tbh i think that even unwinnable fights should be winnable. some of the BEST fights i've ever run as a dm were ones i built kill the players (in a fun way. I had some cutscenes prepped so even the loss would be a different flavour of win)- but then they were clever bastards and managed to either win the fights or pull themselves out of trouble. I think it's perfectly fine to plan for a fight that players aren't supposed to win, but you need to let them. if they can't win, they can't lose, and the meaning of that encounter is diminished. do that too many times, and they stop trusting you to give them roleplay prompts and start expecting to sit there waiting while you drive the story for them.
but if they can win... if there is always the chance to win, no matter how impossible the odds, then they ALWAYS have hope. they always get invested. they feel the big emotions of success or the big emotions of failure, and you fucking Win as a dm/roleplay prompter/lead bastard.
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Can't talk, thinking about accidentally triggering claiming and mating behaviors in Zhongli -
There's just something about it, you know? Seeing Zhongli, a god - a former Archon- who has placed himself above his base desires and draconic instincts, struggle to hold those very same instincts back when it comes to you.
Perhaps you stayed out just a bit too long for his liking. A surprise rainstorm swept through the harbor, and once you returned to your shared home, you were absolutely soaked. Ah, but you were offered a spare coat from a coworker of yours to keep even just a bit dry - and Zhongli is quietly simmering with displeasure as that scent drowns out yours. Drowns out what should be his scent on you. That which marks you as his. It shouldn't bother him like this; he knows it wasn't intentional. He knows that you merely misjudged the forecasted rain (as you often do, despite him being overly familiar with the weather patterns of the region and reminding you of this constantly) and then accepted help from a man - a coworker, he tries to remind himself . Yet he's barely listening to you as he tugs you out of the offending article and -
Oh...it isn't enough.
There's a cloying, wretched stench stuck to your clothes, and Zhongli's patience is running even thinner as he strips you of these as well. But even after he's kicked those soiled clothes to the side and secured his own coat around you, it still isn't enough. It's as if that offending scent has permeated your skin, sunken in with the rain - and there's a deep seated, rarely seen possessiveness that takes root in his mind. One he hasnt felt since...Archons, since he last took up his former name. It's as though a white hot brand has pierced him and coiled around his senses.
Everything that is logical about this no longer matters; the only thing that makes sense to him is the sudden way he gathers you into his arms and makes haste to the bedroom. Your scent is there, as is his. And this will be a well needed reminder that he doesn't appreciate other claiming his treasure as their own.
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“ I’m sorry if I’m trying to look like you, but maybe when I catch my reflection in the mirror I’ll think it’s you “
Also some gill x chip x queen , gill aftermath of the pink hair , and silly kian design
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Soap who's main goal is to get his partner as wet as possible. Just loves the mess - he needs it to live.
It's a lot of fingering a lot of kissing and caressing, and his hands are just everywhere and you don't know how many times he's made you cum but you do know that each time he fucks you with his tip he has to hold you down from sinking further on his cock
"Ya not wet enough bonnie, need to make a mess of you before you can have my cock"
And he acts like you're bone dry but you aren't! He has you puffy and swollen and slick and the clicking noise his tip makes as it plays with your hole screams about how ready you are.
Only when you're essentially boneless and you've made a wet spot on the sheets does he fill you with the rest of his cock.
Both yours and his own thighs are covered in your slick, he's gasping above you about how he "can feel you dripping down my balls love - fuck!"
The glide in and out of you is seamless and he slips out on a few occasions, groans like he's in heaven when he reintroduces himself into your wet heat.
Afters hes filled you with his cum he sits back on his heels, thumbs holding you open , just to watch your hole twitch his cum out - fingers it back in and plays with the mess until you're kicking at him for making you cum again .
Very pleased as he handles cleanup duty, sheets (and you) taken care of and washed. Your mattress protector worth every penny at this point.
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i saw your post on how you were thinking about handling the Whole Artificer Thing and i say, let em be a villain! i think it would be fun
I don't have any qualms about Artificer being cruel or whatever; I just don't think that when working them into an anthro doing a 1-to-1 transfer of their behaviors and/or making them just flat out racist/genocidal is an interesting or accurate way to characterize them. (and I just have. Negative interest in working with that type of character) People can do whatever they want but ultimately I just find the idea that anything other making them aggressively genocidal is like, woobifying them, tiring.
Artificer is obviously not good in the context of the game. But the problem and focus of their actions is the scale and spiritual aspect of it, not the actions themselves. Other slugcats are perfectly capable of killing scavengers, most players likely will and many who don't are only held back by the consequences. Scavengers are also warriors, and Artificer's whole campaign is basically set up on the fact that scavengers are defensive and very much follow a 'shoot first' method of self preservation.
So why does Artificer have always be the one thats uniquely villainous in behavior (now with significantly more moral weight behind it than they had as an animal) when the other slugcats, and even the scavengers, get properly 'civilized' when people make them anthros? I just don't think its an interesting way to utilize them, and I won't fault people who do- but like- I feel like if Artificer is going to be Like That when they can walk and talk and do taxes or whatever than at bare minimum the other slugcats and scavengers' relationship with violence/murder/hunting should be touched on.
I'm not making Artificer a good person. I don't want them to be a good person, because I think the fact they are so bad that they have problems on a spiritual level to be the interesting part. Technically, the Artificer I do for anthro stuff has already done their 'Scav King' and found their 'closure'. They set out to do something awful and did it, they got their ending. So now theyre just old and tired and mean and miserable because getting what you want isnt a solution.
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