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#and then you bring in the big powerful items that the players can and can't access but which the admins have ultimate power over
mishapen-dear · 4 months
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tbh i think that even unwinnable fights should be winnable. some of the BEST fights i've ever run as a dm were ones i built kill the players (in a fun way. I had some cutscenes prepped so even the loss would be a different flavour of win)- but then they were clever bastards and managed to either win the fights or pull themselves out of trouble. I think it's perfectly fine to plan for a fight that players aren't supposed to win, but you need to let them. if they can't win, they can't lose, and the meaning of that encounter is diminished. do that too many times, and they stop trusting you to give them roleplay prompts and start expecting to sit there waiting while you drive the story for them.
but if they can win... if there is always the chance to win, no matter how impossible the odds, then they ALWAYS have hope. they always get invested. they feel the big emotions of success or the big emotions of failure, and you fucking Win as a dm/roleplay prompter/lead bastard.
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flightyquinn · 27 days
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thinking about how cursed objects work in most fantasy RPGs.
typically, they wind up just kind of being a big middle finger from the game master - a kind of "whelp, you should have been more paranoid, so now you get hosed" sort of deal. which includes the somewhat game-y trope of objects that you can't get rid of. it's kind of an un-fun mechanic, when you think about it, which is why in most games I've been a part of cursed items often don't see much play, unless it's as a "punishment", or part of a story arc.
...which naturally leads me to think about how to do it better. in the past, I've tried using a curse as a kind of limiter. restrictions or drawbacks to a mostly functional item that is still worth using despite being "cursed". that's good, but it doesn't let you draw on truly nasty curses, because the item needs to be worth using, but also still needs to be balanced.
so, I'm drawing from a lot of sources here, like the cursed shield in Final Fantasy VI, and especially the comics by @foldingfittedsheets, where curses exist to (literally) teach the recipient a lesson
MEAT OF THE POST STARTS HERE:
what about cursed items that have a way to overcome their curse?
it's actually a fairly common trope in classical literature / fairy tales. every curse has a way to be broken. yet in D&D and Pathfinder, most often the only way to break a curse is to find someone with the specific curse-breaking spell.
so, give each cursed item a condition. perhaps a weapon that fuels a person's rage and causes them to fly into a blind rage in battle waits for them to sincerely forgive a hated enemy. perhaps boots that slow the wearer are actually making them heavy with the weight of past transgressions and a sufficient act of atonement will free them. maybe the perpetually bloody doll that gives its bearer horrible nightmares simply waits for someone to be motivated to action by them, either to right some past wrong, or generally bring a certain number of murderers to proper justice.
...maybe a Bag of Devouring. which is technically actually a creature, not a cursed item (but usually classified with them), can be befriended by figuring out a treat it likes, and will not only carry things for the player if fed and cared for, but even cough up a few things that previous bearers had stuffed inside.
the specifics aren't too important, but the idea is that any item with a curse on it has a reason for that curse, and a way to break it. the players can drop the item at any time, sell it off, give it to someone they hate, whatever, but if they put in the time and energy to actually breaking the curse, it becomes better than it was before, sometimes simply losing a drawback, or sometimes gaining new powers.
for an example, let's look at how that doll idea from earlier could work in D&D 5e;
while the party has the doll in their possession, they will all be afflicted by horrible nightmares, seeing themselves as children being attacked by a group of eight bandits with indistinct features. the details of the dreams change each night, and the players awaken before learning their ultimate fate, but the general gist is always that they are completely helpless, and subjected to harm.
after a long rest, have them roll a Wisdom or Charisma save (challenging DC, but not too difficult), or take a small amount of psychic damage.
if the players bring murderers to justice - meaning deliver them to the proper authorities and see them punished for their crimes - the content of the dreams starts to change. one bandit gets caught or killed by the end of the dream for each real world criminal successfully punished, possibly hinting to the players what they need to do. once eight murderers in total have had their sentences enacted, the next morning the doll will be in pristine condition with a serene expression, emitting a faint glow. thereafter, any player may attune to the doll to gain the ability to cast the Guidance cantrip without components (as thought the doll's ability to project what it wants the players to do into their mind was turned to their benefit.
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rewh0re · 8 months
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OMG WE'RE MATCHING!!
-headcanons of items that you'd match with each other hehe, very fluffy lol, short short short, this is my way of saying that I'd love to match with my babies. REBLOGS + INTERACTIONS ARE HIGHLY APPRECIATED!!
-pairings : reo, chigiri, isagi, rin x reader (separate)
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╰►REO :
He'd definitely be the type to get a pair of matching rings. They're expensive too, probably from Tiffany and co. or some big brand like that. Reo would buy these gorgeous pair of diamond rings for couples which would make your eyes almost pop out of their sockets. You would chastise him for getting such an expensive item too but all he would say is that it's a sign of commitment. He'd get so confused when you would tell him that you can't wear it daily.
"What? Why?" Reo would ask, a tinge of hurt taking over him filling you with immense sadness.
"Baby these are expensive. I don't wanna lose them by mistake or have someone steal them," you would hold his hand in reassurance.
He'd find a way for that too. The very next day he gets two thin silver chains for the rings. That way you can wear it and have the ring on you daily without losing it!
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╰► CHIGIRI :
I think you guys probably saw this coming but Chigiri would definitely get like these hair ties or scrunchies. He'd buy these sets of 2 and would give you one while the other stays with him. You bet he'd always wear the hair tie or scrunchie on his wrist without fail. He would never take it off and if he ever sees you without it, he'd probably frown a little bit asking where the hair tie was. You would also trade them. He would take yours and you would take his whenever you felt like it and he was always open to it. He probably doesn't like sharing his hair items but when it comes to you taking his hair tie, he'd gladly give it to you and take yours too. Oh he would also try out hairstyles on you and tie your hair with his gift. So sweet.
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╰► ISAGI :
Isagi is a bracelet guy. He had bought this simple bracelet with an infinity charm for the both of you before joining blue lock as a parting gift. He would never take it off and neither would you because it was the only reminder you both had of each other. Coming out of blue lock, his popularity hit a surge. His strength as a footballer increased ten folds, he changed a lot overall. However, what still remained was the bracelet he'd got for the two of you. Seeing the little accessory, you knew he had and always would be your Isagi. Later, when he's even more popular, on covers of magazines as a star football player and a lot richer than he was years ago, he gets a more luxe bracelet. Don't get me wrong, he still wears the little infinity charm one but he gets the pair of you, two new golden bracelets with little embellishments of precious gems as you both are settling down. So now both of your wrists have not one but two bracelets as a sign of forever!
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╰►RIN :
In his case, you would be the one getting something. Probably like a set of matching t-shirts, and I am talking about those t-shirts that had ‘I LOVE MY S/O’ or ‘IF FOUND PLEASE RETURN TO THEM’ ‘I AM THEM’ printed on them in bold. You had the most mischievous grin plastered on your face as he opened the packaging to find two absolutely hideous choices of garments (he would frame it like that, not me). However with a bit of whining and a little bit of bringing out your inner theatrics would finally lead him to wear the t-shirts. He would mostly wear it at home whenever you would wear your one. However, recent paparazzi pictures of him showed him wearing that specific t-shirt paired with some jeans and shades, a cup of coffee in his hand. When it reached you through the power of the internet, it sent you hollering. There were memes being posted every second and you lost no opportunity to troll your boyfriend. Rin would be so embarrassed but hey as long as you were entertained right?
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aesthetic-is-life · 4 months
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GOM Headcanon
Kise
He has very dry skin. He follows his skin care religiously
He has both a huge prize AND degredation kink.
Every thursday he goes to Caribbean dances and has a regular partner for the bachata
He got a degree in something with fashion and marketing. Still working as a model and influencer during the college years.
After he goes works with his sisters in their fashion company
He and Midorima fucked few times between the Teiko and the High school
He's a little bit of a whore (especially at the club half drunk)
Absolutely adores to give orals. Yes let me suck you off sir please
Very good at it
Had a huge crush for Aomine during Teiko, but nothing happened
His romantic relationship never last long (monogamy problem)
He is poly
Feels trapped in a monogamous relationship
Very closed to his sister in the adult age
Vegetarian (vegan at home)
Has a little tattoo for each miracles (like a frog for Midorima, a cherry flower for Momoi..)
Akashi
Lactose intollerant
Aroace King (kise told him about ace people and Midorima confirmed the existence)
Degree in philosophy
Sojio professional player just for saying he has a job (not really need one)
After the winter cup he had pretty bad episodes of depression and eaten alive from his guilt.
But with the power of friendship (Mibuchi had called the miracles for and intervention) and therapy he got better
He would need a heavy session of consensual BDSM (he subs)
He and his dad ignore each other basically
Didn't took well the death of his horse, and after that doesn't want any more pets
He and Midorima suggest books each other
Doesn't drink, but can handle alcool pretty good
He play golf with the mother side of the family
Totally an addicted to
Only the Gom knows that he was diagnoed DID (dissocative identity disorder)
He would be a perfect menwife
Doesn't like to drive
Midorima
Doctor bccouse his daddy told him to
He and Takao got married at some point
His best man was Akashi
His dad was kind of homophobic, but had a change of heart
For each birthday he does the the natal chart of all the Gom + takao and Kagami
Can't hendle alcool (no at all, like half beer and he is WASTED)
Takao is an architect and he designed their house
Doesn't talk before his coffe
Morning person (after the coffe), Takao is not
Still listen to the oroscop every morning and brings the luck item (Takao is forced to have his too)
Has a thing for dirt talk (Takao doesn't complaint)
Still play piano and composes song for Takao
Would like to have a kid or two
Rei Ryugazaki (from free!) are cousins
Every sunday the have a lunch with the over miracles in their home
Aomine
His career in the NBA (because yes he entred) has benn pretty short for injuries
so he come back in Japan and makes the delivery for the flower/ plant shop of Sakurai.
in the US he and kagami lived togher, but they were in diffrent teams
He adoped a dog he found on the side of a road
Really like beers of all kind and flavors
Decent cook
He and Kuroko fucked everywhere in Teiko. But like everywhere, not corridor, bathroom, storege room or class was safe (they enjoyed)
He and Kagami had drunk and angry sex in the US times
Prefers women (boobs)
As an adult he went to therapy and understood what was wrong during the last years in middle school (depression time)
He and Momoi are big fan of horror movies
Very warm person
Can't stand gloves
Kuroko
Cold hands
He and Kagami moved in together, but neither of them belives in marriege
Kuroko would love a cat, but Kagami is allergic
He works in a kindergarten
and come home full of drawings of the kids
Doesn't want to have children though
Exhibitionist kink
Having sex is a park in the middle of the night
Kagami usually cooks and he drives
Brings his kindle everywhere with him
He smokes a little (like two or three cigarette per day)
Murasakibara
Chronic back pain and at the joint because he grew up too fast
Acne and bad skin in general because he eats to much chocolate and sweets in general
Became a pastry chef
He, Himuro and Kagami opened a nice coffe shop
The type with cultural events, book crossing and stuff
Doesn't really like having sex. He finds it really tiring
He and Himuro have an open relationship
Ass eater king. Not a big fan of penetrative sex because he dosent't want to hurt Himuro with his huge cock.
Has a little aquarium and adores stares at the fish
Can't swim
He got diabetes at some point
Momoi
She got a degree in statistic and after a very high paid job
When Baribe went out, she and Kise went all pink
In her highshool years she did something with some girls, but she found it pretty wet. Prefers small and cute boys
Seirously considering breast reduction surgey
She and Sakurai are together
They have an adorable little dog
When Aomine was in US they used to videocall every fucking day
She and Kise are the queens of gossip
Never had smth physical with Kuroko
Very good at videgames (had a youtube chanal)
especially the shooting ones
Wears high heels at work
Adores cherry
Allergic to something stupid like kiwi or apple
During college she made a lot of female friends
Pretty dominant in bed
Good at drawing
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kirain · 2 months
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What's your least favorite thing about bg3? Mine's the inventory system. 😒
Okay, side rant before I answer! 😆
I actually really like the inventory system, but I've heard a lot of people say they hate it because it's too open with very little direction, and I know that can be a nightmare for a lot of people. In fact, a good friend of mine nearly lost his mind over it, so I showed him how I organise things and he said it helped. Maybe my method can help other players, too.
When I start up a game, I take a companion's alchemy pouch and camp supply pack (usually Shadowheart's, because I use her the least) and add it to my Travellers Chest. If you don't want your companion to be without those items, don't worry. They'll either pick up new ones on their own or you'll find some extra ones you can give them later. Plus, they don't really need them. I never let my companions pick up food or ingredients, or really much of anything without sending it straight to me. Otherwise I know I'll forget they have it. I also add two additional backpacks to my Tav's inventory.
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Then, every three or four times I visit camp, I empty my alchemy pouch and camp supply pack into the ones I stored in the chest. Make sure you extract all of your ingredients before doing this (unless you're getting mushrooms of Omeluum, in which case make sure you give those to him before extracting any ingredients or they'll be destroyed, possibly locking you out of the quest). The moving process can be sped up by opening a pack and clicking "take all", then sorting your inventory by "latest". With the items now in your personal inventory, all you have to do is open the packs in the chest, hit "multiselect", and click each item one by one until you can store everything you desire. This sounds monotonous, I know, but it's honestly really fast, and you'll get into a habit if you do it enough times.
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Now, in addition to the alchemy pouch and camp supply pack, I also add two different style backpacks, a crude chest, a gilded chest, and a heavy chest to the traveller's chest. Since I bought the deluxe version of the game, I also have the peculiar clothing chest, but if you don't have one, I would suggest grabbing another gilded chest with a different design. Most of these things you can find on your way to or in the Grove, except the crude chest, which you can find in the goblin camp or in Auntie Ethel's teahouse. But you don't have to be insane like me, you can just use another heavy chest or whatever. I organise them like so: backpack 1—dyes, backpack 2—potions, crude chest—weapons, gilded chest—quest items, heavy chest—miscellaneous shit I can't bring my hoarder self to part with, peculiar clothing chest—clothing/kits.
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The two backpacks I carry are used for scrolls and explosives/important items I can use to pass checks or teleport, etc. Arrows I usually split between Lae'zel, Karlach, and Astarion, since they have no magic abilities. Though when I played as a fighter, I also kept those with the explosives. That said, since I'm already giving advice, I highly, highly suggest you give most of your arrows to Karlach, as her blows don't seem to be quite as powerful as Lae'zel's, and Astarion can pull off some pretty hard-hitting ranged sneak attacks. I'd also suggest giving Astarion the Shadow of Menzoberranzan, a helmet you can find in the treasure room in the Myconid Colony. It's invisibility is a great boon to any of his rogue builds.
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Other than that, the only items that go directly into my traveller's chest are the big boy explosives (barrels, Wulbren's bomb, etc.) since they're too heavy and I usually send them straight there from the wild. I also put Dribbles' body parts in there, because they're annoying and I hate them, but they don't stay for very long.
As for my least favourite aspect of BG3, I'd say it's the companion management, but it looks like they fixed it with the latest patch! I loathed having to manually dismiss everyone just to swap them out with someone else, then run to that person's tent to add them to my party. I also hated having to add a companion to my party just so I could give them a ring or piece of armour. I'm so glad they fixed it. Thank you, Larian! ❤
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moon-swag-tourney · 9 months
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Propaganda below!
Looks to the Moon
I LOVE BIG SIS MOON AHHHH... she's literally so so sweet and perfect and i love her…
MY GIRL!!! She deserved so much better. She's one of the first of many MASSIVE supercomputers called iterators designed to solve a problem which her creators eventually gave up on any of them solving and thus was left behind to gradually fall into disrepair. Even though she appears as a small humanoid, iterators in their entirety are actually buildings full of machinery that have entire cities built on top of them.
As one of the senior iterators, Looks to the Moon, sometimes called Big Sis Moon, looks after her younger peers and is very caring towards her fellow iterators. Tragically, her kindness ultimately leads to her structure collapsing leaving her weak and with limited cognitive ability, but even then she is so sweet to the main character. You can bring her random items and she'll describe each one, even if it's just a rock or something. She also gives you advice whenever possible.
She's gone through so much and yet is still so incredibly kind please vote for her she deserves it
Looks to the moon is an iterator, a city-sized biomechanical supercomputer. When you meet her, she is trapped in the flooded and collapsed husk of her superstructure, barely alive. Despite this, she is warm and kind and will tell you about any object you bring her. Looks to the Moon also goes by the name Big Sis Moon, as she is the most senior iterator in the local group and views the other iterators in her care as younger siblings
Moon's the best! She's an iterator, a sentient supercomputer whose structure used to be so big it housed an entire city on top of it. However, the civilization that built her is long gone, and she and the other iterators were left behind, unable to die, unable to leave their structures. Imagine once being a god with an entire civilization relying on you for all their vital resources, only to be left behind, literally a mountain bolted to the ground, as the wildlife slowly takes over the land and your communications with the other iterator fail. Moon's little brother Five Pebble's couldn't accept this fate, and made some rash decicions. This badly damaged Moon's systems, causing her structure to come crashing down to the ground, and her to lose most of her memories and processing power. There's something magical in discovering her for the first time - this fallen Goddess taken over by rust, abandoned inside the giant ruins that used to be her body. Still, she's friendly, and should you be kind to her, she'll return the gesture. She doesn't have much, but she'll gladly give you company and tell you stories. She also still cares about her brother very much, even though he's the one to blame for her bad state. 
Moon is a superintelligent AI called an Iterator. She's designed to (basically) help the lesser beings of the world escape samsara, along with the potentially thousands of other iterators. She was accidentally killed by her brother as he attempted to escape samsara for himself. She's the only character the player can meaningfully interact with, and she's very sweet and kind.
Majora's Mask Moon
Now that's a very angry looking Moon!
Omnipresent. The best way to describe them. You look up. They are there. You can reset time as many times as you like…but until you deal with the problem…the moon is still there.
They are the moon. You can't get moonier than the literal fucking moon. Any yes, they are a major character with autonomy in the story. 
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patchwork-crow-writes · 4 months
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On the topic of 'other secret bosses', have I told you my Rouxls Kaard theory yet? Specifically that I think halfway through the game, he's going to disappear and become a Secret Boss.
My reasons for thinking this firstly, because like the Joker Card, his real-world form is another item that always gets discarded: the Rules Card. His similarity to Gaster and Papyrus also help(since they're also both very affiliated with the idea of being 'Forgettable', and I suspect one of them may be the 'Strange Someone'. (Maybe both? I will NEVER give up on the Gaster is Papyrus theory.)) Anyways, those things, but there's also how Rouxls' theme has spoken words in it, and Jevil and Spamton have spoken words in their fights (Jevil's 'I can do anything', the lyrics to Big Shot), and there's ALSO something very important--
Rouxls is very important and no one really likes him. He's always running around, trying to find a boss to suck up to, but the Fun Gang treats him as 'eurgh, that guy again,' and neither King nor Queen really LIKES him. Much like Jevil, only one person(Lancer) really seems to appreciate him, but much like Spamton, he's not very good at all at what he does.
So I think that, in some future Dark World, Rouxls will meet someone he's not supposed to. And he's eagerly offer to be their lackey. And that will cause him to disappear. Stopping him from disappearing is out of your control. But what IS in your control is if you just give him up for lost, or go looking for him, even knowing that you can't ever undo the damage done by his having gone missing, even if he's radically changed by what happened, even if you don't think you'll be able to really bring him back...
Maybe Noelle felt similarly after losing Dess. No one seems to talk about them anymore. Life continues on perfectly fine without them. Even those who knew them and miss them still have a life to live. Maybe this was always going to happen. But still...
I've heard about the idea of Rouxls being a secret boss at some point, but this is a really cool take on that idea! I really like this for a couple of reasons - the first being that in a way this has already happened in-game! When we first enter the Cyber World, Rouxls slips out of our pocket in a blink-and-you'll-miss-it moment, and I'm willing to bet most people didn't even notice he was gone from our inventory until the next confrontation with him... myself included.
The other reason I really like this idea is because it would give Rouxls something else in common with other secret bosses - which is that we as players would have to really go out of our way to discover and fight him, and it's entirely likely that our efforts in that regard could cause many more problems than it might solve - see Kris's mental state after the whole Spamton ordeal. It's kind of like an extension of the philosophy behind the Sans fight in Undertale - we do it because of our morbid curiosity, because we want to see what happens, and because we can, we "have to"... no matter the cost in-game.
Quite aside from that, Rouxls fascinates me because it's entirely possible that his abilities could be literally game-breaking... if he only knew how to use them properly. As the Rules Card, he literally defines the terms of a game of cards - imagine what he could be capable of if he suddenly decided "you can't hurt me anymore" or "I win if I so much as graze you". I think that potential power may be largely curtailed by his need to be subordinate to a "higher power", because you cannot play a rules card in the same way you can play a face card... so maybe becoming subordinate to "something he wasn't supposed to meet" will allow him to use that power to its fullest extent.
To further hammer this point home, look at his appearances between Chapters 1 and 2. Under King, who is a incredibly myopic and cruel ruler whose subordinates either hate him or are completely indifferent to him... Rouxls' puzzles are equally rubbish. Then in Chapter 2, Queen does a slightly better job of "ruling" her domain, and actually commands loyalty from the Swatchlings, and suddenly Rouxls is able to construct a pretty elaborate house-capturing game in his fight. So there's a correlation between how powerful and competent a ruler is, and Rouxls' ability to craft puzzles and games.
So imagine what he might be capable of if he ever came into the employ of somebody with very intimate knowledge of Deltarune's game mechanics... somebody like that person who drove both Jevil and Spamton to insanity. And your theory here would be the perfect way that could happen. And then it's up to us whether we care enough - or are morbidly curious enough - to actually find him once he disappears. And what exactly such a search would entail, for Kris and the other main characters of Deltarune, the game's themes and motifs, and the nature of the nested worlds (e.g. Real(Light(Dark(Something else?))))
Thanks so much for sharing this with me! Rest assured it'll eat away at my grey matter for some time to come, which trust me, is the highest compliment I can give something here :D
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y'all I'm not fucking ready for this.
How many weeks in a row is this with no DDB sponsor?
Matt is dressed in Ruidus colors. fear
personally? I think it would be very funny if somebody replaced Liam's chair with one that's a foot shorter than everyone else's.
I'm fully expecting Ira to be a Garmellie/Artagan situation. This motherfucker is an archfey slumming it on Exandria and ancient god-killing wizard dilfs are his dive bar of choice.
Ira was around for at least one previous apogee solstice, but he was in the Feywild when it happened so he didn't get to see the true extent of is power.
"What do you think about the gods?" "I don't think about them." good answer, good answer
Aberrations and other "mythological creatures" born on solstices (even normal ones) are particularly powerful.
The circlet prevents Imogen from hearing the thoughts of people around her. It just eliminates that entirely. And with it goes most of the reasons she'd have to side with Ludinus and Otohan. Truly the peak of non-wizard mortal hubris, to consider killing the gods before looking for an item or a spell to solve your problem first
Sending to Keyleth from Imogen: "We're a couple hours out, to the southwest. Are we meeting up? Just going for it? Help?" "I'm gathering those of able-body who recovered from our last endeavor. I'll look for a tree. Let me know when you need the cavalry; our arrival isn't quiet."
"I go over and give Fearne a big hug." "Aww—" "I reach into her pocket." never change, Ashton
A ways out from the crater, the Bells Hells come upon a structure in the storm — the wood and stone wreckage of a skyship that carried a cathedral on it. It's mangled and burned; the brumestone has been scavenged. It looks recent, and the outer hull is covered in mounts for heavy armor, harpoons, and cannons, but it was brought down by battle on the deck, not by massive damage to the outer hull. The iconography indicates that it was from Vasselheim, possibly a Judicator ship.
jesus fucking christ. Matt could not say "DO NOT GO THROUGH WITH CRASHING THE SHIP" any more clearly.
if that dispel pulse is shutting down the automatons briefly, then maybe it's not actually intentional. maybe it's a by-product, an unintended consequence.
it never ceases to amaze me that without fail and across all of his characters, Travis manages to be both the voice of "fuck it we ball" and the person who slows down combat to calm players.
like, does CritRoleStats keep track of how many combat encounters each PC has started? bc Chetney has got to be up there with Imogen this campaign
this battle music has the same opening notes as the 2001 theme and now I can't hear anything else
The spellcaster has a +6 spell attack, but also cast hold person at 5th level and did 15 damage on a fire bolt, so they're most likely 9th level with a +2 spellcasting ability modifier.
Ashton rage build update: 2 on the d4 is the space build (portals!). they took the Crusher feat for their 8th level ASI. also, when the space build is active, they can use portals (either as a bonus action or as a result of hitting a creature or as a result of bringing a creature to 0 hp) to teleport to any space they can see within 30 or 60 feet of them.
As a reminder, shock flare is a reskin of arms of hadar, but it pushes creatures away instead of preventing them from taking reactions and deals lightning damage instead of necrotic.
Tal saying "five foot step" gave me hella flashbacks to Pathfinder 1e
"Well, I don't get to choose, do I? Let's just go with it." god fucking damnit. Ashton's rage abilities and how fucking random they are is so poetically and narratively intwined with the themes of this campaign, it's wild
it will never not amuse me that Matt, without fail, misunderstands the way the command spell works. it's super minor and not a big deal but as someone with a DM who's pretty on-top of it, it's very funny
Imogen gets pulled into a tent by a very quick and quiet force.
"Who are you, and why are you fighting the Vanguard?" "I've got friends coming in. Friends or enemies?" "I asked you first." "The question isn't why! It's 'are you fighting too'?" "Who are you with?" "
oh my god of fucking COURSE there are already infiltrators in here. of course there are. why wouldn't there be? Ryn didn't come here alone.
BEAUREGARD???
BEAUREGARD!!!!
y'all you have no fucking idea how excited I am——
"He can go say hi to the rest of his friends we've put there [in jail]." how fucking many of the Cerberus Assembly are in jail now? we know Trent is in there but who else?
CALEB!!!! blorbo!!!
"So. What's the play here, Beauregard?"
They're both friends to the Verity, and they've worked with Ryn before. They came here with her, trying to do a recon mission before she was taken.
The Children of Malice are a front for the Ruby Vanguard.
Caleb and Beau saw the other skyship go down. It was from Vasselheim. The Vanguard struck the skyship from the sky at Ludinus' request, though Caleb hasn't seen any sign of Ludinus being in the crater for many days. But the perpetual dispel pulse was intentionally installed.
Caleb, Beau, and Ryn were all on the Shadowfell team — they were able to damage the key, but unable to completely destroy it.
Caleb refers to Ludinus as the most powerful of the assembly, "the one who could topple it all" if he goes down. He and Beau came here alone;
The entire site is illusion-proofed, there's a dispel wave every minute. There are also mage-hunter golems here, which we've only ever heard of existing inside the Heirloom Sphere. I am forcibly reminded of the fact that Ludinus Da'leth is aware of the Happy Fun Ball.
"The absolute, absurd amount of muscles she has—" "Like Marisha?" *raised eyebrow* Matthew. (fuckin' simp (affectionate))
Ludinus has been reverse-engineering Aeorian technology and using distilled dunamis energy to power it, with multiple mesh-like power sources. He's "obsessed" with divinity and appears to be "counting on opposition, which makes [Beau] uneasy."
"What's dunabis?" "...there isn't time to lecture. It's a very obtuse form of magic that exists between the fabric of all other forms of power. It's one of the oldest and most fundamental forces within Exandria and beyond. It can alter time, space, probability, entropy — it is dangerous in the wrong hands, and unfortunately, a very strong source of it has been in the hands of Ludinus and the Assembly for some time." The 'very strong source' is presumably the beacon, which Ludinus has had since 835 PD.
The Cobalt Soul has been trying to nail down Ludinus for a long time, but "he's always one step ahead."
Caleb specifically refers to dunamis as chaotic, referencing Ashton.
Ludinus has apparently been doing this outside of the Assembly. Caleb's contact in the Assembly (Astrid, presumably) notes that even the rest of the Assembly is afraid to get involved in Ludinus' plans.
Halas, Trent, and "Bendathar" are in Beau's list of archmages they've fucked up.
Hey! Beau knows the Ashari! that's cool. She also knows Ira and his history of designing the keys.
There are dozens of mirrors and hook-like spires facing toward the key itself. Everything is reinforced with a massive amount of residuum — the device, the walls of the excavation site, and everything beyond. "An all-out assault would be far too dangerous." Caleb gives a sending stone to Chetney, who gives it to Laudna, under the assumption that the groups are going to split up to cover more ground.
given the fact that the solstice didn't actually happen this episode and that the Mighty Nein and the Crown Keepers are now attached to this, I feel like my "PFS2 special scenario" theory has some more merit
Beau disappears, Caleb goes invisible (they both start to circle around), and the Bells Hells start to descend the crater.
also, last minute update: Fearne would have flirted incessantly with both Beau and Caleb.
threads that have connected in this episode:
Missing residuum shipments: the malleus key and its surroundings are reinforced with residuum. that's a massive amount; it's possible that Trent's supply of residuum, the stuff the Nameless Ones stole, and the stuff the Paragon's Call were trafficking were probably all going here.
The Cobalt Soul and the Cerberus Assembly: It takes a long, long time to dismantle political systems. The Cobalt Soul has apparently imprisoned more Assembly members than just Trent.
Out-of-the-blue rolls: Those random rolls Matt had Marisha and Liam make were indeed rolls for the Shadowfell expedition that Beau, Caleb, and Ryn were involved with. They rolled shitty, so the Shadowfell key wasn't entirely destroyed, but was damaged.
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roguedeck · 8 months
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One of the things I love about board games is their ability for emergent narratives.
It's a magic trick to take bits of cardboard, plastic, and wood and come out the other side with stories -- to take fundamentally mechanical rule sets and transform them into memories and in-jokes as if you we actually part of an intergalactic struggle or siege of the wizard's castle.
While many games do this well, for my money, Root is the best.
In Root, you take on the role of an adorable woodland dynasty and hack, slash, cajole, and strongarm your way to domination. Don't let the meeples fool you - this is a ruthless war game.
But it is also SO much more.
In addition to the normal rules of movement and combat, Root is a completely asymmetric game. When you choose your faction, you get a unique player board that defines your personal goals and mechanics throughout the game. Out of the box, you have four completely different factions.
Marquise de Cat: The current lords of the forest, the Cats start with the most pieces on the table. They score by building up their supply lines and industrializing the forest.
Eyrie Dynasty: The Birds are an explosive factions that works by programming actions turn after turn. But watch out - if you ever can't complete your program, your subjects revolt and depose you as a ruler.
Woodland Alliance: Everyone's favorite angry toast meeples represent the subversive movement in the forest. They spread sympathy/propaganda through whisper campaigns until they violently overthrow the invading forces.
The Vagabond: While the other players are in the middle of a war game, the Vagabond is playing his own RPG. He travels around the forest leveling up and raiding items from ruins.
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While you can get hundreds of hours of great gameplay from the core box alone, there are a myriad of expansions that unlock the games true potential.
The Riverfolk is a big box expansion that brings along two new factions: The Lizard Cult who have limited, but extremely powerful actions and the war profiteering Otters who sell their services to any other faction needing mercenaries.
The Underworld is the second big box that introduces new maps along with more factions: The murderous Crows who sneak around the board setting traps, and the Moles who can spring up from their tunnels to jump-start their colonization.
The newest big box expansion, The Marauders, introduces Hirelings that give more options for smaller player counts. It also brought us the Lord of the Hundreds who commands his Rats to raze as much of the forest as possible, and the Badger templars who use their military prowess to delve for ancient relics.
And that's just the beginning. There are more hireling packs, an additional deck of cards, landmarks, and plenty of aesthetic upgrades you can buy.
Root is a full-on, five-star game for me. It is significantly different than the other euro and card battler games my group favors, but that palate cleanser is an incredibly fun challenge. Root also requires more direct interaction and table talk than anything else on the shelf.
While it can seem untenable from the outside, the rules system is logical and cleanly laid out. It isn't particularly hard to get up and running in a game.
And even if it was, it is worth the effort to be able to play with these little fellas...
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katyspersonal · 2 years
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Okay I never actually shared the Hunter I am playing as - she is the first one and I still use her.
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Her name is Rina, I kinda allowed her to write herself based on how I was playing and progressing, so:
- She started off as being WAY too cautious, hit and run strategy for the win, almost never dying, killing bosses with 1 or no deaths thanks to it
- Developing paranoia fast and thus hitting everything that moved. That included accidentally killing Eileen (no big loss since she dies in ANY case, but that haunts her a lot. That haunts ME a lot. I just wanted to restart the game ooooofffff ;-; )
- Thus she got blade of Mercy fast
- Tried to gather herself to kill Djura but never was able to bring herself to do it, it was like 20 minutes of me walking around in circles around him.. because I wanted his items but I just could not
- Got lost in Old Yharnam too much though, and only after refusing to kill him again found her way to every item she needed, as if he was guiding me for good behavior lol (which I just like to think did happen - like, maybe he'd just see her struggle and just give her whatever she wanted to find himself)
- Honestly that Djura struggle was such a mess fshdsf but some of you remember my posts xd
- Can't use won't use guns at all
- Over time I completely dropped 'hit and run' strategy and stopped being careful at ALL, feeling too confident in my stats and weapon now, which now has me get hit and die way too often lol but I can't remember how to be careful anymore! Project it onto her as becoming way too sloppy.
- Killed imposter Iosefka and Alfred and Beggar with her run tho, so presume she is ruthless and doesn't give people a chance if she sees THEY killed innocents, nor she believes bullshit (this makes Eileen situation even sadder, just end me. At least on this run I didn't trigger Adella yandere mode, or she'd be gone too.)
- She has like 50 on every stat now, except for bloodtinge that she has at 20, because I unironically love grinding. But consider it her legit stats.
- Naturally Brador is killed too. Consistency!!!
- Way too much time grinding, especially in the dungeons, as the result I went overpowered against main story and DLC bosses. Yet not even she can kill the two shark giants in the well ;-; #big_mood
- To think of it she has legit personality on accident, you can say she is paranoid and prefers to be prepared - first being overly cautious, then developing too much power to be stopped. Also revenge every time the need is apparent
- Bolt Paper abuse all time every time, when I am not using Blade of Mercy (F in the chat for Eileen)
- League rune always equipped even if I don't do pvps and already killed bosses
- Honorable mention: fight in Yahar'gul against the three hunters that ambush the player near the broken lamp. Even with my power I lost to them like 15 times in the row ok? So my objective was to take down AT LEAST one ok? Because they don't respawn and thus fight is forever easier. But instead of that I suddenly killed all 3 at once, with no damage, and without grinding more level or doing anything. I just take it as her getting PISSED OFF at last lol
- I fucking hate Fishing Hamlet
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paperanddice · 2 years
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This is an unusual update, but my Age of Worms party just passed another major boss and this is one I wanted to share because it's just so ridiculous. The Overgod is the physical avatar of a false religion, a created faith designed to pull worshippers from three other gods and repurpose them into useful tools. The followers of Kyuss have goals they want to achieve without drawing attention to themselves, so a triad cult acting under false pretenses can progress those goals. Everyone blames the Ebon Triad, and none are the wiser that Kyuss is the one benefiting.
In order to achieve this, high ranking members of Kyuss' followers penned a false religious book, claiming that the gods Hextor, Erythnul, and Vecna were destined to fuse together into one greater Overgod, who would bring down other gods and conquer all. They spread this information to vulnerable members of these faiths, luring away members who sought something even greater and driving them to any extreme action that they thought would achieve this impossible goal. A key need for this however was to ensure that the apostate clerics and paladins of these gods would maintain their divine powers, to trick them into believing that their gods still supported their goals. The Overgod was created for this, a fiend formed from the divine power of Kyuss to channel portions of the trapped demigod's power to these believers, replacing their true god with a proxy. This allows a small army of splinter groups to recruit and grow, following the writing of their heratical book to bring about events leading to the Age of Worms.
The Overgod is a three-headed, six armed monster. It towers thirty feet high, a powerfully built creature missing two of its left hands and one of its right. The figure seems to be made of some strange stone that looks almost like leather in places, and one of its three heads is missing an eye. The artwork above was created by Marq, a player in the game and OMEGAtri on Twitter for the session, when I complained that Paizo hadn't included any actual artwork of their super boss monster anywhere in the adventure that included it.
My party recently travelled down into the hidden temple that housed this Overgod, the avatar of the Ebon Triad (renamed the Warbound Triad in my home game because the belief was that this new Overgod created from three lesser gods would overthrow Bane, the primary god of war and tyranny), and found the Overgod. This was a rough fight for my level 15 party, dropping the barbarian to 18 hp, the fighter/rogue/bladesinger to 12, and batting the warlock/paladin off the wall of the chamber like a tennis ball. They were victorious however, even with the extra 100 hp I have the Overgod to face them. They're a group of 6 well optimized characters with lots of powerful magic items and extra features, they can handle a lot. I wouldn't recommend throwing this against most average groups, this is an absolutely ridiculous creature.
A few of the features within this are written in ways that don't necessarily fit perfectly within 5e's standards. I do a lot of stuff for my home games that I wouldn't publish normally, such as the way that the Overgod's Multiattack works. That was a feature where I knew exactly how I wanted to limit its attack spread, and writing it out was kind of a pain. The Overgod can't just claw-claw-claw-bite one creature, it has to spread its attacks around, as it's just too big and bulky to easily bring three clawed hands down onto a single Medium opponent. If you'd like to make the Overgod a bit more generic, you can change Blessing of Erythnul to Blessing of the Trickster, Blessing of Hextor to Blessing of the Warrior, and Blessing of Vecna to Blessing of the Magician, or swap the gods out for other appropriate ones. No 13th Age version of this particular stat block.
Originally from Dungeon Magazine issue 131, the Prince of Redhand adventure. This post came out a week ago on my Patreon. If you want to get access to all my monster conversions early, as well as access to my premade adventures and other material I'm working on, consider backing me there!
The Overgod Huge fiend, neutral evil Armor Class 20 (natural armor) Hit Points 287 (25d12 + 125) Speed 40 ft., climb 20 ft. Str 25 (+7) Dex 19 (+4) Con 20 (+5) Int 12 (+1) Wis 20 (+5) Cha 20 (+5) Saving Throws Con +11, Wis +11, Cha +11 Skills Perception +11 Damage Immunities cold Damage Resistances acid, fire, bludgeoning, piercing and slashing damage from nonmagical attacks Senses darkvision 120 ft., passive Perception 21 Languages Abyssal, Common, Draconic, Infernal Challenge 17 (18000 XP) Blessing Of Erythnul (1/Day). As a bonus action, the Overgod can separate splinters of itself off into separate beings. It immediately creates two copies of itself in empty spaces within 30 feet of the Overgod. Each of these copies has the same stats as the Overgod, except they cannot use any of its innate spellcasting or legendary actions, do not gain the benefits of Blessing of Hextor or Blessing of Vecna, any attacks they make deal half damage, and they have only 10 hit points, and they act immediately after the Overgod. They disappear after 1 minute or if they end their turn more than 60 feet away from the Overgod. Blessing Of Hextor (1/Day). The Overgod is driven by the battle fervor of Hextor. As a bonus action, it can enter a terrible fury for one round. The aspect immediately heals 44 (10d8) hit points, and has advantage on all weapon attack rolls and a +8 bonus to damage rolls while in this fury. Additionally, creatures targeted by Crush have disadvantage on the saving throw. Three Heads. The Overgod has advantage on Wisdom (Perception) checks, and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Actions Multiattack. The Overgod makes four attacks: three with its Claws, and one with its Bite. It can replace each Claw attack with a Crush attack. The Overgod can't make more than two claw attacks against a single Medium or smaller creature, and it can't make Claw attacks against a creature it is grappling. Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target the Overgod is grappling. Hit: 21 (4d6+7) piercing damage. Claw. Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 14 (2d6+7) slashing damage and the target is grappled (escape DC 15). The Overgod has 3 hands, each of which can grapple one target. Crush. One creature the Overgod is grappling must make a DC 21 Strength saving throw. On a failed save, the target takes 16 (2d8+7) bludgeoning damage, and is restrained until the end of its next turn. On a successful save, it takes half as much bludgeoning damage and isn't restrained. Swat. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8+7) bludgeoning damage and the target must succeed on a DC 21 Strength saving throw or be pushed 15 feet directly away from the Overgod and knocked prone. Spellcasting. The Overgod casts one of the following spells at 5th, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 21, +11 to hit with spell attacks): At will: charm person, divine favor, magic missile, shield of faith, magic weapon, pass without trace, spiritual weapon 1/day each: crusader's mantle, dimension door, dispel magic, freedom of movement, polymorph, spirit guardians, dominate person, flame strike Reactions Blessing Of Vecna (Recharge 5-6). The Overgod gains advantage on a saving against one spell, or gives disadvantage to a spell attack targeting it. If it saves against the spell, or the spell attack misses it, the Overgod regains hit points equal to three times the spell's level. Legendary Actions The Overgod can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Overgod regains spent legendary actions at the start of its turn. Cast A Spell. The Overgod casts one of its innate spells. Move. The Overgod moves up to half its speed. Crush. The Overgod uses Crush. Swat. The Overgod makes one Swat attack.
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dndcharacterideas · 2 years
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I posted 313 times in 2021
10 posts created (3%)
303 posts reblogged (97%)
For every post I created, I reblogged 30.3 posts.
I added 40 tags in 2021
#dice envy - 18 posts
#dnd - 5 posts
#dungeons and dragons - 5 posts
#d&d - 5 posts
#pathfinder - 2 posts
#ilmater is my favorite dnd god - 1 posts
#this what i picture when i think about making kobold characters - 1 posts
#dnd character - 1 posts
#these fucker have better of at least made themselves back stories - 1 posts
#dm problems - 1 posts
Longest Tag: 65 characters
#these fucker have better of at least made themselves back stories
My Top Posts in 2021
#5
Alright guys, one of my friends wants to run a Pathfinder Halloween one shot. He's giving us permission to play level 25 characters and allowed us three magic items that's only limits are that they can't be artifacts, as well as a million gold pieces and 80 days of down time before the campaign begins, all with the promise that he's going to throw something devastating at us.
I intent to make him regret giving me this much power.
I've taken 20 levels of cleric and 5 levels of witch. She's a dhampir, her focus is necromancy, and she's able to control 80 hit dice worth of undead. I've talked with the DM and he acknowledges, accepts, and understands that I will be bringing a small army of undead with me to this fight. He hasn't even given me any restrictions either; I asked if I could do something with intelligent undead and he gave me the green light so long as I could control their HD.
So this is where I'm at, I have a hand full of undead picked out already: a vampire that narratively is my character's father and is very unhappily my thrall now, two skeletal horses, a death coach, a bodak, and an attic whisperer, which I honestly chose more for aesthetic purposes then anything else. Her familiar is also a beheaded.
You'd think that would be all my HD but it's actually only 42 of them. I have 38 HD worth of undead and I'm honestly struggling to come up with undead beyond basic zombies and skeletons. To be clear, because one of the people I'm playing with have already suggested it, I'm not just getting a bunch of the strongest undead I can thing of because I'm going off of the idea that my character could have actually gone out into the world and collected all of these undead at some point in their adventuring career.
So I guess I'm throwing this question out into the aether, anyone have any good suggestions for undead to add to my character's collection?
17 notes • Posted 2021-10-25 04:31:23 GMT
#4
In regards to the dicksucking post
In my DnD group, any sexual encounter has 2 rolls
Performance to see how well you do
Constitution to see how long you last
Makes for some pretty hilarious encounters, especially among players who romance or have flings with each other
See, the BoEF I mentioned before actually has built in rules for all this. Con for how long you last, you get a dex check if you're doing something that requires a particular amount of flexibility, and performance and profession are interchangeable as I mentioned before, though you do typically need to be a prostitute or make a living seducing people to have that as a profession.
You also take a -1 penalty for every size category that your partner is smaller or larger then you. Which can be real funny to watch when your player is a human bard trying to seduce an ancient white dragon... and just a little frustrating when he manages it.
25 notes • Posted 2021-06-14 07:29:17 GMT
#3
The Pirate Bard
I had this idea for a unconventional bard. Essentially they are a Pirate bard who instead of using an instrument for arcane spells, sings sea shanties and the ghosts of his crewmates appear and sing along providing more spectral form of the spell.
25 notes • Posted 2021-04-15 00:51:05 GMT
#2
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Many dollars spent but I now have everything I need to be unreasonably wizardy. The parrot's name is Charlie, he's gonna be my familiar.
In case it's not clear from the image, the book is very big and very heavy and I love it very much. Now I just need to figure out what to put in it.
32 notes • Posted 2021-07-11 01:10:26 GMT
#1
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Okay, I'm interested...
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... this person has never played D&D.
325 notes • Posted 2021-05-31 17:22:53 GMT
Get your Tumblr 2021 Year in Review →
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doorbloggr · 3 years
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Friday 1/10/21 - Media Recommendations #20
Contents: Deltarune
I'd been meaning to get to this one for ages, so once again, I think to make it easier on myself, and my readers, today I am only recommending the latest videogame creation of Toby Fox. This ended up being quite an extensive article, so I split it into sections:
MY CONTEXT
OVERVIEW/PREMISE
GAMEPLAY
PRESENTATION
CONCLUSION
Deltarune (Chapter 1+2)
Toby Fox
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1. MY CONTEXT
So context for my own gaming experience going into Deltarune, I have never actually played Undertale. Back when Undertale was getting big, it was only a PC game I think, and I just don't play games on PC. I probably should but yeah nah. Soon after it got popular however, I watched a comprehensive Lets Play of Undertale by Rubber Ross and Barry Kramer, and their voices for Sans and Papyrus are still to this day how I imagine those characters. Through that Lets Play, I experienced both the Pacifist and Genocide runs, and got intimately well acquainted with the characters and world Toby Fox had created, and how the actions of the player can shape how we save or ruin that world.
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As a general context, I have always been a person who likes the idea of turn-based, random encounter fantasy RPGs, but the deepest I really got was Pokémon. I've been trying to change that recently, and after beating Monster Hunter Stories 2 a while back, I wanted to try more of the genre. Turn based battles are a lot more my speed than pure skill, like fighting games I've become sick of, and RPGs seem to be big on story, so when I heard the Deltarune demo had an update, I thought this is finally the time to jump into that world.
Going forward in this review, I'm gonna try and stay broad and unspecific with my descriptions, so as to not spoil. I may discuss some gameplay themes and characters, but I'm avoiding giving specifics away. I really think you need to experience all parts of the game yourself first.
Minor Spoilers for Undertale and Deltarune Ahead
2. OVERVIEW/PREMISE
Deltarune is a project of love. Pure charm and personality ooze from every aspect of the game. Dialogue is clever and snarky, and that charm even leaks into item and location flavour text. The setting and themes are fun, but with a bloodstained silver lining that is best appreciated by mature audiences. I guess I should just explain the premise?
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Deltarune puts you in the shoes of a human named Kris. For unexplained reasons you live in a world of monsters and you are the only human. And by monsters, I mean curious looking critters of a variety of shapes and sizes, since, there is really nothing monstrous about them. One day at school, Kris and classmate Susie end up being transported to a whole different world where dark fountains construct monstrous subworlds, and it is up to the chosen ones, the lightners Susie, Kris and darkner (dark world native) Prince Ralsei, to seal the evils of this dark alternate world.
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Deltarune is still a work in progress, and as the subtitle of this article suggests, 2 Chapters of a possible 7(?) have been released, and it is unknown at the time of writing if the rest will come out when the game is done, or as more standalone chapters.
3. GAMEPLAY
Deltarune borrows a lot of theming and game loop premise from its parent game Undertale. The tag line of Undertale was: the RPG where noone has to die. This is because the encounter based battle system is built on two courses of action to take. You may FIGHT enemies and reduce their HP to zero, or you may ACT, and talk the enemy into leaving the battle. Deltarune is built on this same system, but with extra layers. Kris is the stand in for the Undertale MC, who has the options to FIGHT, ACT, ITEM, SPARE, or GUARD. Most of those options were in Undertale too, but Guarding is a new addition where you earn Tension Points, or TP, for not engaging the enemy at all.
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This TP is used for extra powerful ACT actions, or for special moves of the other party members. This is the main big difference in gameplay loop. Since the player controls a party now rather than just one person, each party member can specialise in different action types. Kris's ACT can incorporate input from other party members; Susie for toughness and Ralsei for softness, in general. Susie is the powerhouse, and if you chose the violent route, she does more damage. Ralsei is the Mage, and can heal allies, as well as use magic to resolve fights peacefully. Those extra abilities use TP.
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In most turn based RPGs, there is a back and forth, where the player chooses actions, and sometimes there is a timing aspect to how well those actions perform, and then there's the enemy's turn, where most of the time you just have to wait and let it happen. Undertale and Deltarune have this truly unique system where the soul of the party members, represented by a heart, is directly controlled on the enemy's turn. It's a mini game unique to every enemy type, where you must move the heart around to dodge their attacks, and how good you dodge will decide whether you take a lot of damage, or even none at all. Deltarune adds an extra layer onto this, where if you make the dodge closer, so that the enemy only JUST misses, you earn TP, and open up more options for your next turn. I found this extra detail really endearing, and I made a lot more riskier moves than if there was no incentive to.
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I probably mentioned it above, but just to close out this section, the option to either ACT or FIGHT opens up two types of play. Chapter 1, being a sort of intro part, does not differentiate, but the distinction becomes important later. ACTing to SPARE an enemy earns you money, and in Chapter 2, will lead to befriending monsters. FIGHTing will also earn you EXP in Chapter 2, making your options to hurt enemies more powerful. In Undertale, this difference in playstyle actually changed the ending in real time, and from what we know of Deltarune, it is likely going to be the same case.
4. PRESENTATION
Undertale had this unique visual charm to it that may have been a limitation of its Independent Development, but it was probably also a stylistic choice. Deltarune builds on the same type of artstyle, adorable pixel sprite graphics that bring a lot more colour and depth than its predecessor.
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Many, but not all characters have little character portraits in their textboxes, and they change expressions to match the situation, and its so cute.
Character and enemy design are so top-notch. A team of designers have been brought on this time, and every one of them have brought gold to the table. Every random battle encounter is dripping with personality, as you learn how best to sweet talk your way out of battle, or how to best destroy them. Most recurring NPCs are lovable, and those who you hate, you love to hate. Dialogue is witty and hilarious, and the writing is fun.
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The chiptune style soundtrack is phenomenal. Although I think Undertale's common enemy battle them was more memorable, that may just be that I have become more familiar with it. All character and boss battle themes are so catchy and energetic. Toby Fox is a master of high energy... fun music. It gets stuck in your head, and your brain bounces around at high velocity.
5. CONCLUSION
Ok so this review is already like 3 times longer than a normal Media Recommendation Article, and like 5 times longer than I planned it to be for this one game, so I should probably wrap it up here. Deltarune is a game experience I put off playing for way too long, and now I can't hold my excitement for when the next part comes out. And important to keep in mind, it is essentially a demo, in that it is just a taste of what's to come, but it is a damn meaty demo that will keep you engaged for many hours.
Chapters 1 and 2 are packaged together as a free game on most game platforms at this point, so there's nothing really stopping you from giving it a try. I don't usually rate my recommendations, but since I wrote this more like a review, I might as well...
Deltarune Chapter 1+2: 9/10
Please play it!
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cherryblossomstars · 4 years
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II. Navy (W. Ushijima)
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Taken from my AO3 series of one-shots & reposted here
Pairing: Ushijima x F!Reader
Word count: 1,446
Genre: Fluff, birthday fic
Summary: Aoba Johsai's volleyball team has never been able to defeat the Great Ushiwaka of Shiratorizawa. Their manager, however? She can bring him to his knees in mere seconds.
Or, Ushijima Wakatoshi is helplessly in love with Seijoh's Ace's twin sister, and the Aoba Johsai VBC is not appreciative of it.
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It's no secret that Ushijima Wakatoshi is a baby when it comes to matters of love or any emotion that comes with showing affection. His movements on the court are lithe, careful, and precise. Mistakes rarely happen when he's playing his beloved sport, and errors will almost certainly never happen if he's at his peak concentration- then he's at a completely different and untouchable level. He has a degree of grace and beauty on the court that a professional figure skater would be jealous of (not to mention his incredible stamina).
And yet, when it comes to you, he may as well be an infant struggling to walk. It's messy, he's not sure what he's doing, and sometimes he gets hurt trying to figure it out. He knows you, that much he's sure about. You've both known each other for years now. So why, why is it so hard to figure out something to do for you on your birthday?
Around the holidays and on his birthday, he would always tell you not to get him something. He's not a big fan of presents. If he needed something, he'd simply ask his family and then in 1-2 business days, bam. The item in question would be at his front door. And yet, every time, you've still found a way to give him something meaningful.
In the three years he's known you, you've given him a scrapbook, a jar of reasons you love him, and, his most favorite gift of all, a volleyball with everyone's signatures on it. Not just his team's, but other teams as well. People from the Fukurodani, Johzenji, Nekoma, Itachiyama, hell, even Karasuno and Aoba Johsai. You'd somehow managed to coerce Oikawa into signing it. When he'd asked about Oikawa, you'd simply shrug and say "he owed me one". He decided not to press any further. While some people opted to simply write their name on the ball, others wrote little messages too. Iwaizumi Hajime had written a simple happy birthday, while Tendou had to be stopped by you from practically taking up the entire damn ball, a story told to him by his teammates later on. He even cracked a small chuckle imagining your small figure trying to restrain Tendou Satori of all people. He also learned that Oikawa likes to sign his name with a star next to his signature. Ushijima thought it was tacky, but it fit his personality well. Every year you didn't have a physical present for him, you'd take him out on a date or give him one of your homemade bentos.
He was not a fan of presents, but he's certainly grown to look forward to receiving yours.
Yet, every year, he struggles to figure out what to get you. In the past years, he'd given you something simple, but nice or something you just happened to need at the time. One year it was a phone, since Oikawa had accidentally broken yours that year. Ushijima had to visit Oikawa himself and convince him not to buy you a new phone, since Ushijima would be the one handling it. After some debate, Oikawa finally gave in. Another year he'd gotten you a simple silver band, one that you keep on your index finger. He rarely sees you go out without it on, something he's found very pleasing. It brings a sense of satisfaction to his mind when he sees it on you.
Perhaps it was the weather, he rationalized, that was getting in the way of his ideas. Or maybe it was the fact that he had another practice match coming up soon, so he was also coming up with game plans in the back of his mind. He needed to focus. Ushijima was normally ahead of things when it came to plans with you, but he's been so busy with volleyball these past few weeks that he hasn't been able to buy you your gift yet. And now it was six in the evening on a Friday, and he still wasn't sure what to get you for your birthday tomorrow.
He grumbled under his breath, he'd just have to swallow his pride and ask for help. He took out his phone and called the first person he could think of- Tendou. You two were good friends, after all.
"Helloooo? What's up Wakatoshi?" Tendou sang.
"[Name]." He said.
"You're gonna have to give me more context than that." His friend pointed out.
"We're celebrating her birthday tomorrow and I'm unsure of what to get her."
"Something sweet. She's got a pretty awful sweet tooth after all."
"I want something she can keep. Something that will last."
"Oh wow. What a doting boyfriend. Hmm... Well I don't think she needs anything right now... Oh! Why don't you just give that ace from Seijoh a call?"
"...I do not have his number."
"I'll text it to you. Later." And with that, the line went dead.
Damn. He had to ignore his pride just to call Tendou, but Iwaizumi? That was a different level. He'd do it, though, because it's for you.
Ding!
Tendou: It's +81-XXX-XXXX-XXX
Tendou: good luck~ (*´ I `)ノ゚(ノД`゚)゚。
Ushijima: Thank you.
Should he call or text? Maybe texting would be the better option. You never answered any unknown numbers, who's to say your twin wasn't the same way? He gave your brother a contact before sending a text.
Ushijima: Hello, Iwaizumi. It's Ushijima. Do you have any good gift ideas for [Name]?
Iwaizumi: dude how'd you get my number?
Ushijima: Tendou had it.
Iwaizumi: cool. follow up question: why does he have it?
Iwaizumi: nevermind. not sure I wanna know.
Ushijima couldn't help but think about how you and your brother text the same way.
Iwaizumi: dunno. she likes meaningful gifts i guess. maybe an album? or a scr:"//ad39E
He furrowed his brows in confusion. A what?
Iwaizumi: sorry. oikawa made a grab for my phone. i was gonna say maybe a scrapbook.
Ushijima: I don't know how to make those.
Iwaizumi: painting?
Ushijima: I am bad at art. What are other people getting her?
Iwaizumi: im getting her a new video game for her switch. oikawa's getting her concert tickets to that band she likes so much. yahaba and kyoutani pooled their money together and got her a bunch of new clothes. kunimi's giving her $20. the rest of team pooled their money together and got her a new tablet. i know the players from fukurodani, karasuno, johzenji, nekoma, itachiyama, and inarizaki got her stuff but i dont know what.
Iwaizumi: wait actually those twins from inarizaki got her a stuffed animal and a box of cookies from a bakery she likes
Yahaba and Kyoutani got her clothes... A lightbulb lights up in his mind.
Ushijima: Thank you. I know what to give her.
Iwaizumi: yea no problem
Ushijima went to the shopping district for no reason, then. He went back to his dorm, stepping inside and immediately opening his closet.
"Figured something out?" Tendou greeted from his bunk.
"Yes." He responded, taking one of his sweaters off from a hanger and holding it out in front of him.
Tendou raises his eyebrows in shock, "she's gonna be swimming in that."
"Yes, but she likes to take my volleyball jacket all the time. She says it smells like me, so I may as well give her this one since she can't keep the volleyball jacket." Ushijima holds in front of him a large maroon sweater with the word Shiratorizawa printed in white on it. It was bought to fit him and all his 189 centimeter glory.
"She'll love it."
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"Why are you giving this back to me? I gave it to you." Ushijima tilts his head slightly.
You stood in front of him holding out the sweater he had given you for your birthday a few weeks ago, neatly folded in your hands. You felt your face grow hot in embarrassment. "It... Doesn't smell like you anymore. There's no point if it doesn't feel like I'm close to you."
He's quiet for a moment before taking the sweater from your hands. "So you are returning it?"
You can't look at him in the eye, "for now. I want it back, of course. Just... wash it or something with whatever laundry soap you use and give it back so it smells like you."
He smiles softly at you and presses a light kiss to your forehead. He doesn't look like someone who could be soft. His sheer strength on the court and his powerful spikes on the court can attest to that, but he can't help it when it came to you.
"I love you."
Fin.
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maniaemagna · 4 years
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Why Social Distancing is a Flawed Preventive Measure
1. Some people want to watch the world burn.
youtube
5 minutes into this video about a ACCIDENTAL VIRTUAL PLAGUE inflicted on the World of Warcraft they mention that players purposely spread the virus. That means there is definitely small groups of people trying to spread the virus.
2. Covid-19 lives 2-3 days on a object.
You might say, "But we where gloves and sanitize everything!"
Yes, but... Are you sanitizing your money or debit/ credit cards? Are you sanitizing supplies you buy? Are the suppliers sanitizing deliveries they bring to stores? Are stores cleaning each item before placing it on a shelf?
Most likely the answer is going to be a big fat "NO" to all these questions. Partially because most people don't think about cleaning everything they use. Mostly because most companies don't have the man power or the money to sanitize and clean everything. In fact most large companies would rather have employees constantly stocking or placing *returns on the shelf. They are often sick or healthy handling product that won't be cleaned with ungloved hands. It doesn't help either that some store's electronic touch screens don't respond well to gloves and are not cleaned often.
*Returns: Items abandoned by the general public. These are often placed back on store shelves as quick as possible by employees who can't afford sick leave or will be punished for taking sick days.
3. Some employers punish employees for taking sick days.
I personally know a lady with asthma in her 60's who is her employer's most reliable employee because she hasn't quit and doesn't call in sick. Not that she has a choice. Her managers reduce the hours of anyone in the company who calls in sick because they deemed "not team players", "lazy" or "unreliable". People who are constantly sick are reduced to just 1 or 2 days of work for being sick.
This woman is constantly around customers who are sick.
Even if the government provides resources and protections this lady may face retribution from management.
4. Lack of resources.
Unless the government is willing to deliver food to the door steps of those who lack enough food, toilet paper and other supplies they will have to get it themselves. If they can afford it.
It doesn't help that people are panic hoarding. This will just increase the odds people who can't find important essentials will have to shop for the few supplies they can find daily. Increasing the odds of their catching the virus.
5. Everything would have to close.
The government would have to force all businesses to close including essential services. Something that they can't do because... Well... They are essential.
6. Most people are too poor to live under constant quarantine.
It's self explanatory. Most people are too poor to remain quarantined 2 weeks or more.
This isn't even counting individuals who are debt, owe fines(remember failure to pay fines related to a minor criminal infraction can result in jail time), having their wages garnished and or owe child support. All local governments would have to suspend all required payments and force most billable services to suspend all debts. This would be unfortunate in the case of child support because the parent caring for the children would suffer too. And any government aide would have to be untouchable by any garnishment or debt so the person can pay for other necessities.
(I personally think in the case of child support there would just have be separate government aide to help cover.)
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ashanddreams · 4 years
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Back in Time Glitch: Twilight Princess Wii (IDK about GameCube cause I don't have one and not for HD because IDK how to get back in time started)
So this is really me tracking down my progress with doing the back in time glitch with Twilight Princess. I'm doing this because no one else really has cause I think they get stuck at one part. So, here we go:
So starting this glitch is pretty easy; all we have to do is go to Arbiter's Grounds and die (fun amirite). We have to make sure that when we die, we only see the tip of Link's gauntlet (or fingers, since it's different than how I remember it). Now, there are two things we can do while performing the glitch: either take damage or get it on the first try. Getting it on the first try is good, but we can't push the a or b buttons (all other buttons are fine, the other two will crash the game and we will need to unplug the Wii). Taking damage (any amount is fine) will allow us to push a and b, which will bring up the title screen where we can push a and b together to go to the menu and select any file. Whether it's new or not will not change anything from normal.
(Here is the title screen without crashing the game)
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The first thing that will happen when we perform the glitch is we will be taken to the title screen area with no map, health, music, or item/action abilities. Don't push a or b if we didn't take damage before (damage will not be saved between resets, only if we perform the glitch right). This is where we need to die again. Responding from this will give us the normal screen, but we will be at one heart. Now here is where things get kinda weird. We can save and quit here and we will be brought to Faron woods (this is the right way). However, dying again will result in a game over. If we continue, we will be brought to the King Bokoblin fight (IDK). Skipping the cutscene will allow us to fight him while letting play will get us stuck on the bridge. If we defeat him and save Colin, we’ll be taken to Kakariko. No matter what we do here, either skipping the cutscene or not will softlock us there and we cannot leave or do anything (side note: after having done this, I had a nightmare about twilight Kakariko and Barns' Bomb Shop, so now I don't like it there lol).
Going the Faron route, we will be in the save Talo sequence. Do what we’d normally do, save him and go to the next day. (Now this part is very fuzzy since I did this part a few months ago, so I'll come back later). Go through the day, heard the goats, leave and DO NOT SKIP THE CUTSCENE AS YOU WILL BE STUCK. Go about, go to the house, and if my memory is right there we can give the kids the sword (keep in mind we won't get the first bottle, fishing rod, sword, or slingshot- but we can still give them a sword). Before we continue, go into the mayor's house since the door is now open and get the iron boots. This will save us time later. Now, do everything as normal until we come back to the world of light. This is where people give up I think, as there is "no way to progress."
We cannot get the sword and shield as there are logs blocking the hole to get the sword, the area to get to the shield is closed, and there are no characters around. However, this can be skipped using the sword and shield skip (there are youtube videos showing how to do this on GameCube and Wii). We’ll need a Bokoblin from the are and DO NOT KILL IT AND SAVE OR YOU ARE SCREWED. We’ll need to bring it to the wall of twilight, align it with a black mark on the wall and do a really big double attack on it. If we do it right we’ll bypass the area where Midna will tell us to go back and she'll let us into the twilight. Please note: this glitch is the hardest thing to do (in my experience). It took me over a year to do this, as I rage quit a lot from doing it over and over and over again, and I got it cause I was very lucky.
So, after that long intro, it's all good. Progress as normal, get to the forest temple and prepare to think you're stuck. Everything was great and normal until the first room with the spiders on the vines. Remember: we don't have the slingshot. But, the solution is easy: find some Boko Baba seed things and throw it at the spiders. Easy peasy. Now before we leave, there is one thing to note: beating the mini-boss of this dungeon with jump attacks is a no-go, cause that will hard crash the game with a very fun sound playing. Beat him (and the boss) slowly and it'll be good.
Go to the Eldin province and we'll be at the glitchy part of the run (twilight and light). Go through normally until we get to the gate to Kakariko. Go through it and we'll be taken into a cutscene. Remember the King Bokoblin fight? Yeah, that's here now, just will no voices for the NPCs. Watch the cutscene. Now the world is weird cause it's the world of light with a twilight filter. Midna will tell us to help Colin and there will be no shadow monsters or dying spirit of light. To fix this, just leave the area (side note: this is where we go if we fight King Bokoblin right after doing the glitch and we'll be softlocked cause we're human, but now we're a wolf and can do things now). Going to a new area puts everything back to where it should, but we can go back to the gate and start the same cutscene as many times as we want, as there's no limit to this or the number of times we can fix it. When we're done, go on as normal, get the bugs, and save the land. Once we are done talking to the spirit, another cutscene will play, the one where we get our horse. The game most likely triggers this because we have the iron boots (remember?), and it has to play it for later, which starts the Epona scene. Get her and save Colin. Do that and go to death mountain.
(if we wish, we can go to Ordon spring to get the hidden skill from the stone we probably activated in the twilight, but we’ll be unable to do it because we need a shield. We can buy a shield, but we either lose the nice metal shield for a cheap wooden one that burns or we pay 200 rupees to tell the game "Hey, I have the shield now, even though I've had it the entire time," which is something I didn't want to do, so I'm not getting any of the hidden skills, which pains me cause I want the back slice)
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(This is in the Arbiter's Ground area but it's the same thing) (Also grandpa Time is blind cause I GOT A SHEILD) (ok boomer)
Back on point, go up to death mountain and realize that we don't have to take damage from that Goron because we got the boots (we won't be softlocked so it's good).
Now play through the area normally. Actually, play through the game normally, as everything from here on out is just a normal playthrough. We just do get the slingshot, the Ordon sword or shield, fishing rod, two bottles (one from the shop in Ordon and the other in the fishing area since we need the fishing rod to get it), and six hidden skills (if we don't want to part with a FREE metal shield).
So, I bet someones thinking about a problem in the future part of the gameplay. Right now I am it Arbiter's Grounds. (I found out it is possible to perform back in time again (but I think the point of restarting is just a bit later than I remember, since past of Link's gauntlet had to be seen then, and now it's the tips of his fingers). I think everything will go fine until we get to Snowpeak, or rather, not get to Snowpeak. We need the fishing rod to get the reekfish, and guess what we don't have: the reekfish. I believe one of three things will happen-
1) The game will hard crash (or just regular crash) cause we don't have the fishing rod, and the game will get really confused and die.
2) Nothing will happen. What I mean by this is that we won't be able to accept the earing addition and either Ralis will keep the earing or it will vanish and we never see it again.
3) The game spawns a fishing rod for the player to have and we go on as normal. With this, we'd be able to get a third bottle.
With the first two points, we will be softlocked, as the game will put us back at the start if we go into the blizzard.
I'm not sure what will happen at that point, but no matter what happens, whether we get the rod or not, I'm going to keep exploring with this glitch; I'll find the do's, don'ts, and mega don'ts. When I find something new I'll add it here later. Hope someone has fun with this and wish me luck! 🤞
Edit: So there's actually a fourth option: the fish hook is a new item in your inventory and now we're stuck.
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So.....not what I was hoping for but that's what we get for trying to kill the game. The sad thing is that if we go to Colin's house we can see a fishing rod on the wall. I even found out that we cannot buy the slingshot because it's not in the shop in Ordon and the wooden sword doesnt appear in our house. Another new piece of info: we dont have the Ordon Spring warp since we never got the sword and shield in the beginning of the game.
So I'm going to see if there's a way to skip snowpeak. However, this will definitely be a problem later on during the Zant fight since we need the ball and chain. Wish me luck on that!
TL, DR: go back in time and save Hyrule on hard mode.
UPDATE: So I saw a video on YouTube talking about having all of our items in the king bulblin fight. What we need to do is do back in time and take damage before doing so. I did it in Arbiter's Grounds and got there fine. Then we need to pull up the title screen and fall into a void. Right before Link starts screaming, we push a+b (or start since this works on the gamecube). If done correctly we should here Link screaming on the file select. Now we have to choose a game file. If we choose a new file, we go through naming Link and Epona and when we start this happens:
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(I sat here for 10 minutes. We can't do anything except power off and press home, but pushing reset still keeps us at this screen and now we can't use the home button).
If we select a file that already has data, then we go to the bulblin fight with all the items we had before the glitch, including the master sword (I'm doing this on a file where I already did the back in time glitch so I still dont have the fishing rod).
UPDATE: THE RUN'S NOT DEAD
So, I was watching YouTube and looked up Twilight Princess glitches and saw a glitch for early City In The Sky. By doing this glitch, we can skip all of Snowpeak Ruins and the Temple Of Time. Seeing as how the ball and chain is not needed to finish the game after Snowpeak and the dominon rod is only needed for the search for the sky quest (which we can skip while doing this glitch), we will be able to progress without the fishing rod and skip three hours of gameplay. I was hoping we could find a way to get the fishing rod so we could 100% the game, but now we definitely can't do that.
Early City In The Sky glitch:
Requirements: Master Sword and visited the desert at least once (completion of of Arbiter's Grounds recommended)
As soon as we have access to the Master Sword, we need to head to Lake Hylia. We need to go to the desert. Once at the desert, I recommend completing the Arbiter's Grounds, but that's not necessary right now. Now we warp to Kakariko village and go to Renado's basement. By sliding with z-targeting into the space between the statue and the wall (right on wii, left on gamecube). The angle is kinda precise so finding a YouTube video is recommended for finding a good angle. Once we're positioned right, we need to turn into wolf Link. If everything is correct we will clip past the statue. Now, as wolf link, go up to the cannon and say you'd like to warp. Midna will say Shad is still standing there (even though he's not). We can still warp the cannon as long as we open the map right after Midna is done talking (spam the button it has to be right after she's done). Turn on portals and warp to Lake Hylia and Midna will warp Link and the cannon there (we have to be in wolf form. Also, DO NOT AND QUIT IN THE ROOM. Apparently doing this on the wii will trap us as Midna won't let us warp)
Now at Lake Hylia we talk to the cannon guy and cough up 300 rupees. Here we can do some side quests. I finally caved and bought the Hylian shield and got the four hidden skills I had yet to get. (Note: apparently if you dony visit the desert before asking the guy to fix the cannon the game might crash). I have yet to to to the sky so I will see how that goes later.
End of the game stuff: We will be able to beat the game with a max of 16 hearts, 43 poe souls, 23 bugs, 2 bottles, five hidden skills, no Ordon sword/shield, no fishing rod, slingshot, no ball and chain, and no dominon rod. This is the max amount of items we can get. I will attempt this run again but try and see what the least amount of weapons required to beat the game is.
Edit: oof speedrunners use this to go fast in the game. This is just a way if you want practice doing speedruns of this game so you can get gud
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