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#its just kinda personal to me
dazzle02 · 16 days
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Can we have the 118 really come through for Tommy for something PLEASE?! Like, really thinking about things, I feel so sad for him.
Like, he was clearly pretty close to both Hen and Chim by the time he left the 118.
But then they lost touch, which happens. It's fine. But TWICE Chimney has called asking for help, and both times he immediately came through.
The second time, he was risking his life, and his job if he survived. All for a hunch that Hen had that Bobby and Athena were in danger. He didn't hesitate to help them out. (Thank you Buck for pointing this out!)
It just makes me kinda sad... So yeah, I need him to need help and for them to help out.
And this isn't anything against Chimney or Hen, people lose touch and it's not like he reached out in all that time either. And I'm sure that if he had called them needing help with something they would've come through. It's just something I've been thinking about.
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caruliaa · 1 year
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staff still hasn't given me polls, what should i do?
🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪 their moms 69%
🟪🟪🟪🟪🟪🟪🟪 their dads 31%
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grace image os i get to look at her
#edit: edited the og post to what i want but to set the record straight i edited to the post to be mathematically correct right after the#first person pointed it out which was like ten mins after i posted the og post. now fuck offf !!!!! the rest of the tags r from the og post#for some reason i feel very immature making your mom jokes about tumblr staff. which i shldnt !!#bc they suck nd they still havent given me polls. but i ig i feel imature bc it a your mom joke 😭 but still i tihnk its kinda funny#EDIT: edited the post to what i want bc yall were getting annoying . but to set the record straight i edited to post to be mathematically#also its *mum* not mom okay i am NOT !! an american . but if i say mum everyone will j be like 'omg british' like i dont know i am#anyway. i want polls please. give me the rigght to force my mutuals chose between the most inane things#also i tihnk it wld b cool for the cs weekly blog. like w each episode#i cld do a poll of like. out of five stars what do u think of this ep#and it wld b a cool thing of which eps r ppls faves#also i cld have like. whose ur fave in team red whos ur fave in acme etc#id prob just have to go with vile faculty bc theres more than 10 ppl in vile. and ppl wld kill me if i didnt include nel the ell or whoever#it wld b fun !!!#oh btw csweekly thats i thing i want to start. prob on uhhh the 11th of feb ill post abt it more but its basically#a tag/blog for watching cs one ep a time watching one ep every saturday#ya !! :3#flappy rambles#inaccessible#ask to tag#(<- idk. just in case)
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iooiu · 1 year
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playing around with future donnie’s design and all i can say for sure is this:
1) lose an arm gain three
2) dies
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bleh1bleh2 · 11 months
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"Hey Keith, what else is in your belt pouches?"
Keiths belt pouches 2/2
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hallowshumour · 5 months
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First rate town.
🌊❌️🟦🏭
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willczek-art · 5 months
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The real nightmare of Nightmare Time is that there's so little of it
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littlelightfish · 1 month
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Something I loved from the anime adaptation on episode 5:
They made a summary about Mick's and Kuro's characters and relationship from what they saw in this two panels on the few seconds this scene taked place.
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Just this. Kuro and Mick both surprised on the first. Kuro looking at Mick like he's worried about something, and Mick eating bread in silence, looking in distrust at the guy.
The anime makes it so rich on subtle expressions, I'm in love here. They're just on the background of the scene. But what they do says really a lot about them.
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When the guy first comes to scene, Mick looks a bit confused but nothing else. "Who tf this guy?" They're not planing on paying him any mind.
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When he sits besides him, he gets uncomfortable, you can see it on his face he doesn't want to sit beside a stranger. He wants to get up and change places. "What's with this guy? What does he want? Why is he so close?" Kuro notices this and looks at him. He saw him flinch (off camera because guy is covering him). Mick is scared of this guy.
Mickbell is a naturally untrusty person because of his backstory. He gets uncomfortable when new people starts acting friends because "well that can't mean good, can it?" Kuro knows this because they share a life together and proceeds to try and calm him the best he can in this situation.
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Kuro puts his hands on Mick's back. He already has them there when the camera changes angles. "I got you. I'm here. Nothing is going to happen to you. Calm down." Mick now looks confused at the guy, but it's still clear he's very uncomfortable there. He leans towards Kuro a bit "I feel safer by your side and this guy is wierd".
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In seconds, as soon as he sees him grab food from their table, he changes his mood. He jumps in surprise at the audacity. He's now annoyed and pissed. That's their food! How dares he... But he isn't the one to say anything, and from this alone you could tell he's quite introverted outside of their friends group (or that he didn't pay for the food idk). Kuro keeps his hands in there, knowing he's nervous.
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Mick just looks at him eat, annoyed, maybe angry, and silent. He isn't probably paying any mind to what this guy is saying. He is stealing food. He should go get food somewhere else. Kuro seems to think something alike, but he is a bit surprised this guy has the balls to steal food so openly (he isn't paying atention either ot he doesn't understand)
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He thinks a lot of thinks but says none, eating in silence. Kuro is staring with no good intentions behind those eyes. Only murder. Food robber. Mick disturber. Deserves death.
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falmerbrook · 17 hours
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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jade-len · 5 months
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i think it'd be funny if someone transmigrated as xin mo. the goddamn evil sword. instead of taking it seriously, they just really fucked around with bingge. and, somehow, ended up having the opposite effect of what it's supposedly rumored to do.
picture this: bingge, on the quest for revenge and power, comes across the almighty xin mo. this demonic sword killed everyone that dared to even try wielding it. and, the few who were lucky enough to have it by their side, eventually succumbed to the swords' will.
it is said that the sword is unlike any other, that it etches into your head and eats away your brain, until eventually it consumes you whole. it whispers, speaking in lust, greed, and hatred. it slowly beckons the wielder into giving in to the worst part of themselves and feeds off of pure sin. but to him, it is no matter; luo bingge will surely tame it.
and then he gets to the sword.
demonic qi practically oozes from xin mo. the aura surrounding it makes every part of luo bingge scream, "run; get away, away from that monster." his gut prods at him, begging bingge that this is probably a really bad idea. it's a little terrifying, how even luo bingge, the determined, vengeful demon, is now getting second thoughts about wielding xin mo from just being in its presence alone.
but luo bingge is too, a monster. so he ignores the screams of plea; pushing every thought of doubt in the back of his head, and tightly grips onto the handle. the world around him seems to spin and shake, tumble and crack, from the amount of force bingge needs to use in order to pull the sword of sin out of its place.
when bingge finally has it perfectly fit into the palms of his calloused hands, he hears whispering. he knows that the sword has accepted him as its new host.
the sword's language crawls up to him, as if it were feeling around his body and mind. checking every nook and cranny for it to settle into bingge's form, truly becoming one with the embodiment of sin. the words flow through his brain like a tragically broken guqin, a melody that holds him in a frighteningly familiar trance - all while simultaneously eating away at his brain in the worst ways possible, akin to a child and their favorite snack. it seems to beckon something, but even with luo bingge's impressive hearing, he cannot make out any words from the tone-deaf musical notes xin mo sings.
and then, it is clear. the land around him settles, and everything is still. xin mo itself seems to be.. content. at least, that is what luo bingge believes.
the language of this wretched sword reflects the state around these two monsters.
luo bingge expects it to demand for bloodshed, for the erotic ecstasy of multiple women, for bingge to steal the last of the finest gems of these horrible, vast lands.
instead, he hears this:
"yoooo damn that shit was crazy. did you see what i did there? man, you know, it feels so fucking good to get out of the dirt. hey, do you know if people can like, feed their swords or something? i'm kinda craving something spicy. we never know, in this wack world! wait, don't hold me like that, buddy. it'll make things real awkward."
but luo bingge is determined to get his revenge, so he puts up with the swords' constant rambling about.. whatever the hell it's thinking.
"wait, dude, did you seriously fuck a dying girl? that's wild. yeah, like i know she was dying but it doesn't sound like you wanted it. yo, listen to me, consent is very sexy."
"HAHA hey, dude, sir, man. you wanna play some 'i spy'? we don't have anything else to do. no? too bad, we're playing it. i spy a loser who doesn't wanna play i spy. hint: he's holding me right now."
"okay i know i'm supposed to be this super evil sword and beg to be used - woah that sounded real wrong - but can you at least clean me when you're done killing shit? if you don't, i'm gonna refuse to respond to you and you'll look like a dumbass trying to wield me."
"i can't hear you lalalalalalala you're not being very it girl right now lallalalaalalalla-"
somehow, this is worse than if xin mo was actually eating away at his brain.
weirdly enough though, as luo bingge starts spending more time with this weird ass, seemingly possessed sword, it starts to become more of a.. comfort to have it by his side than pure annoyance. he finds himself responding to it more, like, actually having full on conversations with it. it puts him at ease, wielding xin mo. the hatred doesn't consume him, instead, it seems to soothe the burning rage (and, admittedly, just replace it with small irritation) that holds onto his darkened heart.
xin mo is actually quite kind and caring, for a sword that's supposed represent and be the literal embodiment of sin. sure, it is a hassle to have it cooperate with him sometimes, and it does just ramble on and on about the most random things ever, not giving a single shit if bingge was in the middle of sleeping with maidens and slaying those who get in his way. for the first time, bingge feels so comfortable around something.
it's.. odd. what was supposed to be the turning point in his life, a big step in his plan for revenge, is now something akin to an... acquaintance. not like mobei-jun, or any of the women he's come across, but an actual, dare he say, friend.
sometimes, he finds himself thinking all of this delusional. is this what people were driven mad by? perhaps they simply could not handle dealing with a talking sword. he understands that xin mo was undoubtedly unbearable to be around at the beginning of their alliance, but it has never actually beckoned for blood, power, and sex. if anything, it does the opposite.
maybe he's the delusional one. maybe this is xin mo's way of getting to him.
maybe, xin mo should be considered a thing. the thought feels terribly laughable, as if he were witnessing a person horribly explain themselves. it also makes his teeth grind together in pure agitation.
"hey, you know, you didn't deserve any of the things they did. it wasn't your fault, binghe. the fact that you're half heavenly demon doesn't make you a monster, or any of that wild stuff.. uh, i'm here for you, okay? i know you don't really like talking about all of this or opening up, but i just want you to know that you can.. talk about it. it's not like i can tell anyone else, anyways.
hey- shit i didn't mean to make you cry! wait, wait it's okay to cry! you need to let it out anyways, i promise it doesn't make you weak. there, there. i don't have any hands, so me patting you on the head with my handle will have to do. there, there.. everything will be alright, you'll be okay. i'll be here every step of the way, even if you want to get rid of me."
xin mo, the demonic sword, is more of a person - a good person - than anyone he'd ever come across.
...and then bingge and the xin mo transmigrator become besties or he falls for the damn sword. knowing him, he probably doesn't even know the difference between platonic and romantic attraction anyways. maybe bingge gets a plant body for xin mo using airplane's wack writing. idk i typed all of this down in one sitting.
(plot twist: it's not that the transmigrator xin mo had the opposite effect, it was literally just a placebo effect. luo bingge thought that, and thus it actually did help him lmao)
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yikes-ajax · 7 months
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I dont have a clever and witty sarcastic comment tonight, I just think she's cute
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Bard-aby <3 except he's only loosely a bard bc i don't subscribe to absolutes <3
rambles:
BARNABY WITH PANTS??? BLASPHEMY!!! however this is a (dnd-inspired) fantasy au so. pants! loose pants tucked into modified boots because no one can tell me No!
based off of Clown's pokemon au human Barn, it seems like he might be a bit of a jewelry guy! he was wearing rings! and had an earring! also i think Barn just looks great w/ some extra shinies, yk yk
since ties aren't really a Thing in fantasy settings, i combined the iconic pattern w/ his vest for a two-in-one. then suspenders bc they fuck severely! his belt buckle is a bone both as a nod to the pattern on his tie / house decoration, and to go along with how Wally has an apple buckle! besties stay twinning!
you can't see it but on his other side he has his pack & his smoking pipe holster, which attaches to his belt! it's very high quality leather that he spent so much money on. his pipe is important to him - he carved it himself out of wood from an important tree from his childhood, so he wants it to be properly stored & protected! he has two kinds of tobacco for it - normal, and magic tobacco that essentially allows him to cast minor spells w/ the smoke
the feathers on his hat are from Ms. Beagle! in my mind he left the farm to go adventuring on a bit of a bad note, but his mama made sure to give him a couple feathers to take with so that she'd always be close <3
he keeps his claws blunt so that he doesn't accidentally scratch people/things, and so that he can play stringed instruments without cutting the strings. while i imagine for this au he plays a wide range, he prefers Loud Handheld Instruments that allow him to sing along. so in mind he has an Accordion here! loud! jaunty! but i imagine he also keeps a recorder in his pack for when Frank needs annoying. (he did have a lute, but he broke it over someone's head in the act of defending Wally's honor)
im still trying to pin down the right balance of colors for his outfit, but! for a little au tidbit - all of his spots are the same two blues as his ears. in this im imagining that he, at a young age, learned a very basic cosmetic spell that allowed him to change his spots color to mimic Ms. Beagle's! he wanted to look like his mama! but by the time he's in his late 20s he no longer changes his spots
ohhhh i forgot to add his pockets. Oh Well
#i wanted him to look um.... Put Together?#barn strikes me as a character that likes to look a lil sophisticated in a way!#and i wanted that to come across in this fit... dont know if i succeeded#i still wanted to have Bard-ish / Barnaby Vibes#i can easily imagine him reclined by a tree absentmindedly playin his accordion... smokin... in this outfit hat tipped down over his eyes#barnaby my beloved <3#and bardaby my beloved <3#also ill admit!!!#that lute is traced from a real image lmfao there was no way in hell i was scribbling that thing from scratch#scribble salad#wh fantasy au#i lowkey feel bad for barnaby when he finds out about the whole warlock thing#bc hes been traveling with wally for Years#barnaby likes to think that he knows everything about his little buddy#and then wally has to be like 😬#yeah im actually not technically a real person#also there's this 'demon' i have a pact with & also a weird kinda non-platonic Cant Be Accurately Labeled intimate relationship with#oh and i sometimes sacrifice innocent people to it in a pinch. the rest of the time we eat enemies' souls#and barnaby just has to! deal with that! like oh great! his bestie has been lying to his face since they met!#ands its been Seamless Lying!#suffice to say barnaby has a crisis#and now since wally can be more open about home#there's a sort of... pointless Rivalry for wally's attention/affection#even though barnaby definitely misjudges the situation and how home feels about wally...#oh switching gears back to the instrument thing!#in my mind barnaby also knows how to play the harp really well#and howdy's tavern has a corner for live music - which includes a permanently placed harp <3#so i think on quiet days barnaby will go play the harp while howdy cleans glasses & the others do their own quiet things#maybe its raining outside! or Snowing! but the tavern is cozy and warm & there is beautiful music <3
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starry-bi-sky · 13 days
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tales of the passerine - danny fenton being bruce wayne's first kid
okay okay. so this is like a continuation/elaboration of my oneshot/prompt i wrote about the idea that Danny was the first batkid. We have a lot of aus where he joins the family after the rest of the bats do, right? So hey! Lets shake things up a bit. Danny is the first to be adopted by Bruce Wayne.
Danny's parents and unfortunately Jazz die shortly after the events of TUE -- how so? I was gonna say an ecto-filter explosion, that would call back to the TUE explosion and trauma behind that. But lets do something new! Carbon-monoxide poisoning.
It's not too unexpected for something to break in the Fenton house, especially with the Fenton parents' questionable understanding of proper weapon handling and lab safety. The water heater broke from a stray shot by one of the weapons, and was promptly MacGyver'd incorrectly. Danny went to stay with Tucker for a guys' night, and came back to a dead silent house.
(Danny's neighbors got a very unfortunate shock when he ran to the next house over in hysterics.)
There was a lot of shuffling around with CPS, the police. People had to be called in to handle the equipment in the lab, and the GIW was rumoring to show up in aid to clearing the scene. When Danny heard of that, he immediately went and dismantled the ghost portal to the best of his abilities. He burned the physical blueprints of all his parents' inventions, their blueprints on the ghost portal, and their most dangerous weapons were destroyed beyond recognition. Anything to prevent the GIW from getting their hands on his parents' tech.
It opened up another investigation, but he was not under the list of suspects. He was placed in the care of Vlad Masters, where they then went back to the rebuilt castle mansion in Wisconsin. Danny, terrified of the future that has once passed and may do so again, shuts down in his grief. Inadvertently, he ends up somewhat repressing his ghost half. Something Vlad, who is grieving Madeline but relishing in Jack's demise and his custody of Daniel, is not very happy with.
Vlad's... gone into a bit of a mental health spiral. He's becoming increasingly possessive over Daniel, the final remnants of his friends and a liminal being like him. He doesn't like that Danny's repressing his ghost half -- both out of genuine concern as a ghost, but also because of his desire to control Danny and groom him into the perfect son. If you ever had a phase where you read Dark SBI found family fics, first off; me too bro, and second off; those are the vibes I'm thinking of.
Danny's mentally shut down from grief! And fear. He's dropped into a bad depressive state -- paralyzed with grief and the terror of the inevitable. Clockwork saved his parents because he believes in second chances, but what's the point of that when his family ended up dead anyways? Danny doesn't wanna believe that he's destined to become evil, and he's holding out onto that hope, but it's a thin line, and he feels utterly hopeless and trapped. He hasn't used his powers or ghost form since he trashed the lab, and Vlad has alarms set up to prevent him from trying to escape.
He's also unintentionally cut off Sam and Tucker -- both of whom are so scared and concerned for Danny too, and are trying their damndest to reach out to him. He keeps ignoring their texts. Danny basically haunts Vlad's manor. He goes out to eat if he has to, attends parties Vlad drags him to, and stays in his room all day if he can.
At parties, Vlad doesn't allow Danny to leave his side, or really talk to anyone -- not that Danny wants to. A product of Vlad's increasing possessiveness. Well, he almost doesn't let Danny leave his side. Danny has a habit of slipping off to hide somewhere for the parties whenever he can, and Vlad reluctantly allows it so long as he stays alone.
This becomes an advantage when eventually, Bruce Wayne returns to Gotham after missing for years, and holds a bright charity ball to celebrate the return. Vlad has been chomping at the bits to get his hands on Wayne Industries, and with the return of its owner there is no better opportunity to wipe out his rival. He goes, and he as normal, brings Daniel with him.
Vlad thinks Wayne will bleed his little heart out for Daniel's poor orphan sob story -- he's a fellow orphan himself, after all. He's not wrong; Wayne's little heart will bleed, just not in the way that benefits him.
Bruce sees Vlad and Danny approaching before they're even close enough to introduce themselves - and like with many of the children he will soon come to care for, it's like someone set a mirror into the past right in front of him.
Danny Fenton's suit is tailor-made for him, and despite the fact that it's his perfect size, the sag in his shoulders, the ducked down head, and the way he hunches into himself all pictures the image of a child in shoes too big for him. There's a far away, glazed over look in his eyes and grief marble-cut into the lines of his face. There's not enough makeup in the world that will hide the dark circles under his eyes.
("My nephew, Daniel Fenton." Vlad's hands are possessive on Danny's shoulders. Bruce immediately notices the way the boy tenses under his touch. "His parents passed recently, and as his godfather I was designated his guardian.") ("I'm so sorry, the loss must've been terrible.") ("Yes, carbon-monoxide poisoning caused it. Daniel was out with friends, when he came home... they had already passed.") (Bruce immediately dislikes that Vlad shared the details of their death unprompted -- he likes it even less when Danny flinches at the reminder and hunches into himself.)
Danny runs off at some point earlier into the charity. At this point, parties are still being held at Wayne Manor (because iirc google search mentioned that was a thing at first before it was changed), so he disappears and hides in one of the empty rooms nearby. It just so happens to be the same room Bruce Wayne hides in when he needs a break from all of the socialization.
Thus begins a long, long process of trust. Bruce can't reveal his hand as being smarter than he looks, but he can be compassionate. Kindness needs no measure of intelligence. He keeps Danny company for as long as he can before he runs the risk of being found.
Rinse and repeat. Vlad insistently wants Wayne Industries, and he'll go to as many Wayne parties as he can to get his hooks into the man. The problem is that Bruce Wayne is never alone, and getting him alone is impossible. Finding him too. It's like the man never stops moving. Always talking to someone, always circling somewhere. He orbits around the room as if he isn't the sun of the Gotham Elite's solar system.
Danny's had such repetitive behavior that Vlad never thinks to believe that Bruce Wayne is disappearing to go talk to him. That "Vlad's" son is even interacting with him at all. Danny never gives him a reason to think so, and neither does Bruce.
Danny doesn't actually acknowledge Bruce until a handful of parties in, where he hands Bruce a small slip of paper he smuggled in that says; "don't trust Vlad". Danny's face stays carefully blank, but he's so tense that his hands are trembling, and he's purposely looking away from him. Bruce plasters a smile onto his face, slips the paper into his pocket, and tells him "okay".
(he's been busy with his own goals with the mafia, but he sets aside time to investigate Vlad Masters. He was holding off. Until now.)
Danny does eventually start speaking to Bruce, he's starting to really like the guy. He's starting to see a little hope, even as Vlad is starting to get more and more agitated with him the more he refuses to use his powers.
He reaches out to Sam and Tucker again, and starts trying to reconnect with them. Vlad has spyware on his phone, and he limits the amount of times he can talk to them. A weird parental control lock of some sort that leaves a time limit on how long he can talk to them for. 30 minutes. Danny doesn't tell them anything about Mr. Wayne.
Danny, slowly, wants out of here, and he's slowly gathering the motivation to do it. Vlad is genuinely scaring him -- and Danny wonders just how truthful the past-future Vlad was when he told him that Danny wanted his ghost half separate. He starts trying to come up with an escape plan.
Vlad has anti-ghost wards everywhere around the mansion, and while they're always on, they boost to full power at sunset. The doors and windows are always locked, all main exits have alarms set on them. The only reason it's not super extensive is because Danny hasn't tried leaving at all yet, so Vlad hasn't had to tighten anything.
At night, Vlad locks the door to his room and puts up an anti-ghost ward around the room. The mansion is on the outside westward side of Madison, more entrenched in rural Wisconsin. The closest town is a four-way stop sign with one house on three corners, and an open bar on the fourth. Not much to go.
He refuses to go to Sam and Tucker; Vlad would look there first. It's too dangerous. Vlad would sound alarm bells and have a manhunt looking for him, Danny can't risk going just anywhere. Too much risk of being found, sold out, or caught. There's really nowhere for him to hide.
Until there is. Bruce is telling Danny about the history of Wayne Manor, and says, as casually as saying the weather; "The manor has dozens of empty rooms, I'm sure Alfred wouldn't mind filling another one if he could." And quietly, hesitantly, Bruce places a careful hand on Danny's shoulder, unrestrictive and gentle; "He wouldn't mind getting one ready for you if you need one."
And there it is. There's his out.
Danny, just as quietly, replies; "I'll keep that in mind."
The ball starts rolling.
Now I've been trying to summarize this au as much as possible for length convenience, but Vlad has been steadily growing more and more controlling. More emotionally manipulative. More agitated at Danny for not using his powers.
He wants Wayne Industries under his thumb but he's been steadily growing more and more concerned with Danny. He's started grabbing him, yanking him around, shaking him; trying to goad him into using his powers. He gets angry when Danny doesn't react, or tells him he doesn't want to use his powers. He hasn't outright attacked him, but he's getting there. This has been happening over the time it takes for Bruce to indirectly offer Danny sanctuary at his home.
It all comes to a head when Vlad stops going to parties at all -- something Danny has to pretend he isn't upset about -- because Vlad doesn't want him around other people anymore. Vlad rarely goes now without him, and only leaves to go to a Wayne function or to handle something at VladCo.
Danny can't wait for Vlad to leave long enough to escape. So he leaves during the night of a big storm. Vlad's locked him in his room, but Danny doesn't bother trying to go for it; he goes to the alarmed window instead. Danny's been repressing his ghost half so long that he can't access his powers immediately anymore -- he can feel it, he knows its there, but he can't quite reach it.
He breaks the lock by hand.
Immediately the alarm goes off through the entire castle, filling the room with red, and he scrambles for the rope the Wisconsin Ghost left for him a few months back. Danny's already out and climbing down the side of the castle before Vlad even reaches his door -- the only good thing about the entire room being ghost-proof is that Vlad can't get in that way.
The rope ends before it reaches the bottom, and he's still twenty feet in the air. It won't kill him if he lands it right. Danny takes his chances, and drops. He breaks his ankle, but he survives.
And he fucking books it to the back garden. He hears Vlad shrieking over the thunder and rain.
I'll save the full experience for a future oneshot, but Danny makes it out into the nearby woods and forcibly experiences what it's like to be in a horror game, trying to hide from the thing that's hunting you. There's only one thing going through his mind; "i'm going to die"
I have this mental image for this scene. Very stereotypical horror imo. Where Danny is hiding behind a tree, with a hand over his mouth, and Vlad is a few feet away from him, glowing ominously red through the trees, trying to search for him.
Danny doesn't get away from this unscathed, but he does get away alive. That's all he could ask for. He gets away by getting his ghost half awakened long enough to transform into Phantom and fly to Gotham.
But he gets to Wayne Manor, he gets to Bruce. Or, at least, Alfred answers the door from his insistent pounding. Danny's just in tears and Alfred gets him in the living room, wrapped in a towel, with ice on his swollen leg before he has to step out and alert Bruce.
Bruce already breaks multiple traffic laws on a nightly basis. And that's just with the sheer existence of the batmobile itself, not including the speeding and military artillery attached. He breaks double the amount trying to speed back to the cave and get out of the suit.
Right off the bat: Bruce will know, at least before Dick enters the picture, about danny's powers. He'll figure out something considering the fact that Danny traveled from Wisconsin to New York in a single night. That'll be a bit of complicated affair, but I've already got something in mind.
Actually it'll probably be very soon after Danny joins the family, because Bruce tries to offer to fight for custody for Danny - the state Danny was in at arrival is clear enough evidence for a trial. But Danny immediately shuts it down, says it's not going to work and then Vlad will know Danny's with him and he won't be safe. He tells him that Vlad cannot know Danny was with Bruce.
Danny's biggest regret was not telling his parents he was a halfa, and while he doesn't want to tell mister wayne (yet), he does tell him about Vlad being one. He needs to know why Danny can't be seen with Bruce. So he tells him, and Danny's current plan is to just hide out from Vlad until he turns 18. That way, he has no more legal jurisdiction over him. After that? He's not sure.
And to wrap this up, since this has already gotten very long and I can make more posts about this au later; I've thought about it, and I'm going to say that Danny does become a vigilante before Dick enters the scene. He goes by, as you probably guessed; Nightingale. "Gale" for short.
#dpxdc#dp x dc#danny fenton is not the ghost king#dp x dc crossover#dpxdc crossover#tales of the passerine au#i dont want to overemphasize how much vlad sucks but also i dont want to downplay it. but also i didn't wanna make this post too long#i didn't emphasize enough on vlad's possessiveness but i wanted to make this post as general enough as possible for the au.#for some more wiggle room in the future if i make more posts about this au.#the consequences for Danny repressing himself was not a concern i was focused on for the post but i am thinking about it and mulling it ove#i'll be blunt my main specific reason for why this occurs shortly after tue is bc it means dani doesn't exist yet and it means i dont have#to include her in the continuation of this au. i love that girl but she's a dead weight. i dont wanna come up with an elaborate reason as#to why she's not in the picture when i can just say 'she never created in the first place' instead. i don't have anything for her to do#I don't want to risk giving her a poor plot line just so that she exists in au.#sometimes i really hate just how long my posts get. i feel like it kills my engagement. but i also don't want to make posts that have#a part 1 and part 2 just because I think it got too long.#i feel kinda bad for having Danny take the spot of 'first partner' from Dick. But that was part of the reason i was inspired to make this a#i've already got the skeleton of a reasoning for danny becoming a vigilante being made in my head.#He can't go by Phantom since that risks drawing Vlad's attention -- a new vigilante showing up in Gotham. a place the visited frequently#who goes by the name Phantom? He'd be on that faster than chickens on meat. and nightingale has familial meaning behind it due to being#part of an ancestral name. it follows robin's theme of using it to honor his parents while still having its own unique enough lore to stand#on its own without feeling like a cheap copy. plus the bonus meta reason that it follows the bird theme. which personally is vital to me#my other alternative to Nightingale is Sparrow. mostly because it has good phonetic structure for a hero name. not too many syllables#a good balance of consonants and vowels. dont want a hero name with too many syllables or unbalanced consonants. or worse; both.#my reasonings is that hero names should be easy for a civ or teammate to yell while still being understood. max amount of syllables before#it threatens to become too wordy is 3. If it goes over 3 it should have a balanced consonant-vowel ratio. Wonder Woman is a good example#some things got cut here that were in the initial oneshot. like danny giving bruce his physical ghost core and showing up bloody.#the first son au
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rudeboimonster · 9 months
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~help your local rat get stable housing~
edit post nov 2023: I GOT THE HELP I NEEDED THANK YOU SOSOOSO MUCH
dramatically sprawled out on the floor
so i gotta move for the third time in that many years. unfortunately between health problems and the General State of The Economy, I have been unable to find work to be able to save any money. i have no choice but to leave the entire state. i thankfully have somewhere to go, however I need help getting there. i've been trying to do the math to get what I need to its lowest amount possible, but even that is still at least $2.5k.
after this move, i should be able to get things more stable and I might even have a couple job prospects lined up in that area, but right now I'm really scraping the bottom of the barrel funds wise and desperately need help.
if you're able to spare anything, i've set up a goal through kofi so i can track it publicly. i have trouble asking for help but i really need what help i can get. thank you, so so so much.
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possamble · 1 month
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Do you have any headcanons or thoughts about Falin having a crush on Marcille pre-canon? Especially during her later years at the school/the years she was with Laios.
Just full on "awkward and slightly gnc teenage lesbian has a massive crush on the touchy-feely girly girl straight best friend" tropes everywhere. Even better bc it's the "best friend is also the popular girl while lesbian is the slightly ostracized quiet one" dynamic in school. Falin gets so so so good at not having a heart attack every time Marcille gets in her personal space. But she's so resigned to never saying anything bc why would a girl as blinding as Marcille ever like her back. She also doesn't make an effort to get over it either, she's just content to be trapped in that stable dynamic of silently being in love with Marcille while getting to enjoy CLEARLY being Marcille's favourite person. She gets so used to it that it's almost just background noise most of the time-- it would have to be, unless she wanted to be freaking out 24/7 bc Marcille is so goddamn affectionate.
Her feelings also definitely change throughout the time that they're in school together-- at first it was this "whooaaah pretty older girl" puppy crush that you can clearly see developing in the flashbacks we get (I think she doesn't even like... realize her fixation on Marcille is romantic at all until years after it starts, when she's 12-14 ish and all the other girls around her are talking about crushes). But then they get closer, over the years Marcille starts getting really attached and letting down her guard, and Falin gets to see the ridiculous side of her. She gets to calm her down from her tantrums when experiments don't work out, or help her clean up when something explodes in her face. I feel like the progression of her feelings from "schoolgirl infatuation" to "unrequited love" probably almost exactly corresponds to how slowly Marcille goes from trying to keep Falin at a polite but friendly distance (like she does with everyone else) to her facade completely eroding as she becomes her cheerful and ridiculous self again for the first time since her father died.
That's probably the saddest part: Falin knows that she's clearly Marcille's favourite person on the surface level, but she doesn't quite fully grasp the enormity of what that means to Marcille. She doesn't get that she's the person who made the world colorful again for Marcille, that she is the first person outside of Marcille's family to really and truly make her laugh. She just thinks she's the beloved but dinky little short-lived sidekick, one of many that Marcille has had and will have.
Part of it is that, despite Marcille becoming such a clingy and affectionate best friend, I think her initial demeanour already did its damage. You see Falin being super adventurous and weird at first, bringing Marcille berries and other stuff, only to be rebuffed by Marcille exasperatedly saying she's working or looking kind of put off by it. And by the time you see her a little older, shes already quieter and better at masking -- and I'm not saying that that's entirely Marcille's fault (being the weird girl at an all girls academy for almost the entirety of her teenhood must have been brutal, my god) but she definitely learned that she's a potential nuisance to Marcille if she doesn't tone herself down. She learned that Marcille most likely sees her as a weird little kid following her around bc she has no other friends. And for the most part, she was never given any reason to unlearn any of that.
And that all very very smoothly transitions into Marcille being her "first love that was never meant to be anyway" when she leaves the academy. Chapter closed in her mind: she loved and pined from a distance and that was that. Every now and then she'll see another woman with Marcille's build or her shade of hair and be like ":( I miss her..." But then just kinda move on with her day. Same with when she's going through her own spellbook and finds a note that Marcille left her/correction that she made-- she'll smile fondly and reminisce about how much Marcille doted on her, and then move on.
Sometimes she thinks about contacting Marcille but convinces herself that it's too late (she spent too many months focusing on getting Laios healthy again and didn't mean to go no contact, but ah well). It's only when she has a practical reason to be reaching out that would also benefit Marcille ("Marcille is studying dungeons and we need a trustworthy mage to go with us to the dungeons") that she feels like she's allowed/that it wouldn't just be 100% a nuisance.
I almost think she didn't expect Marcille to reply at all, only to get a telegraph (or some in-universe equivalent of express mail, maybe magical pigeon carrier) that's like. EN ROUTE TO ISLAND. LETTER TO FOLLOW. and she freaks out like AAAA LAIOS SHE SAID YES WE HAVE TO CLEAN UP NOW.
I do think getting a response accidentally sparks a little hope in her, judging by the way she acts in the chp 57 flashback-- she's pouty that Marcille sees her as a kid, gets really worked up about being presentable, and then tries to play it cool when she actually meets Marcille (as if she didn't freak out and force Laios to shave while rambling a mile a minute about Marcille). She's an adult now, really and truly, and she's seen and survived things that her 18 yr old self would have never even imagined-- then all of a sudden, the person she was in love with since she was ten years old appears, and she's so desperate to be seen as mature and competent. She's trying soooo hard to impress Marcille with her newfound combat and dungeoneering experience...
Only to fall right back into their old dynamic. RIP. At least she gets the girl eventually, even if it takes dying twice and being the core catalyst behind an almost-apocalypse.
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semisolidmind · 3 months
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About how old is Mc in the poppy playtime after math?
ok so
if the big bad happening (we won't name it for spoilers sake) happens in 1995, ten years from then is like, 2004? 2005 maybe, is when the games events happen? idk
and let's say mc was 20 then, so 10 years after that mc would be around 30.
i imagine the mc was not quite high enough up the company food chain to know about everything that was going on, but at the very least knew about the existence of the big toys and at least saw most of them walking around at some point (since they all seem to recognize the player to some degree).
perhaps they were an assistant or errand runner of some kind, and their errands took them all over the factory.
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cronenbug · 2 years
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the thing about jesse is that it is not a mischaracterization to say he is everyone's son and infantilize him a little bit bc he is infantilized by every older adult around him except maybe his parents. he's a son figure for both mike and walt and is referred to as a kid the whole show. he's treated as incompetent and inexperienced and constantly gets taken advantage of bc he's overly trusting and sensitive. like idk what to tell yal, it's not mischaracterization or woobification he's canonically just a little guy
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