Tumgik
#software-dev
arimiadev · 3 months
Text
Tumblr media
oh shit rpg maker xp is completely free to own this week on steam??
Tumblr media
28K notes · View notes
ninzhan · 1 year
Text
I have an idea that has been baking in the back of my head. It requires quite a bit of setup, but may have some teeth to it. I have always wanted a way to store thoughts and ideas outside of a traditional document or notes app, and the closest thing I have been able to find is Obsidian, but even that has its limitations.  My question to you is this: what features do you think are missing from traditional document/notebook software?
0 notes
arconinternet · 5 months
Text
Adventure Maker (Windows, 1999-2013)
An easy-to-use first-person (primarily, but optionally third-person) adventure game engine, unsupported since 2013 and unavailable for purchase since 2017 (when the venerable Kagi registration service died). You can download it here.
You can find links to free games made with the program on the Wayback Machine here. Don't forget to check the linked sites on the live web too. Games listed as not working on Vista (and thus even following versions of WIndows) may work after using this patch from the Carol Reed series site (Carol Reed games 1-3 used to need it, but no longer do - the other games use other engines - game NINETEEN coming on Jan 1st!).
Tumblr media Tumblr media Tumblr media Tumblr media
270 notes · View notes
front-facing-pokemon · 3 months
Text
Tumblr media Tumblr media Tumblr media
#something is very obviously different about these two compared to my normal images on this blog. i acknowledge this#also the sv model is Really good. and since they always stare straight at the camera anyway… and no one pays attention to the background…#and the only high-quality phantump model i could find was so horribly shiny that its eyes were just white voids#in my defense‚ phantump always just stare straight at you in game#the lighting is different‚ yeah. that's probably the dead giveaway. beyond the background. but like. i'm the only being on the planet who#really likes phantump anyway. i feel like it's a generally forgettable pokémon to most folks#phantump#HELLO this one is a weird one. i have some explaining to do. so when i did this one i didn't know how to edit models really at all#and when i got the models for these‚ the xy models were super shiny. shiny to the point that it made their eyes fuckin invisible#and i decided that since you could barely tell it was phantump‚ i needed a different way to get these images#i remembered that in the SV dlc‚ every time you find a wild phantump‚ it just fucking. stares. at you. and i was like. aha#i kinda remembered because of the test stream that i did. tumblr user alligayytorr (am i getting the right amount of Ys) said#“haha i am getting a sneak peek” when i zoomed the camera in on a phantump. and i remembered that. and i was like. i can utilize this#and ended up using just an in-game screenshot of SV in replacement of the regular content. later on‚ after that#once we got into gen 7 and it became less and less reliable to find models‚ i had to learn how to edit them manually to remove the shine#i am a software dev. not a 3d modeler. this ended up coming down to editing the code of the models directly (which i ended up writing a#script to automate). now‚ today‚ january 22nd (the day of me writing these tags and updating this post)‚ i remembered this post was in the#queue and was not normal. so i went back‚ ran the script on the phantump and trevenant models‚ and unshinified them#then edited these two posts to be normal. i have left the original pictures i took under the cut for reference and as bonuses#because i really enjoy phantump. so that's why those images are there‚ and that's why these tags are here#just for posterity's sake‚ the folks who come here mostly for my commentary‚ i've left the ORIGINAL tags of the post when i initially#made it with the SV pictures up at the top (i wanted to rearrange them‚ but tumblr makes that Very difficult‚ so i left them as-is)#so if these tags are confusing to read i Apologize. but i hope now that you're at the bottom you understand what happened#i'm gonna go edit the trevenant post now
114 notes · View notes
theminecraftbee · 3 months
Text
also as a software developer I’ve been losing my mind at all the jira jokes iskall keeps making btw. like if you’ve never had a job that subscribes to “agile methodology” before you don’t understand but TRUST ME. THE JIRA JOKES ARE GREAT,
81 notes · View notes
computer-nerd-girl · 10 months
Text
Tumblr media
389 notes · View notes
sincerely-sofie · 3 months
Text
Hey, y'all remember me saying I made a tiny TPiaG visual novel?
You can download it now from Itch.io here!
Have fun and enjoy my first official adventure into posting my games!
61 notes · View notes
blackjackkent · 9 months
Text
Offering Free Software/Web Dev Tutoring Sessions on Twitch Stream Once a Month!
OK, the people have spoken! There was a definite expression of interest in coding tutoring when I floated a vague post about it towards the coding side of Tumblr, which was very exciting to see! I am really excited about helping teach new people in the industry, and I conveniently have a Twitch stream where I do lots of coding stuff on Sundays. Seems like these two things go well together! :D
Here's the deal:
For right now, I will allocate the first Sunday of every month on my coding stream to tutoring! This will be two slots of an hour each, one from 11am-12pm Central Time and one from 12pm-1pm Central Time. (Depending on interest, there may be more slots in the future as well. :) ) If you are interested in requesting a slot for tutoring, please fill out this form!
This is a pay-what-you-can offering, and if I offer you a live tutoring slot it will be at no charge! However, I welcome donations to whatever degree you can afford them, after the session, to help keep my stream and other projects going.
Submitting this form does not guarantee I will give you a tutoring session, as some subjects are more conducive to demonstrating on stream than others and some may be too far outside of my expertise for me to be helpful. However, I will try to at least reach out to you and provide some helpful resources if I have any to offer. 
If you don't want direct tutoring on stream (or even if you do!), feel free to stop by my Discord server at https://discord.gg/k4gDad5, where we talk about coding, gaming, and plenty of other nerdy stuff! :) Everyone's welcome, just don't be a jerk. ;)
I'll be posting more about this in the future depending on the response I get. Feel free to hit me up with questions if I can clarify anything. :)
Finally - this is a bit of an experiment; I've never tried this before so I will also be learning as I go. :) Suggestions/feedback appreciated.
Thanks for your interest and good luck in your coding adventures!
100 notes · View notes
impernious · 10 months
Text
Hey! So I'm super new to Tumblr, please be kind.
I'm a tabletop rpg designer. I develop games and do freelance writing. Most of my current work is with Onyx Path, but I've done some stuff with Magpie, Green Ronin, and JWP (back when that was still a thing).
Things you might have read and not realized I was involved:
Exalted: Essence (I wrote the social and combat mechanics) The Trinity Continuum (I developed the mechanics for the Core and Aeon, and I developed Adventure!, I also wrote on a ton of other books like Assassins) Avatar Legends (I wrote the Kyoshi era adventure in the companion) Werewolf: The Apocalypse 20th (I wrote on a couple of supplements for this) Mage: The Awakening 2e (I wrote the magic system for the core book) Vampire: The Requiem 2e (I developed almost all the supplements for this before Paradox stopped approving things)
If you want to see a full (not at all up to date) listing of my work, you can find it at my freelance website.
114 notes · View notes
omeletcat · 2 months
Text
I know when a tutorial or like person who has been programming for a long time says "you should take errors as tips and a helping hand instead of something negative" they try and help you out! and i bet that would make error hunting way less annoying but like.. no, i hate errors, if it was a person i'd punch it in the face.
i'm sorry errors, i'm sorry debug menu, but we can never be friends.
19 notes · View notes
code-es · 1 year
Text
Tumblr media Tumblr media Tumblr media Tumblr media
let today = new Date(11 April 2023);
Life as of recently!!
I'm really enjoying backend stuff since my last two courses have basically just been figma prototyping, but I'm so happy to be back to coding. These weeks of figm-ing have really made me realize that code is where i want to be. But I'm also generally confused lol, it's up and down but i like it. I went bouldering, which is like the official sport of tech lmao. Also top right pic is of a bugged project me and my boyfriend are working on, and its so nice to just sit down and be accountable and confused with someone lol
Good luck with your studies 🌸
98 notes · View notes
i-am-sako · 4 months
Text
Happy new year!
My pico-8 drawing app that I did all my daily doodles in last year is now public! Actually, everything that used to be Ko-fi supporter exclusive is now public! This includes a small game I made early last year, a collection of nonogram (picross) puzzles I desgined, and my sketchbook pages + daily doodles from 2022. https://ko-fi.com/iamsako/posts https://iamsako.itch.io/
Tumblr media Tumblr media Tumblr media
29 notes · View notes
a-fox-studies · 7 months
Text
Tumblr media
LOOK WHO'S BACKKKKKK
September 23, 2023 • Sunday
Hello, I have returned (sort of). I'm feeling a lot better, my flares have died down so I was a little motivated.
I didn't do much today — I had guests over so I chiller with them for bit, then sat down to practice some UI building!
Im building a calculator and used the actual calculator of my phone as a reference and a little help from @asterisquue. Honestly, I think I did a pretty good job! (It took me 3 hours)
Tumblr media
🎧 Starlight — Taylor Swift
37 notes · View notes
transpotato5 · 5 months
Text
Tumblr media
tried to do some game dev todday
it went well
Tumblr media
bros getting jiggy with it
lemme tell a story. way back in the old days before i made the current isopod model i used a very simple one as a placeholder (i also didnt make them isopods). sometimes they would pathfind over to this one specific spot underwater by the beach. but when i started using the NEW model (plus some rigging, the old one didnt have rigging) they also went to that area but in much, much greater numbers
Tumblr media Tumblr media Tumblr media
36 notes · View notes
createhade · 1 year
Text
Tumblr media
This image of my drow blinded someone and im ready for him to have an irl kill count.
72 notes · View notes
rgarts-292 · 22 days
Text
Please help me answer some questions about 3D artists' software!
Hey, everyone! I am a second-year student who has to do research about the usage of 3D Software in the game industry. I wondered if someone who works in the industry (Indie or not) could help me by answering some of my questions. The questions mainly revolve around 3D-art. 
Which software is used? 
For what is this software used for specifically? 
How much do you make use of this software? 
Why do you use your chosen software, instead of comparable software? (For example, why use Maya over Blender?) 
Which software is the most important to learn if someone wants to enter the industry as a 3D-artist? 
Thx in advance! 
13 notes · View notes