Tumgik
#I feel so disconnected and weird
snowflake-sage · 9 months
Text
Tumblr media
.
103 notes · View notes
izzypaw · 2 months
Text
Tumblr media
silly
82 notes · View notes
gayofthefae · 5 months
Text
Part of the reason Mike being queer is so important to me isn't just for romance or for his own arc, it's the theme of solidarity between Mike and Will throughout the seasons and even going back to their first meeting.
It's the fact that when you're unsafe/closeted, especially in a small town where you know no queer people, acceptance is sweet but the actual queer experience is so...lonely.
Will and Mike both think they're alone. They can talk to each other about anything and always have...but not this. God, not this.
Reciprocation be damned, being queer is so lonely.
141 notes · View notes
apollos-boyfriend · 1 year
Text
not to be an asshole and say i told you so.... but with the qsmp's increasing popularity with its lore + philza saying that literally all they're told is to "show up at a specific time for an event" without any further context due to the overarching lore/plot being controlled by the admins/non-player characters.... i think i was at least a little right when i said that the best way to run and maintain a large mcrp server would be to follow mianite's footsteps and have it be run behind the scenes and include actors.....
362 notes · View notes
gayvampyr · 9 months
Text
it’s very isolating to be queer, ND and lower class. to know that even surrounded by your peers you stick out like a sore thumb. to know that they treat you differently in ways you can’t even really describe because you’re not technically one of them. depressing
80 notes · View notes
hwei · 8 hours
Text
saw a post on my FYP asking what apheIios's personality is for writing him and honestly I don't know if I can even begin to describe him and he's one of my fav characters
#hwhee talks#also depends on the skin for him since id say heartsteeI is quite a bit different from his runeterra personality#I have talked too much about him before but hes surprisingly gentle and kind#even kind of implied to be. passive#i dont wanna say push over because that has negative connotations but hes more of a Follower than a Leader#very much plays the role of a Weapon and does whats told and expected of him#man saying Dependent sounds like its a bad thing#but you guys get what i mean.#and gentle and compassionate and sympathetic to others and their existence and right to live. hes very respectful#i mean id say his biggest ''flaw'' (wouldn't say its a bad thing) is being emotional#openly weeping for people who want him and his people dead. crying when he has to take a life he doesnt want to#but feels obligated to bc thats his role and duty. the inner turmoil but always surrendering to his role as a Weapon#the usual ''the weapon has Emotions and cant act fully as a tool of death and harm'' trope but#in this case he always does carry out his missions. despite these feelings since he feels theres no other choice#and also battling the invisible battle nobody else sees of just flat out being in pain and agony#but he doesnt see himself worthy enough (human enough? deserving enough??) to complain about his situation#because of his duty and role#and probably also thinks of things like ''my sister has it worse right now so i cant complain'' etc etc#but there is the lighter undertones you can insert like him being a little weird or playful or funny#moments he can smile and take in the beauty of the world or make a really quirky weird joke#or weird gesture like drinking a bottle of vinegar or something#think its in character for him to be out of touch with social cues and socializing and talking to people to know whats Weird and Not Weird#the disconnect can be humorous#idk he strikes me as the type of guy who always surprises you if that makes sense#yeah this is an assassin but he still does something thatll take you off guard#i dont think hes secretive in the usual mysterious sense but he just keeps stuff to himself because his problems have no place in a world#where others have it harder. or when he has a job to do and stuff. theres no time for it#hes really skilled and smart but somehow even knowing that youd probably be shocked i think. do these words make sense. help#i think also having a rare hidden playful side makes him super cute and charming#like his taunt emote is so dang cute and unexpected nfskdbsksbskdh
11 notes · View notes
authenticcadence18 · 1 month
Text
I miss the person I was a year ago. two years ago. more social. happier. doing more creatively.
11 notes · View notes
lover-of-mine · 8 months
Text
Fuck it Friday!
I was tagged by @wikiangela @disasterbuckdiaz @cowboy-buck @daffi-990 thank you 💜💜💜
Imma be honest, I opened the most recent document, scrolled down a bit, and just copied an amount that made sense lol, so have this bit of the eddie begins fic where they are being soft in the hospital while waiting for test results lol prev snippet
"Hey, no sleeping," Buck says, shaking him gently, and Eddie blinks, slowly looking around to find out they're alone again.  "Sorry," he mumbles, eyes finding Buck again, "on the bright side, I don't feel like I'm freezing from the inside out anymore."  "That's good."  "Yeah," Eddie yawns, and Buck's eyes widen with worry while looking at him.  Were his eyes always this blue?  "Okay, am I gonna have to be annoying to keep you awake?" He jokes, but his smile doesn't reach his eyes.  "You're never annoying, Buck," he says, blinking against the sleep that's now threatening to take over and something flashes on Buck's expression but it's gone before Eddie can figure it out. "Not what it seems like when you throw pillows at me in the bunk room," Buck jokes, poking his arm and he chuckles. "That's just to remind you that we're there to sleep." "A pillow to the face is supposed to get me to sleep?"  "One can hope," Eddie mumbles, shifting around trying to get comfortable without being too comfortable, before looking back at Buck, worry creeping up his spine, "you know I don't mind the talking, right? I feel bad falling asleep on you, so if you're talking I'm not going to sleep, hence the pillows," he says and Buck's expression circles through multiple complicated emotions before he nods.  "It's just harder falling asleep on the bunks sometimes," he shrugs and Eddie chuckles. "I know." "But I will have to annoy you into staying awake for now," Buck says, adjusting in his chair. "You're not annoying." "You know what I mean." "Still not annoying." "Not even this conversation?" "No." "You sure?" "Positive."
no pressure tagging <3: @bucks118 @eddiebabygirldiaz @honestlydarkprincess @watchyourbuck @captain-hen @giddyupbuck @try-set-me-on-fire
43 notes · View notes
crybaby-bkg · 3 months
Text
we’re almost three months into the year and I haven’t uploaded a full fic yet ☹️☹️☹️☹️☹️☹️☹️
19 notes · View notes
toastsnaffler · 6 months
Text
in a hilarious turn of events my flatmate didn't even know I use any pronouns....
#i thought when she was talking abt how her parents thought i was gonna come out as trans and kept checking my name/pronouns-#that the joke was that im ALREADY trans but in ways they dont know abt.... but nope she genuinely didnt know 🤭#to be fair. i dont rly let anyone in on my gender business unless we're close enough to be dating or its an anonymous online space#like im legally cis and thats fine. idc abt ppl using my name + she/her bc thats not my gender identity its just AN identity that i use-#to navigate the world without ppl being fucking nosy bc i pass as + am sociopolitically treated as a woman (if butch lol)#to ppl who are friends ill joke that my gender is dyke (true) and to friends whose gender falls on a similar spectrum-#or who are transmasc ill talk a little more honestly abt it bc theyre usually able to understand better than anyone else#other butch dykes w a weird gender going on are the only motherfuckers who actually Get It but theyre hard to come by tbh#to be frank i dont fucking know whats going on w my gender. and i dont rly care enough to do the introspection to figure it out rn#i have so many other problems in my life and im lucky that most of my beef w gender can be solved by presenting butch + binding#and using any pronouns around other queer ppl. its actually incredibly funny to me when ppl she/her me bc its like tch. this chump hasnt#unlocked my level of gender yet. pronouns and names in general are so far disconnected from the way i exist in the world...#its just smth thats fun for me to play around with + makes me feel weird sometimes but in ways i havent distilled yet yknow#and this has been my approach to gender for like?? 4-5 years now??? and likely will continue to be for a long while..#anyway. its not actually that surprising my flatmate doesnt know bc shes cis so ive never felt compelled to have a deeper conversation#abt gender with her. but also i could sweeaaar its been mentioned bc almost all our other friends are trans lol#and also ive been introducing myself at queer sports socials w any pronouns and i swear i talked abt that w her..... whatever#and my pronouns are on discord and shes def seen my tumblr before but maybe i didnt have them in my bio at the time... i digress#i kind of prefer cis ppl she/hering me tbh. theyre not able to they them or he him or whatever else me in a way that matters.....#altho i do find it fascinating when she or other ppl elect to use neutral or masculine terms for me. raising an eyebrow and taking notes#like when she got a job and joked abt me being her househusband.. pulling up the fem/masc tally chart and chalking a line up#a la nona the ninth.... ive been trying to figure out whos inhabiting this body my entire fucking life with no luck girl#ANYWAY just smth to think abt. im so tired i think my brain is gonna start seeping out my eyeballs#im gonna watch some more pluto and read and then -> 🛌#another 6:30 start tomorrow woohoo#.diaries#zzzzz
16 notes · View notes
robotsdeservebetter · 27 days
Text
For most of my conscious life I was a confused person, most probably hetero, but with a sprinkle of weirdness which is loving smut and hating the idea of being touched sexually, terrified when someone had romantic interest in me.
For about 48 hours I was a confident aegosexual.
Right now I can’t let go of a single conversation that keeps me in thoughts about whether am I a real asexual person or I just want to be something so bad I took the first label that kind of resonated with me and I’m still the confused weird hetero.
8 notes · View notes
absensia · 3 months
Text
when talking about the challenges of writing and the journey of improving as a writer, something I notice in myself is how it can feel like there's a wall between myself and the character I'm writing, not because I don't know them well enough to write them, but rather, because I know them too well and so (especially in the context of roleplay where you are responding to a potentially novel and unexpected situation) there's just this knee-jerk knowledge of how Char is going to react/what she is going to say/what she is going to think, without me really having to think about it too much, and that feeling... that reflex of just knowing what Char is gonna do, can be hard to trust sometimes, tbh.
7 notes · View notes
bluegekk0 · 4 months
Text
me: i'm having a pretty good day!
negative feelings i struggle to put into words: hi
15 notes · View notes
joyridingmp3 · 4 months
Text
im not the only poc at my work anymore this is so good!!! me and the other 2 get on so well already <333
8 notes · View notes
ghostzzy · 5 months
Text
have i mentioned how badly i want to feel better. i want to feel better.
8 notes · View notes
rawliverandgoronspice · 5 months
Note
hi! firstly, sorry in advance for the long ask. your blog is very thought provoking! secondly, i wanna say i really appreciate all your writing on totk - i’ve kinda deliberately avoided looking at any critiques of the game because, quite frankly, i had a fun time in the moment while playing it and i didn’t want to sully that experience, but your posts have all been quality and have given me a lot to think about with respect to the narrative, its aims, and whether or not “pure, uncomplicated, escapist fiction” is actually a good thing
i digress though - the subject i wanted to ask about, which comes up both in your general “all the consequences were undone and therefore nothing mattered” stance, and more directly in your post about dondons/humanity/morality (specifically the part about “should we trust the bargainer statues that nothing matters? or should we actually care about light vs dark?”) is kind of the age old sentiment that the journey is more important than the destination, and how you think about this in the context of zelda as a narrative, as a defining game in the adventure genre, and now as a landmark in the open world style
in the case of the bargainer statue, i was thrown by you framing “trusting the statues about morality” vs “being moved by the struggle of light against dark” as an either/or - a grimly nihilistic view. in the game (and, i think, in real life), the message is that the ultimate futility of everything does not invalidate the reality of people living their lives in the present, and a positive nihilism challenges us to try and help people and do good in spite of that meaninglessness. this is why the bargainer statues feel so bizarre and un-zelda-like (or at the very least, un-hyrulian. not a bad thing!) - the universe of zelda has always at its core been about how helping other people is a noble endeavor and is its own reward (with gratitude in skyward sword actually manifesting this physically), and the bargainers’ ambivalence flies in the face of this. it’s obvious to us as the player that towns being destroyed and lives being torn apart is objectively bad, even if everyone ends up as a poe in the depths either way, and the bargainers reading as sinister and alien actually reinforces this more than it calls it into question. the quality of the time spent in life matters, even if the ending looks the same
as a game, i think zelda has always been at least as much about the stories and connections you experience on your quest to deal with the big bad as it is about that actual climactic fight. it’s always leaned into the adventure half of “action/adventure,” and in some ways i do think this is what “gameplay before story” originally meant. as you’ve noted, some of the brightest points of totk are the sidequests and characters for whom you can make a small but noticeable difference, and through which you’re driven to interrogate the world and maybe yourself too. and it’s because of these connections that reverting things at the end doesn’t make everything futile and pointless. link is our connection to hyrule, and if the adventure impacted us positively, then we can infer that it impacted link (and to a lesser extent, zelda) positively as well, and that’s worthwhile even if the external circumstances change
a last quick point is that i think the increasingly open world nature of the series also reinforces this - sure you can run naked straight to castle and beat ganondorf without engaging with the game in any way, and you’ll save the day the same as someone who put in 300 hours on the way there, but your takeaway will be completely different, because that journey is the entire point
anyways thanks again for your thoughtful posts and for reading this far if you did!
Heyy thank you so much for perusing my blog and leaving such a thoughtful ask, it's greatly appreciated! <3
That's interesting you took the Dondon post in that way, as it wasn't what I meant at all haha. But I do recognize it was worded in kind of a cryptic way, and left it up to interpretation perhaps a tad too much (see: the limits of subtext), so I can try and make myself a little more clear (and I also think you bring up really good points that completely deserve to be mentioned and that I personally do not mention nearly enough)
What I meant by the "either/or" isn't what we, as an audience should take away as what's important or meaningful, and completely discard the other part as useless. It's not what we experience ingame, and this contradiction is inherently interesting and sparks some degree of conflict (good! storytelling need those and totk is conflict anemic honestly)
What bothered me is that we are prompted, in the game, to see things in an extremely black and white way in spite of an argumentation that maybe, we shouldn't. It's not bad in itself, I even think it's great that we get to question the moral fabric of the world! It's one of the very rare (in my opinion) compelling things about the narrative weaved out for us. But the endgoal of the game still remains the same: find Zelda, and swear yourself/all of your friends to Rauru's ancestral kingdom by using his powers and his guiding hand. Link's role in restoring Hyrule is never even hinted as being a potential question mark, or something we should ponder upon (Twilight Princess did directly question Hyrule in more ways than one, WW is also there, etc). But moreso than in other games in my opinion: we are doing the bidding of a king's territorial war that happened a very long time ago, and the current state of Hyrule doesn't seem to indicate the need for pushing a unified kingdom back onto everybody, or at least it wouldn't be a problem if not for Ganondorf's presence (which in of itself is still arguable as an argument for royal unity, since people would have been willing to band together for the sake of their own communities regardless of whether or not there was a unifying realm --remove the Sage's vow, and I don't believe Link's friends would have let him handle his fight on his own even without having to swear their alliegeance to what is basically a dead kingdom by this point).
My problem isn't the statues; it's that this Light/Darkness framing is only ever questioned when close to them/the Monster Brothers, and the rest of the world is extremely rigid in what is the correct path --but without the added tragic weight that other Zelda games generally have about this aspect (the Sages in OoT being torn from their previous aspect/your own lost childhood, Skyward Sword's Hylia and the way she enacts her plan through people who never had a choice --and that's identified as something bittersweet, not to mention the infamous curse of Demise...)
I do adore what you mention, this sort of "positive nihilism" as a staple of the series. It's never as apparent as in Majora's Mask in my opinion, where getting people comfort and rest is ultimately without consequence as you constantly reset their minds, but it still feels meaningful to have helped. I think BotW did that really well too --where you help people rebuidling life and meaning in the middle of the desolation, making the post-apocalypse hopeful, a place for potential growth and change and resilience and experimentation. In TotK, however, I don't think your efforts are as centered around making sure these people get a future as they were in BotW (except maybe, as you mentioned, in a couple of sidequests --Lurelin's village being one of them, for example). Maybe it's because Ganondorf's threat is not as clear as the Calamity's was, maybe it's because what guides your adventure is to find Zelda first and foremost rather than defeating whatever threatens the peace (treated narratively as a hindrance more than the core problem, even if it is ultimately the core problem --again, the narration/quest design is pretty messy here and it doesn't help matters), or maybe it's because the endgoal is not for people to make their own way into the world, but mostly for the wayward folk of Hyrule to be ushered back onto the glorious trail of Hylian/Zonai's legacy --but to me, the game has a weird agenda regarding Link/the player's role into this world that is generally tangential to his role as a hero and a balancing force in other legends. Here, he starts the game as a knight. His duty is to Zelda, but it ends up overlapping to what Zelda represents in a far more abstract way than usual.
What I think works in TotK in terms of "positive nihilism" is actually Ultrahand, and this gimmick of "world as playground", which I believe is a very clever and engaging way to imagine an open world. There are a ton of little gameplay moments that are yours to shape and inject meaning into; manipulation for the sake of it, the joy of play, and experimentation being rewarded and never punished. To me, this feels the most like inhabiting the world, making it your own, and doing things because they matters to you --and this being enough. But narratively speaking, this is just not really the story being told to us: we are told, us and basically every other NPC, to conform to a plan laid out for us that doesn't ever need to be investigated or questioned --even though now, at crossroad of what the future could look like, would be the perfect moment to do so.
I think what I ultimately tried to point out in that Dondon post is how jarring this hint that, perhaps nothing you do In The Name of Light actually means anything, and this having zero impact on the rigidity of the pupose you are supposed to accomplish In The Name of Light --and the game never seemingly acknowledging that paradox, which made for a (I think, unplanned) pretty oppressive playing experience on my end.
14 notes · View notes