Thanks to my own tendency to hoard hardware, and a little help from some friends, I have confirmed that the Amadeus: A Riddle for Thee demo runs smoothly on:
A Win7 Dell laptop from 2011 with 4GB RAM
Win10 Desktop PC with dedicated GPU that was a really solid build in 2016 and is still quite serviceable for most needs
MacOS Mojave on a MacBook Pro Intel 2015
MacOS Big Sur on a MacBook Air M1 2020
every other MacOS/Windows computer people have tested on so far
I'm currently working on a Linux build to have another friend test that, but from that Win7 laptop alone I think it's pretty safe to say that this should run on just about anything. The application window is fully resizeable for any screen size, and the game will always render the 4:3 gameplay correctly with black bars on the side as needed. It can also be expanded to fullscreen.
I'm very excited about this. I love the thought of people playing this game on the same old computers that have been used to play the early-mid 2000s VN's that inspired it!
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Alan Wake 2's minimum system requirements have been lowered
Here’s a nice little piece of news bound to defrost your icy heart: Remedy has officially lowered the system requirements for Alan Wake 2 on PC.
“We’ve been optimizing the PC version of Alan Wake 2, and as a result the minimum PC system requirements have been lowered.” said Remedy on X.
Previously on Alan Wake 2’s system requirements, the game needed at least an Nvidia GeForce RTX 2060 or AMD…
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The Sims 2 - Eurogamer - 7-17-2003
Seven expansion packs later we get the sequel!
Updated on 17 Jul 2003
Like it or not, The Sims is the biggest selling PC game of all time by some margin. It's not a success, it's a bloody phenomenon, and each and every expansion pack gets snapped up faster than chocolate drops dangled over the jaws of a slavering canine.
The Sims 2, then. An excuse to sell you the same game all over again with shinier graphics or a lovingly created sequel that'll drag in the few unbelievers that are still not convinced it's the greatest game ever? A bit of both really.
Eh, when I were a lad, it were all C64s around here
When home videogaming was a very small lad indeed, Activision released a wonderful text/icon based decision-making game called Alter Ego on Commodore 64 disk. Basically you went from the first stages of consciousness in the womb right up to (potentially premature) death, and could be as sickly sweet nice or as much of an unhinged arsehole as you wanted to be and everything in between simply by choosing your response to a series of typical scenarios. It psychologically profiled your 'individual' and really was one of the most compelling videogames experiences ever.
Just like Alter Ego, The Sims 2 lets your computer-generated creations grow from babies to children to adults and then to old age, also developing emotionally, mentally and physically. Apparently your creations will respond according to given situations depending on choices you make during your formative years. EA calls these 'Life's Big Moments' and your 'Life Score' depends on how you negotiate your way through these situations.
Included is the rather splendid 'Create-A-Sim' feature, which, shockingly, lets you customise the facial features to an almost infinite degree. On show at Camp EA were a few examples of how flexible the system is, with the ability to tweak everything, including the size, shape and colour of the eyes, width and length of the nose, hairstyle, and so on. Just to prove the point a pre-made Mr. T clone showed off the potential to tailor your avatar exactly the way you want it.
My disturbing offspring
Rather disturbingly, players can see what their offspring might look like if matched with a particular individual - and with aliens among the basic races available you can conceivably have a family of green-faced afro-sporting offspring running around. Thanks to the sure to-be-hyped-to-death DNA feature, your offspring will not only resemble the parents physically, but also pick up character traits, so if your Sims are a bunch of low life slobs, don't be surprised if the sprogs can't be arsed to tidy up either.
Another key enhancement is the much improved house building tool, which allows players to construct abodes spanning as many as four floors, with curves for the first time and various new objects to deck out your palace/slum exactly the way you want it.
Visually, The Sims 2's engine is a revelation next to the severely ageing original, with vastly improved, detailed character models sporting a pleasing array of incidental animations and individual touches that make the game a far more compelling prospect. Aside from that, the background detail and general style of artwork made even the various stills dotted around the presentation area look like renders rather than mere screenshots.
Don't hit on me!
The Camp EA demo session itself showed off a few typical Sims scenarios, with four teenage Sims (two boys, two girls) of varying levels of attractiveness and social skills. While the ladies man Bernie could charm the pants off both the ladies with his 'flirt' social skill, the slobbish Marty had no chance, hamstrung by his comparatively primitive 'hit on' skill. Similarly, the ladies don't appreciate infidelity - as evidenced by Bernie's dalliance right in front of his previous target resulting in a display of waterworks.
Upstairs in the Jacuzzi, we got to see the same foursome sharing the hot tub Big Brother style, with various examples of how the game allows players to engage in progressively complex activities the more they engage with one another. One such event was the ability to engage in some mock synchronised swimming, while later the use of a gym showed off the ability to spruce up the physical appearance of your Sim, and potentially win the heart of that shallow bint you've had your heart set on.
With the game still some six to eight months away from release, it'll be some time before we get proper hands on with the next blockbusting episode in this ridiculously large selling series [and it'll be muggins here who 'gets' to do it, I'll wager -Tom]. By then, the current relatively high minimum spec of 32MB graphics card and PIII 700 shouldn't be considered too high, especially when you acknowledge just how many expansion packs this will undoubtedly spawn.
More more more
Until then, there's another expansion pack to wade through (Makin' Magic) and, of course the more structured console sequel, Bustin' Out. As soon as we get a sniff of playable code, we'll let you know everything there is to know about The Sims 2 and its mutant offspring.
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Overcooked for PC System Requirements
Overcooked for PC System Requirements – Overcooked is a chaotic cooking simulation game developed by Ghost Town Games and published by Team17. Since its release in 2016, Overcooked has gained widespread acclaim for its addictive gameplay, quirky visuals, and cooperative multiplayer mode. In Overcooked, players work together in a kitchen environment to prepare and cook a variety of dishes under…
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What are the System Requirements for Using AI Art Tools?
In recent years, the realm of AI art tools has experienced exponential growth, captivating artists, enthusiasts, and technologists alike. With the advent of advanced artificial intelligence algorithms, these tools have revolutionized the creative process, offering novel ways to generate, manipulate, and interpret visual art.
The increasing popularity of AI art tools stems from their ability to…
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i’m gonna be negative for a second so fair warning
the STEM obsession is literally a plague on the current academic world, especially the recent “women in stem” shit. of course people who are typically discouraged from male-dominated fields should receive encouragement from schools, recruiters, etc, but i am really sick of this being turned into “STEM is the only valuable career path and you are betraying your intelligence as a woman/poc/whatever by doing literally anything else.”
there are SO many non stem jobs that are essential to the proper functioning of society and are definitely NOT worth any less than being a doctor or engineer. i’m tired of there being zero scholarships, internships, encouragement in general for literally any other career path. it’s just disrespectful and honestly dangerous. we can’t let humanities-focused subjects and careers die because STEM is the current hot topic. and i just hate most of all the appropriation of feminism to do it.
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What would it be like if people in your community looked out for you?
What would it look like if people outside your most-texted friends and closest family knew you and were invested in your wellbeing and were willing to make deliberate effort to contribute to it?
What would a healthy supportive community, full of a wide variety of people who aren't all necessarily friends, look like?
What would make your community more like that?
What structures or opportunities already exist that might enable that? Are they sufficient? Why or why not? If you don't know what kinds of organizations etc exist in your community, how could you find out? If they aren't sufficient, what could you do to contribute or create new opportunities for relating with each other?
What barriers interrupt opportunities for healthy connection and support in your community? What would effectively addressing those barriers look like?
What would be the easiest possible first step that one busy person could take to start to make your community more connected? Can you think of anything that you personally could do?
What kinds of skills or ideas would be necessary that you can't provide? How could you find people with those kinds of skills or ideas who are also interested in community care and who might be willing to work together?
You're probably marginalized by at least one form of oppression. Most people are. You're probably busy and tired. Most people are. What would make it possible for you to contribute anyway? What would make it possible for other busy tired people to contribute?
If you want your community to care for you—if you need that, as I'm convinced all people do—you might have to figure out how to care for your community first. If you wanted that, how would you start?
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