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#sheikah weaponry
aikoiya · 10 months
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LoZ: Wild - The Namikaze no Odori
A 2-handed Gunome blade of Sheikah make, a katana, made by first using a new blacksmithing technique that a Sheikah blacksmith's young granddaughter developed called Kaijū-Hone Yakin (怪獣骨 冶金, Monster-Horn Metallurgy). In which the blade is made by melting 1-2 monster horns, here a Silver Lynel Saber Horn & Water Lizalfos Horn, into a steel alloy (that we will discuss later) & applying Opal dust.
Then, using a variation of the traditional Sheikah weaponsmithing technique called Hachi Shita-Kitae (八下鍛え, Eight Folding) passed down through generations of Sheikah smiths. The same one used to make Eightfold Swords (Ansatsu Wakizashi, 暗殺 脇差, 1-handed assassination sword) also called Sheikatō (精カ刀) for short, Eightfold Longswords (Sorikaze Katana, ソリ風 釖, 2-handed wind-cutter sword), & Windcleavers (Kazekiri Gatana, 風斬り刀). This variation of the technique was also developed by that same blacksmith's granddaughter & is called Toketa Hōseki Shita-Kitae (宝石下鍛え, Gem Folding).
Said new technique involves applying liquified gemstones, specifically Emeralds in this case (extremely rare to find these days & even harder to liquify, not to mention they add +15 to attack), to the edge then performing the regular Hachi Shita-Kitae by folding the steel 8 times & hammering it out to create a ripple design along the edge & adding a Gunome (Wave) edge to the blade. This results in the razorwind attack having more cutting power.
However, as mentioned above, instead of steel sand like is typical for most Sheikah weaponry (as the Sheikah don't have access to very high quality steel), this specific katana is originally made out of a steel alloy, the specific steel used here being Goron City, which is fairly high quality, but more useful for the creation of tools, warhammers, Cobble Crushers, & Boulder Breakers rather than cutting weapons. (Some of the best forging hammers are made from Goron steel.) The steel then having been reinforced with Zoridium, which is what the Zora use to make their Water Warrior weaponry. The use of Zoridium to create an alloy is known as Zoridium Steel, something that the Zora used to know how to make, but forgot how after their brief stint ascending to the skies.
She plans to eventually remake the blade with Gerudo Highland Dawasaaq steel, which will only add 5 extra damage, but the durability with absolutely skyrocket.
To learn more about Zoridium, go here: Zoridium
Make the Tsuba (Metal Lattice) guard into the shapes of Sheikah Fūinjutsu runes & add polished Opals to the hilt. This can allow one to apply a thin layer of water to coat the edge by running one's hand up the length of the blade & issuing a one word command, thus activating the Water Warrior ability. This also adds pressurized water to the wind cutter attack which increases the damage done by said wind even further. This effect only lasts until the user's magic reserves have been depleted, so work quickly.
It is necessary to melt the horn down & add it to the steel because if you instead affixed the actual horn to the hilt itself like most do, then the horn would eventually shatter over multiple uses. Making it part of the actual blade makes it a permanent part of the weapon itself.
The name of this katana is the Namikaze no Odori (波風の踊り, Dance of the Waves) & has a base attack of 110, which shoots up to 220 when soaking wet. However, after replacing the original blade with one made of Dawasaaq, it's base attack will be 115 with 230 when wet. Thus, this is a very deadly weapon.
The blade itself is a silvery, metallic grey in color with a blue-ish sheen when the light hits it. With slightly glowing Emerald lines rippling over the length (much like how Silver Lynel Saber Horns have gold rippling lines running through them) & tiny flecks of Opal dust in the metal. The silvery Tsuba guard has the Sheikah runes for Mizu Uwabari (水上張り, meaning Water Vaneer) around it with polished Opals decorating the hilt.
The handle is wrapped in a ribbon of Water Lizalfos leather.
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The Tsuba guard is pretty basic here, but it's good enough for now.
I've actually been thinking about adding a longsword-type pommel to the handle, to not only use a a decent bashing weapon when opponents get too close, but also to put in a bit of a safeguard when throw thrusting.
This is how it'd look.
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While I know that it isn't a traditional katana design, this is Legend of Zelda where the Japanese-coded Sheikah live in the same country as the Arthurian English/Medieval Germanic-coded Hylians. So, I feel like there's just enough believability for this breach to be acceptible.
LoZ Wild Masterlist
LoZ My Fanfic Masterlist
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skyward-floored · 2 months
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Impa breathes out slowly, shifting into a ready position as she faces down her opponent.
Volga stares back at her, firelight shining off of his spear as he also stands ready, and they move at the same time, Volga lunging forward as Impa raises her naginata to block him.
She succeeds, but doesn’t have enough time to even think of attacking back before he’s swinging at her again, spear jabbing quickly at her defenses. It’s all Impa can do for several moments to just avoid being struck, Volga’s speed greater than one would expect.
Sweat beads on Impa’s brow as Volga batters at her, her heart pounding as she narrowly avoids a swing of his spear. If he manages to land a solid hit, it’ll all be over.
Impa grits her teeth and finally manages to fight back, breaking out of the pattern she’d found herself in and thrusting her weapon at Volga.
Their weapons lock, the two straining against each other. Impa's arms shake as she strains against him, Volga’s strength impressive and much greater than her own. So Impa pushes for only for a moment longer before sliding nimbly out of the way, ducking down and swiping at him. Volga moves at the last second, smoke puffing from his nose, and the two whirl around each other in a dance of weapons, Impa trying to dart in and land a hit, Volga methodically blocking her attacks.
Sweat is pouring down her brow now, but Volga doesn’t look like he’s having an easy time of it either, panting as they both dodge and attack with equal frequency.
They're almost completely evenly matched.
Volga twirls his spear in a series of short jabs, and Impa lunges out of the way just barely too slow, the blunt end smacking her. An ache shoots up her side, but she isn’t badly hurt, and she notes the brief opening Volga leaves as he tries to get her while she’s reeling.
Impa avoids another thrust, and prepares herself for the next attack. She purposely leaves an opening this time, just large enough to be noticeable, and Volga takes it, lunging towards her with his eyes gleaming.
But instead of hitting her, Impa uses his momentum against him, twisting around at the last second and hooking her foot around his leg.
Volga stumbles, his eyes wide with surprise, and Impa whips around and knocks him flat on the ground with her naginata, whirling it around and pointing the tip at his neck.
He looks up at her and she looks down at him, both of them breathing hard, the smell of sweat and smoke in the air.
Impa smiles.
“I win.”
Volga snorts, resting his head back on the ground as he lightly pants. “Seems you still have some tricks I haven’t figured out.”
“Well I can’t reveal all of the Sheikah’s secrets,” Impa smirks, and Volga rolls his eyes.
Impa pulls her naginata away from his neck, and reaches down, offering him a hand up. Volga takes it, unlike the last time they sparred, and doesn’t immediately let go once he’s upright.
“Impressive,” Volga says, mouth twitching up into a smile. “Not many can momentarily best a dragon. Someday you might even properly beat me.”
“...Excuse me? Which one of us was flat on his back a moment ago?” Impa replies with a brow raised, and Volga tosses his head.
“I gave you a handicap. I used no fire, and never transformed.”
“We both agreed to not use any magic or anything of the sort before we started, we both had a handicap,” Impa says pointedly, and fights the smile that tries to form at the face Volga makes.
“...MaybeI let you win,” he huffs, and Impa can’t help her laugh.
“You're too honorable not to give it your all, Sir Dragon. Admit it Volga, my skill in weaponry bests your own,” she says teasingly, and though Volga looks away, it isn’t fast enough for Impa to miss the fact that there’s still a smile twitching on his lips.
“...Perhaps. Pity there were no witnesses to your supposed victory.”
Impa opens her mouth to argue, but closes it as she realizes Volga’s right. There’s nobody in the cave the Gorons have designated as a sparring area, probably because it’s rather late at night. They had no audience for their spar except for the small lizards that sometimes hide under the rocks.
Which unfortunately means Volga is correct.
Volga laughs at her expression, and Impa swats him on the arm, unable to stop her own smile.
“Well the next time I beat you, I’ll do it in front of an audience so that no one can deny my victory,” she says firmly, walking to the wall and placing her weapon against it. Volga does the same, and they lean against the rocks, both still catching their breath from their fight.
“I don’t plan on losing,” Volga says, looking over at her with a gleam in his eyes. “I won’t hold back.”
“I wouldn’t want you to,” Impa replies. “The only way to improve oneself is to train against a real challenge, and your style is quite unique. Before coming here, I knew very little about fighting techniques aside from my tribe’s, and that of the Hylians.”
“You’ve improved since then,” Volga says, watching a lizard skitter under a rock. “I can tell a marked difference between when we first fought and our spar tonight. You’re truly growing in your skill.”
He smiles again, and they look at each other, an odd sensation sweeping through Impa’s chest. It’s similar to the excitement she’d felt when she managed to knock Volga down, but not... exactly.
It’s certainly different from the annoyance and near hatred that she used to feel whenever she’d see one of Volga’s smirks, and she knows he feels the same, his grins less smug, his pride eased more to simply confidence when they’re together. Somehow they’ve become friends despite their less-then-friendly interactions at first, and Impa enjoys having another warrior around to talk to.
Especially because of the other feelings she sometimes gets when she looks at him now.
...Not ones I should be dwelling on, she thinks hastily.
“It’s rather late,” she notes with a clearing of her throat, and Volga nods. “And I unfortunately have a meeting in the morning.”
“My condolences,” Volga chuckles, and Impa smirks.
“Don’t be too happy. You’re supposed to be there as well.”
Volga grimaces, and Impa smiles, groaning a bit as she stretches. She’s going to be sore tomorrow, but the spar was more than worth it. Impa stops leaning against the wall then, retrieving her naginata in order to place it back in her room, and turns back to Volga to bid him goodnight.
And startles when he suddenly leans close to her, his blue eyes trailing along her face.
Impa blinks at his closeness, the heat that had just begun to leave her face returning full-force. She meets his gaze, and he looks back, a faint smell of fire and smoke coming off him.
Then Volga softly nuzzles his face against hers.
“Goodnight Impa,” he says in a surprisingly quiet voice, his breath against her skin making the hair on her neck stand up.
Then he pulls back, and leaves.
Impa watches him go with a shockingly warm feeling sweeping through her middle, and she raises a hand to the cheek he’d nuzzled against, her heart doing an awful lot of leaping around.
It must be a dragon thing, she thinks almost dizzily, her fingers cool against her hot face. Platonic, surely.
...Surely?
Impa stands by herself in silence for another few moments, trying to get her wits about her, and blows out a slow breath as a smile slips onto her face without her permission.
Then she leaves as well, glad now that nobody is around to see the color of her face.
...
The memory fades, and Impa looks down at the scale she’d been rubbing between her fingers, orangish-red and shimmering in the lantern light.
She holds it up and studies the small details she knows so well, the way the color changes when she tilts it, the faint warmth it gives off. She’s not sure why she still has it after so many years.
It’s not like it makes the memories hurt any less.
Voices drift past the half-open flap of her tent, and Impa’s ear twitches at the soft sound of Link’s voice, Proxi chiming in answer. Her son's quiet laugh reaches her, and the sound equally warms her heart and tears at the ragged edges of it.
Impa sighs as Link's footsteps recede, his voice fading away, and she looks at the maps she's supposed to be using to plan out a route.
She breathes out, running her thumb along the scale one more time, then returns it to the small pouch at her hip, closing it tight, and putting her thoughts from Volga.
It's harder then it should be.
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kate-m-art · 1 month
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Gosh sorry that took me so long but! Dad Link, his little girl, and his Zelda too as a treat (little thing based on Edmund Leighton's painting "The Accolade".)
And for his story, decided to put what I have for now below the cut, it all may be tweaked a bit later but yknow
For Link, I think I mentioned before that he has Sheikah ancestry in a timeline where their people are pretty scattered. The guy still feels a certain loyalty to the crown even though Sheikah looking after and working the for the royals isn't a thing so far down the timeline. Link's fighting style is less "heroic knight" with broadsword and more lightfooted assassin, prefers bow/arrow + knifes over any kind of heavy weaponry and armor. Before meeting his wife and having their daughter, pretty sure he was involved in- don't want to say "shady" work but uh- he has a certain skill set and has been in a few fights.
Had some of the best years of his life, but lost his wife to an illness too soon, making a promise to her that he would take care of their little one and she'd never have to be alone. At the point we'd meet him, its just he and his daughter, Adelyna. They're very close and mean the world to each other.
For Zelda, she's the kingdom's queen at this point in her life. She comes across somewhat cold and stoic, but she's a compassionate person under it all. When she was younger, Zelda loved to travel, seeing both her kingdom and places beyond it, but eventually her hand was forced and she had to step up and take the throne.
My thought was that at the point we meet our heroes, theres deep political unrest in the kingdom, rumors of the cycle recurring soon, and whispers of threats against the queen. After an assasination attempt, the castle is put on lockdown and leaves Zelda feeling like a caged bird. Link catches wind of what's happening and feels a deep obligation to offer his service to her because of his heritage, but with tension so high it's unlikely they'd knowingly let a kid stay in the castle (even though with it on lockdown it's arguably one of the safest places to be.) Guy is pretty torn, he can't bring himself to leave his daughter somewhere where she cant reach him if she needs, she's already lost her mama, but it's also hard to sleep at night knowing the kingdom is being held together by a thread and his skills could make a difference (especially if, debating on it, but if he already has the triforce on his hand and *knows* things won't end well without him.) Since Adelyna already has an affinity for the fairy spell (her name means small winged one on purpose ajdjfk) he makes the decision to ask her to use it so she can come with him without too many questions (hero with a fairy companion is a tale as old as time and woven into many of the legends.)
Link works quickly and quietly, it's not long before he's accepted into the castle and assigned as a sort of personal bodyguard to the queen (think triforce helps with that, although he keeps it quiet as possible and theres few people there who know who he really is.) In a room with the queen, he lacks the intimidation factor of an armored knight and classic hero, but its a bit unsettling how good he is at watching from and moving in the shadows. In his time shadowing the queen, he starts to notice tiny oddities in some interactions she has and begins to piece together an inside plot and like gosh it's scary how good he is at taking people out without anyone knowing.
Then on personal side of his story, Adelyna uses her fairy form anytime she leaves their room, only dropping the spell when she and her dad are alone. It works for a while, but the crisis lasted longer than Link ever planned on. Muffled conversations coming from his room can only be ignored for so long though, but tbh i think what finally gave him away was singing his daughter to sleep quietly. I kind of think that the queen herself was coming to request something of him but paused to listen, the guys voice sounded much different than she'd ever heard it. Whether it was her old spark of curiosity getting the better of her or suspicion, I'm not sure, but she was pretty taken aback walking in to find Link's girl there w him.
He had been pretty quiet about himself, its his nature to not say more that needed, but the lady truly had no idea he had a family at all, much less that he was a widower and single father. Think when she gave him the chance to explain himself, it was the first time he saw the softer side of her, like she had of him not long earlier, and to his surprise she allowed both to stay as long as needed. With the secret out and forced proximity queen and bodyguard have, eventually the two are able to really open up and become close friends.
(I mean, friends at the very least, I haven't decided yet, but they may be more someday- both still have a lot of healing to go through before that someday comes. And ofc, little Adelyna grows on Zelda too. The fact the little reminds the queen of her younger, spunkier self (before Life happened and she was forced to be the pretty closed off person she is now) isn't the only reason, but it definitely doesn't hurt.)
And if you made it this far, a few extra sketches as a treat and a thank you <333
RIP the guys been found out
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vicioussickle · 9 days
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clumps of earth
Pulls this out again and dust flies everywhere ok 👇 “possessed by thoughts of imagined sheikah betrayal” imagined….. imagine if I use t’ah shaa to tell a tale as old as time and she refused to have an affair with the king….
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The queen was of hylia’s bloodline, the first in (new) ancient hyrule… post-rauru… and t’ah shaa gave her assistance as sheikah do… when the first calamity came about, the guardians, the beasts, the advanced weaponry etc… choosing the champions of yore…
The king is shitty tho, a dirty nasty man! He wants her and he wants to take advantage of her people because after winning the war he is OBSESSED with power! Consumed with GREED AND HATRED. Wants more. Everything! When t’ah shaa refuses him, he has it all destroyed…
It doesn’t make any sense to destroy and banish your own allies - a man consumed with greed and hatred, an egomaniac… That would have been probably the darkest time in hyrule’s (newer) bloody history… A new era of myth…
The king has T'ah Shaa imprisoned for conspiring and then executed via buried alive... buried with the rest of her people's things... forgot about...
but the underworld is the sheikah's domain...
In the dark we dwell now, we covert clumps of earth. Soon we'll rise to take Hyrule for everything it's worth.
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newtabfics · 7 months
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Can I request that f!reader learn archery from totk Ganondorf PLEASE?
I love that Ganondorf is so skillful his bow....😇
it's going in the redeemed gan series :3 we'll say this is after they have accepted their feelings for each other and are together but also UHHHH my mind ran a little and i kinda made it more than just learning archery OKAY BYE--
Triggers for TECHNICALLY self-harm? Like not like THAT but like...ignoring the pain kinda thing? Idk how to label this so I'm playing it safe.
Y/N blinked as the arrow pierced into the target. "Nicely done," Link praised, nodding to Ganondorf. "Looks like your body remembers the skill at least."
Ganondorf nodded, studying the target as he shifted the bow in his hand before blinking. He studied Link's expression for a moment before scoffing. "You want to test my sword next?"
"Later…And when we have more space to work with," he muttered, looking around.
The three stood in the road, aiming at a target with the waterfall behind Paya's home roaring gently. Zelda and the leader both sat on a bench behind them, watching the two fire off arrows as Y/N studied their bodies carefully.
"Your turn," Link told Y/N as he returned from the target with the arrows.
She gulped thickly as she took them, notching the arrow carefully. With effort, she attempted to pull the string, grunting when it wouldn't bend to her strength.
Ganondorf frowned and gently coaxed her arm, holding under her biceps to feel her muscles strain. "Too difficult?"
"Yeah," She sighed as she relaxed, not daring to loose the arrow in fear of it flying some other direction.
He hummed and took the bow, testing it. "This is a heavier bow. Link, do you have a spare from your own inventory?"
Link hummed and beamed as he began to dig through his bags. Ganondorf blinked when he pulled out an axe, a shield, some meat–
"I still have no idea where you store all this," Zelda chuckled. "Was it a gift from Hestu?"
"Hm? Oh yeah. He did a little dance and suddenly, magic bag. It doesn't have infinite storage though. Aha!" He beamed as he gripped a small bow. He gave Y/N the traveler's bow, smiling softly. "Try this one."
She tested it and beamed as she easily pulled the string. "Much better. Thank you. Ah, here," she said, offering him the other bow. He put everything away quickly as she notched the arrow again. "Okay," She sighed softly.
Ganondorf watched her stance and shook his head. "Stop," he said. "Stay still."
Paya gasped and covered her mouth, face reddening as the Gerudo man gently began to coax her body into the right stance. Zelda had to look away, surprised and attempting to hide her giggle.
"Get a room," Link groaned, making the two blush brightly now.
"Ignore them," Ganondorf sighed, leaning close to her as he helped her aim. He watched her face scrunch and lightly pinched her side to get her attention. "Eyes open. You want to see the target. Deep inhale, loose it, then exhale."
She gave the barest hint of a nod as she took a slow inhale, staring at the target solely, before letting it go. The arrow lurched out from the bow, stabbing into the fence beside the target.
Y/N let out a groan as she looked up at the sky, praying to Hylia for her to finally give her the gift of weaponry.
"You'll get it," Paya encouraged. Y/N pursed her lips as she sighed heavily. "Don't be discouraged."
"Hard not to be, leader," She bit out, making Ganondorf blink.
He watched her correct her form as she aimed again, focusing on the target. He watched her brows furrow as she took a stabilizing breath and loosed another arrow. While it still hit the fence behind the target, he couldn't deny she was getting closer.
"Why have you never learned weaponry?" He asked absently, making her flush as she looked away shamefully.
Paya smiled. "I'll tell him if you don't," She chuckled, earning a heated glare from the woman. "It's nothing bad. Y/N here was just never truly interested in combat. She much preferred the magic all Sheikah are adept to. She's even taken it as far as to studying Wizzrobes in the field, from a safe distance and with a guard nearby mind you. But even then–"
"My mother was Hylian and my father was Sheikah. It doesn't mean much of a difference, but it does mean I'm not…as adept at magic," Y/N sighed out finally. "I can do little things like, push the air so I can jump higher or mute my footfalls but…that's about it."
Ganondorf blinked, thinking of all the times he'd catch her jumping around the village. He smiled a slight. "There…could be some books in the castle," He suggested, looking to Zelda. "Right?"
"It's possible," She hummed. "I read a few myself as a girl. Link, would it be possible for us to make a trip there? Scour the old library."
"Sure. Might be good to make sure no monsters have made a home there," He agreed as he gathered Y/N's arrows. "Relax. You're doing good."
Y/N huffed when he patted her shoulder and nodded, gathering herself and trying again.
Ganondorf watch her as she loosed arrows before gathering them and beginning again. Zelda and Paya had since gone off. Link was watching them both from a distance. It was clear to the Gerudo the hero knew he wouldn't be a threat but wondered if he grew worried leaving the two of them alone.
That didn't matter though as Ganondorf's eyes fell on her wrist, seeing it redden after she loosed another arrow. He gripped her shoulder and quickly lifted her arm, pulling her sleeve to reveal the marred skin.
Link let his head fall into his hand as Y/N's flushed face looked at Ganondorf in aghast horror as he glared down at her. "G-Ganny! C'mon. I gotta practice–"
"You've been hurting yourself like this," he sighed. "You're stopping for today.'
"He's right," Link said before Y/N could protest.
"Hey! You're the one who wanted me to learn!"
"Not at the cost of your limbs," The hero snapped out. "We have equipment for a reason. Where's the bracer I'd loaned you!"
Y/N looked away sheepishly. "I-In…In my house. It was too big for me."
Link clenched his jaw. Ganondorf blinked in surprise before sighing. "She gets it. I'm angry too, but it'll do no good if we continue this." The hero sighed and looked away as Ganondorf looked to Y/N. "You really should have said something," he said, taking the bow. "You felt it. You know this could cause an injury. Why did you press on?"
He watched her look away shamefully and shook his head. He knew when she refused to speak on such things and instead gave Link the bow. "She might try to squeeze in practice when no one is looking."
"You're right," The hero sighed as he inspected it. "We'll start up practice again when Zelda and I return from the castle. Until then, rest. Ganondorf, can you keep her safe?"
The Gerudo nodded and watched the hero storm off. After a long while, he muttered, "How petulant."
"No," Y/N sighed, rubbing her neck. "He just gets like that when he's worried. When The Upheaval happened, he was on everyone. He wouldn't let anyone some much as leave their homes without some security. At least, those who were close enough to him. Purah couldn't leave her lab for a long while because of him."
"The same guy that jumps out of hot air balloons into the Depths is overprotective?" He scoffed before nodding. "Suits him. Though, I can't exactly blame him. Come. Let's put a cool towel on it."
He walked with her to her home, ducking under the threshold. Y/N looked up as he slouched to make his way through her home and frowned, making him sit. "It really worries me when you walk through my home." She made her way to her first aid kit, grabbing the soothing gel and a cloth.
"It's nothing."
Y/N sighed, looking at him in annoyance as she sat on the bed. "Ganny, your neck was at a ninety-degree angle. That's not…normal for your spine."
"Neither is letting something whip you repeatedly but you continued to do so." He sighed when she looked away quickly. His finger slid under her chin, making her look to him. "Why didn't you say anything?"
With a thick gulp, she finally muttered out, "I didn't want to disappoint you."
Ganondorf studied her reaction, watching how she seemed to be looking everywhere but him. She was embarrassed by the contact and ashamed of her petulance. He smiled softly and took the supplies, dampening the cloth with the gel before gently laying it over her inner arm.
She hissed softly, grimacing as she rested her head on his chest. His large hand rubbed at her back as he gently held her hand, squeezing it as her arm twitched.
"You don't need to rush this," He said gently. He paused for a long moment before muttering, "I might be able to help you, but it's risky."
She frowned as she adjusted, looking up at him. He sighed softly. "I could use magic. Since the seal on my memories though…I've been unable to. I could…attempt to teach you to my best ability but…"
Y/N's eyes widened as she gulped. "But it could mean being who you were before."
mwahaha cliff hanger
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linked-history · 8 months
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So next from the poll was Hermit, though with a surprise cause I am including Age of Calamity into the AU cause why not Fuck with the timeline even further. So I do have the order labeled but from Left to Right we have Age of Calamity, Link from BotW flashbacks, Link waking up on the Plateau, BotW Link in a "Repaired" champion's Tunic, and Tears of the Kingdom/Final Look.
As usual I will be including more information below the cut.
During one of these trips away from the palace, when stopped near the Faron Woods, Link left the camp in the dead of night almost in a trance and returned early the next morning with the Master Sword in hand. From then on his time spent in the Palace Kitchens was over as he was trust into serious training and taught all forms of weaponry.
THE CALAMITY
Link spent much of his younger years within the palace after moving into the barracks with his father, following the deaths of his mother and younger sister when his village was raided by bandits. While he spent some time in the barracks watching his father and the other knights much of his time was spent helping in the kitchen, learning from an elder woman who worked in the kitchen Mihn. He was happy to use his knowledge when he travelled with his father and his troops whenever they left the palace barracks.
It was as the Sheikah were testing the newly excavated Guardians that Zelda was overseeing the knights progress, while also sating her curiosity regarding the Guardians that a stray shot heading towards the princess was deflected by Link and he was quickly appointed as her Guard by the king.
So Link ended up following Zelda, and being hated by the princess as she saw him as a reminder of her failure to unlock her powers, though even after he saved her from the Yiga, during one of her trips visiting Urbosa, she did not completely warm up to him. After that inccident she instead ignored his presence as he tailed her as she continued trying to unlock her powers.
It wasn't until the Calamity struck and Zelda saw just how far Link was willing to go to protect her that she understood just how harsh she was to the boy that had lost just as much as she did, if not more. She tasked the Sheikah traveling with her to transport Link to the Shrine so that he may heal from his injuries while she left to face the Calamity alone and ended up fighting a battle alone that lasted 100 years.
From there Link traveled to the Sheikah and was guided by Impa, gaining memories as he went that left him with mixed feelings towards his goal and the princess who in the end saved his life and has overseen the protection of Hyrule as he healed.
100 YEARS LATER
When Link first awoke on the plateau his memories were gone though, if he had been able to at the time, would explain that the time he spent healing had almost felt like a dream. While on the Plateau he was guided and taught by an Elder male who inhabited the region, who was later revealed to be the King. After activating the towers and completing the shrines on the plateau Link watched as a shadowing mist seemed to almost glide through the air around the broken palace before being pushed back by a light of similar form.
During his journey he worked to free the divine beasts and was forced to face the corrupted remains of those he once called friends 100 years ago as well as defeat the Blights that had killed them. In between Divine Beasts he traveled, retrieved the Master Sword from its resting place and helped the remaining inhabitants of Hyrule who had begun to thrive once again during last 100 years.
After defeating the Calamity his mixed feelings towards Zelda returned, while deep down the task of protecting her arose he memories of her treatment of him until the end, kept from from doing more than escort her to Kakariko and then his home in Hateno that he gifted to her as his last act as her knight before leaving and deciding to continue traveling and helping around Hyrule.
Upon the individual reawakening Zelda was attacked, Link's muscle memory making him move with little thought where he recieved damage to his arm, while the cave system collapsed beneath them and Zelda disappeared in a spark of light. Link met the ghost of Rauru, a past King of the lost Zonai race, and was given direction on how to navigate the new sky islands before he was able to return to the surface with the task of finding Zelda who was still missing and had taken the remains of the Master sword with her to the past, where Rauru explained she was located.
THE UPHEAVAL
With some time away from Zelda following the Calamity's defeat Link found Zelda in one of the new growing settlements close to the palace where he agreed to accompany her into the Palace to explore the lower cave system left by the Calamity under the Palace. While exploring they uncovered mysterious records of an unknown time and age and those who inhabited it. At the deepest part of the cave system they uncovered the remains of an individual left to rot beneath the Palace.
After helping the regions around Hyrule with phenomenon plaguing their areas and retrieving the Master Sword from the light Dragon, Link was able to defeat the remains of the corruption below the palace and the monster that it became, gaining help from the spirits of Rauru and his wife Sonia, who were able to assist in returning Zelda to their time, though she did not return as she once was, she was changed from the events she lived through and her memory of any of the events was broken or hazy at best.
This Zelda understood the mistake of her "alternate" self and repaired the broken connection with Link and was able to lead her people to victory with her knowledge of what the Calamity would use against them, leading to the destruction and repurposing of the Guardians, removing a weapon from the playing field that would've been used against them in the end.
AGE OF CALAMITY
A break in the timeline from the meddling of the Goddesses and the blood and power within Zelda when she awakened her powers. Hyrule was given a second chance against the Calamity as time was reversed a month before the Calamity's attack. As it was Zelda's power that broke the timeline she awoke in this time with knowledge of the Calamity's attack and it was viewed as a prophecy brought on by her divine blood.
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wanderlustmagician · 4 months
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Some rambling about my LU Modern AU that I’m committing to working on:
Modern Weaponry like we know it doesn’t exist. So no guns, no tanks, etc. What they do have is the standard medieval weapons of swords, bows, cannons, etc. Except it isn’t socially acceptable to just walk around with that shit, so they’re magically enchanted to take other forms (yes I’m pulling inspiration from Percy Jackson, leaf me alone) swords are pens, quivers are backpacks/bows are keychains, etc
Cars and motorcycles do exist in this, but it isn’t unusual to see people using horses or horse drawn carts/carriages in more rural areas. Trains also exist! They’re a little more rare though.
Modern Hyrule is split into two different maps, similarly to TOTK just omit the depths, and its Hyrule (Surface) and Hyrule (Sky Islands) on maps. Castletown is the Capital of the Surface while Skyloft is the Capital of the Sky Islands. Both report to the castle. There are still the three regions with their respective peoples (Rito - Hebra, Gerudo - Desert, Zora - the domain) and the Sheikah do inhabit the fourth region as their ancestral “capital” Kakariko. Yes I am using BOTW/TOTK map for the basis of this map.
There is a Queen. She does have a consort, but confirms nothing about them to anyone. People are unsure if it’s true or not. She is rarely seen, unless you’ve been summoned, and she is rarely seen together with her consort. She is treated like a goddess, a queen, or with derision by the populace. She is Queen Hylia Zelda Leclair.
She technically is a Priestess and has Visions of the Princesses when they’re born. She summons them roughly a year or so before their Hero will be needed.
Princess and Hero are titles and only given to those Called by the Goddesses via Hylia.
Princesses are Called a year or so before they and their Hero will be needed and they undergo Princess training - Goddess magic training, General Knowledge classes, how to use meditation for having Visions, basic first aid, hand to hand combat, weapons training, horseback riding, etc etc. These girls can handle themselves pretty well after all that.
Princesses do not hold a Government Position. That’s not what it is. It’s more like they’re Queen Hylia’s Ambassadors to the populace, no politics attached. They’ll do a lot of outreach work, along with whatever they do for their regular lives outside of their Princess Work.
Heroes fly under the radar. They’re rarely known, by Hylia or their Princess, until It Is Time. They’re usually not Called like the Princesses by Hylia. It’s more like they’re just there when the trouble starts, along with their Princess, like a big not so happy accident.
The history of Hyrule details out the various Heroes who’ve come to the country’s aid and have dedicated Constellations to them. Some of the accounts of the heroes of the past have been lost to time, but there are Ten Known Heroes of the Past. Nine of them have dedicated Constellations, the tenth constellation is dedicated to both the first hero and all those lost to time.
The Hero Constellations are The Feather, The Minish, The Ocarina, The Bunny, The Wolf, The Seagull, The Fairy, the Scarf, and The Silent Princess. The final is The Sword of Legend.
Most Hylians believe that being born in the times of the year when these constellations are brightest means that you have the traits of that hero. Kind of like Zodiac signs, except a little more extra.
Other notable things about the night sky, there’s a red star - it’s called the Star of Demise. Blood moons happen once every 100 days, some people get sick during this event. There is a grouping of four constellations that appear with The Silent Princess called The Champions, as a group, and individually are a Camel, a Bird, a Lizard, and an Elephant.
Ordon is located just outside of Faron, semi close to the mountains. It’s one of the more remote towns and is a very successful farming community known for their goats.
And that’s all I’ve got that’s not getting into more specifics for the boys and such. If anyone is interested in that, I’d be more than happy to chat about it :)
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psychicninja90 · 1 year
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Nintendo will probably never give us explicitly canon zelink.
I hope they heavily imply they have a relationship and that they live in Hateno together.
Like,
Link wakes up from a prophetic nightmare (the hero has canonically had these) only to panic in real life. He looks around, and he's alone. There are no sounds coming from downstairs, just bird singing in the mid-morning sun. His heart drops into his stomach. Zelda's gone.
Then he sees a note next to him.
Link,
I apologize for my sudden absence. It was very early in the morning, and you were sleeping so soundly I didn't have the heart to wake you. Purah sent a message claiming there was a 'very important' emergency that only I could help with. Knowing Purah, that could be a minor inconvenience or something may explode soon, so I'll be in the lab for a few hours at least. Please come up when you're ready.
Yours,
Zelda
P.S. We are out of rice. Will you go to Pruce's and buy some please? Thank you!
He smiles. When he walks through the house, we see books and guardian parts and terrariums mixed in with the weaponry and other house accouterment.
He walks out of the house, and the sign reads Link and Zelda's House.
He walks into town, and people ask, "Where is Zelda? I thought you two were joined at the hip." Or "That Zelda's a keeper." Or "Will you tell Zelda thank you for me? The irrigation system she designed is working wonders for our crops!"
He buys the rice and races up the hill (because Zelda has the Sheikah Slate). He takes one step in the door, he sees her, and a soft smile grows on his face. She sees him, and she beams.
Just...give me all the soft domestic fluff, then hurt me by tearing them apart only for them to find each other again stronger and sure of themselves and their roles in the future of Hyrule.
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rawliverandgoronspice · 9 months
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Random interesting concept? What if the Sheikah had been on Ganondorf's side initially, and that's why he's featured so heavily with Eastern weaponry and style of clothes. Bonus: What if it lowkey between the lines implies Ganondorf's paternal line being of Sheikah descent? Could also explain why the Sheikah weren't featured in the past, nor even mentioned. Bonus: If the Zonai were to have been slowly evolved into Sheikah, it could also have been an interesting view of the passage of time, and maybe the Sheikah rebelling against their ancestors and the dying race of the Zonai, by standing against Rauru. Maybe show the Sheikah as being against a ruling class, rather preferring to be free. Them viewing Ganondorf as the person to give them their freedom, no matter how bloody it might end up being, because they'd rather die than to submit to a King and Queen, no matter how #benevolent. Extra bonus: Would have been interesting to then show the Yiga as not being Sheikah who forsook Hylia, the Hylians and their royal family, but to actually returning to their roots as being against the oppressive force of a Kingdom.
Ohhhh that's a super interesting theory. Ganondorf being half-sheikah is such a juicy idea, all of these asks coming in with banging HCs about Ganondorf's origins!!!! I feel very blessed.
Yeah, you're right that it is pretty strange sheikahs are completely absent from the past. I did attribute this to the chronic thing of TotK taking sheikah space and feeding it back to zonai influence and kind of didn't even consider this is indeed strange in-universe since Sheikahs are still technically a thing (though removing the Goddesses and their divine role as servants of the Royal Family does make them much more regular guys than before, so, I think the game was okay to erase their importance and the role they usually play in the series, in spite of Purah coordinating everything).
It would be a very interesting twist for sure! In general, I really wish they had done more with the sheikahs and Fake Zelda in particular. Like having Fake Zelda slowly but surely hush them in the direction of becoming another branch of the Yiga as they increasingly question the validity of her orders while not actually daring to oppose the princess' commands. Would have been pretty interesting and tense, and I think keeping them only as archeologists whose discoveries never make them question anything is a little bland and even a little sad in my opinion.
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aikoiya · 10 months
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LoZ Wild - Sheikah Weaponsmithing Techniques
The Sheikah (精カー), or Kakariko (カカリコ) in-general, are well-known for their weapons, specifically their traditionally-forged blades, known as Kakaritō (カカリ刀). The most famous ones being their Eightfold Swords, Eightfold Longswords, & Windcleavers specifically. These blades are traditionally called Sheikatō (精カー刀, One-Handed Assassination Sword), Sorikaze Katana (ソリ風釖, Two-Handed Wind-Cutter Sword), & Kazekiri Gatana (風斬り刀, Windcleaver) respectively by the Sheikah themselves.
Sheikatō are named thus in reference to Ninjatō (忍者刀).
However, despite being the most famous of their blades, they also have other fantastic ones such as Kodachi (小太刀), Naginata (薙刀), Shuriken (手裏剣), Fūma Shuriken (風魔手裏剣), & their double-edged Tsurugi (剣), especially the Zanbatō (斬馬刀) which is a weapon that Hyrule Warriors Impa uses. As well as Kunai (苦無), which are further divided into Shōkunai (小苦無, short trowel), Daikunai (大苦無, great trowel), Tobikunai (飛苦無, flying trowel), & Jōhyō (縄鏢, rope or chain trowel). Which are versatile weapons as they are useful both in masonry, as well as to shank a bitch. The Jōhyō also being especially useful for travel. Jōhyō are used either as a regular Kunai or by holding the chain/rope, spinning it in a circle at one's side, then throwing it much like how Thor uses Mjolnir. It's an incredibly difficult weapon to master.
The Jōhyō later resulted in the creation of the Jōhyō Han Kote, which was what initially inspired the Clawshot. Though, in a lot of ways, the Jōhyō Vambrace is more useful as the Clawshot is only for traversing terrain, while the Jōhyō Vambrace can be used as not only a Clawshot, but also a Grappling Hook, & a weapon, whether as a Hidden Blade or a regular Jōhyō. It basically functions like a Hidden Blade with a rope dart modification from Assassin's Creed.
They also make Vicious Sickles or Kubigari Kama (首刈り鎌, Decapitation Sickle). - As opposed to Kubigari Gatana.
However, the Sheikah have never forged Demon Carvers or Oni-Hori Enkama (鬼彫り円鎌, Ogre-Carving Circular Sickle). That was purely Yiga insanity as those things would in no way be effective in battle or much of anywhere else. - As opposed to just Oni Enba (鬼円刃, Ogre Circular Blade). As it seems more along the lines of a sickle weapon.
Anyway, these blades are made using a special Sheikah forging technique called Hachi Shita-Kitae (八下鍛え, Eight-Folding Technique) passed down through generations of Sheikah smiths.
Said technique involves folding the steel 8 times & hammering it out to create the edge which is how the blades are so durible. This process distributes the impurities in the metal throughout the blade. This way, when the blade becomes overtaxed, it'll simply snap rather than shatter, which is easier to repair.
Most of their blades are made using iron sand from the local mountains of Kakariko to make steel. The iron being very low quality, which is why they use the forging method that they do. However, Kunai are actually made of steel from Death Mountain, which is of a higher quality & is harder, but also more brittle & less flexible than the steel made from Sheikah iron sand. Because of this, Goron steel is better for battleaxes, & weapons that don't need to bend, such as construction hammers, forging hammers, as well as warhammers, Cobble Crushers, & Boulder Breakers.
A Sheikah blacksmith's young granddaughter has also developed a new technique called Kaijū-Hone Yakin (怪獣骨冶金, Monster Bone Metallurgy), which involves melting the horns of monsters into a liquid state & mixing it with metal to apply the effects of those horns to the weapon in a more permanent way.
The Kaijū-Hone method of making weapons using monster parts can also be applied to the use of other monster parts. For instance, using leather made from the tails of Lizalfos to weave actual whips.
In fact, one of the best examples of it was in the creation of a Boulder Breaker reinforced with an Igneo Talus Heart. Really difficult to do, though, considering how heat resistant it was. Had to be broken down into small pieces before it could even be worked with.
Sure, simply affixing a weapon with a part on its own will do in a pinch, but even after Hyrule has rediscovered the old-school, tried & true methods of blacksmithing that result in far more durable weapons (the sort that takes years of multiple use without regular upkeep & maintenance to break), the monster part itself will still break after a while even though the weapons themselves no longer would. As such, Kaijū-Hone is far & above a more useful & permanent solution.
The Hachi Shita-Kitae was later improved by that same blacksmith's granddaughter into the Toketa Hōseki Shita-Kitae (溶けた宝石下鍛え, Molten Gem-Folding Technique), often simply referred to as Hōseki Shita-Kitae, which adds liquified gemstones to the folding process, thus adding an element to it.
Both new methods are considered revolutionary techniques to Hyrule's smithing community.
My fanmade Sheikah blade: The Namikaze no Odori
LoZ Cultural Masterlist 2
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dekuscrubbb · 1 year
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Heya!
I love your camp AU, it's so fun and your art style is really cool! They all look so skrunkly <3
I have a question! How do magic and monsters work in this AU? There's skulltulas and swords and you said Hyrule knows some magic, which is intriguing!
first off, thank you for such kind words. i appreciate them wholeheartedly and i'm glad you're enjoying the au!
next,
BUCKLE UP CAMPERS, I'VE BEEN WAITING FOR THIS ONE
innate magic is inside everything, but not everything can use it.
wildlife usually has a stronger connection to magic, innate or not. however, due to the many generations of removal among hylian, sheikah, zora, gerudo, rito, and goron populations from magic, this has weakened most's connection to the elements, innate magic, and "unnatural" magic.
a large amount of documentation and accounts of history have been lost to the hands of time and war.
currently, the twili are regarded as fae mythos, along with the kokiri, koroks, deku scrubs, and minish people. having been classified as such for at least a couple of millenniums, there have been many folkstories created around them and the forests.
this is likely due to the innate magic and elements within the national park forests, shrines, and etc. along with possible gateways into the twilight realm.
even though society has advanced in terms of weaponry, technology, and general development, the myths and stories surrounding hylia and the three goddesses remain.
as well as the royal bloodline to some degree. those who possess a connection to hylia, tend to have a stronger sense for magic, even so many generations removed.
the story of the hero and the princess is continually passed down, and has formed numerous celebrations throughout the millenniums, creating festivals and namesakes alike. hence the reason why Link (and Zelda as well), is such a popular name.
even though uncommon, there are still many people with a connection to innate magic (or the general elements) strong enough to wield it.
take hyrule for instance, he's not with the strongest connection to innate magic, but rather to the elements themselves and this allows him to wield magic instead. due to such, he finds healing and mending easier than other, more destructive forms of magic, which tend to take more innate magic stores rather than to draw from the elements around and other's magic.
these days, those with magic are found in positions like healthcare providers, engineers, various public safety workers and etc.
so, magic is housed by everybody and everything. the elements are considered residual, battery-like, aspects of magic, and can be harnessed by anybody with a strong enough connection to them. the same with innate magic. "unnatural magic" is anything man-made or forced into existence.
due to hylian religion not having changed much (apart from encapsulating more people) and the story of the hero and the princess being continued in tale, it's still a large part of hylian culture to train in swordsmanship and take up journeys across the country/kingdom.
most forests, large bodies of water, and areas inhabiting shrines are considered historical land, and have been since turned into national parks whom many visit.
from the general lack of people, wildlife prior to complete colonization has begun to come back and since picked up a steady pace doing so within the past 200 years.
the forest in which camp hyrule is situated in (great hyrule forest) is said to have once housed the deku tree, the master sword, and from which the hero of time was once found.
many fairies still inhabit the area known as the lost woods. it is also known in many stories as a changeling forest, which is likely derived from stories of the kokiri.
at camp, the counselors are trained in general swordsmanship to provide defense against any aggressive wildlife. this is considered legal by the hyrule government since it is self defense of oneself and others. things like skulltulas, wolfos, large bears, takkuri, etc. all inhabit the great hyrule forest natl. park.
the campers are taught general self defense as well (usually by warriors, four, and twilight unless in survivalist classes, where hyrule, wild, and either legend or sky teach such skills pertaining to wildlife rather than in general), but don't carry large weapons around like the counselors do.
asks are still open for now! feel free to send anything in. prompts, questions, doodles, silly things, idm!
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golvio · 1 year
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Still rotating in my head about how ancient Sheikah celestial iconography never references the moon, but the Yiga Clan has buttloads of lunar iconography in their weaponry, with the Vicious Sickles possibly representing the waxing and/or waning crescent and the Demon Carver resembling a solar eclipse (when the moon pases between the sun and the earth, blocking out the sun’s light).
Also, the Yiga’s sickles being repurposed agrarian instruments like how a lot of ninja weapons are inspired by improvised weaponry made from agrarian tools, but also being clearly different from the tools the Kakariko villagers would use to harvest their crops. The villagers would probably harvest rice, so would use something like kama, but the Yiga use a more European model, the type of sickle you’d use to harvest grassy cereals like wheat in bundles or clear underbrush. It almost evokes the classic “grim reaper” symbolism you see in Western folklore and mythology.
There’s this weird focus on “cycles,” and on harvest as well as death, in the Yiga’s cult of Ganon. Almost like they worship him as some sort of fertility or harvest god in addition to a death-dealer. A bringer of beginnings and flourishings as well as endings. It’s even more curious given the Blood Moon’s association with both “proper” resurrection of the flesh and necromancy. And now we have Ganondorf’s own association with “the earth” and the underground realm of the dead in the TotK trailer. A “dying-and-rising” god, maybe?
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somer-writes · 4 months
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Heart of Hyrule Modern AU pt 2
Wanted to get down some thoughts on world-building. specifically as it relates to war and reconstruction. this is all subject to change, i just needed to get it laid out somewhere so if something doesnt make sense please let me know!!!
Also CW for wartime, occupations, terrorism
The Borderless War
13 year long civil war
Started as an attempted coup to move from monarchy into military dictatorship
General Rivia of Noble Court planted his men at major forts throughout Hyrule. Once smoke signals were lit, the men mutinied and took control (or attempted to) of military stations and strategic routes.
Rivia was swiftly detained by the Sheikah protecting the royal family. The outposts were more difficult because the sitting king was deemed weak/ineffective. The forces were split 50/50 as was most of the populace
Rivia’s wife Nomi managed to take the royal family as political hostages with a rogue group of Sheikah she promised power
Nobles were rounded up and executed if they refused to kneel as were important figureheads. Entire towns were razed if they refused to swear fealty
As refugees fled to neighboring lands, the defected army hunted them down
During this time Ordon (previously on good terms with Hyrule) was forcibly occupied for their agriculture and isolation
The Zora remained neutral but accepted refugees, the Gorons defended the Eldin province from non official militants (the defected army), and the Rito fled from forest fires up into the mountains
The war ended when Nomi was betrayed by the Sheikah after failing to follow through on her promises
Without her at the helm, the uprising was swiftly squashed (About 4 years after Time is born/left in Kokiri Forest)
The Harkinian royal family takes the throne again (princess Zelda was born while the family was captive and sent as a protected hostage to a sheikah base in the east)
Weapons development
The war served as the turning point in modern magic weaponry.
The warriors family established their company by refitting old weaponry with mana charges which could fire liquidized or crystalline spells even by those not magically inclined
On top of projectile spells, the company produced traditional weapons (swords, spears, etc) that also used charges to apply spells to the weapons
They also produced tactical staves and learned to make the first lab-grown mana crystals (which they still have a patent on)
The weapons advanced much faster than the defenses which had devastating results for casualty numbers
Anti mage armor does come about towards the end of the war but is expensive and heavy
Reconstruction
Due to the lawlessness of the war era, monsters swiftly took over the wilds (especially in the south of Hyrule)
As the land was attempted to be resettled, monsters attacked and killed a lot of townships/camps
Monster hunting starts off as a noble trade but swiftly becomes synonymous with extortion and ransoming
Much of the south is left abandoned and with forces and resources already stretched thin, the royal army leaves the area to monsters with devastating results on the towns that survived through the war but were left defenseless
As a way to catalog refugees/orphans, Hylians are made to adopt true surnames over place names
The first wave of standardized official identification is rolled out. ID cards include names, birthdays, province of origin, and whether or not the person is magically inclined
King Harkinan establishes the sages as a unified council in peace attempts
Official seats of the country (castle town, goron city, etc) are fitted with anti mana barriers that require a key item such as a ring to use magic within the barrier limits
Dark magic is declared officially illegal. Light magic requires special licenses.
Post-war Occupation of Ordon
Ordon is denied a representative on the sages’ council leading the relationship to sour more. Hyrule has yet to pull out of the region.
The first Ordon Rebellion occurs resulting in the destruction of the great fort on the north end of Faron bridge. As a result, a second occupation occurs
Ordon is forced to name a capital (Ordon village) and an ambassador. Ordonians are then forced to take Hylian surnames.
A rebellion group forms with Ordon leading to a number of small terror acts and attacks on Hylian grounds. Anti-Ordon sentiments begin to crop up
Hyrule exhausts itself in Ordon and withdraws from the area under an unstable treaty. Ordon is considered Hyrule territory, but is allowed to functionally govern themselves. This makes trade/travel/logistics difficult between Hyrule and Ordon.
The temple of hylia constructed in Ordon Village is abandoned
Anti-ordonian laws (ID cards, permits/paperwork, lack of representation) are passed further dividing the kingdom and province
Character effects
Time is a war refugee who is born during the war and taken to the Kokiri for safety as an infant when his parents were outed as monarch loyalists working with a resistance
Malon’s family stayed in the south through the war and reconstruction. She vividly remembers hiding in the cellar from monsters as a child
Wars’ family owns and operates Warriors’ Weaponry Co. He has mixed feelings on his family’s legacy. He’s fairly inclined to magic and is somewhat skilled with a power spear.
Twilight is a Hylian reconstruction refugee adopted into Ordon. He faces a lot of anti-Ordon sentiment in Hyrule and the opposite in Ordon. His home and family were destroyed by a monster.
Wild was severely injured in a monster attack in the northeast of Hyrule which destroyed his home village.
Legend’s family is noble blooded but went into hiding after the war and gave up their titles.
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petrenocka · 8 months
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There is a detil in ToTK that holds my mind in a death grip and isn't letting go. It's Ganondorf's traditional Japanese design aesthetics.
The katana, the kimono, his hair style, Kyūdō archery, the Oni club. It's really obvious. And he has these design sensibilities in the flashbacks too.
You know who doesn't have these design sensibilities? The Gerudo. You know, the people that Ganondorf is of. At least the modern Gerudo absolutely do not, and ancient Gerudo we see beside Ganondorf in flashbacks don't *seem* too.
But you know who does share this aesthetic? The Sheikah.
.... ???? Hello? Why? How?
Was Dorf trained in the Sheikah ways as a child? Was he an in-universe weeb and his people just had to put up with their king larping like that?
Or did he invent all this weaponry/fashion in the first place and it was the Sheikah that learned from him? Were the Sheikah initially/at some point a cult of Ganondorf? If so then pre, post or during the Imprisoning War?
Maybe the Sheikah were some kind of secretive anti-Zonai faction/cult that king Ganondorf was a part of? Is that how he knew about the Secret Stones? Is that the original reason why the eye is crying?
What is going on here!
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russeliarat · 2 years
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Got bored and decided to reveal the Zeldas in the Zelda!Linked Universe AU (waiting at least a day or so before I decide on a name just in case). Basically their names, what games they're from, their personality etc. Btw this is all subject to change coz I'm still experimenting atm.
Sun - Skyward Sword:
Also known as Hylia's vessel, she is energetic, wise, and a team motivator. She prides herself on being sociable and friendly to others while also being able to pull them in line. She's basically the mother figure the girls never really got. She's also one of the best at swordfighting due to her academic training and she recently started working at the academy as staff coz she lives there with her father anyway.
Dot - Minish Cap, Four Swords:
Dot is a sly girl, and quite cunning too. She often slipped out of the castle in 'peasant clothing' to visit Four and played off being of a lower class than she really was surprisingly well (thanks to him). Dot is quite chatty, but a lot of it are jokes and quips because she likes to uplift others with laughter. She learned a few bits about blacksmithing and repairs from Four and so she's very useful when one of the Court's weapons are getting blunt or damaged. She also carries around a multitude of shields for the girls 'just in case'. Don't put her near anything hot, she sweats under all of those layers. Dot and Aurora are basically inseparable and often joke about things like their unnaturally opposite heights and how Dot could probably pass as an adult (shes 6'5).
Lullaby - Ocarina of Time:
Despite being the oldest at 31 years old, Lullaby desperately chases the childhood that was ripped away from her since she comes from the Adult Timeline, were she sent Link back but not herself. Because of this, she has the Ocarina of Time and uses an arsenal of songs to her advantage. She grew quite pessimistic over the years as she hid as Sheik - which to this day she sees as an extension of herself (yes she's genderfluid) and often causes confusion because of her and Athena. Lullaby has the best survival skills of the group, making her Athena's second-in-command to go to for battle plans, and has more stamina and increased agility compared to the others. She also fights with traditional Sheikah weaponry which sets her apart from everyone else. She looks quite short but she really isn't (she's about 5'8).
Tetra - Wind Waker, Phantom Hourglass:
The 21 year old pirate captain gets along somewhat well with at least half of the group if she doesn't think about the technical side about her heritage. Although despising the idea that she is a princess and would rather be considered the girls' friend than a relative, she also craves to be accepted as one of them, because although Sun should've faced the same experience where she's left out from the group, her bubbly, sociable nature makes them feel that she's to be trusted. Meanwhile, Tetra feels left out due to her rep as a pirate not being a good one, not aided by the fact that she's incredibly mischievous, suspiciously charismatic, and high energy, or the fact that she clashes constantly about leadership roles and authority (especially with Fable and Athena). Despite conflicts, she's an absolute charmer and her confident, headstrong nature is able to get many out of their shells. Tetra's also the only member of the Court to not be of a similar age group to their Link - it doesn't stop her from being mistaken as a teenager for being the second shortest at 5'1.
Dusk - Twilight Princess:
Dusk is the second oldest of the group, shared with Athena. She keeps this stoic, calm, regal front to cover the crippling anxieties that comes from her possession, of which she's still affected by. When she opens up to people, Dusk is a very calm and caring presence which naturally leads her to become the Court's mediator. However she's incredibly loyal and self-sacrifical due to self-esteem issues from the possession (which will be talked more about in her proper reveal post). As the Court go through more of each other's eras, the more weapons are held inside Dusk's cloak. In fact, her paranoia and anxieties she's had since she was a child led her to get sword-fighting lessons, which is why she weilds her sword pre-Court.
Fable - ALTTP, ALBW, OOS/A:
Fable is Legend's older sister by a year at 18 years old, and contrary to Legend, Fable is a very strict, no-nonsense, commanding authority. She very often conflicts and sometimes demonizes certain members of the Court such as Tetra because of her authority as well as others' less traditional viewpoints - though exactly like Legend, it's because she both incredibly emotionally tired and pushes others to hate her so she doesn't get attached in case something happens to them. She acts like a lightning rod for the Court's frustrations and negativity because she knows that other relationships run smoother if she gets the brunt of everyone's problems. At some point you have to wonder if its emotional self-sacrifice. Fable is one of the few members of the Court who doesn't use any weapons until later into the story because she's so strongly tied to her magic, that she thoroughly believes that it can win all of her battles. She's eventually coaxed into using a traveler's sword and a vicious sickle from Flora's time though.
Aurora - Adventure of Link:
Being the smallest and youngest of the Court, Aurora is seemingly forever stuck at 14 years old and 4'11. She a very snarky, sarcastic girl that uses harmless pokes at others to express her affections for them. Her banter is much like Dot's in a way, though has that optimistic, self-assured charm a 14 year old usually has. Aurora has a very troubling relationship with sleeping, as one moment she was being interrogated by her twin brother and the next she wakes up in the arms of an unknown boy, generations ahead, with her beloved uncle and brother already passed. Thus comes a succession crisis for Aurora and Dawn, and the two have a rocky relationship during the start. It isn't until Dawn started to admit that Aurora was her great aunt that the two finally began to make up. She has that fiesty short person energy and she 'borrows' spare weaponry from others so she can fight herself. She is comically strong for her height and age and has won almost all arm wrestling matches she's been in. Aurora sometimes finds herself belittled or coddled by some of the Court for her age, but surprisingly enough, she was one of the first people Fable properly opened up to. She doesn't understand why she insists that Aurora reminds Fable of her younger brother, though she feels like she recognises something about Fable...
Dawn - The Legend of Zelda (1)
Dawn is a very stubborn 17 year old whom is easily distrusting of many. Once she knows she wants something done, she works hard to get it done, no matter the cost. At times her actions come off as morally questionable, as sometimes her relationships are affected by them. Dawn is consistently exhausted due to working hard to win the favour of her royal council of advisors back in hers and Aurora's era, to the point that her health is poor and she's quite frail under her clothing. She shares more of Fable's traditional values and looks to her almost like a role model when in the Court. Though the beginning of the story has her and Aurora on a very rocky relationship, she slowly tries harder and harder to please her great aunt and fix their friendship.
Athena - Hyrule Warriors:
Athena is the second oldest of the group at 25, a shared age with Dusk. She is very closed off and distant from the girls, but will work to collaborate on battle plans, mapping, and anything to do with strategy. She is the Court's medic due to her wartime medical training. She is the closest to Lullaby, though it was mostly through getting to know her so she could cover Lullaby's ass with her own Sheik disguise. Though reserved, Athena is usually the one to start bets as it was a good way to pass time and heighten morale among soldiers (especially with Warriors and the younger Links as they would have something to look forward to so they could keep going), though passes the time by doing weapon and armour maintenance, reading, and zoning out into her own world. Zoning out usually includes grooming the Court's appearance absentmindedly as she subconsciously cares deeply for public image. Athena is also the only Zelda to not use pockets, pouches, or bags to carry items or money, as she stores everything away with her magic.
Flora - Breath of the Wild:
Being the scientist of the group, she is able to easily identify and locate important herbs and plants, mix together medicines, and knows pretty well how to exploit certain parts of nature. She's very curious about the world around her, though had been conditioned over her childhood to repress her emotions in order to focus on the potential of any powers. She equates a lot of her self image and importance on her powers and how much she can do in regards to it. Over time in the wild, however, she was able to let loose and relax to do whatever experiments she wished. She is somewhat socially awkward and sticks out like a sore thumb when she talks due to her accent and vocabulary because of a very sheltered, overwatched life. Silent Princesses are Flora's favourite flower because it is able to obtain the one thing she couldn't; freedom from confinement. Still on a journey to explore herself, she finds a lot of similarities in Sun and takes refuge in her. They have an almost mentor-ish relationship going on and they both act as each others emotional anchors.
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giriduck · 1 year
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Mild Age of Calamity spoilers below.
I didn’t get far enough in the BotW DLC to actually face Maz Koshia there, so his attacks in AoC felt a bit more random than they should have, because I lacked context. Reviewing gameplay of his BotW fight, the following things jumped out:
AoC did a good job of being true to how Maz Koshia—as an actual Ancient Sheikah—uses Ancient Sheikah weaponry
AoC pulled his darting and cloning abilities into AoC Impa’s capabilities, which felt like a very nice distribution of attack sets and narrative throughline
He actually grows in size on BotW! That’s super fascinating as an Ancient Sheikah Thing(TM). Part of my mind immediately asked, “Oh, is that why the Divine Beasts are so massive? Because they are at Giant Ancient Sheikah scale?”
AoC also added the connection to the Ancient Sheikah Tech found in the shrines, which included the gyro hammer device. The descriptive text on his equipable bracelets claims that the bracelets are interfaces for controlling ancient relics. This leads me to headcanon that each of the Champions have similar bracelet peripherals by which they control their respective Beasts.
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