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#i know it can be interpreted in many ways
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Honestly if I want to clown over destiel, it’s my god given right. Like I appreciate your concern, but no thank you. Choosing hope and love just like my boy castiel, this is where I live now
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falmerbrook · 3 days
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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aetherdoesthings · 3 days
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Tis I, EL anon!!!! Sorry I haven't requested anything in so long. I have been focusing on my academics and my own blog lol.
Can I request Arlecchino x Fem! Reader? Like, maybe in place of Furina, Reader is the Hydro Archon? I'm not entirely sure what you'd do with this, but I think you can make it work, even though it leads a lot to interpretation.
If that's too ambitious foe you then can I have some domestic fluff with Arlecchino and Reader? Anything works 😁 I just wanna be a wife for my husband.
~EL anon
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what's good EL anon YOU BETTER BE SLEEPING RN >:(
forethoughts: first piece since break! i think i had fun writing this one. gave reader the personality of furina with the theatrics and all, but just that :).
notes: fem!reader, archon!reader, arlecchino being a tease
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As the Hydro Archon of Fontaine, you had a certain reputation to uphold. Many Fontainians looked up to you as their savior and hero, the one who would end the prophecy and resolve everything. You were always seen in the Opera Epiclese, on your throne watching trial after trial, gracing the audience and your wonderful fans with your theatrics and charm.
But after one inevitable meeting with the Knave regarding the prophecy, and then another meeting, and then another, and several other ‘meetings’ later, Fontainians started to notice a change in your behavior whenever you were interviewed or questioned about the Head of the House of the Hearth. You were never seen with the Knave publicly, of course. Why on Teyvat would you want the people to know that you, the Hydro Archon of Fontaine, was having… private affairs with the Knave, the Fourth Fatui Harbinger of Snezhnaya. But rumors spread and speculation arose of your relationship with the Knave, eventually becoming the headlines of the daily Steambird newspaper. Well, you supposed being seen in the House of the Hearth playing with the children with the Harbinger by your side did not strengthen your case at all. 
As you were exiting the Opera Epiclese with the Maison Gardiennage by your side, a flock of reporters you recognized from the Steambird stormed towards you. If it was not for the squadron of guards that surrounded you, you would’ve instantly been trampled on.
“Lady Y/N! Is it true that you have been secretly meeting with the Knave, the Fourth Fatui Harbinger in secret!” One reporter yelled at you.
“What the f-”
“Lady Y/N! Is it true that you have been to the House of the Hearth by the request of the Knave?!”
“What type of question-”
“Lady Y/N! Is it true that you and the Knave have been meeting in your estate every night?!” “Certainly not-”
“Lady Y/N!”
“Lady Y/N!”
The screams of the reporters rang in your ears, pounding and attacking your ear drum, threatening to make you deaf forever until you gave them the answer that they wanted. Eventually, with the help of the Maison Gardiennage, you got back up to your feet, cleaning the dirt and dust off your dress with your Hydro vision.
“I am not seeing the Knave, and I have the right as the Archon of Fontaine to travel wherever I want to go!” You exclaimed, glaring at every one of the reporters so they got your point. “The Knave is a respected partner of the Iudex and I in order to solve the crisis of the prophecy! If you have any questions about the Harbinger, bring it up to the Iudex! I am in no way affiliated with the Knave, so you can stop pestering me on about it! And also, is this the way you treat your Archon?!”
You huffed, stomping away, back to the Palais Mermonia as the crowd of reporters hounded after you, still shouting more questions that were starting to get extreme.
It took the entire time the sun was out to lose the reporters. You trudged back to your personal estate, legs weary and shoulders slumped, a sigh of relief exiting your mouth as you fumbled with the knob, stumbling into your home. The flicker of the flames dancing in the fireplace caught your eye; you didn’t remember starting a fire before you left. The glow from the fireplace illuminated most of the living room, drowning out the darkness in the space with the lighted candles too. Strange. You didn’t light the candles either.
Or maybe you did, dummy. You rolled your eyes, and stumbled up the stairs, using your body weight to enter your lit up bedroom, flopping down on the bed. 
“Hmn. Lady Y/N questioned about the Knave from the Fatui Harbingers, denies allegations and affiliations with the Knave. You even ran away” A low, gravelly voice echoed through the entire room, followed by a sigh. Pure adrenaline ran through your body, jolting you awake as you screamed, staring at the source of the voice. 
“WHERE DID YOU COME FROM?!” You yelled at the Knave, who had taken a seat on your chair next to the lit fireplace in your room, her hands holding the day’s newspaper and an unbothered look on her face. Her eyes moved across the sea of ink, the corner of her lips tugging upwards at your outburst.
“From the backdoor.” The Knave replied, indifference in her voice.
“How the-”
“You gave me your key, darling.” The Harbinger smirked, her eyes filled with amusement as she glanced at you.
“I did no such thing! Why would I, the Archon of Fontaine, give the Fatui Harbinger a key to my-”
“Drop the theatrics, darling. The reporters are not here. We are alone.”
“I- You-” You let out a frustrated groan, storming over to the Harbinger to kick her in the shins. The Harbinger took your attack without protest, still engrossed with the newspaper. 
“The children miss you. Shall I tell them you will be coming over tomorrow again?” The Harbinger pondered out loud, knowing that was a trigger point for you. The Knave knew you loved the children in the House of the Hearth, never able to resist the sight of cuteness and innocence. But that was also what started the rumors and speculation of your relationship with the Head of the House of Hearth.
“You know they’re going to keep pestering me if I go back again!” You huffed, folding your arms as the Knave continued to read the newspaper. You swore her eyes were just moving left and right over and over; she was barely reading it. You jabbed her shin again with your shoe when you realized she was purposefully ignoring you. 
“Hey!” You whined, snatching the newspaper out of her hand. “I’m talking to you!”
The Knave let out a low chuckle, her arms snaking around your waist as she pulled you onto her lap, your legs straddling hers. 
“Arlecchino!” You mewled as her thumbs rubbed small circles on your hips, holding back your laughs. “I-I’m not done with being mad at you! We can’t meet every night, especially at my place! The amount of times I’ve already been questioned about-”
A pathetic whine exited your mouth as Arlecchino’s lips were planted on yours, tongue asking for permission to part your lips. All the anger was sucked out of you from the kiss, as your hands flew to the Knave’s face. Damn Knave. Why did your heart have to yearn for such a devious woman?
Arlecchino broke away from the kiss, her fingers slotted in between your locks of hair, a soft smile on her face. She chuckled as a whine left your mouth when she ended the kiss. Feigning disappointment. “Eager girl.”
A sincere and genuine smile replaced the smirk on her face as her fingers played with your hair. You swore you saw the red crosses in her eyes soften its glow. “Tired, darling? You had quite the trouble stumbling your way to bed.”
Your cheeks were red from her words and her actions. You wanted to be mad at her so bad for making your life a living hell with the press, yell at her and kick her shins until it bruised, but that calm and warm look from the Harbinger was enough for your anger to dissipate. “Yeah…” 
Arlecchino chuckled, planting a soft kiss on your forehead. “How about I draw you a bath and make your favorite food? As payment for the press.”
The corners of your mouth shot up to your eyes. “It better be good! And tasty! And the bath better be warm, with all my favorite scents and-”
“Shh…” Arlecchino placed a finger on your lips. “You talk too much dear. Let me take care of you now. Just the two of us. No press, no reporters, just us. Hmn?”
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heavenlymorals · 2 days
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Red Dead Redemption 1 and 2: Realism Vs Romantacism
(Warning: Spoilers for RDR2 and RDR1 and that this is a long post.)
But first, let's get a better idea on what these genres and philosophies actually entailed.
During 19th century America, there were two famous genres of literature that became wildly popular- Romantacism and Realism. These genres shaped many philosophies and are interwoven into so many famous stories that it is kinda insane, but today, for this retrospective, I want to speak on how these two genres shaped both RDR1 and RDR2.
Romantacism came as a sort of critique of the Enlightment Era. The Enlightment Era was a period of reason and rejection of spirituality. It focused a lot on what was real and in front of a person rather than the experience and interpretation of an event or thing. Dutch represents this idea in this line to John where he says:
"Real. Oh how I detest that word. So devoid of imagination."
And to Arthur:
"We are dreamers in an ever duller world of fact, I'll give you that."
Romantacism is such a broad subject but there were generally three aspects of it that was generally consistent- the relationship between man and himself, man and nature, man and god, and how those experiences create the essence of life. The idea of the oversoul in Romantacism is a deep understanding of nature and spirituality that makes someone as equal to God himself, or that's the simplest way that I can explain it. Romantacism is also about the experience between man and man and ideas of hope, dreams, new beginnings, friendships, life, and love. (Dark Romanticism is way more gloomy, but many of the characteristics are still the same. For this post, though, we'll focus on just Romantacism.)
But what romantacism is about overall is the authentic experience of life and the personal interpretation of it- no matter how imaginative it is. This is where romanticisation occurs. Of war, of historical periods, of certain types of living, etc. etc.
Since that is romantacism, what is realism? Well, I'm sure you already know, but realism is supposed to be a representation of what life actually is and usually in a negative way. Realism isn't concerned with the imagination of an event as it is more concerned with what life is actually like and how it affects people. There really isn't much more to say then that. Realism is about real life and usually in a negative way. For context, realism became popular in the US after the Civil War as for the first time, a lot of people saw such intense pain and death and debauchery.
Like, If "Pride and Prejudice" by Jane Austen is a romantacised story of a woman's love life during a historical time period, then Kate Chopin's "The Awakening" is a story soaked in the constructs of realism. This is just one comparison of the two genres.
So what does this have to do with Red Dead Redemption? Simple. Each game represents one of the genres as its main focal point for story telling.
RDR2 is a game that is all about romantacism, especially if you play it as it should be played as high honor Arthur Morgan.
Arthur's main storyline is about finding redemption, sure, but he finds that redemption through the authentic experience of life and his interpretation of it. Prior to his tuberculosis, Arthur saw himself as only a cog in the bad machine that was their life. He robbed, intimidated, and killed without much thought to what it actually meant for him because well, this is the way it is and how it always has been.
However, when he gets tuberculosis, his attitude changes. With the limited time he has left, he brings himself to ponder life itself and interprets it in a way that contrasts his previous thought process that the world is dark and gloomy and that he's just another part of it. In his limited time, he begins to see good. If not in him, than in others. In the love people have for others, in the strength that people have for others, in the passion that people have for others.
Arthur begins to appreciate life itself and that's also why the stranger missions in chapter 6 are so much more personal as a whole- Arthur's interpretation of life becoming better in the short time he has left makes him much more heartfelt and sentimental- a key component of romantacism. He helps a widow who could've died out there for no reason other than wanting her to live and live well. He becomes friends with a veteran and helps him out even though he knows that death is around the corner for him and his time with the man would be short. And of course, the debt missions and the helping of Edith. Arthur forgives the debts, gives money, and sees human life as far more valuable than the debt.
And in the end? Arthur saves John and dies knowing that he tried his best to not just survive but to live. That's his experience and his interpretation of it- becoming a better man and valuing people more than things. And then there is the epilogue- there is hope and happiness and a sense of accomplishment. All the pain feels over and a new light has been cast onto life.
In fact, this archetype in Romanticism, which is about finding redemption through the larger human experience, is quite famous overall. It's not unique to just Arthur Morgan. One of the most famous romantic stories of the era was Mary Shelley's "Frankenstein", and Victor Frankenstein undergoes a similar journey, albeit more subdued than Arthur's.
In the beginning of the book, Victor starts out as a representation of realism. He's obsessed with science and doesn't really care about his family and friends. He goes on for long periods of time just thinking about science because of his own hubris and desire to become famous and accomplished. He rejects art, love, and all the things that constitute the human experience for the sake of science, which represents realism. As he begins to see the faults in his actions and the mistake of creating his monster, things begin to change. He becomes more interested in his friends, his fiancée, and life itself as a concept rather than what it is in front of him.
Yes, Mary Shelley wrote the book as a criticism of the unregulated pursuit of science, but if you dig deeper, it's not just about that. It's about keeping romance, ideals, and the human experience in your heart, because without them, things will be worse than they already are. Many ideas and philosophies aren't realistic, but we keep them to enrich the human experience. That is what Romanticism is about, and that is what Arthur Morgan's story is about. Like Victor, his story could be boiled down to a rejection of realism and an embrace of Romanticism.
And besides just the story being a love letter to Romantacism, there is the scenery too. As stated, one big part of Romantacism is nature and RDR2's nature is just gorgeous. It's bright and scenic and beautiful like a lot of romantic paintings. Arthur connects to nature by living in it and drawing it and experiencing it. Even the ambiance of the landscape is calm and relaxing, adding to the beautiful experience of the American wilderness.
So what about Red Dead Redemption 1? Red Dead Redemption 1 is all about realism. It doesn't care about ideals or hopes. Its story is one of realism, portraying the realistic end of an outlaw. Where Red Dead Redemption 2 ends with John and his family finally getting the life they've always wanted and possibly starting over again, Red Dead Redemption 1 rejects that. The Pinkertons find John, and he is set out to kill his brothers-in-arms. He can't escape his old life, even if he wants to—it will always come back to haunt him. John has killed and robbed and done so many terrible things that the dream of him being able to settle down and just be a farmer in the end is just that, a dream. Even when John does what Edgar Ross wants him to do, he gets shot down like a dog in the end anyway. He has to pay for his sins, and in a sick way, this is justice for all the men he has killed before in his outlaw life. There is no other end for John realistically than to be put down like a dog. It is his tragedy, his fate, and a realistic fate for an outlaw.
John's path is lonely. Most of the people he meets are people that he does not want to be associated with. Seth is a creepy grave robber, Irish is a drunk bastard, and West Dickens is just a scamming piece of s*** who doesn't scam the rich and people who already have too much, but he scams the poor, the working man, the person who is uneducated. They are all very realistic criminals, and John has to deal with it because all he wants is his family and the men that the Pinkertons sent him to capture. The people that he does respect, like Leigh Johnson and Bonnie McFarland, are professional relationships at best. John has to rely on himself and only himself, which is a very popular theme in realism. Unlike in Red Dead 2, he has no one to turn to, no one to watch his back. He has no family and no friends. He is alone, and he has to deal with his sins because the world will not forget, as he mentions time and time again.
Romanticism is dead. Ideals are dead. A young woman's pursuit of God leaves her dead in the desert, and John can do nothing to help her. The idea of the noble West is torn apart by violent gangs that do nothing but rape, kill, and steal. Men come to exploit the pain of colonialism. Eugenics is a thriving science. The most apparent example that ideals are dead is the Mexican revolution. Abraham Reyes makes the people believe that he will be better, that he will be the Messiah for these peasants, but the reality is that he turns out to be just as bad or even worse than the already established dictatorship in the country. And John doesn't care. He's not there to be a hero for the people; he's simply there to grab Javier and Bill and then go. That's why he is just as comfortable working for the dictatorship as he is working with the rebels. He does not care. All he cares about is his family, and anything bad that happens to others pains him, but it is not his problem. That is what realism is about. It's not the interpretation of life, but what life actually is, and a lot of times, life is cruel and bitter and terrible. Things are unfair, and sometimes people have to pay with their life and identity.
John dies in the end, and like a lot of children and wives of these outlaws and criminals, Abigail and Jack suffer. Abigail does not last long, as she dies just a couple of years later, and Jack has to bear the sins of his father on his back, like many children of outlaws and criminals did. Even when Jack kills Ross, there is no sense of triumph, no happiness or joy; it's just an empty feeling of "what now?" Where revenge in Red Dead Redemption 2 is idealized and romantic, even beautiful in a sense, revenge in Red Dead Redemption is empty and grotesque, leaving the player with nothing but emptiness. There's nothing left; everything is gone.
And just look at the scenery of Red Dead Redemption. Yes, it's beautiful, sure, but it's dull and dark. There isn't a lot of color, there aren't a lot of people or animals; it's drab. If RDR2 is a field with a pretty Instagram filter on it, then RDR1 is the field without the filter. The ambience of the game is also dark and weary, putting the player on edge as John cannot relax like Arthur can. John needs to find his family as he has to pay for the sins of his outlaw life.
Although Romantacism isn't a very popular genre today, often overshadowed by realism, both genres of literature and philosophy are paraded in these games.
Arthur is the romantic hero- someone who finds his own meaning of life and turns hopeful and idealistic because of it. RDR2 is a romantic game.
John is the realistic hero- someone who deals with the cards that life gives him and is exhausted from it as he knows his singular efforts won't cause an end to his pain. RDR1 is a realistic game.
And I just think that's very cool. Understanding those two genres of American literature allows the player to understand the games on a deeper level.
(I ain't reading allat)
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cetaceacyberia · 2 days
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even MORE sillies from @superxstarzz's classpect fusions!! this time with a wee bit of analysis below the cut because i have the evil homestuck autism that makes me go crazy about this stuff. also the reason these guys look freaky is because theyre a human+troll fusion
OKAY SO generally i imagine fusedtiers would naturally be far stronger than a regular tier, though not quite as strong as a master class, at least depending on the development of each. They are also, of course, far more specific in nature, leading to highly specialized roles. Anywho, here's my interpretation of the classes featured here. I'll probably end up doing more later. Apologies in advance for my wordiness. I know there's a lot of speculation about the role mages play, so I'll provide a brief explanation of how I interpret them first.
Mages, in my opinion, are the active counterpart to seers, being able to take the knowledge they gain through or recieve from their aspect and put it into action. For an example, a Mage of Space as is a component here would be able to take the knowlege of the behaviors of elements and atoms, and be able to manipulate them at their will, provided they know what they're doing, and it's physically possible, alongside being able to ascertain. This can be seen with Meulins ability to form relationships out of seemingly nothing and Sollux's pension for causing doomsday esque events (aradia, sgrub, the like)
Prophet of Design
Prophets, in my opinion, would take the prediction abilities of the seer and the active knowledge mages can use and be able to speak events into reality.
Prophets tend to be extremely high strung people. The suffering that comes with being a mage and the all-consuming knowledge that comes so easily to seers create a scenario in which it's very common for them to slip into anxiety about the events they cause. The butterfly effect, if you will. Prophets do not use their powers carelessly, each move is thought out and incredibly calculated. Prophets are, naturally, blindingly intelligent, being the fusion of the two knowing classes. This can manifest itself in many ways, though the shortcomings mages often experience in relation to their aspect can often cut down their confidence, leading to a prophet underestimating themselves constantly. Despite their anxious tendencies and low self-conciousness, prophets can also be very snarky and sarcastic, when not gleefully oversharing about whatever piques their interest at the moment.
Design would be the merging of the concepts of fate and inevitability with the universe, creation and physics. Design players have domain over the physical outcomes of things. Reactions, from chemical to physical, even quantum at a higher level, all of that is within the control of a Design player. So!! i think a Prophet of Design would be able to speak into reality the outcomes of reactions they create or observe. For example, prophet would be able to do something like say "when i take a step forward, I will actually be twelve feet ahead of where i would have been" and just have that shit happen. As they get stronger, their prophecies can becomem more long term and more drastic, from being able to speak into reality an event that will happen some time in the future to prediting events that might not even be physically possible normally. Beholder of Birth
A beholder, a class that combines the insane growth potential of a page and the mage's expansive knowledge to produce a role of one that is able to expotentially build on the knowledge they have of their aspect. To create entire knowledge trees given the smallest bit of information. From a basic fact to the most niche, minute detail, none of it can escape the gaze of a Beholder. A fully realized Beholder would know, quite literally, everything there is to know when it comes to their aspect, which can be an enormously vast amount when it comes to Space or Time players.
Beholders are natural detectives, though it never comes easy. It starts as the beholder starts to make connections, faint at first but with a sure sign there's something more. Often ones to second-guess their findings, but once they dig deeper, and their ideas are validated, there's nothing stopping a beholder from uncovering everything there is to know from that one initial spark. For lack of a better word, beholders are quirky people, kind but stubborn, and their ascenion often is hindered by that trait due to the help they might need at first. They might get knocked down easily at first, but are wickedly determined, and bounce back quickly and eagerly learn from their mistakes, often brute-forcing their way out of problems. Thanks to the manipulation of knowledge that comes with their Mage counterpart, rising the ranks is far easier for a Beholder than a Page, though roadblocks are to be expected with their headstrong attitude towards growth.
Birth is the merging of creation, physics and the universe with the mind, logic and raw information. I think these would blend into birth players being in control of the inception of very nearly anything. How exactly they can control this depends on the class, of course, but birth players hold the essence of creation in their very soul,
A Beholder of Birth would have the ability to hold an object and see everything that lead up to its creation, how it was created, and everything that happened to it. Not just objects either, but people and other living things. A fully realized Beholder of Birth could potentially have the full knowledge of everything that has ever happened in the universe, from before the big bang to the very end of it that was no doubt caused by the activation of SBURB and everything in between.
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angelsdean · 15 hours
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I know it's a bitter pill to swallow in this fandom for many reasons but, the phrase "open to interpretation" IS inherently a positive phrase that good creators use to affirm to their audiences that stories and art belong to the fans, and that every fan is able to find their own meaning through their own interpretive lens. It's not up to creators or actors to tell people what something--especially ambiguous or subtextual moments--mean. Everyone will come to a different understanding, some views might be more supported by canon than others, but it's still within every viewer's right to see things how they see them.
All "open to interpretation" means is: you get to interpret it! And you! And you! This is a key tenant of any creative work. It can be interpreted. And that is what literary analysis is all about. You build a case for your interpretation. You go into the text and find supporting evidence for your view, your thesis. And some interpretations are argued better than others. But everyone's still allowed to have their interpretation. (Also, literary analysis is fun).
I say all this because I've seen posts about Jensen going from "open to interpretation" to "clear text" as if he's now against the fact that things can and will be interpreted by fans. In terms of Cas's declaration of love? Yes, that is "clear text." It's romantic in nature, that's not up for debate, and Dean processed and understood it as romantic on the dungeon floor. But for stuff that is still ambiguous, still subtextual in some ways, like Dean's own feelings? Those are still open to interpretation by all sides, whether we like it or not. Until we get to see more of Dean and Cas's story in the basically guaranteed reboot, Jensen is not going to speculate about Dean's feelings or Destiel's reunion. He's never going to word-of-god confirm anything about this on stage at a convention. We have to wait to see it play out on screen.
As an actor, it's also not his place to confirm or deny these things. He leaves it up to the fans to read into his performance whatever they want. And yes, that sentiment IS affirming to a Destiel interpretation. We can read reciprocation into his performance. We can read romantic love into his words about Dean wishing he'd said "I love you back." We can look back on the years of queercoding and subtext and Jacting Joices and read Dean as being in love with Cas for years. And, well, the other side can read what they want into it, and we don't need to care what they think, tbqh.
This, IMO, is also part of the reason Jensen tends to give "vague" answers or use language that can be perceived in different ways by either side. As an actor, at a fan convention where fans of all sides of the fandom have paid to be there to have a good time, it's not his job to personally validate specific headcanons and interpretations. Jensen may have his own personal beliefs about Dean's feelings, but he's not going to divulge them in full if they close off one side's interpretation. So he will weave his way through answers. He will use terms like "brother in arms" which one side will hear as simply "brother" and think "platonic" and Destiel shippers will hear as the full meaning, a strong bond between men, and see the queer history associated with these warrior bonds.
He does this, IMO, to keep all lanes open for every fan, because first and foremost he's an actor at a convention being paid to entertain. He's also not a writer, he's not someone who can definitively say what was intended. Personally, I feel that his metaphor about being in an art gallery that he gave back in 2020 is incredibly apt. People come to the gallery and look at the art and find their own meaning. And the artist isn't standing there beside them confirming or denying their interpretations. That's not the artist's job. Once it's out there, it's for others to find meaning in what the artist made.
And again, it's not his place to speculate or write fanfiction for anyone on stage and personally confirm or deny headcanons. He's pretty adamant about the reboot, so I think for some things we'll just have to wait and see.
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wigglebox · 4 hours
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there's a thing i wish newer fans of spn could have experienced and that is when the show was airing, week to week, and for years and years on this website or on LJ or on twitter or wherever, coming up with speculation and meta posts and trying to follow the clues as to what this show was giving us in terms of material.
i'll admit some folks probably took it too far and didn't understand that just because the show didn't do 100% what they thought it was going to do, that it wasn't baiting or that they didn't know what they were doing — however for the most part, for a lot of us, it was just fun.
and i say this because fans that were brand new fresh once the show ended didn't get to experience that, it was all catch up and a post-show fandom environment for the last 4 years. the winchesters provided a bit of that rush again but it was so short lived that it was hard to get it going.
and why i think that experience is something good to have or at least understand that it's an experience that some people in this fandom have, is because it's gotten a lot of us used to not taking it all 1:1 face value. that is: we're used to things we think are going to happen not happening, we're used to the fact that our speculation and interpretations can be wrong, we're used to the fact that the people creating the stories have their own way of doing things, and while we think we know best, at the end of the day we're playing with the toys they left for us in the sandbox.
i don't think older fans are anything to sneer at or write off because even the ones who may have been the most jumpy during the show's airing have since grounded themselves and will essentially 'wait and see' how any continuation pans out, and also had that same approach with the winchesters and many folks i knew who took that approach were pleasantly surprised with that prequel.
not that we're The Wise Ones TM but that all that time in this fandom and interacting with the show did build this certain skillset for many and it's not that we're dumb, it's not that we're delusional or that we're always wrong about stuff, but that we learned how to have fun with it.
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specshroom · 17 hours
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hello hello, I stumbled across your writing and wanted to say how much I enjoyed “Blood In The Water” I was curious about how reader struck that deal with all the mer-creatures in the first place?! did they try to eat reader too? or did one/many have an attachment or attraction since reader grew up around that place? the whistling was soooo cool, like they were dogs trained to a command! does that mean they had struggles with communication at first? do the mer-peeps understand language or just body language? I’m full of questions 😂❤️ it was just so enthralling and love a good morally grey character! is reader struggling to make ends meet and that’s why they do this? or is it more of ‘it’s either me or them’ type scenario? OR reader is just like this is the easiest way to get money?! 👀 oml lemme stop here this is getting quite long— LOVE UR STUFF 😚
I'M SO GLAD IT INTERESTED YOU SO MUCH (˶ᵔ ᵕ ᵔ˶)
I like to keep things up to interpretation cus I think it's more fun BUT I can answer a few of those.
- They definitely struggled at first lol. The merfolk can't speak human language and don't understand it. Humans can't speak mer-language either because it's mostly high pitched clicks and chitters. Reader figures out that the closest they can get to making sounds the merfolk understand is by whistling because it's loud and high pitched enough that they can hear it easily even through the water.
- They do share a lot of body language and mannerisms with humans (like kissing👀) so that made things easier.
- The merfolk do recognise Reader as a local and that made them more trustworthy. (Later on they marked the bottom of Readers boat so they know it's them🥺)
I wrote a little drabble to answer the "How did this happen?" question.
꒷꒦꒷꒦꒷꒦꒷꒦꒷꒦꒷꒦꒷꒦꒷꒦꒷꒦꒷꒦꒷꒦꒷꒦꒷꒦꒷
You sigh as you row your way out of the canal and into the open waters.
Your new patron lounges in his seat on the opposite side of the gondola, staring up at the clear blue sky. You preferred doing business at night when it's quiet, few braved these waters at night. Alas dwindling funds force you to suffer the business of the day. There's just too much comotion in the daytime, too many tourists.
Its been like this since the first rich fool "discovered" that your relatively small and unimpressive lake town actually boasts some magnificent and horrific monsters in the depths of the decievingly calm waters surrounding it. Now flocks of fools come to "test their bravery" by crossing the dangerous waters.
Conservationists and locals convinced them that hunting down the monsters in the lake would lead to environmental catastrophe and the snobs decided that it would be a better investment as a tourist attraction.
"Don't you get bored of this?"
Your patron slices the silence in half. You blink out of your thoughts, releasing the iron grip you had on your oar.
"I could give you a different job."
The well dressed man's tone is almost convincingly sympathetic. You keep your gaze locked onto the familiar waters ahead of you...until you hear the distinct sound of coins being jostled against one another. That changes things.
You hesitantly turn to where the stranger sits comfortably, grinning with pride.
"I thought so, it's always the same with you locals."
The tourist opens his money bag and takes out one gold coin. At least enough for a small meal.
"What would you do for it?"
He plays with the coin in his fingers before tossing it out of the boat and into the water. The carelessness with which he tosses his gold makes your blood run hot. Through the thick permanent fog that hangs over the waters, you can just barely see the gold coin as it sinks into the abyss and your stomach growls pitifully.
He holds out the pouch over the side of the boat, dangling it over the water.
"Would you dive for it?"
The sick thing is that you actually consider it. You stare intensely at the stupid pouch that could keep you going for a good while.
The man suddenly drops the pouch and you jump forward to catch it but he yanks it back up by the drawstring before it can touch the surface of the water. He laughs at his cruel humour and your blood reaches it's boiling point.
You don't know why it was that patron in particular that made you snap or why that bad day in particular made you finally put the knife skills your father taught you to good use.
But before either of you know it his laughter turns to bloody choking. You scramble off of him, panic clear on your face. He reaches for the knife in his neck but it's useless. His body sags over the edge of the boat and his blood mixes with the water. You watch with wide eyes as he takes his last struggled breaths.
It's silent for a while before you take your eyes off of the man Infront of you to look down at your red stained hands. You look around as if anyone could've seen your crime through the fog anyway.
After a while of just staring blankly at the still body Infront of you, you try to compose yourself and lift him off the side of the gondola. You manage to tip him over and watch his body sink down.
You stare at the corpse fading deeper into the water. Just as you ready yourself to leave the scene something rocks the gondola slightly and you fall on your ass, gripping the side of the boat.
You feel a breath on the side of your cheek and jump when you look over and see two big pitch black eyes staring at you from over the side of the boat. Your skin turns to ice, unable to move.
You hear chittering from the other side and jump again as another one peers over the furnished wood of the boat. The first one takes your frozen hand in their cold clawed hand and inspects the drying blood covering it.
They stick their tongue out and slowly lick all the way up your shaking hand, licking away at the blood as if cleansing you of your sin. The other makes a clicking sound that sounds oddly like laughter.
Once all the blood on your hand has been licked off, the creature looks up at you for a moment before disappearing below the surface once more. The other one doesn't look like it wants to go but a few clicks from the water convince it to slowly lower back into the depths.
You lean over the side of the gondola trying to get a better look at the creature before it leaves. You deflate when you don't see so much as a ripple in the water.
Suddenly, just as you were sure they weren't coming back, the same one from moments ago bursts from the water. In a second it cups your cheek and kisses you. It's hard and deep, more passionate than you'd ever had before. The creature releases you and this time before it leaves it gives a little wave with its strange webbed hand. You wave back, a little dazed, as the monster dives back into the water.
You have to sit there for a good while staring at the pouch of coin the tourist left behind and then back to the murky waters, touching your lips while contemplating what the hell just happened.
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quantumcartography · 2 days
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Eventually I'm gonna do a deep dive on every name in the Locked Tomb series but I've been sitting on this dissection of The Emperor's chosen name for a long time and I want to put it into the world. So, here it is.
The Emperor John Gaius, His Celestial Kindliness, the First Reborn, King of the Nine Renewals, Necromancer Divine, our Resurrector, and The Necrolord Prime
“NOTE: He’s just some guy, you know?
NOTE II: Gaius was not the name John was born with. He picked it for himself circa Y100 of his reign.”
These two names have so much potential meaning tied up in them so buckle up.
First, the literal translations. John is a derivative of the Biblical Hebrew Yohanan which is in turn derived from the Yehohanan, which means literally “Yahweh has been gracious.” Gaius is a Latin name that likely derives from the latin gaudere “to rejoice.” This more or less makes the name say “Huzzah! God has been good!” Now, there is one other tweak to this. Gaia is the Greek personification of the Earth (Terra is the Roman equivalent) and if you slapped the Latin masculine ending on it, it would become Gaius. This does provide a tie to the planet Earth in his name (which is far more obvious in Gideon’s name of Kiriona Gaia) and would make sense if he picked it as a memorial to the dead Earth to which he could never return.
Next, modern social interpretation. John for a long time held the title of “most common name in the English speaking world.” I believe it’s since been surpassed by James, but it’s still up there. Gaius, funnily enough, was the Ancient Roman equivalent of John. It was one of the most common given names for so long that it became semi-synonymous with saying “some guy” similar to the phrase “Tom, Dick, and Harry” or “don’t know him from Adam.” These two names make his name something like “John John” or “Jon Doe” or “James Q. Public.”
Next: the strictly biblical interpretation. The most obvious link here is to the book of the New Testament, John 3. This is a letter by one of the many biblical Johns to a man named Gaius concerning some pretty mundane church business of the time and thanking Gaius for looking after some poor missionaries. It’s honestly a supremely drab book of the bible and doesn’t really get into doctrine or legends or exciting apocalypse stuff. It’s just a letter from a church leader to a rich patron. If someone more versed in Biblical history and literature can shed some light on this book, I’d be very thankful.
Next: some name associations. Being two of the most common names in history, we kinda have a wealth of options to pick from. Saint John the Apostle was the one who actually walked with Jesus and was the brother of the Apostle James with whom they made up the Boanerges, the Sons of Thunder. John of Patmos was the likely author of the Book of Revelation and maybe the same as John the Apostle (but probably not.) The author who wrote about the apocalypse seems pretty fitting. Gaius was also the praenomen (given name) of the two Caesars responsible for the death of the Roman Republic and the birth of the Roman Empire: Gaius Julius Caesar and Gaius Octavius who became Caesar Augustus.
Julius Caesar is definitely the most well known Emperor of Rome/salad inventor and also second dictator for life (Sulla was the first so Caesar can’t take that title.) He was an incredibly popular general who was part of an alliance of three figures (him, Pompey, and Crassus) to increase their own power, wealth, and standing. When Crassus died, tensions formed between Pompey and Caesar until Pompey had the senate recall Caesar from his war in Gaul to be removed from command. Caesar knew this would lead to his execution at the hands of his rival so he made his own play, marching his troops into Rome (an act tantamount to sacrilege) to try and capture Pompey which spoiler he didn’t. It sparked a civil war that raged all the way around the Mediterranean for four years and left Caesar as the de facto ruler of the Roman Republic up until an unfortunate accident in the senate where he fell into knives 23 times. He had it coming. This idea of attacking his enemy before they have a chance to attack you only to have your enemy slip away is a notable parallel.
Gaius Octavius had been named as Caesar’s successor in his will and would go on to become the first proper Roman Emperor. He used the newfound power from his great-uncle’s death to form a new three person alliance (him, Lepidus, and Mark Antony) and hunt down Julius Caesar’s assassins and rake in treasure while cementing their political power. Surprise surprise though because Caesar Augustus (the name given Gaius Octavius after he became the Emperor) managed to politically, militarily, and psychologically out maneuver his two fellow rulers and within seven years he had metaphorically put Lepidus in the ground and literally put Mark Antony in the ground. Now, while in life Julius Caesar made a lot of moves to imply that he wanted to be the king of Rome, not least of which was modeling himself as descended from the gods and enshrining himself alongside them as equals. Augustus doubled down on this by starting a massive and complex propaganda machine to make himself equally divine, even within his own lifetime and immediately afterwards.
Both of these men led the Romans into civil wars that ravaged the empire. Both of them committed acts of sacrilege in the ancient world to further their political games of revenge. Both of them lied, cheated, stole, killed, and manipulated to gain more power and remake the world to be what they wanted. They were geniuses who may have even had good intentions and put an end to a long period of political instability, but through blood and steel and no small part vengeance.
Now I would be remiss if I didn’t address the elephant in the room that is Homestuck. I will say that my adoration of The Locked Tomb series has sent me down innumerable rabbit holes. I have researched paper manufacturing, the magnetic forces of Jupiter, Catholic prayers, polygenic phenotyping, Ancient Greek and Roman poetry, national anthems of nations of the world, and the psychology of Among Us. But the rabbit hole that is the MS Paint Adventures Wiki is one too daunting for even me. But in any case, I have no doubt that these characters sharing a name is no coincidence.
Lastly, the use of a Hebrew and Latin name makes this fascinating marriage of opposites. To massively understate it, Romans and Christians did not get along for a long time. Obviously now, the Catholic Church is seated in Rome, but for a BIG portion of the early Christian ministry, the Romans were the ones who captured them and set them on fire or crucified them or other fun and exciting means of execution. More than that, an apostle to Jesus’ monotheistic peace-loving and merciful message being linked with two deified and bloody conquerors of Ancient Rome does create this interesting tension. This tension is something very interesting in modern Catholicism as well as the Locked Tomb’s Empire.
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I always find the fact that Gojo had sent Yuuta with Miguel to look for other cursed tools so interesting. It’s such an easy thing to interpret this as him being afraid of those tools, afraid there is a threat to his perfect technique
But we know Gojo strives with challenge. If he was so afraid of competition he’d have killed Yuuji immediately and most things would have gone fine
What i see this as is, quite frankly, him growing up. Accepting the fact that he can’t live in search of thrill and a good battle like he did while he was young, that he has responsibilities and kids to raise and a new generation to nurture. When so many kids depend on him he has to be careful, he has to eliminate what threats he can, all the while also taking on the worst of them (Shibuya). He cant afford an unknown threat. Letting Sukuna live in Yuuji was dumb and arrogant but also it was full of hope that he wont have to kill a kid. It was a gamble he lost, unfortunately. From what we see of his fights, except for the ones with Toji and Sukuna, is that he’s painfully bored
Nothing is a threat, nothing is entertaining. The most fun ge has throughout the series is either with Geto OR his students (im so normal about this).
In a way, that’s good. He learned to be mature about those things. But in a way its also heartbreaking to see. This isnt a person you want to see grow up. Idk. Thoughts
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coolingrosa · 1 day
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ooooooo i love rs!ink he's so cute......could you, perhaps, speak about him a little more?? (I've heard he's very similar to Lilo too, would love to hear about his childhood a lil' bit more👀)
Sure! This gives me a chance to also say publicly that RoseVerse!Ink is CANONICALLY AUTISTIC. I stated this in the QNA livestream I did a while back, but I know not everyone watched that as it was mostly chaos. Most characters in Roseverse are not giving canon mental illnesses or mental disorders because anyone can project themselves onto these characters and find traits they can relate to. For example, Killer has no canon mental disorder and is only based on my experience as a 15 year old. Whatever you see fit to fit his mental health is uo to viewer interpretation. But Ink is one of the few exceptions to this as he is canonically autistic.
Now with that out of the way, what was Ink’s childhood like? This will be long!! Prepare!
Ink was created at three years old and was nonverbal up until he was seven. He hardly used sign language besides signing to show he was hungry, he wanted more of something, or to say yes or no. Error and Nightmare were always worried about this, and they did not have the resources to see a doctor to have help in figuring out why Ink wasn’t talking. They had to do with what they could, and learned to work with Ink’s lack of speech. He is capable of more sign language, and does use it when he wants to have a conversation, but that is not until he gets closer to six, where he gets more interested in joining in on talks.
Ink from the ages of 3-5 was very all over the place. He was blunt, and had many outbursts and meltdowns due to Error and Nightmare simply not knowing how to handle an autistic child. While he could not verbally communicate, he would get very frustrated if he wasn’t understood, and often resorted to tantrums and throwing his toys or food when he would want something and Error and Nightmare had no idea what to supply. He also was touch repulsed between the ages of 4-6, and preferred to do his own thing. He’d ignore when people would try to talk to him if he wasn’t in the mood for it, and Error and Nightmare learned to leave it at that. What he tended to do was draw, finger paint, solo play with toys, and sort things. Error once stole him many markers, and rather than jump to draw, he spent hours reorganizing them over and over into different shades and colors. (Based on a experience of my own childhood lol)
Error and Nightmare worked with Ink’s needs and unintentionally created a household perfect for neurodivergent children. The lights were dim, safe food was always in stock, loud noises were kept to a minimum, and Ink was given headphones and comfortable clothes to help his meltdowns.
When he hit seven, he finally started to speak verbally, and then never shut up LMAO. He also became hungry for touch, and was often jumping at Nightmare at random (since he knew Error couldn’t handle it) and climbing all over him. While with Error, he always made his presence known before latching on and not letting go for hours. However, he tended to like Nightmare’s hugs the most, since he’d place his tentacles over him and make a little cocoon of safety. This is also when he got the burst of curiosity for the outside and would run through the woods and grab random animals from trees and bring them home (much to Error’s horror). Think Ame from Wolf Children. That was very much how he was. A wild child who was always getting cuts and bruises but smiling big. Once, he even snapped his arm falling from a tree while in the care of Reaper, and Nightmare and Error couldn’t heal him enough. He forever sports a scar on his arm but continues to climb trees anyways.
When he got a bit older, ages 9-10, he mellowed out a bit with the understanding of his powers. Nightmare helped him a lot with the control of his abilities and magic, and with that came maturity and peace. He preferred to keep the house tidy and fetch dinner still, but in a much calmer way. He’d go out and catch fish or use his magic to catch squirrels. He’d always come home at a good time and would help Errror around the house. He wasn’t as loud and excitable, especially since he became aware of who he was supposed to be at ten, and had to come to terms with the fact that Error was meant to be his competitor, and they were breaking those rules.
Overall, he grows a lot and becomes a child Error and Nightmare are proud of.
Then, on his eleventh birthday, he disappears.
Tragic, truly. It’s a mystery of what happened to the poor kid.
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rey-jake-therapist · 11 hours
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Warning: this post contains spoilers from the comics The Sandman. I don't know why I bother because these books were written 30 years ago and Google will tell you how it ends in a second, but oh, well, I feel like being nice today.
So many people call Morpheus' death a suicide... And argue that the show should change it, that it should be framed more as an unavoidable sacrifice... Or even "better", changed so it becomes a happy ending.
And good news people! I won't argue with you on that. I'm just posting because I'm wondering: can it be really called a *suicide*? Is it even a death?
Okay, I hear you growl from here. Yeah, I know. Morpheus pretty much dies, he takes his sister's hand and disappears, yada yada. It is a death. Sort of. But then, the Endless are just not... They're not people. They can never die like we die, because they are concepts that wil keep existing as long as there will be living beings who will believe in the existence of these concepts.
So when I see the ending of The Sandman denounced as some sort of glorification of suicide as "the only way out" I humbly wonder if it's not a bit of simplification of what the story has to say, you know? And before my post is taken as a judgement over Sandman fans who feel this way: it's NOT. I actually understand this point of view for the reason that I used to feel that way too. I was terribly tempted by suicide when I was younger, and like an old bad habit it keeps coming back and forth when I'm at lowest; for this reason TKO made me uncomfortable first, and my guts also told me that the show had to, not necessarily change the ending, but at least make Morpheus' death look less like a suicide.
But then I re-read TKO, and I read meta. Doing both made me realize that by sympathizing with Morpheus as if he was a human being, I had forgotten something ESSENTIAL about him: he's not human. And he's not only Morpheus: he's Dream of the Endless before being Morpheus. Morpheus is a persona, more than a person. Therefore I think that his "death" is interpreted wayyyyy to literally by the fandom. Just like the fact that he's "replaced" by Daniel is often interpreted as something negative that implies that Morpheus was not good enough, while I'm convinced it was not at all the intent that Neil Gaiman had in mind.
There's something very important that Dream says at some point: it's that one has to change or die. Morpheus couldn't change, so from his point of view, he had to die. But as I said earlier, Dream as a concept can't die! Of course, he could have chosen like Destruction to abandon his functions, but it's a decision that Morpheus should have taken, and we know he was too binded by the rules and responsibilities to take this decisions. He would have never done that because it was against his nature. Which meant, Dream had to change of persona. Morpheus would die, but Dream would change. And what better to serve humanity, than a being who was as much a human as he was a dream?
We tend to consider Daniel as an entity totally separated from Morpheus, but 1) Daniel was conceived in the Dreaming, making him a part of Morpheus (it's not to be cruel that Morpheus told Lyta her baby was a part of the Dreaming, and that in consequence he would come to take him. He was just stating a fact: everything created in the Dreaming belongs to the Dreaming/him). 2) when Daniel becomes Dream, he doesn't just get a job: all that Morpheus used to be, his family, his memories.... He gets them too.
In conclusion, for me, interpreting Morpheus' death as a suicide is too literal. I think that it's rather a very poetic story that translates the changes that we must all go through at some point in our life, even if it's painful. We, like Dream, must sometimes change our point of view on life, otherwise we will miss what's really important. Sometimes, the change is so big and scary it can feel like a death; the death of what we used to be, the death of childhood, the death of our youth, etc... But it's only a feeling, because like Dream, what we go through is necessary a transformation. We, too, must change.... Or die.
I said in a previous thread that contrary to what is often believed, Morpheus trading his place with Daniel is not a 180° change for Dream: he's the result of a change that started occurring a long time ago. His hair is white because his point of view is new, untainted. He's Dream of the Endless starting anew, but with Morpheus' experience to guide him.
Maybe it's why Morpheus is turned into a star after his death? Is he a guiding star for Daniel!Dream?
Sorry of there's a lot of typos, I may come back to it later for edits but I don't have time now.... I just wanted to say at the end that in my humble opinion, the comics don't spread a bad message that should be changed for the show, because "just kill yourself if you're unhappy" has never been the message of The Sandman. I think however it should be made less confusing than it is for the average viewer, especially since Morpheus!Dream often looks more like a cute blue eyed teenager than like an ethereal immortal being. It's hard to forget he's not "just some lil' guy", so of course his upcoming death will be even harder to stomach...
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heavenlymorals · 14 hours
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Arthur Morgan's Depression
(Warning: Spoilers for RDR2 and mental health issues)
Arthur Morgan is depressed. Yes, I know the writers haven't exactly come out and said that he is depressed, but it does not take a genius to see that Arthur Morgan is a man who deals with many demons and monsters. Arthur Morgan has some sort of functional depression, and it is shown in many ways. In many missions, he seems downtrodden and sad, but he goes along with it anyway because what else can you do? He talks about himself in such a degrading manner in the mirror, and not just in a way that we all do sometimes, but in a way that invokes actual hatred of himself.
He thinks he's ugly when he's a conventionally attractive man. He thinks he's dumb when he's very witty and smart. He gets knocked down for his intelligence a lot by both Dutch and Hosea (we, as a fandom, need to stop pretending that Hosea is perfect because he really isn't). I know that dudes generally joke like that a lot, but those two aren't his “friends”; they are quite literally his father figures. It's different. His journal is filled with self-doubt, pain, and a general apathetic outlook on life.
But as I was playing “A Quiet Time,” one interaction between Lenny and Arthur stood out to me.
“Why ain't you never married?”
“'Cause no one will have me.”
In the context of this mission, I think this was written as an “oh damn” kinda joke, something out of left field to make the player laugh. But after thinking about it more, I realized something.
If you guys follow my posts, then you probably know that I love to interpret things from a sociocultural perspective—so let's do that.
Now, this is an obvious reference to Mary and how she rejected him in the end for Barry Linton to keep her family satisfied. It might also allude to Eliza or other female love interests that Arthur might've had at some point.
But it may also be a nod to the culture of 19th century America and what it entailed for men.
Arthur isn't married at 36 years old. Men were expected to be married generally by their twenties. He has no children or legacy—the only one he did have died years ago. He doesn't have property or a home—he's always on the move with the gang (given how defensive he got with that woman he picks up to go to Lagras, it's probably a point of insecurity). He has no respectable profession—he should've had an honest career by now.
He hopes that Dutch will get his shit together and have them put their outlaw ways behind them, but Dutch literally cannot, and Arthur is the one feeling the burn for it. He has missed so many milestones that he “should've” reached by this point, yet he is still doing the same thing he was doing since he was a young teen.
He can't bring himself to leave Dutch either, as he feels like he has a debt to pay to the man (“I gotta try! I owe him that, at least.”) that can never be paid.
And that has to fucking hurt. You already hate yourself on the outside by thinking you're hideous. You hate yourself on the inside because you think you're dumb. You feel unaccomplished, like a damn loser. And on top of all of that? You can't bring yourself to let go of all the factors that make you feel that way because “they're family” and “they need you.”
You're trapped, and everything feels awful. I'd be depressed too.
It might also be another reason why Arthur is jealous and angry at John. He has a wife, he has a child, he doesn't feel particularly obligated to the gang (hence leaving for a year), he has a chance to do better, and he just doesn't care. He's reached so many milestones that Arthur misses not because he wants them, but out of pure luck, and I'm sure Arthur feels bitter about it.
It's just sad, man.
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I've seen referenced several times a paraphrased quote attributed both to DBB and to Jen Corbett of Bad Batch that the show's creators ultimately decided to kill off Tech because they couldn't make season 3 work otherwise.
Hmm.
I rarely read interviews from creators about a storyline because I prefer to let the story tell itself and let the interpretations come as they will based on what the narrative itself presents. But in this case I looked up the quotes/interview simply because I had to know how in the blazes they came to the conclusion that a storyline HAD to involve Tech (or any Bad Batch member, for that matter) dying.
I have... thoughts. Lots of thoughts. RESPECTFUL thoughts, because I truly do think the writers/directors of this show are absolutely BRILLIANT (which is partly why I had such a difficult time during season 3 and it has taken quite a bit of reflection to come to terms with it... But I needed to come to terms with it because I love it so much I want to enjoy all of it in the future!) But fair warning: if you prefer not to read a post if the post's author isn't 100% in agreement with the show's creative choices, then this might not be the post for you.
Reference: https://www.starwars.com/news/brad-rau-jennifer-corbett-the-bad-batch-season-3-interview
Quote #1: “When we first started this show, we had hoped that we could get three seasons to tell this story," executive producer and head writer Jennifer Corbett tells StarWars.com. "We kicked Season 1 off with Order 66 and the team trying to figure out where they fit in the galaxy. We knew Season 2 was going to be a little bit darker, because we knew that the team was going to lose in some way. As the season progressed, it became clear that the way for them to lose is to essentially have the team be fractured. That's what happens when we lose Tech, and then also with Omega being taken by the Empire.”
I find the choice of words here - particularly "fracture" and "lose" - to be interesting. This is the quote that made me realize my original (starting in season 1) hopes for where the themes of the show would conclude had apparently never been in line with what the show was aiming for. The show's definition of the team "fracturing" and "los[ing] in some way" apparently had to include death and only came in the season 2 finale; whereas I considered the team to be "fractured" within the first 10 minutes of the pilot episode - as soon as Order 66 came through and Crosshair was susceptible to the inhibitor chip, the team was broken. And they weren't ever truly whole in the first place, given that Order 66 occurs before they meet Omega. For me, the team lost big time as soon as the show started.
So, while I went through the entire show (yes, I kept hoping Tech would come back in season 3) hoping the themes of family and never leaving family behind would conclude in at least one instance of this little clone family being whole and truly united again - considering the fact that they were broken since "Aftermath" - I realize now this hope was nigh impossible to fulfill given that the show didn't consider the team fractured upon Crosshair's departure and therefore felt the need to not only break it apart further, but break it permanently.
Quote #2: “There were a lot of conversations that went into that [killing off Tech], and we even tried to talk ourselves out of it many times, because he's such an important character to the show, to all of us and the crew, and we know he is important to the fans,” Corbett says. “But what we're showing in Season 2 is that the galaxy has changed and the Empire is now very powerful in the early years. So we were trying to be logical in the sense that, the Batch keeps putting themselves in these positions and, ultimately, there has to be a time when they do lose."
I can respect this decision, though (as I stated above), the entire show pretty much involves the Bad Batch losing in one way or another and personally I don't care for the idea that the only real way a team can lose (read: "stakes") is if death is involved. But that's just me, and I can get over this personal hang up.
Quote #3: Throughout, they’ll feel the loss of their brother. “It affected a lot of the logistics,” Brad Rau, executive producer, says. “The very mathematical logistics of how we normally would have the team operate was massively different without Tech there. But emotionally, the most important part, the way that the loss of Tech affected Omega, Hunter, Wrecker, Echo, and Crosshair, even throughout the whole season was, I wouldn't say heavier than we expected, but was definitely very heavy.”
I'm gonna be blunt: when first watching season 3, I felt the emotional impact of the loss of Tech for most of the squad was sorely lacking, and this is the main reason why I kept hoping right up through the epilogue that Tech would somehow show up.
Every. Single. Allusion. To. Tech in season 3 hit like a ton of bricks right to the gut. @eriexplosion described it extremely well (paraphrasing) as picking at a wound and not letting it fully heal. After some reflection following the series finale, I came to the conclusion that this might be because the Tech mentions were meant to show how the Batch - Crosshair in particular - were still feeling about the loss, and (in hindsight) it seemed that Crosshair felt deep guilt and pain over Tech's death all the way through season 3. (Heck, I now see Crosshair having a moment to honor Mayday early on but never truly honoring Tech as yet another indication that, while Crosshair felt grief over Mayday, he must have felt even deeper grief compounded with guilt and remorse over Tech that led to him essentially avoiding the subject.) So I guess it turns out my conclusion fits the original intention of the creators.
Thing is, since we don't ever see any actual catharsis or healing for any of the Bad Batch members (Omega is the closest we get to it, and even that's a stretch), this aspect of the show does NOT land well for me - really, many times during season 3 it came across that the only real impact Tech's absence had on the team as a whole was that Hunter had to deal with datapads and decryption was harder. (There have been fan comments that if Tech had been around in season 3, the entire storyline would have been wrapped up in two episodes (and I actually rather agree with this) - but this headcanon/focus still only emphasizes Tech's role/function on the team, not his impact as a brother.)
Again, upon reflection I am quite willing to give the narrative the benefit of the doubt and say the excruciating emotional pain inflicted with every Tech mention was intended to show the impact of the loss on his family; but it was SO difficult to watch season 3 when this wasn't made clear from the get-go. And given that (based on reddit discussions I've seen) half the audience seemed to think the Bad Batch had long since moved on because "stoic soldiers/they have other priorities" while the other half thought the Bad Batch hadn't moved on and were avoiding the subject, I truly do think this ended up being a murky point - and it shouldn't have been.
This is where we get to the hill I will die on and my ONLY major criticism of the show: if Tech "had" to die and stay dead, there should have, at bare minimum, been a scene - even if it came at the end of the finale - where Tech's entire family finally had a chance to meaningfully acknowledge and honor Tech, even if it was brief such as Crosshair had with Mayday. If there had been any moment before the finale for any of Tech's brothers to honor and/or memorialize him, the contrast between that cathartic moment versus how the topic had been treated before/by his other siblings would have been more than adequate to cement early on the idea that the squad was still feeling the loss of Tech as an individual and a brother, thereby clarifying the show's intentions. And a moment for Tech's ENTIRE family (and friends) to honor him, even if it came at the end of the finale, would have closed out the dangling plot thread of Crosshair still feeling guilt and grief over Tech.
Anyway, while this interview didn't much change my own conclusions of how season 3 played out and what could have been done better, I am glad I read it since it provided at least a modicum of clarity as to what the show's intentions actually were - even if those intentions didn't always clearly come through in the narrative.
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fumifooms · 1 day
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I think you made me start shipping Marchil
Your posts got me thinking about their dynamic then I wrote a fic that was supposed to be platonic but midway through I realized it could actually be interpreted as romantic too and now I'm just sad about how little time they'll have together
First of all, you have a lovely icon, second, I’m so honored… I finally read Not a bad way to go and it was soo so good like. My god!!! Pre-canon is underused and you did so many interesting things with it.
It sounded like a cruel joke, that the one who needed her concern the most was also the one least interested in it.
^^^ go read it go read it
Chilchuck was drunk enough that he needed to hold onto the walls not to fall, but apparently still sober enough to remember emotional vulnerability was his worst enemy, as he made sure to avert her eyes and said: “Namari made me come talk to you ” to make it clear he wasn't being nice voluntarily.
Yeah.
“Of course I'm scared of dying.” He scoffed. Did she really think so little of him? “But if I could choose, I would want to die doing something I love, like drinking. Or maybe fucking,”
Maybe you wish you didn’t know but my new favorite HC because of this is that Chil dies yes prematurely not of liver failure though but during coitus. Especially if marchil, the thought of him busting a nut and his heart giving out makes me laugh so hard. My god. Lmao. Oh god. Lmfao. Worst day of her life
Marcille knew Chilchuck wasn't a kid, but she often struggled to take him seriously as an adult because he was just so adorable and small. In this moment, however, she saw them exactly for what they were, even if it was just a glimpse. A sheltered, naive little girl trying to tell a tired, much more experienced man how to live the rest of his life.
Standing ovation
She tried to find an explanation to give him, but she couldn't even find one for herself. Why would she miss him? He was just Chilchuck, her coworker, Chilchuck who was cold, aloof, sometimes crass, evasive, and even outright mean. He who was level headed, reliable, trustworthy, perceptive and clever. He who had the least time left, even in a best case scenario. “I guess that despite your best efforts, there's still a lot to like about you.”
This fic goes so hard, standing ovation pt 2
“I just think it's better if we don't get too close. Don't you agree?” “I… maybe” she said, uncertain as he didn't know how to feel about that. Caring about people would only hurt her in the wrong run, she knew that, but unfortunately she couldn't help it.
I looove how they can be read to be similar on this aspect. My hand clenching around my phone as I rear up to rant about Marcille and the way she does keep people at an arm’s length subconsciously again my god my goood. Obsessed with this obsessed with this, underused for marchil. Terrified of loss through death vs rejection duo I love youuu
Brilliant ending I’m in shambles. I’m not gonna spoil it
You get marchil so much you truly do. The way they mesh, the way their views on mortality clash and both soothe & bruise… He doesn’t have much time left even in best case scenario (which Mr I won’t eat well I’ll drink and smoke a lot I’ll stress all day every day is determined to not make happen) which makes it all the more meaningful for Marcille’s arc when she learns from him to finally enjoy the present moments… It’ll only be a fraction of her life, but to him he’s giving her the rest of his life. What are some decades of love worth? Worth it, surely, if nothing else
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autisticrosewilson · 7 hours
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Todd Family Tree pt. 1
I know you guys have been waiting with baited breath for this (Read: no one but me and a handful of select mutuals care), but fret not because it's finally here.
Let's start with the side of Jason's family we know the most about, Willis's. A lot of things I'll have to say about Willis himself will be things I've said before with maybe some new additions, but a lot of the focus will be on his relationships with his family anyway so hopefully it won't get too repetitive.
Someone on my last Todd Family post commented that the Ma Gunn aspect may have been retconned, however I already integrated it into my personal canon so let's just keep going shall we?
Also shout-out to @perseus-jackass who let me ramble to them about all of this and helped me iron out some of the finer details!
The Todd/Gunn Family; Canon:
- Willis reportedly named Jason after his father, Jason Todd Sr.
- Faye Gunn II is the niece of Willis which implies Willis has at least one sibling that is never mentioned, although Faye was either raised by or very close to Ma
- Faye was named after Ma implying that whichever sibling she was raised by was close to Ma
- Assuming Gunn is her maiden name, or perhaps an alias, she didn't keep her husband's last name and Jason Sr. Is never mentioned, which could mean that they split or that he's dead
- Obviously from a meta textual stand point the reason Ma Gunn was never mentioned as Jason's grandmother is because it was a later retcon, but in universe this and Willis's choice to keep his father's last name implies he wasn't fond of his mother/was closer to his father
Sub note: The candidates for Jason's mother included Lady Shiva (I'll get into my thoughts on her in Part 3) and an Israeli woman. Edit: @ammomancer informed me that Jason was Spanish (Basque specifically) in the Bombshells continuity as well!
- Ma was implied to be from Australia, and likely taught there for a time.
- Ma implied that she had sons, and possibly that they're dead. (I have obviously disregarded this, but I'm not against the interpretation that one or both of the girls are trans.)
So my version of Jason is black/Asian/Latino! I think he's Japanese/Indian from his mom and black/Latino from Willis so keep that in mind.
Fleshing Them Out; My Expansion:
I'll start with Ma Gunn, since we see the most of her in the comics and she has the most groundwork laid for her already. Mostly I'd like to make her a little more complex.
She's proven to be a ruthlessly pragmatic character, but I don't see her being someone who does what she does for fun. She's someone who values control, someone who doesn't take perceived slights lightly. I imagine growing up a woman on Gotham's streets with so many relations to organized crime builds grit, spawns bitterness and hate. She seems like the type to value tradition - in the Gotham crime family way- this is how she was raised and the way she raised her own children. There is no changing the world they live in, only surviving it. I think she really wanted to teach her kids, both the ones she birthed and the ones she fosters, how to survive.
That's not to say she really cares though, I don't think she's close enough to anyone to really care, even if maybe in the early days of motherhood she wanted to be. She's a stone cold bitch and she's proud of it, she made her kids strong and look at the reputation it's given her. Ma Gunn's school for wayward boys isn't just for strays anymore, there are some big names dropping their brats off for training these days. Crime lord daycare. Truly, only in Gotham.
Jason Todd Sr. Is a non-character. We know basically nothing but his name and that his marriage failed, and he's probably very dead. Which may or may not be related to said failed marriage.
Do I think Ma hired a hit on her husband? I wouldn't put it past her. I think she'd get rid of anyone if they were dragging her or the family down.
We can assume he was close to Willis, and I like to think that Mr. Todd was the homemaker because I can't really imagine Ma staying home to tend the kids. It's more likely her version of family bonding was a bank heist. Willis may have very well learned to drive from high speed car chases.
I think it would be very funny if Mr. Todd is from some third or fourth rate crime family that's using a mechanic shop as a front but Mr. Todd was actually really interested in it so he got an engineering degree and had little to nothing to do with the actual crime side of things. Maybe his family married him off to make him someone else's problem and while the Gunn's aren't a notable crime family they have a lot of resources and a lot of contacts, not to mention the small army of feral children.
Ma thought she was getting a seasoned criminal to help fund her illicit activities but instead he's a stay at home dad who has turned their home into a board game because he insists on fixing it all himself (if you use the microwave the doorbell might ring and you need a screw driver to use the shower ect.)
A lot of the experiences I associate Jason having with Willis I imagine Willis had with Mr. Todd, doing homework together, working on cars in the garage, Willis definitely learned how to cook from Mr. Todd because I just don't think Ma can do better than hamburger helper and public school lunch.
For the sibling situation, and I have no real evidence canon has completely left the building with this one, but I think he has sisters. Middle child Willis and also boy who grew up with all sisters Willis is real to me for reasons I couldn't say.
Completely made both of them up, but this is my house I can do what I want.
I'll start with the oldest sister, who I've decided to call Celia. I think she's the closest to her mother, the one who took over after her. Probably a serious, studious kind of person, she grew up with more opportunities than Ma did so she probably had more schooling. I can definitely see Celia as someone who worked her ass off to bring home good grades to make her mom proud and always falling short because Ma didn't really value traditional education.
Her and Willis definitely clashed growing up, Willis never liked Ma but Celia idolized her. Where Ma's crude demeanor and distance drove Willis to acts of rebellion it made Celia even more desperate to please.
Although I'm sure Willis would deny it, I think it's still a sore spot to him that Celia's way kind of worked. Once she got old enough to really learn about the business Celia was great at it, Ma started coming around to the benefits of having someone better with the numbers and paperwork.
I think that even after Willis leaves he genuinely tries to keep in touch with everyone, I don't think he ever stops trying to reach out to Celia. I don't think he agrees with who she became even if he saw it coming, regardless of how much he doesn't like their mother (he'd never say he hates her) Celia is still the girl who put bandaids on his scraped knees and let him crawl into her bed when he had nightmares and he can't bring himself to cut contact with her.
Celia is nicer than Ma, more adept at caring for the kids and because of this she earns their trust more which ultimately makes them more loyal to the Gunn's. This is a purposeful tactic because although she does see the kids as her own she doesn't see anything wrong with manipulating them for her gain. They're family, and family always want to help each other.
Jason was not allowed to visit his auntie, and didn't even know his grandmother was still alive.
I don't think she'd have a husband or boyfriend, a romantic relationship would take too much attention away from her business and if there's one thing she learned from her mother it's that a man would only drag her down or try to control her.
Willis is, to the surprise of no one, is who I have the most to say about but I'll try to keep it brief. For all he gets a bad rep I think he's a family man at heart, I'm positive he always planned on kids even if he wasn't sure about settling down with anyone at first.
Mostly because his mom kept trying to arrange marriages which is how he ended up dating Sheila for a time...which obviously didn't work out. One could say he wasn't keen on a repeat performance after that fell apart.
Man whore I fear, Gotham's fourth most bisexual man. Where's that one post about the goon who causes a distraction for his boss by making out with the bank teller and his wife. That's literally him Willis Todd ghost wrote that post. I'll get more into his various relationships in Part 3.
This man was born to tell dad jokes and wear funky ties but he's forced to live a life of violence and crime. Because of poverty and generational trauma.
I think the most tragic part of Willis Todd is that he tried. He loved his wife and he loved Jason and he gave everything he had to providing for them so Jason wouldn't have to grow up like he did but it ended the same anyway. And he'd never be disappointed in Jason, although Jason thinks he would, because home knows his son and he knows Jason wouldn't do it unless he really thought he was helping people.
I know everyone holds the opinion that Catherine was the most serious about Jason's school but I argue it's Willis, Cathy taught Jason to love learning but Willis taught him the importance of it. I think Willis always got good grades but he never went to college because part of ditching his family was ditching their money and most of what he made went towards supporting himself.
I've named the youngest sister Joan, and I think it's important to define her relationships more than her personality for reasons I'll get into in a bit.
For continuity's and sake I'll say she was a pre-teen when Willis moved out at 18-19, which would give her a large gap between both Willis and Celia - who I imagine are maybe two or three years apart - age wise. So while Willis likely tried to take care of her, to influence her away from their mom and sister, I don't think he was super fond of being at home to begin with so I don't think he was around much and I think Mr. Todd died not long after she was born so she didn't really have the gentle hand that Wills did growing up.
This left her with little to rely on but Ma and Celia, it was a real rock and hard place. Ma is honest in her ruthlessness at least, but Celia uses her love as a tool for manipulation. I'm sure she grew up right beside the other kids at Ma's school.
So I think it's no wonder that when she found herself with a baby she had no clue how to take care of, it was very easy for her mom and sister to convince her to give the baby over. Easy for Joan to decide that her daughter was in better hands with Celia as her mother.
And then Joan...vanished. No note, no phone call, no body. Most suspect it was Ma who did it, even though the woman had her kids - former and present - rip the city apart looking for her. No one knows the full story, and no one knows Joan Gunn's whereabouts.
Well, no one except Willis Todd, not that anyone else knows that.
Faye Gunn II has a lot of potential. I think there's a chance for her to parallel Jason. They both grew up on the streets and both have affiliations with organized crime, but where Faye is comfortable perpetuating the cycle of violence expected of the Gunn women Jason spends every night busting his ass to make sure another kid never has to go through what he did.
I also think it would be fun if maybe Faye wasn't entirely human, y'know give her a little bit of meta gene as a treat. Beast Boy isn't using the name Changeling anymore and I've long subscribed to Gotham operating by faerie rules so maybe she can borrow it for a few issues.
I don't have many thoughts on her as is but I'd like to do more with her in the future!
This got really long and I'm certain it will only get longer with the next additions. The next part will focus on the Clemens/Johnson family! Catherine Todd lovers stay tuned for part 2. Remember that all of this is just how I view them based on the cookie crumbs we get about them in canon.
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