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#I would want to +10 them but I’m F2P
yeyayeya · 2 years
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THEY’RE FINALLY HOME!!!!!!!
FINALLY!!!!!
😭😭😭
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2af-afterdark · 6 months
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So, I wasn't sure how to write this in a coherent way. I'm not sure if I even am now, but I need to try (if only to vent). I’m just a person with feelings and an opinion and this is just for me to get this out there and out of my head.
I hate Solomon's Seals. I hate the idea of them. I hate them being paid content. I hate that they represent shady business practices and exploitation of fanbases. I hate it.
Before I explain, I am not faulting PB for trying to make a profit. Companies need to make money to stay in business and PB is a company. What I care about is the practices the company uses to try and make money. I care about how a company treats its players, both whales and f2p.
I am, by my own admission, a whale (maybe closer to a dolphin? Idk where we draw the line). I picked up the habit in my Eldarya days when I started throwing $10 at the game every few months. It was how I splurged on myself back when I was a broke college student. Before that though, I was a f2p player in everything I did. Even now, there are games where I am strictly f2p. So, please understand that I am seeing two sides to the issue as I write up this rant…
Solomon's Seal are exploitative and I hate them.
Paid currency, in general, is exploitative. Games can have paid content. That isn't what bothers me. Cosmetic changes being paid currency? Sure thing. Special stickers or emotes? Sounds fine by me. Making the gacha,, the entire backbone of the gacha game, paid player exclusive? That I have an issue with.
What bothers me is that WHB has introduced three different summoning items. Greater keys (GK), lesser keys (LK), and Solomon's Seals (SS). GK and LK are used for the general pool, with LK being used to narrow down summons to A+ rank or higher summons. Minhyeok's banner used GK, which was an interesting choice. They are easier to get by far. An actually alright move from PB, making it manageable to summon his unit (unit? card? what are we calling these guys even?) for all players.
However… then we saw the new banner and that it required SS. We were not told what SS were or how to possibly earn them. We found out after the update that SS are a paid currency. Specifically, they are a paid currency to draw on event banners for L-rank units. My heart sunk when I saw this. It sunk for a two main reasons:
It's unfair to the f2p player base, who doesn't even have a chance to earn a handful of SS for free to get even a few draws.
It makes me feel exploited as a whale when I see the prices on those SS.
My Eldarya days taught me something: whales motivate the company, for good and ill. Many companies want to try and get their whales to spend money on limited banners. If you played Obey Me (OM), you will recognize this as the reason Lucifer and Mammon always seemed to have the most limited cards. It was because they were the two most popular characters and the whales spent money on them. It was guaranteed that Solmare would keep making content for their cash cows. It's also why characters who ranked lower on that popularity poll started not getting as many cards.
(Side note: if you ever take these surveys and see the question "how much money do you spend on games a month", the company is explicitly assigning you a dollar amount to weigh your opinions)
Events (and their banners) are the lifeblood of gacha games. They make a ton of money during this time, so they tend to have a good deal of focus put on them. Personally, I prefer events to be more sparse so they are special and the team is not pulled between event stories, main story content, and the upkeep of the game.
OM had many shady practices as it went on. Constant events (often with only a day or two between the end of one and the start of another), being unable to complete an event reward sheet (3 pages) completely if you were f2p, Celestial Blessings (loot boxes within loot boxes), starting up Nightbringer (that's a whole other rant), not informing the fanbase for a year that OM would be all but discontinued, putting the announcement on a Reddit thread when it did finally come out so it had to be passed around via word of mouth rather than from Solmare itself, and more.
Solmare has always been an exploitative company and many of its choices are based in getting players to spend money as often as possible rather than ensure the actual game content is good (sorry, I am still traumatized by S4 and the year long wait). Many of their practices are based in fomo and gambling practice (reminder: gacha is gambling) meant to produce a Skinner effect and trick your brain to keep going, even against your own best interests.
You get an SSR guarantee when you draw because your brain sees the sparkling rainbows and thinks "I was so close to getting a UR! Maybe if I do one more pull". It prompts you to try again for that dopamine rush.
I bring up Solmare specifically to point out that, despite its shady practices, still didn’t have a paid exclusive currency. You could buy DP in that game, but DP was also able to be earned free. Same with DV. And the two currencies could be used to pull on any banner. Twst also allows you to use keys on any banner. Same with Nu:C and contracts. The Ikemen series too. One currency type for every banner, and that currency can be earned for free given enough time and effort. Honkai Star Rail and Genshin have two types of currency used on different banners, but both types can be earned completely free given enough time.
I personally think all currencies should be available to all players, paid and f2p, in some capacity. There should be a way to earn SS, even if only for a single ten draw. Doing anything less is unfair to the f2p player base and sends the message about caring about whales more. Games make their shit loads of money, even without having paid exclusive currency. 
I personally think they should use the more rare, already existing currency (LK) for L-rank banners. Every player can earn those and they can be bought in the shop for the paid players. F2p players have a chance to earn them for free and hoard them for the next banner drop, making them feel like they at least got a chance to pull rather than feeling left out.
HOWEVER, I am also going to acknowledge here the PB (unless they change their minds) has stated that the L-rank event units will be added to the general pool at the end of their two week banner run. Honestly? This is an amazing choice. It completely opens the potential to get the L-rank units up to the entire playerbase. The only drawback is that the rates to pull them will drop. This is the first time I’ve personally seen a game do this and I will not pretend it isn’t a very generous move. My issue isn’t with PB. It’s with the Seals as a concept.
As for why SS make me feel exploited as a paid player… it has to do with their cost. If you do the math, it costs about $500 to hit pity… Gacha have never been cheap (ask me how much I have spent in the past trying to get Kuya or Rei) but $500 is insane for a single pity… in which you can’t even choose what you get. Take into account that there are four items you potentially have to draw (the unit artifacts are necessary for the unholy board which is where extra stats and story are hidden) and that adds up very quickly. Now, you are likely to draw something before you hit pity, but that is not guaranteed and it certainly isn’t guaranteed you’ll get all four items. RNGesus is fickle, as many a veteran can attest. Seeing these prices puts a nasty taste in my mouth because it feels like going straight for the wallet. Remember, these are pixels. They cost time and effort to make and write for and the servers cost money to be maintained… but $500 for a single pity? That is a rather extreme cost for the unlucky.
Like I said, I don’t have an issue with PB needing to make money. We all do. They have employees to pay and servers to maintain. My issue is the way they do it. I find Solomon’s Seals to be gross. I find them to be a bad practice in their current state which is why I cannot, in good conscious, whale for this. How I spend my money encourages their practices. I do not support this one, so I will not put my money toward it.
Having said that, I openly acknowledge that PB is not defined by this one grievance. I like that they seem to be listening to the player base. They heard Solomon’s Tears were difficult to get and made it easier to obtain them. They are constantly trying to fix the game and stabilize the servers. They have given out a shit ton of keys and compensation for delays, maintenance, and more. I can find this one aspect egregious without bashing the entire company or their efforts >.> I can still enjoy the game and the characters. Critique is not criticism.
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merakiui · 2 years
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that anon rating pulls, omg similar story but opposite happened dbbdbd
Vil: bastard man, bad man, absolute menace !! took 200+ pulls, he took all my gems and absolutely ran with them
Cater: this boy tried avoiding me but gave up after 50 pulls, so not bad but still would've preferred earlier
Jade: absolute star, came 2 times in the first 10 pull (but I'm sure he knew I would suffer with vil and cater which is why this happened. i just know he was making me hopeful for the other cards, knowing the horror i would face)
Azul: best boy out there, he came like 3 times in a ten pull and then 3 keys later again!!
Lilia: hmm, mixed bag. sometimes he would, sometimes he wouldn't and ik he was playing w/me emotionally.
overall: emotionally and financially taxing ‼️
im very f2p and had saved 10k+ gems for this event and vil took like 6k of them (I haven't pulled in this game for so long until now omg) 💀 im worried for tweel birthdays now but ill have to manage. i have around 2.5k left so now im praying (I would spend money on the game but I'm not from the US and the game won't let me buy gems which means every time I pull it's an actual gamble fnfbf)
Aaaa that sounds like a roller coaster!!! At least everyone came home to you, but it would have been nice without any struggles. Vil really is hoarding all of the gems he took lol. He’s the type who will want you to work extra hard just to prove to him that you are someone worth coming home to. >_< just be nice and come home, Vil!!! >:(
Jade,,,,,,, coming home twice,,,,,, in a tenfold… _:(´ཀ`」 ∠): that’s amazing luck! I’m so happy he blessed your account!!!! Now you can have mummified eel to welcome you every day!
Azul is the best boy!! I’m happy to hear he came home without any issues. As he should! As a reward for being so good, he will get a kiss. More kisses will be given out for each time he comes home without any problems. Positive reinforcement hehe!!
Good luck with your summons for Jade and Floyd birthday! I’m sending you good vibes and great luck!! Hopefully the tweels will come home within the first few pulls! ٩( ᐛ )و
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crystalelemental · 1 year
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Unit Teambuilding - Lodge Steven
Lodge Steven might just be the funniest dude to ever exist in Lodge.
General Overview Cradily. Rock Tech.  Alright Steven, show me what you got.  Acid.  10% special defense debuff rate, made 50% with On a Roll 4.  Nice Gauntlet utility, spread move means the rates are bad in CS.  Ancientpower, we'll get to that.  Stealth Rock for some reason, not like it ever did anything.   Trainer Move gives Endure, and +2 Sp Atk/Sp Def.  Not terrible.  Water Guard is stupid, Catalytic Infliction is fine.  So why do I say this dude is hilarious?
Swag Bag 5, Swag Bag 3.  90% chance to raise all stats with Ancientpower. Such tremendous potential, and it goes literally nowhere, because he has no healing, and no multipliers based on raising all his stats.  Peak comedy.  What he does have is Brute Wits, alongside Super Preparation 9 on Stealth Rock, which is the condition for his sync nuke.  Meaning, Steven here has a legitimately good Rock-type tech nuke.  Suck it, Grant.  He's also got, of all things, Staggering 2.  This is inconsistent, but pretty interesting.  Marshal uses this to pretty solid effect, but the difference is Marshal is guaranteed debuffing defense, or healing himself massively with each hit, while Steven is...not...doing that.
Do not mistake my meaning here.  Lodge Steven is not that good.  His grid layout is rough, and it's very hard for him to acquire the useful tools he wants where he wants them.  He has to make a lot of specific choices, and it's not to his benefit.  Getting Staggering means completely abandoning the sync nuke direction, and the Swag Bags may as well not exist for how much you're parting with.  But honestly, as far as damage goes?  Still better than Grant and SS Brock.
Move Level and EX? As a 4* Tech, candy isn't too difficult to come by.  It's not as plentiful as for 4* Strikers, but he'll make do.  Definitely 3/5 though, he has no utility outside of sync.  The EX is a choice.  On the one hand, it's not a bad Rock-type nuke, with a base special attack at around 400 before investment.  That's respectable.  On the other hand, he's competing with premium options for an EX, and he is not better than Emmet, C!Blue, SC Hilda, or SS Diantha.  I'm not fully convinced he's better than Roark.  So while it benefits him as his only means of damage, it's also a rough time for him because he's not specifically worth it.
Team 1: Lodge Steven, Lodge Elesa, SS Diantha/Lucian/Grant A fairly simple combo.  Lodge Elesa provides special defense and crit buffing to Lodge Steven, which helps his needed multiplier and offense. Notably, she has the ability to buff special attack slowly, so in Gauntlet contexts, she is superior to Cynthia.  Sorry, Cynthia.  Maybe one day.  SS Diantha has Zone, Lucian has Sp Def debuffing, and Grant is theme skills with flinch rate for Gauntlet as needed.
Team 2: Lodge Steven, Lodge May/Lodge Sycamore, Lodge Dawn/BP Janine I want to apologize in advance for the lies I'm about to tell: Steven also has a decent utility set.  Acid has a 50% chance to debuff special defense, which is pretty nice for setting up other special attackers.   In this case, we're taking on Entei, because Steven also has Staggering 2, which can flinch.  Entei is so weak to flinch that only a few will pull you through.  Lodge Dawn rounds it out for May, who would like some help with her offense buffing and gauges, and really loves Team Sharp Entry so she can conserve one of her trainer moves for later. Alternatively, against Tapu Bulu, Lodge Sycamore does some pretty good work with the added debuffs and Terrain.  BP Janine has Team Sharp Entry as well, and notably can dodge while powering him up.  You could also use Lodge Dawn, but live a little.
Final Thoughts Lodge Steven isn't particularly versatile, nor is he particularly interesting.  I think a few healing tools would've made something of an off-tank with Ancientpower, but alas.  For what it's worth, he's a decent Rock-type tech nuker with surprisingly high special attack for an F2P unit, and a decent chance to debuff special defense for allies who need it.  I just wouldn't rely on that second trait in CS, given it's like a 25% chance rolled against each target individually.  Which isn't great.
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muffinrecord · 2 years
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Damn, that third challenge was rough lmao. I def feel like I earned that ticket!
I tried a few times with my Light Trio, but was really struggling with Minou. And you know why? I just looked it up. My foolish ass thought that Madoka & Iroha’s Magia/Doppel gave 2x Negate Status Ailments. Nope. It’s just 2x Anti-Debuff. I’m so foolish!
Anyways.
Minou was a problem, because she’d put Dazzle and Charm on a character and it lasts for 5 - 10 turns. The issue isn’t that she was killing me, but it was preventing me from fighting Isabeau with all my stuff available! 
To fix this, I added Mikage to my team. In retrospect I think I should have equipped her personal instead of the mp/def memoria. I had to equip a bunch of Anti-Curse and Anti-Magia Seal so that Isabeau wouldn’t screw me over, but it meant that I was struggling for MP more than usual. Having another source of accele draw would have helped with that. But in the end it worked, so /shrug
Mikage’s Magia is single-target, so that allowed me to murder Minou with little fuss and no annoying Guardians from her supports. Mikage also was useful in that she has charm on her connect-- it won’t affect Minou, Lapin, or Corbeau, but it will affect the nameless magical girls with them, which is great. 
By the time Isabeau popped up, I spent Mikage’s Doppel, Sayuki’s Doppel, then Madoka & Iroha’s. Unfortunately Isabeau murdered Sayuki that round, but I was able to get off Madoka’s doppel, another Mikage magia, and then two more Madoka & Iroha doppels and that did the job.
I really enjoyed this one. It felt like a puzzle that took some time to solve, and I like that it had me busting out some memoria that I otherwise never use. 
If you’re struggling, I def recommend Anti-Curse and Anti-Magia Seal memoria: 
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*a great option only if it’s max awakened
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*this one needs to be max awakened for full coverage
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*interestingly, this is prob the best option as it gives both 20% Attack Up (very high for a three-star) and also Magia Seal.
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These three all offer Anti-Magia Seal. Unfortunately the Jun memoria only gives 100% when max awakened (it’s otherwise 65%). This is a huge problem because the Magia Seal that Isabeau inflicts lasts infinite turns.
Anti-Curse memoria shouldn’t be hard to find.
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*This one is prob best for mp gain, but you lose out on damaging effects
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*This one is a worse version of my bible
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*One of the better ones to equip
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*Probably the best one to equip
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*it’s not bad. It gets the job done.
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*This one will do in a pinch, but it needs to be max awakened for full coverage.
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The biggest problem here imo is that you lose out on mp gain and damage when you equip a passive anti-curse and a passive anti-magia seal. 
I feel like having very good magia units is key here-- and by very good, I mean three slots+ and full Spirit Enhancement filled out. I honestly don’t know how a person who only has f2p uncapped units could do this. I don’t think you can use a Magia Stall for this one. I’d love to know if someone was able to though!
Anyways, this was a fun one. I actually really liked that single-target magia was so strong here-- I’d like to see more battles where you want to carefully kill one enemy and not all of them at once.
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unholyeverything · 3 years
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About Obey Me! apparently not being F2P anymore.
I just wanted to say something about this. Because I’ve seen so much outrage in the fandom especially about their recent anniversary celebration.
Sorry if this might end up being long.
It’s just, so many people cry and complain about the game allegedly not being free to play anymore. But that is where the lie is.
And that’s also what will bring down the game a lot faster. Them constantly getting complaints and feeling like they’ll lose their player base will make them start to milk the game out of the last cent a lot sooner then knowing they have a few more years. 
The game is free to play. You download it for free. You play for free. You have to pay nothing and to be honest, if you invest some time you get a lot.
This is a gacha game after all, you also need some luck, but in comparison to a game like Genshin Impact, that a lot of players seemed to have started to pick up as well you get a lot of materials to get the most out of your luck.
I’ve been playing for 432 days and those are all my cards. I haven’t given them a single cent. Did they get a lot of my time? Yes- but I was willing to pay that price.
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I’m not trying to show off with that in any way, I just wanted to show that you indeed get a lot. As an F2P.
So it’s a lie saying the game is starting to become Pay to Play. Because it is not.
You don’t have to spend anything if you don’t want to.
Could they have handled the celebrations differently, like letting everyone chose their desired background at the end of the login? Sure- they could’ve done that. But they simply decided not to.
And that is their right as the company paying for the servers you use for free, paying for the artist that do a super good job providing about 14 brand new hand drawn cards per month, plus the voice actors, plus the animations, plus the story writers. That is a lot of work. That’s a new card every two days. They pay for promotions. They pay for all the IT working on the game, programming it, customer support, social media managers. Do you think this is free? Do you think that’s payable with just some advertisement here and there? Fun Fact: It’s not.
Small rant in the rant: A lot of people also make money off of their copyrighted materials and therefore take more income from them. As they would have to pay for usage right to be legally allowed to sell fanart. Just saying :D
How’d you like someone take your character and makes money off of them, not really, am I right? I don’t know why people think it’s okay since it’s a company. Their designers want to have a wage too.
So it is definitely not P2P.
I will however agree that the events are Pay to Win.
And apparently most of you don’t understand the difference of pay to win and pay to play. And listen, there is a big one.
I don’t know why the Obey Me! Fandom seems to think they are entitled to getting every single card that’s been put out there, to find it in their inventory. Like you can even see it and download the art from the Wiki. Heck spend 5 minutes on YouTube and someone uploaded the Devilgram too. The visibility of the Card is not behind a paywall. Is the additional story or animation that cost additional money sometimes behind a pay wall? Yes- and that is ok. 
I don’t know if you noticed, but aside from the Lucifer Paws and Claws UR there is not a single Pop Quiz UR in my cards. Not one. And I got Lucifer’s grinding my ass off in Lonely Devil, spending weeks doing my daily battles. Because that card was worth it to me. In the normal events I can max get the Memory SSR, spending all of my savings on nightmare beforehand. I have like two of those. Two of which we got completely free. Leviathans UR was completely free.  You realize they could’ve converted the points and taken the card from everyone, which tbh was the move I would’ve done but long term the realized it would make them lose more people and therefore money. Amos UR+ was completely free. Lucifer’s raindrop card I just got in this rerun, spending all of my savings from the past two months or more. Mammons was my guaranteed BDay card. 3 of those completely free so to say. The 14 were all I got with 432 days of playtime. That’s about a card each month. Doesn’t seem that much anymore don’t you think? Also most of the gacha cards I got from after they raised the odds to 3%. That also needs to be mentioned. They did that. 2 are character birthdays. Again with savings and time you got them. All the old cards I got doing that free pull you get every two days. That’s 4 of them as well. Only 8 of them being from limited gachas, in about 1 and a half years of playing.
But especially in gachas you should know that you can’t have everything. I don’t know why people got that impression? I don’t have every card that comes out because I don’t pull on every nightmare. I use the time there is a character I don’t like to save up. And with Obey Me! you can save up a lot.
Bringing up Genshin again: It’s fandom seems to be aware that as a Free to Play you just can’t get every character, and they seem to be fine with it. They save and manage their resources. I’ve been playing since 4 months and I have 2 5 star characters and one 5 star weapon. 2 of those I didn’t want and lost the 50/50. But that’s just how it is. I enjoyed what I got since I only spend my time how it is worth it to me.
I have to admit I had a lot of time to spend on games and if you don’t you won’t get as much, but that’s also normal. OM dailies take about 10 minutes and you get your 18 DP and can work on your cards. That is a lot to save up. And so far I pretty much got every card I wanted as long as it wasn’t an event card. And I could get those too if I invest even more time. I am just simply not willing to.
There is too much to do in this game already for me to keep up. So I really can’t understand what more you could ask for. I am home all day long and I can’t keep up with everything, so why are people complaining about not getting everything? There is so so much to get. Just focus on what you want and don’t turn into miniature Mammon’s that just want everything. And also like: Have you noticed? Most of my cards aren’t even close to being fully leveled. What do you want to do with even more of them? That won’t bring you anywhere?
But anyways I’m losing track of my own rambling where were we?
The fact that people here seem to confuse Pay to Play and Pay to Win, that was actually all I wanted to ramble about. 
Manage your resources and you get a lot. If you want an F2P game that has no aspects to generate money? Well go make one. Teach yourself how to do everything, consider how much time you spend on all that before even starting. And then not getting a single cent back. 
I also probably forgot half of what I wanted to say again, my body can’t keep up my big brains idk. 
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ready-to-obeyme · 4 years
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[OM!] Reverse AU: Demon Brothers (+ Diavolo) Headcanons
- original idea came from this lovely post so please check it out if you haven’t already bc it’s so cute!! I couldn’t stop thinking about the boys collecting our character cards and desperately trying to complete events and chapters just as we are afjasldkfjasfjdts
Scenario: We’re the characters in the game and the demon brothers (or would they be human in this au??) play Obey Me! and collect our cards, play the events, etc...
Reverse AU: Demon boys collect cards of YOU instead of the other way around
Ranked from most invested to least invested in the game + headcanons on how they play (while stanning you ofc)
EDITED: there is also a related follow-up post of Reverse AU [here]
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Leviathan
VIP VIP VIP
the man would die for every UR+ 
stans you so hard; cries whenever any new card of you comes out
a collectionist at heart, but he knows there's a fave in his otaku heart of his
every event holds a special place in his kokoro
Idk how he gets sleep grinding for all your URs considering how fast the events come and go without breaks in-between
If he had a terrible sleeping habit before, it’s WORSE now
honestly, this game right up his alley so he's an expert-- he's probably the one to rant about the game and convince his brothers to start playing too
"Add me so we can give each other AP!!"
he says, but he spends a lot of money to get all he needs so he doesn't really NEED his brothers to play with him
very happy when he gets to rant about the game with his brothers
Casually plays OSTs from the game, sometimes on blast and his brothers don’t even bat an eye because they all play the game hehehehe
cheers when he gets you as a surprise guest; uses wikis to make sure he does you right (he once made a wrong move and your dissent dialogue crushed his heart-- so never again)
never ranks below 100 during events
Mammon
baby tries really hard to save up for a good event card or UR+ but always ends up pulling desperately for your cards
relies on his luck to get what he wants, and when that doesn't work out, ends up putting money into the game
probably prays before each 10x pull and free draw
he's not rich enough to win aaaaaaaaa
fell in love with your character almost immediately and has not looked back since
you are Best Character; probably fights with Levi about who loves you more
gets pumped when he sees your cards; the other character are ehhh even though that's probably not the most strategic way to play
doesn't understand why he can't just have three of you on the dance team all at once
Screams whenever he loses a dance battle (“I’m so sorry!!!!!!’ he tells you as he quickly levels you up and throws a ton of glowsticks at you)
suffers when his brothers get the cards he wants-- though tbf he also brags about pulls he gets that his brothers didn't 
when did this game become a competition? 
Satan
f2p but he works really hard to get the cards he wants
diligently saves up and spends all his pulls on a UR+ card he absolutely MUST have
collects all the wallpapers, dialogue, and chats of every card he has of you
stares longingly at the URs and has to resist the very real urge to just buy stuff
invested in the story, the characters, the nuances, and the LORE 
thinks of theories and ideas on how the world works and the facets of each character
probably write on blogs and posts fanfic
...his bros don't know about that part tho so shhhh
The animal event really grabbed him by the DICK
If there is a card of you with cat ears and a tail-- hhhhhhhh
Spends ALL his draws during this event and invests all his time and effort into unlocking the devils flower and regrets NOTHING (o´ω`o)
Lucifer
tries to not get invested
then gets invested deeply in both the storyline and the characters that he completes all the levels asap and grinds everyday to fill out the devil flowers
Takes break between work by opening the game
Refreshed with you on the home screen
Feels like dying when Diavolo catches him SLIPPIN’ peers over his shoulder and asks him what game he’s playing
Also feels like dying when Barbatos catches him humming the opening screen song
tries really hard not to buy anything and he succeeds for quite some time but alas came the hydrangeas 
he started off by buying some devil (human?) points… and it escalated
slippery slope-- recharge missions took him by the neck and then he gave in to being VIP (might as well, since he can afford it…)
outwardly calm about playing the game, enjoys talking with Satan about the possible lore and having something to bond with Levi
inwardly pretty invested: adores the interactions, remembers what options are best for each surprise guest dialogue 
Asmodeus
posts about all his Good pulls, especially when he gets the new UR+/UR cards 
the type to unlock all the devil flowers for the flex but also for the aesthetic 
scrolls through devilgram (uhh human...gram? so instagram) and unlocks every story asap
thinks the game is adorable whenever he gets to interact with you as a surprise guest
probably doesn't have a high preference for any particular card but absolutely LOVES the pretty ones 
love love LOVES the fan art that people draw of you
Hums to the opening screen song in the shower or even the opening video (that he voices hahah) 
gets frustrated when the levels get hard and he has to grind but so far hasnt given into buying anything
Not as invested as his brothers but he does spend money just to get a REALLY nice UR+ card like the rain event 
Water does wonders for aesthetics(=^0^=)
Belphegor
the game is too fast-- so many events for him to care about that he sometimes drops off the face of the earth to play it or drops the game and takes a break from it for a while
there is no in between with this dude
he can only invest in the game when he feels like it, if he feels somewhat motivated 
thinks the dance battles are funny
slightly upset when he doesn't get the cards he want from gacha but it's too bothered by it
has like at least one UR of you from an event that he didn't expect to get and that's good enough for him
the bed head cards got him feeling some type of way ////
had notifications for his AP during that period of time; has never grinded harder
Beelzebub
what can i say? the man gets lucky from free pulls all the damn time
least invested, but does enjoy reading the story and the characters; just gets kind of lazy when he gets stuck on levels 
does his best to level up enough to continue the story and unlock your gram stories but has a hard time grinding to unlock devil flowers
which is understandable considering the amount of URs he has 
i could probably see his brothers fight each other to get his account when he thinks about giving it away 
plays more often during events because he likes the extra interactions from the game with you 
Bonus:
Diavolo
Lowkey does not know how to play for a while but does log into the game just to make sure he gets his free pulls
His knowledge of the games grows EXPONENTIALLY and by the end of the first week
he’a asking Lucifer to add him, what cards he has, should he invest in this event or not
Lucifer isn’t sure if he’s happy with this development or not 
Definitely has Barbatos join in on the fun too :333
Barbatos somehow ends up being as equally invested as Levi but the only way any of them can tell is because he revealed himself to be top 10 at one event
Adores every UR card of you and asks Lucifer if he should just sign up and be VIP
Does get extremely lucky at times
“Lucifer, what’s the difference between a UR+ and a UR? Huh, why? Well, this card I got has a UR+ on it--”
Ranks probably above Asmodeus and below Lucifer in terms of how invested he is into the game
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digipaw2-0 · 4 years
Text
The newest event in Obey Me is horribly unfair to F2P players
Hello, I absolutely love this game and want it to grow and last a long time, I’ve been playing since day 1 and love it to bits. But, in the most recent events I’ve noticed a terrible trend, the events are slowly getting increasingly impossible for F2P players. 
Back in the earlier events a player only needed about 60,000 points to get past pg.1, but in the most recent event you need 95,000 to get past page 1.
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This is not good and, as a game designer,  I feel I should express my concern and explain why I feel this. Under the cut you will see my reasoning and thought process. 
The event that is currently happening as I make this is the Paws and Claws event 
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The cheat cards for this event are:
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I’ll break down the total bonus point amounts for each card
SR Lucifer: +6 for first copy +1 every skill LV
SR Beel:  +6 for first copy +1 every skill LV
SSR Mammon: +18 for first copy +4 every skill LV
UR Satan: +36 for first copy +6 every skill LV
UR Asmo: +36 for first copy +6 every skill LV
I will also like to establish how many stages there are for each page of the event, this event has 2 pages of levels with a grand total of 26 stages
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Each stage lets you play 3 times for free each day, costing 8AP each 
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the player also gets 5 extra plays from watching ads, so if we take 26 x 3 + 5 = 83 plays per day, 
Then we take 83s x 8e = 664  energy needed per day to get each free play per day. 
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Now for the next section lets assume that the player did not get any of the cheat cards and only has the default 120 points per play. 
83s x 120p = 9,960 points per day
9960p x 11d = 109,560 total points during the event
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109,560 is just over the final amount for the first page, getting them the SR demon card for the event. But this is assuming the player is able to do the Max amount of free plays each day which is easier said then done.
lets start by seeing how much energy the player gets during the typical day just via time.
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The player gets 1 energy every 5 minutes with a cap of 100 (120 if VIP) that means that if we 24 x 60= 1440 then 1440 / 5 = 288 per day 
that still leaves us 376 energy short of the needed 664 energy.  so now lets add in the other free energy in a day
+60 from the daily 2 Beel missions
+30 from Ads
+20 from daily missions
+20 from interacting with demons after stages
potentially +50 from friends
= 180 energy from secondary sources
this gives us a total of 468 still 196 energy from the needed 664. And lets keep in mind that getting the 468 implys that the player is playing PERFECTLY doing everything every day. there are a few other ways of getting energy, such as the 30-50 energy we occasionally get in the gift box once a day, but that is not consistent, same with the energy gained from login bonuses. 
There is also the energy from the event its self which has 230 energy available on the 1st page, but it should be viewed as a last resort boost when you need it so I recommend saving them for the half part of the event. 
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the way the player would be able to get the last remaining energy is from the daily flash sale where the player can get 200 energy for 10dp, but this will need the player to pay 100dp during the entire event, half of the daily intake of DP from daily missions. 
But lets assume the player does not want to spend the 10dp, or does not see the flash sale since sometimes they take forever to show up. what is the total points they can get with the free energy they are given each day? 
468 / 8 = 58.8, but we cant do .8 of a stage so 58.
58s x 120e = 6960 points
6960p x 11d = 76,560 points during the event
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this will get you just above 2/3 of the way though the 1st pg, THE FIRST PAGE, so unless the player is willing to spend DP on refilling energy they are stuck without even getting the SR Demon card for this event.  --------------------------------------------------
Now lets assume the F2P player is willing to go all out with the DP they do have for this event, how far can they get while still having 0 cheat cards?
The player gets 18DP everyday for doing daily missions, and roughly 50DP from the event. 
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this means they will get about 248DP during the event not counting any extras from other missions, devil tree, or potential compensation gifts.  if you deduct the 100DP from the daily flash energy flash sale that leaves 148DP for other purposes, such as stage and normal energy refills. 
it cost 5DP to refill 3 plays of a stage, so they can refill stages about 29 times, meaning roughly 87 more plays which will still only give them 10,440 more points getting them a grand total of exactly 120,000 points in this event not even the half way mark of the second page. At that point I personally don’t think it would be worth using the 148DP to get to that point, id suggest saving them or using them for the LV up flash sale since at least then you get 5 vouchers.
so to be clear, a F2P player with 0 cheat cards can only get around 120,000 points without spending money.
but this means they will be using all their DP on energy and stage refills, when I imagine most F2P would rather save for the level up flash sale for the 5 Demon Vouchers. 
This also assumes the player is playing absolutely perfectly, without missing any Energy drops, which can be very hard for people to maintain while also sleeping, for 11 days in a row as from personal experience it gets harder to maintain as time goes on. 
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What does this mean? 
I believe this is unfair for F2P players, especially when you look at past events when it  would only take about 60,000 points for the first page, each event for the past few have raised the amount by about 10,000 - 20,000 thousand points which if they keep this up it will be almost impossible for F2P players to keep up. I understand that this is a company that needs money to run and continue creating this game we all love, but making it so the game is only viable for whales is not the way to go. 
when it comes to mobile games there are roughly 3 categories of players
whales - big spenders
dolphins - people who spend some but not a large amount
Free 2 Play - do not spend
as a whole Whales tend to only make up a small portion of the player base, just look at the people in the top 10 of the current event. 
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See how quickly the numbers drop from absolute lunacy to more reasonable amounts (still a lot) meaning thousands of dollars difference between the people who payed enough money to reach that point. So by appealing to only those people they are alienating 90% of the player base, which is a very bad idea. 
By alienating the majority of players they risk loosing the currently very active fan base around the game, as people get more and more frustrated and eventually give it up out of frustration. Obey me has been very lucky to attract such a large fanbase so quickly, its only about 6 months old at the time that i’m writing this and its already has a massive and active fanbase creating tons of fanwork and engaging with each other. But if people start to feel like the game doesn't care about them and only caters to Whales they will stop playing and the community will slowly start to wither.
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My Suggestions 
Several months ago Solmare listened to the feedback from players about how unfair they thought the events were and listened, they doubled the event stages allowing people to get more points then they could before, making it so F2P players could get to the end of the 2nd page if they put in the work. But by raising the point totals needed to get though the pages they are making that change completely redundant. Leaving us with events that take twice the amount of work for the same rewards as before. I understand they are figuring this out as they go and adjusting events constantly trying to work out a balance, but what they currently have is not good for the games long term as it will alienate a large section of the fan base. 
I believe that that they should either lower the total points needed for each page or raise the default point total, to make it so a F2P player with 0 cheat cards can get to the end of the first page without spending any DP
if they put in the work. Then make it so people who have summoned some SRs and a SSR cheat card can get to the 2nd page reliably, then the 3rd page+ can be for people who are willing to spend money and or are just lucky enough in the gacha. this way there is still the incentive for people to pay money if they want to, but don’t feel like they are forced to. (Although I imagine people are already spending a lot in the gacha to get the cards they want anyway)  
F2P people will still not be able to always get to page 3+ but this will also help long term for if/when they decide to do event re-runs. Since it would give players who where around for the first time something to still work for since they will likely be able to get the shards needed the 2nd time though. 
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What can you and I do?
It may not feel like we can do much about this, but Solmare has listened to the fans before. We also know that some of them do look at the content fans make and discuss.
SO talk about it, Tweet at them, share your displeasure, show your friends have them tweet it out, talk about it on the facebook page (be civil though), just kick up a fuss so they can see how much this is hurting the player base.  if you don’t know what to say to them, you can even tweet this at them, copy and past it, do what ever, just let them know how upset you are. 
Thank you for reading! and please, reblog this and spread it so others can see it. 
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doufuhua · 3 years
Text
Resource tips when playing Genshin Impact, things the game won’t tell you.
I see a handful of new players, *cough* my mutuals *cough*, making mistakes when it comes to saving their resources and wasting their time by staying in a low world level.
Increasing your world level is always a good thing, when you increase your world level you have a better chance at getting larger and more better quality enemy drops, rewards from bosses, and artifacts. I understand there may be the fear of enemies in-game being too strong for your parties to handle, but players agree that accumulating your exp past the limit, like say AR25, is wasting your time, mora, and resin. Spending your resin at AR25 with accumulated exp, you are getting very low quality rewards in return with your world level 1 cap, when you could be getting much better rewards if you remove the cap and were in world level 4 for example. The jump in between enemy levels from world level 1 to 2 or 3 is not a huge gap to be honest, it’s not more than your characters can handle at level 40-50, it will take a little longer to defeat an enemy camp, but your party will survive. So, always remove your world level cap when you get the chance. If enemies really are difficult for you, co-op with someone at a higher AR, some are even willing to do the work for you because most high AR players are at endgame, bored with nothing to do, have your co-op join on and ask for help in your profile status. If the idea of co-op makes you feel uncomfortable for whatever reason, you can descend one world level in the menu, but I find that when I ascend, not once have I considered going down one level, even when my party is 20 levels lower than enemy bosses.
(One of the things I regret doing while playing this game was not following the advice from above, I was AR25 accumulating a lot of exp and not ascending my world level. When I ascended my world level, I believe the cap was 3? is where I stopped. I realized the enemies were not as difficult to fight as they were in world level 1. I’ve been leveling my characters accordingly equal to the world level, by the way, farming for exp books is what you should be focusing on when you’re a lower world level, I will elaborate that on another point. My party at level 50 were actually fine against enemies at level 62 and above, if you fight smartly, dodging and using your elemental reactions correctly, you can defeat them. I lost some hp between each character and the fights took longer than usual but that wasn’t a big deal, upon realizing that, I then realized that I wasted my whole time staying at AR25. It was like a moment of clarity, “oh my god, I stayed AR25 for maybe 2 months for no reason at all...I could’ve gotten more and better materials all this time and level my characters even faster.” So after that, I kept increasing my world level, but every 1 or few weeks, because I was dumb, didn’t listen to any advice, and didn’t farm enough exp books for more than 1 party when I should be when I was a lower AR, I needed to farm more exp for at least 2 or 3 parties. So you see, I wasted time and energy grinding, trying to catch up at higher world levels because I stayed way past than I should be in world level 1. It’s unfortunate when I see players in forums saying they don’t want to ascend because they don’t want to deal with the difficulty, or sometimes there are some arrogant players even boasting staying at a lower world level, asking higher AR players, what’s the point of ascending. Maybe when I was in world level 1, I probably wouldn’t care and maybe even agree, but now that I’m AR54, I realize how wrong that mindset is, it felt really sucky realizing I wasted free time staying at AR25 when I could’ve been like AR45, because now I have to play catch up, get characters to level 70 or 80, so that means wasting more time again to farm on top of already wasted time, it’s like starting the game all over. The game is so much funner when you’re at a higher AR, it feels really nice being rewarded with high quality loot, and if you’re like me, the challenges makes the game more interesting, especially when you have figured out the mechanics by now.)
Focus on getting materials and not artifacts when you’re below AR45/world level 5. When you’re at a low AR level, you should prioritize your daily resin to farming mora/exp leylines and materials for character ascension/talents/weapons. You’ll realize the higher you upgrade your characters, the more exp and mora you’ll need to upgrade all ascensions. Like the chart says in the link, the chances you’ll get any high quality artifacts is extremely rare to impossible at lower world levels. At world level 6-8 (the average that most players playing since launch are at), no one is using 1-3 star artifacts (they’re used as fodder for 5 star ones, so save your 1-3 star artifacts and don’t level them), even most 4 star artifacts stay in their inventory. Every AR45+ player are equipping 5 star artifacts on their characters, because they give them the best stats boost for their dps carries at endgame. Supports can make use of the 4 star artifacts however, if you don’t have enough 5 star ones, because they don’t stay on the field as long as dps characters do, but when you do get enough 5 star artifacts for your supports, replace the 4 stars. I say artifact farming should be reserved for when you get to AR45. When you are at AR45, you unlock the restriction that allows you the chance to get 5 star artifacts. Note that the link in the first bullet point says you’re guaranteed at least one 5 star artifact, whichever artifact you’ll get will also be random, so you may not get the exact artifact that you’re looking for, at that point you just have to try again, domain farming is just like gacha. Players would argue whether you should start farming at AR45 or AR50, I am of the opinion that you start farming at 45 for a couple of reasons. First, you get 5 star artifacts early, second, even if your haul from farming are undesirable artifacts, you can use them as fodder for your eventual perfect 5 star artifact with the right stats, and you’re gonna need a lot of fodder to enhance the perfect one. You’re gonna be farming artifacts for quite awhile which I will explain in the next point. (tbe)
Save your fragile resins for artifact farming, save as much as you can because farming for them sucks so bad (rng). (tbe)
Prioritize what you should be leveling for your characters. What I think people don’t realize is, talents are very important to level up maybe more so than leveling your character’s levels. Leveling your characters only upgrades their base hp, def, atk, and special stat, pretty basic and standard. However, leveling your talents, determines how much dmg your character is outputting with their auto attacks, elemental skill, and burst. Everyone has their opinion but my belief is the order should go: ascend character but do not level to max -> level talents to max (at AR35, if not AR35, level weapons then talents) -> level weapons to max -> level artifacts (at AR45, if not AR 45, skip this) -> go back to leveling characters in order to ascend, and then repeat. As far as character role priority goes, I think everyone is aware you should invest in dps/hyper carries -> dps/sub-dps -> supports. (tbe)
Don’t max every stat for your characters, ie. character levels 90/90, talent levels 10/10, especially if you’re f2p, it is very mora costly and spreads your resources thin. You don’t need to be maxed out in order for your characters to be strong or stand a chance against enemies. As you can see from the second link, the power difference between a level 80 character vs. a level 90 character is a small increment, depending on the character’s multipliers, their increase in damage from 80 to 90 ranges from 1-4%. It doesn’t make a huge difference in gameplay. Stat increases start to slow down or get smaller when your character is ascending towards levels 70-90. Most players, especially f2p, who are trying to save as much resources as they can, invest in at least 8 characters/2 good teams to level 70 or 80 all the way towards endgame, because spiral abyss requires 2 teams. So f2p players have to spread out their resources evenly to 8 characters. If you are trying to get every character in your roster to reach level 90, you will burn out your resources very quickly. Say you’ve been playing and farming materials since launch and you’re leveling characters to 90, you most likely will get about 4 characters maxed while everyone else is too low level to make any damage. Another thing about ascensions is just that it is so costly, it costs up to hundred thousands of mora, on top of that, you spend more mora per level up and you have to do it for 8 characters, a few million mora can evaporate fairly quickly when you factor in crafting, forging, buying ingredients you can’t find in the wild, enhancing weapons/artifacts, and upgrading talents. For point of reference, at AR54 my dps characters are level 80/90 and my support characters are level 70/80, talent levels 6-8 for all (at AR54-55 however, you should have talents level 8/8/8 for dps or support at least, that is a good stopping point), most artifacts (5 stars) at level 20, weapons at level 80 or 90. My teams can take on enemies 10 or 20 levels above them just fine, it may take longer to kill an enemy but it’s more fun than one-shotting in my opinion. Talents are the same as ascensions but they are even more costly than ascensions, more time consuming to level up because they require enemy drops from weekly bosses, and the drops are rng, you’re not guaranteed the exact material you need for a specific character, it may even take weeks until you get the right material (in the 1.5 update however, there will be a converter given to players who want to exchange a material they have for something else, but there is no further info about this yet). The unfortunate thing about this game is that there is too much rng factoring into chance, this is the most common complaint in the community and even though many have sent feedback about this, nothing much has changed since launch, it’s just something you have bitterly swallow. Talents are still very important despite all this, don’t neglect them (Tip: whenever a character banner comes out and they allow you to have a trial with them, you should check their character screen, take a look at their stats, artifacts, weapons, talents, that’s usually a model you should aim for. A perfect example, in Xiao’s trial, Mihoyo made him level 80, gave him talent levels 8/8/8, and gave him 2 Viridescent and 2 Gladiator 5 star artifacts to fight level 90 enemies for testing, and that is the exact set I see a lot of Xiao users in-game and on youtube used after his trial, they all just followed what Mihoyo set up for him). Always max out your weapons, there is no downside to this, your characters gain stat bonuses from them and get stronger, the best thing about it is that you don’t have to spend resin for it, you just have to mine ore as a daily routine. Take advantage of the adventurer expeditions, always keep on top of it, and always assign characters to get ore or mora.
There are some exceptions to maxing out your characters, however. Some people have their favorite characters up to level 90 with crowned talents (level 10), that’s totally fine, mainly the reason they would do that is because they love this particular character a lot, they love their playstyle and don’t plan on ever benching them soon. Youtubers like to show off their maxed out characters as a flex, you don’t have to follow their actions though, it’s not mandatory. Only max out a character because it’s personal for you, don’t think it’s like “oh I have to reach the max because that’s required to play the game,” it’s not that. Another reason for maxing is that maybe this character is a hypercarry and their multipliers are too good to ignore if they were at 90, for example, Hu Tao is a special case, she is a hypercarry and has the lowest base stats with average multipliers I believe, of all released characters, but her Staff of Homa makes up for that by giving her an insane crit damage boost (62%), but for a Hu Tao player who doesn’t have Staff of Homa, the sound of her at level 90 to give her a boost sounds appealing to them. If you’d like a model to follow by, the recommended levels I suggest for endgame would be - DPS: level 80/90 (level 80 ascended), talent levels 8/8/8 at least; 9/9/9 if you can, weapon level 90/90, 5 star artifacts at maxed level (look for crit rate/damage stats on each artifact). Supports/Sub-DPS: level 60/70 (level 60 ascended) or level 70/80 (level 70 ascended) respectively, talent levels 6/6/6 (supports); 7/7/7; 8/8/8 (sub-dps), weapon level 90/90, 5 star artifacts at maxed level (sub-dps), 4 star at maxed is ok (supports), but majority should be 5 stars like 1:4 or 2:3 (look for crit rate/damage, energy recharge, elemental mastery, and depending on what the character scales with, attack, hp, and defense stats). Follow what suits you best by taking a look at the first link.
Prioritize your support/sub-dps characters over dps characters. (tbe)
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bnhaficsforthesoul · 3 years
Text
BNHA characters and their genshin experiences
I've been way into genshin for the past couple months, if anyone wants to play with me message me (I'm lvl 45 rn) but be warned I have shitty internet and am a partial razor main
but this is mainly characters I can see actually putting time into genshin
Bakugou
Mains: Yanfei
his main has probably been most every pyro character at some point
he wants diluc so bad, whenever someone else complains that diluc ruined their pity he wants to ruin their existence
before yanfei his main was probably hu Tao
hed definitely play klee if he had her lmao but he doesnt and is patiently waiting for her rerun
he has a lot of 5 star characters and is f2p, he can always get banner characters within at least the first pity, but for standard 5 stars hes gotten keqing and qiqi way too many times and hes livid
especially as a previous hu tao main, he was begging for Jean, still has yet to come home
hes probably a very high level, not fully maxed out considering he hasnt been playing all that long, he was probably forced to start when the rest of the bakusquad started playing it and he just took off
has really shitty artifact luck though, like his characters arent bad or anything but they could be so, so much better
and ugh hes livid
explores everything, has 100% exploration everywhere, but hes not bored hes still got artifact farming to do and he enjoys terrorizing enemies
in co op he will set you and everything around you on fire. cope.
Todoroki
Mains: Xiao or Ganyu
probably only started playing because Izuku asked him to
kaeya has also been on his team since day 1 and he is never leaving doesnt matter his friendship has been level 10 for weeks now who cares
was f2p until xiao, who didnt want to come home at all, and he finally got him on his 180th pull
now he doesnt care and will buy primogems whenever hes bored
he has a lot of constellations on kaeya and hes so proud of that, probably c4, is considering buying way too many primogems just so that he can hopefully get his c6
now his artifact luck is godly, you'll go into a domain with him and be like ugh I got nothing and hes like I got a 4 piece set with all attack or crit rate/damage main stats like haha I hate you
but yeah his characters are very strong cause of this, but he doesnt put effort into building a lot of them, he only levels up and gives good artifacts to his team and a couple other characters he likes but everyone else just sits there for a while
hes not super obsessed with the game, but he does think its funny seeing bakugou get so upset whenever they do domains together
doesnt even bother doing daily tasks really unless hes trying to save primogems
Midoriya
Mains: Venti
hes so good at building characters, like he looks up builds online and watches those "do INSANE damage with these tips" videos - and he sets out to get them done and he does
bakugou is once again livid whenever they play together, because Izuku barely has to try and can do so much more damage than him
he does have to put in a lot of work for his artifacts though because he doesnt settle for the okay ones he needs the absolute best
he builds his favorite characters the most ofc, but he evenly distributes things to other characters he knows can be useful- those characters might not have insane stats but they're still good
will not kill timmies pigeons, hell hunt birds in the wild for fun though
definitely a food hoarder
also does a lot of exploring and probably has at least 90% for each area
Kaminari
Mains: Lisa
he is 1000% in love with Lisa, he took her quest very seriously
and so many people say shes horrible, he hates it, hes made her crazy strong out of spite
his team consists of only his wifus- meaning lisa, beidou, rosaria, and mona
for a long time beidou was his second but then rosaria came along and hes like ugh big tiddy goth gf, but lisa still remains queen
these are the only characters hes built though, save for a couple like probably razor and xiangling that he used before he fully got this team
is an ayaka saver
he doesnt care too much about most 5 stars but will sometimes get them just to say he has them, but they end up just sitting there rotting away because he never puts work into them
he does have hu tao though and would get ganyu if she ever had a rerun
Kirishima
Mains: Diluc Razor or Beidou
they're all on his team, the last person switches out but it's most likely zhongli or childe
hes all about dps, support who, he just wants to hit hard and do insane damage , so yes he made dps zhongli
except his builds arent that great, with some help his builds are decent, but on his own hell be like ugh that's some sexy 300 damage
probably didnt know what 90% of the stats even meant and just put random attack ones on people and went yeah that looks good
doesnt really care though and is just having fun so hell play how he wants (as he should) but he does have to ask for help when farming bosses
loves exploring but misses so much, hell get distracted easily and end up just messing around
honestly probably hasnt bothered to ascend his world since he got to level 35, if he did the quest hed probably go straight to 45 and even then hed still have extra exp because hes been there for so long oml
but eventually he would have to and hed be trying to do it like :,) this is fine and it takes him a lot of tries but he gets there eventually,,, only to immediately have another one waiting for him poor baby
Mina
Mains: Klee or Xiangling
thinks baizhu is hot (and is correct) so shes desperately waiting for him
was a I must play 24/7 player until after the last story quest, then she got kinda bored but still plays frequently so she can save primogems and likes playing co op
goes into random peoples worlds a lot
shes got some pretty strong characters and is proud of her account
definitely makes tiktoks of her playing with the bakusquad cause it's always v chaotic (it's probably only denki and kirishima most of the time, but sometimes either bakugou or sero will join in)
does all the genshin tiktok trends
shes a pretty high level since shes probably been playing for a while and has most everything done
she loves helping lower level people though she thinks it's so cute and loves the power she feels when she one shots things
Sero
Mains: Xingqui
hes a pretty casual player, kinda only plays when hes bored or the others make him play with them
but his stats arent too bad, they're fairly average but he gets by
has so many primogems because he doesnt bother to wish on anyone, probably wants kazuha though
he does get super invested into the story though, hes so curious about the world and where the story is gonna lead
probably watches a lot of genshin theory videos and now he over thinks everything in the game
he explores a lot, not so much to find every single thing but more so just because he likes looking at everything, hes very excited for all the new places
Shinsou
Mains: Childe
hes a very thorough player, he explores a lot and puts a lot of work into building his characters
most of them arent all that great but he has plans to fix them
his main team is very well built, not the best, but still good
he struggles when he has to switch someone out for a domain or something because his other characters are so painfully mediocre right now and he feels so bad
shinsou, playing a character that can do like max 200 physical damage and biggest damage is like 2 thousand, repeatedly saying I'm sorry, I'm sorry, you deserve so much better, I'm so sorry
even if it's not the worst damage by far, he feels bad about anything under his main team's stats because they're just so much higher
broke. has no primogems. spent them all on childe and his constellations. does he regret it? well he sure does appreciate his c6 so- hell manage
yes he spent real money on his stupid mass murderer who he loves very much
fights childe every day even though he already collected the treasure, he is but a humble simp
probably decently lucky with wishing like he can beat the 50/50 almost every time
Tamaki
Mains: Chongyun and Sucrose
he only started playing recently, probably kirishima got him into it, but he immediately fell in love
kirishima was like tell me when you're level 16 so we can play together !!! and 2 days later tamaki was level 16 and kiri was shook because how the hell did he do it so fast
hates domains, the dread he feels when he realizes the lower level isnt going to give him anything anymore, and he has to move up to the next, and the next,,
asks kirishima to help him only to realize he isnt much help, is too nice to say that so he let's kiri keep trying- one day kiri gets deku to play with the two of them and tamaki almost cries because finally he can get through the level 90 domain and actually get things ugh
cannot get xingqui to save his life he refuses to come home and poor tamaki is so sad he wants him a lot hes even got all his materials saved up
Monoma
Mains: Ningguang
honestly doesnt play all that much but takes pride in making his account seem v good, is a whale
but hes very good at the game, didnt know what the artifacts were for at first and gave people ones based on how they looked but once he figured it out hes fixed them
is a very standard player, logs in every day to do his commissions and use his resin then logs out, he doesnt put too much time into the game and doesnt worry if he misses a day or two
worships ningguang, also really likes xinyan, his other team members are probably venti and albedo
has every single banner 5 star that has come out since he started playing, probably doesnt have klee though and is v upset about it, and is thanking the heavens for all the reruns lately
also doesnt have keqing and wants her a lot cause he likes her
accepts every single co op request he gets, and despite what a lot may think hes actually a very nice person to play with, not toxic at all - unless you're someone he knows then he might be mean to you shshshsh
Shigaraki
Mains: Razor
haha isnt it so odd that they sound so similar haha (if you dont know they have the same japanese va and I'm guessing hed play it in Japanese)
obviously he can be kinda busy ya know being a criminal and all that but when hes not he puts a lot of time into genshin
sadly doesnt have very good luck when it comes to characters or artifacts, but hes doing his best even with 0 primogems and his 50% crit rate
doesnt explore all that much, most of the exploring hes done came from him trying to get all the oculus
his razor is so good though, except that's the only character hes put tons of effort into
except for now zhongli, hes not replacing razor but ugh does he love zhongli
but his other characters are pretty mediocre at best, he could build them if he wanted to, hes good enough at gaming to figure it out, he just doesnt have the time to spend to do it so he focuses on his main team
also (spoiler alert kinda) when we had to go to the wolf spirit to fight the abyss herald and razor was there, afterwards how razor was saying how he was too weak and stuff and was super sad, at that very moment shiggy decided the entire abyss order had to be destroyed - sorry aether (he chose lumine) but razor is more important than you
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flyingcookierambles · 3 years
Text
sadness over a3! eng i guess
oof just on my 700th day.....
kinda sad because of the announcement about A3! ENG server shutting down soon due to financial difficulties at LIBER/CYBIRD in the past two years (covid-19 related, etc.). according to a rather in depth reddit comment that had links to LIBER's publicly available financial reports + some financial reports from LIBER's parent company, Aeria, in english, covid-19 really hit LIBER hard since they had to cancel many money making events, from pop-up shops for the typical anime merch trinkets (keychains, plushes, pins, etc.) to the huge in-person events (voice actor meetups, the stage plays of MANKAI LIVE, etc.). due to shrinking player base on the ENG server + major loss of profits on both JPN and ENG servers, LIBER had to choose one or the other and they chose the JPN one, which i totally understand since it's way bigger there and the JPN fanbase will continue to give the franchise money more often. also, another person found a financial report/estimate from the google play store or something, and A3! ENG only made ~$20K to ~$10K in the past few months, which i guess is not enough to keep a server and localization company afloat. 
i got pretty attached to the characters and it was a great game to help get by during college. and honestly, while i am very sad about this, again, i understand why LIBER did this, looking at their financial report from 2020. I would LIBER save the entire franchise rather than shut all the servers down, making us all unable to see our favorite actors ever again, even if it means that we ENG fans will have to go thru the extra steps of finding/reading fan translations, wikis, etc., to read any further stories from where A3! ENG left off. still, A3! ENG's localization was something special. i'm saying this as a TKRB JPN player who read the wiki for all the character voice lines and then had to see the official TKRB ENG localization make Yamabushi Kunihiro a rapper for some reason? lol. it was....weird.... meanwhile, all the memes and slang in A3! ENG didn't seem out of place and all fit their personalities because 3/4 of the troupes were all high school to college age and 3 of them were ~Gamers~. Out of all the gachas i've played, i feel like the only other F2P gacha game that had this incredibly smooth, all cultural jokes/puns translated in a way that still makes sense/fits the character/doesn't require a galaxy brain and some TL note to understand, is probably dragalia lost and that's only because it has frickin Nintendo localizing/publishing it globally for CyGames. Nintendo. i'll eventually read the fan translations of A3!'s Act 3 on the wiki, but it won't be the same without Kazunari's super high-energy influencer slang of "'whoa fam! that's totes 'blammable, gotta take a pic!" or Itaru's gremlin Gamer speak of "lol get rekt noobs" or Tsuzuru's tired dying breath of "that ain't it chief." the appropriate slang and relatable meme speak of the localization really helped humanize these characters as people of their respective ages, rather than just a typical formal speak or some directly translated JPN slang -> ENG that turns out super awkward that can be found in bad localizations.
going back to the reddit comment too, the death of A3! ENG servers could have bad repercussions in the future for other joseimuke games. josei, if you for some reason have been in the anime fandom but still don't know this term, is basically the genre of stories/video games/media/etc aimed at women. it's the mature adult counterpart to seinen, media aimed at adult men. basically shoujo/shonen = elementary/middle school/high school aimed while josei/seinen = high school/college/adult aimed if that helps. Joseimuke is a part of josei that is not specifically romance. while some josei/joseimuke can overlap with otome, aka female aimed dating sims/romance media, they have many things about them that make these all separate genres. one of the official A3! ENG translators and a known fan translator of another joseimuke gacha, Mahou Yaku/Wizard’s Promise, minami, goes more in depth with this in a twitter thread. 
A3! was an actor raising game, and a big part of it was found family and relationships that were platonic. yet it got advertised as an otome, which has more connotations with dating sims and brings to mind other shoujo/otome games and anime where the cast is all high schoolers and the setting is most often in a high school. but, other than some characters making flirty jokes or implied to have crushes on Izumi/player character, many character relationships with Izumi are platonic and not romantic at all. Spring Troupe in the game also jokingly calls themself a family. the entire Mankai Company is basically found family. plus, since the game actually has time passing in story and the characters age with each year, half of the characters aren’t even in high school anymore. a large majority of them are in college or are graduated by now, with only a few still in high school. i’m not surprised if a reason that some people left the game was due to feeling bored with the slice of life/not romantic story, feeling that they were lied to about it being an otome, which was falsely advertised since it is a game meant for the older teens/adults demographic of josei/joseimuke.
i’m worried that other japanese companies will look at this shut down as a “josei/joseimuke doesn’t work well in the west” and never localize other josei/joseimuke gacha games like Mahou Yaku, EnStars, Twisted Wonderland, Helios, etc.
while i like otome and shoujo, i, as a 23/soon to be 24 year old college graduate and now tax paying adult, want more stories that have more mature themes and characters that are more my age so i don’t have to feel awkward when i’m playing some dating sim and i, a literal 23 year old adult, and trying to woo a 16 year old. it’s...a little awkward to say the least. i would gladly welcome more mature media that is categorized as josei/joseimuke.
sorry if this is all over the place, but overall im just sad that A3! ENG is shutting down. i don’t know if i’ll join the JPN server yet. i’m def going to read the Act 3 story via fan translators on the wiki, but A3! gameplay was...boring lmao. as much as i love A3!, im sure that the constant event grind/burnout and boring rng gameplay turned people off too and i dont blame them. i felt the burnout bad since i participated in basically every event since day 1. it. is. rough. i’m not joining the hellish thunderdome that is the JPN server and im not ranking anymore as a F2P player lmao. literally had to play almost every waking free moment to get into the 30%-20% bracket as a F2P person and i never got to top 20%-10%, much less top 1% lmao. i’m don’t whale enough lol. 
i feel like i should probably just. crack open my genki 2 textbook and uhhh totally legal pdf copy of tobira. so i can just. get the JPN version of games in the first place so i don’t have to worry about getting shafted since overseas fans are often considered expendable. 
i wish that, when any games that are online end, gacha or mmo or anything, anything online, companies will let fans archive things. or like. release a book that is just the story text or something. like. CYBIRD is letting us still technically play the game and have the story and all, but what if they eventually later shut everything down? why not just release a pdf/ebook that’s just the text of the eng localization for some money? i’d buy it. for nostalgia and rereads and all and also archiving purposes. i think i’ll try to help with any english localization archive projects if i can so that the hilarious and incredible localization that was a work of love from the translation team doesn’t just disappear forever.
well.
that’s it for now. as i said, guess i’ll head to the app for one of the last times to read the last unread stories and mini stories i have left, then the wiki for Act 3, and then i guess i’ll crack open genki 2 and bunpo.....
some fun random links for you to think about!
random ffxi article that came to mind (if ffxiv ever shuts down in the next 20 years or whatever i’d be cool to get a statue of my character at the end)
and death of a game playlist by NerdSlayer Studios on Youtube that has me thinking a lot about game preservation and losing MMOs and games
the lost media wiki  and blameitonjorge’s lost media iceberg
other gacha games i’ve played that have shut down that i think about sometimes because the loss of A3! ENG isn’t my first rodeo:
terra battle & terra battle 2 (1)
AFTERL!FE
(related kitsu post link for archive reasons)
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dappersheep · 3 years
Text
Food Fantasy: An Analysis on what killed a Golden Goose (1/3)
So first things first, disclaimers! I do not claim nor pretend to know every nook and cranny, ins and outs of the history of FooFan's conception, existence and uncertain future. I do not own the game nor its characters, only the opinions and thoughts stated hereon out.
This was born to vent out my frustrations with how a game like this was abused poorly by its own developer and publisher instead of being nurtured to become its full potential that could have overshadowed and remained better than the likes of Tencent's Tales of Food --I could dream, but it honestly had the potential to be.
Out of respect for the main tag, I personally will not be tagging this post and the following two with the main tag. If you want to tag it yourself with it, that's your choice. Only followers of my blog will see this.
This analysis is divided into three parts: Funtoy, Elex, and the Community. It starts under the cut. Well let's get started.
Funtoy
Ah yes, the creator. The developer. You'd think that with their sudden rise to fame during their global launch, they'd have used the massive profits they earned within the first quarter of 2018 to improve certain things about the game and then trickled it down as quickly as possible towards Global, right? Yeah, I thought so too.
After playing the game since launch, I've seen and experienced way too many things that just hammer in the fact that this is one of the most unfair gacha I've played in years. Some reasons being the following:
(Note: These are experiences ONLY on Global's version, it may also apply to CN being the original server)
⦁ The game's gacha model is aimed towards maximum predation on its players. F2p are forced to either spend some money (and thus tempt them to keep spending after getting a taste of it), or risk not even getting a good ascension of the unit to be useful at all. Paying for the event packs also doesn't guarantee that you would be able to secure a spot in the ranks. In fact, if you can't comprehend how the battle mechanics work, you could even de-rank. Fun way to burn that 800$, huh? At least you have the skin from rebates.
⦁ A little less known thing and probably theoretical at worst, the long joked about spaghetti coding of the game along with an outdated spine technology for the sprites could very well be the reason why a 2D game like this experiences the shittiest lags. Also how easy it is to hack this game with the right know-how.
⦁ Speaking of bad gameplay mechanics, did you know you could spend over fifty Mirrors and not get that final enhancement from +9 to +10 simply because there's absolutely no tangible safety net before +10?
⦁ If you're F2P, this game is terrible in giving you resources to stockpile. Because Funtoy certainly doesn't have a lot of weekly/monthly or even friendly events wherein you can get resources without spending another kind of resource. The Hawthorne event's rewards are lackluster at best, Bingo is severely limited in what it gives, and Recall also doesn't give much for a big event that only happens (supposedly) every 6 months. Did I also mention that daily resource rewards also kinda suck compared to how much you burn in just one event?
⦁ Monthly subs are a scam. Yes, you heard that right. My point of comparison here is Arknights. A monthly in AK allows you to have enough to 10-pull after 30 days, on top of a bit of stamina to help you. In FooFan? You have two monthly subs that do different things and even then, you won't have enough to 10-pull by the end of 30 days, nor is the stamina you get enough to even stockpile and ease the pressure of your need to save for the Gates or that stamina event that suddenly popped up.
⦁ A conga line of 'Must procure this unit at a high ascension to do well in the following events!'. You missed the first Pizza event? Missed the first Turkey event? God forbid, you weren't able to 5* your Beer on his debut? Well sorry, that 5* Black Tea of yours isn't gonna do squat to give you good damage. No, your 2* B-52 also isn't going to do much of anything with his lackluster damage capabilities. If you want a chance to get those event URs again, you have to wait for their pool with laughably limited pulls... and a bloated price to even pull.
⦁ The events starting after the first iteration of Turkey event get even more paywalled. As far as I remember, by the time Minestrone rolled around, an F2P with ample crystal resources can only get 2* at best. 3* and above are paywalled.
⦁ The game has incompetent balancing. The devs themselves likely have little experience in gameplay design and balancing, especially for a game with a growing roster of characters . A prime example of them launching a character not knowing it would pretty much unbalance the game? Look no further than Beer. The guy had to have a couple of nerfs done to him because he was just too meta. You know what's sadder? Before the 'switch' to Brave meta, almost all meta units was built to benefit off the Beer meta.
⦁ Artifacts. Do I even have to explain how the introduction of such a game feature so early into the lifespan of this game essentially fucked over the balance even more? Not to mention, all the more reason you'd be crying with the Gates of Trials demanding so much out of your stamina and crystal resources. F2Ps are again, the ones that suffer in this part. What's their reason? Profit, of course.
⦁ The nerf of resto chests. This was the primary source for people who were saving up stamina for the Gates... until Funtoy decided they were being too generous to their playerbase and dropped the stamina probability rate to 1% or less.
⦁ Terrible UI layout and design. Come on, be honest now, you've lost several thousand of your hard earned crystals buying screws in the fishing shop because you didn't notice that shiny warning in small text and a green button with the crystal image slapped on it, didn't you?
⦁ Look at all these SRs! All of them! Wow, they even outnumber the Rs by at least 80! What's that? There's more URs now too compared to Rs and Ms combined? That can't be real. But seriously, you'd think Funtoy could make some of these SRs into Rs and add them to the perm pool/shard fusion so people aren't stuck pulling Macaron or Dorayaki every time. They could have also populated the Team Up rewards with SRs instead of Rs. But you know... that won't bring them profit. Haha... haha.... Oh and I haven't even told you about the SP class...!
⦁ Lore. Yes, I'm sure by now you're aware that the in-game lore is different from the ones in the non-SP Food Soul bios, in the SP Food Soul bios that sort of ties in with the New World story (that global will never be getting btw). At this point, Funtoy handwaves the confusion away by saying, 'they're all different timelines'. Yes yes, an easy and cliche move to explain how shitty the writing direction went after a while. I don't know what happened, all I know is that lore got weird(er) when they introduced SP Rice.
⦁ They. Keep. Adding. More. Characters! They fail to see that a lot of their earlier players have imprinted on the first few waves of Food Souls and they sadly also fail to properly give some of them more story expansion... or skins. At the moment, they're shelling out so many JP-centric Food Souls because... as I see it? They're pandering to the last bastion of whales they have.
⦁ Merchandise. And I mean a variety of merchandise that isn't using the same official art every time. Like they couldn't afford to commission a couple of artists one or two times to make unique merchandise that would sell. They started too late on that train, and they even made it too hard for anyone not in CN or JP to even procure what already exists. Not to mention, they keep using the same 'popular' set of characters for their merchandise and never really expanding out to making merch for other characters.
These are all the things I can list off at the top of my head why Funtoy as a developer sucks ass. They could sweeten their words all they want, it won't change the fact that they've certainly made way too many bad decisions and found out about it too late, and now they're desperate to keep Food Fantasy alive to keep their profits coming in to make whatever that cat girl game they have and that supposedly 'side-game' FF2 they announced.
There may have been problems out of their control that I or you do not see, but one thing is for sure, they were blinded by greed for the money they were raking in on all their servers at the start, and never actually bothered to invest in more manpower in the right places to improve the game, both gameplay-wise and worldbuilding wise. It's actually saddening that this game could have been so much more with several QoLs and a more fleshed out lore, perhaps even spacing out the number of new units they keep introducing while going back to giving their old units more attention.
That's it for Funtoy. We're moving onto Elex in the next part and boy is that also a trip.
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oh-boy-me · 3 years
Note
So theory Anon again. Short HTT this time.
I have noticed that a lot of people are getting specific cards on the first draw. And I under stand some are p2p or even f2p, but I think that it’s a bit unfair that certain people haven’t got any UR/UR+/SSR cards. Any theories or thoughts in that?
Related question: Did everyone get The Mammon Way as their first SSR? Everyone I know irl who plays did, so I'm wondering if that's a guaranteed pull.
If you're doing 10-pulls, I think everyone will have at least SSRs by now, but if your luck is bad, you can still be getting the same cards constantly while never seeing others. Pair that with how even getting the character SSR event card is a commitment and anything beyond part 1 is pretty much impossible without spending big, and the crappy pull rates, I don't doubt that there are people who have been playing forever and haven't seen a single UR come their way yet. You can even miss the guaranteed UR birthday 10-pull if you didn't realize you needed to pay full price for it.
(I will always reiterate to everyone who plays, especially f2p players, do not waste your standard vouchers and DP on single pulls! You aren't guaranteed anything good from them! Take the free one of course, but then either do less than five single pulls and nothing else or just wait until you can afford a 10-pull.)
It's certainly unfair and I'm pretty sure it's because they want you to give in and spend money. I'm also very certain that it's illegal for results to actually be skewed in favor of people who buy in-game currency, so I don't think they'd risk doing that. Which would mean they just want you to throw money at it until you either get lucky or get the 100-pull pity card.
So I guess the hot take/theory is that Solmare made getting good cards really hard on purpose because they know there are people who will give in and give them money. Which sucks, and there are much better ways to balance it out, but. That's the gambling business.
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ka-za-ri · 4 years
Text
Obey Me wants to do Too Much and in an attempt to please the fans, it’s failing them instead.
Based on the post @1abbie7​ made regarding the common complaints players seem to have with OM and its choices as a game. I just wanted to put my two (very long) cents in while looking at OM as if it is the gacha game it truly wishes it was.
MAJOR DISCLAIMER: this post is based on my experiences and is not a reflection of the community as a whole. These are observations and personal thoughts and should be taken with a grain of salt. Also, please feel free to discuss or correct me if I have any of the information wrong. For reference, I’ve reached 5-3 in OM!, 9-2 in AL, and 6-17 in AK.
Now that we have that out of the way… ON TO WHAT I WANT TO SAY. Buckle in folks, I’m rambly and I have a lot to say. Obey Me! Has a lot of potential, and it’s a shame that a lot of things Solmare does are not helping it grow in a way that it could.
So this post is MOSTLY going to be comparing Obey Me!’s (OM) gacha and gaming experience with Azur Lane (AL)  and Arknights (AK) since I feel like both those games have a very good f2p model and don’t really have any PvP/Ranking system that affects the main gameplay. I will have other examples from other games that I’ve played before as well.
Ignoring any issues with storytelling and plot holes, since I feel like there are people who are much more qualified to speak upon that than I am, I’m just going to look at the more game and gacha experience.
EVENT SPACING, GAMEPLAY, STAMINA REFRESHES:
OM! As far as I know, is marketed as an Otome game with gacha and … Rhythm??? Game??? Elements? (I’m not quite sure how to even describe the ‘battle’ stages tbh) to break up the story stages. With the battle stages being the main way you can farm for materials to power up your cards, the bottlenecks that are built into the game are surprisingly super frustrating.
OM! Does not have an auto battle option, but it does make up for it by allowing you to sweep the stage once you’ve received 3 stars. This does make resource farming much quicker, but this also means that your stamina will disappear faster than ice in a desert. Coupled with the fact that the battle stages don’t really have much interaction or strategy for a good portion of the beginning of the game, there’s no real replay value in trying for older stages unless they have the resource you want to farm.
I guess I can let this pass since interaction isn’t what’s really marketed, but it IS important to keep your audience logging in and eager to play. At Level 40-ish, my current stamina cap is around 70. WIth the average stamina cost of a regular stage being 5 AP, and the hard stages being 8. This means you’ve got 14 normal stages and less than 10 hard stages in a full bar of stamina. Assuming I log in twice a day to get the bonus AP, that’s really not a lot of stamina to work with and just enough to maybe get through my dailies. 
Having that little stamina makes farming resources exceptionally difficult especially for the high requirements needed once you get about half-way through a devil tree. Add that to dealing with farming event points almost constantly, with your limited stamina pool, you’re pretty much forced to purchase extra stamina to meet the requirements to finish said events to get the rewards. Assuming you spend all of your daily Devil Point reward on Stamina, that’s only 180 stamina a day which makes for a really tight run IF you’re aiming to get everything in an event. 
ADDITIONALLY, this is also the fact that events and new lessons don’t seem to be announced prior to them dropping. Almost every gacha  game I’ve played before will give you a few days notice before an event drops whether it be via Social media or through in-game mail. This is to mainly generate excitement and allows players some time to prepare, whether it be hoarding what stamina refreshes they have or saving premium currency for gachas to hopefully get the chase card/unit that they’re looking for. Not being able to prepare makes it difficult to stay engaged considering you CONSTANTLY have to have resources/stamina to partake in all the events and you can’t plan accordingly.
AK announcing the current event two days prior to it starting in game and on twitter:
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AL’s announcement on the 12th, almost a week prior to it starting. Maintenance was on the 17th when the game reset.. (In game notices update regularly and I don’t have a screenshot of what it would look like since maintenance has already passed.)
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OM! basically giving people on twitter about 24 hours notice of a new event dropping followed by announcing that the new lessons are available on the day it drops:
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I understand that OM! Devs may want to keep the new cards a surprise to players. If stats and skills played a more prominent role in the game, maybe there would be a better way to tease these events to build up hype. As of right now though, it feels like a surprise slap in the face to force players to purchase currency in order to maintain that stamina requirement. IF Solmare is adamant about having back-to-back events, at least provide players with a roadmap or a calendar so they can pick and choose what’s important to them.
Just… Don’t let it become like the FEH calendar…
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Please, do not let it become like this.
In my opinion, it feels like OM! Has a bit of an identity crisis. It sorely wants to bank on the money making powers of a gacha game while also clinging to the claim that they’re an otome game revolving around the plot. It’s hard to really promote the plot when it’s locked behind a power requirement that a majority of players will not be able to reach.
With how difficult it is at the end game, players are most likely going to look for transcripts or screenshots of new lessons instead of playing the main storyline in order to save what little they have for the constant limited events. Either give the players time to recoup resources to prepare for your events so they can pull for all your new cards or lower the difficulty cap to give players the story you’re emphasizing so much. 
Tl;dr: back-to-back events will burn out players and not announcing them prior does not allow players to prepare resources, forcing them to drop money on the game. The amount of stamina it takes to complete an event AND level your cards does not make it f2p friendly.
GACHA RATES AND PITY SYSTEM:
Call me spoiled, but I feel like OM! ‘S banner rates are too low. Consider the following image for the current banner pool:
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That’s a combined 1% to get your UR and that’s still not going to be guaranteed to get what you want. Consider the following rates from other games:
Azur Lane:
(Ultra Rare was a new rarity that was added with this new banner. Before that the highest rarity you could pull is a Super Rare)
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Arknights: 
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Fire Emblem Heroes: 
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Final Fantasy Brave Exvius: War of the Visions
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For a game that’s always introducing new cards, you’d think that OM! Would maybe consider raising those rates so people won’t be so heartbroken when they don’t have enough currency for a 10 pull. (Especially if they have been spending what Devil Points they have on stamina to complete event stages) Yes, a majority of banners have bigger pools and  the chance for a specific 6*/UR/SSR is ultimately lower; but considering in OM!, you have stories and characterization locked behind devilgrams connected to these cards, the rates are pitifully low. At least in the other games listed, the units/cards/operators/ships aren’t tied to stories. 
I will say, the pity system isn’t absolutely abysmal. Keep in mind though, this is based on the assumption that you’ve saved up for 100 pulls. Considering how difficult it is to save that much currency while being f2p 100 pulls per banner is a tall order and impossible without the help of goldie or somethin. The frequency of new cards along with the difficulty obtaining gacha currency creates an extremely predatory model of currency purchase. With no guarantee of when event banners will be rerun, you’re pretty SOL if you make it half way through this pity system and you’re sitting on shards you can’t use. 
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Players will get tired of this model mega fast. Especially with these kinds of rates. Assuming that your luck is the worst on earth, you need 2,700 Devil Points to reach the pity breaker. That’s more than two packs worth of Devil Points. So we’re looking at over $160.00 USD to get a guaranteed UR. Seeing as new banners come what feels like every two weeks or so, you’re looking at over $300.00 USD a month JUST for the gacha. If OM! Was purely a gacha game without such a heavy emphasis on the characters and the stories/scenarios they unlock, I might be able to overlook it. However, since the cards themselves unlock cheats for events and outfits and devilgram scenarios, that’s a steep price to pay, so I kinda just have to say… Yikes.
Tl;Dr: For a game that has so much content tied to limited cards and events, gacha rates for OM! Feel too low. Pity system is average as long as you have the currency to complete all 100 pulls. The reason to purchase premium currency is predatory and likely will not be sustainable in the long run. 
MONTHLY PACKS AND PREMIUM CURRENCY
So, we can agree that if you don’t have some cash on hand, it’s not going to be a real fun time to play OM! So, where do you spend your money? Let’s take a look at what they offer in terms of premium currency and how far that will get you. It’s also almost 3AM here and I’m losing my patience and filter, so excuse me if I sound more angry here than in the rest of the post.
So, here’s the basic Devil Point Shop for reference: 
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If we equate Devil Points to stamina, you’re looking at about 100 stamina per dollar you spend. But let’s be real, Solmare makes their money off of gacha and them pretty pngs ‘cause y’all want those spicy devilgrams and sweet outfits for your secretary.
To even get a 10 pull, you’re looking at $22.00 USD worth of premium currency. (Why they didn’t make the $19.99 pack a full 10 pull is BEYOND me tbh.) Now most gacha players that I know who are willing to go all in on a specific banner will want to spend a pack, which means they’ll go for the most expensive option as it is the most bang for your buck. That’s an $80.00 pack for approximately 4 10 pulls and some change. Let’s compare that to the price of some Originite Prime from AK: 
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It takes approximately 33 OP for one 10 pull in AK. 1 OP = 180 Orundum (currency used for gacha) Keeping this in mind,  if you don’t count the first time purchase bonus, at first glance, it’s overall more expensive to purchase this currency SOLELY for gacha purposes.
Here are the packs offered for AL: 
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If you’re using gems to purchase the cubes needed for the gacha, it takes about 600 gems for 1 10 pull. One pack will net you about 8 10 pulls. Out of all the models we’ve looked at, this is honestly the most value for your dollar specifically for gacha purposes.
Take into consideration what the premium currency is used for. As stated above, 1 DP = 10 stamina. 1 OP = 1 Full stamina refresh in AK, so that’s a pretty equivalent exchange rate. (I won’t go into the AL stamina and gacha system since it differs too much from OM! To really make a good comparison.)
But, what else can DP do? A quick glance under the “Items” tab in the shop, you’ll see that it can also purchase Keys to read your devilgram stories (integral to your gaming experience), Demon Vouchers for summoning, Glow Sticks to help you in battle (Integral to gameplay), and consumables for your Surprise Guests to raise intimacy (arguably connected to gameplay). Compare this to what you can purchase with your OP outside of summoning currency in AK: Furniture (cosmetic) and Skins (Cosmetic). That’s it. 
What I’m trying to say here is that Solmare has made DP the currency for so many things that affect the game itself. This subtly pressures the players to purchase DP in order to maintain the same quality of life that they might have experienced at the beginning of their gaming experience when the level ups came fast and when the rewards were plentiful for completing all the beginners quests.
“But wait!” you say. There’s ways to earn DP passively through dailies! You’re right! You’re given 18 DP per day for completing your dailies. That equates to 1 10 pull per 2 weeks if you’re diligent in keeping up with all your quests and log in daily. Comparatively, AK will give you 2,800 orundum per week for completing all your quests and the weekly annihilation runs, so just short of 1 full 10 pull in the game. However, AK gives you the specific currency used exclusively for gacha. This leaves your OP relatively free to be used for stamina refreshes, or you can hoard them for when new skins come out, or you can use a few to supplement your missing orundum for a banner pull.
Without knowing what could be coming up next in terms of events and banners, OM! Makes it very difficult for you to hold onto your DP due to the sheer stamina sink that events can be. Unless you’re really good at optimizing your resources, you’re likely going to be spending DP on things outside of gacha, making it difficult to save those 20 pulls in a month.
Tl:dr: DP is used for too many things that aid in gameplay which leaves less for gacha, forcing players to make a choice between moving forward in harder story stages or unlocking card specific stories.
Alright, but let’s say you don’t have enough for packs, but you still want to support a game. You don’t wanna whale ‘cause you got bills to pay, but maybe you’ve got enough to be a minnow or a very sad and small dolphin. For this, most people turn to those delicious monthly packs. Usually, the monthly packs or subscriptions are really a good bang for your buck. Usually, the bonuses that these packs provide will add up to a value that is much more than your initial investment in them. So, let’s look at what OM!, AK and AL offer, shall we? 
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Let’s break down what the VIP gives you since there’s quite a bit and it’s presented in a less condensed format. So, at first glance, I have to ask… “VIP login bonus?” What does that even mean? When you look at the details the description is as follows:
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I’m sorry, what? This vagueness will not help sell this pack to me. Most monthly packs will give you premium currency right away that is equivalent to the amount that you paid. You can see that both AK and AL list this and also let you know exactly what else you get for the next 30 days. There’s no vagueness in what these packs provide. 
Next thing to look at:
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I’m sorry. What? I don’t understand why a max AP increase is the choice for a VIP perk here. This is banking on the fact that you’re going to be playing at max efficiency and will be under max stamina in order to take advantage of the refill timer giving you the extra AP. Why OM! Doesn’t just give you the stamina in your mail is beyond my comprehension. This is just saying “yeah, you could have more stamina if you’re playing this game and making sure you’re below your cap. I … no. Just why.
NEXT PERK: 
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No. This is useless for higher level players. Perks should benefit all players, not just your new players that you’ve tricked into spending money ‘cause this pack is only $9.99 a month. I’m so angry at this I don’t want to look at this anymore. NEXT.
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This is a fine perk. Paying for easier passive resources is fine. I don’t have anything to say.. Next.
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Oh thank fuck. An actual good perk. Passively getting the harder to get resources which cuts down on your already limited farming? Hell yeah.  Also fine in my book. NEXT. 
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“Spend money to spend more money! Because we know this monthly deal ain’t shit!” is all I’m getting out of this.
Finally, I need to talk about this: 
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So… you’re telling me that for $10.00, I’m going to get $6.00 worth of DP and I won’t get the full value unless I STAY subscribed? If I cancel and then resubscribe, will that go back to 60 DP when I subscribe later? Why would you do this other than to give your players less than what they deserve? These packs are supposed to be designed to give you the value of your purchase and some extras as incentive to keep playing and coming back to pay. This just… as a first impression leaves a bitter taste in my mouth.
Also, let’s talk about the fact that you’re BILLED MONTHLY? Listen, I get that they’re trying to be ‘convenient’ so you can set this up and forget about it and reap the benefits, right? It’s about the same cost as a Netflix subscription, no big deal. But listen, that means they’re also banking on you to forget you even have this subscription if you’re a casual player and you’re going to continue to give them money Stop that Solmare. Bad.
I’m too tired to look at sales. Just as a quick glance. the discounts and deal are meh at best.
Tl:dr: Monthly pack is underwhelming and likely not worth it. Automatically being billed monthly is the worst thing I’ve seen all week and this was written in 2020. 
SOME SUGGESTIONS? IT’S NOT ALL BAD, I PROMISE.
So, how can Solmare improve? OM! Is honestly one of the most stylish otome games I’ve seen and has a lot of potential to continue growing its player base if the devs directed their energies in the right direction. Right now, OM! Suffers due to the fact that it’s trying to do too much in too little time. For a game that’s less than a year old, it’s pushed out enough content in the last three months to last six. Dialing back the gacha and collecting elements to focus on the story and a slower pace would really help, if you ask me. 
OM! Really needs to slow its roll. Events are losing their impact from being rolled out at such a quick pace on top of current pop quizzes, new lessons and banners. Every week I feel like I’m watching the more hardcore players yell at having too much to do when everything is layered on top of one another. This is not inherently a bad thing. Having a lot to do keeps the player base engaged and excited for your game.
The problem arises when you’re not giving your players any time to recover from events and just throw things at them all the time. Finding a good balance between events and downtime is difficult and it likely won’t happen overnight, but it would be nice to see them maybe give a week or two to really let the impact of events sink in and let players really find time to nurture or use the new cards/rewards they just got.
First step in the right direction would be giving more notice prior to events and lessons. Just something more than 24 hours before, or the day of. Not providing a notice makes it feel like these things are being rushed. 
If Solmare is adamant about keeping the pace it’s set up, then give us a roadmap or event calendar of when new lessons or pop quizzes are coming. They can keep the details of the lessons and quizzes limited until closer to the actual dates, but at least this will let players prioritize where they want to put their resources.
Gacha rates for URs being raised to 2% would likely make a reasonable difference. When so much story and cosmetic content is tied to a UR or SSR cards along with their frequency, it serves to likely benefit them to make it more accessible to players. Locking so much behind luck and a paywall makes it more obvious that they only care about the money that they can get from the diehard collectors in the game.
Make skins obtainable by DP. Stop locking them behind event cards. Allow players to have easier access to cosmetic features. It’s a less predatory model than what they’ve got right now. Granted, Lonely Devil has sort of helped this issue considering they’ve grouped event reruns all in one place to play at your leisure, and if I remember some of the event cards have skins tied to them. Still, just… idk sell the skin on its own. It makes more sense than to pray that you roll that UR with the one 10 pull you have. 
Make resources easier to obtain passively. I’m sure I sound like a broken record, but limited resources make this game difficult to enjoy. You’re barely through doing one thing to level up a card and you’re met with a giant wall of requirements for the next step. AL has commissions and the dorm, AK has the base. OM! Has Jobs, which gets you grimm and some items if you’re lucky, but it definitely needs expansion considering the power checkpoints late game.
Hell, just making some of those DP purchasable items actually farmable might help.
Get a publisher to work with you. I know Solmare has been around the block and this isn’t the first otome game they’ve made, but I definitely think working with a publisher who’s familiar with the ins and outs of a proper gacha helping them will benefit them. Having a publisher will help ensure that there’s adequate funding for the game to be as good as it can be. Not only that, you’re looking at a better social media presence which the player base can interact with and get more attached to.
 Literally, having a publisher could solve so many pacing and announcement issues since they would be in charge of when events come out and likely has a better eye on how players react. This way, Solmare can concentrate on making the content as quality as they can and not inundate people with a new lesson or event as soon as it’s done.
Tl:dr: Solmare, please get a proper publisher so they can help with quality control and balancing your game. Please. I’m begging you. You have so much going for you please don’t let this game die before it turns a year old.
Ok. it’s 4 AM and I spent most of the day writing this post. If you’ve made it this far, congrats and I’m sorry for being so rambly. I’m so sorry if none of this made any sense in the end.  I’m sure there are points that I’ve missed out on like stage replayability and a more engaging battle mode, and the lack of any sort of meta which makes the lower rarity cards you pull feel completely useless…  but uh… I can’t think anymore and I haven’t had time to farm in my horny ship girl game. Feel free to let me know your thoughts or discuss! 
Thanks for your time and I hope y’all have a good day. Happy romancing some demon boys!
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muffinrecord · 2 years
Text
This is going to be a really long post, so I’m putting it under a cut. The TLDR is that we’ve been getting welfare memoria that are new versions of older memoria, which is fine imo-- it means players who didn’t play then can get them now. But I’d prefer something less generic. So examples of the copycat memoria, and then examples of what I’d like to see re-done are below.
Examples of memoria that are the same as a previous one:
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(Sorry for the length, wanted to be thorough).
I don’t think this is actually a bad thing. All of these welfares are event-limited, meaning that new players can get older versions of memos.
But I wish we had more interesting rerun memoria. We’ve got boring Attack Up & HP Regen, Attack Up and Accele MP Gain Up, Counter & Endure, etc. 
I would prefer more interesting memoria that aren’t necessarily powerful powerups, but make a f2p’s life better. 
Some memoria with rerun effects I’d like to see would be stuff like:
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MP Gain Down [40%] (One / 3 turns)
- It’s not overpowered, but it’s really useful for Magia Stall Teams. This saved my bacon early on with 100 evils.
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Guardian on Allies with Critical Health [100%] & Regenerate HP [10%] (Self / 1 Turn)
- Lots of variety in this one. You can use it as a guardian, or you can use it to give someone health.
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Status Ailment Resistance Up [30%] (All / 3 Turns)
- Pretty good for f2p. it’s like using a magia without needing to actually use a magia.
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MP Gain Up [12.5%] & Status Ailment Resistance Up [30%] (Self / 3 turns)
- god I want more sources of mp gain up. 
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Anti-Darkness [100%] & Anti-Skill Seal [65%] & Attack Up [10%]
- it’s not good for attacking, but it’s super helpful for avoiding two ailments.
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Anti-Counter [100%] & Attack Up [10%]
I like that you sacrifice damage potential for counter protection.
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Poison on Attack [45%] (3 Turns)
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Attack Up [25%] & MP Gain Up [7.5%] (Self / 3 Turns)
This is the opposite of that one Iroha & Ui miko memo that gives def up and mp gain up: you get a little bit of mp gain in exchange for more attack up. It’s a nice choice. 
Anyways, those are just my thoughts. I don’t think any of these are particularly overpowered (I didn’t include halloween theater for that reason). I wish we had more interesting stuff get remade and not the older stuff
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cheesy09 · 3 years
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Dear cheesy-sensei 🙇‍♀️, i NEED advice!! Do you have any pointers to give on how to survive and keep surviving in MLQC??? After reading your posts about the new chapters i'm kind of panicking... I'm struggling already getting through chapter 14 😭😭 at this rate i feel i won't even make it to chapter 25 😓. I can't spend ANY money on it.. do you have a battle strategy? Like on farming gems, stamina? Obtaining/maintaining karma and the likes? Please teach me oh great and noble cheesy-sensei 🙏🙇‍♀️🙏🙇‍♀️
Hi, hi pamakali! So sorry for the late reply. You know, time zone difference and all that. Plus, I wanted to give a good thought to your question before answering. The last thing I want to do is give you half-assed information. I'm not really used to giving game strategy advice but I'll try my best.
I would say the key words are patience and restraint.
Patience because you need to amass your resources. Don't just rush into the chapters. Take the time in between unlocking each chapter to work on your cards. Do your 24-hour challenges everyday. Do the Heart Trials and unlock as many stages as possible (Note: I suggest unlocking the new stages on Sundays because you get double the rewards). Get all of the free SSRs (And when I say this, I mean only get the ones available in 24-hour challenge. Do not use your Heart Flowers to redeem for the SSRs available in the Wish Tree shop. The reason being that, in the future, we will have an option of redeeming for Refined Shards which are used to evolve an SP. Plus, you may chance upon those karmas when pulling during an event). Star them up to the max. Fully ascend your strongest SSR (And maybe two more to just below the Skill Node) Again, do not unnecessarily ascend Karmas because you will need the materials for an SP. When ascending your SSRs make sure to choose one of each suitor. You can preferentially fully ascend the karma of your favourite suitor, but make sure it's the one with the best stats. (The reason I'm saying this is because, after chapter 21, the shooting stages have character buffs which will require you to use a specific suitor's card to get a better score)
[A temporary fix to your problem of being stuck at Chapter 14, could be to fully ascend an SR card. I chose to fully ascend Kiro's Albatross card which gave me some pretty good stats. And still does, at the moment. For Execution, Gavin's Fierce Battle card is also really good. Or Lucien's Afternoon Sun. Or Victor's Anticipation card.]
Do your City Strolls every week (EDIT: Each suitor's city strolls' has three parts to it. Only after completing all three parts will you be able to obtain 100 gems as a reward) and don't miss out on a single day of doing your daily missions (This includes your mini-house missions). Don't miss out on using the redeem codes that Elex puts out on their Facebook and Twitter pages. (Yes, you need to check out both these sites because they sometimes give out two different codes). If there are certain event Karmas that you absolutely want, calculate and see how much you will need to save up according to an estimated time frame. But, if you can, try and refrain from Wish Tree events until the Chinese Wedding SP event.
(If you're up to it, try getting Shaw's karmas whenever possible because if you can't manage the character buffs, Shaw's cards can cover you in that area; him being the special character that he is 😂)
Restrain because you need to control yourself from spending gems (and gold) unnecessarily. What do I mean by this? I mean don't spend them on unnecessary things like stamina, karma promises (obtained from starring up karmas), memory stardust (only use the gold pool and your free gem pulls to get this) or any other items that you could obtain through other means.
[About gold: Do not spend your gold in levelling up your experts. Use your medals. And level up only one expert once per day, for the sake of the daily mission. Use the gold only for starring up, evolving and pulling from the Gold Pool. (EDIT: Using medals is applicable only to those who crossed the level of an elite investigative expert. Until then you will have to use your gold)]
Don't even try to spend your gems on pulling cards from the gem pool unless it's an event and you can guarantee at least one card. For now, I suggest not spending your gems and galaxy wish coupons on anything except the wedding SPs that will come out in between January and February.
The thing about SPs is that they are notoriously difficult to evolve, especially for F2ps. You will have to guarantee yourself at least two more copies besides the main one to evolve it to stage 4, only after which will the card be useful in battle and you can also unlock the complete date. Before evolving it to stage 4, the card is basically useless. That being said, an SP is only at its ultimate best at stage 10, but the requirements needed for evolving it from stage 5-stage 10 are relatively much simpler than getting it from stage 1-stage 4. It's okay if you can't guarantee a copy but it will take you much longer to evolve it, probably even months (a fate that I have resigned myself to because of my impulsiveness during the Halloween event 😩)
But anyway, this is as much as I can tell you. Hope the advice helps. I apologise if I missed out on anything.
Note: There is a lot here that I haven't talked about. For example, the use of Heart Clefs in Karma Ascension. But that is only because I don't understand much about the mechanism myself. I probably will once I reach that stage.
If you want more information, I suggest checking out @thescentoflavender 's blog. She gives good advice to players who are experiencing troubles like ours.
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