Actually let's get into this. As someone who loves a great many fantasy RPGs including BG3, Skyrim, and Dragon Age, let me explain what BG3 gets that Skyrim misses, in my opinion.
And this is the big one: the characters in BG3 feel like real fucking people. They have backstories, demonstrable feelings about the events and the other characters, they react to the things you do and they develop as people as you further your relationships. Even minor NPCs often feel fleshed out with distinct personalities and opinions. Hell, going out of my way to cast Speak to Animals is usually rewarded with at least one charming remark.
I have never given even a little bit of a shit about 99% of Bethesda NPCs. I usually choose to travel without a companion rather than with unless I need a pack mule to carry my stuff, because their primary function seems to be to get in my way, set off traps, or attract aggro. I can't remember most characters' names unless I'm actively playing. I'm more likely to casually murder people in Skyrim than I am in BG3 or DA because Bethesda hasn't really made any of their NPCs feel like real people, and consequentially I feel no guilt. By comparison I tried to do an evil run of DA:O and gave up the instant I had to kill Wynne (the grandmotherly spirit healer) when she refused to let me go through with my plans, because I hated doing it. Lydia will watch me gut an innocent man and do NOTHING because she has no life, existence, or personality outside of me, the player.
This extends to romances, obviously. While optional in all the games, most people will pursue a romance path in BG3 or DA for the additional character arcs it brings to the characters, the emotional nuances they unlock. In Skyrim romance is a box you tick of tasks to complete. In fact, once you marry them, most marriage candidates personalities change *completely* because all spouses have the same few stock dialog lines. That is, if they had a personality to begin with (again, see Lydia).
You know how everyone wants to romance unromanceable characters in Bethesda games? Like Brynjolf in Skyrim, or Nick Valentine in FO4? It's because Bethesda actually bothered to give them stories and opinions.
Honestly, this extends to the player character themselves. To a certain extent every player character is a blank slate, but in BG3 and DA it at least feels possible to develop a feeling about who that character is and what they would or would not say or do. I've tried to do that with the Dragonborn and rarely feel strong feelings about them or have strong opinions about what kind of person they are. The only one I've made who I have much of an idea about is my wood elf Parafina, who is Chaotic Evil. Which again is an option I only pick because no one in Skyrim feels real.
The stakes also feel more real in BG3, more personal. Obviously there's the central quest involving the tadpoles, but more than that, it is about a credible threat to your world and the people and communities in it and the people you love. There are tons of reasons to invest yourself emotionally in the narrative.
I have never, ever completed the main storyline in Skyrim nor picked a side in Skyrim's civil war. Why would it? Basically nothing happens if I choose not to. Furthermore, if you're not playing as a Nord (which I usually don't), why would you care about Skyrim as a place? You are a faceless, voiceless (pun intended) outsider who gets microaggressed at every turn being asked to choose between two different flavors of fascist. Also dragons are back but like... listen, I don't care? They get pretty easy to pick off at a certain point, it's like swatting flies, they're just a nuisance on the way to my daily errands.
And isn't that such a common story? Don't you know so many people who don't really bother with the main storylines of Skyrim? Yeah it's one of the bestselling games of all time but I feel like the fact that most people don't really care about its narrative should be a sign of failure. We all know it's mostly maintained its popularity due to the modding community.
Ultimately both games have rich worlds which reward exploration with little secrets and environmental storytelling. But BG3 feels more "meaningful" because they give me reasons to care about what happens. The writers worked hard to give the game emotional resonance. So I come to the two games for different experiences. I go to BG3 to engage with an interesting story. I go to Skyrim for the quick serotonin hit of completing tasks and hoarding items.
do you ever just remember how one of the most effective things parvis said to get silence to lose faith in saria was essentially "do you really think she would ever choose YOU over everything?" and silence with her low self esteem really didn't believe saria would.
Then in the end saria really did choose them over everything, left her defense director job and her whole life up to that point behind for the sake of silence and ifrit. and silence still doesnt even know. do you ever think about that and lose your mind a little bit.
so REVENGE, HUH? or justice, if that makes you feel better. it tastes the same when cooked just right. 'I REALLY WANTED A BROTHER.' such a shame to burn a bridge you so desperately wanted to keep, especially when it wasnt even you who started the fire. especially when you hope that not a single fragment of that bridge ever washes ashore.[MAY IT ROT FAR FROM MY SIGHTS]
an unfortunate loss! atleast he has his friends.
Neria bursts into laughter, falling into him, holding him as tight as he holds her.
They've found their way home.
And everything is going to be just fine.
Thank you so much @sunshinemage for the gorgeous art of Solas and Neria! I can't think of a more beautiful end to their tale ♥
quotes from alex turner's favourite authors that make me want to put my face through a wall:
"although i have never been an actor in the strict sense of the word, i have nevertheless, in real life, always carried about with me a small folding theatre" - vladimir nabokov, despair
"there is a terrible emptiness in me, an indifference that hurts," - albert camus
"there is no trap so deadly as the trap you set for yourself" - raymond chandler
"at eight, he had once told his mother that he wanted to paint air" - vladimir nabokov
"no man ever understands quite his own artful dodges to escape from the grim shadow of self-knowledge" - joseph conrad
"everything i've ever let go of has claw marks on it" - david foster wallace
"we're all lonely for something we don't know we're lonely for. how else to explain the curious feeling that goes around feeling like missing somebody we've never even met?" - david foster wallace
"i turn over a new leaf every day, but the blots show through" - keith waterhouse
"the truth will set you free. but not until it's finished with you" - david foster wallace
"curiosity is insubordination in its purest form" - vladimir nabokov
"i'm me and nobody else; and whatever people think i am or say i am, that's what i'm not, because they don't know a bloody thing about me" - alan sillitoe
"we live as we dream; alone” - joseph conrad
"i liked, as i like still, to make words look self-conscious and foolish, to bind them by mock marriage of a pun, to turn them inside out, to come upon them unwares" - vladimir nabokov, despair
"whatever you get paid attention to for is never what you think is most important about yourself" - david foster wallace
"i continued to stir my tea long after it had done all it could with the milk” - vladimir nabokov, despair
"i remained too much inside my head and ended up losing my mind" - edgar allan poe
"all the information i have about myself is from forged documents" - vladimir nabokov, despair
"how odd i can have all this inside me and to you its just words" - david foster wallace
"you will never be happy if you continue to search for what happiness consists of. you will never live if you're looking for the meaning of life" - albert camus
had a human au thought of Barnaby and Wally. idk doing their taxes or going through bills together since they share a house & Barnaby going "hey we could get married for tax benefits and health insurance. wait no what if i want to marry Howdy someday? it's illegal to be married to two people." Wally goes "we could get divorced" and Barnaby gets legitimately sad like:
Some days I'm normal, other days i think about how maybe the only reason Kaeya survived his fight with Diluc was because every cut made by that claymore was cauterized immediately because of the pyro :(
it's been a while since i tried looking, but i did hear that something like this happens last year and over time started to think, "was it a fluke?" bc no one posted footage or caps of it then, and i aimed for a completionist run in my first playthrough. turns out it's real! and definitely shines a new light on a character that, for most other types of playthroughs, will not give this much emotion! EDIT: transcript now included, and some stillshots under the cut
[0:28]
Marie: Henry, this is the man who kept you from doing the right thing tonight. Kill him.
[0:15]
Forrest: Henry, you don’t have to do this. If you’ve not killed anyone yet, there’s still time to make the right decision.
[0:05]
Out of shot: (Gunshots) Henderson Police! Freeze!
Marie: No! Henry, get out of there!