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#language evaluation
rahul-shl · 1 year
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stuckinapril · 2 months
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To answer your tags about that other anon, I think some people have decided to be aggressively indifferent towards the situation. Some of it is a contrarian response to the ‘do this or you are an evil person’ kind of online activism that is popular, and some of it is just a genuine desensitisation and nihilism.
Being so rude like that anon is not acceptable, but online activists do well to remember that some people are allies but simply are not aware of the latest online rules concerning posting about the situation. I have seen many people like that turn off when their humanity is questioned by strangers online for disobeying directives they did not know existed.
Ok I know you think you’re trying to be nuanced about this but I think in typing this you forgot you’re talking about a genocide
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hella1975 · 7 months
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as someone who is extremely queasy and the thought of blood and gore makes me want to power wash my brain, can I ask genuinely what it is about cannibalism that is so intriguing? I swear that I’m not judging I’m just curious bc personally it’s one of those things that I absolutely refuse to let my brain think about
omg yes i can actually 100% so basically it shows a lot in my writing but im a fan of the extremes of human feeling like it's insanely compelling to me to consider the things we do when pushed into the darkest corner of a single emotion, be it love or hate or fear or anger or grief etc etc. we are a deranged species and we do deranged things when we feel too much of any one thing and it's the concept of extrapolating on that until you reach a point of it being too far, too much, too extreme, and the implications of that. we have cannibalism as one of the ultimate taboos, something that is rightfully so abhorred in society that many respond with horror at even the thought of it, and i actually like that about it. i like that we all - like you said - feel a certain repulsion to the initial thought. it's a biological knee-jerk because your brain fundamentally does not want to look directly at it. for the greeks, cannibalism was one of the greatest sins, greater than even murder, because kronos ate his children and zeus himself had no power over such a crime. to talk about the house of atreus again, the crime was so great that for atreus to subject his brother to it meant they were BOTH damned as a result, despite atreus himself not eating anyone. that's how extreme it is. you are inherently blurring the lines between people. there's supposed to be a victim and an aggressor, but when the horror is so unthinkable, what are you left with? most crimes are ingrained into us with strict responses and punishments, but with a crime this great, even after centuries of it featuring in our literature, we still can't look directly at it. that is ridiculously compelling to me.
so that's the bad, more literal side, but then we have love as consumption. again, this is considering the human reaction to a level of obsession and love so intense and unsustainable that it leads you to consuming each other. it's mutual destruction. it's being so tied to another person, so reliant on them, so adoring of them that the only way you can tolerate it is to put them behind your ribs and keep them, like a house keeps its occupants. the act itself - tasting, swallowing, savouring - is erotic. arousal exists in the heights of violence. the opposite of love isn't hate, but indifference, because love and hate are actually more similar than they are different. rather than opponents on a battlefield, they're dancers seperated by a single, fine line, never becoming one another but fingertips brushing, sharing air. loving someone so much you feel crazy, you feel restless in your own skin like it's trying to crawl off of you; hating someone so much that you can't stop thinking about them; sex and violence as intimate acts shared with another person - love as consumption tackles these dangerous crossovers, because the love becomes so intense that it slips into traditionally hateful actions, violent actions. cannibalism; the great taboo. yet done by someone who genuinely sees it as an act of love, received by someone who views it that way. both so entangled and deranged by this single shared emotion. again, insanely compelling to me. and that's not even considering the implication of one person seeing every part of the other. back to your point and what i said about cannibalism being something we cant even look at, you're getting the most disgusting, unseen parts of someone and instead of being repulsed, instead of looking away, you're taking them in your bare hands and putting them to your lips. it's reverent it's religious it's- *my laptop is forcibly taken from me*
sucks that i have to say this bc i like to think people have critical thinking skills but i KNOW some mf is gonna anon me like 'STOP ENCOURAGING ABUSIVE RELATIONSHIPS >:(' so disclaimer; this is all just fun stuff to discuss and consider, and personally i talk about it almost solely from a writing pov anyway. if you're listening to ethel cain and unironically wanting to emulate that kind of dynamic then maybe you are too young and/or impressionable to be listening to ethel cain.
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I should start writing that kimchay idolverse au that I've been thinking about forever hmm
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thatscarletflycatcher · 6 months
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I have been trying for days to find a topic for the "paper" I need to turn in for this Philosophy of History course on Friday, and I got nothing.
I so intensely dislike this subject you cannot imagine.
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mysticdragon3md3 · 2 years
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https://twitter.com/Harrystylesgf_1/status/1545576942757449729?t=apT4tcMys8m_J1Crh4iRUg&s=09
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dragonbleps · 1 year
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Do u know how hard it is to share videos with your parents when they're still scandalized by curse words
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linguenuvolose · 1 year
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I miss doing my language learning updates </3
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sbnkalny · 11 months
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The scholars think they'll be able to stay friends, but I Guess that's Not the case. i can't Take the cuss free winner?
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Exploring Popular Machine Learning Tools and Their Impactful Case Studies
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demonfox38 · 1 year
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Completed - Pokémon Violet
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I’m usually good at not giving into peer pressure. Usually.
Here’s the problem, though. I want to be people’s pals. I wanna be the person people can rely on. And, you know, maybe I can say "no" or "wait" to one person. But, when a couple people are getting back on that Pokémon horse—Mudsdale, whatever—and they need a backup partner for trading…Well, shit. I'd like to pretend I'm useful to someone, anyway.
So, hell. I bought and beat "Pokémon Violet." And man, was committing the crime the punishment on this one.
"Pokémon Scarlet"/"Violet" takes place on Paldea, a Spanish (and weirdly, Chinese?) influenced country known for its major Pokémon academy. It also has a huge, gaping hole in its center called Area Zero, where researchers go in, but don't necessarily come back out. As a new student at the aforementioned academy, you're charged with solving a series of problems including defeating a bunch of rowdy cohorts, pile-driving giant monsters, healing a puppy, and doing the standard Pokémon League journey nonsense. Aiding you in your travels is the box art's legendary sandwich thief, which serves less as your fighting buddy and more as your mount. But, hell. When the time is right, you'll get to use it.
I'm guessing you're not as much interested in that as you are in knowing how many times I fell through the map. (Zero, by the way!) Definitely saw some Pokémon get stuck in the walls, though.
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Like the "Pokémon Diamond"/"Pearl" remakes before it, "Pokémon Scarlet"/"Violet" has a notorious reputation for being a graphical and gameplay mess. And yes. Shit's rough. I never had a full lock-up or clipped myself out of bounds, but I did see some hot garbage. (No actual Garbodors, but I don't think many are crying over that one.) The distance rendering for this game is real busted. Like, "should have covered this up with a "Silent Hill" fog" level busted. I had Pokémon models snapping from low to high quality variants mid-fight, as well as constant landmarks flickering in and out of existence. Some areas slow to a crawl, particularly if a bunch of ground textures and Pokémon have to be rendered at the same time. Hell, some textures dropped so low that it looked borderline Nintendo 64 in quality. Which, hey! I love that console. But, Jesus Christ.
Worse than that for me was whatever was wrong with the lighting engine. The game has little protection going from dark to light. Often, quickly. Repeatedly. Even on occasion, flashing in and out based on what I did in the goddamn fighting menu. This one really gets me because…say. You know that one Pokémon episode that triggered so many seizures that they literally had to remove it from circulation? Wouldn't you think the company responsible for that would be a little more sensible when it came to its goddamn lighting engine? Just saying.
Speaking of compliance issues! Good luck playing this game with the audio off and attending the language professor's class! The later classes rely on you to pick up on a Pokémon mood based on sound alone. Which, guess what? I play this game around others, and often on mute (because I was raised with some fucking manners, thank you very fucking much.) The game has more than one animation set for Pokémon. Maybe use them here? Also, why don't the Pokémon play the stunned animation when initially hit on a back attack? It's like, right there in the following stalled turn. Shit, the previous dev team had this nailed for "Pokémon Legends Arceus." Was nobody sharing notes?
(Although, when I did have the audio on, the music tracks were somewhere between alright to good. So, there's a plus.)
Weird as it is to say, this game sometimes feels like it wasn't meant to be on the Nintendo Switch. Like, in a world where pandemic shutdowns and crypto miners didn't fuck up the production of technology, there would have likely been another Nintendo console announced by now. I'm wondering if, at some point, this was meant to go on some hardware that hasn't seen the light of day. And honestly, some of the alpha textures on the higher-res Pokémon models are really better than I anticipated. I just wonder if that was a hint at something greater, you know?
Something better than this, anyway.
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Getting past all of that—and I know, that's a lot—there are some gameplay executions that feel like a downgrade. Particularly, the targeting system and ball tossing mechanics felt soft and mushy. "Pokémon Legends Arceus" was so cool in the way you could aim and fire balls, often using different arcs and levels of power to nail targets. In this one, it's always a weak toss. And I know this isn't the same programmer pool, but goddamnit. This is the company that made that snappy Z-targeting system from "Ocarina of Time." I know they can make something better than a weak, drifty lock-on.
Okay! Time to take a breath. Relax. Be a little more professional. Not bitch about 3 of my 5 favorite Pokémon being AWOL. (Although, really, I've given up on seeing Furfrou ever again.)
Good things! Yes! I can name some of those.
It was nice not to be locked into a particular path in tackling events. You're generally allowed to free-roam, limited only by the level of your own Pokémon. Granted, changes to the obedience system mean that you'll want to mark off your gym badges as soon as you can. (It now adds the burden of what level you caught your Pokémon at into the obedience ruleset, so there's another pain the ass for ya.) It also helps to tackle Damián's quest line as it comes up, as that unlocks abilities for your legendary mount.
Who's Damián, you ask?
Well.
To challenge myself this round, I played through "Pokémon Violet" completely in Spanish. That's right, baby! It was "Pokémon Púrpura" all along for me! But, hell. I've been wanting to do this since "Pokémon Sword"/"Shield" opened this possibility up. Helps with spreading the Masuda Method love to my friends! Was it wise to do this with so many academic responses on the line? Eh, it wasn't that big of a problem. I've got the reading comprehension of at least a five-year-old in Spanish, so I was able to follow along well enough. I didn't pick up on every last minutia of Team Star's plot, but again, I was able to beat it with relatively few issues.
Now, I can't critique the quality of the translation directly. It seems to be more of a European dialect here (Castilian, I'm guessing?), and I'm more versed in Latin American styled Spanish. Granted, that's about the same difference between UK and US English. It was just a few more vosotros forms being tossed around than usual. The biggest hang-up I had with the game is how it translated names and locations to hold puns. Which, hell. That's been a thing since Gen 1. It just makes it a bit more difficult to talk about where I was and who I was talking to with other players.
Would I try this language challenge again? Hell yes. I think I can bluff my way through an Italian or Japanese translation. Maybe French, too. I did learn a few new vocabulary terms, as well as why bocadillos were chosen as the game's customizable food of choice. Definitely would recommend this for other players! It's a hell of a lot more educational than doing a Nuzlocke run, anyway.
God, if they make an Italian Pokémon themed game and they don't use pizza as the customizable food, I'll have to riot.
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In terms of new Pokémon designs and regional variants, I wasn't too excited about this game's offerings. I appreciated the game's attempt at making more birds, particularly with ostriches, peacocks, storks, and flamingos. I wasn't hype for them, but I do agree, those animals needed representation. From this new block, the one I formed the most attachment to was a shiny Houndstone that I picked up in the Sierra Napada. I mean, that was a gift. Destiny.
Also, how messed up would it have been if Damián's Mabosstiff died and changed into a Greavard / Houndstone? Hard to find a Hallmark card for that. Then again, it's hard to find a Hallmark card for "Sorry your parent is an asshole, dead, and an asshole robot" too.
Shiny generation, despite allegedly being 1 in 4000, does seem to happen way more naturally in this game. It could be due to the sheer amount of creatures being generated that helps with this. I haven't gotten to shiny charm status yet, but even so, I've been able to get a shiny Houndstone, Venomoth, Orthworm, and Blissey. Definitely no slacking there!
The battle odds seem to be screwy as well. I've seen one tweet stating that the seed for each battle is always the same, which puts it about on par with a 1986 Nintendo Entertainment System game in terms of consistency. Not exactly what you want with a "random" number. I mean, hell. Even the old "Fire Emblem" strip of numbers is better than this. The side effects I personally witnessed resulted in unorthodox balls being more useful than your standard Poké/Great/Ultra Ball line. (You'll definitely want to keep stocked up in Quick, Repeat, and Timer Balls, when you get the chance to buy them.) I've also heard that attacks with a 90% rate of accuracy tend to fail more often than they did before, so keep an eye on that.
But, hey. Uh. More female Eevees than I've seen before in the wild? That's definitely a bonus. The "Let's Go" mode where you toss your lead Pokémon out to auto-mow creatures down was also nice. It trades experience for time, but sometimes, you just need to hurry the hell up.
I guess I should talk about Teracrystallisation, too. It's the game's new "oh, big super move time!" thing. The interesting twist here is that it can shift your Pokémon's type to a new type, as well as offering boosts to that type's attack. I never saw any of the game's opponents use that to good use, though. Like, you run a certain gym type, and you don't use Teracrystallisation to punish with a counter-offensive type? Like, if you could switch a Pokémon from Bug to Ground to counter an obnoxious Fire user, wouldn't you do that? Eh, whatever. I'm no Pokémon professor or gym leader or whatever.
Trainer customization is also available in this game. It's a bit of a split in terms of quality. Like, above the neck? It's some of the most personalized customization I've seen in these games. Below? You're stuck in one of four academy uniforms, only able to buy accessories. (RIP to Naranja Academy students and their stripy orange shorts. Good luck color-coordinating that shit.) But, I guess you can get a custom cellphone, so…You know what? Still boo.
Honestly, the best moments in the game were when the game left me the hell alone to just explore and hunt. There was one excellent moment where I was standing on top of a mountain as the sun was rising, and man, that was pleasant.
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I was able to make one Union Circle link-up, and that was nice to do, too. The Area Zero stretch felt like the game's thesis statement, like what it wanted the game's experience to feel like this entire time. And I get that. That sense of adventuring with your friends and their little critters. Hell, that's why I put myself through this, right? To have some kind of connection to others.
Why did 10 million people buy this game if it was such a trainwreck, after all? We're not all idiots. (Okay, I might be a dumbass. Fair enough.) A fair amount of those players are people in college, people with jobs, people just trying to find a way to be with their friends or family. The world's miserable, and we want to find a way to escape it and have fun. Sometimes, Pokémon offers just that. So, there we are, spending money on a crunch-developed franchise and watching it fall apart like so many polygonal shards between our fingertips. Because we want to be with someone. Do something with or for those we care about, no matter how far away they are.
Because we're suckers.
If you're gonna buy a Pokémon game this year, pick up "Pokémon Legends Arceus" instead. It's like $40 USD on the used game market, and it's a way better product than this. If you have to have this, give it a couple of months. Or, hell! Wait for a DLC pack. (I'm assuming there'll be DLC, anyway. There's something fishy going on in the upper-right corner of Paldea's map, anyway.)
Go play "Arceus." Go play a 1986 Nintendo Entertainment System game. I don't know. Go say "Hi" to your parents, if you're on talking terms with them. Find something better to do. At least, until the trash fire has cooled a bit. Or even better, someone gets a trade bot built. Hell, the best part about a Pokémon game is when someone breaks it!
Let's face it. Pokémon games really haven't ever been the most technically sound things on the planet. It's just, ya know. How much fun you can get out of what's busted.
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chibi-spice · 1 year
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Things I've learned about myself:
I learned that I have a FEARFUL-AVOIDANT attachment style.
My score in the six basic human needs are: -Growth 140 -Certainty 135 -Love & Connection 130 -Contribution 125 -Significance 95 -Uncertainty/Variety 40
My score in the 5 Love Languages: -Physical Touch 33% -Quality Time 30% -Words of Affirmation 20% -Acts of Service 17% -Gifts 0%
And my score for the Love Dare Evaluation:
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Links: Attachment style Quiz Six Personality Needs Test Five Love Language Quiz Love Dare Evaluation
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Language Laboratory System / Language Lab System
Success and communication are very closely related to each other. The advantage of language laboratory / English laboratory / English lab helps one to acquire English language proficiency in a language is the process and can be considered a good method of learning that language. English language lab in India is something new to Indian students, whereas it is very common in Western countries to train children in the English laboratory or digital language laboratory to enrich their language learning skills and for English language development. Very huge prominence is given to English language laboratories and digital language laboratories in western countries. One more advantage of a language laboratory is that it enables one to communicate as if he/she is of English mother tongue.
Scientific advancements have produced a number of innovative products to assist the learning process. Innovative products such as digital multimedia control, English language learning app, English software/language software / English language lab software i.e. English lab software, English pronunciation software, wireless headsets, and microphones, English language learning online, the interactive response pad, etc. in K-12 digital content and K-12 multimedia are very useful for students learning languages for communication.
These interactive tools especially English language learning apps, English software/language software / English language lab software i.e. English lab software, English language learning online, and English pronunciation software are designed to enhance not only language learning skills / English language development and language teaching but also classroom grading and distance learning and making CCE (continuous and comprehensive evaluation) easier. English lab or digital language lab in K-12 digital content / K-12 multimedia is more effective than all these.
When we speak about language laboratory system/language lab system, especially with respect to English language proficiency, there are two skills that needed to be taken care of equally and thus there are the Listening lab and Spoken English lab/communication lab. With the introduction of a digital language lab / English language lab in India, CCE (continuous and comprehensive evaluation) can be done effectively.
The listening lab helps in developing listening comprehension. Listening comprehension in turn is useful for understanding pronunciation and phonetics.
Spoken English lab/communication/communication lab enables one to develop good communication and vocabulary.
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merlinsear · 3 months
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Also I just found out this afternoon that I’m getting a new student tomorrow who just moved from Ecuador and does not know any English. This would be less of a concern if the ENL students in my class actually received ENL services as they are legally mandated to, but somehow there wasn’t any room in the schedule this year for the self-contained special ed classes to have ENL services. How interesting that compliance is so important until suddenly it’s not.
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mathexamhelper-tutor · 4 months
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growingtogetherspeech · 6 months
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Autism Speech Evaluations Tailored for Communication Success.
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When it comes to the journey of autism, understanding and nurturing communication skills is paramount. A speech evaluation is a pivotal step in unlocking their child's potential for many families. Growing Together Speech is at the forefront of this journey, offering comprehensive Speech Language Evaluations tailored for children on the autism spectrum. We will explore the importance of Speech Evaluation Autism and how to find the right support near you.
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Speech evaluations are not one-size-fits-all, especially when it comes to autism. Our evaluations are designed to understand each child's unique communication challenges and strengths at Growing Together Speech. We delve into various aspects of language from articulation to social pragmatics, ensuring a holistic approach. Understanding the nuances of your child's speech patterns is the first step in developing a personalized therapy plan that speaks to their individual needs.
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We believe in a collaborative and compassionate approach to speech evaluations at Growing Together Speech. Our team of experts specializes in autism, bringing a wealth of experience and empathy to each assessment. We employ the latest tools and techniques to ensure a thorough evaluation, setting the stage for effective, engaging and enjoyable therapy sessions.
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Searching for speech language evaluation near me brings the convenience and comfort of local support to your doorstep. Proximity means more than just a shorter commute—it signifies ongoing support, community understanding and accessibility. Growing Together Speech is your local ally, ensuring that the path to communication development is a well-supported one.
What to Expect During an Evaluation:
Embarking on a speech evaluation with Growing Together Speech involves a series of engaging activities and observations that help us understand your child's communication capabilities. We look at their ability to understand others, use language effectively and how communicate socially in different settings. Our evaluations are as much about getting to know your child as they are about assessing their speech and language skills.
Post-Evaluation: Crafting the Path Forward:
After the evaluation, the real magic begins. We craft a tailored therapy plan with clear goals and milestones. We are not just about progress; we are about celebrating each victory, big or small, on the road to effective communication at Growing Together Speech.
Conclusion:
A Speech Evaluation Autism is more than just a diagnostic tool—it's a roadmap to your child's success in the world of communication. Growing Together Speech is dedicated to being your partner in this journey, providing expert evaluations and therapy in a nurturing environment. If you are seeking a speech language evaluation near me, look no further. Together, we can help your child's communication skills bloom.
Call to Action: Ready to take the first step? Contact Growing Together Speech to schedule a speech evaluation for your child. Let's grow and learn together, one word at a time.
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