What would the Valar’s reaction be to a modern woman from our world showing them D&D? Who’s going to be really into the game?
𝓐𝓝 ~ Oooh very interesting question! Thanks a lot for the ask, I had so much fun thinking about this ^^
𝓕𝓮𝓪𝓽𝓾𝓻𝓲𝓷𝓰 ~ All the Valar! I couldn't resist... Enjoy!
In general, I think that all the Valar would be at least curious, if not excited to hear about the games modern humans play and try it out for themselves, considering how the Ainur have always been looking forward to interacting with the Children of Ilúvatar.
⊹ ࣪ ˖ Manwë
As a poet and writer, he's immediately in love with the concept of collaborative storytelling. You can expect elaborate worldbuilding and character backstories from him (especially ones that involve reconciling with an estranged sibling) and he loves to write small side stories and fanfic about the cast. Manwë also wouldn't mind being the group's forever DM once he learns how to run a game.
⊹ ࣪ ˖ Varda
Being less excitable than her husband and not always in a playful mood, Varda may choose to watch at first, but she's certainly intrigued by the concept of D&D and she enjoys the mathematical aspects of it, always calculating everybody's chance of success. Once she decides to play, she may surprise the other players with how ruthless and cunning she can be - a menace both in political intrigue and combat-heavy campaigns. Varda also loves seeing Manwë and the others having fun.
⊹ ࣪ ˖ Ulmo
Ulmo in particular is always very fond of the Children and the things they come up with. He too may be hesitant to join in at first, but he's always down to do some voice acting or provide some tasteful background music. If he joins the group, he'll probably need the occasional explanation and reminder how things work on land and that his character might not be able to swim as well as he can (keep an eye on him especially if he plays a class that uses armor).
⊹ ࣪ ˖ Aulë
If he isn't sold on the game immediately, he will be once you tell him that he can play a dwarf. Aside from storytelling, combat and roleplay, Aulë swiftly becomes fond of everyone's favorite shiny math rocks and is more than happy to make custom dice for everybody's characters, satisfying all their dice goblin needs. Important note for the DM: Aulë is an inventor and (in)famous for creating his dwarves in his workshop - do not let him play an artificer if you value your sanity.
⊹ ࣪ ˖ Yavanna
Whether she's aware of tree hugger stereotype or not, she has absolutely no shame and will indulge her preferences by playing nature-based classes such druids or shamans and finds it cathartic to bring nature's wrath into battle in ways she can't in real life. Aside from indulging the occasional destructive or vengeful impulse, Yavanna may default to being the party mom, fiercely protective and supportive of everyone involved in and out of game.
⊹ ࣪ ˖ Vána
Vána loves the concept of the game and is eager to play. Once she learns the basics, she gets really into character and is excited to play with ideas that are very much unlike the flower girl persona people expect from her, always remaking and reinventing tropes and archetypes that catch her fancy. Like Manwë, you can expect her to never miss a game and be very passionate about it.
⊹ ࣪ ˖ Oromë
Talking about and imagining slaying monsters instead of actually doing it isn't exactly to Oromë's liking, but he isn't opposed to indulging in a fun tale of adventure on cozy evenings at the campfire. After he's been sufficiently introduced to D&D culture, memes and inside jokes, he embarks on a personal side campaign to prove to everyone just how cool his personal brand of ranger can be.
⊹ ࣪ ˖ Tulkas
Similar to his good friend Oromë, Tulkas isn't fond of activities that involve sitting still. His creativity and imagination isn't the best either, but at least he's always willing to play frontline and martial classes, which will come in handy especially in groups where most players have their sights on fancy casters and/or fun support builds. Tulkas is a fun guy to be around if you don't piss him off and so are his characters.
⊹ ࣪ ˖ Nessa
Like her brother and husband, Nessa also enjoys being active. If she decides to give the game a try, she's very expressive, gestures a lot and may act out small scenes if given the chance. As fun as this is during roleplay, sitting close to her during combat segments while she shows you how exactly she's smacking her enemies is not recommended, especially if she plays a monk.
⊹ ࣪ ˖ Námo
Námo isn't known for his playfulness, however this doesn't mean he's opposed to engaging with the game. In fact, he quite enjoys slipping into a different role and mindset for a while - having to be the impartial judge and observer all the time can be tiring after all. Another aspect of D&D he may enjoy is, surprisingly enough, the element of randomness: His foresight allows him to know the future, but not every little detail, and a couple of dice rolls in a roleplaying game are probably not important prophecies Eru gave him. It may feel refreshing for Námo to be surprised.
⊹ ࣪ ˖ Vairë
No matter how casual any given session is, Vairë arrives in full cosplay, really getting into character creation like Manwë does as well, though as usual she's more practical about it. Additionally, she keeps a cute notebook as a campaign journal in which she records all the fun little details and great moments the players experienced together. She also enjoys creating fan content for the campaign.
⊹ ࣪ ˖ Irmo
Irmo has quite a vivid imagination and has always adored roleplaying, so he's immediately on board. It's by far his favorite part of the D&D experience, though he quickly finds that he enjoys combat and puzzle solving sequences as well. He's the one to initiate and drive a lot, if not most of the character interactions, helps advancing their character arcs and is just a joy to have at the table. Class-wise, he's definitely a bard player and will happily perform his songs and flirtatious lines in real life too.
⊹ ࣪ ˖ Estë
It may come as a shock and surprise to the other players that Estë categorically refuses to be the party healer, at least on her first playthrough. Like Vána, she's eager to explore other roles through her characters. No matter what she decides to play, her character may strike up an in-game rivalry with Irmo's character to spice things up and both of them have way too much fun bickering.
⊹ ࣪ ˖ Nienna
She most likely takes a back seat at first, letting others play the game, observing to learn the rules and quietly enjoying the stories they tell. Encouraged by her family, Nienna joins in eventually, provided she's currently in the right headspace for it (being the Lady of Grief, she sometimes feels mentally and emotionally exhausted, in which case she prefers to just sit there, relax and unwind by being in the presence of her loved ones). As a player, she enjoys roleplaying the most, but also does well with puzzles since she's a keen observer and listener.
⊹ ࣪ ˖ Melkor
Well. Melkor is most certainly going to be that guy at the table. He likes to derail campaigns, especially if they're Manwë's, tests the limits of the rules (and everyone's patience) and wants kills and loot. Once he familiarizes himself with the game's mechanics, he exploits them and likes to powergame. The one concept Melkor has trouble grasping is that D&D isn't a game you play to "win". Simply put, he very much has fun, but isn't fun to play with for a lot of other players; however, if you want to play a meme or evil campaign, he's your guy.
Side note: If Melkor plays with his own friend group he may also chill out for once.
Side note 2: Don't let him DM unless, again, you want the kind of campaign he'll come up with.
Side note 3: Watch your shiny math rocks. Melkor likes shiny.
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