Fate and Phantasms #18P: Elisabeth Bathory
today on fate and phantasms we’re building the prettiest, bestest idol in the mooncell, Elisabeth Bathory! she’s mostly a fighter to make her good with a lance, but we also dip into the gladiator and provocatory archetypes for a bloodier performance, and the celebrity archetype to have a performance in the first place.
check out her build breakdown below the cut, or her character sheet over here!
next up: lol guy’s got a crying spot named after him. what a dork.
ancestry and background
since all your cool stuff isn’t entirely based on your race, we can finally make eli-chan a human for once! this gives her a boost in charisma and constitution to get the songs started right away, and help with her guts. she’s supposed to be part dragon, but somebody hasn’t put sonic dragons in pathfinder yet, so for now she’s a sylph human instead. that means you have low-light vision, and you get special feats to pick from! natural ambition isn’t one of those, but it lets you get a first-level feat right away, so you can sudden charge even more suddenly! spend two actions to stride twice, and if you end up within reach of an enemy you can attack them as part of those actions. you’ll even be able to use this while flying later on!
at level 5 you grow a skillful tail, letting you open doors with your tail and do other stuff with simple interact actions. idk how your grandma banging a cloud gives you a tail, but i’m not gonna question it if it helps us.
at level 9 your wings of air give you ten minutes of flying once a day. it’s a start.
at level 13 your djinni magic lets you cast two spells, each once a day. invisibility isn’t really why we’re here, that’s more for gust of wind for a kinda dragon breath attack? you can sing so hard to blows people around in a line in front of you, forcing large or smaller creatures to make a fortitude save or they’ll get knocked around. a success can’t move forward, a failure gets knocked prone unless they’re flying. if so, or if they get a critical failure, they get knocked prone, get pushed 30’, and take bludgeoning damage.
finally, at level 17 your eternal wings are always active, so you can fly whenever you wish.
eli was kinda a noble, but more than that she’s an attention addict, giving her a boost in strength and charisma, as well as training in gladiatorial lore and performance. you also get the impressive performance feat, so now you can make an impression using performance instead of diplomacy. i’m sure singing will work waaaay better than just talking to those nobles! you should try it!
Starting Proficiencies
Trained: Class DC, Will saves, Advanced Weapons, All Armors, Acrobatics, Deception, Occultism, Medicine, (Eventually) Society
Expert: Fortitude saves; Reflex saves; Perception; Simple, Martial, and Unarmed Attacks
Class Levels
1. We’re starting things off strong this time. Literally, your Key Ability is strength, and your first Ability Boost bumps up your Strength along with your Dexterity, Constitution, and Charisma. You also know how to make an Attack of Opportunity as a reaction, striking a creature trying to move, manipulate, or make a ranged attack next to you.
You also know your own strength, at least enough to make an Exacting Strike after making at least one regular attack. This move doesn’t add any extra power behind your strike, but if you miss at least it won’t count for your multiple attack penalty.
You can also use a Shield Block, but you’d need a shield first.
2. Eli isn’t particularly strong for a servant, but she can still make a Brutish Shove against most people, making them flat-footed when you hit them with an attack, and shoving them as well as part of the action, making an athletics check against their fortitude. If you succeed you can push them up to 10’ away, and can even stride after them for free. Be careful though, a critical failure will leave you prone. Even if you fail, they’ll still be flat-footed for the round. (that gives them a -2 to their AC- get ready to see that show up a lot this build.)
you’re also a virtuosic performer, giving you a bonus to all performance checks that involve singing. for you, anyway. you can choose which specialty to pick when you take the feat.
finally, we get the gladiator dedication right away to make you the star of the show. at the start of any fight, if you have an audience, you get temporary HP for the first minute of the fight, and can use performance to roll initiative. you also get training in another kind of lore, and Idol lore will help you keep tabs on the competition. a certain blonde saber’s has a ten build lead on you, and that won’t do at all!
3. at level 3 your Bravery makes you an expert in will saves, and your successful saves against fear are always critical, and you don’t get as frightened as other people. we’re not making saber eli yet, but it’s nice to keep in mind.
like all good singers, your Breath Control gives you 25 times more breath-holding power. that means right off the bat you can hold your breath for over 12 minutes, which feels kind of silly, tbh. you also have a +1 bonus on all saves against inhaled threats- poisons, noxious gases, etc.- and your successful saves are always critical.
finally, we’re going to train you up in intimidation. I think your singing’s good, but people are a bit crueler in-game. It gives you a bit of a reputation after a while.
4. I don’t think we’ve been sadistic enough in a fight. Let’s fix that by grabbing a Dragging Strike, letting you attack a creature and drag it around with you for 5 feet. It’ll also make the target flat-footed for the rest of your turn.
If you really want people to think you’re the greatest idol ever, you’ll have to be a charming liar- when you score a critical success while hyping yourself up through lying, it’ll also improve the target’s attitude towards you.
Finally, when you knock someone down to 0 HP while there’s spectators around, you can Play to the Crowd as a reaction using your performance. Pick one of the following benefits if you succeed, or two if it’s critical: temporary HP equal to your level for 1 minute, +1 AC until the end of your next turn, or +1 to your next attack roll before the end of your next turn. No point making combat and crowd-pleasing mutually exclusive, right?
5. level five’s pr easy. use this ability boost to bump up your strength, dexterity, intelligence, and wisdom, and pick a spear for your new fighter weapon mastery. see? we’re making her good with a spear the first time now! dang kris really is learning from his mistakes. im so proud of him. now you’re a master with any spears, tridents, etcetera, an expert with advanced spears, and you get their critical specialization with the ones you’re at least a master with. if you crit, they become clumsy for a round, reducing their dexterity checks and dcs (including ac, reflex, and ranged attacks) by one. lancers are notoriously good against archers… somehow.
also, you’re an expert in performance now to better wow the crowd!
6. now that you’ve got all those fancy moves, it’s time to put them to use even more! when you make an advantageous assault, you can hit a person that’s grabbed, prone, or restrained, giving you a bonus to attacking them equal to your damage dice + 2. even if you miss, you’ll still deal a lil damage!
the Halloween events get a lil weird, but you’ve been in enough to get some dubious knowledge. when you fail a recall knowledge check, you’ll learn two things- one real, one fake, tho you can’t tell which is which. somehow your statues turned into robots, at this point anything’s possible.
finally, you can put on some stage fighting since you’re a gladiator, so you can make nonlethal attacks with lethal weapons without any penalties! you can’t torture the dead!
7. at level seven you become a battlefield surveyor, so you get a +2 bonus for perception checks for initiative, on top of being a master!
to better enjoy your delicacies, you also become a supertaster, so your dm makes a perception check for you every time you eat or drink poisoned food, maybe letting you know you shouldn’t have eaten that. you can also recall knowledge better if you lick something to figure out what it is.
your weapon specialization makes you less specialized, since you do more damage with every weapon you’ve got, and you’re also better at society now, bein a noble and all.
8. time for more torture! whenever you make an attack of opportunity now, you make a disorienting opening against your enemy, making them flat-footed until they start their next turn.
you can also use your fancy moves to demoralize people using your performance skills, which… yeah. yeah, that works.
finally, you can call your shot when you play to the crowd, adding another option to pick from when you pick your benefits. now you can make a nearby creature frightened, reducing all their rolls and dcs by 1 until they end their next turn.
9. at level nine your combat flexibility lets you swap in a new level 8 or lower fighter feat after every long rest! an idol’s gotta stay on top of trends after all! she’s also got to be a juggernaut, making her a master in fortitude saves, which are always critical when they succeed. let’s also bump up society again.
10. at level ten you get another ability boost, this time in dexterity, constitution, wisdom, and charisma. gotta keep you well-rounded if you wanna be an idol!
oh, speaking of, you’re also a fearsome brute, giving you a bonus to damage for any frightened creatures equal to double their frightened value. so not only can you hit them easier, but you’re hitting them harder!
speaking of frightening people, your musical mastery makes group coercion slightly easier. it’s still based on your intimidation, so you can only use it on 2 people at once rn.
good news though, it’s time for another archetype! as a provocator, you become trained in one advanced weapon of your choice, and you also get its critical specialization! idk why you’d want this since you’ve already got your spears, but maybe you wanna give brave Bathory ago already?
you’re also a master in performance now, and an expert in acrobatics to wheel across the sky easier.
11. level eleven’s all about doing stuff a lil bit better! your armor expertise and fighter expertise do what you’d think they do, plus you get armor specialization for medium and heavy armor. or you would if you wore those. your untrained improvisation makes you a lil bit better at just about everything, adding your level to all untrained skill checks. speaking of training, you’re better at athletics now, so your shoving isn’t as bad.
12. at level 12 you can make a spring attack, leaping between enemies, making a stride away from one to get within melee range of another, making a strike with the same action. you can even use this while flying!
we’ve been getting a lot of society for some reason, and it’s time for that to pay off! with courtly graces, you can pass yourself off as a noble using your society skill, and make impressions on nobles with the same. i mean all that blood had to come from somewhere, right?
finally, you can make a flourishing finish as an action after offing someone, making a performance check against every nearby enemy’s will dc, and frightening them on a success. then beat those guys up too!
13. level 13’s another simple one, you’re now an expert in Intimidation to sing to larger crowds, and you’re a Weapon Legend, making your simple and martial weapons master-tier, and advanced weapons expert. You also get to go one step further for spears, making them legendary or master-tier, respectively.
14. at level 14 the flowers and birds are going to have a bad time, because a kid like you has Determination. that means once a day you can end a condition on you immediately, or make a counteract attempt on a spell with a will save. you can’t can’t will away being flanked, obviously.
You can however make a Distracting Performance while your allies are trying to sneak around. If you aid an ally who’s making a diversion, you can instead roll a performance check instead of their deception check.
If the crowd isn’t too pleased with that, you can turn them into a captive audience with Pin to the Spot. spend two actions to strike a target. if you hit and hurt them, they’re also restrained until the end of your next turn.
15. level 15’s got some new stuff! first off, the basics. an Ability Boost in Strength, Dexterity, Constitution, and Charisma to be a little bit better all around. You also get Evasion, bumping your reflex saves to master and making your successes critical. Your Improved Flexibility gives you a longer setlist, letting you swap around two feats each day instead of one, and your Greater Weapon Specialization means even more damage with the weapons you love.
Finally, you’re now legendary in Performance, making you a Legendary Performer. I know the story’s mean to Liz a lot but she’s a good singer and I love her, dammit!
*ahem* I mean, NPCs now have a better chance of hearing about you, and usually have a better disposition to you. You also earn income with performing better, increasing your audience levels by at least two, usually.
16. at level 16, it’s finally time for you to realize murder is bad and start working on your idol career properly as a Celebrity! you can now Upstage people as a reaction- you try the same skill check they did, and if you do better than them you get a +1 bonus to attacks, checks, and saves for a round. You also do better earning income if you bite off more than you can chew.
to help with that, your Resounding Bravery makes you even harder to take down- when you critically succeed at a will save, you get a +1 bonus to all saves and temporary HP for a minute, gaining twice as much for both if you critted on a fear effect.
Also, your Fascinating Performance make it harder for your special someone to ignore you. You can compare your performance check against another creature’s will DC, and if you rolled higher they’re fascinated by you for one round, so the only thing they can focus on is you. You have to pick your target before you start singing, and regardless of outcome they’ll be immune for an hour. Also, this was a level 1 skill, and it increases with training- since you’re legendary, you can fascinate any number of observers at once.
17. easy level- you’re a master in all armor, and a master in Intimidation too.
18. at level 18 your Savage Criticals mean you crit on 19s and 20s now, for twice as much torture I mean fun. only fun now, no torture. You can also start off each fight with a Battle Cry I mean jaunty tune, demoralizing a foe you can see when you roll initiative. You can keep this song going every time you score a critical hit if you’re legendary in intimidation, so I think you can see where this is going.
finally, you can Command Attention like only an idol can, improving nearby creatures’ saves against visual effects, and preventing enemies from targeting other people they can see for a round.
19. at level 19 you’re famous enough for some quality groupies as a Hireling Manager, giving your roadies a +2 bonus to all skill checks.
You’re also a Versatile Legend, making your simple, martial, and unarmed attacks legendary, and your advanced weapons and class DC mastered. You’re also a legend in Intimidation now, just like I said earlier.
20. For your final level, bump up your strength, dexterity, wisdom, and charisma. then, make your setlist as long as possible with Ultimate Flexibility giving you a third feat to swap around each rest. The first must be level 8 or lower, the second level 14, and the third level 18, and you can use the lower level feats to qualify for higher level ones. On top of that, you can even swap them around on the go by spending 1 hour learning your next show, though you can’t trade out limited-use feats you’ve already used up.
Your songs are also earworms now, so your Lasting Coercion can keep that tune playing for up to a month.
Finally, you Never Tire, so you’re always ready for an encore. If you’d get fatigued while at least three non-foe creatures are watching, you can push back that condition for up to a minute, or until the audience leaves.
Pros and Cons
Pros:
Flight is always super powerful, especially in a game like Pathfinder where it’s more heavily restricted than D&D. While you’re mostly a melee fighter, there’s plenty of thrown spears to play with too to become a rain of death from on high.
You’re also really good at forcing crowds to obey you, with legendary intimidation, the ability to coerce 25 people at a time, and the ability to make that coercion stick for up to a month means you’ll easily rule over most peasants.
You’re also great a fighting dirty, with plenty of options to throw enemies around, stick them in place, and leave them an easier target for any rogues you have in your party. Also, doubled crit chances will make enemies drop faster, meaning you can play to the crowd more often.
Cons:
Both your wings and your class are built on gradual growth, so you won’t be doing too much until later levels. D&D Bathory wasn’t much better tbh, but there was the Feral Tiefling option if you wanted to fly earlier.
You’re also trying to be a popstar and serial killer at the same time. You’ll definitely be known far and wide, but that might not be a good thing given how much of your build is about brutalizing people.
You’ve got zero damage options outside of standard weapon attacks, so enemies that resist or are immune to nonmagical damage can be a pain to deal with. So yeah, this build specializes in fighting the weak enemies while the rest of the party fights the big bad, so ironically it’s not that glamorous to play.
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