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#several iterations later and here it is
theredontbedragons · 9 months
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No daylight
"When you and I are of the same mind... there is nothing we have not yet been able to do."
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gremlins-hotel · 1 year
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From the notes of Capt. Alfred Jones: "Davie was a bus and the 'Flying Fortress' moniker seemed to pass her by, but it was a ship with a brave crew. The trudge of getting back to England from enemy territory is a story for another day. I miss her and sometimes I miss the boys we lost that day."
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B-17F "Dear Davie": *U.S. Army Model B-17F-65-BO Air Corps Serial No. 42-29670 Delivered Cheyenne 31/1/43; Pueblo 18/2/43; Salina 15/2/43; Brookley 19/3/43; Smoky Hill 23/3/43; Dow Field 18/4/43. Assigned to the 333rd Bomb Squadron/94th Bomb Group [TS-L] "DEAR DAVIE" 22/4/43; Missing in Action near Hamburg 25/7/43 with Alfred "Comet" Jones, **Co-Pilot: Daryl "Speed" Reed, Navigator: Richard Reed, Bombardier: Charlie Marstaller; Radio Operator: Johnathan Graves, Flight Engineer/Top Turret Gunner: Clyde "Pepsi" Ray, Ball Turret Gunner: William Ortlieb, Waist Gunner: Leslie Lipsey, Waist Gunner: Paul Rapoport, Tail Gunner: Thomas Pugh (6 Killed in Action); "DEAR DAVIE" lost to flak/anti-aircraft fire, crashing near Uetersen, 15 miles NW of Hamburg, Germany.
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[nerd things & acknowledgements below cut]
Notes on the B-17F... The B-17F was an upgrade of the previous E model, with several notable changes: A one- or two-piece plexiglas nose cone, as opposed to the ten-paneled cone of previous versions. Reinforced landing gear allowed for a greater maximum payload, from 4,200 lb (1,900 kg) of ordnance to 8,000 lb (3,600 kg). Flight and combat range of the F model was improved by 900 mi (1,400 km) with the addition of nine self-sealing rubber fuel cells in the wing root, aka, "Tokyo tanks". The F model was generally characterized by being tail-heavy - which lead to part failure - and woefully undefended from the front; the early F models had no front-facing armament, leaving a 60° blind spot to the direct front of the aircraft - a flaw which was exploited by German pilots, who held air superiority. Later F models would see a list of possible available modifications (factory and field) such as inserting two .50 caliber machine guns into the nose cone to solve the blind spot. Other modifications to later F models were bulged cheek turrets, as opposed to the window-mounted guns of earlier iterations, and the available addition of the iconic "Bendix" chin turret. The chin turret is far more common on the subsequent G "gunship" variant. ("Dear Davie" is an early F model without the nose mount, bulged cheeks, or chin turret.)
*This model production block, serial no., and fate are borrowed from real-life B-17F #42-29670, "Thundermug." "Thundermug" was an aircraft that originally served in the 333rd Bomb Squadron/94th Bomb Group alongside my great-grandfather and his usual steed, "The Gremlins Hotel." It was transferred to the 544th BS/384th BG, at which point it went Missing in Action over Hamburg from flak/aa-fire; 8 of its crew became POWs while 2 were KIA. I have had the honor to speak to descendants of both of its crews and help them research "Thundermug"; I wish to voice a mere glimpse of their stories in a unique way.
**All names of Alfred's crew are either cobbled-together family names throughout our history here or entirely fictitious - though some were inspired by real people whom I grew up with stories of. All inspirations were individuals that lived good lives post-war.
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jewishconvertthings · 11 days
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To be a ger is to be always a foreigner everywhere you go.
"Ger" literally speaking, meant "foreigner" or "stranger" before it ever meant "convert," and in some texts still means that. Famously the Jewish people is described as being "gerim" in the land of Egypt. Does that mean we were converts in Egypt? No. We were foreigners - strangers whose rights were easily taken away and oppressed, and this is why we are commanded to be kind to foreigners. But there is the rabbinic double meaning of "convert," and the Jewish people is commanded to love converts as well.
But I would argue that there is an element of foreigness to our conversions as well. We are always in some ways immigrants to Am Yisrael. For some of us that may simply have been the experience of it being a paperwork issue, and culturally you have always been at home here.
But for many gerim, we come from outside. We come for any number of reasons, finding our way here through the intuition of our neshama, by chance or by luck, by family or friendship, by allyship, by exposure to Torah or exposure to the Shechinah - or any combination of the above and more.
But we come to the Jewish people asking for shelter and connection. Some of us come with a whole pedigree of Jewish studies and deep prior connections, and some of us come as refugees from other faiths and cultures, with nothing but the spiritual shirt on our backs and dreams of a better future.
And over time, we assimilate. We readily learn the culture and the language and the customs. We learn to cook the food and to follow the laws. We change our clothes to fit with our community and we move to the neighborhood where the other Jews live so we can walk to shul. We reshape ourselves into yiddishkeit and work hard to naturalize.
And eventually we do! We become part of the fabric of the Jewish people forever - having changed our whole lives and changing the shape of the Jewish people in turn. But our roots always lead back to this process. That's not a bad thing or a lack of authenticity - just take a look at the stories of naturalized citizens and you'll see the pride and strength they bring to their new nation. Even so, we are, and always will be, foreign immigrants to this community. Our Hebrew will always have an accent. Our background will lack many of the early milestones that other Jews experience. Our stories and relationships to our families will always be different. You will feel that sometimes. That's okay! That's normal, even years later.
What caught me a bit off-guard, though, is how much part of being a Jew in the diaspora is to always, in some way, be a foreigner also. It seems obvious enough, right? But I had never fully connected that feeling of foreigness from my conversion in to the perpetual foreigness of Jewishness that takes root from our conversion out.
Because once you leave, once you change your culture, you become an outsider and a foreigner to the dominant non-Jewish culture around you. You sound different. You dress different. People perceive you differently and you in turn react differently. You have changed your culture, and in so doing, become a cultural outsider.
There's a bit of ennui to it sometimes, I've found, of always being on the periphery. We are joining, have joined, a liminal people and yet are liminal people even within that people. This is nothing to do with active exclusion — many of us are lucky enough to have found ourselves ensconced in wonderfully welcoming communities that treat us as valued members of the tribe. Rather, it's much more just a practical reality of being a person who left behind one culture and assimilated into another. You can never fully sever your roots any more than you can rewrite the past, but you have also changed so deeply that to return would not be any more possible than returning to a past iteration of yourself. That person is gone, and you are new, and you have become something different, and you are from There and have come Here, and in so doing, a part of you will always be a ger, a traveler, a foreigner, a stranger, and the only thing you can do is embrace it.
What we mean by "home" is always so interesting, isn't it?
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pancake-breakfast · 10 months
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So after reading this thread by @mydetheturk and @shastafirecracker, I got to thinking about Vash as a gun in Trigun Stampede. (I would have responded in thread, but the thread is Trigun Book Club and I'm about to get into spoilers for Stampede here. Which reminds me....)
Spoilers for Trigun Stampede Ahead
The series is called Trigun because Vash has three guns: 1) the one he carries, 2) the one in his prosthetic left arm, and 3) his angel arm. The thread linked above gets into how, throughout Trigun (every iteration, TBH), Vash doesn't simply wield weapons, but because of his angel arm he very literally is a weapon, and that's an identity he resists as much as he can. He doesn't want to be used for violence. He just wants to help people, but his very nature makes pursuing that path a rather difficult one.
In particular, once he's aware of its presence, Vash wants to take every precaution he can to stop from releasing the power that channels through his angel arm, which is understandable since it can literally level cities. That destructive power the antithesis of what Vash wants to be, but it's also an irremovable part of himself... and it's something that Knives covets enough to severely violate Vash in attempt to gain control of it. The power itself might be Vash's, but it's Knives who activates it, forces it into being, and thus compels Vash to both channel it into his angel arm and to pull the trigger on that insanely powerful gun.
However, in Stampede, it's not just the weight of the angel arm that Knives forces on Vash. Knives is literally responsible for Vash having the other two guns, as well.
These can both be traced to episode 9. First, Knives thrusts the handgun into Vash's arms, calling it, "An evil weapon of the Sinners, taking lives easily from afar with the twitch of a finger...."
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Nominally, he's doing this to protect Vash. Vash won't raise his hand to take down the humans that literally just overclocked their sisters to death, to protect them or to protect himself, so Knives provides him with a weapon he labels a coward's tool for evil (gun #1). In doing that, he very much implies his brother is both a coward and someone who needs to embrace doing evil in order to survive.
It's only a few minutes later that Knives makes way for the second gun.
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Knives slices off Vash's arm to protect him from the power Vash (accidentally) summoned to try to protect Luida from Knives, thus making way for Vash's prosthetic arm (gun #2).
Thus, every shot fired by Vash from either the handgun or the prosthetic is the result of Knives' actions, even when Knives isn't actively sending people to harass Vash.
"But wait," you hypothetically say. "In TriStamp, Vash's prosthetic arm has a grappling gun, not a gun that fires bullets."
You're right.
Interesting that the one gun Vash has the option to choose for himself in Stampede isn't designed for killing. Instead, Vash uses it to try and save himself, and to save Meryl.
(Though all things considered, I wouldn't be surprised if whatever upgrade he has in Season 2 is more in line with what fans of previous Trigun series are used to in his prosthetic arm.)
There's one other thing I'll note before wrapping this up. Going back to Episode 9 of Stampede... Vash is actually very quick to try and use that handgun Knives gives him. But he doesn't use it to defend himself from humans (or anyone else, really) the way Knives wants him to. Instead, he grits his teeth, does his best to steady an unsteady hand, and uses it to try and protect one of the only two humans left standing around them, Luida, from Knives.
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It is finally finished!! I am done and is so happy!!!
This is an AU exploring the concept of Sūn Wùkōng/Dàshèng as a Yaksha and Tu Di Gong, rather than being a Yaoguai Warlord during his later years reigning as the Monkey King.
This AU follows the beginning (with some changes here and there) up until Wùkōng's shenanigans with Ao Guang, then he went on a separate path from Wu Cheng'en's novel.
In this iteration our favourite Monkey explored the realms as he burned up time, but then he took a particular interest in the humans' ways of producing food. Since Dàshèng was so used to the grandeur and bounties of Huagoushan (being surrounded by such lush forests and mountains that never withered nor died) he sort of took pity on them before deciding to help them grow their crops much better.
But this is just the very much shortened summary of the beginning of this AU, and I have compiled some research and even more lore in my Google Documents just to expand on this idea more.
This— Westward To Tathāgatagarbha Lore Google Documents
This is the Google Document of my AU, which I highly recommend for you to read! It explains all the other details and such on this story! I did my best on making them but there would be still mistakes that I have yet to find, but it should be decent!!
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This is a more casual look for Dàshèng/Wùkōng for this AU as well as some brief pointers! I made this before the portrait so some things might have changed.
(Don't mind him holding a cup of beer it's fine.)
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Taken from the server (with some hints for the next half of the archives/docs) which instantly kickstarted this whole thing haahahjjjss, but it really was so fun talking about it to others! They gave me more inspiration that I can handle.
And what is Tathāgatagarbha you ask? (Brief)
In Buddhist philosophy, Buddha-nature is the potential for all sentient beings to become a Buddha or the fact that all beings already have a pure buddha-essence within. "Buddha-nature" is the common English translation for several related Mahayana Buddhist terms, most notably tathāgatagarbha and buddhadhātu, but also sugatagarbha, and buddhagarbha. Tathāgatagarbha can mean "the womb" or "embryo" (garbha) of the "thus-gone one" (tathāgata), and can also mean "containing a tathāgata". Buddhadhātu can mean "buddha-element," "buddha-realm" or "buddha-substrate"
The Chinese translated the term tathāgatagarbha as rúláizàng (如来藏), or "Tathāgata's (rúlái) storehouse" (zàng). According to Brown, "storehouse" may indicate both "that which enfolds or contains something", or "that which is itself enfolded, hidden or contained by another." The Tibetan translation is de bzhin gshegs pa'i snying po, which cannot be translated as "womb" (mngal or lhums), but as "embryonic essence", "kernel" or "heart".
The term tathagatagarbha first appears in the Tathāgatagarbha sūtras, which date to the 2nd and third centuries CE.
There will be more to this in the future when I'm finished researching more about it.
Also, speaking of people that inspire me, I'm calling my dear friends here who I think might like this: @digitalagepulao @kaijufluffs @sketching-shark @lavaflowe @sixteenthchapel @jttw-monkeybusiness and @hcdragoncat !!
Special thanks to Pardal and Grandpa Sun for getting me to write more of this too :D I had such great fun!
I have so much more to add to the docs and here but this is all for now :) and honestly this is one of the greatest projects I've started aside from the older ones. I'll come back again soon with more additions and art! And lore (And maybe some interactions with a few West Heaven occupants??)!!!
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amerricanartwork · 4 months
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I saw your lilypad art post, and I got curious: why do you enjoy lilypad? it's not a common RW ship, so I'd be interesting to hear what about it you enjoy!
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Hear me out, guys... I must explain myself before I get onto the Lilypad essay.
I made that original comment because, at the time, I wanted to just get the aforementioned headcanons out as soon as possible. Understand, my reluctance wasn't because I didn't want to talk about Lilypad, but rather the exact opposite: I had so many feelings about it, yet had put so little effort into expressing them in a coherent, presentable format that I just knew it'd distract me for the next week or two if I let it rent too much space in my conscious thoughts. But now that little comment has left me with several people asking me to share those thoughts, and, both thankfully and unfortunately, I simply can't resist indulging in thoughts about the characters I love—!
Keep in mind, I haven’t finished Saint campaign yet, and even then I’ve found like less than half the broadcasts in Spearmaster campaign yet, so there’s likely some extra canon info I may be missing that could add to or change some of what I say here. I also apologize if some of what I write here seems really out-of-character. I try not to let my passion for my little headcanons and scenarios make me disregard the canon, but even so, I might slip and think up some weird things occasionally. Nonetheless, I feel like I’ve got enough of the picture to start confidently enjoying this ship, so I’ll talk about it anyway! 
As always, feel free to add to these ideas if you can! Without further delay, enjoy this 3381-word essay, with a few initial headcanons sprinkled in, on why I adore Lilypad!
Oh, and just in case, if you couldn’t already tell, major Hunter campaign spoilers below.
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Quetzalli on Loving Lilypad
I’m gonna start this out with a preface: I can generally find the appeal in a lot of different ships and the art other fans make for them, but for me to ship something enough to actively draw it and make my own headcanons about it and such (outside of, perhaps, gifts for other people), it usually has to contain a variety of “ship tropes” that I personally fancy. Many of my most-favorite ship tropes tend to be the ones that aren’t just cute, but that carry narrative significance and seem poetic in some way, usually because they can facilitate character arcs in the involved characters. The more of these a ship has, or the more ship tropes I can portray it with without it seeming too out-of-character, and the more I like those specific tropes, the better. This principle is a major reason why I’ve gravitated towards Artimand as my main slugcat ship, but for now, I’m going to focus on which of these I see in Lilypad — in canon content, other fan-portrayals, and my personal headcanons — that, as opposed to other iterator ships, has currently won me over.
I’m gonna describe the main general things I like seeing in this ship. Some of them are more due to fandom portrayals than what’s in the canon, but they all play a big role in my current love for Lilypad. 
Synergy
I’ll begin with how I really appreciate just how much synergy Looks to the Moon and No Significant Harassment are shown to have, at least in fan content! I always like seeing pairings where the characters aren’t just romantic, but also work really well together as a team or even just as friends. After all, just because the characters may be romantically in love doesn’t mean they must only show it in explicitly romantic ways. To me, Lilypad strikes me as a relationship where Sig and Moon would make an amazing team in many aspects of their lives, whether it's collaborating on projects, sharing their interests, or trying to maintain order in the rest of their group. And their compliment is just really sweet to me, though I’ll get to that later.
A Shoulder to Lean On/The Lady
One of my favorite ship tropes is “character with a lot of weight on their shoulder who finally gets to lift it off and be ‘normal’ for once when around the other”. I’ve always found it sweet when characters like this, especially ones who are normally very selfless, finally get a chance to indulge and enjoy themselves for once! And once again, this is another thing I imagine in Artimand too, and you could project this onto Trafficlights given Suns’s implied high status, but I think it works especially with Lilypad, given Moon’s role as group senior means she objectively has a lot to manage all the time with no permanent escape from it. Even beyond the whole Five Pebbles rot drama, Moon probably had a lot on her plate just in terms of maintaining order between the rest of the group and setting a good example to the younger generations, especially as the group expanded over time, not to mention trying to find the solution herself. Combine this with how I picture her to be the kind of person who cares a lot about her image as a “proper” and  “dignified” leader, and someone who often sacrifices her own desires to promote the group’s welfare, I just find it really soft for her to have someone to lean on, metaphorically (and in a worm-off-the-string scenario, literally), and who better to go to than her best teammate, who knows the power of a good laugh and will stop at nothing to have fun with those he loves? Not to mention, since I headcanon Sig as slightly younger than Moon (2nd gen, specifically), I just find it rather cute in an ironic sense that the older, more serious Moon is soft around the younger, far more chaotic Sig, especially as Moon would go through the realization that she actually kinda likes this little troublemaker! 
This also comes back to something I mentioned in the tags of that beepsnort post, which is that one of my other favorite ship tropes is “guy who loves/is good at making people laugh x girl who has a REALLY weird/embarrassing laugh”, and that just works so well with Lilypad! It’s admittedly a very headcanon-based thing for me, but given how I’ve already explained my perception of Moon as very proper and serious, I imagine one of the best ways Sig takes the weight off her shoulders is by being the only person who can consistently make her laugh so hard! And with the beepsnort headcanon it’s even cuter, because of course Moon would be super embarrassed every time she even so much as gives a half-chuckle at one of his jokes, because Sig is relentless when it comes to getting the giggles out of her, and he won’t stop until she’s rolling and shaking on the floor of her chamber, her beepy-snorts filling the room! My GODDD I love this trope so much, and for beings who are inherently such workaholics, I think getting to genuinely relax and have fun for a bit, once she gets over the initial shock and embarrassment, would be something Moon would really come to value.
Inverses Attract/The Tramp
I’ve mentioned it in my last Artimand headcanons post, but one of my absolute all-time favorite ship tropes is the classic “opposites attract”, although I prefer the name “inverses attract”. As I like to portray it, the trope not only involves characters who are opposites personality-wise, but those being opposites of the same core aspect, and ultimately helping balance each other out by offering the other half of the equation to each other (hence the name “inverses”). The trope I just wrote about above is how Sig helps Moon to relax and have fun, but as I try to do with all ships, how does it work the other way too? Well, I really like to imagine Sig learning to be more openly serious and dedicated! Don’t get me wrong, Sig is a hard worker (it’s pretty much the nature of all iterators), but given he seems to pretty strongly reject the quest for the Triple Affirmative, I imagine the next problem would be in him finding a new purpose to strive for. And what better new purpose than in standing by and protecting the group senior he thinks he just might wanna be more than friends with?
It already works because Moon, of course, would work to keep Sig in check and make sure he doesn’t go too overboard with his shenanigans. But just imagine how inspired he’d grow over time seeing Moon work so hard to keep the group together and keep them striving for their purpose, even if he doesn’t agree with it. I imagine it’s why Sig’s methods are still rather controlled rather than purely chaotic, and there’s a reason to his rebellion. Thanks to Moon, rather than slaving away at a seemingly impossible solution until his mind collapses with his structure, he’ll use his talents to, at the very least, keep the local group together as long as possible, because even if they’ll all be gone one day, that doesn’t mean they have to go alone!
It’s why I’m also labeling these two tropes together as “the Lady and the Tramp”, yet another ship dynamic that gets me every time! It’s a specific instance of “inverses attract” where the noble, proper lady finds a taste of freedom and courage from the dangerously charming tramp, who from her finds a new sense of purpose and honor! And in my opinion, Lilypad is most definitely the best opportunity for this dynamic among Rain World ships!
The Fated Couple
Slow-burn couples seem to be pretty popular in many fandoms, but what about a really slow-burn? There’s something just so romantic to me about the idea that Moon and Sig, from the moment they met, have always just clicked so perfectly, and have been by each other’s side so constantly ever since, to the point it seems practically inevitable to everyone (except them of course) that they’ll eventually get together romantically. Of course, there are two main roadblocks to their romance being 1.) their whole objective and purpose for being created is kind-of fundamentally opposed to strong attachments like love (I mean, if Karma 3 is Companionship, wouldn’t romantic love be considered the worst example of that?), and 2.) even if they did reject this purpose, being massive immovable structures with the only humanoid part stuck deep inside a box, a budding romance seemingly couldn’t really go anywhere anyway. In fact, because of these roadblocks much of my Lilypad imaginings take place in the ever-popular “worm-off-the-string” scenario, especially since the next couple of reasons for why I like the ship play a lot into the themes I like to incorporate in this story concept. 
However, these issues towards such a romance are also what make it so sweet in the end! Just think of Moon, alone in her chamber, beginning to worry about how she’s actually kinda sorta, maybe, hypothetically, possibly, just a little bit starting to like the carefree and charismatic Gen 2 in the local group as even more than just a work partner and a dear friend, but oh no, that’s indulging in a Karmic Sin, and as group senior she can’t just throw away their purpose like that and set such a bad example to the rest! What’s she gonna do?? And then on the other side, Sig puzzling in his chamber, pining so hard for the group senior yet seemingly unable to confess, because, even disregarding Karma 3 and the fact that giant immobile calculators aren’t about to be snuggling any time soon, why would someone as perfect and powerful as her want someone like him, so dismissive of their core purpose and unorthodox in his methods? Is there even a point in having these feelings at all, when they might very well end up simply fading to dust along with the rest of his structure?
Maybe, they both think, it’d be better to just keep these feelings to themselves and quietly love from a distance. That is, until…
Moon’s Collapse and the Slag Reset Keys
The fourth reason is, of course, the most steeped in canon. It goes back a bit to the “shoulder to lean on” concept, but even aside from that, there is something just so romantic about this on both sides.
Firstly, from Moon’s perspective. There’s no doubt that the collapse must have been very traumatic for Looks to the Moon physically, but I like to think about just how much it’d affect her emotionally, too. I mean, being so painfully destroyed by your own brother, with seemingly nothing that can be done to stop it and no one to help you? And then consider how lonely it must have been in her final moments. The only comfort she does get is from Spearmaster’s visit, and even then she sends him off to go deliver her final words, which has still got to be really depressing. And finally, think about how betrayed she must have felt, trying so hard throughout her operation to help her citizens and the local group and be kind to everyone, only to have it be repaid like this, forced to collapse in on herself, being buried under her own body, unfathomable pain all around, and with not a soul to help her.
So then, think about just how shocking and heartwarming (literally, if you think about it) it must be when that lovable Gen 2, always so playful and carefree normally, is the one to give her a second chance and being her back when all hope seems lost, and using such a unique delivery method no less! I mean COME ON, Sig literally brought her back to life, how could one NOT fall in love with someone who did that for them? It links back to the “shoulder to lean on” idea, in that, for once, someone finally looked out for Moon and gave back to her for all the kindness she gave to the world. Think about this as the moment she truly realizes she’s in love with No Significant Harassment, and how tragic it’d be knowing now, it’s too late to say it. But, even so, if he’s willing to go this far to make sure she’s okay, then maybe, just maybe, there’s a chance her love at least wasn’t alone.
Now, my thoughts about this from No Significant Harassment’s side (which also kinda turned into a mini NSH appreciation paragraph that links back to the earlier Inverses Attract and Lady and the Tramp segment), I think it’s very poetic to see him going out of his way to take his messenger concept, originally used for no more than a trivial prank and at most a very experimental and unfinished alternative communication method, and turning it into a noble last-ditch effort to rescue the one he loves. It doesn’t just clearly show how much he cares for Moon that he worked to save her when no one else did (and if that’s because the odds of being able to do anything seemed very low to the rest of them, that makes it even more sweet) I think it shows off a lot of Sig’s character beyond just being a jokester. Like, I’d seen this kind of personality for Sig in the fandom content before, but this action and the other broadcasts are what first made me truly realize not just that it is based in canon, but that, more importantly he’s not just stupid or unfocused, he’s rebellious. He doesn’t joke around because he just doesn’t care, it’s because he’s independent, he’s got other places he wants to go and plans that don’t fit into what most of his peers are used to. He makes light of the world because he sees what others don’t, and it’s honestly pretty frickin’ funny how blind others can be most of the time (case-in-point: him making a slugcat from a messenger, which no one else thought to do because those creatures seemed too “dull” and “primitive” to ever be capable of such a thing). So think about how significant it must be when he’s openly taking something seriously. This is where that dynamic of the Tramp, and how Sig would benefit from this relationship is really highlighted. I just adore it when the easygoing, carefree character finally finds purpose in their lover, and springs into serious action like they never were before! And it makes sense too given what I said about them not getting together before: seeing Moon collapse would show him directly that even beings as durable as iterators don’t last forever, so if he’s got these feelings for Moon, he’s got to make a move while there’s still a chance! And what better way to show his love than to bring her back when all hope seems lost? Which brings me to the final aspects I’ll talk about here, first of which is…
True Love’s Kiss
Yes, you read that right. The real reason I love the slag reset keys as a plot element so much is not just because it shows Sig’s secret strength of character, not just because it finally gives reward to Moon’s kindness, but because it is a real fairytale come true! 
I know this sounds crazy and probably totally unrelated to Rain World, but think about it! You guys have probably seen Snow White and Sleeping Beauty before, or at least one of the two? Isn’t the whole trope that the beautiful princess, fairest maiden in the land, gets cursed through some means or another to die (or in Aurora’s case, fall into an indefinite sleep), which is only undone when the strong and brave prince, riding upon his noble steed, awakens the princess by giving her true love’s kiss? I already love both those movies on their own for various other reasons, but after my description, is this starting to sound familiar in another way?
I mean, with everything I’ve said about Moon in this post so far, there’s no doubt you could perceive her as the “fair princess”, who through unfortunate circumstances is put to a premature and indefinite death. And there’s no doubt Sig fills the role of the brave prince by working to save her with the slag reset keys, which in this metaphor are undoubtedly the “true love’s kiss” that ultimately conquers all, always longed for, and finally delivered! And hey, given Hunter is the one to carry the keys to Moon, a small yet courageous beast who stops at nothing to meet his goals, Sig even has his own “noble steed”! And even if Hunter is technically the one to actually deliver the green neuron, and the death the “princess” succumbs to wasn’t out of genuine malice towards her, I think the sentiment is still there and the parallel is close enough! 
But yes, as strange as it may sound, the fairytale parallel is the main reason Lilypad resonates with me so much! Those classic fairytale-esque romance tropes and that poetic storytelling found in Disney’s first feature-length animated films has always been dear to my heart, and is even more so now that I’m older and can truly appreciate the beauty of them. So now, even in my fandom experiences, ships that win my appreciation over all others are often those that manage to embody those classic romance tropes and themes as best as possible, and frankly, even Artimand loses ever-so-slightly to Lilypad in this regard! Or, as I also enjoy calling them, “Lifeline”, for reasons that are probably obvious now. 
And it’s even better when you consider…
Some Things Never Change
Another trope I’ve recently begun to love is the idea that some phenomena in the world never truly disappear, but simply manifest in different ways, sometimes unexpected ones. And given the whole Triple Affirmative quest and the Ancients’ mass ascension philosophy, this idea is something I especially love seeing in Rain World content. Even the canon events show this idea, but think about how wonderfully it would work with Lilypad beyond just the slag reset keys, especially taking up that “worm off the string” iterator AU concept some have explored in this fandom already.
Just think about how sweet it would be when Moon and Sig, operating primarily through their puppets now, get to finally hug and kiss and be with each other so directly now! Think of the way Sig would speak to Moon about how, even after her collapse, she's still somehow beautiful as ever, and Moon returning with how even all the trouble the group has faced hasn't put a dent in his charm! And it's even sweeter when you consider it’s against everything their creators stood for! Think of Moon, after everything she’s been through and how much she’s probably changed at this point, now willing to give some of these “worldly attachments” a chance, because you can never truly get rid of them, but she knows better than anyone that you won’t be around to experience them forever, so why not enjoy it while you’ve got the chance? And it’d make sense too, not just for her own benefit, but for Pebbles and the rest of the group’s sake too! She’s always strove to set a good example for them, and since their original quest has left them with nothing but pain and trauma, why not show them that maybe all these attachments aren’t so bad after all?
I just think it’d be really interesting to see Moon joining Sig in that rejection of the Triple Affirmative, and what better way to do that than by finally embracing that love they’ve felt for each other for so long? Because love never truly dies, it just appears in new people. And maybe they don’t have to spend their whole lives as grand iterators, the vast infinitely-advanced mechanical deities who embody perfection in almost every way. Maybe, even just for a bit, they can just be people, falling in love just as their creators did all over again!
-.-.-.-.-.-.-.-.-
And with that, I think I’m FINALLY done here. HOLY COW, this is easily my longest post yet, and I hope it doesn’t disappoint! Part of the reason it took so long was because I was trying to find the perfect way to express all these ideas without it just spilling out onto the page in some weird half-coherent mess. But eventually I just said “ah screw it, let’s just ramble about this ship and see where it goes!” and my god, did it go far! And I still managed to somewhat organize it, so yay!
But aside from that, thank you SO MUCH to everyone who asked for my thoughts on Lilypad, and everyone who made it to the bottom of this essay! I’ve never really gotten a chance to openly ramble about one of my favorite ships to the rest of the fandom like this, so seeing that some fans, even if it’s ultimately not a huge amount, actually wanted me to do it was such a welcome surprise!
I hope you all enjoyed the drawings and the art! I’ll be around in case someone wants me to write another ship essay or something! And who knows, it’s likely I’ll find more reasons I like Lilypad as time goes on and I see more fan-content and find the rest of those broadcasts! But at least this was a starting point! 
Expect more LIlypad content to come in the future, but until now, thanks again for the opportunity!
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So I actually have a lot of feelings about Lady Aphrodite and the way she's drawn.
I've been a devotee/worshipper of Aphrodite ever since 2019, although I was very closeted. Blah blah I'll tell the story later, but the point is I have been able to fall in love with myself through Aphrodite.
Aphrodite, the goddess of Beauty, right? But what is beauty? Of course, when we all see art or depictions of Aphrodite we see a lot of white and blonde women - which is completely fine!! If that's what you find beautiful, then that's Aphrodite, but its also important to note that Aphrodite, as the goddess of Beauty, represents all beauty.
I really liked @wolfythewitch's depiction of Aphrodite found here, which depicts Aphrodite as several different iterations. I think that Aphrodite is what is most beautiful to you, which is why we SEE so many different versions of her out there, and they're all gorgeous and beautiful.
I have so much more thoughts, but alas maybe one day I'll go into it.
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Homeward Bound
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Author’s Note: Hello, lovely readers! I’d like to introduce myself. My name is Amanda, and I’ve been a long-time fan and lurker of every iteration of the Cavill tag. As a southern(ish) small town native myself, I have quite the soft spot in my heart for our sweet military Captain. I absolutely adore all of the works and worlds we’ve created around a character that doesn’t even have a first name. It’s been a long time coming that I finally dust off the old chromebook and give it a crack as well. I hope you enjoy my first take on ole Sy.
The only warnings I have for you this time are for explicit language and implied mentions of smut, so please do not interact if you are under the age of eighteen. All mistakes are my own, gif credit goes to the owner. Otherwise, please don’t hesitate to reach out, share your thoughts, or just fangirl along with me. Thanks for stopping by!
“Shut the fuck up! Cowboy’s got an old lady?! Who’d wanna fuck that ogre?” 
Liquor flowed like the newly established running water in that small, nameless village they’d been exiled in for far too long. Two more weeks in this shithole and they’d be on the first redeye outta here. Sy could almost smell the fresh texan air, feel the warm breeze blowing in through the open window of his old pickup. Crickets chirped behind his closed eyelids, fireflies danced in the treeline behind the house. The steady creaking of that old porch swing made his heart hurt as he thought about her bare feet urging it to rock back and forth, back and forth. For a moment, he could taste the sweet tea in his favorite mason jar, fresh brewed and ice cold as it clung to his mustache in sticky, damp droplets. He licked his dry lips and shook his head, chuckling softly under his breath as he eavesdropped on the conversation as it unfolded in the next room.
“Have you lost your mind, Private? Do you want him to put your ass on latrine duty for the rest of our stay? He catches wind of you talkin’ shit about his woman, and they’ll be shipping us all back in pine boxes.” Cole scoffed and shook his head. They’d spent nearly a year out here busting their asses to get the water flowing again and he wouldn’t let the actions of one drunk jackass get him in trouble with the boss. He took a heavy pull from the amber bottle in his hands and sighed. “For the record…even a blind squirrel finds a nut every now and then.” His comment sent the rest of the platoon howling with laughter. Sy simply smirked. He got that one from me. 
Cracking open the old metal tin with his name spray painted across the top, Syverson took out the stack of letters he’d accumulated over the last several months he’d spent away from home. “One last time, darlin’” he promised her. “Then I’m all yers. Ye’ll be sick’a me. Beg me ta’ get outta yer hair.”  
In truth, the thought of returning to civilian life scared him a bit. He enlisted the moment he could on the day he turned eighteen. Signed his life away, threw himself to the wolves, and got married to the job. Two decades later, he wasn’t sure he’d be any good at keeping a normal schedule. Johnny at the sawmill promised he’d hold a place for him when he got back, but spitting sawdust day in and day out somehow seemed worse than dodging bullets. His last tour was shorter than this one was. He’d barely been home long enough to shit, shower, and shave before word came down the line that he’d be shipping out again. The look on her face when he sat her down for dinner that night to break the news…he’ll never forget it.
Sy brushed a thumb over the stack of neatly folded letters in his hand. He’d read and reread them a million times while he waited for a new one to come in. Phone calls weren’t guaranteed out here. Even the satellite phone struggled to hold a connection. Conversations over noisy interference were brief. “How ya doin’, baby? How’s yer mom an’ them?” “Has the screen door been given’ ya fits again? It’s first on my list” “Alright, darlin’, I best be goin’. Keep sayin’ yer prayers fer us. Good girl. I love ya, sugar.” Nervous energy churned in his gut as he thought about laying eyes on her again. He wondered how long her hair had gotten. She knew he liked it long. Long enough to wrap around his fist and pull her back into him as he… Fuck. He couldn’t think about that right now. Two more weeks. Two more weeks and he’d be home. Home for good.
Life bustled around him as heavy, dusty boots thudded dully across the floor of the Houston airport. Men in suits talked into cell phones and toted briefcases as they brushed past him to get their luggage. Kids headed off to their fall semesters embraced their parents one last time before heading to the gate. Sy moved with a smooth, calculated accuracy to dodge the crowd as his eyes scanned faces for a familiar one. His heart thudded hard in his chest, the rush of his pulse flooding his ears over the sound of muffled last calls over the loudspeaker above.
Syverson wasn’t one to worry too much, but when he couldn’t find her right away, a voice in his head scolded him. “Ya must’a told her the wrong day, ya dumb motherfucker. Now what’re ya gonna do? Ain’t got no cash ta pay for a cab. Hitchhike? Flash a tit for a ride back ta’ town?” But then, he heard it. Clear as day, loud enough to rid the thoughts from his mind and send goosebumps skittering up and down his tanned forearms.
“Clayton.” 
Sy stopped suddenly, nearly bumped into the couple who walked behind him, and turned on his heels. He mumbled a half-assed apology to the disgruntled folks he plowed into as he brushed by them. The man was on a mission. Ditching the old green duffel bag at his feet, he threw open his arms as she met him half way and threw herself against his chest. 
He was an impenetrable wall, the force nearly knocking the wind from her lungs as she crashed into him. Tears brimmed in her eyes, wide and wild, the color of sea glass, gleaming in the fluorescent lights above as she searched his face. The lines at the corner of his eyes were deeper, a new scar graced his left temple and was already a soft shade of pink as it faded. A soft, satisfied smile spread across her freckled cheeks as she smoothed a hand over the center of his chest, letting it fall to rest over his heart. The steady thump of each beat against her palm gave her a sense of peace. He was whole; he was home.
“You’re late,” she chuckled, fisting his clean, pressed t-shirt and tugging him down for a quick kiss. Sy grasped her tightly, a rough hand coming up to hold the back of her head to keep her still. His eyes were alight with a silent warning as he held her close. Nuh uh, lil girl. Yer not goin’ anywhere.
“Nah, baby,” he breathed out, a playful smirk tugging at his lips as he brought them down to meet hers once more. “I’m right on time.”
“What’s this I hear about us getting a dog?” Sy had his arm slung over her shoulder as they walked out of the sliding double doors. He toted the duffel higher, up over his other shoulder as they paused at the curb and let traffic pass by. 
“She’s in quarantine right now. Once she’s cleared, we can pick ‘er up in a couple of weeks. Ye’ll love her, scout’s honor.”
Her laugh was music to his ears, as she shook her head and rolled her eyes at him. “Of course. You just can’t quit picking up strays, can you, big guy?” They crossed the path and headed out to the parking lot to find the beat up old Chevy that awaited them. The thought of her having to scoot the bench seat all the way up to peer over the steering wheel made him grin. 
“Hey, I picked you up. Look at us now.” That earned him a swat across the chest as she broke away to unlock the driver’s side door. Boy, was she a sight for sore eyes. This. The whitty back and forth. This is what he missed the most.
“Oh, shut up, asshole. You were drunk. I had to drive us back to your place, remember?” Sy stopped her before she could get the door open. He dumped his bag into the bed of the truck and backed her up against the side of it, reaching out to brush her hair over her shoulder. 
“Let’s make a pitstop on the way home, alright? It’ll be quick.” 
Her face burned bright red, and she giggled nervously as her eyes darted around them, worried that they might catch the attention of some nosy onlookers if she’d heard him right. “Clay…we haven’t even made it out of the parking lot yet. Let’s just go home and–” He let out an amused snort as he shook his head. Devil woman.
“Nah, baby…not like that.” He slipped his hand into the back pocket of her jeans to draw her in close as he met her gaze. His voice was soft and sure. His mama was right. She’d been waiting on him long enough. 
“I was thinkin’ somethin’ a little more…clerical. We’ve got some business ta’ attend to. At the courthouse.” Sy squeezed a handful of her backside, just enough to earn a little yip of surprise from her parted lips. “Gotta change yer last name.”
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some-mari-thoughts · 2 months
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DON'T KNOW THE FULL OMORI STORYLINE? TURN AWAY HERE
You heard me? Aight.
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Designs for people who didn't notice my other posts ^^
Spoilers start UNDER THE CUT.
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OMORI cast as Iterators! In order , Sunny, Omori, Mari, Hero, Aubrey, Basil and Kel. I will post more about them later in reblogs, tagged #Rain World and #OMORI Iterator AU
I will have to sleep soon so just base info for now ^^
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They have So much lore. I might answer asks (with aforementioned tags)
For ppl who don't care about RW spoilers: Iterators - supercomputer artificial gods, made to work on The Problem forever. I assume there are 3 generations based on eras they were built in and 4th for experimental models The Problem - Immortality, a cycle of resurrection. everything respawns in that world and its a real thing The Solution=Triple Affirmative - a way to stop the cycle of resurrection/reincarnation, that is generally applicable, and is possible. That isn't another way that they already found but don't like The Core/Rarefaction cell - eternal source of energy for an iterator. There is usually one or several and we don't know how many. I assume 1. Ancients - old civilization that built the iterators and moved to live in Colonies on top of them as the surface became uninhabitable Mass Ascension - All Ancients going and using the old way to exit the cycle that they didn't like. Essentialy giving iterator projects up but leaving them to solve the problem for the rest of the world.
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diviningrodtv · 6 days
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Oh yeah, NSH Time.
I've been holding this post back for like a week😅
I absolutely love how NSH came out and I think he's currently my favourite rain world model that I've done! (Sorry Pebbles, I'm going to upgrade you later anyway :]
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I also made his scarf easily removable so you can see how the stripes aren't just on his head! The stripes and his irises also glow, but a bit brighter than the areas on Five Rotten Pebbles.
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His antennae are pretty similar to how I did Sliver's, especially considering I did his first! XD They're separated from his head a bit.
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Also if you've noticed in my art that his eyes are the exact same as in the model here, that's because they are! I tried finding a way to draw them how I usually might, but I just couldn't get the same vibe! So I said, "Fuck it!" and I've been drawing over his model ever since XD
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NSH is also who I used to make the "umbilical arm" model! So if you saw those posts, that's why the textures are all messed up!
And here it is in all it's glory!
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It's mostly made of ball joints with a flexible joint attached to the back. The last segment also twists just like your forearm bones!
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Also..... lore shit below cause I have, plans™ so-
If you don't want to know why NSH is acting strange on my blog yet, read no further!
(there's also some downpour spoilers, and some other disturbing things)
*slaps top of can* This bad boy can fit so much fucking insanity in him. (cw: self-harm yeah you heard me)
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If you haven't figured it out already (I did drop hints :) NSH's structure is damaged! His legs are giving out because a group of scavengers thought it would be funny to transport all of their explosives at once.
So he's in a bit of a pickle!
This is when Looks to the Moon and Five Pebbles' communication tower is repaired! During their first conversation in a very long time, NSH finds out about good ol' Hunter long legs, and is rightfully distraught! He feels like a total failure, that he wasn't experienced enough to properly create his messenger.
That's what this whole post was about!
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But, experience is something that can be gained.
NSH figured if Five Pebbles was able to leave his can, then he should be able to as well, but that requires solving the three problems I mentioned in the Five Rotten Pebbles post:
The self-genome modification barrier,
A general lack of puppet central brain matter, and
No material processing within the puppet.
I'll talk about my umbilical lore for this AU here since it's relevant.
Either the "cord" or the "arm" can be disconnected, but not both. This is for ease of repair by administrators. Disconnecting them both would leave the unfortunate Iterator fully functional. Although, they would be blind in the visible spectrum (apart from overseers), unable to speak directly to someone in their chamber, and would otherwise have their workflow be severely impaired. They would effectively be trapped in their own head.
NSH realised that even if the barriers existed, they could still have the intentions, to break them. So what would happen, if he broke one? Not by writing it out of his system, Five Pebbles already proved how risky that method was, but instead by setting his actions in motion faster than any barrier could stop them? This was something to test, and wasn't that what Iterators were built to do anyway?
Umbilicals can only be disconnected by administrators, but what if he were to do it anyway? He needed to leave his can after all, it wouldn't be much of a loss if he was stuck on the floor of his chamber or floating aimlessly in zero gravity for a while.....
So what if he just ran fast enough to rip himself off?
What if he moved his arm back at the last second, could he gain enough inertia to pull it out of his back? Even if it took a few tries?
What other choices does he have? Perfect Five Pebbles' method until he collapses and continue even then? He had time, but not enough for that, and The Hunter certainly did not have any time for waiting around. NSH had to fix his mistake, he had to.
So this bastard goes and does exactly that, and short-circuits his entire system.
Not just breaking the umbilical maintenance barrier, but every other one in the process.
And it all hurts like hell.
But that's the first problem solved, and now he can help keep himself afloat longer. So that now, he can figure out how to solve the other two problems with precision.
Of course, the others won't like any of these plans, but, after what Five Pebbles did, they wouldn't dare disturb him if he stopped responding, right?
And maybe, he could even hijack their communications array, to look for help.
>:]
yeah so NSH is not sane
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pawborough · 7 months
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Hello, all! Thank you for the patience at the later update! It's my goal to get them back on track with updates on or near the 10th. We waited this month for two reasons:
1. A few artists went on short hiatus, leaving less to show on the art side.
2. We're focusing a great deal of manpower towards the Cat Creator, including hand-selecting every color and its accents for each gene, balancing the wheel choice in our new system, and full steam ahead illustrating coverage and patterns you all are familiar with on new poses.  We are MIGHTY proud of our work, and feel all the effort going into colors and genes will pay off, but there's not a lot to show off until the huge update (aside from a very extensive and colorful spreadsheet. We are drowning in hex codes!) Our wheel is truly like no other in its aesthetics, but it is taking a healthy amount of effort. 
It was for this reason that we chose to wait until there was a bit more content to show. Next months update may be smaller as we get back on track to the 10th of every month. 
We have great news on what we have completed!
First, let's look at some art!
New Fauna
More backer sponsored Fauna!
Starchaser
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Sponsored and concepted by J. Tazer Pones, designed and illustrated by Hydde
Irimar
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Sponsored and concepted by Isb, designed and illustrated by Hydde
Glasswing
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Sponsored and concepted by SolsticeStar, designed and illustrated by Hydde
And here is a peak at what's being lined currently!
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Icons
How about those icons? We think they're coming out quite charming!
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Squid, Bok Choy, Wool, Feathers, Hay, Pebbles, Clay, Cream, Brick, Salt Lick, and Sulfur, illustrated by Remmi
Backdrop WIPs
We're chipping away at backdrops! Here are a few work in progresses!
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WIP Luna theme header by Runeowl and Mirko
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WIP Harvest theme header by Runeowl and Harriertail
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WIP Flower Meadow by Harriertail
UI Updates
Next, we're pleased to share what we feel is a fantastic final for our UI layouts. 
Cat Creator
The cat creator went through the industrial meat grinder of testing and iteration. We had several prototypes working, all with pros and cons. A lot of consideration went into user experience, including:
Ensuring the least amount of clicking to see all the options, while still categorizing the content intuitively
In tandem, best utilizing the space to show the most amount of content at once, giving as many options as possible
Help the user best understand the relationship between what is being clicked and what is changing on the cat, with ease of navigation between each option
Give the user an easily accessible "summary" of each trait, color, and pattern that was chosen for the cat 
Find an intuitive way to express the "Saturation / Luminosity" relationship on each color choice while not overwhelming the screen with jumbles of words
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We are still toying with colors and superficial visuals, but this is the final layout being built!
The "Summary & Navigation" section will showcase what traits the cat shown is sporting (ex. Ragdoll Adult, Orange Solid, No White, Traditional Eyes.) 
On mobile, the trait summary is represented by a third icon option the user can click. Otherwise, a mobile user can toggle between color and pattern for each section. 
You also will see a color navigator with buttons for every hue, and symbols for "saturated," "dark," "medium," and "light."
Some of these options may seem incongruent from the current creator. Most notably: two accents! 
It may seem like a damning choice. Really, more colors to worry about?
As a reminder, we will be grouping colors to allow for a larger chance at complementary colors (we are not ridding the chance at full randomization, just weighing it more equally against a large number of coordinated options.)
Furthermore, we are adding both line-breaking accents and very, very minor accents like ear fluff (we figured out a way to group it with mystic breeds), skin colors, or freckles on the skin. This was the best direction for both creative freedom and restriction among these options. 
The largest worry we had when considering this decision was user pressure to utilize every slot on the cat. This was at the forefront of our minds all throughout PB's concepting!
As a solution, we are taking a design approach which will encourage users both to use and not use accent slots, depending on the character they are building. We have a reward system in the works which incentivizes both routes! As a character building game with focus on your characters and near limitless possibilities, we are designing a system which values cats and rewards the player not necessarily by abundance in design, but direction and creativity. 
Simply put, building a cat the way you like it will be rewarding. This system will be unveiled at a later date, but it's great addition for the casual, creative, and breeding side of the playerbase! All of this combined made the most sense for a second accent. 
Cat Profile
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This is halfway built on the front-end, and will be done very soon!
Breeding
Big news, generative breeding functionality is done!
We wrapped up the breeding logic, and banged out what I believe is an excellent UI. Everything is fully functional!
Users can view not only a rotation of offspring previews, but view all the colors available to the offspring in each slot. 
As well, users can choose what Borough their cat nests in as a premium feature. This includes a "traveling" option which randomizes the Borough for each potential kit!
Also in the preview is the nest tending page. Nests are tended to with items, and users can add midwives to forego the need to manually give said items. This mechanic is being built out!
I realize these previews might look abysmal. We want to be transparent on what we're doing and show "the sausage being made" per se. What's missing from these deployments currently is final pattern assets (previews are dummies for function testing), theme assets, icon placements, and hex codes; all things that aren't actually slowing down development on the technical side. They are very quick inserts once completed, and while it looks like a mess, this page is 99% done! 
It's one step closer to a live update on the website!
We're working next on finishing the cat profile build, the customize functions (scene building, outfit building), and the daily item garnering mechanic!
Thank you everyone!
To Summarize: We shared new Fauna, icons, backdrop work-in-progresses, the final cat creator UI, the cat profile UI, and a look at our completed breeding functionality. 
What to expect next month: Further asset renderings, outfit/scene building design, further functionality previews of what we are working on next. 
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spotsupstuff · 11 months
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waaaaait you’re taking requests… hopy shit…. Ehhh errrr take your pick. Sig and moon bestie hours orrrr
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this silly bozo. they’re a later gen iterator (hence the white eyes teehee *steals your hcs*) and full of reverence and passion for the world they live in <3 the tbh creature personified….. very socially anxious but will drop a several hour long infodump at any prompting
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GOOD GRIEF HERE YE GO AUGH ten thousand gazillion (beautiful) colors biting my hand rn
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Game Night: Cassette Beasts
Pokémon fans threatening to find a new monster taming series is like Americans threatening to move to Canada: we’ve all said it at some point, and for completely valid reasons, but the reality is that it just isn’t that easy to pick up and go.  For me at least, it’s hard to pin down exactly what it is about Pokémon that’s central to my interest in it, so I’m not quite sure what to look for in other monster tamers.  At the very least, when something like Palworld rolls around I can easily tell that it’s not that.  The last several Pokémon games have been some of my favorites, but I’ve remained curious about the genre at large; unfortunately these games are innately a rather large commitment, which doesn’t pair well with my indecisive uncertainty.  All this to say, while I was definitely intrigued by Cassette Beasts when I first heard about it years ago, that intrigue never actually went anywhere…until now.
I believe I recently heard someone toss it out as a recommendation on a stream I was watching, which is why it stuck out when I was browsing the Games Done Quick channel on YouTube.  Out of curiosity, I wound up watching the speedrun.  I then poked around the official wiki a bit and came to realize this game could be very appealing to me specifically.  And BOY was I right about that!
Before we get into it, spoiler-free tl;dr: Cassette Beasts both wears its inspiration proudly on its sleeve and iterates upon it in many truly fascinating ways, with an atmosphere that switches effortlessly between delightfully cozy and creepy cool.  I have some gripes, but I have been thoroughly entertained and downright mesmerized playing this game.  If you have any interest in monster tamers, pixel art indie RPGs, and/or cosmic horror, I highly recommend checking Cassette Beasts out.
>PLAY
The game first asks you to customize your character, sans outfit—that comes later so you’re not entirely overwhelmed right away.  There’s also an option for pronouns, including he/him, she/her, and they/them, which is lovely to see.  You are then dropped onto the shore of a mysterious island, and are found by a girl who tells you that you’ve landed in a different dimension.  So, yes, technically an isekai.  But this is a limbo-esque world that only has humans because they keep falling into it from time to time—every single character is either from another world, or was born to parents who are stuck here.  That, combined with making your character’s explicit goal “find a way home”, excellently avoids the most common pitfalls of the genre and lets you assess it without preconceived notions.  What’s really interesting about this is that people are pulled from many different worlds, and from various points in the timeline: you have characters talking about the Mars landing of 1969 and the 20th century peace treaty with the elves, and also famous Greek philosophers and Karl Marx.  I love how eclectic it is, and it’s frequently used in really funny ways. (You all remember Diogenes, right?  Guess what traits are shared by all the monsters he uses.) The people brought here have all banded together in a mutually supportive community, with everyone contributing what they can and materials like wood and metal being traded for goods as opposed to using money.  Why do we want to go home again?  This sounds like a nice place to live!
But anyway, we’re here for the monsters.  And in-game they are just called “monsters”, never “Cassette Beasts”.  Which strikes me as odd.  But the monsters have been in this world way longer than the cassette tapes, which are actually a relatively recent arrival courtesy of an isekai’d shopping mall.  Rather than catching a monster, you record them on a blank tape, meaning that even if you are successful you’ll still need to defeat the monster or flee to end the battle.  You then use your tape and cassette player to take on the form and powers of the recorded monster, and fight your battles first-hand!  Pokémon briefly flirted with this idea in a spin-off manga (Pokémon ReBURST), but here it’s fully embraced; this sort of approach can be seen in other aspects too, as we’ll see later.  After learning the basics, you’re given a few major questlines and then set free into the open world of New Wirral, tackling whatever catches your attention as you romp around.  There is some level-scaling, though I’m not sure of the specifics.  Regardless, both it and enemy AI can be adjusted via Settings, and you can also turn off the glitch effects that show up if those are impacting your experience.  In battle you control both your avatar and one of several recruitable partners, and can carry up to six tapes at a time—essentially Doubles format, with all the complexity and chaos that entails.  One very interesting wrinkle in the formula is that in addition to the tapes/monsters having health bars, the humans also have their own health bar, hidden under that of their tape as if the tape’s HP was a shield meter.  If attacks overkill your tape, the excess damage is dealt to your own HP, and if you lose all of your HP then you’re done regardless of how many tapes you have left.  It’s an important extra resource to keep in mind, and the same is true for (most) NPC cassette-users: if you deal enough damage to their own health bar you can defeat them without having to get through all of their tapes.  Until the late/post-game, that is, where your human foes are invulnerable beneath their tapes while you very much are not, and that feels very unfair.  I also find it strange that there’s no item for restoring your human HP—campfires to rest at are fairly plentiful, but it’s still somewhat odd.
Each monster has one type, and rather than limited uses for each of its moves, both characters generate AP every turn they can then spend on certain attacks.  Moves also each have a type, but while there is a same type attack bonus (STAB), it’s not as significant as it is in Pokémon.  Naturally, each type has advantages and disadvantages over other types, but!  Weakness and resistance is also toned way down, and is not your primary goal when using type advantage. Type interaction is far, far more nuanced in this game, involving the entire spectrum of ailments and buffs and debuffs, and even changing the target’s type.  For example: Water extinguishes Fire, temporarily reducing its attack power.  Using Fire on Water creates steam, which heals Water over the next few turns.  Fire also melts Ice, changing it to a Water type for a few turns.  And this is all just barely scratching the surface!  A chart showing these interactions is given to you in-game, which is nice; more than that, whenever you discover a new interaction for the first time, a tutorial box pops up and elaborates on the effects, as well as providing an explanation of why (extinguish, steam, melt, etc) that goes a long way in keeping track of them all.  While a fantastic feature, it can get repetitive at times: the mystical Astral type has identical interactions with all four classical elements, and despite all 4 being mentioned the first time, you’ll still get that same text box explaining that interaction 4 times.  Types range from the usual suspects (Fire, Water, Air) to some very…surprising choices (Glass, Plastic, Glitter), plus Typeless moves that take on the type of the monster using them.  Moves are treated as stickers applied to your tapes, and can be peeled and moved at your discretion; you obtain them either from leveling up a tape, or from shops and chests and drops.  Leveling up monsters (from 0 to 5 stars) also increases their max AP and how many move slots they have, and I think slightly increases their stats?  Your human characters, though, have their own stats which increase as you level them up from 1 to…well I’m not sure exactly but it exceeds 100 at least.  I couldn’t tell you the exact mathematical way the two sets of stats interact, but it’s a neat idea, strengthening yourself as well as the tapes you collect.  Your partners gain experience even if they’re not with you, and thank God they do, otherwise it’d be a pain to spend proper time with each and every one of them.
There’s one other major battle mechanic unlocked at the end of the tutorial segment: Fusion.  After filling up a meter, your avatar and partner can fuse their monster forms together to unleash hell upon your enemies.  Monster sprites were made modular so that the game could automatically generate fusions on its own, meaning that there are in fact over 16000 different fusions you can make, and your bestiary will keep a list of them all. (Thank God there are absolutely no incentives for filling that list!) Fusing will also cause whatever music track is playing to gain vocals, which is a fun way to up the presentation factor.  Your relationship with your partner is key to Fusion: its measured from 0 to 5 hearts, and you need at least 1 to be able to perform Fusion at all.  At 2 hearts, you gain a super move.  Every level gained increases the stats of your fusion as well.  It’s a fun mechanic to mess around with, even if a lot of the fusions can look a bit derpy—small price for the sheer flexibility of the system.  I’m sure I don’t have to tell you that Pokémon fans have been enamored with fusion since at least B2W2; I doubt it’s coincidence that Cassette Beasts chose to implement it as a Mega Evolution-esque gimmick.  Once you get to the late/post-game, the NPC fights also gain access to Fusion, giving you a chance to figure out ways to play around the feature from the other side.
Like I said before, this game greatly expands upon a number of fan-favorite concepts from Pokémon, and I’m pleased to say that extends all the way to Shinies.  Every monster has a small chance to be a “bootleg”, with not only a different color scheme, but a different type.  There are a total of 14 types in the game.  Do you see where this is going?  Every single monster has 14 variants with different types and color palettes (even their original type, weirdly enough?).  And every single one has a page in their bestiary dedicated solely to tracking how many of these variants you’ve found.  Probably nightmarish for a completionist, but holy shit is that insanely cool!  Multiple palettes to choose from instead of being stuck with just one that might suck!  And they have mechanical differences to incentivize recording them beyond simply collector’s value!  Fantastic!  There are also various ways to increase your odds, all the way up to 20% in specific cases, which I imagine will entice quite a few players into the hobby of bootleg hunting.
Let’s see, what other mechanical topics can I cover before moving onto more story-related stuff?  Field moves are a thing—you obtain them by recording a specific monster, and in the case of some like the glide you’ll partially transform when it’s activated.  I think it strikes a nice balance: it’s dependent on what you yourself have actually recorded, but doesn’t ask you to dedicate move or party slots to it.  Their approach to evolution feels simplified: when you rest after getting a tape to 5 stars, you’ll be prompted to “remaster” it if applicable, rather than having to guess which level you should be aiming for.  There are a few wrinkles when it comes to branching evolutions, but only a few, and mostly come down to either having a certain move on the monster to change its remaster, or, after choosing to remaster, being given two options right there.  Those options can be a bit vague, though; I looked into it ahead of time, and if I had gone with the option my gut opted for when remastering my starter, I would have gotten the less cool-looking monster.  I also want to mention the loading screens; you know how The Sims lists random stuff on its loading screens?  They do something similar here, except they’re all related to one of the monsters: “Directing Traffikrab”, “Tuning Kittelly”, “Sharpening Ripterra’s knifeclaws”.  It’s a little thing but I find it charming, and perhaps a bit devious in making players curious to track down these various monsters being teased.  Oh, and selecting the Flee option will tell you your percent chance to flee, and even if you fail you can still choose to blackout if you really just want to get out of there.  There’s also a Mystery Gift analogue that’s been used to distribute various bootlegs, and things I haven’t even tried like the “Gym Pass” to customize your player character's stats.  Beating the game also unlocks customization options for future playthroughs like randomizers and permadeath.  There’s a LOT.  It’s a very packed game.
Right then, story.  There are two BIG big questlines, one of which being a setup similar to collecting Gym Badges: there are 12 special NPCs all over the map who give you a stamp when you defeat them, but rather than specializing in a certain type, they tend to have a favorite tactic they employ in battle.  One of the easiest to find specializes in moves that create defensive walls; one particularly annoying one prioritizes controlling accuracy and evasion; there’s even one who specializes in just one particular monster with an elaborate signature move.  It’s perhaps not an enormous difference, but again, it’s nuanced.  There is also a “Champion” fight at the end, but I won’t get into that.  More importantly, the questline that the game is largely centered around and leads to the end credits, is the hunt for hidden subway stations that house powerful, eldritch boss monsters known as Archangels.  Apparently, when humans first wound up in New Wirral, they didn’t know what to make of the monsters and tended to refer to them as angels or demons.  That fell out of fashion as the community came to understand monsters better.  The Archangels, however, cannot be understood by human minds.  Each one is drawn/animated in its own style that clashes with the world around them—your partners all say that it hurts just to look at them, and just being in the stations makes them feel uneasy.  A personal favorite is the claymation skeleton with a vertical mouth, to give you some idea of what to expect.  These fights have their own unique mechanics, and the Archangels tend to hit very, very hard; if you do survive, some floating guy in a red coat with a 3D rendered reflective triangle for a head shows up and absorbs the boss (concerning), and you’re given part of a riddle that will eventually lead you to the final dungeon.  The vibes are incredibly at odds with the typical overworld gameplay, and I mean that in THE best possible way.  The Archangels were a real highlight for me.
In addition to those, every partner you can recruit has their own questline, which can range from a single fight all the way to finding 6 hidden locations around the map with their own substantial battles to win.  The girl who finds you at the start of the game, Kayleigh, is your first partner, first having a quest that’s essentially “finish the tutorial” before switching to a more personal quest that involves dealing with an actual cult.  You’re also very early on pushed in the direction of Eugene, who has that long, long quest finding hidden locations all over the map.  Slow-going as it is, though, it’s about fighting off a horde of capitalist vampires who are trying to establish a housing market, so.  That’s fucking hilarious.  But it has stiff competition in Felix’s quest, where you follow his middle school OC brought to life as she journeys to four sacred altars to slay their guardians.  That’s right, Felix’s edgy anime OC, an angel demon catgirl ninja named Kuneko, is also up and about in New Wirral and he is mortified by this discovery.  Excellent questline, no notes.  Another partner you’ll run into fairly early is Meredith; her quest involves navigating a dungeon you probably won’t get to for a good while, though it’s a solid dungeon when you do get to it.  There’s also Viola, the character from Twelfth Night by William fucking Shakespeare, whose search for her brother takes her into a haunted shipwreck to face a villain from a different Shakespeare story.  New Wirral is very eclectic.  But perhaps least expected of all is Barkley the dog.  One of your playable partners is a dog.  His quest is the shortest and an utterly fucking brutal punch to the emotional gut.  Anyway I like all these folks, they’ve got personality and endearing character development that touches on some personally relevant topics.  Aside from Barkley, you can romance any partner after maxing out your relationship level, and that was a tough choice to make.  The Gym Leader analogues are sufficiently quirky for their role, and you meet a handful of other perfectly fine recurring characters—including a few who are only encountered in post-game quests.  If I’m really being strict here, I don’t think I’d say any of this game’s characters have jumped the ranks to new blorbo status, but take that as you will.
The post-game has an interesting structure to it.  You don’t unlock any new areas, not really, but after engaging with the newly-unlocked sidequest board for a bit, you gain access to a few longer questlines.  There are two that eventually come together which each feature their own new characters, one following the direct consequences of actions you took earlier in the story, and one that’s about someone new being dropped onto New Wirral, showing that the world keeps turning even if your particular story is over.  There’s also another questline which delves even deeper into the background lore of the game, and that’s something I’ll never get enough of.  The repeating sidequests are brief and rewarding enough to from a satisfying gameplay loop to disguise the grind, and I’m only just now considering an extended break after nearly 70 hours total gameplay (which I would guess is around half post-game).
Oh, I should also talk more about the bestiary and completing it!  Each monster has the standard flavor text and habitat listing, plus that page that tracks bootlegs, and a list of how many you’ve encountered/defeated.  However, when you raise a tape to 5 star level, you also unlock an additional page of flavor text, usually something related to the inspiration for the monster’s design.  While heavily scaled back, having this sort of progression in the bestiary reminds me of doing research in Pokémon Legends Arceus, and I very much appreciate that.  Going that far is optional, of course—really, doing anything involving the bestiary is optional.  But the game does nudge you in that direction and reward you several times along the way.  When you first encounter the “professor” character, he gives you a series of quests that just ask you to record one of the monsters found in the central region of the map.  Easy!  From there, he gives you a handful of resources and tapes every time you hit a new milestone of 10 monsters recorded.  In the post-game you can also randomly get quests asking you to get a certain monster to 5 star, or perform a specific fusion, or use a specific monster to fight the professor’s assistant, all slowly, slowly nudging you in the direction of completion.  But what’s really interesting is that you don’t necessarily have to fully complete the bestiary to get the grand prize (this game’s equivalent to the Master Ball).  Cassette Beasts originally had 120 monsters.  A later update raised that to 128, and some time after that, they released a DLC that added a handful of unnumbered monsters.  You get the Master Tape by recording 128 monster species.  So, if you record a bunch of the DLC monsters, you can “complete” the bestiary without tracking down every last monster in the base game.  If you do go beyond that, the completion percentage will actually go over 100%, which is so weird to see, but in a cool way.  It seems the intention was specifically to not make completion increasingly difficult as new updates are added, which is honestly pretty rad!  And, again, though I appreciate the bestiary remembering all of your fusions, I’m so glad there’s nothing incentivizing you to from every last one of them.  Same goes for bootlegs.  So, does this mean future updates/DLC with even more monsters are on the way?  No clue.  But they are working on a multiplayer update expected to release soon! (I don’t have Switch Online so I won’t be able to do much with that lol.)
I did purchase the DLC right away; I was confident I would enjoy the game enough I would want it eventually, and buying them both together was slightly cheaper than buying them separately. (The bundle also comes with a cosmetics pack but it’s nothing that interests me personally.) After progressing through the main quest enough that you become able to access the final dungeon, a small boat washes ashore, and you’re able to ride it to a dock in the middle of the ocean housing some sort of carnival.  The ringmistress asks you to explore the three major attractions and beat their power sources, the “Infernal Engines”, into submission.  Despite being a small area it’s still just as open-ended as New Wirral, an effort I appreciate.  You can tackle the attractions in any order you want, even leave in the middle of one to go do another if you prefer.  The place is also populated by several new monsters to record, including one of my personal favorites, a ghostly book monster named Hauntome.  It’s a few mini-dungeons, some solid bosses capping them off, and then one last boss, with a loose story in the background that has some connections to the main story but isn’t anything essential.  I don’t know if I’d go as far as to call it a must-buy, but it is fun, and inexpensive, and more Cassette Beasts.  Up to you.
There are two major themes I picked up on during my playthrough: community and art.  The people who’ve ended up in New Wirral, in spite of coming from countless different dimensions, have all banded together to support each other and however many newcomers show up; they don’t even ask for anything in return, they just value life and want to be sure people are cared for.  The theme that plays in Harbourtown is transparent about this: “we’re all in the same ship […] but at least we’re together […] I don’t know you but we’ll make the most of / wherever we are now”.  Fusion is about literally joining with someone to create something stronger than either of you could do on your own.  There are even some genuinely scary twisted manifestations of this idea, like the Mournington cult and the truth behind the Landkeepers—people crave community, and there are some who will use that to their own advantage.  It’s baked into the motivations of all your partners, and, switching gears, most of them are heavily connected to art too!  Felix is an artist learning he doesn’t need to be ashamed of his past, less “polished” work.  Kayleigh, after addressing her regrets with Mournington, reconnects with her old hobby of playing guitar.  Meredith actually takes things in a different direction: she used to spend all of her time consuming vast quantities of art to the point that it cut her off from her community, showing that you still need to exercise moderation when it comes to art.  Viola is a character from another, pre-existing work of art!  The Archangels play into this as well: one of the biggest things setting them apart is the way they clash with the rest of the game’s art style, and their nature as incarnations of humankind’s ideas is a delightfully malevolent spin on the whole thing.
Taking these two themes together, Cassette Beasts presents a thesis on our responsibility to our fellow people and how we can all find our own way to fulfill it, with a particular focus on art and how it broadly conveys our ideas and inspires change.  The final boss fight punctuates this beautifully when, after Aleph destroys your cassette player, Morgante awakens and tells you that you don’t truly need the cassettes.  “THE ABILITY TO MANIFEST YOUR WILL TO ALTER REALITY…TO CHANGE YOUR WORLD, AND YOURSELVES...THAT LIES WITHIN YOU.”  Then she and ALL of your partners fuse with your avatar, and through your combined might, you strike down the malevolent forces in your way, secure a path home, and bring a huge, fundamental change to New Wirral as its inhabitants now have the option to decide if they should stay or go.  It’s an extremely satisfying ending, even if it does see you and your partners going their separate ways.  But, who knows?  Given a few tidbits from the post-game, it sounds like we just might get to meet them again someday.
Again, I had a really, really great time with Cassette Beasts and highly recommend it.  It’s charming, its fun, and it’s only $20!  Maybe don’t get it on Switch, though, not if you can’t stand frequent load times.
And, just to brag about my bootlegs a little:
-The random free bootleg from Harbourtown was a Glass-type Dandylion for me
-The freebie Ritual Candle netted me a Water-type Glaistain!
-The post-game bootleg starter, I got a Poison-type Candevil
-Was able to use the mailbox to get a Fire-type Undyin
-And obviously there’s Barkley’s Ice-type Pombomb
-The first one I encountered purely by chance was an Astral-type Jellyton
-Air-type Jellyton
-Ice-type Carniviper
-Astral-type Carniviper
-Fire-type Traffikrab
-Plant-type Squirey
-Ice-type Boltam
-Lightning-type Snoopin
-Poison-type Kirikuri
-Glass-type Scubalrus
-Glass-type Spooki-onna
-Lightning-type Dominoth
-A Fire-type Piksie
-A Glitter-type Picksie
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serpentsnestpress · 1 year
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So despite missing out on half of Binderary to go on vacation (no regrets) I bound a pair of books on my long international flight! Tumblr ate the first iteration of this post, so here goes again. See below for pics of the whole process.
:readmore:
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I brought supplies that would make it through security—small scissors, needles, a t-pin to use as an awl—and all the thin board, bookcloth, and paper I'd need. I brought a small container of PVA tucked in with my liquids, and a mini silicone brush so I wouldn't need to rinse it.
I challenged myself to do all steps on the plane, including cutting the pages—my printed pages were initially cut down just enough to fit in an envelope. I altered my 16mo punching jig, and used the in-flight magazine as a punching cradle.
An additional challenge came later in sewing headbands for the first time. Not my best work, but I was going off of half-remembered instructions from the Duranbinding demonstration, and using doubled up sewing thread from an emergency repair kit.
Wonder Clips worked perfectly as tiny clamps throughout the process, holding signatures together, pressing endpapers down, and clamping the spine.
I did a half binding using skivertex and some leftover arrestox. Endpapers are lokta(?) with leaf and bark inclusions.
Instead of rigging a press with extra board (the wonder clips weren't quite big enough) I jammed the cased-in books into the holder for the in-flight magazine, helpfully labelled for such a purpose.
Finally, titling was done with a metallic felt-tip pen.
The whole process took several hours, so it's definitely a craft for a longer flight, but I would absolutely do this again. It was a lot of fun!
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co-mixed · 8 months
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Why Boom Still Can’t Get Buffy Right
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My love for the Buffyverse is concrete but it has its limits. Yesterday I had a very unpleasant experience finishing yet another unimpressive Buffy run, courtesy of Boom Comics. It’s always disappointing to me because Buffyverse has so much potential and untold stories. It’s a goldmine that is constantly held back and simply can’t find its footing in the comics medium. Why is that? 
Boom’s been rather relentless in trying to make Buffy work. Several years and runs later, there’s still no big WOW story that can attract readers and viewers alike. Not just that, but even seasoned buffy fans don’t seem very interested in continuous attempts at rebooting the Slayer tale. You can blame the word reboot (it does tend to scare people) but the real reason is still Boom’s inability to deliver a good captivating story.
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Boom had tried reinventing Buffy, sending her back to school, developing alternate realities and futures. But in every iteration, Buffy and the Scooby Gang were plagued with the same mistakes over and over again. 
Hey, I’m not sure what I am, so bear with me here 
The characters from Buffy are some of the most well-developed characters out there. Each one has a point of origin, a story, and a final form. We love them because we know them. And we know them extremely well. 
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Let’s take the fan-favorite, Spike. We’ve seen his whole afterlife and even bits of his life. We know how he became William the Bloody, then Spike, a neutered vampire, and finally, an ensouled champion. We know how, and more importantly, we know why. 
I’d hate to throw in one more why but there is a reason Spike exists in the show, and we know it. 
When you read Boom comics, it feels like writers stick him into every arc just because they like him. He brings nothing to the story, he has no soul or chip yet chooses to join the scoobies. That does not look like the Spike we know. That guy was in s2-s4, not s5-s7. That’s the guy from School Hard or the one who got the Gem of Amara and happily marched to kill Buffy. 
But there’s nothing stronger than the author’s desire to make things ‘right’. Hence this spike lookalike joining the team every time. 
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The funny part is, I can very well imagine a soulless chipless Spike who’s not a monster. If Dru sires him and never sees him again, if she never introduces him to Angelus, if he keeps on writing his bloody awful poetry only forever. He probably would’ve turned out like that poor librarian guy whose glasses Dru broke or like Harmony who still tried to be decent. But it’s the writer’s job to explain it, to write it into the story, not just throw a character into a book and see whether they swim or go down. They will always go down. 
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Spike is only one of the issues here. In the show, both Kendra and Faith exist to show us the perfect (according to the council) and the fallen slayer. Two possible realities for Buffy. They have their own arcs (well, Faith does) but the show is strong because supporting characters serve a purpose. Just like the people we meet in real life always serve a purpose for us. You might believe that one character pushing the development of another is cruel, but that’s still how good stories are made. That’s still why Buffy is popular 20 years after the show’s finale. 
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Kendra and Faith did that for Buffy in the show. In the Boom comics they just exist. They show up for no reason and they just hang around. You can take them out of the story and nothing will change. At one point in the initial reboot there were three slayers at the same time, and that felt more like a fix-it fanfic than a quality comic book. Unfortunately, some slayers have to die and some have to turn evil. Besides, without her rebellious personality, Faith is meaningless.
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I have one more bone to pick. I know that Buffy and Angel (still the OTP of the show!) are a complicated matter to many modern writers. And readers, and viewers. There’s no place to hide from the creep factor and even though I will defend this ship till the day everyone finally agrees with me, I can’t deny its presence. But that doesn’t mean you get to discard this ship and separate Buffy and Angel into different books. One doesn’t exist or grow without the other. There is no Buffy in love with a vampire without Angel. There is only Vampire. Slayer. Dead vampire. 
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Without Buffy, Angel is not in LA helping the helpless. He’s in New York eating low rats. Before trying to launch two separate books, how about Boom launches one good one, that provides background, even if revised and adapted to the modern days? 
I always worried what would happen when that b*tch got some funding
All this chaotic mess with the characters determines the stories Boom puts out. They tend to have an interesting start but by the time issue 3 comes out, it’s either Camazotz flying around Sunnydale, a giant crab taking over the main street, or whatever the hell Silas was (a soul eater?) Didn’t care for him much. Not even when we were evil. 
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More often than not Boom writers suffer from the same disease that plagued Dark Horse comics – scale. Just because you can do anything doesn’t mean you should. Comics allow you to draw literally any kind of baddie but you are playing within a specific world, and suspense of disbelief only goes so far. Besides, in the show, it all grows gradually. You go from the Master to the First evil. In the comics… seriously, what the hell was Silas? 
From what I’ve read so far, Boom knows how to ask interesting questions: 
What if Buffy went to school today?
What if Willow took over as the slayer? 
What if Buffy was older? 
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Those are all good what ifs but Boom has a problem following through. They don’t know the answer to this question and it feels like they’re making it up as they go along. If I’m being honest, it even feels like they wrote random ideas on pieces of paper, through them in a hat, and started pulling each time they hit a wall. 
Characters show up for now reason (hi, Tara from the latest run), they don’t feel like themselves, and the saddest part – none of it feels like you are getting your favorite show back. 
These characters deserve better than that. 
And there’s not a one who can say this ended well
At this point, I don’t know if Boom wants Buffy comics to succeed. I don’t mean to be this dramatic but every time someone mentions comics, fans think Dark Horse. Not because they are still considered canon, but because they had a connection to the beloved show. Boom comics don’t give you that, so you can’t look the other way when writers don’t deliver. It’s just how it works. 
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I keep thinking what Boom can do to get out of this vicious circle. And I do believe there If they want to successfully play in the Buffyverse, they have to seriously up their game. It’s not impossible either. I mean, Something is Killing the Children is being released by the same studio. And what is that if not a more gruesome version of Buffy? So it’s not exactly magic. It’s doable. 
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Personally, I still hold out hope that someone would dare explore the terrifying bloody past of the Whirlwind. Wouldn’t that be fun and gory? I’d like to see deep well-thought-through stories of past slayers. I’d happily read a well-illustrated comic run based on In Every Generation. And if we have to go back to Buffy variants, why not reinvent her story? But before we get to that, we’d have to work through every step of every character. Get them to where we want them, and start with a story that we want to tell, from start to finish. From her first day as a slayer to her last one (she didn’t have to empower the potentials after all).
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That, of course, requires a lot of work. And if Boom isn’t ready to put in that kinda effort, they could just move from season 5, introduce a new slayer, and watch how her adventures unravel.  
Buffyverse is a hell of a property and there are too many stories waiting to be written. I’m probably still gonna give it a shot whenever Boom comes up with something new. I just hope I won’t have to write yet another long read complaining about it. 
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boyfridged · 1 year
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so much of jay’s storyline and his unique position in the narrative is lost/upstaged in contemporary canon because of the retcons regarding his parents. i wholeheartedly believe that the best iteration and reading of his story has to incorporate the og characterisation of them, especially of willis. two aspects to be talked ab here:
a. ethics & crime: when talking ab jay's parents, people usually focus on catherine as a good mom. there's nothing wrong with that, but she is traditionally seen as more of a passive victim of crime, and in post-res jay content (+his backstory retcons, look: cheer) it makes him especially resentful to... dealers. on its own, it could be dismissed, but that along with making willis into an abusive father reframes the early storyline of jay to have a criminal antagonist, which gives him the incentive to become bitter and spiteful towards criminals. and that's, in my opinion, an actual antithesis to everything interesting ab jason's introduction. i talked about it at length here but what is utterly fascinating in his early stories is that jay doesn't care much for labeling people as criminals. he doesn't link the notion of 'crime' with that of moral standing, and explicitly says that he doesn't think that surviving is a crime, a statement that most probably also applies to willis. it's extremely important because it shows that jay is not ever vengeful as robin for the sake of serving any high black-and-white notion of justice; jay's understanding of morality is highly situational. it is both his strength (as it makes it easy for him to empathize with people) and also something that will make vigilantism difficult for him – where bruce's limits are still somewhat dictated by the law, jay will still seek justice guided by his own intuitions (garzonas case.)
b. grief & vigilantism: painting willis as an abusive father is usually followed by writers (and readers) dismissing one of jay's most important storylines. batman #410-#411 covers jay's grief after he learns about willis' death and imo these issues are one of the keys to understanding his character in general. i talk ab it more here (in another context) but tldr; i think that jay's initial way of dealing with grief has little to do with vigilantism and that he seemingly sees it as an independent matter. and around 2-3 years later, we learn that jay is still heavily grieving in private (once again, same quotes as from the linked post, batman #426) “i’ve come upon him, several times, looking at that battered old photograph of his mother and father, crying.”  “in other words, i may have started jason as robin before he had a chance to come to grips with his parents' deaths.” so. it's explicitly stated that unlike in bruce's case, vigilantism isn't a coping mechanism for jay's grief at all, but even interrupts it. and jay grieves after both of his parents.
this is also all interesting in the context of jay's relationship with bruce – bruce views jason as both a victim of criminality and someone who might go down this road in a cyclic reenaction of his father's [willis] life. in batman #410 bruce says clearly that he believes that if he were on the streets, jay would be doomed to die a criminal like his father [willis] did. but jay isn't murdered following a "path of crime" like his first father; he dies living up to his next father's (bruce's) heroic ideals.
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