Durge: I killed Orin
Gortash: You are so precious & perfect, lethal, ferocious etc... your father must be proud of u, my dear vicious murderer 💖💖💖
Durge: Actually I refused my father and now I am free of his influence
Gortash: *Without missing a beat* Wow you are literally so powerful, good 4 u babe, we can still rule side by side, & with me you won't need to bow down to any master 💘💘💘 also kiss me on the mouth maybe?
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I think it's entirely fair to compare Baldur's Gate 3's rise in success to the Dragon Age franchise's downward spiral. Same goes for all other big name RPGs, for that matter.
What BG3 has just proven is that people do still love single-player, character driven roleplaying games. What BG3 has just proven is that studios do not need to fill their games with trash like micro-transactions, loot boxes, etc. What BG3 has just proven is that player-engagement can be used for the betterment of your product, and that people care more about feeling valued than potentially “spoiling” something.
But to circle back to specifically comparing BG3 to DAI…
BG3 has consequences to your actions. If you want to be evil, you can be really, really evil, and part of that experience is having the characters and world actually react to your wrongdoings! It’s so fucking refreshing to experience an RPG that has completely gone off the railroad track, unlike DAI which only offers what feels like the illusion of choice in comparison.
The way the player interacts with the all BG3 characters actually affects the course of their journey, as they all potentially change as people. I can only say the same for like, less than half of the DAI characters.
I think the biggest difference though, to me at least, is that BG3 has themes that anyone can relate to. DAI relies so heavily on the single theme of faith, without much else to offer, that it excludes anyone who doesn’t subscribe to that. But BG3’s multiple themes of trust, autonomy, power and corruption, etc. means that it’s far more likely for the player to feel personally invested in the story.
So, yeah. Baldur’s Gate 3 is everything Dragon Age used to be, and maybe that’s why it’s my new favourite game.
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so you're anthony j. crowley, long-time exile from heaven and recent exile from hell, and you've finally figured out that the mess of overwhelming and infuriating and intoxicating feelings you've been harboring for the only being in the universe you've ever been able to rely on might, whoopsies, be something a little bit like love. but not love the way you remember heaven loved you, or the way they told you god loved you (they lied), but love like the humans do it: messy, and awkward, and incongruously infinite, and so, so fragile.
and, well. okay, you think. this'll be horrible. embarrassing for both of us, probably. but i'll tell him. you've never been a coward, no matter what the other demons might say. screw your courage to the sticking place, or whatever. macbeth. aziraphale loved that one.
so you talk yourself into it, you gather every scrap of courage and honesty you've got left, and you say, all right, angel, i've got something to say, only aziraphale's got something to say, too, and--
aziraphale doesn't love you back.
or. he does, but he loves the ghost of the angel you used to be, not the person you've made yourself since. he loves you, but he loves you like god did--loves you good, and quiet, and dull. he loves you without your grief, or your anger, without even that first bite of the apple. he wants you like that again, he says. defanged, like the Antichrist's domesticated hellhound.
(you worked for hell for a long time, and for god for a long time before that. you're intimately familiar with what it is to offer someone everything they've ever wanted, and then to twist it, to mutilate it, into an unrecognizable hell of their own choosing. you're not sure why it surprises you anymore. you're not sure why you keep letting the surprises hurt.)
and so you do the thing you've done since the beginning, because you've never been able to stop yourself: you push. you push hard, and you grab him, and he's so angry and you kiss him and you don't think about it, don't think about it, this is the most important temptation of your life, the only one that's ever mattered--
and he forgives you.
so you leave. at least that way you can do it before he does. you've always been a step ahead and to the left; stupid to think this would ever be different. stupid to think he might choose you, with all of heaven and earth spread out in front of him. nothing lasts forever, not even the stars.
he told you that a long time ago.
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Prompt 274
You know what is fun? Baby Ghost Jason. You know what could be even more fun? Ghosts are Dragons.
Jason? Aware of none of this.
He was on comms, y’know listening and rolling his eyes at Dickwing, who used his real name, really Dick, he mocks. It’s just a stakeout, nothing new there, honestly boring when he could be blowing something up instead. It should have just been a stakeout.
Yet there’s something suddenly there, something behind him. Something that causes his hair to stand on end and his comms to spark into static like some sort of horror movie. Something, something with clawed hands with corpse-pale skin tipped in black, stained or dead or something else, tilting his head up and up and up as he’s frozen.
“A child, out here? Alone?” a voice crackles, hisses, hums, and purrs, somehow all at once, unnatural in its tone. He can’t move, he needs to move, he has to move, but it’s like the space around him has gone cold and dead, like he’s stuck in the Pits once more as claws hold his head and his vision blurs. “Sleep, child. Rest- we’ll be home soon.”
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