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#just know that this license might only be for free games and you might have to actually purchase the software before you can make commercia
arimiadev · 3 months
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oh shit rpg maker xp is completely free to own this week on steam??
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darqx · 21 days
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Snakes on a post
Another particularly long answer dump since i, once again, have a backlog of things to potentially answer |D
❗️For commonly asked qs please see my BTD FAQ
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Got jumpscared with my own old art for a hot minute there LAUGHS.
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(For those wondering, the naga doodle from here was attached to the ask)
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That is every other Royal that exists in the Nether and also at least some of the demons that challenged him for his Royal title lol.
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Believe me, no one was or is more surprised then me XD;
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So, the thing about where Rire's ichor manifests is that it kinda exists and doesn't exist at the same time. Meaning that his upper back is where the manifestation point is anchored, BUT it can still manifest with a bit of space in between it and his back hence why it will manifest over his clothes and not through them.
So if you touch where the manifestation point is sans the ichor, than you are just straight up touching his back. With the ichor, he still gets sensory input from the tentacles to his back but it's a lot more soft and muted esp the further away it gets from him. As you've seen implied though, he would feel a very sharp pain if a great deal of damage was done to the ichor where it clusters at the manifestation point, since he'd DEF be feeling that straight in his back lol.
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He is definitely a top and the only way he would bottom for anybody is if they somehow forced him to.
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Ah i knew i'd answered this a long time ago [finally found it]! Holy crosses (those that have been blessed) can also burn him but they would need to be in contact with him the entire time. Being a Royal he also has more of a tolerance to these than normal demons.
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Well, unless said person actually has the undeniable ability to make good on their words, Rire would just stand there rather genially with that little smile he sometimes has and let them finish.
And then he might use them as reverse suggestions for dealing with said person (why would you give him any ideas!!?)
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both
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In BTD canon it is quite possible that they actually haven't in person. But we are using creative license here haha.
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Rire heals a lot faster than a human. Cain is not my character so I don't know how his stacks up.
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I've grouped these asks cos they kind of have similar answers - 360° (jk sorry sorry to the second q that is just a very common spelling mistake and I couldn't resist XD; )
Now, even though we mashed all the characs together in BTD, they all actually come from different storylines and so their canons outside the "BTD canon" may differ. This tends to bleed in. With this in mind:
The rules of Rire's canon (eg the concept of Battle Royales and how to become a Royal) don't apply to Cain. Anyway, they don't live in the same place either.
Cain is canonically the oldest and most OP character in BTD lol so yes he is stronger than Rire - you might've noticed, but Rire is never in the same drawing as Cain voluntarily. I play with this along with the "natural weakness" aspect - which I've also referred to as scissors-paper-rock rules XD Basically; demons beat humans, angels beat demons (purely because demons have weakness against holiness).
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It would (be insane) but I hope you are not looking at me to fulfil this :d
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Not really
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His coronation day is a public holiday in his sector so yes XD
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Aww thank you very much for your interest! ≧(´▽`)≦ It's really cool that some of you guys want to actually fund such a thing - I'd have thought you'd have enough of him killing you in BTD1 XD Unfortunately, I have no plans for a Rire game at the moment as I'm working on a webcomic which looks like it will take up all my free time (that being said, he will be in the webcomic at some point).
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Nope! Although i can kinda see why you might think that lol.
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Whatever that one is where he doesn't particularly care what someone else identifies as. It really makes no difference to him or how he will act.
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There are viruses in the Nether that if contracted could potentially kill you, yes. Part of being a Royal is becoming a lot more robust than normal Demons though. As for if/when Rire dies, I dunno maybe either in a Battle Royale somewhere thousands of years down the line or by old age (which is rare for a Royal but not impossible if you play your cards right).
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If you are asking if he has a heat/rut of some sort, he does not |D
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rolanpilled · 5 months
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Why I Fell In Love With Rolan, A Character Analysis
I will be going through Rolan's lines, along with the devnotes, to try and explain my interpretation of his character.
This is coming from having spent 30+ hours combing through his dialogues, reading all of his books, listening to every voice line for context, and replaying every scene of his that's currently accessible.
TW: Mentions of abuse, family death, implied suicide
Very long post under cut. Get the Arabellan Dry out!
A few notes before getting into this:
In the game files, Rolan is referred to as "Prodigy", while Cal and Lia are referred to as "ProdigyBrother" and "ProdigySister".
Rolan is a character whose outer words and inner thoughts often do not align - for most of the game, he refuses to show vulnerability in front of Tav, reserving his softness for his siblings. This can be interpreted in a number of ways, ranging from a self-confidence issue to an avoidant attachment style. Though people are free to have their own interpretations, I will mainly be focusing on my own readings of his personality.
I am not a psychologist or a licensed health professional, but I have personal experiences with the mental health disorders I will reference in this post, and I have done a lot of research on the topics involved.
Part 1 - Elturel, and Rolan's past
"Rolan. Just... Rolan."
There isn't much you can tell about Rolan's life except that he's from Elturel and that Cal and Lia are his siblings - after all, he doesn't give you much info in the first place. He doesn't know you, he doesn't trust you. Why would he?
The information you get about his family and his life before BG3 come from minor dialogues, and using Speak With Dead on his corpse. The picture they paint isn't a happy one.
[Player: What's your name?]
[Rolan: Rolan. Just... Rolan.]
[Player: Do you have any family?]
[Rolan: No... family... no one.]
[Player: No family? What about Lia and Cal?]
[Rolan: They are... brother and sister. Cal says... I am family, but...]
Rolan doesn't have a family name. We don't know if Lia and Cal do, but it can be assumed they don't, else he might have taken theirs. The first thing that sticks out to me in this dialogue is that he doesn't consider himself to have a family, even though Cal and Lia say he's part of theirs.
The question is, what could have caused this? If his blood family was simply dead, wouldn't he refer to them as "dead" or "gone"? Instead he says he has "no one" and "no family", perhaps implying that his parents just... abandoned him. Either way, it gives the impression that he has issues with being abandoned, and may project a sense of toughness and arrogance to make up for his insecurity.
And there IS insecurity here - he outright says that Cal and Lia tell him that he's no different from family to them, but deep down, he doesn't seem to be able to accept it. That he can only reveal this information to you after death, having been so guarded in life, is heartbreaking.
As for his life in Elturel, not much is said, but a lot can be inferred from his attitude.
[Cal: Elturel was the last time the three of us talked like this. Let's hope it lasts until Baldur's Gate.]
After leaving Elturel, it appears Rolan, Cal, and Lia didn't have much time to talk. This is from the party scene - a scene where they're drinking, laughing, and joking amongst each other. Clearly the journey hasn't been the easiest for all of them, though one thing we can take from this dialogue is that they've had this friendly, sibling-like relationship for a long time.
From what we know of Elturel and the Descent, things were NOT pretty down in Avernus. Many people died, and after the city was returned to the surface, tieflings were driven out of the city, as we all know. Something important to think about is how exactly this might have gone for the three siblings: how exactly they ended up in the Grove, travelling with the refugees. The context seems to imply that the siblings were travelling on their own, not necessarily considered a part of the group, but this is debatable and not entirely clear.
So what brought them to Baldur's Gate? What finally drove them out of the city? Did they leave before things got worse, or were they driven from their homes with stones and violence? It could really be anything, but the one thing that's clear is that their primary reason for heading to Baldur's Gate is for Rolan to start his apprenticeship with Lorroakan.
We know that Rolan wrote Lorroakan a letter: multiple letters, actually. We're not sure if he wrote to other wizards, but from his dialogue, you can tell that Lorroakan's been someone he's respected for a long time, both for his magical skills and his political beliefs. Though he's never met Lorroakan, you can find a copy of Lorroakan's biography on his desk at Sorcerous Sundries - there's an admiration established early on, and the player is led to believe that Lorroakan is a powerful wizard (though if you bring Gale with you, he comments on Lorroakan's shady reputation, hinting at something darker beneath the surface).
What could have driven Rolan to write so far away, seeking apprenticeship? Was it out of a sense of desperation, wanting to leave the city but needing a way to take care of his siblings? Was it curiosity? A sense that Lorroakan might be his last chance to make something of himself after being denied what he felt like was his rightful destiny? As a tiefling, he must have faced some discrimination for his heritage - I can speak to my own experience here, growing up as a person of color in a majority-white community was genuinely traumatizing to myself and my non-white friends. Not only do we receive open bullying and ostracization for our appearance, there's something even more insidious that often happens to minority populations - neglect. A general disinterest in our accomplishments, a lack of encouragement and attention towards kids that don't fit the norm. If this was something Rolan had to experience, it's no wonder he felt angry and eager to prove himself. He's been neglected his all his life, and he finally has a chance to show everyone who doubted him that he really does have the potential to be a great wizard.
Rolan himself appears to be in his mid- to late- twenties, bringing up the question of what he's been doing his entire life if not magic. It's mentioned that he was able to conjure a flaming cat from when Cal was as young as 8, so depending on the age difference between the siblings, Rolan might have known magic from a very early age. So why, then, is he a mere wizard apprentice at the start of the game? He's surely had a lot of time to learn himself.
[Lia: Try not to get too close, Cal.]
[Rolan: Yes. Remember what happened last time?]
[Cal: I was eight and you magicked up a kitten. How was I supposed to know it was made of fire?]
What could have happened along the way? He might have just not found the time or the opportunity to be able to study, especially as a tiefling without a family or the money to pay for an education. In my interpretation, Rolan carries a lot of unvoiced shame for not having been able to "fulfill his destiny" until now. He projects an outward mask of confidence and arrogance to hide his vulnerability, his insecurities - that his family isn't really his family, and that he isn't really destined for greatness. His natural reaction to vulnerability is anger and denial, which we'll explore more in the later sections.
(It is mentioned in the devnotes, though, that Rolan "has truly worked his ass off to get here". Prodigy is not an ironic title - he's likely had to self-study to the point where Lorroakan felt that he had potential. He has a right to be confident, but it doesn't negate any potential feelings of unworthiness.)
Additional info - Rolan, Cal, and Lia, on top of having known each other since Cal was 8, also share a mother figure, who is deceased. There is no mention of a father. It could be that this was Lia and Cal's actual mother, who took Rolan in, or a number of other possibilities - it could be that ROLAN'S mother took the three in, or that she just happened to be an unrelated woman who adopted three orphans.
[Cal: We should have a little party when we reach the city, like we did for mum.]
[Rolan: That 'little party' lasted from sundown to sunrise. Lia would like that.]
This dialogue can only be accessed if Lia dies but Cal and Rolan live.
So we've set up a few key details about Rolan's personality: his arrogance may harbor hints of insecurity or desperation, he has issues with feeling abandoned or neglected, and he's potentially been denied his chance to learn magic in the past. We will explore these in detail in the next few sections, along with another troubling tendency of his - perfectionism, and the self-blame that comes with it.
Part 2 - The Grove
"I'll not gamble our lives, our futures, for people who are as good as dead."
If you recall his dialogue in the grove, Rolan seems to distance himself from the other refugees, focusing only on the safety of his siblings. Let's unpack this in his own words -
[Rolan: This isn't Elturel and I'm not responsible for every damn tiefling in the world!]
[Rolan: I made no such oath, and I will not be held responsible for these people.]
This is in contrast to Lia, who believes that they should help what she considered to be their 'kin'. Remember that Rolan often refers to the refugees in a detached way, refusing to associate himself with them.
At a first glance, it might seem like Rolan is fixated on his apprenticeship - he wants to get to Baldur's Gate straight away, so he can begin studying under Lorroakan. Lia accuses him of the same, causing Rolan to react with anger.
But if you think about what Rolan's underlying motivations might be, you might have realized something that Cal and Lia most likely recognized too - he's worried for his siblings' safety.
The grove is an open, unprotected area, and they're being menaced by druids on one side, goblins on the other. There's only a few fighters, Rolan, Cal and Lia among them, and none of them are strong enough to take on either group. Even if Rolan feels a sort of kinship with the other tieflings - which I'll expand on in a second - he prioritizes the lives of his siblings over them, and doesn't want them to sacrifice themselves for people he doesn't even know.
Now, the other theory - what if Rolan doesn't identify with the other tieflings, because he's been cast out by them before?
I'm going to inject my personal experience as an immigrant here. Life as an immigrant can be profoundly isolating, especially if you have few relatives in the area. Rolan may have been so attached to Cal and Lia because they took him in when his own people rejected him - for some reason, even other tieflings could have seen him as an "outsider", and refused to help him when his parents abandoned him or died. If you tie in the theory that he was a tiefling born to human parents (which would be taboo), it could have been that they rejected him for not "being tiefling enough". I'm aware that in-universe there's no one unified "culture" of tieflings, but even in groups without a unified culture, there are still small pockets of people with certain internal customs. It could be that Rolan failed to fit in due to his heritage, that he was rejected for his personality, or some other reason, but my interpretation for his refusal to help fellow tieflings is that he never quite felt the same kinship for them that Cal and Lia did. It could also be that he holds resentment towards them for abandoning him - abandonment seems to be a central theme in Rolan's story, and likely contributes to his feelings of inferiority and unworthiness.
(He does seem to know Infernal, though I don't know whether that's a cultural thing or an innate trait to tieflings.)
If the fight is held at the grove, Rolan, Cal, and Lia stand near the back of the cave to protect the children. They can be found arguing with each other on potential battle positions. Afterwards, if the tieflings and all three of the siblings survive, they can be found by the entrance of the cave, where Rolan again behaves arrogantly towards you and claims he could have handled the goblins on his own.
All of this is quite standard for his character and projects the image of an arrogant, selfish person who only seeks to protect himself and the people that matter to him, which is likely what he wants. It also lends some credibility to the interpretation where he was rejected by other refugees - if he felt neutral towards other tieflings, it might have made more sense if he was less derisive towards them. Instead, he consistently detaches himself from his people, drawing clear lines between them, with a hint of bitterness that seems to have a painful origin.
The rest of Act 1 is Rolan acting like his standard self - bratty, arrogant, and dismissive of others. That is how most of us met him, though he won't stay that way for long.
Part 3 - Moonrise
"But what good am I if I can't do this... this one thing?"
(Author's note: "This one thing" is travelling alone through a cursed, necrotic land, breaking into a prison staffed with dozens of trained guards, and personally facing an immortal chosen of the literal god of death. Rolan is a Level 4 wizard.)
As you already know, at the start of Act 2 Rolan is drinking himself to death alone. His brother and sister have been dragged away screaming by the cultists, and he's overwhelmed at the thought of never seeing them again. Naturally, he's quite angry with you, but if you read his lines closely, you can see that you're not the only person he's angry at.
[Rolan: Gods damn it all. I can do nothing right - not a damn thing!] [Devnote: Furious - mainly with himself]
[Player: You're supposed to be at Last Light.]
[Rolan: I'm supposed to be saving Cal and Lia!] [Devnote: Frantic, worried for his siblings]
[Rolan: Instead, I found myself cornered by shadow-fiends and in need of rescue. From you, of all bloody people.] [Devnote: Pissed off and taking it out on the player]
[Player: You were trying to help your family - you're too hard on yourself.]
[Rolan: Or not hard enough.]
[Rolan: I've failed Cal and Lia, again. Be on your way - I'll return to Last Light... I know when I'm outmatched.]
Rolan is someone who feels deeply responsible for the safety of his siblings (this lends credence to the idea that he's the eldest of the three). He may argue and bicker with them, but he could never abandon then, nor could he forgive himself if something were to happen to them. He is clearly carrying an unbearable amount of grief and guilt for allowing his siblings to be captured, but he's so emotionally repressed that he chooses to bury his sorrow under a mound of anger. Being drunk doesn't help - it's mentioned by one of the kids, Ide, that he's been through three bottles of wine by the time the player reaches the Shadow-Cursed Lands.
That much is obvious just from reading his lines, but his angry reaction to the player is, as the devnotes say, a way of taking out his pain and frustration on other people. He might feel guilty about it later, but in the moment, it's the only way he knows how to cope with them. This isn't his only instance of externalizing his self-hatred.
If Cal dies and Lia lives, the player has the option to break up an argument between Lia and Rolan. If they fail to neutralize the situation, Rolan will tell Lia (or Cal, depending on who lives) to get out of his sight permanently.
[Rolan: You deserve nothing. You two are cowardly parasites, and I am disgusted it took me this long to see. Get out of my sight.] [Devnote: Furious in his grief, lashing out, being as hurtful as he can to his surviving sibling]
[Lia: Fuck you, Rolan!]
-
[Lia: Insufferable, arrogant little prick. Argh.]
[Lia: Everything is about him, everything is about his pain. Godsdamnit, Rolan!]
It says a lot to me that if one of his siblings dies, that he has to be convinced out of lashing out at his surviving one. He seems to be like a person who deals with strong emotions by lashing out, likely as a defense mechanism to make himself appear stronger than he feels. This is a common technique used by people with self-esteem issues - to avoid drawing attention to their own vulnerability, they lash out and externalize their feelings with anger to bury the grief. Lia says as much in this ending - to Rolan, everything is about his pain, and he's managing it in the only way he knows how. He knows he's hurting his siblings, he knows it's wrong, but he engages in it anyway, a common trait of people who dislike themselves. If Rolan didn't have his apprenticeship, it wouldn't be a stretch to say that the death of his siblings might have caused him to spiral and give up on life altogether.
Interestingly enough, in the end where both Rolan and one of his siblings die, it's implied that the remaining sibling commits suicide. You can read more about it here - it gives some insight into Rolan's motivations, and serves to emphasize exactly how much this apprenticeship means to him. Rolan lives for two things, though it really just is one thing - his siblings, and his apprenticeship, which means more to him because it represents a hopeful future for his siblings. Every clue in the game points to his siblings being everything to him.
But let's move away from this bad ending for one second, and back to where we are. Rolan's been drinking himself silly, yelling at children, and eventually storms out into the SCL by himself. Being an apprentice wizard, few expect him to survive on his own, and true to form, he has to be rescued by the player again.
Though I think this line is currently bugged and unavailable, he actually has lines reacting to the shadows.
[Rolan: My magic is not to be trifled with - leave or die!] [Devnote: Exhausted and scared, but trying not to sound it]
Rolan, emotionally repressed fool he is, is once again attempting to appear big in order to protect himself from what he fears. Whether it's the shadows, or the loss of his siblings, he reacts to stressful situations with a brave front, attempting to push people away so they won't see him at his worst state.
This is one of the common symptoms of an avoidant attachment disorder - an attachment style that causes people to push others away if they get too close, avoiding emotional closeness and being uncomfortable expressing vulnerability to others. I interpret Rolan as having this kind of attachment style, which is often formed from neglect or abuse as a child, resulting in a self-sufficient but emotionally cold person. It can lead to the breakdowns of close relationships, as evidenced by Rolan pushing away his surviving sibling (potentially in order to save himself the grief of having to go through their death again). People with this disorder often cut off people before they can be cut off, in order to save themselves the pain of being abandoned again.
Some recognize the negative impact of their behaviors more than most, and though Rolan never comments on it, it can be inferred that he feels some measure of guilt for the way he behaves. If convinced to lay off of his surviving sibling, he immediately apologizes, recognizing his mistake.
[Cal: Do you wish it was me who died? Instead of Lia?]
[Rolan: Gods no, that's not what I meant. Never, Cal. Never!] [Devnote: Realizes what he's just said. Backtracking, apologizing, sincere]
[Rolan: Shit. I'm sorry.] [Devnote: Disgusted with himself and what he's just said. Looking away, sincere apology]
[Cal: Me too.]
We can see here that Rolan IS capable of self-reflection and guilt - it just takes more than a nudge to get it out of him. He says as much if you manage to rescue both siblings, thanking you and apologizing for his behavior - not an empty apology, or made out of necessity, but a genuine, heartfelt admission of guilt and gratitude. This kind of mature response from him says a lot about his character, and hints at a capacity for further growth in Act 3.
As Cal says, Rolan can be stubborn, but he's never malicious. I see this as an indicator of the immense guilt he holds inside him - though he externalizes his rage towards anyone and everyone, deep down, the person he blames the most is himself.
Which leads me directly into a talk about perfectionism, one of Rolan's defining character traits.
Rolan, at his core, is a perfectionist. The feelings of failure for not being able to save his siblings, the arrogance that belies a certain type of self-hatred, and a willingness to attack others in order to deflect from his own vulnerability - all of these traits tie heavily into perfectionism, which Rolan consistently displays traits of. At the start of the game, he spends every line with the player bragging about how he and Lorroakan are going to become household names, how they will boast of this meeting to others. To an extent, I'm sure he believes it. He's just been invited to what he considers to be a prestigious apprenticeship, despite everyone having considered him a failure. Naturally, he's excited despite the trauma of Elturel and Avernus, and wants to get to Lorroakan immediately in order to fulfill his destiny (he refers to it as his destiny several times throughout the game).
This makes what happens next all the more tragic.
Part 4 - Baldur's Gate, Lorroakan, and ending the Cycle of Abuse
Picture this - you've been rejected, abandoned, considered a lost cause for most of your life, accepted only by the siblings you just barely avoided losing forever. But the journey was worth it. You're finally here, in the city you've dreamed of, studying under who in your opinion is one of the most powerful and respected wizards in the world.
Then you get there, and you don't learn a thing. Your teacher asks you nonsensical questions and beats you as a punishment when you're wrong. It's unsurprising that when the player enters Sorcerous Sundries, that Rolan seems a bit more dejected than usual.
Much has been said about the depiction of abuse in media, but as a survivor of domestic violence, I found Rolan's reaction and justification of his abuse very accurate for someone suffering from DV. True to his personality, the very first thing he does is deny that anything's wrong, continuing his trend of burying his emotions in the hope that they'll go away.
[Player: I know the marks of subjugation. Your face - what happened?]
[Rolan: Nothing for you to worry about.] [Devnote: Master Lorroakan hurt him, but he doesn't want to say]
[Narrator: *His voice catches. Something's wrong here.*]
Survivors of DV often feel great shame towards their abuse, often blaming themselves and refusing to speak about it out of fear of appearing vulnerable. True to that, Rolan doesn't say anything about what Lorroakan's doing it, resorting to another common tactic for abuse survivors - implying what's happening without directly stating that the abuse is occurring. This is often out of fear, especially if the victim is still close to the abuser - in this case, Rolan not wanting to jeopardize his apprenticeship, or possibly be abused further for disclosing it to someone else.
[Rolan: Be very sure before you make to visit Lorroakan. He's got a beastly temper.] [Devnote: Sounds a bit disappointed in the player]
[Rolan: Master Lorroakan is... a difficult man.] [Devnote: Gently touches bruised face, distant]
Abuse survivors often hold a great deal of guilt for 'allowing' themselves to be abused, more so if the abuser considers them weak or easy to manipulate. There's often a stigma - "why didn't you just leave? You knew it was bad, yet you stayed, so there must be some blame on your part." This is not an uncommon belief amongst survivors, and through his journal entries, it can be inferred that Rolan holds a similar belief. Rolan's journal, and his VA's fantastic reading of it, can be found here. Rolan is clearly aware that what's being done to him is wrong, but he persists - in my opinion, partially because he believes it's worth the benefits involved, and partially because he feels a responsibility towards his siblings to succeed after 'failing' them so tragically before. Again, perfectionism, guilt, internalized self-hatred: easy traits for a horrible man like Lorroakan to take advantage of.
There are a few possible endings for Rolan here, the first being if you side against the Nightsong with Lorroakan.
The thing about abuse, as Larian so excellently portrays it, is that it is often perpetuated in cycles. A person who's been hurt is more likely to hurt others, whether as a response to their pain, or in an attempt to spread their misery in order to feel less alone. Though not all survivors become perpetrators themselves, many perpetrators are survivors themselves. Rolan is no different - if Nightsong is captured, and Lorroakan is killed in the fight, he will immediately attempt to cage the Nightsong himself and harness her immortality. This could easily be seen as an attempt to get strong enough that no one can ever hurt or take advantage of him again.
When the player next long rests, Rolan will be found dead, having been killed by Aylin - perhaps a mercy, to avoid him from becoming just the same as Lorroakan.
But the player who cares for Rolan wouldn't let this happen to him, right?
Rolan's attitude towards the player gradually changes over time, but nothing shows his growth more than his good ending, where you save Cal and Lia and side with the Nightsong. When you bring Nightsong to the tower, Rolan will be shocked, in disbelief that the Nightsong was a person all along. He turns against Lorroakan on the spot despite the other man's threats to ruin his life (a common tactic employed by abusers to control their victims).
[Lorroakan: Boy! At the ready. Once I've taken control of the aasimar, she must go directly into the caging runes.]
[Rolan: No, Master Lorroakan. I would have never assisted you if I knew you planned such horrors.]
[Rolan: You lied to get the Nightsong here. Made us all believe she was nothing but a relic. I have seen what true leadership can accomplish - but never under your tutelage.]
[Lorroakan: Watch your tongue, you child! I could make it so that no wizard in the realm will touch you.]
[Rolan: If they're all like you, I think that sounds like an excellent bargain.]
It takes an immense amount of courage to stand up to one's abuser, so to see Rolan so bravely stand against the man who hurt him was a positive surprise to me. It also shows just how much the player has changed Rolan for the better - your leadership and selflessness has inspired him, given him the bravery to stand against his abuser. It's a powerful scene, and I admit that watching it brought a tear to my eye, brief as it was. Few people get the chance to take revenge on their abusers, so it was cathartic to see Rolan thunderwaving him onto the balcony before letting Aylin snap his spine.
After the fight, Rolan thanks the player, finally feeling safe enough after his abuser's death to reveal what happened to him. Though it's implied that he feels some shame for being victimized, much of it is likely from the shock of the sudden event, and by the next day he's regained much of his enthusiasm - he still has the ego, but with less arrogance and more acceptance of the player's presence. Rolan's growth, from hating and mistrusting the player to eventually trusting them enough to show his true, kind self to them, is what really made me fall in love with him and his character arc.
Ultimately, Rolan's story isn't just about learning to lay down your pride and accept help from others - it's about abandoning perfectionism and elitism, accepting your own faults, and choosing to grow as a person. For Rolan, the player begins as an annoying, meddlesome force, someone who "moralizes" to him about saving others when he wants no part in doing what's considered "right". By the end of the game, he realizes just how lucky he is to have you in his life - without the player's influence, he could have easily gone down the worst path, the path of narcissism, ego, and disregard for others. But because of a string of coincidences, he was saved from that fate, and was allowed to grow and accept that there's enough room in his heart for more than just the few people that care about him. He learns to lay down the perfectionism, accept that making mistakes is a part of change, and feel his feelings for what they are - whether they're gratitude, fear, or even sadness.
For someone who struggles with avoidant attachment disorder, seeing Rolan's character change throughout the game greatly inspired me to change the way I was approaching my own relationships with people. Avoidant attachment disorder is not talked about very often, both in the medical field and in everyday life, and people suffering from it are often misunderstood or considered to be 'lost causes' - to see Rolan so capable of change inspired me to change myself, and I'm sure I wasn't the only one who felt this way.
When he takes over Ramazith's Tower, Rolan decides to distribute Lorroakan's knowledge to the world, and tells you about his plans to open a library. This is the most obvious sign that he's changed - the player's willingness to help him despite getting little or nothing in exchange has inspired him, and he becomes a kinder, more open person. He learns to trust again, to love again. It's unclear what happens afterwards, as he's not present in the epilogue, but the heartwarming conclusion to his arc can be seen in the issue of the Baldur's Mouth Gazette after Lorroakan's death -
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Despite everything, Rolan makes it to the end, having vanquished the trials in front of him with the help of the player. He gets his tower, his knowledge, and shares it with the realms, finally able to realize that he's worthy and deserving of a happy life.
-
Thank you to Larian for bringing Rolan's story to life, to Mr. Taylor for his excellent portrayal of this character, and to all the Rolan fans for showing him so much love every single day.
I have met so many amazing and talented friends from the community around this character, and I'll forever be grateful for everyone who showed him the love I feel towards him.
I can be found on twitter at @gimblebock.
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wolfieldos · 10 months
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Icorect PJO/HOO quotes from this website :https://perchance.org/incorrect-quote-generator
Thalia: You seem familiar, have I threatened you before?
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Nico: The only thing keeping me from running away and hiding from society for the rest of my life is spite. I could disappear forever, but there are some bitches whose downfalls I have yet to witness, and I wanna be around when that happens.
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Percy: So according to the cease and desist order I got, apparently you can’t ‘legally’ be a lawyer if your license is ‘cut out of a cereal box’.
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Percy: Pros and cons of dating me. Percy: Pros. You'll be the cute one. Percy: Cons. Holy shit, where do I begin-
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Grover: Yum, thanks!
Kidnapper: *puts more tape over their mouth* I said stop eating it.
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Nico: My aesthetic is "would be suspected of witchcraft by small town citizens."
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Annabeth in TLT
Annabeth: *trying to buy a Father's Day card at Hallmark*
Annabeth: Excuse me, do you have any that just say "You are my dad?"
Associate: Well, I-
Annabeth: How about "You banged my mom?"
Associate: No...
Annabeth: You know what, I'll just get a blank one.
Annabeth: *writes* You are a father. This is a day. Here is a card.
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Leo: I'm a firm believer in "if you're going to fail, you might as well fail spectacularly."
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Nico: You can't wake up if you never get to sleep.
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Piper, opening a Capri Sun: Guess I'll drink my sorrows away.
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Hazel: War is heck!
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Jason: I have yet to encounter a problem where a sword didn't factor into the solution at least in some way.
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Frank: Well, needless to say. Uh-oh Spaghetti-os.
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Will: Can we go to a haunted house?
Nico: What’s wrong with the one we live in?
Will: Wh-what?
Nico: Goodnight, Will.
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Percy: Shouldn't get stressed out, it's not good for the baby.
Annabeth: What baby?
Percy, crying a bit: Me.
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*The Squad is playing Chess*
Annabeth: *easily beats everyone because they know how to play*
Piper: *doesn’t know the rules, but wins anyway*
Leo: *doesn’t know the rules, and loses*
Jason: *knows the rules, but still loses to those who don’t*
Frank: Actually, you can’t do that, because I said so.
Percy: They named a board game after cheese?
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*when the Squad drops food*
Annabeth: Eh, oh well.
Piper: FIVE-SECOND RULE!
Nico: FUCK!
Jason: *just gets more food*
Percy: *drops to their knees and mourns the food*
Leo: *eats the food off the ground*
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Leo: Who else is hiding in the laundry room trying to listen to Hazel and Frank's convo?
Piper: Me. I'm in the laundry basket.
Percy: I'm in the washing machine.
Nico: I'm in the closet.
Jason: We accept you Nico. <3
Nico: No I'm literally in the closet.
Jason: Love is love. <3
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Frank: Are you trying to give me a frickin’ aneurysm?
Percy: Pretty sure we all are.
Hazel: I wasn't.
Leo: I was.
Jason: I was trying to stop them, for your consideration.
Nico: I just cause aneurysms naturally.
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Annabeth: Okay, I’m going to get the wedding cake.
Percy: Perfect, while you do that I’ll check on the ring bear.
Annabeth: ...
Annabeth: You mean ring bearER, right?
Percy: ...
Annabeth: Look me in the eyes and tell me you are not going to bring a dangerous wild animal to our wedding.
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Nico: I don't need to go to bed. I'm not tired, I'll be fine.
Will: But, darling, I'll be so lonely without you. Come curl up in my arms so I can feel whole again.
Nico: O-oh. Well. Are you trying to seduce me into healthy sleeping patterns??
Will: Is it working?
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BONUS MAGNUS CHASE
Mallory: Nothing in life is free.
Sam: Love is free.
T.J: Knowledge is free.
Alex: Friendship is free.
Halfborn: Self-respect is free.
Magnus: Everything's free if you don't pay for it.
The Squad: ...
T.J: Magnus, that's illegal-
Alex: No, let them finish!
sooooooo yep. Hope you enjoyed
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hermitcraft-shifter · 1 month
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I have so many feelings about the Moon Crash. Like, narrative-wise, it hits me so hard, man. Joe told Cleo to leave them, yes, but the sign... It's intriguing to imagine it as a test that Cleo failed.
I mean, Joe's been there from the beginning. It's reasonable to assume that they've seen many people leave and it's reasonable to assume that there could be a insecurity (/rp) there about it. With the context that Hermitcraft is real life, Joe might be scared (at least subconsciously, no matter how irrational) that people are leaving because of them, that— despite no evidence —there're 'not enough' for people to stay... which leads to Joe being reckless and using the Moon Crash to test to see if Cleo would leave them in a clearly dangerous situation.
And they failed, not because Cleo didn't understand it was dangerous, but because Cleo trusts Joe. Cleo trusted Joe, even when they didn't want to, even when Joe really just wanted their support.
In Hermittopia, did Joe even know they could go back if things got dangerous, that Cleo exiled them— yes, because they were being a little dumb and self-destructive (because who hands out resumés to clearly dangerous people and steals a horn license without being a little self-destructive?) but also —for the bit? Like, narrative-wise, Cleo's actions could be interpreted as both a messed up joke and an urge for Joe to take some time to think.
Joe, as a character, is as kind as they are reckless, especially with their own health, and as a character, liberties can be taken with how their actions and behaviour reflect on themself in a 'Minecraft is real life' context. Yes, Hermits helping Hermits is very sweet, but when you literally live in a trash can that you even struggled to find a place for because nobody left room for you after you spent so long helping someone, only for them to thank you and leave everything behind like it was a stepping stone, after your team had been forgotten and left out of closing ceremony without a second thought until it was too late... and that whole permit thing with Doc...
I have a lot of feelings and thoughts, as you can see.
Narratively speaking, Joe gives and gives and gives— They give so much and seem content to fade into the background, be taken for granted (well, that's exaggerating, but when you're always pushing yourself to give so much, it's normal to feel bitter, even when you're the one pushing yourself to do it). It's ok to want attention, of course. Joe thrives on attention, but without proper communication, it can fall flat quickly. Humiliation can help one learn, and as a content creator, Joe knows what they signed up for. As a character? That's free game.
A decade is a long time, after all, and it's certainly enough time for miscommunication to happen. In a game, it's not so bad, but when that game is real life?
Well, that's the fun of storytelling!
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[Image ID: A digital drawing of joehillssays and ZombieCleo from Hermitcraft on a white background. joehillssays' face is shown being held up and squished by ZombieCleo, and has a shell shocked expression while tears are being wiped away. ZombieCleo's face is obscured and has a distant expression. 'I trust you. I don't want your trust. I want your support.' is written in the top left corner. /.End ID]
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matoroblogs · 6 months
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LEGO Almost Went Bankrupt. These Heroes Saved Our Bricks.
How a brain tumor inspired Bionicle, one of the most popular toys of a generation.
BY DAVID LUMB PUBLISHED: JUN 21, 2020
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The Platinum Avohkii mask, a rare one- of-a-kind piece made of solid platinum purchased by Andre Hurley, who has The Bionicle Archives collection
Courtesy Andre Hurley/The Bionicle Archives
In 2003, LEGO seemed to be riding high after shrewd licensing deals brought Star Wars and Harry Potter sets to the masses. But unbeknownst to many—even those inside the company—sales were plummeting, and there were only guesses as to why.
Some blamed poor strategic choices in the 1990s—Legoland theme parks, forays into digital products—for LEGO’s hemorrhaging. All that misguided development time slashed profitability, and even Star Wars and Harry Potter sales shriveled between movie releases. It’s hard to conceive of now, but at the turn of the millennium, beloved LEGO might have been headed toward a pitiful end.
During this fallow period, one product line stood apart with startling, consistent success: Bionicle, a series of buildable action figures backed by rich worldbuilding and cross-platform promotion. Inspired by co-creator Christian Faber’s battle with a tumor at the base of his brain, the toy warriors of Bionicle wouldn’t just conquer their fictional enemies. They’d pioneer innovations that would transform LEGO and rescue the company from possible doom.
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Courtesy Andre Hurley/The Bionicle Archives
Today, Christian Faber looks a bit like a Danish Paul McCartney. His youthful smile pairs well with his genial nature, which one might mistake for meekness until he starts talking about his creative projects. The 54-year-old embodies the unchecked enthusiasm you’d expect from a 28-year veteran of LEGO projects. If Faber’s long-time illness dimmed his appetite for play, you wouldn’t know it.
In 1986, Faber began working for Advance, a Copenhagen- based marketing firm that partners with LEGO. But shortly after his career began, Faber’s vision began to falter. A doctor found a benign tumor inside Faber’s pituitary gland that was impeding his sight, a condition called prolactinoma. Doctors said the tumor was maybe in the least accessible spot in the body for surgery, so they prescribed Faber daily medication to keep the tumor from growing. Among the drugs’ side effects, however, were severe nausea and dehydration, effectively sidelining Faber from social activities.
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Courtesy Christian Faber
“It was the strangest mix of feelings,” Faber says. “I was happy at the job, but faced the physical and mental strain of the medicine and a long-term illness.”
Faber’s side effects attacked him hardest in the mornings, so he found most of his energy for work at night. Early in his career, Faber designed brochures for LEGO toy lines. Exposure to the different products, including the undersea-based Aquazone and the sophisticated Technic series, gave him experience with LEGO’s standards and practices—a moving target in the mid- 90s, when the rise of computers and video games pressured LEGO to move from their traditional years-long R&D cycle toward what Faber calls ‘craze products,’ toys tuned to current market tastes with a planned one-year shelf life.
The craze-products movement was rife with experimentation for LEGO, and it materialized soon after a medical breakthrough for Faber. After 10 years of daily medication, Faber’s physicians moved him on to a new treatment which, in Faber’s own words, gave him his life back. The new treatment was a regular injection scheduled just once every two weeks, allowing Faber to engage with the world relatively free from side effects. He could chase higher ambitions than brochures, and he had an idea for a new kind of LEGO toy: a sort of Bionicle precursor called Cybots.
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Courtesy The LEGO Group
“I was sitting with LEGO Technic and thought I would love to build a character instead of a car,” Faber says. “I thought of this biological thing: The human body is built from small parts into a functional body just like a model. What if you got a box full of spare parts and built a living thing?”
With his assistant graphic designer Jan Kjær, Faber pitched Cybots, a line of humanoid action figures with attachable limbs and ball-and-socket joints. LEGO didn’t furbish Cybots, but they would implement Faber’s concepts in craze products like Throwbots in 1999 and RoboRiders in 2000. By 2001, LEGO was testing a line called Bone Heads of Voodoo Island—masked robots with heads that could shoot off their bodies like Rock ‘Em Sock ‘Em Robots. Most of Bionicle’s look had been seeded: masks, buildable bodies, articulate limbs.
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Courtesy Andre Hurley/The Bionicle Archives
Bone Heads of Voodoo Island was a bust—focus groups demonstrated kids didn’t respond well to detachable heads—so that same year, LEGO pivoted to focus on Bionicle. The plan was to take a more holistic design approach with these new toys than with craze products, but LEGO extended that comprehensiveness to the worldbuilding around the toys, too, a new strategy for the company. Faber and LEGO design manager Martin Riber Andersen were joined by former BBC film and TV executive Bob Thompson and writer Alastair Swinnerton to refine the Voodoo Island concept and pitch a new story. Faber, fresh from working on Star Wars LEGO sets, imagined something massive.
“After being on Star Wars, I was thinking that the only thing to do from here is our own stuff, but it should be as big as Star Wars,” Faber says. “It should be a big, full universe.”
For the storyline, Faber drew on his experience with prolactinoma. To him, his every-other-week injections seemed like sending in a new wave of protectors to battle his tumor with every dose. Faber imagined this group of disease-fighters arriving on an unknown beach with no memory. The story of these warriors would be called Bionicle, a portmanteau of ‘biological chronicle.’
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Courtesy The LEGO Group/Christian Faber
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Courtesy The LEGO Group/Christian Faber
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Courtesy The LEGO Group/Christian Faber
“We took an episodic story line but chose not to play it out in any single medium,” Thompson told Kidscreen in 2003. “We would take that story and scatter it like a paper trail through different types of media.”
Bionicle’s in-world story evolved through comics and chapter books, written in large part by Greg Farshtey of LEGO’s promotional periodical LEGO MANIA Magazine (also known as LEGO Club Magazine, but now called LEGO Life Magazine). Farshtey followed Bionicle’s story bible from the original team, but as he began accounting for character changes correlating with new toy sets, he added his own takes. By the end of Bionicle’s run in 2010, he had interwoven the story with three feature films and shepherded the comic series that, at its peak, reached almost 2 million readers per month, making it the most widely circulated monthly comic on the planet.
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Courtesy Andre Hurley/The Bionicle Archives
By all accounts, Bionicle was the hit LEGO needed. In 2001, its first year on the market, the line brought in over $160 million in sales, it was declared “Most Innovative Toy of the Year” by the Toy Association.
"Flat sales and profit decline made LEGO believe the brick was passé and it needed to move to digital and virtual toys to remain relevant,” David Robertson, author of LEGO history book Brick by Brick, told Popular Mechanics. “But as Bionicle became a success, LEGO learned the difference between sufficient and necessary. It wasn't sufficient to just offer customers another box of bricks, but it was necessary. If a LEGO toy didn't have interlocking plastic pieces, consumers didn't want it. But to succeed and grow, it was necessary to embed a story in that box of pieces and tell that story through comics, books, video games, movies, and events at the LEGO Stores."
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Courtesy The LEGO Group
In other words, Bionicle had all the ingredients of a fun LEGO toy, but Faber’s inspiration was key to making it a smash. “[My condition] had a direct effect on my career, and especially on the creation of Bionicle,” he says, ticking off the allegories. “A biological robot attacked by ‘illness,’ waiting for the right ‘medicine’ to arrive. Even the canisters the Toa warriors arrived in resembled the medicine capsules I had to eat every day.”
Bionicle hit its stride just as LEGO’s financials were bottoming out. While LEGO flirted with bankruptcy in 2003, Bionicle accounted for 25 percent of the company’s total revenue and 100 percent of its profits. As LEGO slashed its workforce, reduced the number of pieces it produced, and increased its range of licensing deals, Bionicle continued to diversify. Partnerships spawned. There were Bionicle-branded Nike shoes, McDonald’s Happy Meal toys, even Colgate toothbrushes. The cross-promotion paid off: By the end of Bionicle’s initial run in 2010, it sold over 190 million toys.
All the newness shook up LEGO’s tried-and-true project structure. Bionicle’s multifaceted development process blended design, marketing and engineering teams to hash out new sets, ingest market feedback, receive directives from LEGO executives, and issue their own directives to subsequent narrative and design teams. Under the new dynamic structure, development time for a new toy line at LEGO accelerated from three years to less than one. The rapidity created an exciting energy.
“We broke a lot of new ground experimenting and pushing boundaries,” Bionicle co-founder and design manager Martin Riber Andersen says. “One of the key ethos of the core team was this is a shared collaboration: We stand together. We all believed it was so in contrast to ‘the normal LEGO company’ that we might as well direct our energy to the team instead of our individual career objectives.”
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Courtesy The LEGO Group
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Courtesy The LEGO Group/Christian Faber
From 2003 to 2005, Bionicle was the reported top-performing LEGO toy line, but after that, sales dipped below expectations. The decline continued to 2009, when LEGO handed down word it was time to end Bionicle. The creators wrapped up the narrative in 2010, but it was hard to let go. Farshtey wrote Bionicle stories on the now-defunct BIONICLEStory.com until 2011, fans dissected the line’s mythology on BZPower forums, and custom Bionicles continued to appear. In 2016, Faber wrote to series fans: “The stories we hear and the stories we tell shape who we are and what we do ... through almost 30 years [of my career in storytelling], no story has proved this stronger than Bionicle. The fans were, are, and will be the true heroes of this ... great adventure.”
These days, you still see Bionicle at toy conventions, and the r/bioniclelego subreddit is alive and well. In fact, the front page of Reddit was graced in November 2019 with an essential, timeless question: “What is the appropriate amount of time to wait before showing your new significant other your Bionicle collection?”
The toys’ invigorating combination of articulate LEGO figures and intricate, multimedia story resonated with the LEGO company as well as fans. The brickmakers use the business strategy they honed on Bionicle with lines like Ninjago today, to great success.
"It's hard to overstate how important the Bionicle line was for LEGO,” Brick by Brick author Robertson notes. “Without the sales and profits of Bionicle in 2003 and 2004, the company would not have survived. Bionicle taught LEGO that success depended on the ability to hook kids on characters and story, and LEGO was smart enough to spread those practices throughout the company."
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Courtesy Andre Hurley/The Bionicle Archives
After Bionicle, Swinnerton moved on to write children’s books and TV scripts, Andersen took on a senior position
at a European consulting agency, and Thompson founded a media production and consultancy firm. Farshtey, meanwhile, still edits LEGO’s free fan magazine. All cite Bionicle as high points in their careers.
“We should all be proud of what we achieved individually,” Thompson says. “But in my view, more important is what we did collaboratively. After all, LEGO fans are still talking about what we did with Bionicle—after two decades.”
Faber moved on from his design job at Advance in 2014 after 28 years working on LEGO. His medical journey continues to inspire his creative work, including a post-apocalyptic world he’s designing filled with adventure, danger, and a pro- environmental bent. Looking back, Faber sees the impact his illness and treatment had on the stories and projects he’s touched. Almost 20 years after co-creating the action figures that sustained LEGO through one of the darkest times in its history, talking about Bionicle still makes him reflective.
“Biology is a balance more than a battle between good and bad,” he says. “Ever since Bionicle, balance has been my goal in the stories and pictures I create.”
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Courtesy The LEGO Group/Christian Faber
article graphics faber bs01
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happyhappysparkle · 12 days
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Spark's Art Commissions
Commisions are: OPEN
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What I Draw
All Fallout, all the time. I've played every Fallout in existence (except that Tactics/BoS bullshit) and I love them all - yes, even 76. Fair warning: I'm less well-versed in Fallout 1 & 2, what with it having been a couple decades since I played either.
Interested in non-Fallout art? Doesn't hurt to ask.
Who I Draw
Your Fallout OCs and fave companions. As long as it's a character I can find enough reference for online, I'm good.
Looking for more examples of my work? Here they are.
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Prices
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More details on what I will and won't draw, what I need from you, and other details below the cut.
Payment is currently only available through PayPal. I'm looking into other payment options, such as Ko-Fi.
What I need from you
your faceclaim(s). If they're not someone I can easily google, I will need a few clear photos from different angles. Don't have a faceclaim for your OC yet? This is a great place to start looking
in-game screenshots are sometimes useful, so include those as well if they look anything like your OC. I will always prefer real human reference though, so please give me a faceclaim!
basic details: height, build, age, hair color/texture/style, eye color, identifying marks, etc etc etc. For companions, give me your headcanons on any details not provided in-game (or if you headcanon something differently), or I'll use my own if you don't have any
what outfit(s) they wear. If it's vanilla/Creation Club/Atomic Shop, just the in-game outfit names will usually do (i'll tell you if I need more)
any personality traits, background info, or quirks you want to share are absolutely GREAT and help me breathe a little more life into a character
if I'm drawing them with a companion, tell me a little about their dynamic
Will draw:
your Fallout OCs
their companion(s) (including ghouls)
weapons
some blood/gore/injury
sfw romantic content
Difficult areas:
curly hair - I'm trying, I'm learning, but it's harder and might take me longer
Super Mutants - haven't tried yet, but it can't be that hard
artistic nudity/pinups: I'm really out of practice, I make no guarantees
Won't draw:
anything racist/queerphobic/transphobic/bigoted/etc
minors
backgrounds. There's a reason this is a serparate, specialized job in animation and comic studios
nsfw romantic/sexual content (I don't have a problem with it, it's just way outside my wheelhouse. I'm learning.)
excessive blood/gore/injury (again, outside my wheelhouse)
creatures (same reason)
IMPORTANT LEGAL STUFF
What you get
high-resolution digital art in PNG format (A4 at 200dpi for busts, A3 at 200dpi for half body and up, suitable for printing for personal use only)
If you'd like me to crop you an isolated closeup of your character for use as a profile pic, I'm happy to do so at no extra charge
What you DON'T get
the right to modify, redistribute, sell or in any way profit from the work or products derived from the work (you can share it on your socials or post it with your fanfic and that sort of thing, but you can't sell stuff or give things away with it). If you are interested in licensing for prints, stickers, or any other digital or physical merchandise (even not-for-profit), please let me know so we can discuss licensing terms. The 'no redistribution' rule does include gifting. If you're interested in, for example, printing stickers with my art to hand out at comic con or something, please contact me.
copyright/intellectual property rights. It's still my original artwork. As such, I am free to modify and distribute it in any way I see fit, including for profit.
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turtleneck-crowley · 1 month
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Wake up babes of the GO fandom turtleneck-crowley just dropped their most recent Magnus Opus🥰🥰🥰
Hey guys I am a eccentric genius artist of the century whose works will probably only be appreciated post mortem (self-diagnosed)
Im also very certain you would all blorbos me if I were a fictional character but alas I am a boring meat package that got birthed out of an afab physiology and thus a sack of mouldy potatoes might have been a more interesting source writing this post. (Pure hubris, part irrational resentment that you are all quite familiar with *cheeky hot wink*)
I happen to own a get out of jail free card called catch 22 which is crafted out of part sarcasm, part idgasinglefgtfoofmyfacei180dmycringethroughyearsofpainandselfrelctionthatim toocoolforyounow public image
(if you actually read that you deserve, well nothing actually except perhaps my condolences and a consensual pat on the back that implies my unlicensed diagnosis that you are in fact, not dyslexic)
Anyhow cracking on back to the sentence *sighs and rolls eyes with you*
(-I mean in the streets, not with you guys, here im babygirl with half a brain cell/true form), part wholesome idiocy, years of experience in masking, part looking presentable, part knowing how society and science and art works and trying to be in tact with my own sense of humanity as much as possible -at least to the point where I’m not breaking any humanitarian law…
And yes bitch the whole eccentric genius /madly passionate or passionately mad paradox catch 22 license holder is you af - want a gold star? ⭐️ (crowley ref) (affectionate banter)
Fact is tumblrinas like to heighten and balance their EQ and IQ agreed?
I’m hyper aware that you guys are smart enough to assess me as going through a manic phase that is on the verge of psychotic-having observed hints of madness in my recent posts deducing via your own experiences that I have gone through a strict diet of coffee, whiskey, smut that Neil Gaiman himself would tear his locks and Sir Terry Pratchett would roll in his grave, finished off with a nice slice of Hozier songs as dessert
(that’s on top of of a yet to be discovered food chain which I call the Antichrist diet footnote: please credit me after I die before my Tesla gets Edisoned
‘Tis actually a great alternative way to invoke a psychedelic experience in substitute of the more expensive and questionably unlawful way that is smoking crack *disclaimer not recommended for the faint hearted or those self-diagnosed as mentally stable)
You are perfectly correct! Here’s another gold star!!! ⭐️
In fact I am currently being yelled by my parents to come downstairs because I need to be dropped off to the asylum while I’m trying to actually do something that gives me joy (Joan of Arc eat your heart out) and I assure you I have eyes and witness my very legs , naked and hairy (and did I mention Im only wearing a slutty black bra and skirt that I wore as a swimming suit AND a pajama and now my back to the looney bin outfit?) leaving a perfectly good soup with baguettes as evidenced here
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However, I would like to UNO reverse such a caring notion by giving you a purple heart 💜
and divert you with a fun little clip that displays our para social relationship that I am hoping has deepened through my superficial charm to portray our rendezvous as warm and familiar and human as our beloved Mr. Holmes and Doctor Watson:
No worries, Watson also came with the conslusion that the person he’s engaged with (more like to amiright- not us i mean, them, that’s where the analogy is cut off back into our real identities) is “not human”
Anyhow it might not be your cup of tea but at least hold the mug for a few minutes it’s worth it
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Head fic: Gods of Sex and Idiocy
(If anything please see it as a game where we can title it better cause I’m shit at naming things - I call one of my plants Joe)
Hey Good Omens fandom
With the note of:
“who needs sane when you have creative”
-turtleneck-crowley
I have made a meta season 3 in my head and the stars have even sent me a playlist ??? (It’s the only one that seems to be downloaded on my wifi less phone)
Here’s the link:
Check out some of my latest posts
It’s really immersive and otherworldly
Down the rabbit hole and through the mirror you go 🐇🎩🪄
And what if season 1 is the ace route and season 2 is the sexual route so season 3 might be an aro route to defeating the enemy?
Ngk idk idc idgaf
I’m just like phone rn
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(side note: why do I have the infinite capacity of taking pains (Sherlock reference) for being a mad artist instead of working on the next big physics formula answer? Good question: I’m actually just an emotional idiot aka sexy trash ✨ that’s addicted to blogging and I wouldn’t trade it for any other praise worthy status in the world 💜)
Honestly guys I sound like a sociopath but I’m really just very pained and fucked royally by circumstance that is too dramatic and gay for anyone except the loonies on tumblr to understand. I’m so disappointed by all this unjust pain and agony of the world- the children, the animals, the environment, the people that I have conditioned myself to display an eloquence so pungent it seems like I’m a cold manipulator. For if I ever showed myself for who I was to them- the judgers, the perverted, the scheming, I would surely be dead either by my own or someone else’s hands. Maybe I’m God and they just like tumblr and good omens and want to eat crepes in peace with the personality they split into 2 -preferably in Paris. Maybe they have been placed all the blame by the enemy and they are powerless to the human condition as you all are by an unknown enemy and is fated to be tortured in anxiety and pain invisible to all and the only infinite power they have is love that bleeds.
But I’ll give you and I both the peace of mind that I am an in fact just a mentally ill human whose life span is between the zones of expiration and fermentation, with a god complex, whom their closest people will never truly know how to care no matter how much they try- and in fact the more they try to help me the more they leave me in my original state- alone.
I leave you (no I’m not killing myself you idiot I’m going to the mental hospital to be molested by nightmares of demons - I literally experience it everyday- as they force me to take my sleeping pills which sinks me deeper into it-oh wait that’s kind of worse lmao) with this favorite piece of classical music of mine
Stay safe yall I love you
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mashounen1945 · 1 year
Text
A whole-ass analysis of Sonic's relationships with women, started by one stupid meme I saw on Discord
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Description: Eggman showing a photo of Sally Acorn (from Sonic SatAM, with a design from the Archie comics), Queen Aleena (from Sonic Underground), Blaze the Cat (from the videogames, with a design from one of the 2010s games) and Princess Elise (from Sonic 06), pointing at that photo and saying "Dear Sonic fans: if Sonic is a freedom fighter, why does he keep supporting monarchs? Curious."
I know this is supposed to be funny (and Eggman is being fallacious in order to make his nemesis look bad, which is to be expected), but it actually got me thinking.
We've all seen at least one Sonic fan complaining (either rightfully or not) about writers always trying to shoehorn introduce a human girl as a new love interest for Sonic. This seems to happen no matter what piece of official Sonic content it is, whether it's made in Japan or made by Western authors, whether it's tie-in/licensed media or material directly controlled/overseen by SEGA and Sonic Team.
Well, here's another similar phenomenon, which is why I'm writing this: in so many continuities both Western and Japanese, there's frequently a female character from royalty whom Sonic becomes or already is emotionally close to.
In the Discord server where this image was posted, someone else brought up a good point: Sonic being a "freedom fighter" or any other sort of guerrilla warrior is a thing only in the now-defunct Western continuity (SatAM & Archie, and the British comic published by Fleetway), whereas he's "just some guy doing his own thing" everywhere else. The interpretation of "Sonic is a free spirit" by the many branches of the Sonic series comes into play here, too: "just some guy" Sonic from the videogames and "freedom fighter" Sonic from SatAM are different interpretations of that description of the character's personality (this will be important later).
After looking at that image, I realized something else: in most cases, the fact that those characters are royalty either isn't heavily relevant to the plot or isn't treated as something unequivocally good/desirable.
Sonic SatAM didn't really emphasise Sally being a princess and the heir to the Acorn King's throne. It was in the pre-reboot Archie comic that some writers started focusing on Sally's status as royalty... and also being weird and creepy about it in the process (pre-reboot Archie-Sonic is also the only piece of official content outside of Sonic Underground where you'll see Sonic actively defending a monarchy, albeit this happened only because of Ian Flynn's awkward attempt to create drama, not because he intended to convey a pro-monarchy message through his stories).
The same happened with Blaze: as far as I remember from playing Sonic Rush, her being a princess is casually mentioned a few times, and this happens mostly when Blaze is talking to herself and thinking about something, not during a conversation with another character (there's one specific instance where Blaze's status might be relevant for her character arc, but I'll talk about that later). Something similar happens with Merlina in Sonic & the Black Knight: she's royalty as well (Kinda? I'm not sure which exact position she used to have in Camelot's society before Sonic showed up, but I'm sure it was an important one), but the conflict she's part of is related to a different facet of her personality, and you could tell the story anyway without mentioning Merlina's status.
For Blaze and Elise (and Sally, but only when the writer is not Ken Penders or Michael Gallagher), if any of those characters being royalty is mentioned or focused on, it's not really portrayed in a good way or as something that makes any of them happy. Blaze being "the princess of Sol" comes with the duty of protecting the Sol Emeralds, which led to her isolating herself, and her character arc in Sonic Rush is all about overcoming that and trusting others once again.
As for Elise... Well, there's a reason why, when people try to argue the story for Sonic 06 could have been great if given enough time, they often use Shadow's or Silver's story rather than Sonic's as an example of 06's potential, but still... At least the bones for a compelling story surrounding Elise are already there, and I'm willing to bet it'd be kinda similar to Blaze's character arc in Sonic Rush.
And here's another similarity between Blaze and Merlina. The latter felt she had the duty to save Camelot at all costs, and while it's debatable whether or not Merlina was being emotionally crushed by that self-imposed duty in the same way Blaze, Elise and Sally were, it's clear that her obsession with that duty backfired spectacularly and ended up being potentially harmful to everyone else in Camelot in the finale of Sonic & the Black Knight.
[The only exception to all this, as well as the only case where Eggman may be at least partially right in that meme, would be Queen Aleena (who also breaks a trend here, since she's Sonic's mom in Sonic Underground). But the consensus in the Sonic fandom is that Underground is so far removed from what both the character and the franchise represent that it's not really Sonic content anymore, so it doesn't count.]
Another important thing here is the whole thing about Sonic being a "free spirit", and here's where someone else (in another, different Discord server) said something like this:
This just circles back to being "free". When Sonic writers focus on characters being of royalty, it's usually shown that having to run things in an entire nation, being responsible for the well-being of everyone there, realistically is a difficult thing to handle, especially for someone who's a late teenager or a young adult at most (Blaze, Elise), even without all the magical/mystical baggage that comes with having to guard/protect a source of near-godly power (a parallel universe set of seven Chaos Emeralds, a dormant half of a God of Time) on top of being expected to rule an entire country and care for its people. Sonic is a "lost factor" that characters like Blaze, Elise and Sally need in order to feel a bit of happiness and relief because he's "just there", but he still fights for everyone he cares for when he needs to.
This could also be applied to Merlina, and even the genie Shahra in Sonic & the Secret Rings (shout-out to @silvermun for accurately pointing out the similarity between Elise, Shahra and Merlina regarding their motifs in their respective stories).
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palidoozy-art · 1 year
Note
Sorry if you’ve answered this before, but what website do you use to play DND? The map layouts and character tokens look really good and I’m hoping to have something similar for the online game I’m running with my friends.
No worries! I fuckin' love talking about D&D and my campaign, thank you for giving me the opportunity.
So for tools we use to play D&D -- we currently run D&D in Foundry. It has an up-front cost ($40, no subscription), but only requires a single license and then the DM can host it on their machine while everyone else connects. It has a TON of modules that allow you to customize it, including a DND beyond importer.
That said, it does cost, y'know, money. We switched to foundry for the post-Curse of Strahd campaign. Originally for Curse of Strahd we actually used roll20. Roll20 is free, but there were minor things that I didn't like about it that caused me to switch.
But if cost is your concern or you're just doing a oneshot and don't want to invest, go for roll20 imo. If you do, HIGHLY recommend you install the VTT enhancement suite and Beyond20 (if you use D&D Beyond) which improve the site immensely.
For the maps -- I vary what I use. I use the following tools and programs:
Azgaar's Fantasy Map Generator
Watabou's City Generator
Inkarnate
DungeonDraft
My own hands
Azgaar's Fantasy Map Generator is what I usually use to create a baseline for a world map, including a first draft of town and country names. I'll treat it like a rough draft before taking it into photoshop, drawing over it, and adjusting it to my liking. I generated the base of my game's world map in Azgaar's before I drew over it and adjusted it to fit my needs.
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Watabou's City Generator is actually built into Azgaar's to some extent (click on any town name and it'll give you a link), but you can generate it manually, too! I used to use it to generate the city maps I'd give to my players. Here's an example of Thatking, the capital of Zarova (formerly Treteria). For reference -- the party fought the Queen here, and Kjosev died in the Citadel.
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Nowadays, when I build cities, I actually use the next website on the list -- Inkarnate. I'll might use Watabou's for a base, but I use Inkarnate for polish.
Inkarnate is extremely good at two things: cities, and open-world battlemaps. Here's the lizardfolk capital of Savegoria, Paign! It's where Yolihuali is from. I built it solely through Inkarnate.
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One of the things I like about Inkarnate is that it lets you adjust the hue/saturation of the little tokens you can put down, which I abused the HELL out of when I made battlemaps for Twilight Woods. Here's one of the random forest battle maps I made:
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Now that said: Inkarnate sucks ass at making rooms. There's allegedly something in the works to address this... but currently you have to place every wall manually, and it sucks. That's actually where Dungeondraft comes in.
Dungeondraft is a little more cartoony, but it's great at building interiors and rooms. Unlike Inkarnate, it's not through the internet -- it's just a program you buy. But I've found decent use out of it. I built the entire map for the University of Temir in it (note: this is a snippet, the map is enormous)
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And here's an example of the players' early bunkhouse, back when their town was underdeveloped! Both built using Dungeondraft.
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VERY VERY RARELY I'll hand-draw a battlemap. Usually this is done because I've already tried to build the map in other tools and I wasn't happy with it, or I couldn't get it to look like the vision in my head. For example, I drew the map to Tephelt's lair by hand (snippet below: it's too big to post)
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(Note: if it looks light, that's actually because I set up the lighting in Foundry. This is the equivalent of looking at a horror movie set with the lights on. Below is what it looks like in-game to my players, with Rahadin and Tephelt for size)
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i also drew this little sleepy town for some reason. i don't know why. i think literally for fun.
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For the tokens -- most of the ones you guys see I draw by hand. It's a decent amount of work, but my players love it. Plus I think they're cute. They are available for free and anyone can use them, as long as you don't claim credit or anything. The PSDs are included as well, so if you want to edit one or dig around in there, you can! Some of my favorites:
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Now that said I'll be totally honest: I do not hand-draw every token for my players. I can't. I already put a lot of work into the campaign, and I can't feasibly draw every token when it comes to random encounters. For those, I use Token Stamp 2 to create a token from an image!
Anyway, sorry this was long. I hope it's helpful. It gave me an opportunity at least to post some of the maps I make -- I usually don't post them.
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sunnyie-eve · 17 hours
Text
6 | Ritual
Series: Unexpected
Paring: (Matt Sturniolo x OFC Brock!) (Chris Sturniolo x OFC Brock!)
Word Count: 1.1k
Warnings: none
| MASTERLIST |
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~
Going back to the boys hotel room they sit to hear about the Elevator Ritual game but the brothers weren't that excited, "It's ritual time." Sam turns to them.
"Love the sound of that." Matt sighs.
"We're gonna do something we've never done before on this channel." Sam starts, "The Elevator Game." The three applaud, "You guys said you love elevators right?"
"I hate elevators." Matt says once again.
"Perfect." Sam tells him, "Which is interesting because for this ritual we need a singular volunteer." He adds and all the guys look at Matt so he agrees to do it.
"Don't forget about our deal Matt." Dani leans forward to look at him from the other side of Colby.
Sam goes on to explain the whole game and how it's supposed to work and what they have to do, "Chris, we'll have to get our licenses immediately." Nick speaks up.
"I know." Chris agrees, "I'm really considering who's going to do the laundry now." He adds.
"They're gonna just be twins after this." Colby jokes.
"I gotta remember free food." Matt tells himself.
"If she didn't would you still do it?" Chris asks him so Matt tells him he rather it be him then him or Nick.
"I feel like you'd just do better in the elevator than Chris would." Matt adds telling Nick and Chris agrees with that statement.
"He just knows you're the least fit for it." Nick adds and Chris still agrees to it.
Down in the lobby Matt says this will either make his fear of elevators ten times worse or ten times better to which Nick says it can't actually get better, #Welcometothechannel." Sam tells him.
"Are you going to say goodbye to your siblings? You might never see them again." Colby tells him so he and the others hug each other goodbye talking about things they want of his when he doesn't come back.
"Dude, I'm not dead yet."
As Matt and Sam get into the elevator the other wish them good luck and goodbye, "Oh right, I need photos for your prayer cards." Nick takes pics of Matt in the elevator.
"Best brother award goes to." Dani laughs.
"Alright, one two three. Please take us to another world."
"Bye bye, be safe guys." Dani waves so Matt does a little wave back as the doors close.
As the four wait for them to come back, Nick's EMF finally goes off as they walk around, "This thing is called the onvoy it's basically going to say yes or no." Colby pulls out the device but then another guest in the background startles him, "Gahh, that guy scared the fuck out of me."
"That haircut..." Nick says then covers him mouth as Colby and Chris laugh.
"Nick, it's super quiet in here." Dani's eyes widen.
"Sorry, that was terrible."
"So something has to physically touch it like that." Colby explains how it works.
"Are Sam and Matt going to make it back to us, do you think?" Chris asks the thing and it says yes right before the two come right back.
"You're done already?" Nick says surprised how fat it went.
"We only asked it one question." Colby tells the two.
"The one question I asked is, is Sam and Matt going to come back down." Chris tells them, "And it said yes and then it opened."
"Do you want to do it alone?" Sam asks Matt.
"I would-, I don't-, I'd have to write down the numbers..." Matt pulls out his phone.
"Seriously alone?" Dani asks shocked.
"What if you never come back Matt?" Chris asks him, "And you're fully alone in another world? Nick or Dani go with." He looks at the two.
"No," Nick walks away.
"I'm not." Chris makes clear.
Lady
"Dani, that's you." Sam laughs looking at her stare at the box in Matt's hand before the elevator opens by its self, "Oh my god! I guess that's a yes I'm going with."
"Guys? Is that a sigh we should do it one more time?" Sam asks the group.
"I say go for it." Chris looks at the two.
"That was so fast you have to." Colby tells them, "Plus you two attract ghosts." He adds, "The goal of the game is to get a lady to come right?" Colby asks then hear how that sound as everyone laughs. "Wait, wait, ahh please cut that." He turns the camera towards himself.
"Dude Dani..." Sam laughs.
"As in a ghost lady to step inside the elevator." Colby makes clear, "No funny business with sis." He looks at Matt giving him a certain look.
"Dude, there's a camera." Matt gets embarrassed.
"You guys are killing me. Let's get this over with." She claps her hands to go so they step into the elevator.
"Please take us to another world." They both say together.
"I may regret saying that but hey, see you guys later." Matt says as the doors start to close.
As the doors close Sam starts to crack up, "I can't believe you just let Dani go with him. You never leave her alone with any guys."
"I'm her older brother. I'm protective of her." Colby sighs as Sam keeps laughing.
"Not even me and I'm you're best friend." Sam points out.
"That's not entirely true."
While they make fun of Colby before starting to ask yes or no question, Matt and Dani hope no one will interrupt them because then they fail at the game. On the first floor they go to there was luckily nobody there.
"Next number is two." Matt look at his phone pressing the button while Dani held the box.
"So far off to a good start." Dani nods her head as they move to the next floor and there was nobody again so they go to the next floor.
"The thing that scares me the most about this is that the elevator is squeaking." Matt points out what Dani has been trying to ignore for the past couple of seconds.
"I've been trying not to pay attention to it and you have to point it out. It makes my anxiety want to act up badly." Dani plays with her fingers to calm her down as the doors open to show no one.
"You have bad anxiety too?" Matt asks pressing the next floor, "Mine gets so so bad at times." He tells her about his.
"I take meds for mine so that explains how bad mine is." She giggles.
"I can't believe I'm doing this." He sighs putting his head back.
"I literally said you couldn't pay me to do this yet here I am." They both laugh but suddenly stop.
"Oh my god that one I felt the drop."
They both stay quite for a few seconds till Dani realizes something, "Matt, we're not moving..."
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xinyuehui · 3 months
Text
Love and Deepspace PC tutorial
Not sure if anyone wants to play this on their PC but I'll drop a basic tutorial anyways (please don't repost this on twitter or any other platforms ty)
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Things to know before we start:
It's only available in Chinese
HOWEVER you can switch the voices to English, so they will speak to you in English, but the interface language will still be in Chinese
Your PC will need to be able to enable Virtualization Technology (VT) (and maybe at least 8GB RAM so it can run the game smoothly)
Did I mention it's in Chinese? Yeah, it's in Chinese
Still wanna do this? Come on board ↓
Step 1
Download the .exe file on the official site and install it
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https://deepspace.papegames.com/
The .exe is essentially an emulator with the game attached to it. You can later then use the store in the emulator to download all sorts of other games too, such as Tears of Themis, Light and Night etc...they are all officially licensed
Step 2
Once you run the game, it should come up with a QR code which will direct you to a page on the Mumu emulator site instructing you on how to enable VT based on the PC you have
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I don't have a screenshot because I've already enabled it
If you can make sense of the instructions, great! The operating menus will be in English anyways
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However if none of this makes sense to you, find a tutorial on google/youtube for your PC type, try looking up "how to enable virtualization in bios"
Step 3
Once all the VT is sorted it's pretty simple, log in and start the game
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Step 4
Once you get to the starting page, it probably looks identical to the English version
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Change the language if you wanna hear them speak English
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───── ⑅ ♡ ⑅ ─────
Extras
Press F11 to go full screen mode
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It will automatically go landscape in battle mode. Control with wasd keys and mouse, or connect a controller to it. (I've tried with PS4 controller and it works, but only the joysticks because I haven't figured it out myself how to assign buttons lol)
If you're playing on a laptop or a monitor that can be turned vertical, you can use this function to turn the game window vertically
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To experience the maximum screen space, you can set your emulator to the iPad dimensions
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Use the same height and width in the screenshot above
This should be enough to get you started, the VT bit might be a little tricky and scary since you do not need to access BIOS in normal day to day use. The rest of the menus, if you know it in English by heart it shouldn't be difficult to navigate, just fiddly. I supposed you can take some screenshots of the mobile ver and have it on hand when you need to navigate it on the PC.
───── ⑅ ♡ ⑅ ─────
If anyone has any questions regrading setting it up etc... feel free to drop me an ask with an image (◕‿◕✿)
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Text
SIDE 2A: ROUND 2: Megaman (Megaman)/Pit (Kid Icarus) VS Selina Kyle (Catwoman) (DC Comics)/Loki (Marvel Cinematic Universe)
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Propaganda for Megaman/Pit:
This ask, which includes the art used in the bracket image!
Oh my god. This one came immediately to mind. Idk how big the ship is now, but I remember like seeing it everywhere back when Super Smash Bros Ultimate was like popular on Tumblr/Twitter. I think it was originally a crackship cause both of them were in Captain N (a cartoon), but it’s like a serious thing now. Literally all it took was one interaction between them (there’s like dialogue you can get if you do some combination when you play as Pit) which is just Pit gushing about Mega Man. It’s cute. And honestly kind of iconic
#MEGAPIT ?? good for them #go back in time and tell kid me the ship he came up with on a whim would be in a tumblr bracket :'3
#megapit sweep!
#megapit nation let's pokémon go to the polls #let's give it for a wholesome and iconic crackship
#MEGAPIT NATION RISE. RISE. RISE #MEGAPIT
#MEGAPIT!!!1!
#MEGAPIT NATION RISE UP
#c'mon megapit nation #sure they may lose but let's get them some votes anyways!
Propaganda for Selina Kyle (Catwoman)/Loki:
Two not quite villains who will never be content as heroes despite how much their friends and family would like them to be. They can sass each other and steal things together. In fact, Loki, being old as most artifacts, can claim that anything they steal technically belongs to him through some convoluted story that may or may not be true. So they've got this game going on with Batman. If he catches them, the museum can keep the object. Otherwise, Loki gets to keep "his stuff" and no one bothers them to avoid an incident with Asgard. It drives Batman up the wall. Loki and Selina are two beautiful Neutrals with a dash of chaos. He adores her and she loves his mystery and pizzazz. They bring out the best in each other. The Joker is dead and Loki has taken over his turf as the Crown Prince of Crime Alley. He sits on his ice throne with his darling Selina, finding new and vicious nonfatal ways of dealing with those who try to usurp them. They might intervene if they hear someone is doing something evil enough, so if you want to get rid of your enemies, feel free to snitch. Selina and Loki both think the other is sexy. Selina loves that Loki isn't quite evil but she doesn't feel bad for stealing when she's with him. He makes it fun. Loki loves that Selina has given him a chance and doesn't have grand expectations of heroics from him. That he doesn't need power to keep her.
Reasons why Batman does not like this ship:
-Selina knows Bruce Wayne is Batman, and by virtue of that fact, so does Loki. To keep things fun and remind the other rogues he's still a "villain" Loki likes to kidnap Bruce once a month and demand Batman come and rescue him. It's very annoying. The other Rogues assume Loki does this since Batman and Catwoman used to be a thing. Really Loki just thinks it's funny that Bruce can't escape without ruining his whole "Brucie" image. It's also a great way to clear a fancy restaurant and have a private date with Selina when she's called to "talk him down" until "Batman" shows up.
-Loki doesn't know how to drive. Selina has decided to teach him. And since Bruce is a family friend, she has decided that means she can "borrow" his cars any time. Bruce has lost track of how many times he's left the office to find his car isn't where he parked it. Loki is a madman on the streets. So ofc he gets pulled over a lot. Never fear! He just magics him and Selina to look like Bruce and his latest girlfriend. Bruce is this close to getting his license revoked.
-Loki and Selina wait until Batman is about to head from his patrol to rob the museum. They've made a game out of it with a point system and everything. Thankfully they only do it on relatively quiet nights to make sure the gets his steps in.
Reasons Batman likes the ship:
-Selina is happy. Really happy. She lights up whenever she's with Loki. Loki just melts in her arms. Any idiot could see they're in love. They banter and flirt with each other everywhere from the grocery store to the middle of a high speed chase.
-He knows Loki would tear the world apart for Selina. He would face down Thanos all over again if he had too.
-Any villain stupid enough to interrupt their date night will be swiftly returned to Arkham.
Reasons Robin likes the ship:
-Selina and Loki are going to adopt his best friend Colin Wilkes.
-Loki and Selina protect all the animal shelters.
-Loki and Selina are always down to help him sneak animals into the manor.
Reason Robin does not like the ship:
-Loki and Selina are firm believers in PDA and Damian is at the age when cooties are very much still a thing.
Lovely art~!
Art Credit: Megaman/Pit art by @/farraigeart Catwoman/Loki art by @/kannra-orhara
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eclecticopposition · 2 months
Note
falin/marcille and laios/kabru. mav/kcom. alizarin/neon. octave/kor. friss/aleen/dianida. friss/blitz (puttin' on the fritz). kalrin/rythis. kalrin/valope. ohnyxx/mesuid. mesuid/kalrin/ohnyxx. regius/bezzle. argyro/randoh/dolome. so many questions, so little time. leaving dynamic and nature of relationship intentionally vague, giving free license to talk as much as you want about any or all of these
you're a war criminal. we love you.
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these are our first vague dartboard instincts. we might change our mind about these as things go. looking at it again, these results are skewed because the ships are all pretty good. everything would be way further to the top left if there were actual ships that we don't like on here. like, you've got baseline "yeah, I could see it" interest eyebrows.
Starting from the bottom left and working counterclockwise...
Marcille/Falin: This is basically canon, we just don't care much. Good art though.
Laios/Kabru: We like both of these characters a lot and we can see where people are coming from. We also just mostly don't care. Maybe slightly more than Farcille because we actually like seeing them interact with each other and want to see where it goes? It's hard to get us on a ship without good dialogue.
Regius/Bezzle 🕺: WE HATE HIM GET HIM OUT OF OUR HALLWAY. OUT. WE'RE COMPELLED TO THROW THINGS. GOD. FUCK OFFFFFFF
Bottom right, now...
Ohnyxx/Mesuid: We can see the dynamic, we just don't like it. It is very one-sided, but it is also very funny. We could be talked into putting it higher with a good pitch.
Kalrin/Mesuid/Ohnyxx: We like this one a little more because we think Kalrin should get bullied and Ohnyxx should get mad about it and Mesuid should get in over her head. One very good fanfic could convince us.
Alizarin/Neon: Ah, they who run the gamut. Love these two. Two utopians who just won't stop.
Top right. Hi we love you.
Friss/Blitz: THEEEEEEE MOST TOXIC SHIP with a potential competitor in any ship Aleen has ever been in. It's SO bad. We want Friss to take complete control of this relationship and self-destruct so badly. We want to see Blitz be a smartass. We want to see Blitz overestimate themself. We want them to both be composed icy assholes with an unbelievable amount of history because one of them helped kill ALMOST EVERYONE FRISS KNOWS. You KNOW we are on this shit on some level we LITERALLY wrote them having a martial arts duel where for bug gender reasons they both mostly use their legs
Mav/K-Com: You know this is so funny. You know it is. They have chemistry. This is a classic for a reason.
Kalrin/Valope: See we could SEE it. You know we could see it. These two would go together. Give us one really good fake dating AU because you know they are doing it for more fucked up nefarious reasons than any that have ever been seen before. They could kill each other. Kalrin canonically likes her. Are they attracted to each other? Probably not. Or like, maybe a little. But that never mattered. What matters is the scheme.
Kalrin/Rythis: This is cheating. This is cheating you can't do this to us. You know we love Rythis. You KNOW that this whole thing is a disaster that actually works because we TOLD YOU. You can't take out this thing that we said would start to fix Kalrin Pyrhis knowing that we SAID that for the first time in their life they would catch feelings and then get FUCKING DUMPED and ACTUALLY BE SO MAD ABOUT IT
And the laudable top left;
Friss/Aleen/Dianida: Two things. 1) This ship is canon, Dianida just doesn't know it. And 2) We oscillate between being like "meh" and being like LOOK AT OUR AWFUL OLD WOMEN. LOOK AT FRISS. LOOK AT THIS TRAGEDY. COME PLAY A KINGDOM GAME WITH US. This is a case of "sometimes can't muster two words, sometimes can talk for an hour."
Regius/Bezzle 😔: OKAY. FINE. YOU GOT US. IT'S EXTREMELY COMPELLING. THESE HORRIBLE MEN GOT US. OKAY? ARE YOU HAPPY? WE ARE COMPELLED BY THIS SHIMMY SHAKING CREEP AND THIS EVIL YOUTH PASTOR. WE WOULD ONLY BE MORE COMPELLED IF THEY GOT EMOTIONALLY INVOLVED. ARE YOU KIDDING ME? THIS WOULD SKYROCKET TO TOP-SLIGHTLY RIGHT IF THEY GOT EMOTIONALLY INVOLVED. IF THEY WERE EVEN A LITTLE BIT IN LOVE INSTEAD OF JUST BEING FUCKING AWFUL QUID PRO QUO GOLF PARTNERS. WE WOULD BE ON THE EDGE OF OUR SEAT. CAN YOU IMAGINE. CAN YOU *IMAGINE.*
Octave/Kor: Listen. We just. Sometimes you draw things. Sometimes you think about things. These two are actually good together. We don't even know or care if it's romantic. There is a trust and they are both such angry competent people. Parentified children in a world with no parents. This is so important to us as the biggest, most vital relationship that Octave makes for themself. This is a legitimate loyalty bond.
Argyro/Randoh/Dolome: IT'S SO FUCKING GOOD. THREE OF OUR ALL TIME FAVORITE GUYS. THIS DESERVES THE EPIC OF THE CENTURY. IT'S. UNBELIEVABLE!! IT IS UNBELIEVABLE. TWO GUYS WHO DO NOT KNOW WHAT HORS D'OEUVRES ARE AND ARE TRYING TO FUCKING FAKE IT SO BAD. ONE GUY WHO KNOWS EXACTLY WHAT HORDERVES ARE AND IT'S YOU. WHAT IS THAT VERY FAST MAN DOING ON YOUR ROOF. ALEXA PLAY TASTY FISH
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griseldabanks · 9 months
Text
Let Me Count the Ways ask game
I've been wanting to do something like this for a long time, and finally decided I might as well just go ahead and do it. Send in a prompt and a duo, and I'll write a short fic for you! Feel free to reblog or alter for your own purposes.
"I missed you."
"You're my idiot."
"You're not a burden."
"I trust you with my life."
"I love you. Yeah, for real."
"I'll never give up on you."
"I can't imagine how I lived without you. I mean, I can remember it, but I can't imagine how I considered that living."
"I've got you."
"Don't EVER scare me like that again!"
"I thought I lost you…"
"How could you do this to me?"
"I know this may be hard to believe, but I'm on your side."
"Of course we're best friends. No one else would put up with your shenanigans."
"Do you trust me?"
"What? I meant it as a compliment."
"I can't do this anymore."
"Are you just going to keep walking by my house or are you going to come in?"
"Dude. It's three in the morning."
"Where are your clothes?"
"I can't believe I'm telling you this."
"I should have told you this a long time ago."
"Why are you helping me?"
"I feel like we've met before…."
"No, I don't care what 'they' think."
"Can't believe this drive is going to take 10 hours…. You wanna play I Spy or License Plate Poker?"
"I'm still mad at you. A broken elevator won't change that. Get away from me. That's YOUR side."
"Leave you? You know how hard it was for me to TRAIN YOU to deal with me?"
"Why does my blanket smell like you?"
"It's not my fault."
"Trust me."
"I wish…"
"Forgive me."
"Thank you."
"I'll keep you safe."
"Why did you do it?"
"Where are we going?"
"Now what?"
"Stay with me for a while."
"Did you really do that?"
"I love you. You know that, right?"
"I have no idea what just happened."
"What are friends for?"
"Please don't be mad."
"You're not wrong."
"I never told you, but…"
"Stop! Can we think this through?"
"Whatever happens, don't forget."
"We should eat something."
"I haven't slept in days."
"I know that face."
Note: I'm only going to write for platonic relationships. There's plenty of great romances out there, but I want to focus on friendships and familial relationships. Even if you send in one of my OTPs, I'm going to write them platonically. Also, I'm perfectly happy to write about my usual blorbos, but I think it would be a fun challenge to try to write characters I wouldn't normally go for. Check out my main blog @novelmonger for my main fandoms, or go ahead and send in some characters to see if I know them. I'd love to fill all of these prompts, so feel free to send me LOTS :D
Non-exhaustive list of duos I'd like to write:
Ed and Al (FMA)
Ed and Mustang (FMA)
Steve and Bucky (MCU)
Steve and Sam (MCU)
Sam and Bucky (MCU)
Frodo and Sam (LotR)
Legolas and Gimli (LotR)
Sam and Dean (Supernatural)
John and Sherlock (BBC Sherlock)
Rakka and Reki (Haibane Renmei)
Link and Navi (Zelda)
Fai and Kurogane (Tsubasa Chronicle)
Shion and Nezumi (No.6)
Hyakkimaru and Dororo (Dororo)
Nate and Sully (Uncharted)
Nate and Sam (Uncharted)
Joel and Ellie (The Last of Us)
Qui-Gon and Obi-Wan (Star Wars)
Beat and Rhyme (The World Ends with You)
Kara and Alice (Detroit: Become Human)
Hank and Connor (Detroit: Become Human)
L and Watari (Death Note)
Din and Grogu (The Mandalorian)
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shihalyfie · 2 years
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Maybe you can explain to me - what's the deal with Ryo Akiyama? He has his WonderSwan games, he cameos in Our War Game, then in 02, then pops up in Tamers as a semi-major character, and supposedly it's the same Ryo in *everything*? Even though his personality isn't even consistent between depictions? I can understand if it's different versions of the same person, but... Could there be a weird production reason for this or something?
You know what? I've got some free time (something I don't have a lot of lately) between work and playing Survive, so what the hell, why not: it's time for a completely Akiyama Ryou-centric meta!
Who is Akiyama Ryou? Why is he so popular among Japanese Digimon fans? Why does he pop up in Adventure, 02, Tamers, and V-Tamer with almost mutually exclusive and contradictory portrayals? What happened here? Obviously, he’s canon to both 02 and Tamers, but how does that even make sense? Well, a lot of this has to do with the complicated history of Ryou in real life, in terms of the history of his games and what development notes for the anime have indicated about planning regarding Ryou. And unfortunately, a lot of Ryou’s meta-history is often misleadingly reported or even outright smothered in misinformation in English-speaking circles, making the issue even more confusing.
The tl;dr is that almost everything messy about this is extremely likely to be Bandai’s fault.
So what are the “WonderSwan games”?
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As you are probably likely to know already, Ryou originates from a series of Digimon games for the WonderSwan, Bandai’s handheld console that never left Asia but did have a pretty decent following in Japan (at least until it got wrecked by the Game Boy Advance).
Now, here’s the part I’m going to deliver in a way that probably sounds really cold, but please understand that understanding this context is really important to understanding what went on with Ryou here: while many Digimon games have fans who are Digimon fans (and they are no less valid for it), most of them are actually awful games by general video game standards. The writing is usually low-effort at best, and if anime canon characters from Adventure or whatnot appear in it, they’ll be horribly out of character with flanderized or just really off characterizations (even Re:Digitize, generally agreed to be one of the better games, is not immune to this). And this was especially the case back then, when the games Bandai was churning out were basically the equivalent of the kind of bargain bin game churned out to cash in on marketing value more than they were actually any good as video games. There are exceptions, but they’re few and far between, and that was especially the case back in the day when Bandai was obviously much better of a toy company than a game company. It’s only very recently, like “last decade” recently, that Digimon games have actually started putting any real effort into nuanced writing, and that’s probably mostly because of a certain former Tekken producer named Habu Kazumasa becoming a hardcore diehard Digimon fan who started actually pushing for better writing.
The WonderSwan games, which also are equally as guilty of completely destroying the anime characters’ canon characterization and generally being very bare bones, might have been completely tossed into the ether and remembered in history as more low-effort licensing cash-ins if not for Akiyama Ryou and Millenniummon and his whole entire surrounding saga. Not because the games were the pinnacle of the world’s greatest writing, and not because they really integrated all that well with anime canon (in fact, play the games or watch a Let’s Play and you’ll see timeline and characterization contradictions all over the place to degrees that make the anime’s awkward handling of the issue look masterful in comparison). But I think the best way to describe this is similar to how many people feel about the original Pokémon games for the Game Boy. The games themselves are riddled with bugs and sloppy programming to embarrassing degrees, and the writing is stilted, barely present, and at times borderline surreal...but at the same time the concept of it all was so strong that it captivated an entire generation with so little and kickstarted one of the world’s most profitable franchises. Those games actually didn’t have a lot of substance in themselves, but the concept was strong, and the gaps were just big enough for imaginative kids to fill in the blanks with their own creative ideas.
That’s basically also what went on here with Akiyama Ryou. Advertised as “the ninth Chosen Child” and featuring a post-Adventure side story where Ryou is called to save Taichi and his friends and teams up with and fights against familiar faces, eventually fighting the embodiment of a Y2K bug who eventually becomes his eternal rival, even if they didn’t really have much to it when actually put into practice on the WonderSwan (and to be fair, it was handheld hardware from the late nineties, it’s not like it probably could have particularly detailed writing), it’s just a lot of interesting concepts that make a kid inspired to fill in the details of what’s going on with Ryou’s adventures, especially since it’s (apparently) canon to the anime as well. You can’t deny there’s appeal in the idea of a Tamer who’s sent around to do odd, unusual jobs with “borrowed” partners and fighting against the embodiment of Y2K.
Thus, Ryou became a popular character, and in very much the same way Pokémon fans latch on to the idea of Red as the world’s most badass Trainer despite the fact we don’t know a single thing about him except the fact he apparently doesn’t talk much, many a Japanese Digimon fan became very attached to Ryou and the tale of how he became a “legendary Tamer”.
The many attempts to get Ryou into the anime
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Digimon is what’s known as a “media mix”, meaning it’s a franchise that’s fundamentally planned as a multimedia outlet from the get-go. Ultimately, it’s more Bandai’s IP than Toei’s, which means that if they veto any idea the anime staff has, the anime staff can’t go with it, and if they demand something get put in the anime, the anime staff has to go along with it.
As I said earlier, Ryou’s games are far from the only games to have glaring contradictions with the anime, and since Ryou’s games are more about him than they are the Adventure or Tamers characters, that probably puts them in a better position than games that are ostensibly supposed to be anime tie-ins but aren’t great about it (trying to think too hard about how Digital Card Arena makes sense with the rest of 02 will make your head hurt). However, since Ryou was a popular character, Bandai and Toei started entering in talks to make Ryou relevant to the anime, too. The thing is, though, with the games already off the rails in regards to consistency with the anime in the first place, that basically left the anime staff at a complete loss as to how. Interviews with the anime staff on the matter have all graciously stated that this kind of thing is probably just inevitable when you have a media mix, and, putting Bandai’s known history of being completely unhelpful about this issue in every way imaginable aside, this is probably true to at least some extent (as long as two branches of a media mix are being planned simultaneously, it’s very unlikely they’ll be perfectly consistent with each other).
As a result, the anime staff started making repeated attempts to find a way to fit Ryou in the plot somehow, but the problem is that the games themselves didn’t really give them a lot to work with, and Ryou didn’t even have much of what you could call a characterization in said games (again, it’s all in the realm of where you’re supposed to be filling in the blanks imagining what he’s like). The first known appearance is Ryou (in Turkey, for some reason) sending an email to Taichi and Koushirou in the Diablomon fight in Our War Game! (This was probably just intended as a “cute reference” at the time, but starts posing problems for Tag Tamers later; see below.)
After that, the staff started discussing making Ryou the central character of the summer 02 movie, presumably because the “self-contained” nature of a movie would allow for them to explore Ryou without interfering with the main series too much, and it would have also given them the opportunity to expand on his relation to Ken’s backstory -- but the plotline of the movie ended up rejected for being too depressing for a summer movie, we ended up getting Hurricane Touchdown instead, and Ryou ended up only getting his short 02 cameos in episodes 23 and 43. (Amusingly, if the original plan for the movie with Ryou had gone through, Ryou would have likely been Terriermon’s partner instead of Wallace.)
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It does seem that, as part of planning, the anime staff and Bandai had firmly agreed that Ken’s backstory would be related to a game tie-in, so that part was non-negotiable even if the movie with Ryou was scrapped. In fact, in real life, the game in question, Tag Tamers, was released right before 02 episode 21 aired -- meaning audiences would get a taste of the knowledge that Ken was, indeed, originally a good-natured and kind young child who fell victim to dark forces before it was formally revealed in the anime. So when the relevant scene in 02 episode 23 aired, the kids could point at the screen and go “I remember that!!”, and they’d have extra information about Millenniummon’s role in Ken’s downfall to work with as the plot went on. As you can imagine, very fun for the kids.
However, if you look into it closely, despite it apparently being important for Ken’s backstory, Tag Tamers...doesn’t make sense with the anime, and despite what a lot of people like to claim about it being “necessary” to understand what was going on with Ken, it actually makes it even more confusing:
According to the game, Ken and Ryou were sucked into the Digital World after witnessing the Diablomon incident together, but this contradicts Ryou’s depiction in Our War Game!, Ken getting depicted as going in and out of the Digital World alone in the 02 episode 23 flashback, and Ken’s statement that his encounter with Digimon was in August 2000 (long after the Diablomon incident in March 2000!) in 02 episode 33.
Ken is characterized in ways that would make the emotional backdrop of his backstory in 02 completely fall apart. The game has him recognized as as “boy genius” even at that point in time (the fact that Osamu was and Ken wasn’t is vital to backstory), his room is full of toys and sports equipment when Ken and Osamu’s room conspicuously lacking anything that allowed them to be “normal kids” informs their characters, Wormmon doesn’t even call Ken “Ken-chan” despite that being vital to their relationship...
Ken is a year older in the game than he was during his initial Digital World trip in the 02 episode 23 flashback, and considering Ken coming back to the real world alone and clearly not gravely ill is a major plot point, him making only one trip to the Digital World doesn’t quite make sense.
The epilogue of the game depicts Ken clearly remembering Millenniummon when declaring himself the Digimon Kaiser, but that would open up a huge can of worms regarding the Kaiser’s depiction in 02.
One game later, in D-1 Tamers, the young Ken has an almost naively chipper attitude towards Ryou apparently vanishing off the face of the planet, and he tells Gennai to “cheer up” because Ryou will definitely come back, in such an insensitive manner that a Japanese Let’s Player called the game’s Ken “irresponsible”.
To be blunt about it, it seems the only information Bandai and Toei had in common was that Ken was a good kid in the past who met Wormmon in the Digital World and fell into darkness after a piece of Millenniummon lodged into him, and everything else is contradictory!
Ryou in Tamers
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Nevertheless, Ryou didn’t really show up in 02, so there was still a stake on Bandai’s part (and by extension, on the part of anime producer Seki Hiromi, whose job description also involved representing Bandai’s wishes for the anime staff) to actually get him in the anime this time, so when things rolled around to Tamers the attempt was made again. The problem was, Tamers was not in the same universe in Adventure, and so far, Ryou had only appeared in games that were (ostensibly) in the Adventure universe.
The full details of the story behind how Ryou ended up the way he was portrayed in Tamers came from a blog post by Konaka from 2021 (which I will not be linking here for various reasons, but savvy people can probably find the post themselves). The events went as follows:
Seki decided to have Ryou appear in the Digital World arc, feeling it would be best to have him in the Digital World due to Tamers being, in her words, "a meta-Adventure" (basically, she felt the Digital World arc would be a better place to put a meta element like Ryou rather than one of the real world parts of the story)
Konaka agreed to it at first, knowing he was working with a media mix franchise and this came with the territory (and Ryou’s presence in Tamers was determined before he even joined the staff), but later learned about what the games entailed and realized this risked having to connect with the Adventure universe when the whole point was that they weren’t the same universe
Konaka decided to avoid the topic of bringing in his history with Ken since that would (rather understandably) make things overcomplicated
...so basically, the decision on how to address Ryou’s presence in the Tamers universe on the part of the anime staff was just to not deal with it at all.
According to Konaka, while Ryou’s Tamers characterization isn’t necessarily meant to contradict the WonderSwan games, he still focused on making Ryou a character more for Tamers than anything else. Ryou’s status as a “legendary Tamer” is obviously a wink and a nod to the games (and, of course, a way to appease all the fans who would murder if Ryou were portrayed as anything less, kind of like how Pokémon fans would also murder if you insinuate that Red is anything less than the world’s coolest badass), but it also comes from Konaka himself -- he was apparently inspired by the character of Tuttle from the movie Brazil, in that he showed up in the Digital World before them and was a super awesome senior who showed everyone up by being badass. As for Ryou’s characterization, Konaka let Yoshimura Genki (the writer for his first episode) basically handle his entire characterization, which was also heavily inspired by his voice actor Kanemaru Junichi having a similar “refreshing” personality. The part about his antagonistic relationship with Ruki apparently came from simple logical inference that if he were an accomplished Tamer, he must have met Ruki at some point, and they probably wouldn’t get along, and so on and so forth.
So as you can see, the Tamers writing staff really wrote Ryou as a Tamers character more than they did a character from the WonderSwan games, but they also deliberately left enough doors open so they wouldn’t incur a direct contradiction. And, again, you can tell that Bandai never really gave them a Ryou characterization to work with in the first place -- it’s apparent Ryou would have had different characterization if he’d been in the 02 summer movie as originally planned, or not voiced by Kanemaru.
True to form, Bandai’s next two games sort of seemed to explain how Ryou jumped universes; D-1 Tamers depicts Ryou getting recruited into a fake tournament by the (uncharacteristically jerkass-like) Adventure kids and set to fight against Millenniummon again, which blows them through the multiverse. One game later, in Brave Tamer, an amnesiac Ryou engages in a battle with Millenniummon across the multiverse (including the Tamers universe) and even partners up with a Monodramon, who forces a Jogress between himself and Millenniummon to end the battle once and for all, the idea being that he’ll counter Millenniummon’s endless hate for his rival Ryou with his own love for Ryou, resulting in an egg that we’re probably supposed to assume will eventually hatch into Tamers!Cyberdramon. (Contrary to popular English-speaking fandom rumor, there is no indication Millenniummon was ever Ryou’s partner besides in this way.) So that explains everything, right?
...Not really.
Brave Tamer ends in a cliffhanger of sorts. It doesn’t explain whether Ryou ever gets his memories back. It doesn’t explain where Ryou goes after that. It definitely does not explain how this is supposed to lead up to Ryou having a dad in Fukuoka or a multiple-year career in the Digimon card game, nor the fact that the backstory for Ryou and Cyberdramon in Message in the Packet doesn’t match the above at all...I mean, it’s probably theoretically possible to come with an explanation, but it will definitely make your head hurt. And then to make things worse, in 2002 V-Tamer had a crossover chapter with Ryou, and his personality is in stark contradiction with the Tamers version (in that he’s portrayed as an argumentative hot-blooded protagonist type), probably because, again, the games never actually gave Ryou a characterization, and Yabuno and Izawa were probably just using their own interpretation of what he must have been like in the games.
So are all of these versions of Ryou the same character?
The official stance is technically yes, but...
In an (extremely infamous) interview from 2002, Seki confirmed that 02 and Tamers Ryou are indeed intended to be taken as the same character. The thing is, almost everyone on the Japanese end, and by that I mean including Adventure/02 and Tamers staff, has called bullshit on this, or has at least been really shocked that this is apparently supposed to be the case (for example, Kakudou himself saying in 2003 that he was still shocked about that). The Japanese wiki article for Ryou on Pixiv immediately follows Seki’s statement up with the observation that this doesn’t make sense. However, vague wording from staff since then has also hinted at the real reason Seki said this: because she has to represent Bandai’s wishes for the anime staff (and vice versa), she probably had no other choice, because Bandai made D-1 Tamers and Brave Tamer under the obvious premise they’re supposed to be the same character, so she has to deliver their viewpoint regardless of how much sense that makes or not. (Otherwise, she’d be basically telling the public that the games are wrong, and Bandai would obviously not be happy with that.) In the aforementioned 2021 blog post, Konaka admitted that his choice to dodge the topic of Ken in the course of Ryou’s Tamers portrayal probably contributed to forcing Seki to give that very forced explanation.
Although the Japanese fanbase still likes Ryou and the games, most people on that end generally don’t really treat them as the same character, and the aforementioned Pixiv wiki’s suggestion is that you treat them like different timeline possibilities of the same character akin to Ultraman’s “parallel isotopes”. Ryou is still clearly canon to 02, and canon to Tamers, and nobody disputes that, but the part that's more uncertain is whether the events of the WonderSwan games themselves are canon to Adventure/02/Tamers or whether it's more of a "broad strokes" thing (or in other words, something mostly resembling what happened in the games is canon to Adventure, 02, and Tamers, but it can’t be precisely the same way with the exact same presentation because there would be massive logical contradictions).
Pixiv’s stance is that Ryou’s background in the games is “somewhat parallel” to 02 (a shorthand way of saying “treat it as if it’s canon AU, but something close to its events did happen in the original timeline”), and for the most part I generally feel like I’ve seen people approach Tamers!Ryou somewhat differently than they do the original WonderSwan Ryou. Personally, I’ve already written about the arbitrariness of “canon” in Digimon, how official stance has always been “everything is canon regardless of how much sense that makes”, and how individual fans will have to decide their own stances on each issue for themselves. The WonderSwan games are only the first in a long line of things that make Digimon fold on itself in terms of canon, so the best thing to do is just accept that Bandai and Toei probably aren’t interested in making any more clear statements on the matter, and figure it out for yourself.
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