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#bitching abt totk
waywardsalt · 9 months
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god i hate how the gerudo in totk are practically framed as though they constantly require hylian intervention to succeed… the way riju’s introduction stands out as the only one where she struggles to use her power until link comes along… the way link is chosen to decide how they should station the gerudo troops when fighting off the gibdos… the fact that one npc mentions how when zelda had visited she had somehow taught them new ways to fight in their own terrain, which should hopefully be obviously fucked up… the way the eighth heroine was revealed to have been a male hylian who came along and told the other gerudo heroines how to fight against their enemy… ugh ugh ugh
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ahoneesan · 2 months
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not to be a little well actually bitch but. the yuzu/citra thing happened bc they were actually not being very buttoned up about piracy. as i understand it they literally had builds of their emulator behind their patreon paywall that could play totk before its release date. that aint being "buttoned up" abt piracy. much less whatever the hell went on in their discord server. yuzu with their little patreon painted a target on their back. nintendo is not your friend at all but lets not kid ourselves here.
this also does NOT set a precedent! not a legal one, at least, which would have been set if they had gone to court with this. emulators exist in a legal gray area right now and neither nintendo nor YOU want this shit to go to court bc theres no telling which way it would land. so shut the fuck up and play your video games. dont go charging people for better piracy.
furthermore i think its likely this Actually happened at least in part due to switch 2 gettin pushed from this holiday into march of next year. thats the real greed on nintendos part. anyways read some reporting on this shit and dont whip yourself up into a frenzy bc of some piracy moral fiber in yr bones. the world has rules and these things can be understood if you calm down and take a second to learn about em.
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ezlo-x · 1 year
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hi...cmere if you want to hear my current thoughts of totk... (spoilers ahead ofc)
Hi :] so since everyone is taking a different path on playing this game this is what I have so far
Currently I have completed the tutorial section, have only Dragon Tears #1 and #2, and completed the Wind Temple
I wanted to write down my thoughts after I finished w the tutorial section but I was just so excited to play I just kept going until I finally decided to take a small break from playing the game for almost the entire day lol. ALSO I will include pics...in some parts
ANYWAYZ THE BEGINNING SECTION I NEED TO GET THIS OFF MY CHEST CAUSE I WAS LOSING MY MIND ABT IT. So when Zelda explains how the "gloom" works I WAS JSUT "...that sounds like the Malice im my au HMMM NO WAY I PREDICTED THIS MY BRAIN HUGE" JNSDKJFNSD I liked that we get to see a little bit more of Zelda before she disappears but also! I liked how she is still prevalent in the story and aids Link at some point in the tutorial section. Also I just find it funny how she appears to people like ghosts knfgskng I know for sure that would be explained why later on.
Now to the tutorial, I had a lot of fun with the shrines better yet all the shrines in general have been super fun. None of them have been a drag to me I have a lot of fun especially that you have to use your arm abilities and that stuff never gets old to me. TBH THO there were a few moments when traveling around the island where my muscle memory is to press "x" to paraglide when I suddenly remembered I don't have the paraglider JFNGKDNF I was yearning for that paraglider.
Sorta of a side note I am really loving how npcs have more personality, like Purah and Robbie just radiate so much more as characters than in BotW. I am loving so far the new npcs it makes the world feel less empty.
Now...to the moment i've been waiting to talk abt. The Dragon tear memories
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I love them. I love them SO SO MUCH ESPECIALLY SONIA BUT I FEEL LIKE I LOVE RAURU JUST AS MUCH IDK THEY ARE VERY FUCKING CUTE I CANTTTTT I WANT TO CHANGE MY BANNER TO THEM BUT I KNOW ITS LIKE SUPER SPOILERY OUGHHHHHH
My friends insisted to get the memories in order cause that would make me into an emotional wreck so I can't wait! <3
Now to Rito Village/Wind Temple. First of all, the Rito Theme when its in the blizzard got me a little emotional ngl. It might be cause Wind Waker was one for the first tloz games that i introduced myself to back when I was 14 and hearing it so desolate it almost got me. AND THEN SEEING THE KIDS ALL ON THEIR OWN OUGH (I want to know where's Kass tho...).
TULIN!!! Tulin is adorable idk I enjoyed his character how his stubbornness on doing things on his own was changed to teamwork makes the dream work arc idk it was cute. Teba not being present makes sense to me as he's the new Rito Elder and all. Glad the dude is not dead KJFNGKDJNF
Now the journey to the Wind Temple was so fun it was so fun like idk how to describe it. The ost was amazing especially when finally reaching the temple when you ascend high above the blizzard storm and then you glide down and UGH it was so amazing. The Wind Temple was just as fun it felt like your good old Zelda temple and I love that so much. THE BOSS AS WELL YOUR TYPICAL EVIL CRUSTACEAN WITH WINGS AND UGH!! I Love it I love it sm
NOW AT THE BEGINNING ENTERING THE WIND TEMPLE when the voice appeared, at first I thought it was Rauru. But then I took a second take and he sounded differently than Rauru and I said "oh is this the ancient champion?" AND I WAS RIGHT ITS THE WIND SAGE AND OH OH OH OK
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I WAS SO....💥💥💥💥💥💥💥💥💥💥 YOU KNOW WHAT I MEAN//? HE LOOKS RAD THE OTHER SAGES LOOK JIST AS AMAZING. AND THEN-
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THIS BITCH GOT HORNS!!!! WHAT 💥💥💥💥
HONESTLY ok time to put my critical hat here. Im honestly not expecting anything crazy with Ganondorf like idk I am excited but at the same time I do have that worry in the back of my mind that he would be your typical evil villain. ESPECIALLY SINCE THEY HAVE SUCH A SOLID STORY WITH GOOD WORLD BUILD like I hope they don't blow it up. and ngl I kinda forgot abt Ganondor for a moment cause I've been so fixated over Sonia and Rauru KJNGDJKFNGKDFJ I CANT WAIT TO MEET THE FIRE SAGE THOUGH RAAHGHHGGHH AND THE ZONAI NEXT TO RAURU OUGH I FORGOT HER NAME BUT RAURU MENTIONS HER IN THE SECOND DRAGON TEAR MEMORY THATS HIS BIG SIS!!!!
One more thing I forgot to mention (theres so much stuff don't get me started to how much I love the depth) the soundtrack is phenomenal. When diving down from either the sky or to the depth it so pretty. And like I said the ost where thats building up when reaching the Wind Temple *chef's kiss* AND how the Wind Temple's theme mixes both Vah Medoh's theme (attacking and inside) and Rito Village. Reminding you what you're fighting for especially in Tulin's case
I am having a lot of fun with this game I am currently just wandering around in the Hebra region. ALSO NOW THAT I REMEMBER I WAS REALLY THROWN OFF BY THE SUBTLE CHANGES THE MAP HAS I STILL AM AND I GET IT for like ppl who played BotW make it feel completely different/new. Honestly its fun it feels like im exploring Hyrule for the first time again its nice <3
and that is all I have tbh I might disappear and come back w more ramblings. I want to say more but I don't want this post to be super long. The fact that I only got one Temple complete and two memories and I still have a lot more to do is so crazy to me
anywayz have some pitcures of Sonia and Rauru cause I love em very mucho <3
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starboy-acer · 1 month
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YO! intro to my losercore acc!!
u can call me neo, ace, neon, starboy
prns are literally whatever u perceive me as
interests:
- Just Roll With It (Podcast)
- Slimecicle, Bizly, Grizzly, and Condi
- Markiplier
- The Legend of Zelda (mostly BOTW and TOTK)
- The Last of Us
- Baldurs Gate 3
- Dungeons and Dragons
- Psychological Thriller movies (ex. Saltburn, Midsommer)
- Percy Jackson
i’m a lot more active on twitter so follow me there @starboy_acer
links to my works under the break
stuff i’ve written already!
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yokakaiju · 2 months
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tristamp thoughts/live watch ramblings
preface: i already have a very bad impression of tristamp. i literally have been into trigun for maybe a week now and i have seen most of 1998, but im trying to go into tristamp with a clear head and view it objectively, but i genuinely looked at the character designs and legatos redesign made me resent it immediately tbh...
ANYWAY, im live watching as i write this, so apologies if its sporatic
okay so the good stuff so far
uhh... its very pretty!!! ill give it that. it really shows the evolution of 3d anime over time, and as someone who typically doesnt enjoy it i think tristamp is absolutely beautiful. first 3d anime i ever saw was knights of sidonia and i have a deep appreciation for where 3d anime is now compared to a decade ago
i kinda like meryls new design the best? i like her hat, its cute. everyone else is so... eh, tho. merylls redesign is chill with me tho
roberto is fine ig. i like old men characters sometimes and like, idk whenever im not sad abt milly not being here im okay enough with roberto existing
now on to my ever growing laundry list of complaints that ik will get worse if i keep watching (spoilers for trimax probably)
one, WHY IS VASH LIKE THAT?? LIKE WHY IS HE SUCH A WHINY CRYBABY?? LIKE SHUT UP DAWG!!! idk, ik vash is a silly emotionally explosive highly insecure funny little fella and i love him for it, i think vash is a great character, but why did they make him kinda a pathetic bitch in stamp? like, i usually dont watch dubs but i am for trigun cause my tv is kinda far from my bed and i dont wanna sit uncomfortably to read subs rn (BLEH!!!), so maaaaaaaybe sub vash is better, and no shade to the va i like his voice a lot for vash tbh, but bro pls stop crying every two seconds im gonna lose it. why is vash lowkey proslavery (THIS IS A JOKE), BUT FR!!! why is he more like... idk chill with plants being used ig ????? im sure hes not really, but like... dude, you arent the same
two, okay this made me actually mad, but why in the actual fuck was knives immediately introduced and why is he like some weird well known plant stealing cave hermit??? like??? no??? he wouldnt do that??? also why is he so present in this world LIKE DOES LOST JULY NOT EXIST IN THIS CANON??? WHAT IS THIS??????? i literally hate this rewrite. like... trimax is right there dawg... you did not have to rewrite literally everything. addition as i watch episode 3, why is he like that? why can he make purple? why does he have razors??? he doesnt talk like that ever??? why is he so??? i hate him actually??? this is not the knives ik and love??? who is this skinwalker????? HE DID NOT ACT LIKE THIS IN TRIMAX WHO IS THIS??? I REFUSE TO BELIEVE THEY REWROTE KNIVES THIS WAY OH MY GOD
three, why did everyone get an objectively bland redesign? like... i dont mind vashs hair. idgaf, but i literally hate his fucking totk link "lost power source" green ass arm. why cant it just be an ugly brown robot arm with a gun in it. whys it gotts be all "cool" and "green" and "mysterious", like IT DOES NOT HAVE TO BE CYBERCORE TECHWEAR NEOFUTURISM ASS SHIT!!! i havent seeeeeeen wolfwoof in action yet, but i fucking hate his tristamp design. WHY IS HE A TWINK??? WHERE ARE HIS BOOBS??? WHY IS HE NOT A PRIEST??? LITERALLY TURNED A PERFECT CHARACTER INTO A BASIC BITCH FOR NO REASON. also like... knives. why is he... why is he like that. put shoes on plz the sand is hot babygirl. why are you wearing a tumour coat and ugly matrix ass bodysuit? where did your shoulderpadded objectively cooler dio-esque military outfit go? especially tho, i DESPISE legato and livios redesigns. i think they are SOOOOO butt ugly in tristamp and FOR WHY??? WHY DID THEY MAKE LEGATO SO FUCKING UGLY??? LIKE HE WAS SO HOT IN 98 AND ESPECIALLY IN TRIMAX OH MY GOD HES SO HOT LITERALLY DROOLING THINKING ABT HIM RN MY BABYWABY BOOBOO BEAR. THEY BUTCHERED HIM SO BAD AND IT PISSES ME OFF SO MUCH!!! AND LIVIO OH MY GOD WHY DID THEY DO THAT TO HIM??? HIS TRIMAX DESIGN IS OS FUCKING PEAK HE IS SO AMAZING AS AN EYE OF MICHAEL AND ESPECIALLY AFTER HE REFORMS AND BECOMES A COWBOY BABEYYY!!!! BUT NOOOO THEY MADE HIM AN UGLY ASS CYBERPUNK ASS BITCH!!! THEY MADE HIM SO FUCKING LAME AND BORING!!! PATOOEY I HATE HIS FUCKING DESIGN!!!! okay so wolfwood just showed up, can officially say hes the weakest version of wolfwood and that i do not like him. hes giving non sonic fan perception of shadow vibes. ALSO WHERE IS HIS MELANIN THEY TOOK IT AWAY!!! THE MELANIN VACCUM STRIKES AGAIN!!! tbf, he didnt have MUCH but he was a little brown, not literally just a white man
four, where. the. fuck. is. milly. i LOVE milly. she is one of my faves ever, im so sad she isnt here. genuinely...
five and probably last for rn, why is the pacing so bad. like its not good in trigun or trimax really, and especially bad in 1998, but it SO ASS!!! like its so blink and you'll miss it, which kinda stands for every trigun... but expected this to be like at least a liiiiittle better i dunno
conclusions: im gonna keep watching it maybe? but like... i dont like it. its bad imo. literaly have been into trigun for one week and am in mourning that trimax will likely never have a proper adaptation. i just wanna see angel knives in his full glory, not whatever tf tristamp is trying to push here
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bogor-o · 11 months
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totk spoilers if you havent gone to zoras domain yet
i didnt even have the luxury of not being spoiled about yona LOL i IMMEDIATELY saw people bitching and coping in the most unfunny ways on tiktok abt her
then i just beelined over to see her and honest to god shes the fucking sweetest i thought we grew past hating girl characters bc for some reason suddenly everyone cares abt canon???? fucking pleeease
anyway im gonna eat that fish, bof em. i like sidon/link yeah but not as much bc i do not have a strong attachment to link its always been more towards sidon, and i love yona so naturally boom so im about to be annoyed by every fucking coping mf i see and liking unpopular pairs in the past has prepared me for this LOL
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masonsystem · 11 months
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also i dont even know the spiderman games (yet) but as a #Hater i hope it nabs GOTY from totk 🤭 like i plan to write a much longer review/bitching post abt totk but they really essentially released the same game twice like its really.... yeah. like i rly think it will be awful for gamers if totk wins GOTY bc it will show game companies that 1.) Yes, you can literally release the finished version of a game youve already released in the past and 2.) its ok for you to price your game to $70. like do we really want that as trends moving forwards.... #TeamSpiderman!!!!!
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yomiel · 11 months
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man migraines are a bitch like okay Maybe i shouldn’t play totk for like two hours at bedtime but you don’t gotta make my head hurty abt it damn
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waywardsalt · 8 months
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waywardsalt · 6 months
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Hey, thanks for the response on the post where I asked about what people dislike ab totk! I genuinely appreciate it a lot, and you summarized most of my thoughts about this beautifully!
Here's something you might find interesting: something about this game's pacing REALLY bothered me from the start, and I think I know what it is. Totk, despite being an open world game that you can pour a ton of time into, feels short. It's a really weird feeling, and I think it can be explained in that Nintendo is trying to use the linear storytelling format for a nonlinear game, which is also why the ability to see the tears in a random order was disorienting, and why the stories from the ancient sages felt so repetitive.
The gameplay is long, but the story isn't! If you compare it to Skyward Sword, for example! In sksw, you go through each of the areas once, and then again with some changes, and then again with more. There's several clear acts, and even if the game is super super linear and recieves criticism for that, it works really well in that context. Additionally, the characters more than make up for the linearity of the story. Totk tries to take that same format, but doesn't seem to understand that this format is for a linear story. It only has a very brief story, and the story to gameplay ratio is so dragged out that unless you get invested in the world, it all starts to feel really stupid and pointless. Unfortunately, totk fails at getting us invested, too.
I really hope this made ANY sense at all, ty again for the input!! I love the responses I'm getting on that post djbdjsndns :D
Hi, you're welcome for my uh... totk rant, I guess? I covered a lot of stuff in it but I wouldn't say I covered everything bc there is... a lot abt that game that rubs me the wrong way in one way or another.
totk is definitely an odd case, it being an open world game that does try to adhere to linear game rules, you’re right- and i’d say the story is severely kneecapped by that attempt on the game’s part to have its cake and eat it too. it tries to mix what botw brought to the table with what was done in the past, but because botw is vastly different in what it does than past zelda games, the result is a messily paced, poorly-told, gameplay-focused with piss-easy mandatory puzzle segments result, failing to capture the advantages of linear games and instead making those specific parts considerably weaker.
people give linear games shit for… honestly, im not totally sure, as someone who really enjoys linear games. they allow for a good focus on story and character, mostly because you can have a set pace and passing of time and order of events. totk tries to implement linear style elements into a game where you can do anything out of order, so in the end the story is surprisingly brief but slow paced because you have to travel so far for everything and they have to account for you doing everything in any order, hence... repeating the same fucking information as a reward for four of the dungeons (which, i don't care how you feel about this game, is an awful fucking choice i mean holy SHIT), and is probably why the interactions with the new sages include very brief character arcs or something, they wanted to include some kind of linear character stories but it all just got stuffed in between a bunch of mini-main quests.
the fact that effectively half of the main story happens ages in the past and is communicated through brief cutscenes that can easily be encountered out of order, too, is kind of a pitiful way to tell the story. they're all basically glorified exposition dumps since nothing about them will change, they're all events that have already happened and have nothing to do with the player except hyping them up i guess.
the dungeons themselves are awkwardly transposed from a more linear game style with them relying on a specific skill to some degree, but they just fall so flat compared to past linear zelda dungeons. in botw the divine beasts honestly worked because the mechanic of manipulating the beasts themselves and the activating of switches fit perfectly with the setup of the dungeons being huge machines, while there isn't as good of a story example as to why totk's dungeons have the same switch mechanic. botw's divine beasts work pretty well in an open world setting. totk's just fall to pieces in an open with setting, even discounting how ascend could just snap them in half entirely. you just... can't have the same kind of dungeons as past zelda games in an open world format. once you take out the array of specific-use progressively-earned items, you're just left with this tiny little gmod ass toolbox to do what felt like baby's first loz-style dungeon. go to the clearly marked waypoint, do one (1) simple puzzle, get reward.
i miss mini bosses, rooms with puzzles that had to be solved to unlock a door or a doorkey, and even the experience of wandering around just trying to figure out what to do next. honestly, the first half of the lightning temple was the best part of all of the dungeons put together, and then we're back to 'go to four different rooms to do four different easy puzzles'. linear games have genuine advantages over open world games, and open world games have their own advantages. in the story segments, totk just ignores the advantages inherent to it's game's basic style in favor of trying and failing to emulate the advantages of a very different game style.
totk is so paradoxically unable to tear itself away from the series' past while at the same time disregarding series staples and even big parts of its own goddamn prequel.
in my experience with the game, as far as i can remember, i believe i went around and opened all of the towers, did some shrines and the depths, got the master sword, did the main quests with some side quests, then sped through getting all of the memories in order, then did the final boss. in between all of that, i managed to get all of the armor, do every single shrine, and open the entirety of the depths. i did not give a single damn about the story by the end. for me, with my playstyle, everything was just... spread out over such a long period of time so there was barely any urgency at all, i experienced the memories all in quick succession while already knowing the big twist (which. btw. i didnt care about. i wasnt really endeared to zelda and link's lack of visual interest during cutscenes just brought up the question of if he doesnt care why should i), and since this game's story is more linear, it just felt so disjointed and strange and... not important.
with botw it makes pretty good sense why link may take ages, why you could get the memories however you want, all of that. zelda is keeping things with ganon on pause for you. all of the big stuff happened in the past. you are here in the present, in the ruins of the past, a blank slate come to eventually complete the mission that you had failed, at the same time discovering this new world and becoming re-acquainted to it with this strange second chance you've been given. totk doesn't have this excuse. at least in past zelda games, you did things in a specific order, so when you wanted to fuck around, it was usually something related to or based on your progress. if you want to fuck around in oot what you can do is based on where you are in the game and even then it all ends up wrapping back around to bolstering link for the end. getting hearts, better items... like every side quest in every other loz game did. in totk you can do a sidequest for like. one flower. and what does that even do for you. it doesn't have the excuse of the honestly pretty well crafted setup and world state of botw.
i really don't know what happened during the development of totk, and i can't imagine it was the smoothest thing in the world, esp considering the pandemic hitting in the middle of it. but just... it just feels like it failed in so many regards and was just... so disappointing, and yet people are heralding it as the best zelda game and- this is not what i want a zelda game to be! i want a zelda game to have those wonderful puzzle-filled dungeons with well-written main characters and music that fits the setting and feels supported by the game's events and a unique setting with unique little nooks and crannies and good pacing and act structure and like. some kind of heart to it. not just another big open-world game created to be the big open world game where you can do this one amazing specific cool thing that TOTALLY is worth the $70 or whatever else it may be priced around the world.
idk. to me what makes zelda games zelda games is the linear storytelling and those complex dungeons and specific method of progression, and botw's new open-world emulation of the sense that loz 1 gave does not and probably will not ever be able to mix with that linear style unless you have massive in game game style shifts to allow for it. either return to the old format or just commit to the series becoming Triple A Open World Game Series Number 34
#asks#salty talks#bitching abt totk#wind-awoken#ty for the ask i love tearing into this game bc its at least helped me understand some stuff abt game design and what kinds of games i like#and why. too bad this game is rancid imo#dude i fucking love skyward sword. the linearity lends itself to a sense of progression and time passing and just. ugh. its so good#totk critical#totk neg#totk salt#covering my bases :)#i just. yeah gamedev is hard but if this is the mess we got after 6 YEARS what the fuck happened??? what was scrapped????#they had SIX FUCKING YEARS and having the ancient sages regurgitate the same info 4 times made it to the final release#what in the fuck happened in there#i dont really like the idea of there being a permanent move to open world bc its clearly just following the crowd on this one#its just such a massive departure from all other loz games (including loz 1 tbh) that that has to be part of it i feel. it makes sense#botw + totk dont feel unique like the other loz games do. they just. feel really similar to shit like elden ring and fenyx bc like.#thats just how open world action adventure games are ig. ironically theres not a ton of wiggle room with the open world formula#cant really get away from what makes them all feel interchangeable bc its so core to what an open world game is#best you can do is add some standout aspect like the general. Being A Souls Game in elden ring#totk adding dumbass glue doesnt even feel unique bc like. its just what every other sandbox game lets you do with some added jank#progression feels meaningless when it has no impact on what you can do in the game and thats the only kinda progression in totk#get more health make armor numbers bigger make better food fuse better weapons. you cant even upgrade the abilities this time#yeah botw has similar pitfalls but it at least owns being an open world game. it utilized and embraced the format#idk. totk before release was increasingly overwhelming to me and post release it was just such a massive letdown#i remember trying in earnest to pull a wagon using a horse and just. having the worst time. ultrahand sucks unless you make death machines#or one of like five specific traversal things
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waywardsalt · 9 months
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how much does sonia matter to the story of totk
sonia... is certainly a character in totk, but right now i want to take a look at her appearances within the story and see just how much of an effect she actually has on the narrative of this game. i will only be looking at memories and actual story beats, things such as those floating tablets (idk what they're called i never bothered with them) will be omitted because they are entirely optional content and have nothing to do with the actual story, i'm only considering the memories and present events that most players intending to experience the full base story will see. (i'm not even sure if the floating tablets have anything story-relevant in them, anyways, from what ive seen its just world-building and little character moments.)
it's worth noting that i do like sonia, and i don't particularly think she's a bad character; i enjoyed her, but it's questionable just how relevant as a character she is to the story. i also have a generally negative opinion of totk and its story, so that might alter the way i think about this game and it's story. feel free to take what i say here with a grain or two of salt.
spoilers for a fair bit of totk ig
(post is extremely long yknow how it is 2,581 words under the cut)
sonia is definitely present for the story in the past; she is a comforting presence for zelda and a supporter of rauru. she has power over time (recall, i suppose), and is the queen of the hyrule that rauru has founded, and was formerly a priestess before meeting rauru.
before really starting, i want to bring up that the first time the public got to see sonia was in the 3rd trailer; specifically it is where memory 6 is edited, specifically making it appear that sonia, with her hand outstretched and glowing, is the one therefore shooting the beam of light in the very next cut. in reality, in the actual scene, rauru is the one shooting that beam, but i want to keep this specific edit made in the final trailer in mind, since i want to talk a little bit more about sonia's presence in the story in general at the end, because, again, i personally like her, and am admittedly frustrated with how the game and its story ends up using her.
i consider a character to matter to a story when they do something that impacts or helps move it along. for example, despite being very non-characters, i would consider the old sages to be important as they provide exposition directly to link and the new sage as well as bestow upon them their blessing and their secret stone. they have some kind of effect on the story and other characters and carry out a specific role. if you erased the old sages, you would be missing characters that provide more information to the new sages and properly mark them as their successors in the present. even though they aren't really fleshed out in any sort of way, the old sages play an important role in the central plot of the story. the story needed them to play their specific role in order for the game to progress and for the narrative to continue as intended. they do something to shape the path that the narrative takes, they have an effect.
sonia is a character who technically only ever appears in the memories. i'm completely ignoring her appearing after the final boss simply because she has no dialogue at all and its really nebulous what she and rauru even do. worth noting that she is not alone in that scene; rauru is present with her.
sonia is introduced in memory 3 and then is killed in memory 9, i'm also ignoring her, uh, cadaver in memory 10 for obvious reasons. sonia is therefore active in the world of the past for 7 memories out of the total 15 that take place in the past. sonia is alive for less than half of the memories. furthermore, of those 7, sonia only actually appears in 6 of them, memories 3, 4, 6, 7, 8, and 9, and has dialogue in memories 3, 4, 8, and 9, barely over a fourth of those memories.
noting when she appears and when she speaks is important, since because of the fragmented nature of the past memories, character dialogue is very important in knowing what they do and what information they impart. sonia has a purpose in the memories where she doesn't speak, but i'll get to those after looking at the ones where she does speak.
what sonia does in memory 3: she is the first to approach zelda and her touch is what wakes zelda up. sonia is much gentler with zelda, giving her her name and reassuring her that she is safe.
what sonia does in memory 4: she's mentioned by rauru to have a secret stone and likely used as the example of a secret stone holder due to her own time powers. sonia is the one who says that zelda has both light and time powers, and also says that she can also somehow tell that she and zelda and blood related. sonia nudges rauru for (i think) being a bit cold, and is once again the one to comfort zelda and provides her with a place in the past. she is gentle and patient with zelda.
what sonia does in memory 6: she has no dialogue, but is present to... i'm not sure what she and zelda do here, but i'll say that sonia is supporting rauru's magic with her own. she prompts zelda to join her, and reacts to zelda's magic, telling us that zelda is unusually powerful by comparison.
what sonia does in memory 7: she does absolutely nothing other than be specifically noted by ganondorf for having a secret stone as well as being a hylian woman that rauru took as his wife, and smiles comfortingly at zelda.
what sonia does in memory 8: she recalls a cup that zelda knocks over (the only the we see her use time powers), inquires about zelda's well-being, gives an explanation on how zelda could learn to use her time powers (as well as this being somewhat of an explanation of how recall generally works?), shes comforting again and brings up zelda's light powers, and is the one to bring up link.
what sonia does in memory 9: before the memory, she agrees to meet with the fake zelda (knowing that it is truly not zelda) and clearly planned with the real zelda to confront it. she is the one to point out that the fake zelda is... fake, and controlled by ganondorf, and then is killed after fake zelda disappears.
sonia, from then on, is not present in any future memories, and only ever makes an appearance in the present at the very end with rauru.
so. how much does sonia matter to the story?
she definitely matters as a supporter of zelda and as the one to truly help her feel comfortable in the past and gives guidance about her powers. she's the queen of this ancient hyrule and rauru's wife and a holder of a secret stone. these have relevancy to the narrative, but they don't mean anything in the long run unless they actually effect the plot. she supports zelda, but it doesn't really change anything major, just helps her feel comfortable until things come crashing down again. she helps zelda harness her time powers, which we really only see zelda use against ganondorf and presumably to collect the master sword (and considering that her time powers never show up again, i guess zelda transfers them to link), but zelda is already shown to have great power from the start, and we never actually see zelda training or even struggling to use those powers, she just talks about not quite understanding them, and the first time she uses them she clearly has great control.
sonia conveys the information that zelda has time and light powers, and that zelda is related to sonia and rauru, both of which are fairly important, but sonia saying zelda has these powers merely spells it out for us, it doesn't affect anything about those powers, and zelda being related to sonia and rauru does nothing except explain the origins of her powers. she brings up link in front of rauru, but rauru could've easily learned about link any other way, most notably from zelda herself, so sonia bringing this up just changes when rauru learns about link.
through memory 6 we learn that zelda is, in fact, especially powerful specifically because she is being compared to sonia, who expresses surprise, though, again, this changes nothing, it merely brings attention to something already present.
sonia is suggested to have caught on to the fake zelda's ploy and we can assume that she had a hand in setting up the 'trap' that she and zelda spring on it. she implies that she, while knowing, agreed to meet with it and set this trap with zelda. after fake zelda disappears, she is then killed and removed from the story, though her death motivates zelda and rauru and marks the shift from a tense peace to outright war with ganondorf, and her death is what allows ganondorf to get his hands on a secret stone.
in a sense, sonia does matter to the story. she conveys information for the player and for other characters' benefits, she is an important person in the world of the past, and her death is a major turning point. but... at the same time, sonia does not really matter to the story.
she conveys information that doesn't really change the course of the story. her biggest decided-upon action was done off screen and with supposed help from zelda (and perhaps even rauru) and the biggest impact she makes, the one thing concerning her that actually causes things to move along or change in the course of the story, is her death. a character's death doesnt necessarily mean that from then on they are no longer important to the story, but with sonia, she is completely out of the picture. she motivates zelda and rauru, yes, but that's not exactly the same as mattering to the story. either way, if ganondorf declares war after stealing a secret stone, zelda and rauru are going to fight back with the sages.
sonia's death matters to the story. sonia herself does not matter to the story.
sonia doesn't do anything. she talks, conveys information, comforts zelda and gives her little pointers, but not once do we see her do anything that matters in the greater narrative. nothing she does in the past has any relevancy to the gameplay the players experience, or the side of the story that concerns link. she doesn't play a role that further aids our protagonists asides from maybe helping zelda learn to use her time powers. any information she conveys could have been learned through other means, or otherwise wasn't actually important to the events of the plot.
the most we really see her do is lure out fake zelda, but even then, zelda is the one to actually act in retaliation of the attack, and the most sonia does in that one scene, aside from convey more information, is die. and it's the only thing she does that actually causes a development in the plot or matters in general.
in addition to this, sonia does not do anything alone. she is always related to another character: she comforts zelda, she's rauru's wife and queen, ganondorf kills her, she and zelda corner fake zelda, she supports zelda and rauru. nothing she does she does on her own, there is always another character involved, she plays an extremely supportive role and does absolutely nothing outside of that. she exists to give the players information, she exists to support and motivate zelda and rauru, she exists as a character for ganondorf to kill to prove his evil and steal a secret stone. she is not an independent character within totk's story. she doesn't matter to the story as a character because she is barely even considered an independent character within that story.
when we see her at the end, the one time she is relevant to the present, she appears with rauru.
you could remove sonia from the story and swap her out with just having her secret stone hanging around the castle somewhere and the major events of the story would not change. sonia being the queen and rauru's wife only matters because then her death can motivate rauru, and by extension, the kingdom. sonia being so tender with zelda only matters because then her death motivates zelda. sonia having time powers and being related to zelda only matters to explain why zelda has time powers at all. these qualities do not matter outside of these characters that she is always shown with. the only thing about sonia that matters to the narrative is her death.
and. i don't dislike sonia! i like her! i think she's a good character, she has a personality and manages to be likeable even though she is always attached to a separate character! but she has no effect on the present and doesn't do anything that is relevant to any plot points. and it's so frustrating to see!
she's a major character in the past, and yet is hardly important, has four scenes total where she speaks, and dying is the most important thing we ever see her do. the only effect she has on the present is that the secret stone that ganondorf has was stolen directly from her.
it's just... frustrating to see yet another female character exist mostly just to die and motivate other characters, to see a major female character's only defining traits be that she is kind and nurturing and motherly and you never see anything beyond that.
and i come back to the game's third trailer.
just with the fact that sonia is shoved in a corner and is yet another female character that does not exist independent of others in this story, that we see her use her unique power exactly once to rewind a teacup, that's enough to frustrate me. sonia could've been a much more important and impactful character, but the most important thing concerning her is her death, and not even in a 'haunts the narrative' kind of way- she dies, motivates others, and is never brought up again.
and yet, in the third trailer of the game, memory 6 is cut up and presented in such a way that implies this at-the-time mystery female character had shot that beam of light, and that she would therefore be a powerful character. nothing is done without a reason in fiction, and this applies to game trailers.
i just don't understand why sonia was framed in such a deceitful way in that trailer. i can understand misdirection for the sake of avoiding spoilers, but... when it comes to characters like sonia, who in reality have very little impact on the narrative in this way, it just feels... almost a little devious, and it's so frustrating to watch that part of the trailer that teased a powerful female character (not a new concept for the zelda series, either!!!) and then, when the game rolls around, all of a sudden not only is she not the one with that power, but she is merely supporting the male character with that power.
there's absolutely a whole thing that can be said about female versus male characters in media and video games just with contrasting that part of the third trailer versus the actual in-game scene.
and i just can't help but feel bad for sonia after all of this, a character who could've been an important figure in totk's narrative, who just ended up being a character defined by the moment they stop being relevant.
so... yeah. sonia doesn't really matter to the story of totk, and it's in a really frustrating way. though i have a generally negative and almost spiteful attitude towards totk, none of that spite or anger is directed at sonia- i really wish she had a better role in the story, and i think she honestly deserves it and i don't think anyone is at fault for being fooling into thinking she would be this important and powerful figure. there's serious potential just with the pieces the story does give us! it's just all squandered to make her exist for the sake of other characters.
this might've gotten a bit off-track from that i wanted to say at the start, but... unfortunately, sonia as a character doesn't really matter to the story of totk, and i really wish that she did.
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waywardsalt · 9 months
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ok i need to get this off my chest abt totk's dungeon soundtracks this isnt necessarily a criticism but just a... idk man its confusing hang on
ok. totk's dungeon themes. theyre good im not going to lie they arent my favorite of the series but totk did deliver some good dungeon themes. what i'm confused about is the choice to use the champion's and divine beast's leitmotifs in the dungeons, like using daruks theme and bits of rudania's theme for the fire temple. that's the first that comes to mind cuz thats the one i like best but i think it was especially noticeable to me for the wind temple, the water temple's theme has some similar instrumentation and some very similar sounding phrases and when i see comments or people talking abt the dungeon themes it is very common to see people talk about the champion and divine beast leitmotifs being used.
and like. fine it sounds nice there is an emotional connection there if you have played botw but like. why are their fucking leitmotifs in totk's dungeon themes???
if you give a character or something a leitmotif, then that little string of notes represents that character or location or concept. usage of that leitmotif is therefore intrinsically tied to that character or whatever. this worked out with zelda's theme throughout the series, esp in totk when it's given the instrumentation of the dragon's themes, so that musical phrase at that moment basically says 'zelda, but a dragon' and like. yknow. leitmotif that literally represents something.
i believe the wind temple's theme incorporates some of rito villages theme, and in turn rito village having the same melody as dragon roost island makes sense, that's effectively a motif meant to represent the rito, like the reoccurring zora's domain and goron city motifs throughout the series, or hyrule castle. when characters have themes in past zelda games that play at different times, it means something about the character being referenced. midna's lament using midna's theme to show that this scene is about midna, she is in danger. fi's different themes playing when she is the center of attention or her leitmotif referenced in botw/totk when she literally makes subtle cameos. linebeck's theme only every plays in scenes where he has some sort of big moment or in the final boss theme because it's only fair that the final boss theme include the motif that represents him because he is the final boss. groose's theme shows up various times in his little scenes (and i believe there might be hints of it in later imprisoned themes?? i'd have to check but it would make sense since he's helping)
so... if you reuse a leitmotif that is tied to something, then reasonably that means that the context in which it's being reused is somehow related to or concerning what that leitmotif represents.
but... daruk's theme and some bits reminiscent of rudania's theme play in the fire temple's theme. reasonably, i would hear this and be like, ah, so this has something to do with daruk, or the divine beast? the usage of his character leitmotif suggests that he is related to this somehow. thats... usually the point of using a character leitmotif like was done in the fire temple's theme!
and yet the champions and divine beasts are not so much as referenced in totk's stories, and you can't even try to the point of their themes being used due to the new sages being relatives, because tulin is not related to revali- he doesn't even get the great eagle bow until after the dungeon, and still no reference to revali is made when he gets it.
so then... why are we referencing botw's champions if they do not matter? why not use the sage's leitmotifs in the dungeon themes instead? the dungeons are much more related to the new sages, and it would allow players to become more familiar to that leitmotif, and would further tie the experience to that dungeon with its related sage, instead of tying it to dead characters that mean jack shit to the story of totk.
it's just really weird that they use motifs from the champions and divine beasts, since that won't click for people who didn't play botw, and it just calls back to stuff not important to totk anyways. the divine beasts have literally no relation to the dungeons, the champions are barely even relevant to the world in totk. i get that the leitmotifs were used as like... maybe some sort of extra pre-existing racial connection motifs, but... use the sage's themes? don't use leitmotifs that have absolutely nothing to do with this game or it's story? sure it sounds nice but the meaning behind those leitmotifs make no actual sense in this new context, unless you're trying to suggest that they actually have a different meaning than being the motifs of the characters and locations that were originally what they were used for.
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waywardsalt · 9 months
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dungeons in linear loz games made you feel stupid because you’d sometimes be wandering without a clue until stumbling over a little detail you’d overlooked; dungeons in totk make you feel stupid because they hardly seem to trust that you have any more than very basic problem-solving skills
#hi hi hi im still being annoying abt this game#when i have the time im going to give all of my og totk salt posts their own dedicated tag#bitching abt totk#thats the tag ive decided#ill get murdered if i put this in a normal tag#i just. good lord this game managed to piss me off on so many levels#as an enjoyer of games as a zelda fan as a writer as someone who likes a bit of a challenge as a musician with the weird leitmotif stuff#i UNDERSTAND that some people like the totk dungeons BECAUSE theyre easier and this post is not for them#this post is for the bitches who like the experience of being in a dungeon for over an hour#and like even with dungeons its not like a skill roadblock you just gotta fuck around enough until smth clicks#skill roadblocks r kinda annoying in games thats why i typically have month breaks between elden ring play sessions#they just. literally hand you what you need in totk and it usually amounts to ‘use ultrahand’#the new abilities are good for gameplay and world exploration and shit for actual puzzles#totk salt#that would be a good salty (me) totk hate tag but thats a tag other ppl use and would not be exclusive to my shit#i would walk into a dungeon room in totk and not have to spend more than 3 minutes clearing it and then getting a 5th/4th of the objective#i dont feel good abt solving a problem when i dont actually get to think for myself abt how to solve it#and the key to the ‘puzzle’ is the only other interact-able thing in the room#salty talks
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waywardsalt · 10 months
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okokokok so on the topic of botw/totk link having little to no emotion in cutscenes. ive said it in other posts but in botw it honestly makes sense given his present scenario and you are given a pretty good reason for it in the past. he's under a lot of pressure and he's just trying to do his job. in totk it does not work because he should have new memories now and he has memories with these new sages and with zelda and yet he's all but stonefaced with this people. there are some micro expressions and that's fine. but to me the problem with his lack of emoting in cut scenes is that it makes him very devoid of personality. he doesn't talk, so you're going to get the most of his personality from the way he moves and emotes, but in the cutscenes he just comes off as... dutiful stoic knight. with no meaningful feelings towards these people supporting him.
i'm not asking for him to be animated with all of these flourishes to give him some bombastic personality, but i just want to see him... react to stuff. see him express some extra emotion asides from determination.
people argue against botw/totk link having no expression by pointing out that he DOES emote quite a bit in gameplay and pointing that that there! there's his personality! and yes! i see it! and that kind of makes his lack of emotion in cutscenes worse! he can be and has been animated with personality and preferences and reactions and for some reason none of it is in the story important cutscenes! normally it's the other way around!
this isn't even fully about him having minimal expressions: i get it when people say it's maybe an autism thing, and that makes sense! i personally don't do a whole lot of expression when i'm under pressure, so i get it! that makes sense! i don't necessarily want him to have the facial expressions that skyward sword link had, i just want to see some shred of visual personality out of him in these cut scenes.
i mean... in ocarina of time, when the great deku tree is done telling his little story, you see that link has been sitting down. that's... something! stuff like the way he gets out of his bed and the speed at which he walks or runs in cut scenes... the engines oot and oot3d were done on can't allow for the same kinds of animations as botw/totk, but we still got little bits of personality just out of the way he moved his body. you emote with your body as much as your face. i may have a fairly straight face, but the way i may move gives away how i feel and how i act.
i wanted something like what we got in that first scene under hyrule castle- i wanted more of the moment when he gently takes zelda's torch because he knows her, understands that she may need both of her hands, and is willing to hold this torch for her while she grabs her stuff. you get a bit of personality out of that, you get that he knows zelda and how she works to some degree, and you get that there is trust between them because of this.
as far as i remember, this is the only instance of link being animated in such a way that suggests personality and his relationships with others. he emotes and is animated plenty outside of story beats, so he's very lively in dialogue options and little extra cutscenes, but in story beats, where he is interacting with his friends and discovering history and incredible secrets and trying to help the people he cares about and the world he cares about- it's all washed away, and it's kind of frustrating. i don't want anything big, just subtle little things, like his taking zelda's torch for her. something that isn't just him interacting with his environment and tepidly reacting- something that suggests little things about him and his opinions.
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