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doorbloggr · 1 year
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Getting lost in fictional worlds
Wednesday 1/3/23
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Media Recommendations #46
Content:
Dungeon Meshi
Disco Elysium
Dungeon Meshi/Delicious in Dungeon
Ryoko Kui
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Dungeon Meshi is a fantasy action/comedy manga that has been running since 2014. At the time of writing, the manga has not reached its conclusion, but I feel its getting close. Its funny, heartwarming, has an interesting world and an endearing art style.
Pitch
The story is set in a classic high fantasy world, where underground structures called Dungeons litter the landscape. Dungeons are a complex set of biomes in their own right with advanced magic systems, including the unique quirk that adventurers who die in a dungeon can be revived fairly reliably. It is fairly standard D&D in its initial presentation, but the world has a uniquely real spin on the standard fantasy format.
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We follow the party of Laios Touden, a human fighter, who's sister, Falin, a human cleric, was killed by a dragon and eaten deep in the dungeon. Due to the laws of the dungeon, if they find her remains soon enough, they will be able to revive her, but before her end, Falin teleported the party to the surface. A few members of their party quit on the spot. They do not have the funds or resources to do that trip again, and without a healer, their party would be in even more danger. Laios, not wanting to waste any time, decides the best course of action is to head back in immediately, and use the resources of the dungeon for food on the way. He is accompanied by Marcille, an elf mage, and Chilchuck, a half-foot trap-finder.
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Soon into their journey, they run into Senshi, a dwarf who has lived in this dungeon as long as adventurers have known about it. Senshi is very knowledgeable about how to prepare and cook monsters of the dungeon, and intrigued by Laios and his journey, accompanies the party. Laios grew up obsessed with monsters and knows the ins and outs of their biology, ecology, how to kill them, and what parts are inedible. Combined with Senshi's knowledge on how to cook them, the party (Marcille and Chilchuk begrudgingly) are well equipped to delve deep into the dungeon surviving on nothing but the wildlife of the dungeon.
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My Thoughts
Delicious in Dungeon is such an easily likeable story. The artstyle is cute and unique, but at the same time, portrays such intense action and interesting monster designs. The story starts out as a quirky little romp, but very soon it becomes apparent that every detail about the world is meticulously crafted to make it feel real and lived in. Monster Biology is based in real anatomical rules, but Magic is still part of the world too. For example, spirits are a real type of magical creature, and some monsters are adapted to filter feed on them.
The party all have very one-note personalities at the beginning. Senshi is obsessed with healthy habits, Laios is a bit of a dunderhead, Marcille is squeamish, and Chilchuck is selfish. But as the story progresses, you get to know each better and their personalities and ideals evolve as they encounter new challenges.
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As I touched on above, the art style is gorgeous. The food looks delicious, the monsters are fun to look at in action, and the character design of each of the main and supporting cast of characters is varied and fun. Without spoiling anything, the story goes in a direction deeper and is more engaging than I thought possible from as simple a pitch as "adventurers eat the monsters in a dungeon", and although at the time of writing the manga is not finished, I am very happy with where the story has gone and am very keen to see where the ending takes us.
If my description has piqued your interest at all, I highly recommend seeking out Delicious in Dungeon. It's a fantastic read. And I just found out while writing this that an anime is being produced by Studio Trigger. So keep an eye out for that too.
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Disco Elysium
ZA/UM
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Disco Elysium is a role playing game released for PC and all main consoles, I personally played the Final Cut version on Nintendo Switch. Now when someone says Role Playing Game, the first thought is usually a random-encounter, turn-based combat system with parties, health and magic meters. But Disco Elysium is more like the classic table top RPG type, a point and click narrative adventure with dice rolls and branching narratives depending on the player's actions. It was a very engaging experience that I will probably go back and play again for a whole new experience.
The Pitch
Disco Elysium is based in a fictional post-war European-type city called Revachol. You play the role of a very broken man who wakes up after a few days of binge drinking, having forgotten literally everything about who you are and why you are here. A bit of briefing with the hotel staff and discussion with a police officer named Kim Kitsuragi, you find that you are a police officer too, and your precinct sent you to help Lieutenant Kitsuragi solve a murder case.
You interact with the world through walking up to objects, people, and landmarks, and making observations, growing your knowledge base of the world and who you once were. The player character's progression is through assigning points to various skills to build the type of cop you want to be in this story. Split into 4 main categories of skills; Intellect, Psyche, Physique, and Motorics; you start the game by assigning base points to a few different areas that will make it easier to be better at certain skills.
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A character with good base Intellect will be better at general knowledge, conceptualisation, and talking smart, while a character with good base Motorics will have good hand-eye coordination, composure, and reaction time. You have the option to start from a few base pre-builds, or customise your stats to your preference. But you can't be good at everything. Are you the type of cop that talks down people in your way or the type to punch them in the jaw? That's up to you. Anytime you attempt a challenging task, be that persuasion, violence, or anything in between, you can attempt a dice roll. And depending on what skills you have points in, you will have better odds in different challenges.
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Getting more skill points requires experience, which can be gained by pursuing the main objective, and by solving side-story mysteries. And the world is full of mysteries! There are cults, supernatural hauntings, post-war trauma, Eurobeat ravers, and much more to interact with. You are a broken man in a broken world, and there's nothing stopping you from being the worst kind of human being to get your way. Unless you don't want to upset Kim Kitsuragi.
And Kim is the one light in this dark, sad world.
My Thoughts
Disco Elysium is an experience like no other. The absolute depth of the world is just immense, you could get lost in centuries of in-game lore for hours. Even though the entire game takes place in part of one city, you have the opportunity to familiarise yourself with the entire world, decades of conflict, and the political matrix of powers that has led to such a desolate world.
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Just as deep as the world are the characters, particularly the player character, Harry Dubois. You can play the entire game multiple times and not find everything wrong with this poor little meow meow. I neglected to mention this above, but each Skill talks, offering input from their area of specialty. Most dialogue in the game is from the inner thoughts of our cop, and what he can make of the situation. Putting more points into different skills will mean you hear the perspective of that skill more often. In my playthrough, I heard a lot from Encyclopedia, Drama, and Perception, but in a future playthrough, maybe Savor Flaire, Inland Empire, and Electrochemistry might have more to say.
Although the game is full of choice, there is ultimately one ending. I initially thought this as a bad thing, but it makes sense on further thought. This city was boiling towards an explosive conclusion no matter what two policemen do. What we can change however, is if we can save anyone on the way there, and what sort of person you make yourself into by the end. What kind of cop do you want to be?
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Thanks for Reading
This recommendation has been a long time coming, as I've had these two series in in the back of my mind for ages. If you have engaged with either, please spread this post and tell me what you've enjoyed from them.
If you enjoy my style of writing, I have made 45 other posts just like this recommending all sorts of media. Check the pinned post on my blog.
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kojidesu · 6 months
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ill be real. theres a big boom of great games on gamepass rn and im having a ton of fun. if youre looking at trying something new, heres a list of ones i recommend:
garden story:
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a cute little rpg adventure. you play as a little grape named concord and you have to single-handedly save the grove from rot. its fun and can be completed in about a day. plus the soundtrack is really fun! if you enjoy exploring the mines in stardew valley, then youll probably like this game.
jusant:
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a charming game about climbing a pillar of land in the centre of what used to be the ocean. as you climb, you learn about what happened through notes left behind. its got an element of magic and in depth climbing mechanics that make it challenging and exciting! you also get a little guy who kinda looks frog shaped and thats important to me. its quite beautiful and the story is interesting!
minekos night market:
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if you love a cozy game, this is definitely worth a try. it has some bad reviews because there was a misunderstanding in what it was meant to be but ive had a good time playing so far. you play as mineko, a kid whos moved to a new town with her dad, and youve got to gather resources and craft items to sell at the night market whilst also trying to uncover the mysteries of the island. its a simple story and has a lot of different minigames and activities to get up to.
a way out:
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a couch co-op from the same people who did it takes two. you can also play this one online but the point is that its a co-op game. you and a friend play as vincent and leo, two inmates who have a plan to bust out of prison. it follows their prison-break and what they get up to once theyre out. me n my friend have had a ton of fun with this one!
frog detective:
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you may have already heard of frog detective but its important for me to mention it anyway. it follows our protagonist, frog detective, and his journeys as he solves crimes (even though crimes arent real). its held up by its simple gameplay and witty dialogue. they were originally separate games but you can play the bundle on gamepass. if you need something chill to play, this is my suggestion.
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sonicasura · 23 days
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Here’s some games you might like and you could work yer magic on in AUs (not a request just recommendations): Wildermyth (would go REALLY good with Linked Universe) and Changed (you do love her TFs and what you come up with might surpass DragonSnow).
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I know some things about Changed cause it keeps popping up on my YouTube recommendation account sporadically. Might never play Scion but maybe see playthroughs as my introvert ass would struggle even talking to someone. Don't really play PC games although I might purchase a Steam Deck if there's enough games that I'm interested in. Thanks for the recommendations!
Also thank you for the compliment. Most of the games I grew up with had transformation mechanics so it's practically ingrained. Plus body horror is something that intrigues my sadistic ass when you consider the complications it can have on the character in mind. Lol
Consoles I do have: WiiU, Wii, Nintendo 3DS/DS, Nintendo Switch, PS3 and PS4.
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teamfortressblr · 3 months
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TF2 SENTRY OPERATING MANUAL by TF INDUSTRIES This file can be found on TF2's Steam page by clicking the "View Player Manual" button.
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demilypyro · 6 months
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I was so caught up in the euphoria of a sick jacket that for like a minute there I lived in a world without that whole situation happening.
Thank you for snapping me out of that.
If you wanna stay updated on gaming industry news I recommend the Castle Super Beast podcast by Woolie Madden and Pat Boivin
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a-very-mere-mortal · 2 days
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A Review of In Stars and Time
If you're seeing this, you've probably already played In Stars and Time. I'm not exactly bursting with followers from before I became obsessed with it. But this is still worth making, just in case I can convince one person to pick this game up. So, to give you fair warning, there will be some (hopefully) light spoilers in this. If you want the basics, just skip to the last two paragraphs, but if you want an idea of my emotional impression of the game, try this on for size:
In Stars and Time is an RPG about the power of friendship in which you play as Siffrin, a quiet and introspective rogue out to save the country of Vaguarde from the evil King, who seeks to freeze the world in time. With them are their friends Mirabelle, Odile, Bonnie, and Isabeau, and they all draw strength from the wonderful bonds that their little group has. Arriving in the town of Dormont, you and your friends charge up the House of Change to meet the King, ready to defeat him using the magic of...
Uh oh. Something seems to have gone wrong here. I'm pretty sure that you weren't supposed to die this early. If it was the final battle and this was some kind of grand sacrifice I would get it, but as of right now... let's just try this again.
In Stars and Time is a game about time loops. Specifically, the one that you, Siffrin, are stuck in. It turns out you may have been less prepared to fight the King than you thought. Don't worry though; you have all the time in the world to figure it out, even if it's a little more difficult than it first appeared. Just remember to rely on your helpful guide Loop, who's here to help you make it through the best they can, even if they don't know how or why the loop started in the first place. But as if getting through the House of Change wasn't hard enough, what with its traps, locked doors, and vicious Sadnesses standing in your way, you have to manage your party members too. As it turns out, they aren't looping with you. But don't worry! While you may have felt a little lost at first, eventually you discover the perfect things to do and say to make them like you even more than the first time around. With your bonds stronger than ever and your route through the House perfectly memorized, you charge up to face the King in a heated battle with the fate of Vaguarde on the line! It's difficult, but in the end you triumph over the King and head into the final room of the House to celebrate with your friends- no, your family.
That's odd. You've defeated the King with the best possible ending, but there's still another 3 Acts left in the story. What's going on here?
In Stars and Time is just another trash indie game. I'm sorry you had to find out this way, but it's true; this game should be 10 hours shorter and cut right after you beat the King with your family in tow. It hurts to play because now that things have gone wrong, things seem to have gotten worse in your head, too. Where's the resolution to this story? When does it end? You said all the right things, you made all the right moves, and your family members have never been happier! By any other game's logic, this would be the endpoint. You may have struggled to make it through the time loop, but since you managed to keep your sanity intact and be nice to your friends, you get a gold star and the true ending. For some reason, this game refuses to let you have that success, and I'm infuriated on your behalf. I suppose you'll have to keep looking for a solution somewhere within the House, even though I know you're getting a little sick of it by now. Try not to get too frustrated by all this, okay? It would be quite awful if you did something you'd regret because you were feeling...
Ah. Well.
That changes my opinion of things, I suppose. I have no words that could do justice to what we just experienced. What a finale, eh? Let's try this review one more time, with a more...complete view of things. No more of this "describe what happens in the game step by step" malarkey. Everyone knows that's bad practice anyways.
In Stars and Time is an RPG about memory, communication, and the mortifying ordeal of being known. (It'll make more sense when you play it). With a lovely sound track and both beautiful hand-drawn and pixelated artwork, In Stars and Time manages to convey one the best stories I have ever experienced in the history of gaming. If you're the sort that likes comparisons, I would describe this game as a combination of the the humor and surprising depth of the Stanley Parable, the intense emotional characters and tight writing of Undertale, and the incredible worldbuilding of Harry Potter (without having to suffer through J. K. Rowling). I felt genuinely mystified by the unexplained and had a strong desire to learn more about the world during my unfortunately brief time within it.
3 weeks after completing the game, I'm still stewing in the things I felt and the realizations I came to while playing it. This is one of the few games I can say genuinely changed my life; after playing it I found the strength to reach out and connect to the friends I have in the real world on a level I never thought I'd be able to achieve. I feel a moral obligation to recommend this game; if it can do the same things for you that it did for me, it would be evil of me to deny you them. For the incredibly modest price of 20$, you will experience approximately 20 hours of soul-gripping gameplay that might stick with you for the rest of your life. This is something worth your time.
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sanitybeyondme · 5 months
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Anyone got any Nintendo Switch games to recommend? I played Spiritfarer not too long ago and was a lil obsessed with how cute and fun it was even though it was a zero damage game.
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mokeonn · 5 months
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I think the frustrating thing about Spotify recommendations is sometimes it really does introduce me to lots of cool Indie Bands that I really vibe with and allow me to try some new stuff and sometimes it keeps telling me that I need to Listen to Mother Mother (I have not listened to Mother Mother ever and at this point I never will because it is a pride thing.)
Or a random unfunny tiktok joke song from 3 years ago/ a viral YouTube song from over a decade ago.
#simon says#will probably delete this later#but yeah my recommendations are all mother mother and my spotify weekly is a mix between sweet ass new bands and unfunny bad joke songs#my spotify weekly has Cherry Bomb by the Runaways which is a good recommendation and then the Creative Song from don't hug me im scared#which is a bad recommendation to be clear#i know I have a couple of odd songs from things like shows or cartoon bumpers in my playlist (i got whats new scooby doo on there)#but that doesn't mean that I need to be recommended fuckin Death By Glamour??#like there's no videogame soundtracks in my playlist why the fuck is that there#If I wanna listen to Undertale music I would just listen to the vinyls I own!!#anyways this is just a vent against spotify#my weekly seems to have a LOT more indie stuff so imma check it out real fast#i want to discover more music because I do eventually want to just swap to mp3s and an mp3 player instead of spotify#that is one thing I like about Spotify the most is that it helps me find more bands that I like#but I could probably find stuff via looking up youtube playlists as well#so it's not worth paying for anymore#I asked for an mp3 player for Christmas so hopefully I get one and I can just start using that instead#i miss my mp3 these last 7 years without it have sucked I miss my designated music device#anyways dont have to worry about going ad free if you just have the digital files on your computer and put them directly in a player#😎👍
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chacegraves · 7 months
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El Paso, Elsewhere Review
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El Paso, Elsewhere is fucking incredible. All I was expecting was a Halloween flavored Max Payne send up and while I definitely got that I think it's unfair for this game to live in that shadow. It takes so much from that series but rearranges and tweaks those things to achieve it's own identity.
I love urban fantasy. Dresden Files, Vampire The Masquerade, Blackwell. A supernatural underworld just below the surface of humanity. Often treating humans like cattle or at least disposable for their own purposes. I find it so interesting and El Paso is no exception. The little bits of worldbuilding we get paint a similar picture but this one is much more abstract.
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You play James Savage who is currently in a three-story motel that just got a 46 story expansion all heading down, courtesy of his ex, Draculae. She's taking part in some sort of ritual that will end the world and has plenty of hostages. Whatever this ritual is doing is causing The Void to warp reality with trauma into a nightmarish thrill ride all the way to the bottom where they'll confront everything that made their relationship come to this.
All supernatural chaos aside their abusive relationship manages to feel very real in the little ways they interact and the voice acting helps this exponentially. It's clear to me the writer knows what this kind of relationship feels like. It's not afraid to poke fun at the melodrama of two ex lovers confronting each other either. These two characters the story revolves around are flawed and fleshed out and I really enjoyed them.
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James' descent into this hellish motel feels incredible. Diving past ghouls, rolling through their slashes and slow mo blasting them in the head. Saving hostages in between brief bursts of violence and popping enough pain pills to kill himself 50 times over just to tank through The Void's horde of supernatural horrors. If you hold down the dive button you can stay on the floor until you're out of ammo and need to get up to reload. Like I said it's Max Payne. The one main tweak in the gameplay besides enemy variety is an instant kill stake that you get 5 of and break various pieces of furniture to get more. Break shit, kill people. That's the gameplay loop and god is it addicting.
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Which brings me to the music. It's pulse pounding and intense in a way that feeds perfectly into the gameplay. Other times moody or relaxing but always experimental and playful. Any time a track with lyrics comes up feels like a treat. It's one of those total package things where the visuals, sound design, gameplay and music are all working together perfectly. The entire OST has me seriously considering getting the vinyl.
El Paso, Elsewhere is a must play. There's so much I didn't mention because I want you to unravel the rest of this one for yourself. I'll definitely be trying to 100% this in the future and it's safe to say I'll be replaying this for many years to come.
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rabidhiss · 3 months
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My final set from Darkwood. Time to play some other, preferably indie games! I’m calling this batch:
"Doctor Reborn”
Darkwood was a very disturbing game, not easy, but flooded with metaphor and lore. Very sad the development team disbanded shortly after its creation.
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doorbloggr · 1 year
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The Pikmin Series
Thursday 23/2/23
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Media Recommendations #45
I've been in a really compulsive mood lately. I'm pretty sure I have some form of mild ADHD, but lack the initiative to actual go and confirm this. To me, this means joy in the completion of small tasks, and a low attention span. And although I've been waiting almost a decade for the next game, I feel the series that best scratches this itch is Pikmin.
Pikmin is one of my favourite series of all time, and lately, news of Pikmin 4 has me more hyped than news of Zelda Tears of the Kingdom. So in today's article, I wanna discuss what I love about Pikmin, and also just compare the different games in the series.
The Pitch
The Pikmin Games are classified as Real Time Strategy Games, but comparing them to other RTS's like Age of Empires is folly. Instead of large scale conflict on a huge scale, the Pikmin Games have you follow one guy with an army behind him, and while you can have several groups doing tasks at a time, you must physically approach each soldier to interact with them.
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You control a space Captain of a tiny alien species who has landed on PNF-404, a planet of lush greens, and strange monsters. Each game has different reasons for your protagonist to be there, but essentially you are tasked with collecting things and bringing them back to your ship in order to leave the planet and go home. But you cannot do this alone. Amongst the various scary creatures that dwarf the player character, there are the Pikmin, small plant/animal hybrids that follow your every command. It is up to you to direct the Pikmin into defeating enemies and carrying your quarry home, while avoiding all the obstacles that get in your way.
The Gameplay Loop
Your Pikmin army is a fragile, but determined species that can easily die but also easily multiply. Defeated enemies or resources called Pellets can be carried by the Pikmin to their mothership, a structure called the onion, and when it absorbs nutrients, it spits out new Pikmin. Having more Pikmin is crucial because bigger items require more Pikmin to carry.
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As an example, Pellets have numbers on their top that indicate how many Pikmin require to carry them. A "1" Pellet can be carried by 1 Pikmin, but a 5 Pellet requires 5 Pikmin. Small enemies might require 3 Pikmin, most larger intimidating enemies require at least 10, and if you defeat a boss, that could require at least 20. But the more Pikmin you have, the more they can carry, and this will produce more Pikmin. It is a positive feedback loop. But there is a cap. All Pikmin games allow no more than 100 Pikmin in the field at a time, but spare Pikmin can rest in the Onion, and be summoned to strengthen your ranks if others die.
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In Pikmin, there is only so much you can do in a day, and this is typically between 13 and 18 minutes depending on the game and difficulty. At the start of each day, you will have to summon Pikmin from their onion to start work, and at the end of the day, you must bring them back to home base. Any Pikmin idle in the field when the day ends are left to die. Due to the ferocity of nocturnal life, the protagonist and the Pikmin's Onion leave the Earth's surface during night and take refuge in low orbit. So you must make sure you finish any tasks well before the final countdown, or risk losing tens of Pikmin who are not accounted for.
Each game has a different limit to the number of days you have to finish the game, but I will get into these differences later in this post. Depending on the state of your Pikmin army, some days may be more productive in terms of working on your main objective, while others might be spend just building up your army after a major loss. It is a balancing act.
The World
As a lover of Scifi, particularly Speculative Biology, the Pikmin series really tickles my fancy. The game's setting, PNF-404, is in fact planet Earth in the far off future. The continents have changed positions, and the climate is overall more lush and moist. But we only ever see the world at a micro-scale. This provides a unique take on speculative evolution.
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When we think of how animals will evolve into the future, most popular culture focuses on megafauna, but when your player character is 2 centimetres tall, the most common type of threat will be creepycrawlies. There's quite a deep taxonomic web of genetic families with high biodiversity and adaptation radiation. The Bulborb or "Grubdog" family has about 10 unique subspecies in Pikmin 2 alone.
Starting in Pikmin 2, the Captains document each species of enemy in the Piklopedia, giving each a binomial scientific name and a general description. I've spent many hours just reading through these entries and observing the critters.
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Beyond what has become of the world, we can also explore what used to be of the world. Leftovers from human civilisation, such as bricks, garden beds, and ceramic tiles form obstacles to exploration. Recognisable earthly fruit such as cherries, strawberries, and watermelons litter the forest floor. Knick knacks and junk such as AAA batteries, bottle caps, and NES cartridges can be dug up and collected. This is a world that was once lived in by humans, and like fossils, their impact is left to be found by future explorers.
Comparison of Games in the Series
At the time of writing, there are 3 main Pikmin games, with a fourth coming out later this year (thank goodness, it's been sooo long). Despite the same world and gameplay loop; grow pikmin, defeat enemies to grow more pikmin, collect thing to get to new areas and get new pikmin; each game tasks the player with a vastly different objective and restrictions on game time. Therefore, there can arise disagreements in which game provides the best experience.
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In Pikmin 1, Olimar's ship accidentally crashes down to Earth and smashes to pieces. He cannot breath Earth's atmosphere, and his suit will only keep him alive for 30 days. He must spend these 30 days collecting as many parts of his ship as he can, so he has the capacity to leave Earth's orbit and warp back home. There are 30 ship parts to collect, but careful planning means you can easily get multiple pieces a day, and only 25 pieces are required. This game can feel very stressful with this looming time limit, but it is very unachievable to complete the game a few days early.
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Pikmin 2 has Olimar and coworker Louie returning to PNF-404 on a treasure hunting mission. Their freight company is almost bankrupt, but junk from Earth can be sold on their home planet, Hocotate, for a fortune. There is no limit on how many days you need to spend on the distant planet, and you reach the first ending when you pay off the 10'000 poko debt. In addition, this is the only game in the series to feature Caves, underground sublevels of exploration. No time passes between entering and exiting a dungeon, but you can not go back to recruit more pikmin until you leave. Most of the game's treasure is found in dungeons.
In Pikmin 3, you take control of three spacemen from the planet Koppai, Alph, Brittany, and Charlie. Their planet is running out of food, and in their journey to find food on other planets, the three land on Earth. The three are tasked with collecting fruit, taking the seeds to grow back on Koppai, and the juice from the fruit are converted into rations for the three to continue their stay. There are 66 fruit to collect, and a few different endings depending on how many are collected.
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In my opinion, Pikmin 3 achieves the best balance of time limit to challenge. Unlike Pikmin 1, there is not a hard deadline. 1 jar of juice means one day's rations. Different fruit will fill different amounts of juice; 20 grapes are needed to fill a jar, a cherry might only fill half a jar, while a watermelon can fill 3 jars on its own. Since there is a limited amount of fruit in the game, you can run out of new ones to find, but this gives the player upward of 50 days to beat the game. So unlike Pikmin 2, the time limit is not infinite, but actively pursuing the objective gives you more time.
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Caves are an interesting way to pump extra challenge and content into a limited overworld, but since each floor is randomly generated, they are less deliberately complex and interesting than they could be. Pikmin 2 does offer the most main story content, and although I would like Dungeons in the next Pikmin game, I would like them better designed.
Conclusion
I am carefully optimistic for the next Pikmin game. These games scratch a mental itch no other series I've played can, and although I'm not a fan of games blatantly ripping unique concepts, it really sucks there's no "Pikmin-likes", because I would really love more of this type of game.
If you read this far, thankyou so much, this was really long. If you know any games that come close to replicating Pikmin's gameplay loop, please let me know in the notes. Also tell me what you want from Pikmin 4, I'm pretty damn excited for it.
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otaku-tyriq · 1 month
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Born of Bread - Battle Cards (Standard)
Special Cards
Main Character Cards
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cartoonistcoop · 28 days
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Do you like video games?? Well, co-op member @kirbo-kirbstar has something for you!
JumpHero is a gaming webcomic about 2 heroes, Uptop and Downlow, who have to save the princess again & again! And… again? Oh man…
Will they ever stop the bad guy once and for all? JumpHero starts Season 2 on April 4, 2024!!
Catch up at https://jumpherocomic.com/
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aretmaw · 2 years
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Shulk shulk shulk, he's really feeling it :) (I love Xenoblade so much!!!!)
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mileena--kahnumm · 10 months
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GROOVY
.Wad -
Mods I'm (Using Optional) -
*Abit of Friendly Advice if your gonna use the Gloves Skins Addon DISABLE BEAUTIFUL DOOM WEAPONS IN THE BEAUTIFUL DOOM MENU SETTINGS. Why? It's not Compatible with Beautiful DOOM Weapons Enabled.
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sonicasura · 4 months
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For those who watch the Onimusha Netflix series, please know that it existed way longer in the form of Capcom. A videogame series the anime clearly doesn't reflect. Let's start with the key element that clearly been ignored: The Oni Gauntlet.
In the game series, there was a clan of Oni who protected humanity from malevolent demons called Genma. One important item they use is the Oni Gauntlet. This tool absorbs the souls of the Genma and unlock their hidden power like magic. Normal weaponry can't do much on these demons this the Oni Gauntlet.
An item used by Samanosuke but also other Onimusha protagonists throughout the games. Using the power of the Oni NEVER had consequences like turning evil. It does grant the wielder the ability to transform into a Oni for a limited time then turn back.
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Another thing are the Oni Weapons. Various magical armory that can only be wielded by those who possess an Oni Gauntlet. Only drawback to using these weapons is the magic needed. An issue circumvent by the gauntlet.
Not anyone can just use the Oni Gauntlet. They have to be chosen by the Oni Council. I can't forget there are humans who have Oni heritage in the series and can inherit an Oni Gauntlet/use Oni Weapons as well.
There's also the main character Samanosuke Akechi. A ronin who wishes to save his cousin Yuki when she's abducted from Genma under the rule of Nobunaga Oda. Upon being defeated by a demon, twelve Oni grant Samanosuke the Oni Gauntlet so he can vanquish the Genma and seal their souls away to prevent resurrection.
The Netflix series can be considered a spin off to the games as it really doesn't match the games. Different protagonist, using the Oni Gauntlet basically means turning into a malevolent demon message, power scale issues, murdering humans, etc. A huge lack of worldbuilding the OG series has but is ignored by the miniseries.
I highly suggest checking the Onimusha videogames specifically playthroughs as only the first game has gotten a remake. Capcom really needs to fix that. For anyone curious, here's playthrough links for 1lWarlords, 2, Warriors, 3, and 4.
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