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#I've never done a tutorial before but
thekendallkathryn · 10 months
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💧🌳☀️🌸 Bloom 🌸☀️🌳💧
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disorganised-bagel · 26 days
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is this anything
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mattodore · 1 year
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prove to me i'm not gonna die alone, put your arm 'round my collarbone and open the door. don't lie to me if you're putting the dog to sleep, that pet you just couldn't keep.
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aldcaldos · 8 months
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I'm coiled up like the venomous serpent / Tangled in your trance and I'm certain / You have got your hooks in me.
"How is it that Bhaal has two Chosen?" "It is not for me to question my father. Do not think of us two. We are but sides of a single bloody coin, he and I."
anson belongs to @alistairs
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rhythmmortis · 1 year
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gif tutorial: selective colouring
turning this gif
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into this gif
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(requested by @oogelyboogely)
quick disclaimer: i'm mostly self taught, so a lot of the methods i use might not be the most efficient or the ones that other people use, so apologies about that!!
with this tutorial, i'm assuming you know the basics of how to make a gif (loading in frames, turning them into animation frames, etc), but if need be, i would be more than happy to make a tutorial on that too
i use photopea, a browser-based photoshop replica that's free to use and i highly recommend it!
first step is loading in all the frames, which should look like this:
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the main thing i want to be in colour is his hair (and the petals that fly around him when he unhoods, same colour so it shouldn't be too much of an issue to deal with). however! for this particular gif, i want his eyes to also be the same/similar shade of pink so they're also in colour.
for this i'm gonna go to the top bar and go to layer > new adjustment layer > hue/saturation > blue, which should give you an adjustment layer that looks like this
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if i move this around, this is also gonna change the background very slightly, which we don't want, and it won't change the colour of his eyes very much.
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in order to change just the blue of his eyes, i need to adjust the slider at the very bottom. this shows the spectrum of the colours selected and the colours it's changing. if you're testing this, i would say change the hue to 180, then mess around with the adjustments until you've found a setting that only changes the selected hue
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this seems to work well for this, so im gonna keep this adjustment layer specifically for changing the eye colour and move onto another
everything i want to be in a specific colour is now in that colour, so i'm gonna move onto working on making everything else in greyscale. it's exactly the same process (using a hue/saturation adjustment layer), but you're altering saturation to -100 (making other colours grey), and changing lightness (which colours you want to be a lighter shade of grey in the greyscale)
this gif in particular shows a specific problem i have with doing this: red and red-adjacent tones with selective colouring. many skintones fall under red hues when altering them, so when trying to isolate a red colour, it can get a bit finnicky. the spectrum slider tends to get very precise with the hue/saturation adjustment layer.
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shown here, i'm using a new adjustment layer and going for the red to try and desaturate the skin tone, and you can see it's desaturated the hair too, so i need to adjust the spectrum so it only gets the skin tone (while i'm doing this, i'm also going back to check on the first frames where the petals are to make sure they're not affected by this since i want them in colour too!)
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next up is the back wall which is a blue tint (as exampled with changing the blue setting with the first adjustment layer, we can now use the blue adjustment on the second adjustment layer freely since it won't affect the eye colour anymore)
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while doing this, it's important to go over all the frames occassionally, especially with scenes that have a lot of varied colours, because a lot of the time, some layers may have stray areas of colour that fit into what is still allowed to be in colour, in which case a 'replace colour' adjustment layer (layer > new adjustment layer > replace colour) should be used to try and get out specific shades you don't want to be in colour. it's not an issue in this gif, but in cases where it is, those adjustment layers can pile up, but that's natural! (it can also be used in cases where you're close to greyscale but not quite there, just eyedrop the colour and set saturation all the way down)
after this, i'm just gonna do some adjustment layers to alter lighting to make sure the colours are balanced well (curves, levels, brightness/contrast, etc), and it should be done from there!
remember to save psd files regularly so you have backups of your work in case anything happens! hope this was helpful and if you'd like me to elaborate on anything, please ask!
examples of some of my gifs with this effect include: this, this, and this
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politedemon · 7 months
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help i have gotten into the habit of slightly exaggerating my skills in job applications but now i have an interview and have to pretend to know what the fuck i'm on about
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toomuchfuckingcoffee · 11 months
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Day 2/100!
Went to my first comic con earlier today (not me in the photo, but I am a huge x-men fan and I got so excited to see this trio!) and then went to my favorite coffee shop which just opened back up a couple days ago after shutting down during the pandemic to do some coding. I am planning on refactoring a personal site with 11ty I think I should work on designing it first but also need go over what exactly the 11ty set up process is, reading docs and tutorials and messing around with some code.
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buckynats · 10 months
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Absolutely making shit up as I go. Still finishing the other one and then I have to figure out how to attach them without ruining it all. I actually made my own pattern and cut fabric out to it without crying or panicking this time. So that's progress.
(Ignore how uneven those look, that's my abysmal posture at work. They do actually match in length when I'm standing still. And despite the lighting weirdness, it all matches.)
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wingsforthewicked · 1 year
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YIPPEEE WING BLOG
Reblog spree later i gotta keep sketching that damn art tutorial <- has been stuck with it for 5+ months now¹
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ROTTMNT FUTURE LEONARDO DESKTOP GHOST/UKAGAKA
Get your own old man for your computer screen to interact with!! 🐢💙 (#ghost future leonardo) (last update 26.12.2023 - added link to FAQ)
⚠!!SPOILERS for Rise of the TMNT!!⚠
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You can:
Ask him questions!
Give him compliments and gifts!
PET HIS HEAD
Ask how he and his friends are doing every day!
Befriend him and unlock more dialogue, including what happened to... certain members of his family
Have him do small stuff like change your computer background or empty your recycle bin
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✨I WANT HIM! HOW DO I GET HIM?✨ignore typo in my gif Leo is just too excited to meet you
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⏩DOWNLOAD HIM HERE! ⏪
▶Check out a guide if you want to learn more about his features! (includes a lot of spoilers)◀
▶Check out FAQ if you're having questions/problems
The first link above should bring you to the website with step-by-step instructions on how you can install this guy on your PC, as well as full list of his features!
⚠!!BE AWARE, THIS IS LOADED WITH MY HEADCANONS!! SOME THINGS MIGHT SEEM OOC!!⚠ *includes no ships
✨I have a question/encountered a bug/encountered a spelling mistake!✨
Message me away! If you think something is wonky, a weird expression or bad grammar, please @ me, notify me here or over at @venelona 🙏 This also goes for the suggestions you may have or the things you like about Leon here and want to share with me, my ask box and suggestions are open!! I've never done a thing like this before, so I'd appreciate all of the feedback you may have 💖
✨Thanks and inspirations✨
Huge thanks to @aneth-kokuyo, @rhinocio and @rainbowmoonmaiden86 for test running this bad boy 🙏
And huge thanks to @zarla-s! I first learned about ukagaka's from their stuff, and their Handplates Gaster Ghost was a big inspiration for creation of this! They made a fantastic tutorial with a great template for Ghost creation, and if you're interested in learning more you should definitely check it out!
✨Thank you for reading!!✨
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jewelstine · 1 year
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Today marks the one year anniversary that I started planning this crazy Cosplay, might as well share the journey here
After the wild ride that was the game Inscryption, the brain worms took over thinking how could I make a Cosplay with a working screen for a face, no legs, and a crank for a left arm..
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Luckily I work in a warehouse and cardboard is of no short supply to mock up potential cosplays, it did help that P03 is very boxy to begin with.
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The face and animated light skirt were a whole other nightmare as I've never done anything like it before. I used an old iPad for the face and recreated almost all of P03's facial expressions as loaded gifs. For the led skirt, I used an arduino uno and followed a few tutorial online on how to colour and animate them.
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Hope you enjoyed my silly big project and hopefully get inspired to make crazy things of your own this year!!
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prettyboytsum · 5 months
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˚ ༘ ೀ⋆。˚ tying a tie I nanami kento pairings: nanami x reader tags: slice of life series (potentially?), fluff wc: 354
8:04 AM "darling, i know how to tie a tie."
"just—give me a second alright," you shush, hand on your hip and the other on the tie as you focus on the video tutorial playing. your brow furrowed in concentration as you repeat the steps to yourself.
"i loop this over this," you whisper, an amused look on nanami's face as you try to replicate the practiced steps he does every morning before work. "then i tighten—i tighten this?" "mhm, not quite," he responds jokingly, which earns a glare from you. nanami has always been capable of tying a tie. he's done it every day for more than a decade—to work, to dates, to ensuring that gojo dresses presentably when needed. but during your movie binge the other night, you had come to the (mundane) conclusion that you have never had a moment of tying a tie for him before he's off to work. "it's a cliché in every movie we've seen," you whined then as you were both getting ready for bed. nanami was already settled on his side while you lifted the shared blanket to tuck yourself in. "how are we supposed to tell our kids we fell in love!" "are we not?" "clearly, not! if i've never even tied a tie—" you grumble to yourself as turn the lampshade off with a pout. which leads you to now and your very poor attempt at getting nanami dressed for a long day at work. "there!" you say, pleased with yourself. nanami, in all his efforts, has to bite back a smile when he sees how crooked and loose the fabric is. he's been standing in the living room with his briefcase and cup of coffee in hand for the past 20 minutes while humoring you. "are we in love now?" nanami pokes, the amusement dripping over. "yes, very in love," you nod, clearly satisfied as you give him his usual goodbye kiss and a pat on the chest. his heart stutters. nanami kento, a man of routine and perfection, has his coworkers wondering why he started the day with a lovestruck smile and hastily tied tie.
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author's note: head in hands...nanami my beloved...honestly thinking of making a slice of life series for him because in some universe, this man deserves a break T__T ⓒ prettyboytsum 2024. all works are posted under this account on tumblr.com and are protected by copyright laws. do not plagiarise these works on any other platform or account.
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blissfullyecho · 1 year
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March 2023 "That Girl" Challenge
Helloooo :)
This is the 31-Day Challenge that I've created for us to do together this month. It's just something simple and fun. Enjoy! - BlissfullyEcho
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DAY 1: Deep clean your living space (bedroom, apartment, house, condo, camper, etc)
DAY 2: Deep clean your car (if you don't have a car, deep clean something else that you haven't done but should do: junk drawer, dresser, yoga mat, makeup brushes, etc)
DAY 3: Try a new (healthy!) recipe-- this could even be a healthy dessert or beverage
DAY 4: Try a guided meditation on YouTube for 10 minutes after waking up and before checking social media
DAY 5: Spend an extra 15 minutes working on something for school, work, hobbies, or your own personal development
DAY 6: Unfollow, delete, and block social media accounts and phone contacts that are just not part of your life anymore (or those who you plan on not having as a part of your life anymore)
DAY 7: Delete social media pictures that don't fit in with the best version of you. This could be the overedited photos, the thirst trap you put on there because that one person made you upset, etc.
DAY 8: Try a new workout that you haven't done. Pilates, ballet, barre, tennis, CrossFit, kickboxing, F45, cycling, running, swimming, etc.
DAY 9: Pamper your pet. Brush, clean, trim their nails, give them treats, etc. Go above and beyond for them today. (If you don't have animals, pamper yourself today!)
DAY 10: Enjoy the sunshine. Go outside (wear your sunscreen, sunglasses, and a hat) for 15-20 minutes and enjoy your own company and nature.
DAY 11: No phone 30 minutes before bed. Set your bedtime tonight, and set an alarm 30 minutes prior to that. Once your alarm goes off, put your phone on DND and read a book before bed. Read until you are tired enough to turn off your lights and sleep.
DAY 12: Watch a documentary about something and learn! Maybe it's something you've never had an interest in. Just please make it positive! No heartbreaking or tragic documentaries. Let's not invite that into our "That Girl" challenge.
DAY 13: Buy a self-care item. This could be a yoga mat, face mask, cleansing oil, the Bible, perfume, etc. It can be as expensive or inexpensive as you'd like.
DAY 14: Go out on a date with yourself. Take yourself out to do something you've never done/been to before.
DAY 15: Aim to drink at least 60oz. of pure water today.
DAY 16: Spend 30 minutes learning a language you've always wanted to learn (and if you love it, practice for 10 minutes a day afterward)
DAY 17: Turn your notifications off.
DAY 18: No social media today.
DAY 19: Do something creative today. Buy a canvas, paint, and a brush, and follow a Bob Ross tutorial; maybe buy a jewelry-making kit. Take today and be creative for at least 30 minutes.
DAY 20: 10,000 steps OR walk for an hour
DAY 21: Go through your finances and see where you can budget. Take this time to audit your subscriptions and see if you would like to cancel any recurring subscriptions to save you extra money each month.
DAY 22: Avoid eating animal products today. Just focus on whole grains, fruit, veggies, nuts, seeds, water, and vitamins.
DAY 23: Schedule any doctor appointments you might have. If you don't have to, then take today to create a to-do list for the next 3 days.
DAY 24: Spend some time deleting pictures and making storage space in your phone. Any way you can-- it doesn't have to be from deleting your photos.
DAY 25: Listen to a new podcast or TedTalk.
DAY 26: Check your credit report/score and see if there's anything you need to do/complete.
DAY 27: Clear your email inbox and unsubscribe from the companies you don't shop from anymore.
DAY 28: Touch up on your resume.
DAY 29: Sort through your closet and throw away, donate, and sell your clothes and shoes that you don't wear (and that you know you'll never wear again)
DAY 30: Sort through your bathroom drawers and cabinets and organize them.
DAY 31: Create a vision board for April.
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catskets · 3 months
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A more in-depth guide for creating visual novels, especially in the horror, horror-romance, etc circles
Some of you have seen my previous, smaller post on crafting visual novels, especially in this little space of Tumblr that a lot of us have found themselves in. Since that post took off, I've wanted to create a longer guide to help touch on some points I've thought about for the past few months.
In case you've never heard of me, I'm Kat, also known as catsket. I have a Bachelor of Fine Arts in Game Design. I've been making games for nearly 5 years, and I've been doing visual novels more "professionally" for 2. You may know me for Art Without Blood, 10:16, God is in the Radio, or Fatal Focus. I'm here to help you make your first visual novel.
Please note that my advice does not fit everyone, and you may disagree with what I say. That's okay! It doesn't work for all. That's why there's thousands of resources out there.
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FOR THOSE OF YOU WHO HAVE NEVER MADE A GAME
So, you have an idea for a huge visual novel. Horror, a shady and obsessive love interest, a little bit of woo-hooing. 100k words. Maybe a million. What is this, the 07th Expansion?
I notice a lot of people getting into visual novels are artists first. That's okay! I wanted to do art for games before I realized how much I enjoyed writing. And even less of you have probably touched Visual Studio. Again, perfectly okay. We all start somewhere.
My number one piece of advice? Make shitty games.
What does that mean?! My recommendation to those who have never done games is to make a bunch of shitty ones. Think of a theme, or hell, even join a game jam, where you make a game that fits a theme in a short amount of time. Spend about a week on your game. Focus on making something polished. Polish your mechanics. Polish your output.
I recommend, if you can, to make at least 4-6, if not more, kind of shitty games before hopping into longer projects. Making a game is a skill, just like art, just like writing. And game development is combining ALL of these together into one big soup being stirred by a skeleton hand puppet. You'll get into the rhythm and see what works for you.
It also helps you learn, perhaps, the second most important thing here: do you even like making games? There are cases out there where people have created video games (not saying visual novels) just for clout. That's no fun for you, that's no fun for your players. And you might go through this process and find that you don't like making games. That's completely okay! It's not for everyone.
Also, you can use these shittier games to gather an audience. I've built my audience because, for the past few years, I've been releasing games that slowly give me growing fields of eyes every day. A success story overnight is a rare one. It takes time. It's like building a brand, but you aren't a brand, you're an artist.
REV UP YOUR ENGINES!
Ren'py is the number one engine you will be recommended. It is very beginner-friendly, with lots of tutorials, assets on itch.io to use and download, and support. The engine comes with a few tutorials in the form of games, whose code you can freely browse. This is the engine I use most often. Most visual novels you see are made in this engine.
Twine is a text-based engine that most people use for interactive fiction. You can add images and audio, though, if you don't mind messing with HTML. I use Twine for text games and for outlining for my larger games. Ever played Degrees of Lewdity? Yeah, I know you have. Don't ask why. That game was made in Twine.
RPG Maker has multiple versions and has been used for exclusively VNs if you don't mind fucking around with plugins. It can definitely give your game a super unique feel. I recommend RPG Maker MV, since it has the most resources. This line of engines usually costs money, but it often goes on sale for under $5-$15.
People will recommend TyranoBuilder, but as a user and player, the lack of options and the format the games often come in is just...not fun to navigate. It advertises itself as little to no code, but it's often evident in the final results. Some good games have been made in it, though, so if you want to use it for prototyping/practice, you can. I'm not a fan, but that doesn't mean that fans don't exist! This engine costs money.
Not an engine, but check out Ink! Super useful scripting language that's used for more professional projects.
DEMOS, DEMOS, DEMOS
You've got an idea for a long-term project, and now you want to show it to the world! But wait, wait, don't do that yet!
When should I start advertising my game? This is a personal opinion, but I say that you should not start advertising your game until 50-60% of your demo is complete. Why? As I've discussed with some fans of indie VNs, they can name quite a few projects that have been in the "working on the demo" age for 1-2+ years. I've been in the Kickstarter MMO circles. If you, making a single-player experience with little mechanics to balance and polish (aka a visual novel), are taking that long on a demo, I am going to assume the game is not coming out. There are some games I have seen out here that have been in "working on the demo" phase where I haven't seen a single ounce of what the project will look like.
What should I put in my demo? The purpose of a demo is to showcase the mechanics and the vibes and the mechanics of your game. It's a demonstration. In my last post, I pointed to the Dead Space 2 demo that was showcased at E3 (RIP), that takes place about 2 hours into the story and shows how enemies are defeated, some animations, bits of the story, etc. Usually, because it's less about mechanics and more about vibes, visual novel demos showcase a certain percentage of the full thing (5-10%.) Can you showcase the vibe of the game here and what players should expect? If not, show off another portion.
How long should I work on my demo? Before, I said 3-4 months. That can be true, that can also not be true. Think about how long the demo takes you in proportion to how long the actual game should take you. Don't put too much effort. The demo is to showcase the vibe. It's to see how much the public and fans may enjoy the game.
My game is 18+, what should I do? Make a splash screen when the game is downloaded to let players know your game is 18+. If it's going to contain sexual content, you can hide it with itch.io's adult content filter. Write it on the page itself that your game is for adults only. Don't put your demo behind a paywall. This is genuinely ridiculous. The purpose of a demo is to showcase what a game is like before a player purchases it. That defeats the point of a demo. I've seen this happen, and it discourages players from approaching, especially because most demos never make it past the demo phase. So...I'm paying you $10 for 2-3k words of a game that may never come out?
Should I make a social media for my game? YES! Go for it. These anchors are how people will find your game. Make a Tumblr and open that ask box. Make a Twitter. Go to BluSky. Advertising is not bad. Some YouTubers even take e-mail suggestions from developers. Feel free to shoot your shot. The worst they can do is not respond.
HOW TO SET UP YOUR ITCH.IO PAGE:
Getting your itch.io to a presentable state can be very challenging! There's many ways to do it. I highly recommend using this page image guide for learning how to size your images to make your page pop!
Itch.io themselves has suggested to not publish a page until the game or demo is released. You can make the page and keep it as a draft, but do not publish it until you're ready!
Your cover image is the image that will appear in the search of the website, on any front pages, in collections, and on your profile. What have I seen that works? Key art of one of the characters up close and the title of the game! If you can make it a .GIF, do it! Bitches love .GIFs!
Itch.io recommends 3-5 screenshots on your page. I recommend 1 of these 5 be a .GIF that shows how gameplay feels. This is effective, even for visual novels!
Write a 3-5 sentence summary about your game for the description. What is your story about? What is the draw?
DO NOT BE ONE OF THOSE PEOPLE WHO IS GOING TO SAY "This is not like other visual novels. It doesn't have that cheesy this or that or-" No one cares. Genuinely. You're putting down other games in your genre and elevating yourself to the pompous level.
TAG YOUR GAME! itch.io gives you a list of tags to choose from when you go to tag. DON'T USE THIS! Try to go for more specific tags. Arimia has a very good guide on how to use itch.io's tagging system to your advantage.
GENERAL GAME MAKING ADVICE
SCOPE KNIFE IS SUPER USEFUL! Everyone makes games that are way over their workload. It's okay to cut out features and add them later. Prioritize making a finished game before hitting those stretch goals.
PLAN, PLAN, PLAN! Writing outlines is super helpful. I use Twine for my outlines, because you can connect your passages together and make really well-thought webs.
IT'S OKAY TO ASK FOR HELP! Whether it's from friends, professionals, or anything in-between. They can help with assets, editing, etc.
HONE YOUR SKILLS OUTSIDE OF GAMES! Write some poetry. Do some sketches everyday. Improve on your craft to improve your games
MUSIC IS HARD. THERE ARE RESOURCES. Most of us aren't musicians. That's okay. Make sure the music you get for your game is allowed to be used. You can use anything non-commercial if your game will not cost money or donations. I try to do songs in the public domain or free to use overall with credit if I don't have a musician. Consult the Creative Commons website if you're unsure how you're supposed to use a certain piece of music. If you don't use the right stuff, not only can it put you in legal trouble, but it can put streamers in hot water if they play your game and they can't upload the video because music is copyrighted.
PLEASE, DO SOMETHING ABOUT YOUR UI. Wanna know an easy way to get your game to look more professional? Edit the damn UI for your game. Make a new textbox, even if it's just a black box. Change the font. Eventually, players recognize the defaults and patterns of games made in certain engines and may attribute a lack of UI changes to a developer being lazy. It doesn't take very long to change the colors around and move text! Please do it to add a little pop to your game.
DEADLINES ARE AWESOME. Not everyone works well under pressure, but if you give yourself an infinite amount of time to make something, it'll never get done. Set goals for yourself for how much you can work on something.
IF YOU HAVE TO GIVE UP, GIVE UP. Making things is hard, especially long-term. Emergencies happen, jobs happen, life happens. Let your fans know that a project isn't happening anymore. Don't leave them in the dark. You don't need to tell strangers your medical history or anything, but transparency + honesty are really hot traits. You should use those in your creative work. This is one reason why I advocate for not publishing or advertising things until you know it's stable.
SHOWCASING YOUR CONTENT
People love to see WIPs for games! This is what the devlog is good for! A devlog is a post where a developer talks about and showcases some things happening in the game? What can you add to your dev log?
PERCENTAGES! How much of the artwork is done? How much of this character's route is done?
SNEAK PEEKS AT ARTWORK AND SPRITES!
GIFS! GIRLS LOVE GIFS!
Anything else to showcase your game's content! Posting consistent updates retains and even gains a fan's attention for your work.
RUNNING YOUR TUMBLR
You've joined us, and you've made a Tumblr for your blog! Link it on the itch.io page, so people can come find you after playing your awesome demo!
Do I have to respond to every ask? No. It's your blog. Delete whatever asks you want.
I got a hate comment! What do I do? Delete it and move on. I have a more detailed section on hate below.
I want to interact with [blog]! How do I do that? Reach out to the devs for silly little collabs. If you come onto a developer slightly headstrong, they might feel you are being abrasive or using them for content.
If people make fan content, interact with it! Encourage it! Reblog it. Show your love.
OTHER IMPORTANT THINGS
PROFESSIONALISM IS KEY. These may be pet projects, but you want to appear some level of professional on your actual itch.io page.
Being dismissive of player and fan complaints or criticisms will make you appear childish.
If your game is broken, fix it. I have been told by some amateur developers to ignore game-breaking bugs. It does not make me, a player, want to engage with your content. It seems messy and unfinished.
With the above point, it's 100% okay to have bugs and errors upon release. Every developer and their brood mother has. To decrease these issues, get playtesters. Friends can play your games, spot any errors, and help you point out things that can be improved upon. I recommend having playtesters at every stage of development.
Make sure your game runs before you publish it. Please.
You can still be silly and giddy! There's no reason to not be, especially when you get positive comments! The point of this is to not be outright rude to potential players and fans.
IGNORE HATE COMMENTS. In this case, a hate comment is a statement that contains no constructive criticism and are only here to be insulting or malicious. People are going to leave you with actual piles of dog shit in your ask box. They are trying to provoke you. Giving hate comments any attention, even if you're there to "clap back" proves that they got to you, even if you don't take the hate to heart. They will continue to pester you. Delete any hate comments and ignore them completely. Laugh about them with friends in a private setting, sure.
THINK BEFORE YOU REFERENCE! I know one big thing in this community is adding references to other games in yours, such as plushies of other characters or putting them on posters. The best thing you can do it ask the developer before adding this. How would you feel if some random person you've never met put your character in a video game? Most of us would feel weird and potentially violated. Open communication with devs is awesome. I am usually okay with it as long as someone asks for permission.
As a complete aside, I prefer more tasteful references to other games as opposed to 523482346 plushies and posters. These have been slightly overdone. Why not theme a candy after another game's character? Maybe your characters know each other.
OTHER RESOURCES I RECOMMEND
Devtalk is a server dedicated to independent visual novel creators. You can find jobs, resources, advice, talks, and, like, everything there! Devtalk is super useful. Everyone in there is so cool. They have a really great and comprehensive list of resources that I could not even begin to cover.
Visual Novel Design is a great YouTuber. No other words, check the guy out!
Ren'py and whatever other engine you're using has documentation that's super useful to follow.
Arimia not only has amazing VN resources, especially for marketing, but she also just has? Amazing games that you should check out?
And for a shameless self plug, I'm the lead of Sacred Veins, a collective of devs creating narrative games, whether it be horror, humor, romance, or everything in-between. Come hang out with us!
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being-addie · 1 year
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Morning Routines
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We're all looking at those Instagram influencers who somehow manage to wake up at 5 am, do meditation, journal, do a 15-step Korean skincare routine, and go to the gym. And then they make a green smoothie and avocado toast, get dressed in a Chanel outfit and then sit at their fancy desk with a vanilla latte and a croissant.
This is not realistic. You probably already know that, but it likely won't stop you from trying to change your routine bit by bit to look a little like theirs. That didn't stop me, at least.
But now I've come to realise that no matter how much I try, I'll never be able to have a routine like the ones I see online. Because it doesn't exist. It's all curated for aesthetic appeal and generates a sense of false productivity in the watcher's brain. We feel motivated looking at those videos and never get around to changing our own life because we're too busy living vicariously through our phones.
Here's some things you should add to your morning routine, not to be fancy, but to feel better. This is coming from someone who's tried the unrealistic routines, and I now incorporate all of these into my routine. You can skip or add things according to your schedule.
S-T-R-E-T-C-H: Do your body a favour and loosen up your muscles. Nothing better than having a good stretch that wakes your body up.
Drink water: Before you put anything in your system, drink water. Not coffee, not tea. Plain warm water. And I don't mean lemon water. Some people might not agree, but lemon water strips your teeth of the enamel. It also is acidic, so all that bullshit they talk about it being "alkaline and pH balancing" is nonsense. Warm water is the way to go.
Make your bed: A clean bed should be the first thing you do after you wake up. At the end of the day, you'll thank yourself because it will be clean, and fresh and you can fall into bed immediately.
Hygiene: Wash your face to get rid of crusty eyes and sleep. Do a basic skincare routine (cleanser, moisturizer) so you'll feel fresher. Brush your teeth and hair.
Move your body: It doesn't matter what you do, even if it's for 15 minutes. Go for a walk, do a Zumba workout, or squeeze in a HIIT session. You can find lots of tutorials on YouTube (Caroline Girvan, growingannanas, Chloe Ting). Either way, working out will help you feel more motivated and happier. It's the endorphins.
Clean yourself: Set aside some time for showering, slathering on lotion, and doing your (real) skincare and makeup routine. Pick an outfit that makes you feel good about yourself.
Eat something: ALWAYS make some food. Your body has been famished for hours on end, give it some fuel. Make a healthy breakfast, or prep one the night before. If you don't get very hungry in the mornings, have a banana, and pack a mid-morning snack beforehand so you don't reach for chips.
Do 3 things: Make a to-do list of everything you need to do today. Don't overwhelm yourself. Then, knock off 3 easy tasks from the list that you can do quickly. You'll be filled with a sense of motivation, and it'll be easier for you to complete your list. It can be chores, it could be some assigned reading. Just get it done.
Gratitude or prayer: You don't need to sit for 15 minutes to practice gratitude. You can think of things your thankful for on the way to school or work or practice deep breathing/say a small prayer on the subway or bus. You don't HAVE to do it, but it definitely makes you realise how much you have in life and appreciate it more.
Kindness: Start your day with kindness. Compliment your barista, smile at the old lady on the street, pet the stray cat. There's so much love in the world, and you have so much love inside you, and it's beautiful to be a part of it.
No longer will I be stuck in a rut. I cannot be confined to being a bitter, unhealthy person when I know there's a smiling, healthy, happy version of me in the future. Deep breaths. You'll get there babe.
<3
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pasteilian · 8 months
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Do you have a recommendation when designing a black character? Or tips, or maybe pages you visit for references?
Suck at explaining stuff but I’ll try
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‼️ Ethnic Features ‼️
So, the art world is in a very weird place when it comes to ethnic features. The conversation was about how using POC ethnic features as an insult in media was damaging and needed to stop, and that somehow morphed into people being scared about drawing people with those features.
Black people have big ears, big noses, and big lips. That's not the problem. The problem was that media was using it to make us look like giant ape, monkey, monster creatures. It's okay to give them these defining features.
Also, remember that brown people have lighter pigment under their feet, hands, and bottom lips. 🌸 (didn’t really know where to put this but drawing mix people is basically a spin the wheel we come in all different shapes and sizes and features. There’s really no wrong way to draw a mixed POC.)
‼️ It's Just My Style ‼️
I'm so goddamn tired of hearing this goddamn excuse. A style does not mean you can't properly represent POC. I would even go on to say that if your style is stunting you so grossly that you can't draw a proper black person, you have a bad art style. Sorry—not really.
Media has shown us that style does not stop representation. The only thing stopping that is your ignorance and refusal to improve. Great examples of ranging styles still being able to represent different POC are "Adventure Time," "Disney's Soul," "Proud Family," "Afro Samurai," etc. I'm just saying this because I've seen this excuse be more prevalent in the art world, and it's just better to nip that in the bud.
‼️ Whitewashing + I Don't Know How to Use the Color Brown ‼️
I've seen people make the excuse that the skin color is lighter because they use a pastel style, but they never bring up the fact that the only color in the art that's lighter is the skin tone. 💀
Also, the whole thing about people saying they don't know how to shade and color brown palettes is just completely bullshit. I would even say that trying to shade pale colors is harder than shading darker colors. Additionally, there are multiple artists and tutorials showing you exactly how it's done. You have no excuses other than you just don't want to.
YouTuber Sinix has a great video on painting skin tones!
‼️ Black Hairstyles ‼️
I love dreads. Dreads are a very pretty hairstyle. However, we have more hairstyles other than dreads. If you're going to draw black characters, I would encourage you to branch out and explore beyond dread heads. There are so many unique black hairstyles out there. We need to move on from just focusing on dreads.
YouTuber Ari has two wonderful videos on black hairstyles in video games. I would recommend checking them out.
‼️ References ‼️
I love referencing old black media such as "The Fresh Prince of Bel-Air," "The Proud Family," and "Little Bill" (before all the Bill Cosby stuff came out). I also appreciate how "House of the Dragon" implemented black people into the lore. Other references include "BOTW/TOTK Rottmnt," etc.
Some artists I reference all the time are Mohammed Agbadi, who doesn't do many art tutorials anymore but often discusses black characters in media, and his art is still amazing. Ethan Becker has a very interesting video on the racist triangle that I recommend checking out.
On Instagram, I love the art of Jojo.Dreamie, Chibichanga12 (holy shit, love their art), Bruniosktch, and Caw.Chan. I also just reference my family a lot. 💀
This is a lot of rambling, but what I’m gonna say is don’t stunt yourself by tricking yourself into believing that your art can’t include POC 🌸🌸‼️💌💖💌💌🎀💕💘‼️🧁
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