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#I really like the system but any criticism or other things to add on are always appreciated
itsnothingofinterest · 16 hours
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Hey hope you're doing ok with the recent bnha discourse?
Still holding out hope for shigaraki/tenko and good writing 👍👍
Can I ask you, if you ever find it kind of off-putting (like I do) when some bnha fans commit to the idea that Deku and the other younger heroes will be the ones to change their society for the better, after the villains are killed?
As if purely heroic methods were really capable of changing hero society, when the very best that the innocent people in bnha have done from their constant protectors, the heroes, is toss the hero kids a shirt and some dollar store med. Items??
(To say nothing of the government corruption that came to be under All-might's nose, that Deku and the other heroes haven't thought about once.)
And they honestly believe that's the best outcome...
It feels either very optimistic or unknowing at best, and completely ignorant at worst.
Do you think so or differently?
Oh yeah, no I totally get what you mean; it kinda looks like we’re on course for a lot to get worse actually. And it all comes back to how poorly they handled the villains; both their talking points, and their failure to save them.
We just have not been given any indication that the next gen are going to do anything better than their predecessors; they're ending their arcs side by side with them as equals and partners after all.
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Rather than improving things, they're basically a carbon copy of the last generation; which I feel is exemplified in how the final battle of this war ending in a retread of Kamino. Except like I said, in some areas it feels like it'll just get worse. This retread of Kamino ending not in an arrest, but in a murder; something I find very worrying given Deku's status as the next symbol (which, despite all criticism of All Might in the same roll, Deku has become anyway) because of the impact that'd have on treatment of villains by the heroes Deku inspires. Add in their treatment of Machia & their support of Hawks' handling of Twice and it just doesn't look good. Oh and if that same crowd gets wind of his status as 'The Greatest Hero Who Saves By Putting You Out Of Your Misery' that'll be even more catastrophic. (Especially once the Singularity doomsday starts up for real.)
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Meanwhile, what little progress has been made on a societal level is either purely for the heroes benefits, like the civilians acting more grateful to the heroes (and as you say, the results of that are pretty middling, amounting to first aid & a shirt); or else maybe baby steps in the right direction like Shoji's answer to the heteromorph plot. Baby steps they do not have time for, mind you. And even then, that's still a 'maybe' because Shoji's not actually planning anything different from normal hero activity: just be inspiring and hope people follow your example. Meanwhile everything else societal that brought us here, corruption in the system, poor treatment or handing of quirks, general prejudice; it's all just gone unaddressed.
Probably because the points with which they used to be addressed, the League, instead got their plot points changed to revolve around motives more personal, less serious, less justifiable, and more easily addressable by the kids. Y'know; Toga's plot used to be about society's treatment of the other but then was about her wanting love, Dabi's was about people in power abusing their power but then was about him wanting attention, and Shigaraki's was about the lie of hero society and the complacency of the people it inspired, but Deku couldn't do anything about that so instead it because about Tenko's hatred towards his house. But then Deku still couldn't do anything about that so instead it became about Tenko's self-hated. And then Deku still couldn't address that either all too well, really, so we instead got 'It was AFO All Along'; and that Deku could handle with trivial ease. What self-respecting All Might clone couldn't punch AFO?
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To use a metaphor I think Tomura would appreciate; it's like they all turned on easy mode, and Deku especially turned on baby mode, and it feels like we're all going to get the bad ending as a result of them skipping so many side-quests, dialogue trees, or special objectives. Personally speaking, any hope I had in things turning around was based in how the villains would be handled, both a) because I expected how they were handled would reflect how their societal motives would be handled(i.e. how Deku saved Tenko would inform us of how he'd save other Tenkos), and b) because I expected they'd need the help and perspective.
Needless to say, I've not been left with much hope that things will turn around.
So yeah, right there with you hoping Tomura could somehow come back, partially because that's the only part of this ending that feels salvageable even by his long-shot odds. But boy is the rest a mess of unfortunate implications beneath the veneer of how "The Day is Saved"...Man, Deku really is an All Might clone.
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nightly-ruse · 2 years
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I have been puzzling over how to represent and show characters sexualities and gender identities in the bands. And finally found it in a spring of inspiration
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So the bands have festivals twice a month and meetings four times a month. For festivals when all cats come together those who have found their identity will wear corresponding colors in a certain way to showcase this and “come out” in a way without making it uncomfortable. Here’s how they work:
Sexuality’s are depicted by necklaces which a cat will decorate with specific colors. A cat can have multiple necklaces like a aro necklace and bisexual necklace to show their feelings. This connects to their heart, as it hangs over their chest. Made from feathers, flowers, leaves, painted stones, painted bones, fish scales, or even glass if they are from the Coast.
Gender identity is expressed in a more complex system. A band, bracelet or crown is crafted and positioned in a way that corresponds with how a cat would like to be addressed. A crown on their head represents them wanting to be perceived more feminine, bands on their tails represents them wanting to be perceived more masculine, and bracelets on their legs represents them wanting to be seen as more neutral or androgynous. These bands can have the colors of any identity like trans, non-binary, agender, genderfluid, whatever!
I’ve also decided my cats have hrt bc I can. So those who want to transition can. All remedies were discovered by a few plant focused cats and have been built upon for a long time. I debated a lot on whether I would or not but yknow what? It’s my world I can do whatever I want and I say give them hormones! I just did a few random designs with the system and I really like how they all came out!
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mutfruit-salad · 1 month
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read your criticism and have a genuine question about your thoughts on the branding scene. i completely understand how max's branding is inherently tied to a racist history, and it always will be, but i dont feel like the scene itself was written with that bias/intent. thaddeus also gets branded in later episodes and it's implied to happen to every aspirant upon their promotion. at what point in writing are black characters morally barred from specific story points because of their similarities to a history that's not directly related? sort of similar with barb, at what point can black characters not do bad things at all, especially in a story where there are near a dozen non-black characters who do worse things? also considering it's implied (at least, i understood it as) she's sticking to vault-tec to protect her family?
I am not in the best position to comment on this, because I am not black. I will do my best to add what I can, but this is a space for others to chime in.
Barb is interesting because she's essentially become the person who did the most heinous crime in the entire setting- by far and away worse than anything anyone has ever done. There really aren't white characters who did worse things- because all the crimes of Caesar or the Enclave or whoever else pale in comparison to being the one who literally set into motion the total annihilation of all nations on Earth. (This is setting aside her willing participation in the inception of the vault experiments- which is an entirely separate also horrific crime.)
The issue is they've created a setting that is, as presented, colorblind. Race is invisible to the writers, who did not consider it meaningfully while producing the show- as is often the case with white creatives putting characters of color into their stories. Colorblindness does not always produce entirely racist results- and when done with tact and intentionality it can even be revolutionary. Look at the relative inclusivity of star trek as an example, and the radical depiction of Uhura in the original series.
The thing that makes Fallout different from Star Trek however is that it is not depicting its colorblind future with tact and intentionality. This is a show that is intensely concerned with depicting the specific brand of nationalistic American politics of the 1950s and the Cold War- and they've reproduced that system for the show but with a black woman at the head. That's where the issue comes up.
This was a system that had racism baked into it by design. It still does. American Nationalism and corporate violence are built on racism against black people and other minorities. And this show desperately wants to depict these things, but they've decided to put a black woman at the head of them. They're depicting systems that are, by their nature, violently racist- but they've decided to portray them as being run by a black housewife.
Fallout 3 does a similar thing with how it depicts every major slaver as a black person. Eulogy Jones, the slave buyer at Paradise Falls, the head slaver in the Abe Lincoln memorial, Ashur in The Pitt. Hell Mothership Zeta adds in a black woman from the wasteland and even SHE'S revealed to have been a slaver. This is something Bethesda consistently does- depicting ideologies and practices with a deep history of racialized violence- and then showing black people at the head of them, seemingly to try to avoid actually addressing any aspect of racism in their stories outside of hamfisted metaphors like synths and ghouls. (I use Fallout 3 as an example but Fallout 4 does many of these same things.)
Thaddeus does also get branded, and he does also get treated to the same demeaning servanthood as Maximus. The difference, quite frankly, is that Thaddeus is white. There are just some things that are straight up inappropriate to depict happening to black characters without appropriate thoughtfulness and context. Never before this series has the Brotherhood ever done brandings- and yet this show opens with it in the first episode and introduces this brand new jarring concept with the visceral image of a black man being branded by faceless fascist cultists.
It's also important to note that even if they didn't intend the scene as racist, it still is. Like I don't think the scriptwriter sat down and said "oh I'm gonna do a racism" cuz intent just doesn't matter here. The scene was intended as a way of showing the severity of the brotherhood- but it also thoughtlessly reproduces images of historic black violence.
@orange-coloredsky I know you've been talking about this stuff all day, and your initial posts about the antiblack racism in the series were what prompted me to write my thoughts today- which is what this ask is in response to. I was curious if you have any other input with all this.
I'd also be more than happy to have any additional input from people better suited to answer these questions.
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genericpuff · 20 days
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Webtoon Canvas is pay-to-win now, I guess.
DISCLAIMER: All of the series I show here is for the sake of comparing statistics and criticizing Webtoons' Super Likes system. I have nothing personal against these series or their creators and I do not want anyone to get the impression that I am encouraging any sort of action against these creators. The following rant is merely my own observations and opinions concerning Webtoons itself as a platform.
I found out today that Webtoon has implemented a Super Likes ranking board.
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This does exactly what it sounds like - it ranks Canvas series based on how many Super Likes they have. Whether or not this ranking board is on a weekly rotation (like the Originals rankings) or just overall, I don't know, but something immediately felt off with this system and it took very little time at all to realize what was really going on here.
When you actually click on the series listed here, it'll tell you how many Super Likes they've accrued overall. The first thing that made me raise an eyebrow was the fact that the Super Likes listed in the ranking boards isn't the same as what's listed in the comics' landing pages, but I chalked that up to a simple delay on WT's end as I can assume the ranking board doesn't refresh at pace with whatever Super Likes are coming in.
But the real red flag was this:
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Limitless : Untold is a series with 1,657 followers and seems to get an average of 35-45 likes per episode.
But it somehow has 1,715 Super Likes?
Anyone who's run a Patreon, Ko-Fi, Ad Revenue, or any other sort of revenue-based system with their content will probably realize how that doesn't add up. The reality is that regardless of how many readers / followers you have, only a small fraction of them will actually spend money on your work or to support you. Not every person reading an Originals series is FastPassing. Not every person reading a webcomic is supporting the creator on Patreon. This ratio is even apparent outside of income-based statistics - for example, not every person who follows will read new updates each week and hit the like button (which is why you can have a comic with 1700 followers that only gets a few hundred views and a handful of likes per update). This ratio can be influenced by all sorts of different things, but one thing that doesn't typically happen is for the ratio to flip itself in this fashion.
To put it bluntly: how can a comic with a high of 45 likes in the past 3 months possibly accrue 1,715 Super Likes since it was launched just last week? You've probably already come to the conclusion on your own, but for those who haven't: there's very strong evidence to suggest that creators are buying their own Super Likes to get on this ranking board.
That's assuming the worst of this, though - after all, maybe some of these creators just have super supportive friends who are tossing them a ton of Super Likes? It costs $1 for 5 of them, in this example the amount of Super Likes comes out to approximately $343 (assuming my math is right lmao) which isn't massive amounts of money but it's, again, still really impressive for a comic with only 40 likes on average.
Bu Limitless : Untold isn't the only one in the rankings board that's like this. In fact, the top three spots are occupied by webtoons with the same tilted ratio.
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But then, suddenly, after those top three positions, the following webtoons Super Likes totals that make a LOT more sense and reflect the usual ratio more accurately:
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The Little Trashmaid, one of the most popular Canvas webtoons of all time and the first one to hit the 1 million subscriber mark in the Canvas section has only accrued 355 Super Likes so far... and you seriously want me to believe a comic like Limitless : Untold with only 0.08% of its readership is somehow genuinely earning five times the amount of Super Likes?
I want to make it clear yet again that I have nothing against the series that have managed to break the system in their own favor. None of this is meant to "slam" them or judge their work or anything of the sort, I'm simply comparing the numbers here and coming to a very reasonable conclusion as someone who's well aware of how ratios like this tend to work in webcomics and content creation. It's just not feasible for the top three comics in the Super Likes ranking boards to organically earn that many Super Likes relative to the sizes of their audiences, especially when compared to the bigger comics that are only pulling in a fraction of that amount. The ratios of Super Likes : actual likes for those bigger comics actually looks reasonable and expected, the ratios for the smaller comics that are sitting at the top are not.
If anything, Webtoons has created a broken system and these creators are simply using that system to their advantage. And I'm not necessarily going to fault them for that because I can get wanting to do whatever it takes to get eyes on your work.
But it does raise the question of what kind of system Webtoons has cultivated here - a system where creators are resorting to Super Liking their own episodes to bump themselves up in the leaderboards.
And before anyone asks me how I can be so sure that these creators are Super Liking their own works - I literally opted into the Super Likes system myself and proceeded to Super Like one of my own episodes.
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(this is like the one helpful thing with my work still being on WT even though I'm not updating there anymore, it lets me test shit like this LOL)
So yes, this is a thing that creators can do and it would certainly explain the massive discrepancy in the ratio of Super Likes : regular likes for these smaller series.
This is literally pay-to-win. And who do we have to blame for this? Webtoons, full stop. Not only for implementing a ranking board for an optional monetization service while still allowing creators to use that monetization system to support themselves as a way to climb up that ranking board, but for creating this gross psychological dependency on the platform as the "only way" to build an audience, to the point that people are now paying Webtoons out of their own pocket just to have their thumbnail visible in a ranking board and maybe get some extra views (and 49% of their money back if they hit that $100 threshold). And on top of all that, further putting on the pressure of competition and 'exclusivity' among many budding creators who are doing what they do for free and for fun. Why are creators now being forced to compete in a metric that's solely determined by how much expendable income their own audience has?
Sure, at least this means creators can get themselves into a ranking board by their own power unlike the other categories that are hand-picked by Webtoons and / or determined by daily stats, but at what cost? The literal financial hit of paying for advertising with extra steps, and the ethical dilemma of essentially paying for potential views with microtransactions. This is no better than paying bots on Instagram to follow your profile and inflate your worth to those who aren't following you. None of it is real, it will not legitimize your work to throw money at Webtoons just to have your thumbnail visible in a ranking board. These are microtransactions meant to benefit Webtoons, not you, the creator.
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a-dinosaur-a-day · 11 months
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Mammal bias is esp rampant in the pet community. I've had pet reptiles and spiders/tarantulas since I was about 10 and being told right to me face that the animals I cared for and cherished were gross and weird and some even "jokingly" staid they would gladly stomp on.
Nothing against dogs and cats but if you wouldn't say that about someone's dog or cat why would you say that to anyone who loves their pets?
Yup yup yup. Honestly, I've always known mammal bias was a thing, and when I majored in biology it was shoved down my throat, but I kind of figured its scope was limited or not really that damaging until I got my pet birds.
Apartments list themselves as pet friendly, but they only ever mean cats and dogs (and good luck trying to find ones that have other pets listed as okay online - same for temporary lodging)
Vets are usually only trained in cats and dogs, and it is impossible to find vets for other species close by - sometimes, at all - fish literally are done a major disservice alone
Homes and group living areas like townhouses, apartment buildings, etc. are not built with the safety of non-catdog pets in mind. How many have linked ventilation systems, which would endanger birds to emissions from other homes?
Service animals can only be dogs. Because dogs were literally bred to be our obedient servants. Never mind that other animals are more intelligent, and can also be trained. Just dogs.
Heck, cats and dogs even form a binary! Are you a cat lover or a dog lover? If you say neither, you get weird looks, and are accused of hating animals! Even though that's only two animals out of the billions!
And of course there's the death threats. Whether its someone threatening to kill someone's pet tarantula, to stomp on their snake, or eat their chicken, that just comes up again and again.
Cats and Dogs are elevated to essentially human status, because they are companion animals in our society and seen as part of the family. But no one can fathom that other pets are seen as family, too, that we'd like the same level of care and respect given to them.
like take this example: many people suggest eating non-cat/dog pets on the internet, and they're hardly ever called out or criticized. "It's just a joke!" and all that. Never mind these pets are beloved animals, and not actually a threat to anyone. Meanwhile, outdoor cats are actively causing ecological collapse. But if you suggest any form of aggressive population control - not of people's pets, of feral cats - you get called a monster. These aren't even beloved animals, just the *concept* of a cat is enough to make people lose their heads. this is a blatant double standard. an actively damaging double standard.
anyways if you want a non cat/dog pet remember to research vets and housing rules for your area before you accidentally screw yourself.
I would be remiss if I didn't add an afterthought that while small mammal pets and other mammals other than cats and dogs do have better vet treatment and some other benefits thanks to mammal bias, they often face similar struggles, and this hierarchy for pets really has cats and dogs on a pedestal lording over everyone else - including rabbits, hamsters, and especially mice and rats, and all other mammal pets as well as pets in other groups.
I hate cat-dog supremacy so much it sends me into a blind rage. Like, there isn't a 24-hr emergency vet for birds within three hours of me. I either have to drive that long or wait till my (hour away!) daytime vet opens up if I have an emergency. Birds can bleed out fast. This is just negligence. And there are so many animals, not only birds, that have been bred for captivity and rely on us. It is irresponsible and cruel that we designate them second-class pet...izens.
oof, you probably didn't expect this long of a ramble, I'll leave it off there.
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asksythe · 1 year
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Is there any cultural significance or reasoning for Xiao Xingchen giving both his eyes to Song Lan, instead of just one?
I can certainly see there being plot and/or thematic reasons for it (like it makes a better parallel with Wei Wuxian who couldn’t give just half his golden core; it’s necessary for Xiao Xingchen to be completely blind for the Yi city tragedy to play out as it did; etc.) but I’m wondering if there is more to it then that.
Your insights on other bits of MDZS lore have been really interesting!
That’s a tough question. The short answer is: yes. It’s a cultural thing. 
The longer answer is that I’m not sure I can adequately answer your question... because I feel that I'm not qualified. It goes deep. This is reaching the DNA of Chinese culture and the value system itself. I would say it’s probably better if you read more Chinese classics or immerse yourself in the culture. This is one of those things that are immensely difficult to put into words. The best way is to experience it.    
But since you asked me, I’m going to at least give it a try. 
The reason that Xiao Xingchen gave both eyes to Song Lan and the true root of the Yi City tragedy includes three different cultural concepts: Jishi 济世 (the Chinese ideal of saving the world), Enyuan Yinguo 恩怨因果 (Karma and Karmic Debts), and the quest to find Dao 道 (truth). 
1/ Jishi 济世 
济世 Jishi is a Chinese term denoting a philosophical ideal pursued by certain classes or castes of people since ancient times in China. It means to sacrifice and save the world. It’s self-sacrificial heroism in the most ideal and purest sense of the concept, similar to our modern-day Doctors without Borders.   
This is Xiao Xingchen’s higher calling, his chosen purpose. Xiao Xingchen came down from Baoshan Sanren’s mountain at 17 years old with one purpose: to make the world a better place. He rejected no one who needed his help. He went out of his way to reject the invitations from the cultivator Houses to join their ranks and enjoy the wealth and privilege it might bring because he didn’t want to be distracted from a higher calling.
Using modern Western vernacular, Xiao Xingchen is a hero. That’s his religion and identity. That’s on top of a personality that already holds high self-responsibility. So is there any wonder he feels he’s responsible for Song Lan’s loss and must give Song Lan both eyes?  
2/ Enyuan Yinguo 恩怨因果
恩怨 En Yuan. Yuan is resentment, spite, hatred, grudge. But En is a lot harder to nail down in English. It’s commonly translated as favor, but ‘favor’ has none of the cultural weight and encoded social obligation of En. The pure meaning of En is ‘a good deed done from the heart.’ A kindness. A mercy. A gift. 
For example, Jiang Fengmian taking Wei Ying into Jiangshi is En. Wen Ning saving Jiang Cheng and Wei Ying is En. Wen Ning reclaiming Jiang Fengmian and Yu Furen’s corpses and artifacts is En. Big En, comparable rebirthing an entire household. Wen Ruohan teaching Zhao Zhuli (later on known as Wen Zhuliu) and granting him a chance to prove himself is also En. Nie Mingjue doing the same to Jin Guangyao is the same level of En (granting critical knowledge and opportunity to completely change one’s life). Jin Guangyao taking in Lan Xichen and hiding him from Wen pursuers before the Sunshot campaign is En.   
因果 Yinquo = Karmic Bonds, the fruits that bloom from the seeds one sow. It’s also understood as a link between people’s life. Our lives collide, intertwine, and diverge like threads on a tapestry. We are each bound to each other by the threads of Karma and our debt to each other. This is yinguo. 
There is a deep-seated belief in China that a person’s life is a ledger. To live is to constantly add to and take away from the ledger. When other people perform En for you, that means you take from their ledger and add to yours. When someone takes from your ledger, a yuan/grudge is born. From the moment you were born, you were granted the greatest of En, the gift of life from your parents.   
In Chinese culture, it’s believed that one must try one’s best to square the ledger. One must repay En and reclaim Yuan. Entangled Enyuan eventually leads to tangled Yinguo, and that’s just a big headache nobody wants because it directly impacts your afterlife, your next life, your descendants, and sometimes even your ancestors that are already dead. 
To strive your best to repay En is seen as a virtue. Of course, not everyone is capable or even wants to reach this ideal. Like when we say it’s good to be honest, but being truly and completely honest in daily life is… a task, shall we say. Sometimes, it’s very hard to truly repay what you owe. And sometimes, your Enyuan with a person or with a House is so entangled that it’s either hard to really say who owes who, or hard to admit to the fact that you are the one in the reds.  
You are seeing parallels between Xiao Xingchen and Wei Wuxian because they both embody this ideal to the extreme. Both would take it upon themselves to repay. Xiao Xingchen paid with his eyes. Wei Wuxian repaid Jiang Fengmian’s En by giving Jiang Cheng his jindan, helped Jiang Cheng rebuild Jiang Shi using Guidao (Path of the Dead), gave up all his war achievements for the rebuilding of Jiangshi and left Jiangshi without a penny to his name despite being a major contributor to victory, and then… repaid Wen Ning, Wen Qing’s En to Jiang Cheng and Jiangshi in Jiang Cheng’s place when the other didn’t.  
In some ways, you can say that both Xiao Xingchen and Wei Wuxian are flawed in that they underestimate their own value and well-being and overestimate what other people do for them. You can even say that they are foolish because they pay for En that isn’t theirs to pay, and that eventually leads to their suffering and death. But this is just the kind of people they are. They are true idealists who genuinely believe in a Truth greater than mortal squabbles. They are pure, uncorrupted Daoists, the kind that holds the founding precepts of Daoism in their heart.  
In the novel, there are many examples of different people and how they see Enyuan Yinguo and how much value they put in them. 
We have Su Se, who was saved by Wei Wuxian twice but didn’t even acknowledge it. Instead, he saw that as a Yuan because he probably hated the fact that it showed how weak and insignificant he was. Yet Jin Guangyao merely remembered his name and gave him some support to create his House, and he was willing to be Jin Guangyao’s attack dog, going so far as to abandon his own House members in Fuma Cave when Jin Guangyao’s plan failed and using his life to buy time for Jin Guangyao in Guanyin temple. 
We also have Jiang Cheng, who was well aware that he owed Wen Ning and Wen Qing, but didn’t want to acknowledge it because he was poisoned with trauma and hatred at the hands of Wen Chao and felt that because of his relationship with Wei Ying, he was entitled to Wen Ning’s En. And yet he is rational enough to understand that admitting to owing this ginormous En and not repaying it is a huge stigma on House Jiang, and so even when he answered Nie Mingjue, confirming that the Wen remnants did have En with him, he answered in such a way that downplayed the enormity of En. Answering truthfully would have exonerated Wei Wuxian and the Wen remnants because the laws regarding Enyuan are so foundational that no one could have blamed the Jiang for saving the Wen remnants. But answering truthfully would have been admitting to his owing the Wen, setting House Jiang against House Jin, and turning House Jiang into a target of ridicule for other Houses because such an En should have been paid long before Wei Wuxian had to take drastic measures and jailbroke the Wen remnants from Quiongqi Path.   
We also have Lan Xichen, who effectively compromised his entire House and compromised his own judgment because he saw Jin Guangyao as having granted him a huge En (which is not wrong, per se). 
And then we have Jin Guanyao, who killed both people who bestowed En on him (Wen Ruohan and Nie Mingjue both gave Jin Guangyao critical knowledge, opportunities, and elevated him above his station. And yet when it came to Lan Xichen, despite his effectively pushing the Lan to death in the second Burial Mound Siege, Jin Guangyao still acted like Lan Xichen was in the wrong for not paying Jin Guangyao’s En even more than he already had. 
Then finally, look at these Enyuan and consider the way it binds the various characters in both good and bad ways. 
So it’s a deeply embedded and very nuanced concept that manifests differently in different characters.  
3/ The Quest for Truth 道 Dao:
Dao/Tao 道: the truth, the path, the knowledge, the faith, the ideal, the natural order of the universe, that from which everything comes and that from which everything returns. 
What does Dao have to do with Xiao Xingchen? 
Well, because Xiao Xingchen is a Daoist. Remember when he reminded A-Quing to address him as Daozhang? That. 
He’s not the only Daoist in MDZS, either. The man who created Dao as a philosophy and spirituality, Laozi, is also the man who created the concept of cultivation in the first place. So every single cultivator in MDZS, indeed every single cultivator in xianxia genre, treads in Laozi’s footsteps, takes from his wisdom, and stands on his shoulders in their quest for heavens. 
The first sentence in Laozi’s definitive work on Dao, the Tao Te Ching, says: 
‘Dao that can be told is not Dao. Truth that can be named is not truth. Path that can be walked is not the right Path.’
The Tao Te Ching is a foundational Chinese Classic. It is the shortest but also the most complex and hard to understand. 
This first verse of the Tao Te Ching means: truth is not something that is fixed. Truth is nuanced. Knowledge is not something that can be given to you by words only. You must find this knowledge by yourself. Path is not something that anyone else can tell you. Your path must be walked by your own feet. Faith is not something that can given to you by someone else. You must find faith in yourself.  
So then, apply this sentence to Xiao Xingchen’s journey. Do you see it? Xiao Xingchen choosing Jishi is his journey to find and prove his Dao. Jishi is Xiao Xingchen’s Dao. 
Yi City is not a tragedy. Yi City is Xiao Xingchen’s tribulation and the unavoidable consequences of choosing to remain pure to the founding precepts of Dao while the rest of the cultivator Houses, including Nie and Lan, have long betrayed their origin. 
Even if, by some miracle, Xue Yang and Xiao Xingchen never entangled with each other, there will always be a Xi City or a Zi City for Xiao Xingchen. Because it is a consequence and a price to pay to find the truth that he desires. And he did find that truth. Song Lan, who he had left in a decisive gesture of severing their Karmic Bond, returned and would likely spend decades if not centuries walking Xiao Xingchen’s path, waiting for the day Xiao Xingchen awoke. And A-Qing never left Xiao Xingchen, never gave up on him either. 
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Ugghh, such a heavy topic. I usually don't like to write too much on such topics because... it's hard to write and it's hard to read, and most people don't really have the patience to read. But it is a question. So I tried. In any case, have this fanart I commissioned from Nguyen Linh.
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DM Tip: The Trouble With Treasure/ An Alternate Wealth System
If you’re a player or dungeonmaster who’s at all interested in game design you might’ve noticed D&D’s treasure and economy systems suck. You also might have noticed even if you’re not interested in game design, because the longer you play d&d the more it becomes glaringly obvious that the game doesn’t actually HAVE a treasure and economy system despite pretending otherwise.  This is a major problem given that seeking riches is one of the default adventuring motivations, and largely stems from the fact that back in ye-olden days gold was directly related to experience points, so wealth accrued exponentially in line with the increasing cost of levelling up. This is why magic items cost to damn much despite being not only a staple of the genre but absolutely necessary to the long-term viability of certain classes (as I discuss here in my post about gear as class features).  
After being cut lose however, nothing was really DONE with gold in d&d from a gameplay perspective: Treasure generation largely fell to dm discretion or random tables, and the useful things a party could buy steadily shrunk to the point where characters could be stuck with their starting equipment for an entire campaign.  “Too much gold and nothing to spend it on” became one of the major criticisms of d&d 5e, but only touched on the problem that without something worthwhile to spend treasure on the party has less and less reason to venture into the dangerous unknown, take dodgy contracts, or perform any of a half dozen other plot beats that make up traditional adventuring.
 The system likewise breaks down once you pass a certain threshold of wealth, or once you try to model larger economic activities: divvying up a lockbox full of dungeon plunder to reequip your heroes before launching out on the next mission works great for the first couple of levels, but completely falls apart when you're dealing common enough story tropes such as running a business, transporting cargo as merchants, or caring for the estates around a castle.
What I propose is splitting d&d’s economy into two halves: Wealth, which represents the piles of GP and other coins the party carries with them, and Resources, more abstract points which chart how plugged in the party is to local systems of production, trade, and patronage.
If you’d like an explanation of how these systems work, and how they can improve your game like they improved mine, I’ll explain both of these mechanics in detail below the cut, as well as subsystems that let your party open businesses, operate estates, build castles, and make a living as merchants.
Wealth:  I wanted to limit the amount of money my players kept with them without instituting an encumbrance system that might drag things down. Instead I wanted to rely on a more “common sense” method of tracking wealth, and get them thinking about their stores of gold as a physical object rather than a nebulous point pool they can dip into.
Conveniently, every character starts play with a coin pouch, which can hold up to 300gp (about 6 pounds). I use this as a “soft cap” for how much money a character can be expected to be carrying around with them, not including jewellery or small valuables like gems.
Theoretically a person could have more than one coin pouch, carry their wealth around with them in a chest (15,000gp) or a cartoon sack with a dollar sign on it (1500gp), but this becomes increasingly cumbersome and provides a greater and greater chance that the party will be targeted by thieves. I don’t need to add any more mechanical crunch to this factor, I just inform the party “ hey, you look like you’re carrying a lot of money, better be careful going forward” and plan my encounters accordingly.
Instituting this cap likewise prevents gold from losing all meaning once the party is high enough level to have found their second or third treasure hoard. Sure, they might be living it up in an aristocratic lifestyle back home, but when it comes to set out into the wilderness they suddenly have to think of GP as a resource along with spellslots and hitdie. Getting robbed, forced to give bribes, or simply losing their coin pouch suddenly becomes an actual threat to them regardless of level.
Resources:  The party has a pool refereed to as resources, representing their holdings, relationships with patrons, and personal enterprise. The party’s total resources are pooled, and are represented on a scale from 1-50.
Every week, provided they have contract with their economic network, each member of the party party receives earnings equal to 12.5 gp x (the party’s total resources) representing them drawing a living from the connections they’ve already made (working a trade, doing odd jobs, getting payouts from investments) 
In order to obtain a new level of wealth, the party must either invest 500gp per point of wealth they which to obtain into a new or ongoing business project (either their own, or that of a trusted contact).  Alternatively, the party can get their resource pool boosted by forming agreements with tradesfolk or wealthy patrons, who may grant the party such agreements out of friendship or as part of a reward for doing quests. Resources are recorded with a number beside them, representing how much of the party’s total resource pool they represent. This is so that if something happens to jeopardize that resource, the party knows exactly how much of their earnings are up in the air.
For example, a party that saves a merchant captain from pirates early on in their adventures might be rewarded with a share of her ship’s takings, gaining 1 point of resources. In the future, they may pour some of their adventuring loot into her business, increasing their total amount of holdings with her to 6, and their weekly payout to 75gp. If that captain and her ship were then lost in a storm, those resources would be frozen, halting the party’s payouts and encouraging them to discover just what it was happened to their friend as the base of a new adventurehook. 
Buying against Resources:  D&D is weird in that it prices magic items, ships and castles like they can be bought off the rack, when in any pre-industrial society most “new” things would have to be constructed from scratch with labours and artisans paid a steady amount over months or years until the thing was complete and then delivering it directly into the hands of the one who commissioned them. Sure a weaponsmith or apothecary would likely have a storeroom full of items to sell to clients walking in off the street, but shipyards aren't spending years churning out galleys to leave them waiting for a buyer like a used car lot.
Because plenty of games involve at least a section where a party might establish a fortress,  fix up a ruined estate, or commission a magical artifact, it helps to have a guideline:  Find the base price of the item, chop it in half if the party or one of their business contacts can source the resources (or if they’re fixing something that’s broken) Next they need to pay for labour, “reserving” points out of their own resource pool to hire on workers and supplementary materials, divide the item’s price by (500x the number of resource points the party is willing to spend) to find how many months it’ll take for the item to be finished. Note that during this time, the party’s effective resource score is reduced by the amount they’ve reserved. This makes it possible for a mid level party to start refurbishing their dream castle early, rather than having it simply poof into existence once they’re too high level to really get use out of it.
Ongoing Services: Rather than worry about keeping track of hirelings, or a number of other factors, I let my party reserve points off their resource pool indefinitly to retain the services of NPCs. Each “holding” the party has (buisness, ship, estate) likewise requires one resource kept in reservation for general maintenance, unless the party want to take a month off and maintain it themselves.
A party that owned a tavern then might reserve one resource to maintain their establishment , another to pay for the staff, and begin to think about hiring on some guards for a third as something is causing fights to break out more frequently.
Another party which owned a pirate ship, they’d reserve one resource to maintain the ship, another to pay the crew, and a third to bribe the harbormaster who looks the other way when they bring unsanctioned goods into harbor. After hearing about their big score however, their corrupt contact asks for yet another resource worth of bribes, potentially stretching the party’s resources a bit thin.
Using Resources to be a merchant:  If pirates come up often in this post it’s because I drove myself half mad several years ago trying to run a skyship campaign, and the logistics of hullspace v supplies v the staggering price of trade goods v market demand drove me up the wall. I lacked a simple system that would let my party FEEL like they were high-risk traders without having to slow the game down with accounting. Here’s my Alternative: there’s a special type of resource called “goods” connected to caravans and trade vessels, which can be expanded like any other. At the end of every month who’s ever in charge of that venture (Player or npc) makes a mercantilism roll ( possibly charisma, possibly wisdom, + some relevant proficiency) for each of those goods based against a DC set by the dm regarding how good trade is doing in that region.  If it’s a success, the markets are flowing, and the goods rating goes up by 1. If it’s a failure, they go nowhere, as no profit is made. If they fail by 10 or more, those goods loose one point due to bad investment, and if they succeed by 10 or more, the goods double. When the party receives their payment, they can chose to cash out for 500gp per point of good, possibly then reinvesting in the venture.
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arielstruggles · 3 months
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Texas Sun
w.c: 2.3k
Pairing: Bestfriend's dad!Joel Miller X reader
warnings: smut (mdni), age gap, moral questioning, edging, just the tip, mentions of virginity, tit fucking, oral (f receiving)
a.n: Honestly i just wrote this to kind of zone myself our from real life because i am having some sort of problems in my head and haven't proof read it. I just finished writing to be fair. As always i am open to criticism because i know i need lots of improvements in my (non-existent) writing skills. If you read this so far ilysm.
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Joel Miller was an attractive man, he was strong, he was confident yet leery. The way he carries himself not only caught your attention but also other women around the neighborhood. You know from Sarah that he does not date that often, but he had this one girlfriend named Tess, she was around his age, they were happy Sarah said back when you were a freshman So he probably does not have those fantasies that you have in mind with him. When the Texas sun burnt your bare shoulders and you were on your way to the Miller’s house your sundress feels like a heavy blanket on your skin these were your thoughts. So, being best friends with Sarah Miller had it perks, one being the possibility of seeing her charming dad. You met Sara in your last year at high school when you moved in Texas with your family. Now that you think about it you realize it has been six years. You were a high schooler back in the day, now you are fresh out of college, unemployed under her parents’ roof. In that hot Texas day, you hoped to find Sarah at home chances were low since she was still a student and she had this internship going on. Yet, you needed to leave the house immediately, you were in the middle of an argument with your mom during the dinner, she was screaming at you about how much of a disgrace you are, tears on your cheeks gets back to you in reality. After wiping your tears, you quicken your pace and head to Miller’s house.
With the sight of their front door, you are questioning your motives. What if she is not home? what if they don’t want me to come inside you think then you decide to knock the door since you are already there. What is the worst thing that can happen right? When Joel Miller opens the door, he greets you kindly “Hey there, lookin’ for Sarah?” you nod sheepishly, already entranced by his presence. You know him for a long time but you are never comfortable around him, mostly because you are scared of developing some sort of sick crush on him. With his black tshirt and grey sweatpants, he does look good. “She’s not home, working on that internship and said she’s gonna be late.” He explains it thoroughly. This is your cue to say good evening and leave but you are limp. You don’t want to go back home. Not yet at least. the thought of going back crushes your soul, it suffocates you. Before you even try to stop tears start flowing again. “Hey hey, sweetheart. Easy now.” he pulls you in his arms. You start sobbing, his warm skin against your face, his woody scent fills your nostrils. He pulls you inside and closes the door, you find yourself sitting on Miller’s couch. “M not gonna force you to speak but you can talk yknow.” He says, it is clear he is as clueless ad you are. “I’m sorry, I didn’t mean to do any of this, really.” Your tone is apologetic. “Don’t be. We all need to get it out of our system.” He smiles warmly. He is genuine, he is kind it only adds to his other good qualities. You start talking about your problems and you cry once again, it is embarrassing how easily you cry in front of a man you think. When your gaze interlock for a brief moment your eyes wander on his lips briefly and you avert your gaze when he catches you. heat blossoms on your cheek as he smirks. He leans on your face ever so slightly, to test the waters. You don’t pull back but you don’t lean on either. It feels wrong on so many levels. He leans on closer and closer until you are inches apart. You can feels his warm breath tickling you. “Go ahead sweetheart.” He purrs. “Mr. Miller-“ you want to say something, you want to reject, he doesn’t force you, not at all. “Yes, darlin” you should say this is wrong, that he is old enough to be your dad but you feel like anticipation building up inside you. Desire consumes your body. You lean and kiss him. He meets your kiss with hunger. He kisses you so roughly that it does not feel like any of the kissed you have had experienced before. It is wet, it is sloppy. He grabs you by the waist and pulls you onto his lap. You broke the kiss panting “This is so wrong.” “Why is that?” “Sarah is my friend-“ “We can stop right now and forget it all happened.” He says, his voice is intoxicating. “Mr. Miller?” you can’t believe you are about to say this “I- uh um, I am uh… I have never done it before?” a smirk forms on his lips. He knows damn well what you are talking about. “You have never done what darling?” “that.” you mumble “I don’t understand.” He says while that smug subtle grin forms on his lips. “You mean sex?” you are not shy about it but his tone makes you want to hide your face behind your palms. Once again you are getting hotter. “Yes.” “It’s okay darling, we have all the time in the world.” what does it mean? Is this something that we are going to keep doing? But it does not feel right? you have so many questions in your head, it’s reflections can be read on your face. “What’s wrong?” he looks at you with furrowed brows. “Nothing, I just-“ you trail off mid-sentence. “S okay baby girl, we don’t have to do anything you don’t want to.” However, you want no no, you are dying for it. You want to feel your bare skins touching each other, hands intertwined, tangled up in bed sheets, sweaty, breathing heavily.
You want all of it, the problem is, how you are supposed to look at Sarah’s face after that? Your thoughts interrupted by his hand that’s caressing your bare arms. His touch is so light but it is enough to awaken goosebumps on your skin. You meet your gaze with his, you are able to see the lust twinkling in his eyes. You have never seen him like this before. You question your morals. Are you seducing an older man? While a part of you feels like once you leave this house, a scarlet A letter will be sealed on your forehead and everyone will see how much of a disgrace you are yet a part of you is dying to commit this crime, to leave the path that your parents carved for you.
With a sudden hunger you climb on his lap and kiss him which he responds with a snort but complies your request. You continue kissing for the second time. It is passionate, it is sloppy. You can’t help but grind on his half-erected cock. It causes you both to moan. “Mr. Miller, I- I want to-“he interrupts you “Are you sure?” “Yes.” “As much as I want to go for it, I can’t baby girl. I don’t want to do anything you might regret.” But I want to.” You whine like a brat and palm his cock through his sweatpants. He growls in your ear, you could swear that it his by far the sexiest sound you have ever heard. “Just the tip.” He says, more to himself as if he is convincing himself to not to go far. “Okay.” He stands up with you in his arms and takes you to his bedroom and places you on top of his bed. It smells like him. A room that you have caught glimpses of it but never been inside. His bed has a rustic, reddish brown headboard, you realize an exercise bike on the corner of his room, dusty due to staying at the same place for a long period of time. You see the meds on the nightstand, his glasses, picture frames with him and Sarah laughing to the camera lens. Guilt is creeping up on you once again. It disappears when you feel his kiss on your neck though. His breath becomes hot against the side of your neck. You could feel his hands roaming around your body, toying with the hem of your dress. One of his hands slides up and down on your thigh while the other hand holds your waist tightly. He kisses the top of your shoulder and looks at you in the eyes. “Can I take this off?” you nod unable to speak. He takes off your dress, leaving you exposed in your bra and panties. His fingers grazing the top part of your bra, occasionally touching your skin. “You are so soft, so pretty.” He kisses your forehead. It gives you a sense of relief. It is like an unspoken agreement between you two. He peppers your skin with kisses, leaving the warm traces of his lips. Once he reaches down to your panties, he tilts his head up to look at you, to see you confirming him to go further. Once you nod, he kisses your heated cunt through the fabric. It is soaked due to your mind running wild with images of you. Traces his tongue between your folds. It feels amazing. Moans and whimpers leaving your lips with the sensation taking over your body. He is eating you out without even taking your underwear. When he rubs the tip of your nose to your clit, you groan. He knows what he is doing, slides your panties to the side and exposing your sleek, glistening pussy. It makes his mouth drool. He kisses, licks, worships it. This must be the princess treatment you think. His thumbs grazing your clit so softly, you want more… but he takes his time. drawing circles around it, going up and down occasionally parting your lips enjoying the view. But suddenly he covers your pussy with your soaked panties again. You furrow your brow with disappointment. You realize he unbuckles his belt. That’s it you think. He’s going to do it. He frees his cock and is his hard as a rock you see. You feel proud. It is a stupid thought, but you did this.
He leans on you again and kisses you passionately. “Such a good girl.” Your breath get heavier with the way he talks. “Or should I say bad?” “Are you my good little slut?”  you nod, you want to be his good little slut. He chuckles. He nestles his cock between your folds on your panties and starts teasing your aching cunt more. The friction causes you to throb uncontrollably. He moves his cock on your sleek panties up and down, slapping it on your clit. “Mr. Miller…” you pant “I want more.” “Just the tip darling.” He coo, he is on top of your body on his knees while you’re lying as a puddle of pleasure. He slides your panties to the side again and aligns his cock with your hole, slowly pushes the tip inside. You moan and your cunt starts throbbing more and more. he pushes a little bit more but stops when he is not even halfway. “Just the tip.” He coos again and you curse. “Tsk tsk tsk, not a good girl behavior.” He leans on you when he is inside of you and unhooks your bra. He takes one of your nipples between his teeth while supping your other tit. You feel on the verge of coming yet you need more. You close your eyes in deep pleasure, your hands go to his hair and grabbing it tightly. His tongue massages your nipple, you moan. “Such a good girl baby girl.” “mmmm daddy.” You moan loudly and come, the realization of what you have just said hits you. Embarrassment takes over your body, you want to run away and hide but since you can’t do it, not when you are a naked mess you decide to act like nothing happened. He suddenly stops. “What did you just say?” “Nothing.” “You sure?” “Yeah.” “Okay.” He says but you can swear you caught a smirk. He continues moving the tip of cock inside you and biting your tit.
Suddenly he takes if off of you. And you realize what he is doing, your eyes widen and you can’t help but lick your lips. He spits between your tits then palms your tits and places his cock between them. At first, he moves slowly but then he picks up his pace and he fucks your tits roughly. “You called me daddy, didn’t you? you’re just a needy little slut eh?” he growls in your ears. The scene playing before your eyes is so pornographic that you want to close your eyes. “Yes daddy.” You reply automatically. It is so embarrassing but you can’t help it. He is dripping with precum, he is close. Without a warning he comes on your tits. You’re covered with warm, white liquid. He kisses your forehead once again “I’m proud of you. You did such a good job.” Your stomach flips upside down. “Wait for me here.” He says and leaves you on the bed. After a short time he comes with a wet cloth and wipes your body gently and lays beside you. Your eyes catches the picture of Sarah and him again, he realizes it “Don’t have to feel bad. It’s our secret.” He winks and spoons you. “I feel so safe.” You murmur. “Good. You should.” He replies.
A couple of hours later the key sound coming from the front door is what makes you anxious. You and Joel look at each other, you are both dumbfounded. “Dad I’m home.” she chirps. Joel is unable to reply back. But when she knocks in his door he clears his throat. “Honey, I’m a little busy right now.” He says and Sarah leaves his door, heads to her room. You have never felt so relieved in your life. You wear your clothes hastily and though Joel opposes the idea, you jump from the window and leave your best friend’s house like you just came in her dad’s bed.
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carriesthewind · 1 year
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Since I have wadded into the discourse, a few clarifications (below the cut b/c I've taken up enough of people's dashes):
I am not on the side of the publishers in this case. They suck too; in general, the IA is a good organization and the big publishers are the bad guys! In fact, the publishers are also (a) bad guy in this case - they are and will ABSOLUTELY try to use this case to increase the limits on libraries and digital lending. They are profit driven monsters who would destroy every library on earth if they could.
That's actually part of why I'm so mad about how this case is being talked about! Because by their own actions, the IA has put this case in a position where the IA literally cannot win unless their "National Emergency Library" (aka just stealing books) is held to be legal. That doesn't mean it's worse case scenario if they lose their appeal - for example, an appeals court could issue a narrow ruling on the facts of the case. It just means there is no good scenario where they outright win. But, if they appeal their very bad case with its very bad facts, that increases the risk of creating precedent that limits libraries and digital lending. If you think it's worth the risk, that's fine - but ignoring the actual risks and likelihood of success isn't "supporting libraries;" it's acting based on ignorance (at best).
Digital publishing and lending, as it currently legally exists, really really sucks. There is a reason why, although many authors and author organizations dislike the IA's "Open Library," other authors like it and have written in support of it!* There is a reason why, although I have linked to author criticism of IA and of its "Controlled Digital Lending" and stated that I think it clearly violates existing copyright law, I have not stated (and will not state) a personal opinion on whether I think CDL (as it exists in the one-to-one, owned to loaned theory, rather than how it was implemented in practice) is less undesirable as a copyright schema than existing digital copyright law. The IA and its supporters are right that current copyright law doesn't allow for the real ownership or preservation of e-books! They are right that publishers greedily limit libraries' and patrons' access to e-books, and they are right about how bad the current system is! (I do not endorse any praise for library e-reader apps and lenders in the notes of my posts. While I enjoy and support using them, from a library perspective, they also suck - specifically, the predatory charges for e-books lending suck libraries dry.) The IA is broadly on the right(er) side of this issue: but they still did a shitty, dumb thing, and they are deliberately misrepresenting the situation in an extremely offensive and potentially harmful way!
I already emphasized this in the original post, but just in case: I do not hate the IA. I do not want them to go away. I very much like a lot of the things they do and want them to keep existing! (Although I would add: if they actually believe their principles they should absolutely have set things up to preserve - at minimum - their archival functions as much as possible if they - as an organization - cease to exist.) But! I would also like, at a minimum, for them to stop deliberately misrepresenting the situation. Their stated mission is "universal access to all knowledge." If they cared about that mission - or if they really see themselves as librarians, and not just a database of products - they should maybe start making sure the public is getting accurate, useful, and meaningful knowledge about this case, instead of propaganda to inflate their own egos.
*Although I would be VERY curious to know what kind of briefing of the actual factual and legal situation some of the authors who signed onto that open letter received. Based on the snippets I read, some were clearly well-informed; many were just talking broadly about how great libraries are; and some indicated a serious factual misunderstanding of how both libraries, the IA, and digital lending in general work.
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andreabandrea · 5 months
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The AndreaBandrea UTY post
I need some place to put my Undertale Yellow (UTY for short) thoughts & criticism, and this is my blog, so I might as well put them here. If you don't want to see constructive criticism about Undertale Yellow, don't click below the readmore!
Pretty much everyone I talk to really likes this game, and honestly, I'm really sad that I don't like it more. I like some parts of it quite a bit! But I have mixed feelings about other parts-- I think the writing and characterization could have been a little more impactful than they were, and I’ll be discussing that here. I don’t want to just rag on this game without expressing suggestions and parts that I do like in more detail, so those will be covered as well. 
I also want to add a disclaimer that I don't have negative feelings towards the development team or fans of this game in the slightest. I have nothing but respect for the creators of Undertale Yellow. This project was obviously a massive undertaking with a lot of love behind it, and I'm glad to see that it's found success and a community of people who do enjoy it. 
The reason I’m writing this post is that, again, I liked parts of this game and wish I enjoyed it more. If I didn’t like it at all, I just wouldn’t engage with it at all anymore. I also haven’t really seen any other people expressing constructive criticism on the game’s writing, so it’s felt more important for me to express these thoughts, be heard, and see if others feel the same way. 
The Good
I'll start off with the things I like. The art, the animation, and the music are all fantastic. I was very impressed by the battle backgrounds and the little touches, like the way Clover runs. Clover doing things like reaching for other’s hands, giving fistbumps, drawing their weapon, changing their expression at times-- they feel very dynamic and fun to play as.
The music is really catchy and fun. I love the iterations on the battle theme-- Snowdin’s battle theme having bells, for example. 
I also had fun with most of the fights in the game! I liked the unique mechanics that came into play (e.g. the lasso in North Star's battle). I think that changing the way Clover attacks compared to Frisk feels organic and fun. 
I also love the mail system. Ever since you could deliver and receive letters in Paper Mario 64, I’ve been hooked on mail as a storytelling system in video games. I think the letters you receive are interesting and clever, and it’s a great way to keep past characters relevant in lieu of a cell phone. 
I’m going to be discussing criticism of the characters later, so I’m going to take a moment to talk a little about things I liked about them. I really like Martlet’s optimism and belief in humans. Starlo made me laugh quite a few times and the Feisty Five have a great dynamic with each other. A lot of the background characters in the game are fun-- I like the one who serves you at the Honeydew Resort. The fact that you can go back to these vendors later on and get four new topics to talk about is fantastic and makes the world feel a lot more alive. 
The Slightly Less-Good (and more disclaimers)
The writing is where the game falls short for me-- and it’s sad for me, because the writing is the heart of Undertale. I don’t think that the writing is bad by any means! I like the characters and story well enough, but- again- I just wish that I liked them more. I’ll try to incorporate suggestions so this isn’t just a total downer post without anything backing it up. 
I want to express something about the ‘suggestions’ that I’ll be offering after the criticism. I know that Undertale Yellow  is now out, and the team isn’t going to go back and change it now, and that’s totally fine. I don’t want to make it sound as if the team should change Undertale Yellow just because I have some reservations about it. I’m just one fan out of many. In the very off chance that a member of the Undertale Yellow development team is reading this--
First of all, hi! 
Second of all, I know that changing major parts of Undertale Yellow at this point is very unrealistic, and I wouldn’t want you to. If anything, I’m honored you’re reading my ramblings at all. I’d be touched if you’d be willing to take some of my words to heart as you move onto your next creative projects.
The reason I’m including suggestions, therefore, isn’t because I think that the team should or must make these changes, but because I don’t want to just sound excessively negative about this game without offering a little feedback. 
I don’t presume that my criticism and suggestions are objectively correct or better than what the Undertale Yellow team created. This is my personal blog, and these are my personal rambly thoughts about Undertale Yellow. The reason I’m including so many disclaimers is because I’ve gotten into discourse before due to poorly thought-out posts about Undertale, and I hope to avoid that this time. I don’t want to just not post something on my own blog, though, because I’m afraid it could be misconstrued or possibly upset somebody. So, I’m trying to discuss this as carefully as I can. 
As one final disclaimer, I'll say that I know that it was more likely than not that I'd be at least a little disappointed by Undertale Yellow. The original Undertale was a very important game for me, and very little could reach that standard. (I think this is one reason why Toby decided to do Deltarune, a sort of AU/spinoff rather than a full-on "Undertale 2", and I respect that decision.) 
I also think that quite a bit of my criticism is subjective-- several of the characters didn't fully click with me and several of the jokes just didn't land for me, personally. More people than you might think just didn’t connect with the regular Undertale, either. I’ll be talking a little about my subjective opinion on characters, but I’ll try to explain why I feel the way I do rather than just say, “XYZ character sucks because they’re lame, moving on.” 
With that said, the post. I’ll be addressing my criticisms from smallest to largest. To begin, I’ll recap the plot of UTY to better analyze aspects that I do and don’t quite like. Spoilers abound.
Undertale Yellow Plot Recap!!!!
The central story of UTY, to my memory and understanding, is as follows:
In the past, a fallen human being went on a rampage in Snowdin and hurt Kanako, the daughter of Chujin, a former royal scientist and monster who happens to be a boss monster. Dalv, an unrelated monster, was also hurt in this incident and sealed himself away in the Ruins in a self-imposed isolation. Chujin’s family (presumably him or Kanako, but not Ceroba, as she doesn’t recognize Dalv) felt bad about this and left him corn from Starlo’s farm as a gift. But, when Chujin died, the corn gifts stopped coming. 
Stepping back a bit, after the incident, Chujin developed a deep hatred for humanity. He invented a security robot called Axis and told it to go kill the human. Axis did this (and we will return to this later). Chujin kept the soul (at least, for a time) to experiment on.
At some point in this, Axis failed to impress Asgore and Chujin was fired as the royal scientist. At some point as well, he began to teach Martlet how to build puzzles. Martlet got a job in the royal guard and Chujin disapproved because humans are very dangerous.  
Due to experimenting on his own boss monster soul in an attempt to find a way to turn regular monsters into boss monsters so that monsterkind could potentially stand up to the threat of humanity, Chujin wound up very ill and then passed away. He left video tapes to his wife, Ceroba, asking her to finish his research. However, he asked her to leave Kanako out of this so she could live a normal life. 
Ceroba agreed to finish this research, but Kanako found out about it and asked to be experimented on because she, like her father, has the power of a boss monster. Ceroba agreed to experiment on her, which injured Kanako and caused her to ‘fall down’. Ceroba sent the near-death Kanako to Dr. Alphys, the new royal scientist, who was collecting ‘fallen down’ monsters for her own experiments with determination. 
Plot summary over. I’ll take a closer look at some of these aspects going forward.
UTY Plot Criticism
I don’t feel like this is a bad story, necessarily. With that said, it doesn’t feel quite as tied together as Undertale’s story does, and I think certain aspects don’t land. 
First, I feel that the majority of the plot elements about Chujin & Kanako get dumped on you at the last minute. You might be thinking that the story about Chara & Asriel is also dumped on you at the last minute-- and to an extent, this is true. You do get a massive amount of information regarding their story near the end of the game, in the True Lab.
However, Chara & Asriel's story is a massive part of the narrative from the very beginning. You meet 'Asriel' (Flowey) in the very beginning of the game. Toriel is in the Ruins due to the fallout of Chara & Asriel's deaths. Asgore and the monsters are trying to kill Frisk and steal their soul because of this, and the royal guard has taken it up as their mission. Sans is aware of an anomaly that will end everything (implied to be the player), and he would have 'killed Frisk where they stand' had he not made a promise to Toriel. And so on.
I’ll be reviewing criticism of the game’s plot in sections themed around each major character. I will be discussing suggestions about each character in their respective section here, as I discuss things I didn’t quite like about each character, my suggestions are intrinsically tied to why I didn’t quite like them. 
Dalv
The connections between characters and the Chujin & Kanako plot feel a bit tenuous to me. Similarly to Toriel, Dalv is in a self-imposed isolation in the Ruins due to a major incident in his past. He fears humans due to the attack he suffered in Snowdin, and he suffers loneliness  after losing his friend (who left him corn). When he sees Clover, he wonders if this is “some sort of haunting” (implying he knows that the human who attacked him was killed). 
In the pacifist route, Clover can prove to Dalv that not all humans are evil and Dalv can move out and learn how to trust people again. This becomes a recurring theme-- Clover, pure of heart, proving to monsters that humanity isn’t that bad after all. 
However, Dalv then disappears from the story. His motivation is to basically be left alone, but once you prove to him that humanity isn’t so bad, his role in the story is essentially complete.
I feel that, by comparison, Toriel’s motivation is more active-- to protect humans who fall down from Asgore. It’s this motivation that drives her to return at the end of the true pacifist route and ultimately make the true ending of Undertale possible.
Dalv’s passiveness makes him a weaker character to me. Now that you’ve proven that you’re his friend and humanity isn’t so bad, I would have liked to have seen him take an active motivation to protect his friend or help them in some way. We don’t have to copy Undertale beat for beat and have him dramatically save Clover from Asgore or anything, but it would have been nice to see him vouch for Clover in some way at some point. 
Now, for the final time, I know that UTY is released and major changes aren’t likely. Some of my suggestions are “I would have liked to see this, but this change would require redoing the entire game,” which I don’t think should or could be done at this stage. This is just daydreaming and- if I’m praising myself highly- potential considerations for the devs’ future works (and the works of any other creatives who are reading this). 
With this proposed major change to Dalv’s character out of the way, I’ll suggest instead the most minimal possible change that I would like to see, so my suggestions don’t feel entirely like just daydreaming. 
I really like how Dalv sends Clover a letter about his moving out to Snowdin. This is active of him in terms of motivation-- Clover is his friend and he wants to keep in touch with his friend. I’d be absolutely thrilled to see a little bit of extra dialogue for him in an update. After you go back to Snowdin and see him, I think the dialogue he already has is totally fine! But, I’d be really happy if he’d take initiative and tell Clover a little more about his experience with the past human, or invite them to rely on him, too. 
Martlet
Martlet felt… a bit restrained in terms of her writing, to me. I think that one aspect of Undertale’s writing is that it’s not afraid to go over the top. Papyrus isn’t just silly, he wears a costume every day and cartoon eyes pop out of his head when he’s surprised. Undyne isn’t just determined, she aspires to be a badass anime heroine. I like Martlet just fine, but she never had a moment where she really stood out to me in this way. 
Martlet’s defining traits are that she likes puzzles, she loves reading and abiding by the rules of the royal guard, and she believes in humanity and wants to help Clover. As I said before, I really like this optimism and belief. I’d like to see more of it. 
Near the end of the true pacifist route, Martlet says that she was taught in the royal guard that humans are scary, but Clover proved to her that humans are kind. This felt very abrupt to me at the time-- we know that Chujin disapproved of her joining the royal guard due to his own trauma, but Martlet had no personal involvement in the last human’s violent actions. 
Martlet doesn’t seem to have any reason to dislike humans more than any other monster. We learn in her diary that she essentially joined the royal guard out of a desire to help people and build puzzles, and also because she needed a job. 
If she’s just supposed to be a representative of the average monster and their feelings toward humanity, and her growing to like Clover is meant to represent how all of monsterkind could grow to like humankind, that would be one thing-- but I think that she specifically is meant to represent a person who wholeheartedly believes that humans can be good and that humans and monsters can live in harmony. In the no mercy route, she repeatedly pleads to Clover to do better, that they don’t have to act this way, that she wants to help them. That’s not the response of the average monster, who fights Clover or tries to flee from them. 
I believe the intention is that Chujin & Martlet represent either end of an ideology axis (no pun intended). Chujin believes all humans are evil no matter what, but Martlet believes that humans can choose to be good. But why does she choose to believe in humans other than a sense of personal optimism? 
I would have liked to have seen some defining event that made Martlet choose to believe in the goodness of humanity. I would have liked to have her being kind and optimistic to a fault be more of a defining trait-- to have that go over the top in an Undertale-style way. A lot of her interactions with other characters just personally weren’t very memorable to me. 
Martlet spends a lot of the game sidelined. She loses you in the Mines. She gets thrown in jail in the Wild East. She has to go back to Snowdin once you're freed. Yes, she's there for you in the true pacifist route, but she's otherwise pretty absent through the neutral/true pacifist routes.
I recognize that the main characters in Undertale can be absent after you leave their respective sections of the game. However, you're able to call Papyrus & Undyne as much as you want, and you get a major hang-out (or “date”) with each of them and Alphys which gives time to expand on their backstory and character arc. Martlet doesn't get that. We even get a little bit of time to hang out with Dalv after we become his friend, but Martlet shoves us on a boat and hurries us to the next area as soon as we beat her. And sure, we get to talk to her on the boat, but it’s just a bit of silly dialogue-- it doesn’t really expand on her character. It feels like a missed opportunity. 
So, yes, my major suggestion on her would be to zoom in more on her belief in you and let her be a liiiiitle sillier and more over the top, and give more opportunity for Clover to hang out with her. 
At this stage, however? In this proposed minor ‘dialogue update’, I’d be really excited to see a little something more from her. Maybe a letter? She does send you one, but only in the neutral route to tell you to meet her on top of the apartments. It would be a good opportunity to either let her be silly or explain a bit about when she came to want to believe in humans-- or both, ideally. 
Starlo
I honestly have very little to say on Starlo. He seems to be the fan favorite, and I did find his section fun! Ultimately, though, he's just kind of… there? I mean, he's on the periphery of Ceroba's (and Chujin and Kanako’s) story because he's her childhood friend (and his family grew the corn that Chujin gives to Dalv), and yes, he later on reminds her that she can still choose to be a better person because he also almost killed Clover! However, every monster in the game almost killed Clover.
There’s nothing wrong with having a silly character who wears a costume and isn’t a major player in the plot. I feel like Starlo is similar to Papyrus in this way. But Papyrus isn’t just a goofball, he’s the monster in Undertale who believes unerringly in Frisk & the player’s ability to do better because he firmly believes that you can make anything happen if you just try. This belief helps elevate Papyrus from comic relief to an actual rounded character. 
I don’t feel like Starlo has any sort of strong conviction like that. We do learn that he wants to bring hope to the Underground by roleplaying as a sheriff in the Wild East town, giving them a slice of (supposed) surface life. I think this is fine, but I’d like to see a bit more of it. In the no mercy route, he does bravely stand against you because he’s a sheriff and it’s his job to bring justice to murderers like Clover. 
My expectation when I first met him, a fellow cowboy (gender-neutral), was that he’d have his own ideas about justice. I expected that he would clash with Clover about these ideals, and neither of them would be quite right or wrong-- and this would prove that justice can’t be measured mathematically, and one outcome can’t be applied to all situations. 
But, he’s not at all bad the way he is. He has a lot of fans, after all. The minor change I’d suggest now that the game is out is that I’d be interested in learning why the cowboy aesthetic specifically appealed to him. Maybe a diary in his room explaining that Westerns are the epitome of ‘justice’ to him? I’d like to see a peek into the motivation that transformed an ordinary farm boy into someone who could bravely stand against a murderous human. 
Ceroba
I’ll be honest. I want to like Ceroba, but I don’t.
I understand that there's an attempt to mirror Asgore in that the war against humanity, in general, has taken Ceroba's partner and her child from her-- and ultimately, Clover forgives her and helps her learn how to move on. It's about letting go, just like Undertale. I get that. But Ceroba’s story doesn't land for me, personally. In order to talk about Ceroba, I need to talk about her husband, Chujin, because Ceroba spends so much of the story acting out Chujin's will. 
Whereas monsters in Undertale do attempt to kill Frisk and steal their soul, and Asgore has killed other children before, it's framed in a very 'video game' violence sort of way (again, Undertale has these meta elements). Ultimately, in the True Pacifist route, none of Frisk's deaths have stuck, and Asgore's actions- while reprehensible- allowed for Asriel to break the barrier once and for all.
Chujin, in the video tapes he leaves for Ceroba, implies that Axis’s murder of the human- presumably a child, like Clover and Frisk- was very violent and bloody. It feels a tiny step beyond the 'video game violence' aspect, for me. While it’s shown that Chujin regrets this, it still doesn’t change the way that this violence is expressed in the game. 
Instead of giving the human’s soul right to Asgore to bring monsterkind closer to freedom, Chujin- who has already been fired by Asgore, I should add- chooses to keep the soul and experiment with it.
This is very selfish, even though he has good intentions. He’s told nobody else about his experiments with his soul at this point- not even his wife- and Asgore has told him to cease all activities as the royal scientist. 
While monsters do want Frisk's soul for their own selfish reasons, they notably do not butcher them violently, succeed in this, and still try to get painted with the same quirky and fun brush that the other characters get. 
After Chujin dies, he leaves detailed instructions for his wife to continue his work-- and although he says "don't involve Kanako", he leaves her all the tools she would need to experiment on Kanako, and notably, no other way to finish his work except to experiment on Kanako.
As I said, Kanako finds out about this and asks to be experimented on. And while she does give consent, she is a child. I cannot stress this enough-- she is a child who just lost her father and is still wracked by grief. Kanako is a child who cannot possibly know what she is consenting to. 
Ceroba chooses to experiment on Kanako and more or less kills her. And then she chooses to send her 'fallen down' daughter to Alphys's experiment, despite the fact that Kanako presumably has some sort of trace of human soul/determination left in her-- which could have compromised Alphys's work as well.
Let's return to how I said that Ceroba is a mirror for Asgore. She's made so many mistakes and it's cost her her family and she can't stop now or it will all be for nothing. She's done horrible things, just like Asgore.
But the difference is that Asgore is the king of monsterkind. Asgore has no desire to kill human beings. He declared war on humanity in a fit of anger and grief, but the Underground had lost hope due to the loss of Chara & Asriel. Believing that Asgore could gather seven human souls and free them all brought hope back to the Underground.
His actions, while wrong, are selfless-- and much less explicitly violent and more 'cartoon violence'-like. Chujin & Ceroba have the well-being of monsterkind as their own pure intentions, but their actions are far more selfish and violent. Axis, Chujin’s creation, massacred a human being. Yet we're still expected to find them silly and fun and relatable-- it just feels unusual.
I’m not someone who hates nuance or morally gray characters. One reason I’m so sad that I don’t quite like Ceroba is that I love morally gray women. It’s just that we’re not allowed to really dislike Chujin or Ceroba for what they’ve done, and instead we’re supposed to see Ceroba- and Axis- as silly and relatable like the rest of the characters. 
Immediately after Ceroba’s boss battle, instead of processing what just happened to a greater extent, Clover chooses to sacrifice their soul for monsterkind. 
I understand that the intention is that Ceroba's grief and Chujin's desperation to protect monsters from humanity contributed to Clover's decision to sacrifice their soul. However, the idea is- to me- abrupt. Ultimately, too, Clover's decision is just as much about how much they love their friends (and how it's impossible for them to hide out in the Underground forever) as it is about Ceroba and her family.
Chara & Asriel’s deaths, Asgore’s war on humanity, the war of humans and monsters-- these elements impact every part of Frisk’s journey. But Chujin and Ceroba’s actions, while impactful on Martlet and Dalv to varying extents, are only part of Clover’s journey. And Chujin and Ceroba did awful things for this comparatively minor impact on the plot. 
EDIT: Further analysis about how Ceroba doesn't have a lot of agency and spends a lot of the plot just acting out Chujin's will, as well as the inconsistency in her characterization (and feelings about sacrificing Clover and the well-being of Kanako), with input from @carlyraejepsans. Thank you!
I would have liked to have seen a bit more from Ceroba without any influence from Chujin- maybe an interaction explaining her relationship with Martlet and an additional conversation about Martlet’s nearly unwavering belief in humans vs Ceroba’s inherited grudge against humanity- but I don’t know where this would fit in. Adding more time for Clover to process Ceroba’s boss fight before sacrificing their soul might throw off the pacing. 
In general, though, Ceroba's boss fight- while flashy and fun- ultimately feels pointless with how little she learns from it and how quickly she changes her stance on using Clover's soul for the benefit of monsterkind, and what will happen to monsters after they break the barrier. To quote @carlyraejepsans in the ask linked above:
In addition, it's like the writing didn't want to commit to her delusions and little character development. She feels that her daughter is alive and thinks she can save her—wait no that was a lie—wait it wasn't. The moment she's defeated she goes "Agh, what was I thinking!" out loud (which is already a questionable writing choice imo but i digress), and recognizes that sacrificing Clover for her plans is horrible... and then 5 seconds later Clover chooses to sacrifice themself to break the barrier and whoops nevermind she's suddenly the one getting the others onboard with the idea... wait. didn't she say she was making the serum because the humans would've only slaughtered them again if they broke the barrier? oh wait wasn't that also chujin again? whoops.
I would have felt better if there were more room to view Chujin and Ceroba in a critical light (and time to view Ceroba outside of just being a mom and wife). I can’t think of any ‘minor’ suggestion that wouldn’t require a lot of editing. 
Axis…
And... okay. Let's talk about Axis real quick.
I want to give the dev team the benefit of the doubt, but I need to point out that this security robot's name is "Axis 014." If you don't know what I mean by pointing this out, I'll just say that both of these terms are nazi dog whistles and allow you to look up the specifics.
I recognize that, by this point, it’s too late to change his name. I’d at least be grateful if the team would acknowledge this and confirm that they aren’t nazis. 
Axis’s name makes his actions far worse in retrospect. He, as a security robot wants to kill a child, but he isn't able to anymore because his programming has changed. So, as a legal loophole, he forces them to hold 'a weapon' (a trash can lid) so he can justifiably kill them. This is the same robot that brutalized and murdered a human being in the past at Chujin's behest.
It feels tone deaf and ultimately the one thing I’d just outright call bad about UTY. I don’t think it was intentionally done this way, but I don't like that we're supposed to find this nazi-aesthetic police brutality robot "quirky and relatable" like the Undertale cast. In the true pacifist ending, he falls in love with a robot made out of a trash can and his eyes turn into cartoon hearts and etc. It’s even more jarring than viewing Chujin & Ceroba in a fun/relatable way. 
In the no mercy route, Axis will defend himself and claim that his programming forced him to kill the human and he didn't want to. This "just following orders" defense feels weak to me as well, personally. Axis clearly delights in harming humans, going out of his way to try to kill Clover. But also, Axis spends a significant amount of the game displaying a very similar amount of free will to the other characters. He’s not just a janitor robot that sweeps back and forth. 
He’s a nearly sentient being-- and the fact that there are these nearly sentient robots makes Alphys’s accomplishment of creating “a robot with a soul” (at least, so she claims-- Mettaton is only the ghost in a machine) much less impactful to me, personally. Yes, Asgore thinks that Chujin failed in creating a sentient robot, and so it’s impressive that Alphys supposedly did it. But I don’t know why Asgore wouldn’t be more skeptical of Alphys’s accomplishment after Chujin failed more than eight times and set fire to his flowers. 
I think that Axis is ultimately a missed opportunity to make a really villainous character. This concept that he disobeys his programming- used as sort of a parallel for law, as a security robot- to attack Clover could have been explored to further the ‘justice’ theme. He doesn’t write his programming (the laws), he just carries it out (violently enforces the laws). 
The ‘minor’ suggestion I’d make, though, is to just acknowledge the name. 
Undertale & Meta Elements
Now, we’ll be addressing my largest criticisms-- the omission of meta elements and the way Flowey is written.
Undertale Yellow never quite stopped feeling like a fan game to me. And it is, of course-- but I think that it feels as if it tries so hard to be Undertale (in the writing style, the humor, etc) that it fails to forge an identity of its own, and that holds it back from being just a fangame to a fangame that succeeds in expanding on the original creative work. 
At the same time, although UTY tries to feel like Undertale, I don’t think it captures certain elements that make Undertale be Undertale. 
Whereas Undertale was ultimately about video games as a medium and the normalization of violence in them, UTY doesn’t have this level of metatextual commentary. UTY does have a running theme of 'justice'-- and I don’t think this is bad! After all, if Undertale already said all there was to say about video games and violence, why retread that path? I respect that UTY knows its limits and simply focuses on justice as a concept instead.
At the same time, Undertale isn’t just an RPG about mercy-- it’s an RPG about RPGs. The fact that you can talk to and spare enemies isn’t just a quirk of the game, it’s what the game is about. This is one thing that makes Undertale great that UTY doesn’t focus on.  
UTY doesn’t completely ignore these elements, of course. Flowey takes over resetting for you, and you do have three distinct paths based on whether or not you kill enemies-- the ‘true pacifist’ path, the ‘neutral’ path, and the ‘no mercy’ path (I will not be calling it the ‘genocide’ route, especially in light of recent world events). Through whether or not you choose to kill enemies, the theme of ‘justice’ is explored-- who is Clover seeking justice for? In the true pacifist route, Clover seeks justice for the monsters, while in the no mercy route, Clover seeks justice for the fallen humans before them. 
However, Flowey taking over the mechanics of saving and resetting for you makes concept of ‘the player’ obsolete. I recognize that not everyone in the Undertale/Deltarune fandom quite enjoys the concept of 'the player' and the meta elements of these games due to the fact that there can be implications that playing Deltarune (as an example, which ups the meta elements quite a bit) can actively hurt Kris and make their world a worse place. However, Deltarune isn’t a complete work and we don’t know this for certain. Additionally, I feel as if at least acknowledging Toby's intentions are important to analyzing the work, no matter what one's personal feelings are about them.
The Importance of the Player
The presence of you, the player, is important in Undertale. Frisk is a subversion of the 'blank slate protagonist' trope. You think that you're able to name them and control them, but in the True Pacifist route, Frisk begins to act on their own (they walk slowly in some parts of the True Lab because they're presumably afraid, etc). In the end, you realize that Frisk is their own person with their own name, and you as the player have to let go-- when Frisk & the monsters go to the surface, Flowey (a mirror of the player themselves) urges you to let them go. Don't treat this as a game anymore-- don't replay and wring out any last drops of content you can. You enjoyed it, now move on.
But many players want to see the No Mercy route because it’s the last thing they haven’t done in the game, and they don’t want to let go. And that's where the role of you, the player, becomes undeniable in the game's story. What is the No Mercy route except playing a 'typical' RPG in the way it's meant to be played? You grind to become stronger, killing every enemy that stands in your way. And when you've killed all the monsters and become as strong as you can be, you've won.
Many players didn't do this because they hate the characters in Undertale and want to hurt them-- if they hate them, they likely just wouldn't play the game. Many players did it because they like the characters in Undertale, and wanted to see what would happen. They couldn't stop playing. And this is exactly what Sans means in his dialogue during his boss battle-- to paraphrase, "you think that because you can, that means you have to."
This is one of the ways that Flowey is a mirror of the player. Flowey didn't start killing out of malicious intent, but because he had become so bored and isolated that he just "had to see what happens".
Chara's role at the very end of the No Mercy route is to call you out directly for this. They tell you that their power was yours. Their words were very misconstrued by fans for a long time, and they themselves wound up as a scapegoat for the No Mercy route-- but ultimately, there's no reason for Chara or Frisk to kill every monster in the Underground. The only reason is because of you, personally. You want to see what would happen. You want to grind and play it like a typical RPG.
They call you out for this if you don't want to delete the game world at the end. Why go back to that world that you've already destroyed? Why play nice with the monsters that you just massacred because you can?
Why am I talking about this at such length? Because I believe that ‘the player’ and how they interact with the world of Undertale is important. Characters lampshade the UI and battle mechanics often-- Flowey talking about the world as a game and ‘saving’ and ‘loading’, Papyrus telling you to “press C to open the dating HUD”, Sans explaining ‘LV’ and ‘EXP’, and so on.
This is my personal opinion, and I recognize this is very nitpicky, but I feel that not acknowledging this or adding to these meta elements in some way makes UTY weaker for me. 
Flowey’s Role in UTY
Flowey essentially saves and resets for you because he's bored, and he wants to use Clover as a tool to access Asgore’s five stored human souls. His role as a mirror for the player becomes him essentially just acting as a stand-in for the player. While this in itself can invite self-reflection, I think that the execution of his role is a little awkward. 
We learn at the end of the neutral route that Flowey has already reset the timeline hundreds of times by the time we first start playing the game. According to him, Clover always ends up at a dead end (they choose to stay in the Underground for the rest of their life) or they die (and they can’t reset of their own power). Thus, Flowey chose to set Clover on an alternate path by sabotaging a lever in the Ruins, which made them fall into the Dark Ruins and meet Dalv.
Flowey then tries to kill Clover and absorb their soul because they, again, hit a dead end. Yet he gives up on it after a while because Clover won’t stop fighting back, and he thinks he can just reset and try again anyway. 
At the end of the true pacifist route, Clover instead opts to sacrifice their soul willingly to Asgore & monsterkind. Flowey comments that he could just reset (and you still can, if you want to play again), but Clover “earned their rest” and he calls them a friend. 
This progression from “Clover is a tool that Flowey is using to access the 5 human souls” to “Clover is a friend and Flowey willingly lets them die and stay dead” feels undeserved and underdeveloped to me. 
"But, Andrea," you might say, "Flowey went from trying to kill Frisk as Omega/Photoshop Flowey to hugging Frisk as Asriel really quickly too!"
Yes, but in that short time, Frisk and Flowey/Asriel had a Whole Thing where Frisk 'saved' him like everyone else and he learned he needs to let go, too. It was a short time, but it was a poignant time. By contrast, Flowey is pretty much absent throughout most of UTY's true pacifist route. Sure, you could easily say that he just got bored of Clover and gave up-- but that, too, doesn’t feel quite right to me. 
I really hate to say this, but I feel that Flowey’s writing in UTY cheapens the original Undertale for me, which is why this is one of my major criticisms of the game. 
Flowey's entire character arc in Undertale is about how he was stuck with the same places and same people for an endless amount of resets. In my opinion, the limited amount of places and characters for him to interact with in Undertale only adds to how trapped he is (and the Underground being so small really strengthens the concept of "there's overpopulation and the monsters are running out of time to find a solution/earn their freedom" that we see in the game, but I digress).
So when something finally changes and he meets Frisk, it's deeply impactful to him. Finally, someone new to play with! Finally, potential for change! Even though Flowey admits that, even if Chara came back, there's a great chance that he couldn't really love them due to his lack of soul, just experiencing something new for the first time in ages is as close to love as he can possibly get. So Flowey:
Starts to believe that Frisk is Chara, this person he ‘loves’ or wants to love, or some manifestation of Chara. 
Refuses to let Frisk go, even if that means- when Asriel has the power of seven human souls- just resetting the Undertale timeline over and over instead of going to the surface or doing anything else.
For Flowey to have gone through everything that he does in UTY- all these new places, all these new people, Clover included- weakens this, in my opinion. And sure, there's very heavily implied to be lots of places that Frisk doesn't explore and people they don't meet-- 99% of New Home and its residents, for instance. But Clover themselves is the real problem for me.
No matter how many times Flowey reset with Clover, I really struggle to believe that he would get bored of a human being that easily. He even said that Clover's actions and choices would sometimes change from reset to reset, and he only recently learned how dramatically he could alter their path by sabotaging that lever in the Ruins. Clover isn't a static being-- and even if they were, they're at least a new static being.
And although we learn in the neutral route that Flowey can't really absorb Clover's soul because they fight back too much, I can't believe that would stop Flowey so easily. What about at the end of the pacifist route, where Clover has given it up willingly and it's being transported in a little jar? Clover’s body is separated from the soul, now-- could Clover still fight back?
Or, what about if Flowey tried to kill them as soon as they entered the Ruins? Or, what if Flowey played nice the entire route and then at the end tried to convince Clover that if they sacrificed their soul, he would take it to Asgore for them? With access to full control of the timeline, I don't think Flowey would give up on this. We learn in Undertale how painful it is for him to be soulless and how desperate he is to access power so that things will change.
For Flowey to acknowledge Clover as a 'friend'- maybe even a true person, not just a compilation of dialogue- suggests character growth. It suggests remorse for his resets that he isn't capable of having and doesn't have until the events of Undertale. I just don't feel like it’s earned. 
Flowey is, of course, an unreliable narrator. 
At the end of the no mercy route of UTY, Flowey expresses that he never saw Clover as a friend-- he only enjoyed watching them die over and over again. It should be noted that this was said while under extreme duress (Clover is LV 20 by this point and has killed everyone save for Asgore), and this route isn’t canon in the way that the neutral and pacifist routes are. 
With that said, if we agree that Flowey can’t feel love as a soulless being, then I could argue that this is about as much of a ‘friend’ as anyone could be. This is how he wanted to keep Frisk (“Chara”, in his mind) for eternity when he had the six human souls + the entirety of monsterkinds’ souls-- just watch them try over and over again, for eternity. 
Why am I contradicting myself? Because, let’s suppose that Flowey doesn’t mean Clover is a ‘friend’ in the traditional sense- that they earned his respect and he cares for them in some way- but Clover is a new toy that he got bored with and gave up on. I feel like this, too, makes Undertale a little weaker. 
If Flowey did have some type of positive regard for Clover, but was willing to let them go, then it feels- to me- like Frisk’s role in his story isn’t that significant. Frisk helped him learn how to let go and move on, but Flowey has already demonstrated being capable of this. The circumstances are different- if Flowey gives up at the end of Undertale’s true pacifist route, it’s over for real, whereas if he gives up at the end of UTY, he can just wait for another human to fall- but I feel like the core feeling is the same. Flowey, by the start of Undertale, doesn’t strike me as someone who’s capable of letting go. 
So, how would I have changed this?
I recognize that- again- Undertale already made these points about video games and violence, and Flowey has his entire character arc in that game. For Flowey to have more of an arc in this game would potentially make this game no longer line up with canon Undertale or weaken Undertale further. And why retread old ground that Undertale already talked about?
I respect the decision to tell a self-contained story, but the meta commentary about video games in Undertale is so significant for me that I personally would have liked to see a bit more of it in Undertale Yellow. I also recognize how much of my criticism of Flowey’s writing in UTY is subjective. It feels unrealistic for me, his arc feels abrupt for me, it makes Undertale less poignant for me. 
A lot of people love his inclusion in this game, and it’s very novel to see Flowey as a friend throughout most of UTY and hear his snarky commentary on demand rather than having him as an enemy who’s absent through most of the game, as he is in Undertale. 
The Flowey Suggestions
First, I’ll be honest. I know this is not and has never been possible, but my easiest solution to the dilemma of Flowey’s lack of a character arc- and the lack of an ability to give him a character arc- would have been to just remove him from UTY. 
I think that Flowey’s inclusion in the story of the yellow soul human and his role saving and loading could have been interesting. It goes against certain story elements implied in Undertale, and popular fan theories-- and I don’t mind that, if something meaningful is done with it. But, I feel as if Flowey’s relationship to Clover isn’t impactful enough to justify including him. 
To clarify on ‘implied story elements’ and ‘popular fan theories’: 
While I might be misremembering, I thought that it was implied in Undertale that Flowey came into being after Asgore had already collected six human souls, and that a significant amount of time had passed since the last human had fallen down. 
I won’t go into it at length because this post is long enough and I, again, am not an Undertale expert. With that said, it’s also implied that all human souls are capable of saving/loading/resetting in the Underground. If you make Frisk tell Asgore that he killed them before, he just nods as if he’s used to it-- and he’s the one character who we know has killed humans before.
Now, how did Asgore successfully kill beings that can just reset the game whenever they die? Well, Sans faces the same dilemma in Undertale’s no mercy route. There’s no way that he can permanently defeat you, the player, who is a real being. Therefore, the way he ‘wins’ is by infuriating you enough with his difficult boss fight until you give up and stop playing Undertale (or, at least, reset and make better choices). 
Think about all the times you’ve played a game, got stuck on a hard boss, and never played it again. While it’s not ‘canon’ to the story- giving up on your copy of Mario doesn’t mean Bowser really wins- functionally, giving up on a game means that the story ends for you. This is how I believe Asgore captured the six human souls, even if they were also capable of resetting like Frisk is-- he fought them until they gave up.
Humans all are said to have great amounts of ‘determination’, not just red soul bearers. We don’t even know what trait the red soul exemplifies. Whatever it is, I don’t think it’s determination itself. 
The bottom line is that I don’t think it would be unrealistic for Clover to be able to save/load/reset on their own, or for Flowey to not exist yet during the time they fell down. 
But, I get it, Flowey was in UTY’s demo that has been out for seven years. He’s in the trailers. He couldn’t be removed at any part of development, and he sure as hell can’t be removed now. 
My second suggestion would have been to zoom in on him, instead. While the prequel is about Clover, the yellow soul human, I would have liked to see it be about Flowey in a significant way. I kept hoping for Clover to have an opportunity to ask Flowey at some point, “why are you helping me, anyway?”.
This is my personal interpretation, but I’ve come to believe that Flowey thinks that the reason he’s stuck as a flower is that it’s a punishment. Because he, as Asriel, refused to fight back, he failed Chara, and now they’re dead. Now he’s stuck as a rinky-dink flower with no soul, he can’t love his former family, and he can’t stop playing this game. 
In the no mercy route of Undertale, Flowey feels very much like he’s trying to appeal to Frisk- the person he believes is Chara- in a way like a younger sibling trying to impress an older sibling. He says he’s impressed by how you killed everyone. He helps solves puzzles so you won’t have to slow down. He brags to you about how he’s also a heartless killer. 
Notably, he talks about his past. He tells ‘Chara’ that he was afraid to start killing, at first. He said he wouldn’t enjoy it, but he just had to know what would happen.
Then, Flowey laughs and says that you (Chara) know how liberating it is to be this way-- to kill people and shape their fates. He ‘recognizes’ Frisk as being actually Chara because of how they killed everyone in the Ruins. 
But we have no indication that Chara was a violent or evil person in their life. I believe that Flowey is partially projecting and partially recognizes Chara because, in the last moments of their life, they were telling him to kill. He always knew that Chara hated humanity and wanted power to better the position of monsterkind. This is why Flowey brags about how he has a plan to get the human souls, and once they do so, they can go to the surface and “finish what [they] started.” 
To Flowey, in my opinion, killing people isn’t just about seeing what happens. It’s about trying to understand and appease Chara and doing what he thinks he should have done all that time ago, as Asriel. 
I bring this up because I think that I would have liked to have seen this be explored in Undertale Yellow. Flowey is still a very misunderstood character today due to being an unreliable narrator. I believe that a lot of Flowey misinterpretations are due to taking him at face value-- hearing him say that he’s an unfeeling, manipulative, patient killer and agreeing with him.
But Flowey contradicts himself at several points. He gives up his “catch these friendliness pellets” trick after you dodging just a few times. These aren’t the makings of a perfect manipulative killer, but an impatient child. That’s who Flowey is at his core-- a child. 
I recognize that, again, if Flowey told all of his tragic backstory to Clover and they became true friends, this wouldn’t fit with canon Undertale and his actions in that game. Flowey and Asriel distance themselves from each other, and it wouldn’t make sense for Flowey to tell this to Clover-- especially if he just views them as a tool to use and play with. 
I think, however, it wouldn’t have been impossible for Clover to have learned this information about Flowey in a way that could still be canon compliant with Undertale itself. Hypothetically, maybe the “hopes and dreams” statue in the UG Apartments near the Core could have sparked intrigue in Flowey. 
Maybe analysis of Flowey could have come up during his neutral route boss fight-- after all, Clover appears to peek into the minds of Ceroba and Martlet during the true pacifist and no mercy run boss fights, respectively. We already get a little of this- Clover has to run through a hallway of flowers in Flowey’s boss fight, and we hear sad and scared dialogue that’s presumably from a past version of Flowey himself. However, it’s not necessarily new and doesn’t quite add to Flowey’s character in my personal opinion.
I feel that including Flowey’s story more in some way would justify having Flowey in the game, and knowing the history of Asriel & Chara could factor into Clover’s decision to give up their soul for the sake of monsterkind. Chara, too, sacrificed themselves willingly, after all. 
I don’t have a ‘realistic suggestion’ that could be implemented with a dialogue update because these suggestions are so vast-- and, ultimately, very personal and subjective. I have very strong feelings about Flowey.
Meta Elements of Undertale 
In Undertale, you’re asked when you should or shouldn’t fight. As a pacifist, you can get through the Ruins without killing anyone. Flowey will then ask you what you would do if you met a relentless killer. Would you betray your morals and fight? Or would you give up and let yourself die?
Undertale is the friendly RPG where nobody has to die. While you have to kill Asgore at least once to do the neutral route, and you do have to fight back against Omega/Photoshop Flowey to end his battle, the game ultimately posits that there never is a good time to fight. You don’t beat Omega Flowey by being stronger than him, you do it by appealing to the souls and allowing them to rebel. You don’t beat God of Hyperdeath Asriel Dreemurr by beating him up, you do it by saving your friends- him included. The game, again, is about an inversion of the necessity of violence in video games to me.
I would have been interested in seeing an exploration of when it is necessary to fight, and this could be done through the lens of ‘justice’. Would Clover fight if it brought them closer to justice (on a pacifist route)? Is it morally correct to kill one person if it saves thousands? 
Sparing someone is always the correct option in Undertale. In that way, the true route is quite linear-- there’s one solution that works for everyone. What if there were situations in UTY in which there is no single correct option that works for everyone? What if Clover were placed in situations in which they had to act as arbiter and decide between two outcomes and what is right? It could have been like how they get forced to solve the trolley problem in the Wild East, but with consequences. 
Adding to putting a ‘twist’ on the elements that Undertale introduces with its combat system-- what if sparing someone ultimately enabled them to keep hurting others? What if fighting to weaken someone was the correct solution for once? These inversions could have built on the meta elements of Undertale, and I think that it would make Clover’s decision to sacrifice themselves to bring justice to monsterkind more poignant to me.
Again, I have no ‘realistic’ suggestion for this in the full release of UTY. I think that the plot about justice alone isn’t bad, but I would have been happy to see it tie into the gameplay a little more. 
Conclusion
Ultimately, I think that UTY tries too hard to be Undertale without iterating on the aspects that made Undertale memorable. The characters feel like they fail to pop or relate to the game’s story in meaningful ways, and to me, the main story isn’t executed as well as it could have been (and far darker than the main Undertale in ways that don’t feel as if they’re handled sensitively). 
I will say, again, that this project is very impressive in scope, and I applaud the dev team for finishing it and releasing it. I recognize that a lot of my distaste is subjective, and creating another Undertale is a fool's errand considering the acclaim that Undertale got. I recognize one final time that my suggestions are just daydreaming, and this game has already found a lot of success-- which I think it deserves.
I tend to criticize a lot of media I like, which might sound contradictory to some, but it makes perfect sense to me. If I don’t like something, I won’t engage with it. I think that the original Undertale has its flaws, too. At the end of the day, I like UTY, but no media is perfect. This is how I think it could have been better, and I hope that I think other creatives who want to make Undertale fanworks (or any creative works, for that matter) will take these thoughts into consideration.
Thanks for reading.
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petitprincess1 · 4 months
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What critiques do you have of Hazbin? I'm wondering because I keep seeing a lot of criticism and hate towards it and I don't Wana get into something that's possible waste of time. Srry if thats rude
Dude, you're perfectly fine. I'm gonna keep it to like five points bc some things that I have problems with are mainly nitpicks. None of this, imo, is a dealbreaker for me. However, if it is for you, fair.
This is one that everyone has talked about and I fully agree with. The pacing is whiplash-inducing. I still do believe it's better than HB S1, but there is just so much information being thrown around that it's mind-boggling. The songs definitely help to slow things down a bit and introduce more info in an engaging, catchy way. However, I feel like there were some eps that either needed to come sooner or later in the series. I get they were fighting the clock, but still.
Lucifer and Charlie's relationship needed better explaining. Without going into spoilers, from what it felt like in the Pilot, it seemed like they were building up to something a bit more confrontational. I always figured Charlie possibly embellished Lucifer's words, but now it makes it feel like Charlie was talking to a completely different man. Someone that isn't even her father. Lu acts so much like Charlie, or vice versa, that it seems almost impossible to misinterpret his words.
NO FILLERS! The closest episode to a filler is the 3 ep, but even that brings up information and moves the plot along with key points. Now, that's not a bad thing entirely. It keeps you engaged. But this show very much lacks any breathing room. There's so much being thrown your way. Either things get overly talked about or not talked about enough. Which brings me to my next point-
The world-building is both fulfilling and empty. You do get a good sense of Heaven and Hell in this universe, especially Hell. You get an idea of the hierarchy and even some hypocrisy. However, we also don't really know how Heaven nor Hell operates. Like Lucifer appeared to be a shut-in. Yes, Lilith was the one inspiring demonkind, but what about when she disappeared? Is that why everything is garbage now? How much does Lucifer influence Hell? Where are the archangels? Was this conflict not important? Is there a "God" even in this show? What is Heaven's hierarchal system? There's so much being said, while also nothing being explained.
This one is the lowest for me bc I'm a bit torn on it. I've seen a few people complain about how the main characters are introduced as if you're supposed to know them. I didn't get this feeling, but I'm also a fan of Hazbin. I try to go in with a fairly "empty mind" so that I can view the material without rose-tinted glasses. However, it felt like some of the characters were given decent introductions at times. Idk. I'd like to know other's opinions on that.
Another one that I want to add is probably more diversity in the body sizes in the show. I'm not too worried about it bc Helluva Boss does a great job with body diversity, but Hazbin seems to be fairly stick and slender. But, again, I'm not too worried about it.
All in all, those are my biggest issues with the show. Like I said, none of these are dealbreakers, especially since we'll be getting a S2. Vivzie seems to listen to criticism, judging by the differences with HB S1 vs S2. So, I'm really hoping that we finally get to relax and actually get to know the characters more. Like, Adam shows the 7 Deadly Sins, while Charlie shows the 7 Virtues. I hope Adam isn't permanently dead bc I feel like this would be a good wake-up for him. He'll become the being that they were exterminating. But only time will tell.
Majority of this can be blamed on Prime and A24 for only giving them 8 episodes. I feel like either a longer run-time or more eps would've helped the show. Hopefully, they'll have learned from their mistakes in the next season.
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punkshitposts · 11 months
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genuine question, sorry if it's stupid or something
I'm all for ACAB truly, I mean that
but genuinely... if let's say someone I know goes missing or gets severely injured, what do I do instead of call the cops?
This ISN'T a stupid question at all actually this is a really common thing that comes up on both sides of the pro vs anti cop debate:
there's no good answer i can currently give you, and any answer i CAN give might not be accurate to where you live. AFAIK, in America, you can't call 911 and specifically request they don't send cops (I guess you can, but the operator doesn't have to abide by your request). In America, at least, our system just isn't set up to minimize cop interactions because cops ARE the center of the system. Telling you that you can absolutely in all circumstances get away with not interacting with cops would be irresponsible of me- you don't have to like it, I definitely don't, but until a better one is put in place we'll occasionally have to use the system to get what we want and need.
any potential 911 alternatives are generally situation specific and regional.
so, what can you do instead:
INJURY: assess. is this person already critical?
YES: you are likely going to have to bite the bullet to call 911, unless you live somewhere you can call the emergency direct to EMS.
NO: Can you move them? Can you or someone else transport them? Will they MAKE it to the hospital using these means of transportate? <- if all of these are YES, take them directly to the Emergency Room yourself and forgoe 911. If any are NO: you are likely going to need to call 911 and interact the cops that show up to save injured person.
MISSING PERSON: I don't think I can in good faith tell you that this would be a situation where you could avoid cops. It could both further any potential danger the missing individual is in, and i believe not filing a report could potentially get you yourself into trouble.
what you may be able to do instead: assess. Where SHOULD the person be? Is there any likely alternative places they could be at? can you or someone else check those places? What reason could they have to not be in the place they should be? Is this out-of-character? How long has it been since they were last seen? Do you believe they could be in danger?
Depending on the answers: First: Assuming that to classify someone as a "Missing Person", several people know their missing and not just you. if that's wrong... you should probably go tell other people. Second: I hate to say it. This is a bite-the-bullet and file a report. Third: Call applicable hotlines. Fourth: Organize search efforts. While official channels have now been used for all legal reasons, Do Not Rely On Them.
YOU ARE IN ACTIVE DANGER: Assess. Do you have the time or ability to call someone else to come help you?
YES: Make contact attempt with this person. With key words being "Active Danger", it is might probably be time to bite-the-bullet again after that. Self-Defense laws vary wildly regionally, even city-to-city, so know what yours are ahead of this. If you have to defend yourself and the offender is injured or killed, the 911 call will in most cases help you PROVE self defense.
NO: See above, minus first sentence. For clarity, I'm NOT using"Active Danger" as ye olde hostile interaction or generalized unsafe situations, but more on the lines of "active home invasion" or "person actively Trying to kill me dead right at this very second"
im not going to tell you that you should absolutely never call 911, that's incredibly irresponsible of me. im not going to tell you to let yourself or someone else die to avoid cops. in an ideal world, we would have a completely different system to use wherein "is it safer to call or to not call emergency services?" isn't a question anyone has to ask, but we don't live in that word right now. And, again and as always please feel free to add your own opinions, stances, takes, ect and to ask me to clarify things that don't make sense. This is an incredibly loaded topic that I make no claims to be an expert on, but I did answer you to the best of my current ability. I apologize for any and all clunky/awkward wordings and phrasings , and this post will probably get edited™ sometime in the future.
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familyagrestefanblog · 6 months
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Clarification I definitely should have done ever since season 4 and the Ladynoir conflict started escalating, but hey, let's just get it out:
There are reasons why I'm harping down so badly on Miraculous' Girlboss feminism and defend Adrien as much as I do.
To get the feminist (in-universe) explaination out of the way first:
I would be lying if I said that I like the direction the show has taken Marinette's character and the story in general. But regarding her specifically I simply have to say that most of my problems with her are how she is written as Ladybug, Guardian, and especially leader & partner. Not in her civilian self. Hence why you won't find that alot on my blog, only when it contributes to the overarching double standards problem from s4 I take issue with.
I simply cant deny it, Ladybug is a kind of leader I just came to not be able to respect alot anymore in how she operates most things bc she doesn't really ever look passed how things look & stand for herself, and what SHE needs & wants. Marinette is a very low empathy person in the sense that she struggles putting herself in other people's positions, or remembers considering that at all.
But that's not the reason why I can't respect her as leader. I have ADD, that would be really hypocritical of me.
What leaves me unable to respect her as leader though (& honestly kinda even wanting Alya to take her position) is the fact that the show doesn't see much wrong with Maribug doing that.
They don't properly depict this as flawed leadership she actually NEEDS to grow out of by making up for her shortcomings by, for example, making other people her official co-leaders. Instead the show since s4 (& kinda s3) will proceed to put it's feminist foot down if Maribug isn't actually in the end 100% correct and "totally girlboss justified" in any given case - with CN & authorities specifically - no matter the context. Ergo she's barely ever truly improving her weakpoints in partnership skills for example & continues doing the same mistakes over n over.
like she genuinely would benefit from having Chat Noir as her co-leader too, not just Rena Rouge. But no. The neurodivergend low-empathy girl can't have a high-empathy boy co-leader bc apparently thats misogynistic now, huh ?
Again, I have ADD and I'm also a woman. In fact, I actually have alot in common with Maribug (hence why it hurt so much once s4 took her away from me), so forgive me when I still say: I am NOT going to lower my standards of my believe that neither of those aspects get to be an excuse on everyone else's expense regarding LEADERSHIP (which I do also am in the position of in my life).
And I repeat: LEADERSHIP. Not Marinette herself as a person necessarily & esp not her civilian life.
People always say that her critics wouldn't be so hard on her if she were a man, but I strongly disagree. In my experience, if Marinette were a boy people would actually draw a line nowadays and call out that Mariano is too stuck in his own head to be a good leader (& partner). And maybe even demand that he shouldn't be in that position anymore either at all or until he's in a better head space.
Bc with male characters people are actually drawing lines now in important factors when it comes to power & the accountability coming with it, bc in the end being in change means it ain't about you
Hence why e. g. Steve Rogers (Captain America) was then a fucking fugitive from the law when shit got real in the MCU. They had to do that bc of his leadership morality not being able to exist well within a corrupted & complex law system under fire and attack. My man's an amazing battle leader, but the MCU did VERY well leaving taking care of all kinds of social & political matters to Tony Stark. This kind of nuance ain't Steve's strength. Marinette & Steve are actually a EXTREMELY similar type of leader and it's interesting that I don't exactly vibe with him too much either in that regard, but like him as person the way I did Marinette. So for me it's definitely an issue with their type of leadership.
But the mainstream female leader characters are often still "too female" to get held to the same regular standards bc telling a female leader character in a complicated and not entirely beneficial situation & position 'yeah, it's sucks but you're not the center of the universe'' is now more often than not still "too mean/ sexist"
again, Steve was made an outlaw for a reason and you can bet if he had been a Stephanie people would have made all her struggles about sexism & called the 'outlaw leader' route after Civil War misogyny, merely bc "society doesnt respect women". This is whats happening with Maribug & it clashes with her leadership style.
Hence why there AREN'T ALOT of mainstream female leader characters. And if we get some, most of them are narratively defined by how powerful & in control they are for THEIR OWN BENEFIT and it being depicted as 100% right & just in general (like with Marinette) which goes against what a normal leader should be, so alot of people don't like them (ignoring the actual sexist people for a sec)
The first Wonder Woman movie for example was so well-received for a reason. They did it RIGHT (& may I please also recommend Wakanda Forever? Fuck, that movie was GOOD)
--
But yes, it's notably how Maribug treats Chat, who is supposed to be her partner and friend, that I take alot of issues with.
And yes, I would say the same if LB were male and CN female. Ladynoir is so rooted in toxic femininity that this "partnership" (or just the entire LS) the way it is could NOT exist today in gender bend. S4 and the s5 finale in particular are unthinkable in gender bend and they sold it as "justified female empowerment" & "unparalleled loving treatment" from Ladybug's side Chat Noir needed to learn to be GRATEFUL for.
All while, and I will never stop stressing this: the show has never stopped writing Marinette to treat Chat Noir as if he basically just spawns into existence once he puts on the mask. He's HALF a human being. Even once she falls in love with him in s5.
This is the fundamental and deep seeded problem of where my issues come from here. It never stands in question if Adrien views Marinette and Ladybug as full human beings, but the other way around that very much is the case. In whatever way it's depicted. Yes this is a line I draw, especially because of the whole Sentihuman thing.
I personally am alot more like Adrien regarding Friendship and partnership (or what his character initially started out). They are heavy & meaningful topics for me. So seeing Marinette being utilized to girlboss all that into the ground with Chat Noir, esp in s4, while she apparently barely ever even noticed anything wrong with how she treats him in the first place as she literally replaced him with Alya/ Rena in everything but name
cause buring him under a wall of secrets & lies meant she can still 100% benefit from his eternal devotion by letting him believe she's too alone to be a partner anymore AT ALL. (Kuro Neko onwards and then NEVER stopped letting him think she's just as alone as he is. NEVER. She's still doing it in s5 while leaving him 100% isolated which was then his demise in the s5 finale.)
and gives Alya the deluxe partnership entirely on his expense, while barely ever sparing him even the most basic thought in anything; & by "Risk" then literally having them switch status. Rena is her actual partner she fully treats that way and he's merely her favorite temp hero with no rights, which Rena was previously.
And the only reason why Chat was treated with something resembling to fairness or dignity again in season 5 (& finally wasn't a rag doll for her every little mood anymore...) was because Maribug plainly had no other choice and had her team & position of power taken away by force while Alya renounced for her own safety. And yet she's still treating him as half a human being even by the end of S5. AFTER her character development. He's Chat Noir and that's where his existence ends in her leadership & friendship. CN and Alya in s5 are literally 2 halves of ONE PARTNER.
All that was painful to watch to say the least. Bc it's imo honestly a disgrace to friendship and partnership. I can't put into words how ashamed I would be of myself if I treated someone the way Marinette treats Chat Noir (again, HALF A HUMAN BEING).
Much less a friend I claim to love dearly and don't want to loose (another thing the MCU did better regarding Steve's fall-out with Tony over Bucky... I should really make that comparison post why Steve works for me & Marinette doesnt)
Just the mere fact that Marinette in "Elation" even told Chat "It doesn't matter who's underneath your mask" is honestly outrageous.
Because thats simply what it is for me. If s4 & 5 Marinette were portrayed from a similar morality angle to Emonette in the Paris special I would have much less issues with her. Cause thats ironically an angle female characters barely get & is mostly used to redeem the broken bad boys with a hidden heart of gold™.
Double irony: s1-s3 actually DID put civilian Marinette often into that angle, hence why I really liked her, but then s4 suddenly said "well, her methods & actions really dont matter. She's wrong, but actually not really; ergo she should get rewarded in the end. Always. But with a few exceptions. Here n there she loses to claim otherwise. But actually the world just needs to learn how right & amazing she is."
She makes countless mistakes but often either doesn't really learn from them anymore or they just don't "count" bc that's 'what makes her quirky & loveable', so having any issues with her now means you hate women. And she's a very flawed leader but actually never did anything wrong. Ever. You can't have your cake and eat it too.
I will be VERY blunt now: The moment you put a female character into the leader role the FEMALE aspect is supposed to be of secondary importance. And a leader, by the nature of the position, ALWAYS has to be questioned morally wise in my opinion bc of the fatal blindspots that will automatically occur in every leadership.
And it happened here too: Chat Noir's treatment. But they demanded that her being the (female) leader means she's OWED to treat him badly & gets to keep him as blindspot on HIS expense bc she doesn't like thinking about him existing as civilian person.
A leader is ALWAYS somebody who is NOT going to sit well with everybody regarding their approach. That's a normal instinct, and in fact it would be highly dangerous if that wouldnt happen at all. So if I, or other people, don't respect her as one that simply means she has an opposition the way every leader has & is being held to normal standards a leader should be held to, regardless of gender.
Sorry if you think thats sexist, but in my opinion that's a YOU problem. I personally respect female leaders too much to not acknowledge them as anything else but the potential threats they are. The same way I do with male leaders.
You're leader first, woman second. If you can't handle that get out of the leadership position (yes, oc that also applies the other way around). Feminism was about making sure that women cant be excluded from e. g. position of power just bc we're female. The goal wasn't to have yet another group of people stomp their foots, now claiming that they are OWED power once they wanna have it to feel powerful. But that's what Marinette was used to teach an entire generation of children, especially girls.
The last thing you will EVER get me to do is accept that I should be holding women - specifically for equality, female empowerment and leadership - to LOWER (moral) standards as I would the men in her position.
Buddy, I am NOT gonna fucking do that. Just the thought is pissing me tf off, and has ever since s4, cause it directly plays into the misogynistic thinking of:
"Women can't be given power, status or even too much focus as human beings because they're too irrational and immature to be able to then lay proper priorities & take rightful accountability for their shit like a man in power could; and not just scream and cry while playing the oppressed victim card the moment things don't work out & they aren't being given the special female treatment to let them mostly off the hook consequences wise.
Leading to everyone around them, especially the MEN, having to step up, do the work & basically babysit the women like children - while still having to give her the credit as person in charge - turning the women more or less into toddlers wearing a queen's crown"
Which, by all means, Adrichat in every dynamic of the love square by season 5, Gabriel at the end of "Recreation" and even Luka & Félix (& "thankfully" Alya too since s4) had to do for Maribug in alot of ways.
Pick up all of her slack in several major areas & catering to her while simultaneously having to still give most of the credit to HER or else they would be "mean to the female lead" (it's also telling that Alya is treated the best here, & goodness dont get me started on Su-Han...).
And with that out of the way, a few more meta reasons:
1) I'm NOT watching a damn documentary. Marinette is NOT a 14 year old, she doesnt exist & isnt based on a real person or story. She's a fictional main character and narrative tool, so forgive me for approaching this differently than a real life case.
and 2) in everything I watch I automatically look out for the narrative's blind spots and victims of the writings' favorites. I take it this seriously because this is career related for me.
Hence why I have barely ever liked a main character and ironically Marinette/ Ladybug was once one of the few exceptions (alongside Korra from Legend of Korra and Blitz from Helluva Boss)
Look, when I for example watch Helluva Boss or a Yugioh show I will automatically pay extra attention to how the female characters are being treated bc they are obviously treated worse by the writing and much more neglected and scapegoated than the male characters.
Meanwhile when I watch Miraculous and She-Ra, I do the opposite and pay attention to how the male characters are treated bc now they have the gender-biase against them.
And when I for example watch Avatar the last Airbender or Legend of Korra [and She-Ra, that show is great], then I actually get to be mostly fucking happy for once in my life jfc
I'm not going to elaborate too much more on this because I already named by my main point in the beginning: Chat Noir's - not even Adrien's, I mean CHAT NOIR - sometimes honestly awful treatment being the biggest moral and narrative blind spot of the entire show, and honestly where most of Maribug's problems then are also rooted in. Hence why I started focusing so much on Chat Noir since season 4. I look at the overall narrative and circumstances and look for the blind spots that needs to be solved to get to the core of the problem of this whole mess, to get effective results.
And that was and even by the end remained the fact that Adrichat is treated so badly, scapegoated in every possible way in the name of "feminism" and kicked out of the story where HE is at the core of most everything going on, just so the show can force Maribug into everything, make things about her that have no business being about her
Just so she can then be made to constandly turn around and scream, cry and stress about problems - and go about them in the least effective way - that wouldnt be there in the first place if she wasnt the main character of a story that isnt hers.
Mate, I dont know what to tell you here, but the fact that we are following Marinette Dupain-Cheng ,who has nothing to do with anything besides being the cool action girl, is and will always remain of the of core problems of this show. I WISHED that wasnt the case. But for the love of everything, Kagami would have made so much more sense as the female lead, but no.
Anyway, I will leave it at that now cause I already elaborate much further than I initially wanted to, I just wanted to finally have all this stated.
This Blog is not a full representation of how I lay priorities in (feminist) media in general, my view adjusts to the piece of media I'm watching.
And unfortunately, ever since season 4 Miraculous turned into a full blown extreme case and has only gotten better somewhat recently. So I will continue doing what I always do: focus on the fucking VICTIM whose bad treatment pulls down the whole show's quality, and here that's plain obviously Adrien Agreste/ Chat Noir.
And with all due respect: Die mad about it.
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open-hearth-rpg · 6 months
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Links: Great RPG Mechanics #RPGMechanics: Week Eight
I dig Forged in the Dark– it’s an interesting system which people have tuned in many different ways. It is tight, with many innovations– several of which I’ve talked about earlier on these lists. But FitD's tightness means that it can be challenging to balance the mechanics. Some adaptations, like Scum & Villainy and Hack the Planet, hew close to the original with mainly a reskin and a couple of tweaks. 
Others dig in and make more substantive changes, like Songs for the Dusk and Vergence. Some Forged in the Dark reworkings are excellent but still have some gaps in the mechanical balance. For example, I love Mountain Home. It’s a strong contender for my fav game of the year. But in MH, stress acts as a significant restriction on player choices. It's a currency you're often spending to resist bad results and there’s few mechanics to help clear that until the end of the year. It’s playable, but the game needs a couple of additional options (new buildings, GM rewards) to help offset that. A minor tweak could make things stronger. That experience with Mountain Home colored our thinking about Forged in the Dark games.
So when we started our Girl by Moonlight campaign my group expressed skepticism about the mechanics. GBM makes some major changes from the Forged baseline. In particular characters have so few action dots– meaning that any roll would be few dice, which in turn meant they’d either be constantly taking poisoned promises or resisting consequences. There were grumbles but we decided to give it a try. 
And it works– it works really well, all thanks to Links. We don't have the issues we imagined. Girl by Moonlight's Links system creates dynamic, interactive play with a lot of choices. Plus, in a way we couldn’t see before we started playing, it adds new and novel space for roleplaying. FitD is sometimes criticized for not offering obvious space for role-play and character interaction. Girl by Moonlight builds that in. 
In play, you can spend links to let you or the named linked protagonist regain 2 stress. You can also spend them to give +1d to that named protag or to have them ignore 1 harm tag temporarily. Finally you can, in certain circumstances, spend it to try to keep them from falling into the negative state called eclipse. In play, this changes up things dramatically– people are spending links to help one another and describing what they do to connect. It supplements the stress mechanics while making actions feel possible. The small number of action dots don't matter as much. Links clear after each mission so you want to spend them during that phase. 
But the other half of the link system is what really makes it hum. You create links during downtime by using the Make Connections action. You choose to do something with another PC to build your relationship with them. There’s a roll made, with a 1-3 giving two links; a 4-5 giving three; and a 6 giving four. When you Make Connections, your targeted player writes those down. This becomes a crucial action in Downtime, replacing Recover Stress from base Forged in the Dark. Choosing another downtime action has to be balanced against this one– making for interesting tension when other things need to get done. 
But here’s the key– Making Connections pushes for role-playing. It offers moments where characters can interact with other PCs. They can also take links with NPCs (and their mecha Engines in the “On a Sea of Stars” framework). That’s meant that we’ve spent entire sessions– profitably letting these scenes breathe and just doing downtime. It is amazing and dynamite. 
The thing that strikes me is how much I couldn’t see this interaction and dynamic just from reading the rules. It was only once we got to playing that I understood exactly why GBM made these choices and what impact they had.
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scoobydoodean · 10 months
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Anon I already addressed a lot of your message, but I also wanted to respond to the 2.02 part of your message more specifically. Tbh I didn't talk about this very specifically in my rewatch because I kind of feel like Sam projecting in 2.02 is a subject that has been beaten to death by fandom and I didn't really want to add to it if I'm being quite honest—especially because it quickly leads to samcrit hours for a lot of people in a way that I'm not really into believe it or not. But I wanted to respond specifically to what you wrote here:
Yes, Sam is expressing how he feels in season 2, but he isn't lashing out. He wants to express his grief to his brother, who he knows is also expressing grief. He doesn't realize his brother is expressing it in a different way than him, and interprets that as not expressing it at all. But he isn't lashing out and he isn't being malicious. Sam is trying to get Dean to talk to him, because that is how Sam needs to process his grief. He isn't displacing his aggression onto someone else. He's desperate for a connection. He's more begging than projecting at some point. And when it bubbles over, he admits how he is feeling to Dean based on an earlier conversation where Dean criticized Sam for how he was reacting to their father's death when Sam and John fought all of the time. Dean is angry because that is how Dean deals with grief, and in that conversation, he took it out on Sam. In the season 2 scene, Sam is admitting that yes, he and his dad always fought, and he feels terrible about it and is drowning in the too little too late. But he is desperate for his brother to let him in because that is the only connection he has left and Dean shutting down makes him afraid to lose that too. But he isn't lashing out or projecting. He is trying to communicate his needs but doing it less than stellarly.
First (clarification for any other readers) I've already clarified that I myself don't see Sam projecting as malicious.
Second, I think you reference a tag I used on my original post: projecting displaced aggression and scapegoating in spn. That is a tag for my tagging system. It's a blanket tag that I use when at least one of the words in the string applies to a situation, but not all have to apply.
Third, let's be clear about the sequence of events in 2.02:
Sam comes outside and asks if Dean is okay or if he needs anything.
Dean says he does not need anything, and calmly but plainly asks Sam to stop asking, because Sam has been asking Dean all week and Sam has not taken a hint.
Sam does not listen. Instead, he pushes forward, pointing out that Dean hasn't mentioned John all week.
Dean responds with a sarcastic remark that boils down to, "What the fuck do you want my grief to look like? What would you consider palatable?"
Sam explodes, yelling at Dean for patronizing him, accusing Dean of grieving wrong, and telling Dean how he should be grieving.
Dean says the anger and vengeance Sam wants from him is useless, and that the only thing he can do right now is work on the car.
As the episode continues:
Sam talks about wanting to hunt in John's memory twice after Dean wonders 1) why Sam wanted to go on a random hunt 2) Why Sam tells the carnival owner that he doesn't want normal. Dean pretends he has no thoughts about this.
Sam brings up a fond memory of John, and Dean says he remembers. 5 seconds later, Sam accuses Dean of "getting maudlin on him", and then he accuses Dean of playing the "strong and silent type"
Dean asks him firmly to leave him alone, and plainly says Sam is acting entitled to determine how Dean grieves.
Sam begins yelling at Dean again for not grieving right.
Dean shouts back at Sam that he is fine and tells Sam to stop dumping his issues on Dean.
Sam asks what Dean means.
Dean says Sam is having trouble dealing with John's death because of how things ended between the two of them and says Sam is projecting his inability to deal with John's death onto Dean.
At the end of the episode, Sam admits that Dean was right about what he was doing, but also says he knows Dean isn't actually okay.
That is the sequence of events.
He doesn't realize his brother is expressing it in a different way than him, and interprets that as not expressing it at all.
I'm not the thought police, but neither is Sam, and Sam quite literally shouts at Dean multiple times in 2.02 for not grieving in a way that Sam finds relatable. He specifically demands to know why Dean isn't angry, and why Dean doesn't want revenge, and why Dean's grieving process involves fixing his broken car instead of doing exactly what Sam has been doing—searching for leads on the demon. Sam is angry and is frustrated by a lack of leads, and he is displacing that frustration onto Dean and doing exactly what you claim Dean did to him later in the episode, except when Dean does it, it is after being harassed repeatedly and criticized for how he grieves and having his clearly stated boundaries trampled on by his brother for over a week.
Adults don't have to understand the quirks of other people's grief, but they should be expected to accept that their own feelings are not universal, and not make judgements. We don't get to dictate how other people feel and process things. I lost my grandfather this year, and if someone had come up to me at his funeral and criticized me for not appearing to grieve in a way they found relatable (which would invariably and inescapably carry an implication that I didn't care about my own grandfather) I would have put them on the ground, and they would have deserved it. It's fine that Sam doesn't understand how Dean grieves. His response to that lack of understanding, which is to deliberately and flagrantly ignore Dean's very calmly and plainly stated boundaries, and criticize how Dean deals with his feelings because Sam doesn't understand him, is not fine.
Note: Sam's behavior here is also not dissimilar from how he criticized Dean in 1.03 for not searching hard enough for John (in Sam's opinion—a guy who had found exactly 0 leads for them up to that point) with a tacked on thinly-veiled accusation that Dean did not care, followed by denials of his obvious meaning when Dean reacted. That also was not okay, and it's part of the pattern we see.
Sam is trying to get Dean to talk to him, because that is how Sam needs to process his grief.
You say Sam just wants to express his own grief to Dean, but that is not what Sam does? Sam talks exclusively about how Dean is processing his own grief: DEAN hasn't brought up dad once. DEAN should want revenge. DEAN should be mad. DEAN needs to stop being so dysfunctional and cold and "deal with" John's death—not Sam. If Sam wanted to talk about how Sam was grieving... he could simply talk about how he is grieving. However, quite crucially, he should also be willing to have someone else act as his active listener (ex: Bobby). Dean and Sam's methods of coping clearly do not mesh, and Sam should be willing to respect that. But when Dean does ask Sam quite plainly, over and over, to stop pestering him, Sam does not listen. He wants to talk about how Dean is grieving. Whether Dean is ready is not relevant—only whether Sam is ready for Dean to be ready. Dean is expected to grieve on Sam's timeline, in a way that looks familiar and relatable. Sam fixates on getting Dean to open up, because Sam is worried about him yeah—but also because Sam thinks he needs Dean—specifically—to spill his guts in order to process his own grief and stop worrying about Dean, and that is dysfunctional, and Sam is so focused on fulfilling that dysfunctional need that he is willing to flagrantly trample all over Dean's own grieving process and his clearly defined boundaries in order to get what he wants.
Sam's methods of coping and how they effect Dean in 2.02 are maladaptive, and they make Dean responsible for "fixing" Sam in a way that is not fair, while Dean is also grieving their dead father. Sam is essentially criticizing Dean for not offering up his raw grief as an artistically arranged meal for Sam's consumption, and Sam does not even realize it until Dean, tired of having his clearly stated boundaries trampled on over and over by Sam's repeated pestering and demands and criticisms, calls Sam out on what he is doing. And Dean is right about it, and after Sam reflects on it, he admits that Dean is right and reduces his harassment and policing of Dean's feelings by about 75%.
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mdhwrites · 2 months
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thoughts on camila?
So I've talked about how she is just as a character before. I think as a character, she's as sweet as a saint and I like her in isolation. However, and this is what I want to focus on more because of an element I'll get to, she's a bad character in the context of The Owl House for the same reason King and Eda are: What is she doing in this story? How does she add to it?
Camila makes Luz look a fucking terrible as a human being. Almost EVERYTHING we see in the human frankly makes Luz like a terrible human being because that's the genre that The Owl House is a part of: Modern Isekai. Like most Modern Isekai, it's a story about a nerdy person who has no real prospects in real life and would rather live in their fantasies getting to go do that. Luz has a power that no one else has, gets to be with the prettiest, most popular, richest girl in the new world. She gets to stand up to a corrupt system but it never actually bothers her so she can just have fun shenanigans for the vast majority of the run time. She even fights an Evil Emperor which is almost as generic as a Demonic Lord as far as fantasy villains go. Honestly, TOH being isekai is probably a large part of why it was green lit (and frankly, same goes for Amphibia) since while it's not critically acclaimed, isekai is still one of the most popular genres of anime out there and the popular ones have made money hand over fist.
For most stories in this genre, they A: stay in the fantasy realm, TOH isn't fucking special people but also B: have a terrible home life in part to justify that desire and decision. There's also elements of wish fulfillment to its target demographic which is actually kind of important here. That your life sucks so you deserve to escape from it, just like this person. That terrible homelife in turn turns into a payoff for the audience because it can be used to highlight just how much better this world is and how much better off for everyone the MC is in this new world.
Camila doesn't really work for that though, does she? Something the show itself acknowledges with Yesterday's Lie. "You had it good." Hell, in that episode we have Camila wanting Vee to keep Luz's stuff because she knows those things are important to her daughter. Even in the first episode, Camila just wants Luz to make friends. She could fail to learn ANY life skills and stay just as weird at the camp (which she presumably needed to go to to not be EXPELLED for what she did) and Camila would happy if she was in a new Discord group with some friends. That is how low the fucking bar is for Camila's expectations of Luz and somehow THAT was too much. That was, as Camila will apologize for, multiple times, pushing her daughter away or repressing her.
That doesn't function for a Modern Isekai story... It functions for an old school isekai like Amphibia is. Old school isekai after all featured a lot more character growth, a lot more of the other world being an abstraction of problems the person was facing in the real world and had to learn how to deal with. As such, they usually ended with the main character going home a better person and putting their fantasies behind them. Not admonishing them but recognizing that staying there isn't what's best for them.
Camila's character for one of those is AMAZING. Like it could genuinely have led to one of the best deconstructions of the modern isekai protagonist. It's like the ass hat protag from Far Cry 3 (not saying this is handled well btw in that) who still wants to be bigger and more cool and seen as strong by those around him while he already has a smoking hot fiance, lives his life doing dangerous stunts, is really attractive himself and could just coast for the rest of his life. It doesn't fulfill his image and fantasy of what a 'man' is so fuck all of that, I need to go kill people and take over this native tribe! Which hurk, again, it's not done well, but it was trying to deconstruct this sort of fantasy. This sort of escapism that says the image in your mind is ALWAYS more important than those actually around you.
It could have highlighted how things are never as bad as they seem and wanting to escape always hurts someone and always is selfish... But for that, the show would have had to be willing to say one needs to learn to respect reality over fantasy. This could either be done by Luz learning that treating everything like one of japanese animu is a bad thing or they could do it through doubling down and showcasing after Yesterday's Lie that Luz is a genuinely terrible, selfish person who only views the promise she made to her mom as requiring her to give up the world she likes, not the damage she did to her mom.
Which I phrase because they literally did that. They changed the ending promise scene of Yesterday's Lie from being about their complex relationship to just being a summary of the stakes. "Come home, never come back." It's a narrative cheat to welcome anyone back from the mid season hiatus and that is frankly the BEST way to read it for Luz's character because otherwise she changed a conflict mostly about the pain she inflicted on her mom purely to the consequences and that's not really a thing a good person does.
But then the series ends with her having both worlds, getting to literally be Azura finally, quoting the damn book and just ENTIRELY admitting that it's not an OC, it's her replacing Azura, and it's all just fucking awful. In part because, like with the Liar Reveal stuff I talked about with TOH, it's a subversion without a new payoff. They try VERY HARD to give a new payoff but it's not earned. People adore the "I just want to be understood" moment but it ONLY functions in that moment from a meta perspective of it being a neurodivergent girl seeking understanding because who, especially of the people Luz cares about, hasn't shown her understanding in the past SEASON? SHE HAS A GIRLFRIEND WHO IS WAY BETTER AT IT THEN HER!
And so Camila is just this contradictory sore spot that goes right back around to "Man, our target audience would really love it if their parents would tell them explicitly that they don't need to grow as people or even try to understand others or how they may hurt them, literally but instead that their comfort is all that matters." It goes right back to being all about modern isekai's worst element: Wish fulfillment. Bland, obvious, pandering wish fulfillment.
And I COULD end the blog right there... But I said I had a reason to wanted to answer it like this. Admittedly, it expanded from what I expected so sorry for the long blog but here's the real tragedy: The moment of Luz recontextualizing Yesterday's Lie's promise should have been AMAZING to me. After all... It's the part of Luz I loved writing the most.
Yep, more of that celebrating ten years of writing stuff to talk about one of the elements of my TOH writing that I genuinely am very proud of: Luz being a scared, anxious teenager who doesn't read the world correctly. One who is held back because she thinks if she isn't scared, she'll be hurt or, more importantly, hurt others.
I know a lot of people will tell me that TOH didn't do that and like... gestures at everything above and SO many other elements like how Luz has two token moments implying she's been traumatized from bullying that doesn't read with how she was for the entirety of the first season, or up to those points in the second for that matter, AT ALL. She doesn't actually have that sort of fear or anxiety. She's too selfish and self serving for it. Her needs always come above others and that's not the compelling part of this to me, nor is the self protection element.
No, it comes from the fact that you have to actually care what others think for it to torture you, like most teenagers do. That disappointing someone would be essentially the same as stabbing them. In The Power of Love, I got a lot of people to go from "This is cute" to "Okay, you have my attention" with chapter 3: Ru-Luz (which reading back... Some of my transition lines are not working there. Why did I think they did? Brain moving too fast I suspect like usual or trying too hard). Despite the pun, it's not a fun chapter. It ends with her listed rules that are actually nice, like telling her to be herself, but a final rule that, so as to keep the voices in her head, the things others have told her, quiet she must follow. "Treat Amity like anyone else, even if that means breaking other rules." And one of those voices is said to be Camila's.
I don't leave it there though. Through complications, it's very explicitly revealed that, well... Luz is a teen. Everything is world ending for her. That she's taken small comments or momentary frustrations, or just straight up misread things, so as to have them attack her and form her view of how others perceive her (along with having been genuinely bullied). That her mom does adore her and would accept any part of her but she can't believe that, not with how she is now. And that leads to really highlighting an element of Lumischa that I've always loved: Boscha as Amity and Luz's rock. Someone who is honest enough that neither worry about if she's holding back on her opinion. And you know what happens?
Luz and Boscha get multiple chapters of Boscha providing the wake up call she needs. Of her chipping away at those fears that others may be secretly hating her because here is bad bitch Boscha telling her to shut up because she's better than she thinks she is. It's blunt enough to actually make an impact, harsh enough that it still addresses the fuck up, and is something no else would do. Not even Amity because Amity is her own ball of anxieties who's worried about the wrong move upsetting people. I would have ADORED this element actually being a thing for Luz and you know, maybe leading to a Power of Friendship moment with all of them backing her up and giving her the confidence she needs for something. Instead we get her ignoring what she's claiming to be worried about (making mistakes) and then getting a power up when her mom tells her that she should have quite literally never criticized anything about her daughter which is not what a good parent does. Even my Boscha will still call out that Luz did make a mistake if she did, just then also point that she's being over dramatic about it because no one hates her because of it.
I also want to give a shout out to this essentially being an element of my Luz for Ruff Secret as well (original version too) as an essentially tragic element to the majority of the story. Camila clearly accepts parts of her daughter in that story that their wider community doesn't but Camila is also critically still a part of that community which is Christian. She's very devout even, going every week to church. There is nothing except coming out to Camila that will ever make Luz not just assume that being gay will not get her disowned because of the fears in her head and because of those same fears, she'll never come out of the closet. She has clearly never even been willing to approach the topic with her mom about it. It does payoff in the end though with Camila freaking out WAY harder about Amity being a werewolf and the danger that puts her daughter in than of Luz being gay because why would you judge something as incredible as love?
It's not new, I've seen some other things take similar approaches, but it uses the age of the character and society to actually amplify the emotions and make the angst more justified. Make what normally just be "I can't confess, what if she says no?" more dramatic while also managing to tie the two romantic leads together in their conflicts since Amity is dealing with something she sees as a curse, as a primal sin that could only ever hurt others, just like Luz is. And just like Luz, it's actually in repressing and rejecting that side of her that Amity does end up hurting someone but that someone is herself.
All while still managing to be one of the funniest stories I've ever written. I ADORE Ruff Secrets. Crises Girlfriends may be my most personal story but I still think Ruff Secrets is my best story. Period. Which is frankly a miracle since it was a snap start based on a joke a someone made.
So yeah, I like Camila conceptually. I think there was a lot you could do with her. Any direction though would have required TOH to be at least as grounded as Amphibia, let alone ANYWHERE near as grounded as the fandom thinks it is. As is, she's a subversion that doesn't add anything and actively hurts what is a very normal fantasy story.
As such, she's a bad character because what you add to a narrative does matter to that metric unless you are actively ignoring that part of a character's purpose for existing. That's just less useful to a writer though because it means you add a tool to your toolbox without understanding how to use that tool which is always dangerous as any professional mechanic or engineer may tell you.
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I will admit that I fidget at praising myself so much like this. I know I've used my own works as examples in the past but it always makes me feel awkward. It especially never helps that it likely comes across as, justifiably, saying I could have done X better. There's a big difference though between "In this context I DID X better" and "If I had made X, I WOULD have done it better." Situation, context, and just the creative process can always muddie things and doesn't even mean the same writer will always tackle the same subjects as well every time. It's just a part of the process.
I have a public Discord for any and all who want to join!
I also have an Amazon page for all of my original works in various forms of character focused romances from cute, teenage romance to erotica series of my past. I have an Ao3 for my fanfiction projects as well if that catches your fancy instead. If you want to hang out with me, I stream from time to time and love to chat with chat.
A Twitter you can follow too
And a Kofi if you like what I do and want to help out with the fact that disability doesn’t pay much.
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