High Fae lords, each presiding over lumber extraction in one of the four areas of the Forest—the North, the South, the East, and the West. The Lords report monthly on their area's performance, and are rewarded with generous compensation if the High Lord deems it satisfactory.
Mysteriously, the High Lord himself opts to reside on the East of the Court, about as far away from Autumn's shared borders as possible.
The mountainous North remains another mystery. Rumour has it that Autumn's highly skilled military resides and trains there from birth until their services are finally required. The harsh conditions provide a strict training regime, and as such, Autumn's warriors are notorious for their survival skills.
The Winter Court
With most of its land frozen and barren, the Winter Court is very strategic in its locations. The Great Tundra at the Court's centre remains largely unoccupied to this day—with sightings of strange, fur-clad creatures roaming the land being reported every now and then. Their murderous instincts led the Court's citizens to take up residence in the West—where the proximity to the sea provides more habitable conditions. The North, unfortunately, remains a dangerous territory due to its shared border with The Middle and its deathly, mysterious creatures.
As such, the East is where most of the Court resides, including the High Lord himself. The Winter Palace is closest to the North, build upon a mountain overlooking the East's Settlements. Each Settlement is a relatively small territory, overlooked by the Court's nobility. The Winter Court is reported to have approximately six Settlements.
After restoring relations with the Solar Courts, the Winter Court is eager to open up settlements in the mountains, with reports of the Middle's threats having significantly decreased after the War with Hybern.
The Dawn Court
Unrivalled in its beauty, the Dawn Court is a land of quiet peace.
Eager to admire the sun rise every morning, the Court's residents mostly live in the mountains in the South, unbothered by their shared border with the Middle. Their firm belief is that no evil creatures could ever do harm in a place of such beauty.
Most of the West side of the mountains is inhabited by regular citizens who, over the centuries, have built cities of immense elegance and architectural genius. The buildings seemingly grow out of the stone and connect the mountains together, creating one, large community.
The East is home to the Peregryns, winged Fae of the utmost grace who mostly act as the Court's aerial legion. They watch over the cities of the West, patrolling the mountains daily and reporting on any dangers that may arise.
The High Lord of the Dawn Court has always resided at the Palace, a stunning structure in the Northwestern Mountains, so high they rise above the clouds themselves. Beneath those mountains there is a beautiful, fragrant land that is home to monthly Festival of the Moon and Sun, where all of the Court's citizens gather to celebrate the sky above.
The Day Court
A land of the sun, embraced by its warmth. The Day Court truly has it all—the Eastern beaches that rival Adriata in their beauty, the Western cities carved from marble and stone, and the spectacular mountains up North.
The East is a popular holiday destination, and the High Lord is known to host lavish events of such magnitude that some have deemed the tradition scandalous. Credit must be given where it's due, though—prior to Helion Spellcleaver's reign, the land was largely unused, its beautiful sights overlooked for the past few centuries. The High Lord's involvement in rebuilding the Eastern infrastructure has significantly boosted the Court's economy, with many citizens opting to move across the land and live a prosperous, relaxed lifestyle.
Although much of the West had been ruined over Amarantha's rule, the Day Court's great cities have been quickly rebuilt given the resolve of the High Lord and his subjects. The cities of Day are now the greatest in Prythian, and are leaders in research and innovation. The most renowned scholars, historians and magic users alike, have stemmed from the Day Court's institutions.
The High Lord himself resides in the Southwest, his cliffside Palace providing some of the most spectacular views in Prythian. The residence overlooks the capital city, the very first one of its kind in any of the courts, which is a treasury of knowledge. Hosting the High Lord's libraries, the city draws in people of all Courts, and, after the shattering of the Wall—even some brave humans.
The Night Court
Perhaps the most secretive Court of all, life in the Night Court happens beyond the mountains, which act as the primary line of defence. The Court of Nightmares presides over this area, though only its military is ever granted access above the mountains—most of the citizens live underground.
The Court of Nightmares is governed by Hewn City, which directly reports to the elusive High Lord. The entire nobility gathers there, plotting in the shadows. Due to its sheer scale, the Court of Nightmares splits into small areas called Cities. Each City lies under one mountain, all governed by the primary Hewn City and kept in line by selected Emissaries.
Beyond the Court of Nightmares lie the Illyrian lands—the Illyrian Mountains and the Illyrian Steppes. The large area is home to the Illyrians, winged Fae of great strength and power who, similarly to the Peregryns, compose most of the Court's military. Still, because of historically prevalent animosity between Illyrians and the High Fae, the Illyrian legions mostly steer clear of the Court of Nightmares, letting their own military patrol the area.
On the West lies the most heavily guarded secret of Prythian, if not the entire world. Velaris, the City of Starlight, is home to tens of thousands of Fae. The Night Court citizens residing in Velaris enjoy a life of serenity, with the city's infrastructure providing them with their every need. Velaris is also home to the High Lord and High Lady of the Night Court.
Between the Northeast and West lies a small island which belongs to the Night Court. The Prison is a place avoided by all Fae and visited only by those desperate enough to risk their lives at most, and sanity at the very least.
329 notes · View notes
fuzzytadpole · 2 months
Text
Day six: favourite location(s)!
Tumblr media Tumblr media
I chose Cauldron Island and the Land of Starlight!
I love the lindworm’s garden, a far away island of nature and solitude sounds very nice to me (disregarding what happened in the beast of cauldron island lol). And the Land of Starlight is so beautiful! The life of the deerfoxes is really intriguing. Up there in the sky, I wonder what they do all day, haha.
They’re both drawn so well too, the colours in Hilda never cease to amaze me. :)
It was hard to narrow it down to two, all the backgrounds are gorgeousss! Eugene’s cave where he lights everything up neon is an honourable mention.
@hilda-appreciation-week
22 notes · View notes
justatouristhere · 11 days
Text
Hi everyone! First time following and sharing on a character week. Looking forward to all the art and stories!
Day 2 Warrior
My short fan fiction for @tamlinweek
~An Unexpected Encounter~
Tamlin crosses paths with Rhys for the first time while on a mission
Tumblr media
Tamlin peered through the thicket trying to make out where for Cauldron’s sake he was. His sense of direction was usually impeccable but since he got to the Middle, something about the magic here felt off - made his senses go haywire. He kept low while stalking through the forest, shifting into his beast form, his senses sharpening as he did so. The first stars were already showing in the sky when he finally got a glimpse of what he was looking for and halted. He crouched low and surveyed his surroundings keenly. Soon all sorts of creatures would be prowling around in the dark. It was one particularly vicious one that he was after. Once again, he had been sent to do his father’s dirty work.
”I have a special mission for you and I expect you to keep this quiet” his father had said when he had summoned him from the Spring Court borders where he was patrolling with his war band. “It has come to my attention, that there has been a breach at the Prison” he continued. One of his spies had informed him that something had managed to break out of the highly guarded prison island. And it was making its way across Prythian. “Have you ever heard of the Weaver’s demon?” his father asked. “I have heard the stories” Tamlin said frowning. It was a dreadful being, its venom capable of overpowering even the most formidable of Fae, and it only obeyed one master. One that harboured resentment for the Fae that trapped her in her abode in the Middle. What would his father want with such a fearsome creature? “Hybern’s General is due to visit soon” his father added as if guessing his thoughts. Amarantha. The very thought of that female made Tamlin’s skin crawl. He never understood why his father was so keen to make her an ally. “She does so delight in taming a wild creature” his father’s tone was laced with wicked amusement. Tamlin did not miss the insinuation, but ignored it. His father’s notion was not misplaced however. Amarantha was an avid collector of such monsters and had an array of creatures she used to torture her enemies with. His father took out a map and proceeded to show him the trail of the last sightings of the demon. “It travels by night, hides by day”. “I’ll get on it” Tamlin had said, turning to go. “Stay away from those fangs, they say the venom works faster than faebane” his father had warned as he left the room.
Tamlin pushed the memory to the back of his mind; it wasn’t wise to let himself get distracted; he needed his wits about him. According to his father’s spies the demon had left a distinct trail and it was clearly making its way back to its master. Tamlin gazed at where the Weaver’s cottage stood in a small clearing of the wood. It looked almost ordinary. Gnarled trees grew so close at its back, they nearly formed a solid wall. Tamlin cast his look around for a good vantage point that afforded concealment and opted for a particularly thick assembly of shrubs to the south of the trail leading up to the cottage. He gave a low sigh. This was going to be a long night. ***
“What?” “Shhhh…”. Be quiet Rhys shot a pointed look at Azriel who gave him a pained look in return. It will never not freak me out to communicate with you like this. Rhys grinned. A low growl like earth rumbling sounded in the woods and echoed off the side of the mountain. They both stood still for a moment, waiting. Nothing happened. “This should be fun, just like old times” Rhys said jokingly trying to lighten the mood. Azriel gave a snort in reply. They had been camped out in this forest for a couple of days now, lying in waiting, and had become increasingly restless. His father had sent them to retrieve the escaped creature and it was of the essence that they recaptured the Weaver’s demon before it got to its master. The Weaver may be contained to her cottage, but united with her demon she would have a weapon that could cause all sorts of strife to the Courts of Prythian. But this wearisome task wasn’t really what made them feel so on edge.
“Do you think they managed to restrain her by now?” Azriel whispered, sounding more fearful than Rhys had ever heard him before. “I don’t know…” Rhys was trying not to think about it. The truth was that there had been an even greater breach at the Prison. One that the Night Court has gone to great lengths to conceal. A more cunning and dangerous captive had managed to escape. And had sprung the neighbouring cell containing the demon on their way out. Rhys had nearly fainted when he heard that Amren had gotten loose.
I need Azriel his father’s voice growled in his mind, full of irritation. We have not yet concluded our mission in the Middle Rhys answered. Now the order boomed in response. “Az, you are needed back at the Night Court” Rhys said, giving Azriel an apologetic look. Azriel’s face paled but he didn’t hesitate as he stood immediately and shot to the sky. Rhys looked on as Azriel’s form grew smaller and then vanished from sight. It was their jurisdiction after all. The Prison. A monumental headache passed on through generations. Rhys sighed and settled his gaze back to the small clearing where the Weaver’s cottage lay. He and Azriel had chosen to find shelter in the trees, just off that clearing. Shrouded in shadows he was nearly invisible as the night grew thicker and the stars brighter. The forest seemed to come alive in the night, growls and snarls filling the air. Rhys occasionally got a glimpse of a pair of eyes between the trees. It was going to be a long night.
Tamlin heard it before he saw the creature. Not the demon itself but the silence that suddenly fell across the forest. The night was filled with sounds one moment and went completely still the next. As if everything living, including the trees and the shrubs, held their breath all at once. He strained his eyes looking for movement between the trees. Only moments later he saw it crawling on all fours, making its way towards the cottage, its skin smooth grey, nearly translucent, covering the eye sockets completely. He felt disgust twisting his stomach but didn’t stop to give it a thought. He leaped out of the shrubs and directly into the demon’s path.
Rhys spotted the demon creeping along the line of trees, but before he could make a move, a majestic beast crowned with antlers burst out of nowhere and stopped the demon in its tracks. It was massive, almost the size of a bear, with wolf-like features that were twisted in a menacing snarl. It had golden fur and gleaming emerald eyes that looked completely at odds with the dark grey forest that seemed devoid of all colour. For a moment Rhys stood frozen, watching enthralled as beast and demon leapt towards each other, colliding in midair and tumbling out of sight into the nearby thicket. Rhys finally shook himself from his stupor and sprang from the tree going after them, his shadows veiling him in darkness as he went.
Tamlin tumbled onto the forest floor; his grip still locked around the demon’s throat. The demon thrashed its legs and arms frantically, sharp talons drawing blood from Tamlin’s golden fur. Struggling to immobilise the creature, Tamlin reached for his earthly Spring Court power, but the response did not come from the ground, as if it were devoid of any spark of life. He strained with concentration and finally vines sprouted from the ground. But as soon as they appeared they grew ashen and crumbled to dust. Tamlin felt panic rise in his chest, just as a citrusy scent filled his nostrils that hadn’t been there a moment before. Even the demon seemed to pause its struggling for a heartbeat. Tamlin whipped his head around, two star flecked purple eyes meeting his. He started and snarled and his grip loosened for the smallest of seconds. That was all the demon needed, it seized its chance and slipped through Tamlin’s grasp, leaping for his neck with its long poisonous fangs. Tamlin growled and fought the hissing demon when black tendrils took hold around its neck and pulled it back. A blade flashed and a spray of blood landed across Tamlin’s face. He rolled away, shifting into his Fae form just as the demon, its head impaled by a long knife, dropped dead to the ground.
Tamlin braced his hands on his knees and stood panting, watching the raven-haired male now crouching over the dead demon. Night Court he thought. The male grabbed the hilt of the blade that was still stuck in the creature’s head and pulled. Clear liquid trickled down the shining metal and onto the ground. Tamlin had never seen a knife like that, its blade curved slightly and adorned with an intricate carving. The male turned his purple gaze on him in an assessing sweep. “What were you trying to do?” he said, cocking his head onto one side. “I was… trying to capture it” Tamlin answered with uncertainty. “Capture it?” the male’s eyes widened in surprise “Whatever for?”. Tamlin didn’t know what to answer, he didn’t know this male and didn’t want to give away any intel to another Court. “Just following orders” he said finally. The male frowned at that response, no doubt trying to figure out who in their right mind would want that demon alive and in their vicinity. “Looks like that didn’t work out for you” the male said thoughtfully. “No, it did not” Tamlin said grimly. The male gave him a weak smile. “I’m Rhys by the way” he said. Tamlin nodded and stood straighter. “Tamlin” he said in response.
Rhys regarded the panting male standing in front of him, his long hair the same golden hue as the fur of his beast form. Shape-shifter. Spring Court. He felt intrigued by him. There was such frankness in those green eyes. “We should probably cover our tracks” Rhys said, pointing the Illyrian blade at the dead creature before sheathing it at the bandolier on his chest. “I can take care of that” Tamlin replied, crouching next to the demon and touching his hand to the ground. Rhys took a step back as a large crack appeared in the ground, swallowing the demon in its dark abyss, then closed neatly back up. “Impressive” he said, smiling. “Thank you” Tamlin answered, smiling back nervously. A hiss sounded from a nearby brush and they both whirled around, bracing themselves. Whatever it was it must have decided they weren't worth the risk, because it took off, the bushes rustling in its wake.
Tendrils of shadow started whirling around them and Tamlin backed away apprehensively. “They won’t bite” Rhys said in a teasing tone. “I’m just trying to make us less conspicuous' '.  “Are they, like, solid?” Tamlin asked, contemplating the tendrils that snaked around him. “Oh, I can make them as solid or transparent as I like” Rhys said and a tendril rose gently at the level of Tamlin’s arm, who tentatively raised his hand out to reach for it. It felt like a silky breath at first and then took on a more solid feel, like a ribbon smoothly flowing over his hand, over some of the scratches the demon had left with its long talons. Tamlin flinched. “Sorry, I didn’t mean to… does that hurt? You should get cleaned up” Rhys said. “Yes” Tamlin agreed, inspecting the blood and mud smears on his arms and chest, the gashes that were not quite healed.  He had been so distracted he hadn’t even noticed. “I should probably-“ he started, “There is a creek nearby, I can show you if you want” Rhys interrupted. Tamlin looked at him surprised. “Just over there” Rhys said, pointing to the East. “I… uhm… sure, ok” Tamlin said in an uncertain tone and they started walking in the direction Rhys had indicated. “Don’t you need to get back and report or something?” he asked. “I’m not in a hurry” Rhys shrugged. Tamlin eyed Rhys thoughtfully. He felt wary of this male, but going back to his father seemed even less appealing at the moment. He gave a long sigh “I suppose neither am I”.  With a sidelong look, Rhys patted him comfortingly on the shoulder. The first light of the day was breaking in the distance as they walked on, Rhys’ shadows shielding them both from lurking predators.
19 notes · View notes
violetlunette · 1 month
Text
Ideas for Villainous Characters for your Yuusona / Ocs in Twisted Wonderland
To help fanfic writers and artists, I thought I’d make a list of characters/items that creators could use to make their own twst characters. Feel encouraged to add if you have any ideas as well! The bigger the list, the better!
These are all things that present a challenge to the heroes in the Disney films or are connected to an antagonistic force, such as the poison apple being connected to the Evil Queen, or are just shown in a wicked light, such as the vultures from the same movie who just follow the queen looking devious.
Below are things that feature from some of the other animated movies that aren't featured in the main story line. (Not all the movies but I'll get to them.)
Live action, games, and etc. will get their own list eventually.
Peter Pan:
*Captain Hook
*Smee
*Any of the other Pirates
*Tik-Tok the Crocodile (debatable)
*The Mermaids (They literally said their intentions were to DROWN Wendy when they first meet her. I'm counting them)
*Tinkerbell (Debatable, but considering she tricked her friends into trying to murder a child, then betrayed her friends to vicious pirates with the only price being not to harm PETER, I’m counting her here. And--even though she “redeems” herself and is labeled a “hero”--she’s primarily an antagonistic force towards Wendy throughout the movie.)
The Indians (Again, debatable, but they were going to kill a bunch of kids)
The Jungle Book:
*Shere Khan
*Kaa
*King Louie (debatable)
*Louie’s monkeys
Sword in the Stone:
*Mad Madam Mim
*The pike fish
*The hawk
*The wolf
Cinderella:
*Drizzella
*Anastasia
*The Key Tremaine uses to lock Cinderella away
*The clock which awoke Cinderella from her dreams and ticked down to end the spell
Pinocchio:
*The Coachman
*Stromboli
*Lampwick (debatable)
*Monstro (Note: This is the name of Azul’s lounge)
*Pleasure Island itself (Note: stated to be a location in the Playful Land Event. However, I argue this as that was NOT Pleasure Island. Pleasure Island was a place that tempted you to be your worst and then cursed you for it. Playful Land just had you drop your guard and use rules against you. It’s basically just a Disney remake.)
The Black Cauldron:
*The Horned King
*The Black Cauldron
*The Wyrms
*The Witches
*Goblin Dude
*The skeleton warriors
Robin Hood:
*Prince John
*Hiss
*The Sheriff of Nottingham
Beauty & The Beast:
*The Enchantress (debatable)
*Leboff
*The Asylum Doctor
*The Wolves
*The Rose that counts down how long The Beast has to fall in love (Debatable)
Mulan:
*Shaun Yu
*The Falcon
*The Huns
*The Avalanche (debatable)
Pocahontas (no connection to history, please):
*Radcliff
*The “drums” of war
*The settlers (debatable in the film)
*Kokocum (debatable)
The Hunchback of Notre Dame:
*The Flames from Hellfire
*The Robed Figures
*Clopin and the Romani People (debatable. They did try to hang the heroes, after all.)
Nightmare Before Christmas:
*Oogie Boogie
*Jack Skellinton (Debatable)
*The Trick or Treaters
*The Doctor
*The creepy doll
*Snake that ate the Christmas Tree
*Oogie’s bugs
18 notes · View notes
Note
19 for beren and lúthien maybe? (kiss prompts)
Thank you @thalion71! It took a while for the Beren and Lúthien brainworms to make themselves known, but here they are, and I had a fun time with this prompt <3
For Luck
Beren sighed, and set the ladle by the side of the cauldron. “He gets this way of tarrying and traveling abroad from you, Tinúviel.”
Lúthien, perched fearlessly on a thin branch, stopped peering down to look for their son and glanced at him over her shoulder, her bright face creasing with laughter. 
It creased, now; and as ever Beren’s heart trembled in his chest, marvel ling at her changeful and unchanging beauty, the tremendous courage of her choice, the impossible charm of her laughter. 
“The singing, mayhaps! You too sing well, and with skill; but not so often as we. Yet his gift for friendship is yours, beloved.”
“I see how it is! Were I rude to animals, and unkind to plants, our son would not come home sooner.” 
They teased each other gladly and often over bowl and broth in the evenings, but the time for that had come and gone, the song faded among the clustering stars; and Beren grew impatient. had been waiting for long enough that the bread was ready and the even the oven was cooling, and the fire under the soup grew dimmer. 
He took great joy in having his own hearth once more, and in cooking for his family, and what guests among the elves of the island they might chance to have a wish to share the king’s talan. Though they ruled as lords of the Isle, it was a quiet, twilit life, balanced in the middle of the running river, housed atop the ancient, gnarled trees that grew in the shores and islands of the Adurant. 
Their house was not vast, and they lived not richly, but in the manner of the people of Tol Galan; for in their ways each family kept to their platform amids the boughs, be they even Lúthien most fair and her mortal man. 
 Beren would not have known what to do with a princely dwelling; and at night, sweetly entrapped in the shining safety of Lúthien’s arms, he had confessed the truth - how he had grown to fear and loathe all underground dwellings, and to worry that Lúthien might wish to return to dwell in the sunless caves of Menegroth. 
Beren was more content that ever he would have thought it possible, though it happened that their nights were at times haunted by fell dreams, and the taste of fear and wolf musk and iron clung to his nose at times. He regretted little in setting aside all the works of the world for this high dwelling, his lady’s singing and laughter, his son’s mischievous troubles.
Dior was their greatest joy, the bright voice that woke them in the mornings, singing with the sparrows and wild doves and chattering with the trees. 
All trees; even the slow, solemn, venerable oaks and the fair beeches with their haughty ways. They were strange teachers, but generous; and long did Dior wander under their rustling leaves and their slow tutelage, hearing secrets few elves had heard, in voices none of the Edain ever would hear.
So too was he the friend of all beasts: and fearless, utterly fearless as one loved by the woods. The elk herds minded him and nudged him towards berry patches when he was hungry, and the nightingales sent out their call to bring him home for dinner.
And if he did not wish to stop his walking trips and games, he was not shy about running off, pretending he did not hear them. Truly he was Thingol’s heir, Lúthien’s own beloved child! - willful and cheerful and not very fond of being guided against his own will. 
All the same.
All the same, fear as a hard habit to shake.
“Has it not been too long? If he fell by the water he might catch a chill -”, and he would have smiled at himself, for his fretting, how much he sounded like his own father’s voice in the fading memories of his youth. But in truth Dior had fallen before, last fall, and grown ill for some weeks. 
It had been a hard, unhappy time, the sudden introduction of mortal affliction among the elves of the island - and Lúthien most of all had suffered, singing healing songs over Dior’s feverish brow, and grown near as weak as he, and proved slower to rise from that first, shocking bout of frailty than him. 
But rise she had, and become strong and light footed once more, if a little more attentive of her body’s potential for faltering. It was spring once more, a flowering end of spring turning into a mild summer, and in Tol Galan, sheltered from the Enemy’s foul smokes and plagues by the fierce waters of the river, the forest came alive once more. 
“I shall go fetch him, if he tarries overlong,” Lúthien said, not very concerned herself.
Her faith in the good will of the people of the island, and the island itself, was great and encompassing; but she was kind to Beren in all things, not least regarding his cautious fear. “But do not fret, dearest! It shall not be necessary. Already I hear him in the wind - listen! - singing your people’s marching tunes, and my people’s walking songs, all together with words of his own.” 
And so it was, of course.
Dior called out as he neared, and clambered up the tree, nimble and quick; and then he was there, not long after Lúthien made her way from among the leaves. Many blossoms nestled in his hair, calla lilies and wild, sweet honeysuckle; and his small arms around Beren’s neck were the dearest yoke. 
He pulled back, and showed his new wreath to be admired; and the pretty pebbles he had gathered, and the happy news he was eager to share.
“Mama, look! I found these flowers by the stream, but there were too many berries for me to carry. May we go, and take our food, and eat there?” 
His parents exchanged a speaking look, striving not to smile too readily. 
Beren made himself look pensive, more for the pleasure of Dior’s wide-eyed anticipation than anything else. “Should we, I wonder? The bread is cooling, you know! Yet we will have no peace, I am sure, if we do not let this little beast have his way.” 
Dior fled from his tickling fingers, and insisted that he was not a beast at all, though last week he had played at being a little stout so well Beren had to look under a dozen bushes to find him. 
He lifted his arms as high as they went, bumped on Beren’s elbow, and declared, “I am a tree! A river tree, Ada, can you not see? We must go to the river, or I shall be very sad, and lose all my leaves, and - and the birds will eat all the good berries, too!” 
Lúthien and Beren agreed that that would be very sad, and sent him off to add his pebbles to the rest of his collection, and wash, and make ready to go. 
“Another turn down these rope stairs! Stars give me strength, I thought to be done for the day,” Beren said wryly, groaning as his knees complained as he rose. It was spring, and soon summer; but winter, he thought, lingered long in his bones since his captivity, and did not like to be easily shaken loose with the thaw.
Lúthien kissed Beren, swift and glorious as a starfall in the glowing summer sky; and pulled his large hand into hers to help him rise. “They shall. Now go, help me with the baskets! I do so long for  cloudberries by the stream for dessert, but not as much as I know you do. Sweet Beren! He, too, has that from you.” 
49 notes · View notes
merymoonbeam · 1 year
Text
Völuspá
here is a thought. I can't be bothered to make this pretty so bear with me here.
Hosab ended with Azriel taking Bryce to the Town house which was empty in Acosf. Nobody lived there.
He gave no warning as he hauled her over a shoulder and tromped down a set of stairs before entering somewhere … nice-smelling. Roses? Bread? They ate bread in Hel? Had flowers? A dark, cold world, the Asteri had said in their notes on the planet. (hosab)
“But why live in this dump, when the town house was sitting empty?” (Acosf)
But in hosab there is clearly someone living there with the fireplace going and the house smelling like bread and roses. The question is who? (I made a post about how it might be Elain living there.) and how sarah is going to tackle this crossover in acotar world?
my take on this is that sarah seems to LOVE Norse myth and heavily inspired by it. There is a famous poem in Norse myth called Völuspá.
Vǫluspá (also Völuspá, Vǫlospá or Vǫluspǫ́; Old Norse: 'Prophecy of the völva, a seeress') is the best known poem of the Poetic Edda. It tells the story of the creation of the world and its coming end and subsequent rebirth, related to the audience by a völva addressing Odin. It is one of the most important primary sources for the study of Norse mythology. The poem is preserved whole in the Codex Regius and Hauksbók manuscripts while parts of it are quoted in the Prose Edda.
The poem is told by Völva(a seeress) to Odin about the creation of the world, it is end and rebirth.
who is a seer? Elain.
What created the acotar world? Cauldron
Who is cauldron obsessed with? Elain.
Who is rebirth? Elain. (?) if we take the book of breathings prophecy as Feyre= Life, Nesta=Death
Life and death and rebirth Sun and moon and dark Rot and bloom and bones Hello, sweet thing. Hello, lady of night, princess of decay. Hello, fanged beast and trembling fawn. Love me, touch me, sing me.
So is she gonna use Elain's book to tackle this creation of the world and it's end and "rebirth"? Does Elain's book take place before cc3 or it is gonna happen at the same timeline?
Now that's out of the way. We have Odin right? Völva tells the story to Odin.
In the poem Völva tells something to Odin about his eye.
The seeress then reveals to Odin that she knows some of his own secrets, and that he sacrificed an eye in pursuit of knowledge. She tells him she knows where his eye is hidden and how he gave it up in exchange for knowledge. She asks him in several refrains if he understands, or if he would like to hear more.
Does it seem familiar? In koschei tales koschei hides his "soul" and there is a whole thing about it.
The most common feature of tales involving Koschei is a spell which prevents him from being killed. He hides his soul inside nested objects to protect it. For example, the soul (or in the tales, it is usually called "death") may be hidden in a needle that is hidden inside an egg, the egg is in a duck, the duck is in a hare, the hare is in a chest, the chest is buried or chained up on a far island. Usually he takes the role of a malevolent rival father figure, who competes for (or entraps) a male hero's love interest.
And in Acowar Elain knows about Koschei's box of black stone.
Elain paused halfway up the stairs. Slowly, she turned to look back at him. “I saw young hands wither with age. I saw a box of black stone. I saw a feather of fire land on snow and melt it.”
Elain shifted her face toward him. Another blink. “They sold her—to … to some darkness, to some … sorcerer-lord …” She shook her head. “I can never see him. What he is. There is an onyx box that he possesses, more vital than anything … save for them. The girls. He keeps other girls—others so like her—but she … By day, she is one form, by night, human again.”
Another thing in the poem is that there is horn.  Heimdallr's horn, Gjallarhorn.
Later in Völuspá, the völva foresees the events of Ragnarök and the role in which Heimdall and Gjallarhorn will play at its onset; Heimdall will raise his horn and blow loudly.
Heimdall's horn, which will announce the final battle, is hidden under the sacred tree, where we find another curious object, Odin's eye.
Who has the horn tattooed to her body and fell to Acotar world? Bryce.
That's about it. Looks like Sarah wants to write Ragnarok :))))))))))
75 notes · View notes
aurik-kal-durin · 4 months
Text
My final Hilda episode ranking for all seasons, plus the movie.
Tumblr media
S Tier: Most of these should be self-explanatory. The standouts I feel I must explain are The Nightmare Spirit, The Windmill, and The Yule Lads.
The Nightmare Spirit is one of my favorite episodes in the entire series because it introduces the Marra, and has some absolutely spellbinding folklore behind it, as well as some great character development for Hilda and David. I couldn't NOT put it in S tier.
The Windmill and The Yule Lads I feel are two of the more underrated episodes; the former is a superb David centric episode where he ends up being the unlikely hero, and the latter just has some really good folklore behind, and is a unique take on the Christmas special. It also has a very sweet moment between Hilda and David at the end, which makes it even better in my book.
A Tier: These episodes are not as good as S tier, but are still brimming with charm, and thus are a joy to watch. Whether they have some fascinating folklore behind them, some good character development, or some just some funny or otherwise iconic moments (like David standing up to the Marra, or telling off Frida) these episodes are just as infinitely rewatchable as S tier most of the time.
These episodes formed the backbone of the series and kept me watching from beginning to end. They form a key element that is missing from most other cartoons, and made the difference between keeping me entertained... and feeling like the series was being padded out with unnecessary filler, as has been the case with the majority of shows I've watched in the last 15 years.
B Tier: This is more of a matter of personal preference, but episodes in this tier I just found were a bit of a chore to get through.
The Black Hound, I felt, was a lackluster ending to an otherwise amazing first season.
The Draugen wasn't bad, but I always found it to be pretty "meh" compared to the episodes I have in higher tiers.
C Tier: The House in the Woods was just kind of a boring episode, and I have mixed feelings about The Mountain King. My biggest issue with the movie is with Trylla, the mother troll, her warped justification for kidnapping Hilda, and the fact that she almost got Johanna KILLED while hiding the truth from Hilda. Sorry, but I cannot overlook that.
D Tier: Episodes in this tier all had something that held them back, but weren't so bad that I had a hard time watching them from start to finish.
The Troll Circle was a bland and meandering opening to the second season, and it introduced us to Ahlberg, who was at his most annoying in that episode.
The Beast of Cauldron Island had a lot of things I didn't like, such as the continuation of Frida's awful character arc for Season 2, and David being reduced to a useless coward yet again.
Strange Frequencies made all of the characters unlikeable and OOC while focusing too much on the nisse, when it should've focused on Hilda's dad.
F Tier: These are the few episodes in all of Hilda that I consider to be genuinely bad to the point where they're unwatchable.
The Witch kickstarts Frida's awful character arc for Season 2, dumbs down Hilda to make Frida look smarter, strips the Librarian of her mystique from Season 1, and introduces some unlikable and annoying new characters in the form of the Committee of Three.
The Eternal Warriors uses all of it's runtime to make fun of David, reducing him to a useless coward, and giving us some really cringe-inducing scenes when he becomes fearless.
The Jorts Incident is the single worst episode of the entire series, wasting the potential of the tide mice on a forgettable side character and a lazy Ghostbusters homage... while also reducing David to a useless coward yet again!
The Giantslayer is a pointless time travel side quest that portrays the giants as victims even as they're carelessly stepping on people's houses and ruining their entire lives.
12 notes · View notes
keithtreason · 9 months
Text
youtube
29 songs - so many sources of footage
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Tattoo | The Dragon Prince Promare Raya and the Last Dragon Arcane Nimona Demon Slayer How to Train Your Dragon Pokémon: Twilight Wings Naruto How to Train Your Dragon: The Hidden World Weathering with You Spider-Man: Across the Spider-Verse
Cha Cha Cha | Jujutsu Kaisen Chainsaw Man
Unicorn | The Rising of the Shield Hero Tower of God Fate/Grand Order - Absolute Demonic Front: Babylonia Beyond the Boundary The Case Study of Vanitas One-Punch Man Magi: The Labyrinth of Magic
Due Vite | BlackWolfsspirit Liz and the Blue Bird Your Name A Silent Voice Weathering with You
Queen of the Kings | Balto The Lion King Raya and the Last Dragon The Lion King II: Simba’s Pride Corpse Bride Kung Fu Panda Lady and the Tramp The Rescuers Down Under Tarzan Brave Wolfwalkers Spider-Man: Into the Spider-Verse Oliver & Company Onward Turning Red
Heart of Steel | The Bad Guys Zootopia Puss in Boots: The Last Wish Gorillaz (Silent Running, Cracker Island) Because of You | Fellerya An Extremely Goofy Movie Raya and the Last Dragon Spirit Untamed Sing Tangled Hazbin Hotel - Addict
Bridges | The Legend of Korra Nimona Arcane Puss in Boots: The Last Wish Dragon Age: Absolution Revolutionary Girl Utena Wolfwalkers Over the Moon Vinland Saga Mulan Princess Tutu
Promise | Aleu the Husky Ice Age: Continental Drift The Lion King Kung Fu Panda 2 Wolfwalkers Bolt Balto Cool World Raya and the Last Dragon Legend of the Guardians: The Owls of Ga’Hoole Kung Fu panda Tarzan Puss in Boots: The Last Wish The Lion King II: Simba’s Pride Wolf Children Pokémon Journeys: The Series Oliver & Company The Croods: A New Age
My Sister’s Crown | Cirera Pocahontas Mulan Aladdin Anastasia The Hunchback of Notre Dame Atlantis: The Lost Empire Beauty and the Beast The Little Mermaid Hercules
Stay | zuckarr Destiny of the Shrine Maiden No.6 Terror in Resonance Devilman Crybaby Sasaki to Miyano Tales of Zestiria the X Violet Evergarden Tsurune Seraph of the End Free!
Mama ŠČ! | Freak Kitchen The Aristocats Mulan The Emperor’s New Groove Puss in Boots: The Last Wish Nimona The Super Mario Bros.
Who The Hell Is Edgar? | The Hunchback of Notre Dame We’re Back! A Dinosaur’s Story Black Tulip (1988) Anastasia The Little Mermaid Rock and Rule Beauty and the Beast: The Enchanted Christmas The Pagemaster The BFG (1989) The Princess and the Pea (2002) Snow White and the Seven Dwarfs FernGully: The Last Rainforest The Black Cauldron
Evidemment | K/DA Frozen 2 How to Train Your Dragon Raya and the Last Dragon Super Smash Bros. Ultimate - More Fighters Kiriko - Overwatch 2 Animated Short Komi Can’t Communicate Fate/stay night: Heaven's Feel III. spring song Chainsaw Man My Little Pony: The Movie Ruby Gillman, Teenage Kraken The Mitchells vs. the Machines Encanto Demon Slayer Lilo and Stitch Turning Red Appleseed Helluva Boss Big Hero 6 Wishing Dead - Rainimator KonoSuba Fire Force Nikki and the God of Dreams | A New Nikki Story JoJo’s Bizarre Adventure Genshin Impact
Eaea | The Prince of Egypt The Hunchback of Notre Dame La Reine Soleil Zarafa
Soarele și Luna | Centaurworld Primal (2019) Corpse Bride Mune: Guardian of the Moon Wakfu Kirikou and the Sorceress The Dragon Prince The Princess and the frog The Prince of Egypt Birdboy: The Forgotten Children Sahara
Solo | Blueangelj Rosario + Vampire K-On! Sk8 the Infinity Golden Time My Little Monster Uta no Prince-Sama Cardcaptor Sakura Movie 2: The Sealed Card Bungo Stray Dogs Sasaki and Miyano Clannad Given the Movie Given: Uragawa no Sonzai
Watergun | MovieEdyt Ferdinand Legend of the Guardians: The Owls of Ga’Hoole How to Train Your Dragon 2 Spirit: Stallion of the Cimarron Raya and the Last Dragon The Lion King Guillermo Del Toro’s Pinocchio Ice Age Luca White Fang (2018) Disney’s Dinosaur
Carpe Diem | btloov Bambi The Lion King II: Simba’s Pride The Fox and the Hound Lady and the Tramp II: Scamp's Adventure Oliver & Company The Aristocats The Lion King Bambi II
Duje | Encanto The Lion King Bambi 2 The Lion King II: Simba’s Pride Lady and the Tramp II: Scamp's Adventure
Ai Coração | Gepardzia Animash 101 Dalmatians My Little Pony: The Movie Puss in Boots: The Last Wish Bolt Isle of Dogs Tarzan Zootopia The Lion King Scarborough Fair Don't Starve Together: Disconnected [WX-78 Animated Short] How to Train Your Dragon 2 Beauty and the Beast My Little Pony: A New Generation The Boxtrolls The Road to El Dorado Puss in Boots
Samo mi se spava | How to Train Your Dragon: The Hidden World Trollhunters: Rise of the Titans Spider-Man: Into the Spider-Verse How to Train Your Dragon 2 How to Train Your Dragon Trollhunters Wizards (Tales of Arcadia) Atlantis: The Lost Empire Rise of the Guardians Mune: Guardian of the Moon Legend of the Guardians: The Owls of Ga’Hoole
Blood & Glitter | Persona 5 Launch Trailer Seraph of the End No. 6 Persona 5: The Animation
Echo | Star Wars: Visions (Screecher's Reach, The Spy Dancer, The Village Bride, Lop & Ochō) The Tale of the Princess Kaguya Wolfwalkers Amphibia Assassination Classroom The Owl House Infinity Train Monkie Kid Arcane Spider-Man: Into the Spider-Verse Kaguya-sama: Love Is War—The First Kiss That Never Ends Nimona Tear Along the Dotted Line Guillermo Del Toro's Pinocchio Centaurworld Puss in Boots: The Last Wish Marcel the Shell with Shoes On
Breaking My Heart | Puss in Boots: The Last Wish Miraculous Ladybug Roadside Romeo Arcane Laputa: Castle in the Sky Princess Mononoke Kiki’s Delivery Service The Wind Rises She-Ra and the Princesses of Power Helluva Boss The Bad Guys Beastars Legend of the Guardians: The Owls of Ga’Hoole Naruto Wolfwalkers Violet Evergarden
What They Say | Ranking of Kings Spirited Away The Ancient Magus’ Bride The Legend of Korra To Your Eternity Mushishi A Silent Voice Hotarubi no Mori e Hunter x Hunter Heaven Official’s Blessing Banana Fish Violet Evergarden Fullmetal Alchemist: Brotherhood Bungo Stray Dogs
Like An Animal | Toy Story Cars Bolt Zambezia Turbo
We Are One | Zootopia Tangled Rio Brother Bear The Aristocats Lady and the Tramp II: Scamp's Adventure Oliver & Company Puss in Boots: The Last Wish The Lion King The Fox and the Hound Alvin and the Chipmunks: Chipwrecked An Extremely Goofy Movie Aladdin Beauty and the beast Puss in Boots: The Last Wish
Tell Me More | The Cat Returns From Up On Poppy Hill Kiki’s Delivery Service Howl’s Moving Castle Spirited Away The Secret World of Arrietty When Marnie Was There Whisper of the Heart My Neighbor Totoro Ocean Waves The Wind Rises Tales from Earthsea Princess Mononoke Ponyo Porco Rosso Laputa: Castle in the Sky Nausicaä of the Valley of the Wind
13 notes · View notes
acourtofthought · 1 year
Text
Elain, Lucien and Koschei’s Soul
There’s been a lot of talk surrounding the three sisters conquering the three mountains.  Feyre was UTM (which was located in Prythian’s sacred mountain, Nesta was Ramiel, and that leaves the Prison mountain for Elain.
While Nesta’s experience with Ramiel was with her found family by her side, Feyre’s help came from Rhys (and Lucien to a small extent).
Which makes me think if Elain were to also conquer a mountain, she’d have someone by her side as well (most likely Lucien). 
I do think Elain will travel to the continent to free Vassa from Koschei but they won’t be able to kill Koschei without first finding and destroying his soul (which based on mythology, he keeps hidden somewhere). 
“There is an onyx box that he possesses, more vital than anything....save for them.  The girls”
My guess is his soul is in the box Elain had a vision of.
As to where that box might be?
One of the stories surrounding Koschei the Deathless tells us this:
In Russian traditional stories Buyan is a magic island, mentioned in incantations and spells.  This invisible fortunate island located somewhere in the ocean has ability to appear and disappear using the tides.  The Sun, according to some sources, lived on the island with its attendants.  Seed of all living things are stored here. Powerful forces made the island the source of all-weather which is created there and sent forth into the world by the god Perun.  There’s also the mention of it’s location marking the center of the universe and having Indriks, which is “a fabulous beast, the king of all animals with a bull’s body, head of a horse, legs of the deer and a large horn”.  According to legend, it’s a place where the Koschei the Deathless hid his soul. Koschei cannot be killed unless somebody find its soul.  
How is it possible that the Prison would be SJMs version of Buyan and how would it relate to Elain and Lucien?  
First, we know the Prison is on an Island (like Buyan) and not easily seen:
On an island in the heart of the Western Isles,"
This place, wherever it was, was freezing, deserted, barren.  Only rock and grass and mist and sea
There was nothing - no one around." "I don't see anything.  The rock is the Prison"
The Sun and it’s attendants may have lived on Buyan, the seeds of all living things being stored there, and the place where a fabulous beast lived.  We know this of the Prison:
The very land seemed abandoned.  Like something great had once existed here and then vanished.  Like the land still waited for it to return."
According to legend, the pegasuses had come from the island the Prison sat upon - had once fed in fair meadows that had long given way to moss and mist. Perhaps that was part of the decline: their homeland had vanished, and whatever had sustained them there was no longer."
Nesta studied the carvings in the floor.  They all seemed to spiral toward one point.  I think these are stars.  Constellations.  And like a golden sun, the Harp lay at the center of the system.”
She had the creeping feeling she'd been brought here.  Not by the Cauldron or the Mother or the Harp.  By something vaster.  Something that stretched into the stars carved all around them."
The fact that the fairytale mentions the Sun and its attendants seems important as Helion must have a connection to the prison lands considering he has the only remaining Pegasus which (as legend tells) came from the island the Prison is located on.  A land that used to have fair meadows instead of moss and mist and a land that once had something great which existed there.  We know whatever sustained the life of the Pegasus is no longer around which has caused the decline in their numbers so in a way “seeds of life” is not far off the mark though I’m guessing there was something even more important that was once in that territory.  He is stated to be the Sun personified and Nesta states she was brought to that specific place, where the constellations meet with the Harp in the center like a Golden Sun, by something vaster than the Mother or Harp (so the area the Harp was sitting on seems to have greater meaning, a possible portal?)  And anything that relates to Helion also relates to Lucien and there’s no way SJM wrote what she did about where the Harp was found (”that specific place” “something vaster than the Mother or Harp” without the intent of us visiting that place again in the future. 
As to where Koschei might be keeping his soul hidden, the fairytale usually mentions things like a needle inside an egg inside a duck inside a hare inside a chest buried under a tree but in SJMs world, it’s inside an onyx box. 
But rather than red stone, it was carved of black rock."  Spells and wards pulsed around the room.
Part of me wonders if the Prison was either built or stocked with its inmates to hide the Harp's presence.  There are so many terrible powers here and the wards on the mountain itself.....I wonder if someone hid the Harp knowing that it'd never be noticed with so much awful magic around it."  
But who put it here?"  "Your guess is as good as mine.  Someone who existed before the High Lords ruled."
Nesta and Cassian were talking about the Harp but it’s information we could apply to Koschei.  A onyx box, possibly hidden behind a onyx (aka black) cavern wall.  Hidden in a place where most would never go because of the inmates that would deter them.  A place with spells and wards around the room and a place that someone who existed before the High Lords ruled would have access too.  I can’t think of a better place for Koschei to hide his soul.    
Along with Elain’s connection to Koschei because of her visions, SJM could also turn what most anti’s make fun of her for into something that will be of enormous value.  My guess is the Pegasus ate some sort of grass or plant as horses do and wouldn’t a “grower of things” gifted with powers be exactly the right sort of person to find out what caused a land of fair meadows to become moss and mist and eventually bring back whatever it was the Pegasus had fed on?
28 notes · View notes
nioumin-draw · 9 months
Text
Tumblr media
1. What's your MC's name, house, and blood status?
Fergus "Fergie" McCuming , Hufflepuff, half-blood
2. Were they a hatstall or easily sorted?
He got easily sorted into Hufflepuff
3. Where is your MC from? (England, Scotland, Ireland, France, etcThe more specifics, the better!)
Fergus came from Scotland , precisely on the island of Bute .
4. Favorite classes at Hogwarts? Do they excel in these subjects?
Flying class ( he is the best student in this subject) , care of magical creatures, Herbology ,Defense against dark art .
5. Least favorite classes? Are they bad in these areas of magic or do they just not like the subject?
History of magic ( he take a nap during this class ) , Astronomy and divination ( he don’t understand those subjects XD ).
6. Favorite and least favorite professor
Favorite : Kogawa , Garlick , Hecat , Sharp
Least : Binns , Nigellus Black
7. Name their go-to purchase at Honeydukes.
Jelly-slug,Pumpkin fizz, pumpkin pasty , Chocolate Cauldron , chocolate frogs
8. Quidditch role and/or favorite broom.
Fergus is a great Beater and Keeper his favorite broom is a Ember Dash
9. What's their favorite spot in or around the castle?
The quidditch pitch , the Hufflepuff common room , Clock tower and Kitchen.
10. Describe their wand.
Elder, unicorn hair ,flexible , 11 inchs
Handle : Arrow-Brown
11. Describe their perfect Room of Requirement.
A place where he can chill out , make plant grow and play game with his friends ( he ask Cheek to play to cards with him sometime)
12. What's their patronus? What memory do they call upon to cast it?
Basset Hound , the memories they call upon to cast it are when he having good time with his cousin Orson and when he saw his first quidditch match.
13. Favorite spell/potion/beast?
His favorite spell is Despulso and his favorite beasts are Puffskein and Diriclaw
14. What is their favorite book, magical or muggle-written?
Fergus is not really a book guy but he is interested by magical creatures books or reading books about broomstick or the Prophet.
15. What are their feelings/experience with muggles? Do they enjoy muggle entertainment? If so, what?
He found muggle pretty funny and curious , he wondering what are they imagined about magic.
16. What would their Boggart turn into? How would they defeat it?
A Werewolf , he defeat it with putting big ribbon 🎀 or other ridiculous accessories on it ( like his mother’s dogs )
17. Tell me about your MC's family. Do they have parents? Siblings? Cousins? What's their relationship with them like?
He live with his parents , his maternal grandparents and his mother’s dogs ( Bearded collie and Scottish-terriers) he get along with his parents but is not agree with his mother on the clothes or accessories taste , Orson Drawn is his favorite maternal cousin during their childhood they spend many summer together and write letters to rach others regularly.
18. On an average day, what can be found in your character's pockets?
Chocolates , Wiggenweld potions , his wands , some money and some cards
19. Has your character ever been attacked by a magical beast/animal? How were they affected (or unaffected)?
He already been attack by pixies when he was a kids and he gotten hurt when he save his cousin Orson from a bunch of Dugbogs , he spent 3 week in the hospital wing.
20. Is your character's current socioeconomic status different than it was when they were growing up? (Also, what is that status? Well off and respected like the Malfoys, or perhaps less fortunate and looked down upon like the Weasleys?)
Fergus family are very weathly wizards,less respected as Orson Drawn family but still very popular among wizards.
21. In what situation was your character the most afraid they've ever been?
When he been confronted to a dragon in the magyar hall and when his cousins almost died
22. In what situation was your character the most calm they've ever been?
When they sleep so it’s in history of magic class he is the most calm lol
23. What was your character's favorite toy as a child?
His broomstick toy.
24. How quick is your character to trust someone else?
About family he absolutely trust them same for his cousin friends like Mimouna Carfield, Amit Thakkar , Ilaria Wingrave @chirithy564 , Natsai Onai and Poppy sweeting ( friends of his family are my friends).
About people like Sebastian Sallow…it’s hard for him to know if he can really trust him…
25. How quick or slow is your character to resort to physical violence in a confrontation? (or magic, both are valid)
It depend he resort fast from a physical confrontation but magical it take more time ( 5 weeks)
26. In the face of criticism, is your character defensive, self-deprecating, or willing to improve?
He is ready to improve himself for become a better guy if it’s necessary.
27. How does your character behave around people they like?
As a funny , pleasant, kind , rowdy, attentive guy. The type of guy we like hanging time with .
28. How does your character behave around people they dislike
He act more distant and don’t pay attention to them but if they touch him on a sensive point ( like his family or something /someone he care about) he is ready to hit back . So Everett Clopton and Medea Pharmak are on his black list .
29. Is your character more likely to remove a problem/threat, or remove themselves from a problem/threat?
He will remove a problem if it that bother him or the others
30. What does your MC see in the Mirror of Erised?
Himself as quidditch champion ( as he always dreamed) with his family cheering him up
31. Does your character feel that they deserve to have what they want, whether it be material or abstract, or do they feel they must earn it first?
Fergus know we have to work hard for having what we want and it great to feel a certain satisfaction when you finally got it.
32. What would they smell in the Amortentia potion?
Chocolate, Broomstick wood and fresh air .
33. How easy or difficult is it for your character to say "I love you?" Can they say it without meaning it?
For him it’s easy as eating chocolate cauldron :)
34. Which of the Deathly Hallows would they most like to own?
Invisible coat
35. What does your character believe will happen to them after they die? Does this belief scare them?
He don’t really think about it, there too many thing to do before dying .
36. What are their feelings on the Dark Arts?
He is absolutely don’t trust it and swear to himself to never use it ( specially after saw Sebastian sallow and Medea Pharmak use it on Orson and Mimouna)
37. Silly bonus question #1: Who does your MC fancy?
At first peoples ( including a jealous Orson and Imelda Rey ) thought Fergus and Samantha Dales fancy on each other but it was just a misunderstood .
Fergus is pretty close of his friend /rival Imelda ( who secretly like him very much )
38. Silly bonus question #2: Did you create your MC when Hogwarts Legacy came out, or did you always have them in your mind?
He litterly pop in my head , i creat him after Orson …i wanted creat him a cousin
Meme belong to @sweetnsourdoh
9 notes · View notes