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#that explains some stuff i guess..
foyernormanchapel · 1 year
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i had a friend talk about a convo she had with another white student about how young poc faculty members tend to be harsh or how they had bad experiences with young poc faculty members and this is in the context of her having a truly objectively terrible experience with an asian faculty member (intentional grade sabotage) but it was.. really awkward. like a lot of complicated issues tangled up into one..
i get it because there is the sense that young poc faculty members tend to be.. not harsh but strict? precisely because they can’t afford to be chummy since they know the students will walk over them otherwise. white tenured faculty members have the luxury of being able to be chummy and informal and still command respect, but imagine being a young untenured poc faculty-- think about all the bullshit they’ve had to go through to arrive at to this place and the extra effort they have to put in to command minimal respect. so i’ve seen young poc faculty being more formal and I totally get why they are like that.
but it still felt so weird for a white student to relay to me how another white student told them “i’ve had similar bad experiences with young poc faculty members” like... what warrants that kind of generalization? also do you not feel weird telling me a poc person in academia that? even i (an asian) would never talk that way about other poc faculty or just people in general..
she’s a good friend who bc of her queerness suffered/suffers a lot, and she is well meaning and all, but idk i guess this is where the insurmountable whiteness comes in. lowkey sad and weird
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smimon · 4 months
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okay i know you probably have enough drawing ideas for giant k but i just had this idea invade me.
you know how in snow white (not just the disney version) she pushes together the beds and sleeps on like 3 or more of them sideways? anyway giant k sleeping on 3 beds pushed together. and now i'm just picturing giant k as snow white and everyone else as the various dwarves
Ohoho big brain!!! 👀👀👀 Big brain. I love this idea so much and not just because Snow White is my favourite fairy tale hdjsbdbdfh
Thank you!!! Of course I have to draw it and not just once, let's make it into a comic! Let's gooo
Giant K series #16: once upon a time, in a land far, far away...
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To be continued 😉
#thank you so much 🧡 i was rotating it in my head all this time#sorry it took so long 🙇 (it will take even longer because im planning a continuation)#i did some math and looks like this princess needs at least 4 beds#and there is never enough ideas for giant k 🥺 i feel so moved that people care enough to come up with new stuff for this little series 🙏#thank you#ask#hazzybat#i based them specifically on the 7 Zwerge movie series because the dwarves are average sized men there do you get it#this ask made me rewatch the first movie and it is still so good hdjdhbshdh can i explain who is who? of course i can this is my blog#mikke is tschakko because to me there is some tschakko quality to him. even more so than jere for some reason#and he can carry his cameras in those bags#jesse is brummboss because he's the manager#lärvinen as cookie because if Käärijä has a friend who runs a cooking show then i am making a use of this knowledge#jaakko as sunny because he has this cheerful energy. allu as cloudy because he's always so cool. jukka as speedy because he's a polite fella#häärijä is bubi. the mascot the childish man the little menace#and securityman as ralphie because they are built similar i guess#yee#giant k series#käärijä#rpf#art by op#my art#fanart#also when i watched the movie as a child i always felt so sad about ralphie being constantly rejected#and this might have influenced the way i write giants up to this day. now look. this has come full circle#🥹
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coyotesinew · 2 months
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Some recent thoughts about nonhumanity and my relationship to the community + my personal relationship with it that I cleaned up, my writing style is a bit disjointed, I would like to share more of my writing, if anyone would be interested in seeing that :)
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pekoeboo · 4 months
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purification is a painful, painful process.
rough sketch based on a scene in the Ravenwood RP. Antony is confronted with a situation in which he has to utilize his divine power in order to save Melvin - who had been terribly poisoned. the only one strong enough to clear the poison from his system is Antony, but the boy's abilities come with the caveat that his physical body still isn't entirely capable of handling prolonged and intense bouts of purification for any extended length of time; even despite having been reborn as a demigod.
so that power breaks him from the inside out - just as it did back in Atria. he does manage to save Melvin, but at the cost of his own life... though no one is aware that he still retains the ability to come back from the dead by that point. ends up being quite a shock for everyone when he turns back up a few days later, naturally. ><;;
tbh, some pretty awful repeat trauma for Antony. poor kid doesn't deserve it, but the angst is just too good to pass up imo :0
please do not remove caption or repost. also on deviantart
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neptunesailing · 10 months
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mayoi (enstars x hnk au)
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#nep draws things#ensemble stars#enstars#sketch#mayoi ayase#enstars x hnk au#hnk au#ouoououououu i am soooo proud of the mayo on the right hjhjrhgrghrhgrhghgrghrhg he is so !!#showed this to a friend before i posted and they said his hair would taste like frozen grapes and i had to break it to them that it'd break#their teeth JHDHJFHJSDHJFHJSHJFSJD anywayy i might redraw the aira one.. he needs some attention too ^_^ sorry i only design for hii.ai /#alkaloid but THEY ARE MY FAVS........ by this logic i should be drawing more sw.itch but . i just . *waves hands* alkaloid !!! alkaloid so#special to me.. anyway tatsumi has another job other than patrolling with mayo which is why mayo has the winter uni and tatsun has the norm#i was maybe thinking tatsun would be a healer like rutile is..? nothing is set in stone (pun intended) for now ahha but tatsun can still#fight jsut fine!! hes more of a watcher for mayo. mayo fights more since his hardness lvl is much higher than tatsun's. during the spring a#stuff tho i think mayo kinda hides around? still not sure.. youd probably see him around tho in the shadows (ala canon i guess) and i guess#thats how hiiro and aira get to know mayo outside of patrols.. OH the reason why mayo is on winter patrol is because he gets too nervous#working with other gems and he kept messing up and hiding away whenever he did mess up so :((( yeah he usually fights by himself OH I SHOUL#EXPLAIN WHY HE CAN SPLIT INTO 2 its because of the spinel law something somethign rotated at 180 degrees at some axis but ANYWAY his hair#is longer in his singular form but you can see in his split form his hair is cut differently than how we normally see mayo's hair- and also#theyre mirrored!! their braids are on different sides and the side w/o the braid is shorter!! and the moles are on opposite sides too heheh#holy shit i wrote so much in the tags..... anyway THANK YOU SOS SO MUCH TEA FOR REMINDING ME OF THE HNK AU AGAIN AND ENABLING ME TO GO#INSANE OVER THIS AU AGAIN UR AMAZINGGGG <333333
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front-facing-pokemon · 9 months
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thetimelordbatgirl · 1 month
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Now that we got people finally looking back and appreciating X-Men Evolution: WHEN THE FUCK IS IT GOING TO BE PUT ONTO DISNEY PLUS-
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quirinah · 2 months
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how do you get your colors to look so nice and your lineart so red and vibrant? i love it
omg anon thank you!! 😭 im going 2 be honest I am Not Great with color theory... but i like having my sketch pages look cohesive to me...
BUCKLE UP this is going to need a readmore bc i like talking.
I always sketch in neon colors it's a habit i picked up from an old teacher but I'll think of a color usually on a whim and draw with that. and then if i want to draw something else ill pick another color that i think goes well with the page. usually most of my color schemes r analogous (colors right next to each other on the wheel)
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yanked this from recent dunmesh post; i kept most of my colors within the pink/red/orange range.
i wouldn't recommend doing everything in monochrome or analogous palettes though because it's sort of a guilty crutch of mine XD.
sometimes when im coloring ill change the layer mode of the sketch. color burn gets you either very very bright or very very deep colors depending on the color of the flats underneath. multiply and linear burn do the same thing but they're a lot tamer and generally always return darker colors. im sure there's some technical bits behind this though. ill either color my lineart afterward to compliment the color of the flats, leave it as is, or mess with layer modes if i feel like it. my favorite trick is color burn + linear burn + some combination of two lineart layers and just fiddling until i get a nice burn effect.
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mithrun was done with crimson red on color burn.
coloring... like 999% of this is relative color which is like. kind of the idea that colors look different when placed next to each other. if you eyeball it a bit it's pretty noticeable.
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what i used to do a bit ago was i would fill in the area i wanted to color with one big mask of color, make a new layer that has a clipping mask down to the flat layer of color, and then draw my actual flat colors. the color of the mask helped me pick my flat colors bc if I picked a color i think stood out too much next to the mask i could kind of just adjust it until it looked a little more cohesive.
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old ish drawing next 2 a canon reference. i ignore local color a lot...mea culpa....but my overall color palette here was a light pink, so the shirt here is actually a desaturated pink? or violet i believe. if you shift sort of that purple color far enough into the gray area of your color wheel it can take on a blueish or even greenish hue. it being next to a lot of warm pinks/fuschias helps.
a neat thing that kind of helps is that if you desaturate or saturate certain colors they can kind of take on a certain hue? not sure if this makes sense. sort of how orange here turns tealish blue the grayer it gets. so if im drawing something that's predominantly orange and i have a blue color i can just take an orange color and desaturate it until i get a color that sort of looks like blue. and that way it kind of looks more harmonious? at least to me XD
shading. i don't apply serious lighting to a lot of my drawings, but a helpful bit is that the shadows tend to be the opposite of whatever color the lighting is? i try to think first about the "mood" or the main color i want to go for in the drawing and then i pick a shadow color opposite of that. so for here, i wanted the lighting to be a coolish magenta so the shadows r lime green. if there's anything off i fiddle around until i get something i like. the shadows on the skin here were too green initially so i shifted them a little more orange.
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there's a "band" of color going on between the transition of the shadows to the light. generally this could be for a lot of reasons and i tend to use it differently (core shadow? overexposure? etc etc). but this is a color post so ill try not to go too off track.
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but generally digital doesn't "mix" colors the same way traditional colors do if you use RGB (cmyk is a bit better with this but is kind of a pain to get used to), so to make blending a little less muddy, i sometimes add an intermediate color to smooth things out a little. for example, mixing digitally blue n yellow tends to get you gray, but generally, blue + yellow makes green, so if im making a blue->yellow transition ill slap some green color in the middle so it flows a little better.
I do a lot more cel shading nowadays. if you've been on here for a while earlier this year i have another style of coloring but it's not really accurate to how shadows really work so i wouldn't recommend looking at it. it's mostly to add zest and texture to the underlying flat colors.
coloring your lineart does a TON to helping your colors look vibrant, though its like the garnish on a dish to me (same with shadows). i think it's good to try and play with your flat colors and try to make sure those look in order first before adding flourishes. usually ill leave it a dark, saturated color that again matches my overall palette but sometimes i go in and color them by alpha locking my lineart layer and picking a color that matches the flat colors underneath? not sure how to explain it properly.
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i used a darkish purple for shuro's ponytail to match the dull red of the flat colors (more relative color! trying to simulate a black/brown while keeping the pink palette there) but a lighter crimson for laios's blond. the light was this super intense like blush pink so i thought it might be cool to add this neon salmon red in the areas of that light to really give off that vibe of a very bright intense rim light.
sometimes you could also tweak with gradient maps or color balance, which adjusts hue based on how light or dark a color is. these r fun to mess with as a final touch but i need to watch using them because they can become crutches real fast XD but those are also just tools to help you. in the end just developing a good sense of how color works and how you want to use it is the best place to start.
LONGASS ramble but yeah. tldr just kind of train ur eye for color and look at what you like best. which is unhelpful and a little sucky but it really is just observation and practice and maybe some personal zest.
happy drawing!
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simcardiac-arrested · 9 months
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#i wouldnt usually care about stuff like this. but every month or so i get two or three asks like this and i just got one earlier today#and look. i’m not saying u can’t hate ns or dislike them. feel free to send me asks that are like ‘ns you are stupid and you suck and i hate#you’ he IS stupid and he DOES suck and he is quite hateable. that’s fine#it’s just when you start sending me wholeass paragraphs explaining every single detail you hate about ns and how they deserve a slow and#painful death that i think two things: 1. you are finite waves reincarnated 2. you are weird! and strange even!#what are you on about! ns absolutely does NOT deserve a slow and painful death! and you absolutely do Not have to be so hostile and#aggressive towards them as a character! like Please relax. we serve bullshit here sir#most anti-ns asks i get are funny and are light hearted because it’s just people messing with ns on purpose or mocking him and making him#mad because he easily gets mad and it’s funny. Like those asks are fine. it’s another deal entirely when you send me this detailed and—#honestly—really mean message. I guess i am not surprised considering how similar ns and pebbles are in terms of personality#(and circumstances somewhat) and we all know how the fandom treats pebbles. even worse than ns. but yeah anyway#they are not an irredeemable unforgivable monster and they do not deserve to die. Hope this helps#to me even calling them a Bad Person is kind of a stretch. let alone the shit some of you are saying about them#we have to get normal about mentally ill and traumatized and autistic characters gang!#crammerposting#i also do not appreciate when people insuniate that ns is stupid for overworking himself and damaging his structure and so on and so forth#yes it is his fault but that didn’t mean he deserved what he had coming to him or anything like that. be nice to him
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bangcakes · 2 months
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#god i was so giddy today (or well i guess yesterday. its almost 2am JDJFJFJF)#i was waitin all day for him to finish work so i could message him n he messaged me in seconds... triple texted NDNDJDJDNDNDMDMDN#god hes so cute. im so !@@@@@ i like him so much. like ..... !!!!!!!!!!!!#he makes me so happy idk how to explain. i just !!!!!!@@ like him so !!!!@@ much !!!!#why do i deprive myself of him 😭😭😭😭😭#but i mean we did talk for 2 hours straight in person a few weeks ago. not much you can like. converse about after that JDJDJDJDJDJDJ#:')))))))))#maybe i'll let myself be a lil hopeful.... 🥺🥺🥺#personal#also omg i think i figured out why he was so combative??? when i saw him last#i think it was bc of our mutual friend...........#n e way HDNDNDNDNDN#so maybe thats why he was like that. bc with me.... sure we tease each other but hes not like....... out for the kill idk JDJDJDNDNNDNDND#hes so sweet.... like not in an obvious way but like NDNNDMDDMD IDK.#we'll put it this way....#when ppl ask him for help... he tells them to google it#meanwhile hes explaining stuff to me in detail; going up to the teacher n asking questions for me; getting up out of his seat n#looking for a plug for me JFJDJDJDD LIKE ?????#hes also so polite... thanks ppl... holds the door for ppl. god hes so......#if he's like....... the guy im gonna be with for the rest of my life... o i'll be so happy BDJZNZNNZNZNZNZNZ#THIS IS SO SAPPY GOD.#if u saw the messages you'd be like literally what are you giddy over HFJDJDJJDJDJDJD AND THATS OKAY#hes just some guy.... love that about him the most.....
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dkettchen · 8 months
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why is half this cast so painfully british, like PAINFULLY british (and I say this as an immigrant living over here x'D)
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waywardsalt · 10 months
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small little thing abt botw/totk and the future of zelda games considering it seems likely that future zelda games might be in the same style as those two and how i feel like botw/totk don't actually feel like zelda games (kind of messy i just typed this out in a kind of informal or whatever way) (this post is long af btw so uhhhh yeah)
im part of the group that claims that botw/totk aren't 'real' zelda games but... i guess they are technically 'real' zelda games, but... they sure as fuck don't feel like it, and because of that, i'm not at all excited with the idea of future loz games being in the same style, especially with the pitfalls these last two games have fallen into having been things that past zelda games did especially well, it feels like things have been sort of flipped on their heads in terms of what's being valued or whatever
like... the best parts of older zelda games were things like the story and the characters and the puzzles and the dungeons and stuff like that... the best parts of botw/totk right now are just the gameplay. people enjoy these new characters, but they dont have the narrative backing that older games do, they don't have the same impactful arcs or roles allowed by a more linear story
the point i want to get at though is how botw/totk honestly don't feel like direct evolutions or steps up from past zelda games but rather just... entirely different game styles (open world games) with the zelda flavoring and worldbuilding and story styling slapped on top.
i mean... i feel like a half-decent example of some other well-known franchises that have jumped on this (honestly kind of thoughtless) open-world bandwagon are mario (mario odyssey) pokemon (sword/shield and scarlet/violet) fire emblem (kind of. with some free-walking segments in 3 houses and engage) and the soulsborne type games (elden ring), these are all other well known and storied game series' that have somewhat made the move to open world, and i think that switch was a bit smoother, kept the core and integrity of the games that came before much better than botw/totk did
elden ring is the easiest to explain- the gameplay loop and core mechanics are the same and build upon past games' you just have more room to run around and get killed in with some little open-world flourishes like material gathering.
fire emblem is... a bit less flexible in terms of changing up the core gameplay, and the addition of open-world segments are added to add bonuses to the strategy gameplay and allow for more support-building oppourtunities and little minigames, and its more or less evolution from echoes' dungeon-crawling bits and the customizable castle in fates. the core gameplay still effectively works the exact same, just with some little class or mechanic tweaks and additions.
mario odyssey, though each world was pretty massive, still had your typical 3d mario platforming, and the new hat stuff fit in pretty well with olderpowerups and gimmicks, and the boss battles feel and work pretty similarly to the way they used it- odyssey does feel like an evolution from past mario games (ps. playing two-player with one person as cappy snaps the game in half. its the secret easy mode lol)
the new pokemon games are pretty much just the same as past pokemon games, theyre just open world and buggy as fuck rip have extra little open-world flourishes that build on what past games set up. the battling works the same as ever and the progression is the same with a number of powerful trainers you have to battle to continue forward.
with botw/totk... the progression is dramatically different in terms of power-scaling, world presentation, item-gathering, puzzle-solving... pretty much everything in the established zelda format. i get that it was pretty much the aim with botw to have a fresh start and throw out a lot of the old standards but it just makes them feel so dramatically alien to past zelda games; theyre completely different experiences in pretty much every single way, and as such they dont feel like what we've (well, people who have started with and spent a lot of time with other loz games) learned to associate with the zelda titles.
with open world games in general it's a bit harder to have a truly impactful narrative akin to those in past zelda games, anyways. i will admit that botw was a good execution of trying out something entirely new, and the narrative and gameplay and world actually complement each other very well, so despite what i've said in the past I can't really fault it's narrative too much since it's a less traditional sort of narrative and effectively does what it aims to do very well.
totk, on the other hand, proves that this style of game does not mesh with the old style of storytelling at ALL. linear games can have proper narratives with coherent stakes, developing characters, twists and reveals and building emotion and mood- and all of that is thrown out the window with totk when they decided to try and have both a more linear story with actual reveals and development and emotion, while also letting you literally spoil it for yourself out the gate.
you can't really have a well-executed story when players are capable of doing things drastically out of order and of jumping into story beats without the prior buildup and straight-up ruining what could be otherwise emotional reveals, and players being capable of doing this is hard-baked in how the game fundamentally works. I honestly feel bad for people who found the fifth sage by accident before anything else.
you can't effectively have a linear story with character growth and plot developments and impactful moments while also allowing it to be experienced out of order and with massive time gaps in between; with this kind of stuff, you can't really have your cake and eat it too. say what you will about the linearity of past zelda games, but i bet you that midna wouldn't be as beloved as a character as she is if it weren't for the linear order of the story and its events. certain parts of storytelling may demand for a linear manner of telling that story.
botw's story works because none of the memories reveal anything groundbreaking taht you don't already know; they are optional and merely give you more information about these characters from link's past and simply inform you about the girl keeping ganon at bay. if you find a late memory first, that's fine- it technically doesnt reveal anything too important to you, it just fills in some gaps for you and your player character. it makes sense within the story itself for the world to be so open and for you to be able to do what you can; the story is not the focus, nor is it even needed to beat the game. the story was made with the gameplay and what you are allowed to do in mind, and as such doesn't include things such as in-depth character development or important plot-twists.
on the other hand, you can easily spoil totk's biggest plot twist in a handful of different ways completely by accident, just by getting curious about the world around you. this can shatter a lot of the mystery or tension in the plot and this can happen completely by accident to someone playing the game organically and blindly. the story itself doesn't take this into account, it reads more like a linear story that would be more suited to a linear style of play, coming across things in order to ramp up the stakes and let things be revealed at the best possible time. (tbh totk's story doesnt seem to take the player into account in general, if the game forcing you to watch basically the same long cutscene four fucking times says anything, jesus christ)
narrative pitfalls aside, botw/totk put heavy emphasis on gameplay, but not in the same way older zelda games did, and as such trade away the unique items and gimmick-y game-specific mechanics for a small toolset handed to you out the gate. what botw/totk do- giving you everything you need from the start and having very little true varation in the gameplay from then on out- make sense and works just fine for an open world game. there is, however, a lack of actual depth to that gameplay that other open world games do have (off the top of my head, the ability to unlock and upgrade abilities and have general character upgrades in fenyx rising as well as the impressive depths of elden ring's combat and character customization system). the most depth botw/totk has to the actual gameplay is just the fourish different weapon types and the ways you use your fourish abilities (saying fourish bc for real ultrahand and fuse are fundamentally the exact same thing). there is also just raising the little defense numbers on your armor and getting more stamina and health, but that does absolutely nothing to the actual gameplay but make link more durable.
i mean, sure, health in past loz games just makes link more durable, too, but thats how health upgrades in any other game work.
the gameplay switch makes sense, considering the switch from a linear puzzle-adventure concentric game to a more sandbox-esque open-world game, but it does not mesh with the former loz formula at all, so while the shift in style makes sense, it makes me think that you can't have a previous-style loz experience in an open-world sandboxish sort of game. especially with how in totk you can very easily bypass most of the fire temple just using the mechanics handed to you at the start. you can't have the same type of zelda dungeons in a game where you are allowed to do it 'wrong' and the game itself does not allow for the same kinds of puzzles.
i am of the opinion that so long as future zelda games work the same way botw/totk did, we will not get old-school zelda-style dungeons again.
the loss of a variety of items used for specific puzzles and environment switches is the loss of a varied dungeon experience and the loss of the same kind of world and character progression as past zelda games.
you are handed everything you'll ever need at the start of botw/totk. the only thing that will meaningfully change is how much damage you do. there are no alternate strategies opened up by new items that can double as weapons, no new traversal options or routes opened up by things such as grappling hooks or clawshots or whips or specific wands. even the battle system is drastically different, instead of being enemies that take specific amounts of hits to die while you can obtain progressively stronger swords, enemies are just damage sponges and you can get all kind of weapons that just do different numerical amounts of damage.
the bosses themselves- big staples and draws of zelda games- also work extremely differently. instead of having to leverage specific items to expose weak spots or having to fight in a specific manner to do damage, you are just asked to... do damage. even in totk's bosses, where sage abilities are most certainly helpful, the only boss i found to truly require a sage ability was the lighting temple's boss; the others i either hardly used the sage at all (i didn't use yunobo at all in the second phase of the fire temple boss and hardly had a need for tulin with the wind temple boss [esp considering i was using a 3-shot lynel bow to make the poor fucker a cakewalk]) or found that alternative solutions felt better, like resorting to splash fruit on repeat water temple fights instead of wrestling with having to activate and use sidon's ability. the sages are honestly fairly poor replacements for dungeon specific items.
this kind of causes botw/totk to play more like a poor man's dark souls or just like any other open world rpgish game. i don't play botw/totk for the experience of a zelda game, i play it because it's an open world game that i can walk around in for five minute before switching to something else because i liked something in that other game better.
the combat in botw/totk isnt designed in such a way that makes it feel good. mineru's mech is fucking dismal, but since it's just either shooting with a bow or attacking with one of three types of melee weapon with some timing for a dodge, it can get stale fast. it doesn't necessarily even feel good, since there's not enough variety for it to get really engaging. (this is def an uneven comparison, but elden ring's combat feels considerable better with the different dodges you can do and the amount of attack options you have with just one weapon, not to mention the amount of control you have over your general fighting style.) combat in botw/totk at hour 1 is the exact same as combat in botw/totk at hour 100, the only different being the amount of damage you do or how much of a beating you can take.
it just... the styles of botw/totk can't allow them to feel the same as older zelda games. the shift in style was clearly a good move to draw in series newbies and shake things up, but it comes at the caveat of making them feel distant from their predecessors and uncomfortably similar to other games like them. it's hard to avoid comparisons with elden ring when on the surface they are very similar games, one just feels more true to its core identity
this all is said without mentioning the way in which botw/totk lore feels almost dismissive of past series staples and seems intent on not looking back while also taking every fucking attempt to nudge you and say 'hey, remember that zelda game' and honestly all that shit does is make me want to play a different zelda game.
botw/totk seem altogether very desperate to distance themselves from past zelda games while also being unable to really tear itself from what came before and it just culminates in me spotting linebeck island on the map and going 'damn i miss linebeck' and turning the fucking game off to play phantom hourglass instead. say what you will about phantom hourglass, but it certainly handles its story progression and character development infinitely better than the game that lets you accidentally shatter the impact of the story by deciding to check out that cool temple in the distance of the depths
#quick note abt the examples from early on i got the verdict on soulsborne games from my friend who has actually played more than elden ring#and pokemon was kinda a guess the most recently mainline pokemon game i have is sun/moon#totk has made me really think about what i like in video games and why lmao.#it has also made me appreciate botw a lot more. i prefer the emptier hyrule of botw it just feels extra cluttered in totk#i like how in botw its a lot more natural and more fun to honestly run around in with there being no falling debris or scary holes#salty talks#totk salt#being annoying abt totk again hiiiii. id like to talk abt stuff i liked in other loz games but its hard to start without some kind prompt#im not entirely sure how i could really explain how i feel totk's story failed and why without going in circles for a while#its just. the gameplay and the intended story experience clash like fucking crazy plus the story relies too much on the player#to do a lot of emotional heavy lifting#like. if you want to start a convo with me abt this go for it but this is what i have to say for rn#loz#legend of zelda#totk#botw#totk criticism#i do really appreciate botw now im not gonna lie. its still not amazing in my eyes but i appreciate it for what it is#also i cannot believe totk made linebeck island worse fuck you#like. in botw theres a goddamn chest with 50 rupees and thats a good subtle nod to what's being referenced#in totk theres just two bokoblins and nothing else and i dont care if it wouldve been lazy to just have the chest there again#you explicitly namedropped linebeck might as well make good on it. its more fun to continue having little nods like that#i understand when people say that saying botw isnt a 'real zelda game' is bad criticism but tbh its not really a criticism its just an#observation. it comes with its ups and downs and for me it makes me enjoy these games less and makes me feel a bit alienated#if that makes sense. idk. its late and if i continue with that thought im going to lose it for sure#ig just. im upset abt how totk handled its story and im upset at the idea of... this being the future of these games yknow#it feels like a selfish sentiment but idk#long post#bitching abt totk
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imwritesometimes · 28 days
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anyone else up til 3am on a Saturday learning all the specifics of edible lace for cake decorating?
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coquelicoq · 9 months
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i just saw someone say that "the vast majority of the userbase is complaining" about tumblr's recent layout change. i see this a lot after a change: people complaining about it (sometimes without saying what about it is bad, making it sound like either it's self-evident (it usually is not) or just that it's bad because it's change and change is always bad) and saying that everyone else is complaining about it too. i don't know how to tell you this but a) you don't follow every user on tumblr so how can you possibly know what "everyone" or "the majority of users" thinks about anything and b) ONLY THE PEOPLE WHO FEEL VERY STRONGLY ARE TALKING ABOUT IT!! people who are not bothered are not spending time posting about how unbothered they are! please look up "selection bias" and stop making me read this nonsense with my own eyeballs.
#i don't get what's so bad abt this change bc it doesn't bother me & no one is explaining it! the most i've seen is it's 'like twitter'#which people don't like i guess bc this might imply that tumblr could be taking more cues from twitter than just the layout?#which is also fallacious reasoning#some changes i do hate. like for instance the change that made it so i can no longer click to the version that someone rbed from#which breaks the prev tag culture :(#but some changes are whatever! and some changes are good even!!#it's fine if it takes time to get used to something being different of course but it seems like the reaction on here can be so extreme#so fast. 'bombard the app with 1-star reviews!!!!' how about you give it a couple weeks and maybe you'll calm down.#i think there's a sense of 'if it ain't broke don't fix it' but it is broke though! tumblr is unsustainable and they gotta do stuff to make#the site more attractive and easier to use for new users. they can do that without losing what makes tumblr tumblr#the layout is not what makes tumblr tumblr! the functionality is. and sometimes that does change for the worse#and i get having complaints about that. but not really about moving the location of some buttons#anyway i haven't said anything before because i don't have strong feelings about this UX change but i DO have strong feelings about#the vague yet very forceful complaints about the UX change that i keep seeing lol#tumblr#fallacies#anyway don't get distracted by my tags. this post is not really about me not understanding what's so bad about this specific change#it's about people who hate a change assuming that everyone agrees with them because they're only seeing the reactions from#a biased subset of the userbase#(by biased i don't mean the users are biased. i mean the sample is biased...it's highly likely to include people who feel strongly#and unlikely to include people who are neutral or feel less strongly)
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mildmayfoxe · 3 months
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made banana chocolate chip pancake & slathered em in butter & my mom’s homemade red currant jelly & also homemade smoked maple syrup
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marsixm · 4 months
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im trying to wrap my head around why i dont get enthusiastic about reddit style fiction (not a dig but a descriptor) like scp and shit like that, bc its not that i can’t enjoy them but i think its like… when stuff is framed as if it were real, but its fiction, its like, well KNOWING its fiction eliminates a huge element of the intrigue, but also, crucially, i like character-driven stories, or at least stories WITH characters. but i also like it when things are interesting for said characters to experience, like, i want the ghosts and monsters and conspiracies but i want the characters to be character-ing, yknow? not that i dont enjoy slice of life and… what would u call the first thing, non-character specific horror? idk? but i prefer when its both. its like i love kirk and spock but also i do enjoy watching them Experience Situations when i watch star trek. i enjoy the idea of spooky national forest monsters that arent real but experiencing it alongside a character would be better, and i want more trans and gay characters whose lives are clearly trans and gay but i want a plotline to unfold too
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