Now you've got me thinking about Shsnks using you to keep Marco compliant. You're on the ship too, but treated well (for a captive) as long as Marco listens.
Ohhhhh I love this.
Cw: gods uh, coercion, imprisonment, yandere, non con, dub con, collaring, threats of violence, mdni, dark dark content.
>.>
Shanks had mentioned you, at the start, if Marco was good he’d keep you safe. Nothing would harm you. To be good Marco had to just accept things, not try to run or anything like that.
He agreed, and he tried, but missing you was a terrible pain all it’s own, and he couldn’t release the desire to run from Shanks, not entirely. His mind wandering to you and the memories he was already fearing would fade, even when the red-head was showing him the sweetest of pleasures.
One day Shanks wakes him up, gently with a wide warm smile on his face.
“Wear the bracelet,” he says, honeyed words smoothing over Marco’s morning confusion. “We’ll take the collar off and go out on deck.”
Time outside was a rare treat, but Marco didn’t question it. Slipping on the sea stone bracelet, he sat up and let Shanks remove the collar. Care was taken to keep it from marring his skin, but in the event it did Shanks would grant him a second without any sea stone at all - not that a chance for escape was included in that.
Shanks has Marco walk ahead of him, opening the door to the hall that led outside. Marco didn’t reach for doors unprompted, even in the short time comparatively that he’d been a “guest” on Shanks’ ship. He’d lost a hand that way, even if only temporarily.
The door to the deck is opened and the warmth of the sun on Marco’s face isn’t enough to soothe the terror in his stomach.
You’re new the bow of the ship, laugh carrying on the wind as Limejuice and Yassop regale you with whatever stories they deem fit. He can’t even muster rage, fear takes hold too harshly with Shanks’ hand on his arm.
“They’ll be safer here than on that island. Without you there marines and pirates alike could end up doing all manner of nefarious things and I… simply couldn’t bear the thought of that.”
His lies are so sweet, but Marco knows better. Knows Shanks caught on, knows that his feelings toward you hadn’t waned. Knew that he was desperate to find a way back to you.
Shanks pulls the bracelet off Marco’s wrist smiling up at him. He didn’t need to limit Marco directly anymore. The truth of the words didn’t even need to be spoken.
Marco couldn’t heal others the way he could himself, the healing power of the Phoenix was much less when extending beyond his own self.
“Despite what you might think, I don’t have any issues sharing. Especially with how much they mean to you.” Shanks explains, and there’s no layer of deception. “With time they might even become just as important to me, eh? So let’s all get along.”
And maybe it goes smooth for a while.
Maybe it’s not so bad.
Shanks makes sure the island is safe.
Marco gets to see you and spend time with you, and you have your own cabin for the two of you. The crew is so nice to you, but you know something is wrong. Marco can’t hide it from you, you two know one another far too well.
You piece the puzzle together yourself, and also the dilemma, because Shanks’ observation haki is terrifying in its capacity. There’s no way to safely plan between yourselves. You can’t even plan in your own mind because solidifying your choices could telegraph them.
But realization alone is enough, and the shift is enough to break the fantasy, and one night the rules are set for both of you.
Bound beneath him, you and Marco are both collared, a short lead connecting your collars. Your beloved is buried deep inside of you, but it’s Shanks who is thrusting into Marco, controlling you both.
You comfort, your pleasure, your pain, it’s all his to give or withhold. Harm will never befall whoever defies him, he will always punish the other, and how severe will be only for him to know. His limbs will regrow, but the agony could last hours before Shanks lets him heal.
And you? He doesn’t need you to be anything but alive, and there’s not much you need to fill that definition.
But oh your cries are sweet, oh so sweet, and he’d rather give you both pleasure and comfort, more than anything else. So be sure to behave, and don’t test his convictions.
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POM POM: KILLER OF MASCOT GAMES #1
Pom Pom vs Mario
"Now now, you may be asking, 'Pom Pom, do you really have any hobbies or interests outside of... well- what you do?'- To that I answer; Yes-actually! I've really gotten into gardening lately- and you'd be surprised with what I can plant with all the different lands I've popped into! You can even say I got a little carried away and made a few hybrids of my own-HEHAHAH! It's a fun project in itself, but the REALLY fun part is feeding it."
Happy Pom Pom-Friday!
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Character/concept description:
Pom Pom is a virus/glitch formed by the scrapped side-scrolling arcade game from the early 90's “Pom-Pom Panic”. Pom Pom (the main character of Pom Pom Panic) for whatever reason gained sentience halfway during the game’s development. The game was cancelled halfway because the publishing company thought it was too bizarre of a concept and mascot character to gain interest. Pom Pom heard of the news and took it way too personally, as she literally cannot fathom why someone would think she’s ‘bizarre’-even to the point of getting ‘axed’. Prompted by the ‘poor judgement’ Pom Pom went rouge-breaking from her game to ‘axe’ any ‘approved’ game mascots/characters she thought could count as ‘bizarre’ like her.
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Strap in for the Long Haul in this trailer from Cullen Bunn, Heath Amodio, Andrea Mutti, Gigi Baldassini, Valerio Alloro, and Storm King Comics
Strap in for the Long Haul in this trailer from Cullen Bunn, Heath Amodio, Andrea Mutti, Gigi Baldassini, Valerio Alloro, and Storm King Comics #comics #comicbooks #graphicnovel
The sun-baked deserts and wide-open vistas of the American West may have inspired tales of romance and grand adventure, but Long Haul, the newest graphic novel from Storm King Comics’ “Dark & Twisted” imprint, isn’t one of them.
Written by Cullen Bunn and Heath Amodio, with artwork by Andrea Mutti (pencils), Gigi Baldassini (inks) and Valerio Alloro (colors), Long Haul is a sinister and violent…
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