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#space utopia
sandymybeloved · 11 months
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honestly the Doctor should be so grateful Martha is even still around in Utopia, considering in the last story she spent months working in a shop in the 60s, and the one immediately before THAT she spent months being his maid in the 1910s. I'm surprised she didn't just walk out the second they landed in modern day Cardiff
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talefoundryshow · 3 months
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In a world where there’s nothing left to conquer but boredom, how does play evolve?
Song - NFL on FOX Theme (Instrumental King)
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lunarpunkwonder · 4 months
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Lunarpunk 🌙
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"Lunarpunk embraces spirituality and utopian futures, referencing witchcraft, futuristic design, nature, renewable energy, and the circle of life."
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maze-of-tones · 3 months
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elbiotipo · 1 year
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underrated aspect of the Sims 4: you can just... kinda buy a rocketship and go to space. There are actual aliens and space adventures going around. Being a space cadet out of a 50s sci-fi novel is a legitimate career choice, but you can also do it in your free time if you want, a spaceship costs 5000 simoleons. You can't drive a car but you can go to space and meet, again, real aliens and space stuff with a spaceship you can buy and build in your backyard. The rest of the world remains completely unchanged by this fact.
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celestial-coordinates · 2 months
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Introduction
Finally decided to make a Tumblr for my sci-fi project that's been languishing on Amino for literal years.
The City
Astar City sits in the heart of the Atlantic, an artificial island that breaches the boundary of earth and the greater reaches of space. I is here that the greatest minds are trained, taught and cultivated to carry humanity forward in the pursuit of betterment--and to avoid the mistakes of the past. Guiding them are our allies and friends from beyond the stars, each bringing to the table something unique that enriches the lives of those living with and without gravity keeping them on the ground.
At the northernmost point stands the base of the great Gravern-Tybbs Space Elevator, the hub of planetary travel and resource management for Astar City and the very reason for the island to be built. The city itself consists of three 'rings' with the outermost zone being subdivided at the cross-quarters:
Northeast: the docks that import and export goods from the elevator to the rest of the world.
Northwest: the factories that shop materials used in the city itself or to be exported.
Across the midline is the Elgiss Channel that separates the industrial zone from the rest of the outer ring.
Southeast: Glassgow Park, a touch of nature to greet the incoming visitors and new citizens of Astar City.
Brightside amusement park lies at the southern tip of the island, full of neon and fiber optics.
Southwest: Elysium Square, named for the fields of heroes, this part of the outer ring is a type of nature reserve where festivals, recreation and camping occurs.
The secondary ring is the widest and most densely populated, hosting the library, museum, businesses, apartments, the university, etc. Different zones have developed based on local population and need, with various cultures carving out corners of the city for themselves, each connected by the monorail that covers the middle ring.
The inner ring is also known as Pillar Place and hosts only three buildings the locals refer to as "the ladies of Astar City" for their nicknames: Astrid, Ingrid and Ester.
Astar Technology, Research & Development (AsTReD) is the jewel of the city where the greatest minds of all species bring their skills together to move forward. There is a direct landing zone for small ships on the roof of the building which stands the tallest at 123 floors.
The Inter-Global Resource Department (InGReD), or “trade center”, manages the accounts and resources of Astar City, regulating repairs, jobs, money and relationships between earth and the colonies. Boasting 119 floors, it is the second tallest building in the city.
The third building is colloquially called “the ambassador apartments” but it's legally named the Exo-Endo Suites for Terran Relations (EESTeR) which are somewhere between a hotel, a timeshare and an apartment block for political figures to stay and to house the ambassadors of the Kuana which handle the translations and interactions on behalf of their patrons. The Lofted Gardens sit atop the spire, capping it at 115 floors.
No building in the city is allowed to exceed 100 floors as to not conflict with The Ladies.
The digital currency of the city is the kibb, which has an exchange rate of 100KBB=1.25 USD (kibb are counted like Japanese yen with no decimals or fractional dollars).
The Citizens
Boasting a colorful array of denizens, Astar City boasts not only the greatest diversity of new-earth cultures in one place, but also the most non-earth cultures as well. In the wake of The War for Change (also dubbed WWIII or the Eco-War), many cultures and countries on earth were fractured, lost or sub-divided as populations were deposed and borders redrawn. In an effort to preserve history and their memories, surviving groups were approached to document their culture and struggles post-war; some of these survivors eventually migrated to Astar City for work, settling in the new districts and reshaping their identities into what they are today.
Of the races/species represented, there are:
Humans, both Enhanced (robotic) and Modified (gene spliced)
Robots, the smallest faction, consisting of pure synthetic 'life' developed from rapidly advancing AI made by humans
Viispaa, currently majority Primes, some Curantis and Puer, a few Inimicus and Artifex (other subtypes coming soon)
Aska'a Thani, the second most common non-human under Viispaa
Kuana, though they remain in orbit and rarely come to the surface
Ravulcaba Mercs and Merchants, the most recent inclusion to the roster having appeared after responding to distress caused by stray Miscreant activity
Lem'iran, a single individual currently in hyper sleep with an unknown wake date
The System
By the onset of the 3030s, earth (also known as Terra, Geos or Gaia) and its resident sapient species, the humans, have touched the corners of their solar system and set up stations of one kind or another on most available surfaces. In 2375, the three races agreed that all space within 40 AU of Sol/Helios (our sun) would belong to humans by right and thus determined by them how it would be distributed and moderated. [dates are temporary and under reconsideration]
Moon/Luna/Selene: colonization of the moon started in 2260 as the first major unification project between the Kuana, Aska'a and humans. However, political and bureaucratic policies on earth forced the colony to declare independence in 2269, dubbing themselves the Greater Alliance Lunar Commonwealth, later dubbed Galuc. They celebrate the birth of the first off-world infant which opened the filed of psionics in 2272, with the colony town developing into something of a college-town. The University of Galuc is the only facility in the system greater than Astar University in terms of academic scope, with focus on the study of psionics, low-gravity survival and colonization of hostile landscapes, and deep-space communications and observation through the use of Arecibo II. Sim chambers are a staple of the lunar economy, with the short ride from the space elevator to the docking bay being little more than a train ride for citizens of Astar City.
Mercury: around 2380, in response to changes in the judicial system of earth, a high-security "reformation" station was built on Mercury though everyone knows its a prison. Intended to 'make use' of those who failed to contribute to society, the station ensures escape is impossible due to the harsh terrain of Mercury and its abysmal climate. Considered a one-way trip, the facility doubles as a factory for manufacturing and refining certain materials while utilizing a system similar to the moon's for being solar powered. After a failed uprising by inmates cause massive losses around 2600, the guards were replaced in majority with AI.
Venus: despite rovers surviving for upwards of 36 hours on the surface, in 2400 Venus was deemed "still hell" and quarantined as a waste dump for materials that don't decay, such as plastics; lack of terraforming technology has made planets like Venus "unsuitable" for colonization. Some materials such as radioactive waste are ejected into the sun for removal.
Mars: in 2375, after the Galuc colony debacle settled, Mars was considered for a new base of operations. The founding colony was established as a terraforming research facility, however as they gained space and samples, our alien allies began bringing embryos from other planets to help diversify our resources and fill niches that had not been needed on earth. While the technology for proper terraforming hit wall after wall, advancements in robotic AI allowed for opportunities to better mine asteroids for material. The Mars colony itself turned its focus to conservation and study of exotic animals, becoming the system's largest wildlife preserve and only place currently allowing the display of non-Sol species.
Belt: under control of the InAMi Corporation (Inner Astroid Mining Corporation) since 2727
Jupiter: with the onset of gravity-assist launching methods becoming standard practice and trial runs of quantum radio broadcasting, the year 2572 saw the beginning of Jovian lunar colonization to help facilitate asteroid mining. By 2586, the Jovian Lunar Bases dominate the field in terms of mining exports and AI development for industrial workplaces.
Saturn: while Saturn's moons were under observation for colonization since 2586, the first bases weren't established until 2601 due in part to the fuel requirements and resource limitations, but also from the mysterious, radioactive wreck found floating between Saturn and Uranus in 2590. The make of the ship was not familiar, life signs were absent and no race claimed a missing ship, thus it was hauled to an asteroid base for study and dubbed The Shell. High levels of radiation and no comparisons for deciphering the salvage brings the study to a crawl.
Uranus: 2697 saw the first attempt to colonize Uranus, however energy requirements caused major hiccups along the way, forcing the orbital station to be shut down until alternatives are found. Inami Corp funds a smaller station to facilitate the development of electro-magnetic generators while supplying fossil fuels to the station. A gamble is taken on whether or not Neptune's moon, Triton, has liquid water which could be used for hydro-electric power. After the prototype solar-powered hypercells are perfected, the colony station comes back online on restricted power in 2836 with a focus on using magnetic fields for energy.
Neptune: in 2735 the gamble paid off and a team was sent to try and establish a power facility in the back half of the system. Despite this, tensions arose between the sentient races regarding the withholding of technology, creating The Frozen Period where advancement and colonization effectively stopped until 2825. Proper colonization of Triton begins in 2862, growing it into a power station and foothold to the Kuiper belt by 2870.
Pluto: In 2881, a unknown signal from outside the solar system is detected; origins are unknown and unclaimed, but the possibility of more life on their level existing encourages a project for converting Pluto and the other demi-planets to be fitted with signal transmitters to boost and detect further broadcasts. In 2891, after siphoning most of the unstable radiation from The Shell and spending a considerable amount of time breaking down the remnant of a language, it's discovered the console received a signal whose imprint matched the mysterious signal from a decade prior, which had previously been written off as interference from sunspots. In 2913, the Exo-Solar Communications Station (ESCoS) comes online.
Kuiper belt: under control of Inami Corp's sister company, OKAMi (Outer-Kuiper Asteroid Mining) since 2878.
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bloodyrphy · 1 year
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reineyday · 1 year
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idk if im late to the party but i thought it was interesting that 1899 used plato's allegory but never really surfaced passed discussing the shadows vs the fire, only to reveal at the end that they themselves are living the rest of the allegory: theyre running away from the sun that is their reality bc it hurts too much. they prefer the shadows on the wall, the darkness of the cave, bc the light of their reality is too painful for them to accept.
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Wait… why are there no parties for chronically ill people??? Like we could just have a space with lots of different options to sit or lie down, different areas for different needs (like loud and quiet spaces etc.) and it could all be as accessible as possible and we could all hang out and have fun without having to strain ourselves too much or getting judged??
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i've been noticing a trend where ofmd fans seem to think that in the world of ofmd, the world of rich aristocrats is the Bad World (true) and a represents the rigid and oppressive structures of Society™ and pirate world is the Good World that is rebelling against society and everyone there gets to be gay all the time and there's no class divide or racism or anything
and i feel like we're rlly missing the mark here with the idea that the pirate world is Gay Utopia even tho we have plenty of evidence on the contrary. calico jack, apparently a prime example of what a Real Pirate looks like, laughs at the idea of having genuine friends and mocks stede for being effeminate. hornigold used to beat down his crew. hell, ed wants to retire and he apparently feels trapped enough in his life of crime at sea that he hasn't found a way to do that yet.
i don't think it's as simple as "becoming a pirate is Liberating." it's liberating for stede, and presumably it once felt liberating to ed when he started gaining fame and fortune. but ed's bored now, and olu literally says that none of stede's crew are pirates because they like it.
imo it's not piracy that's so liberating so much as it is just... a community where everyone is able to voice their opinions and care for each other on a personal level. stede began fostering that environment on the Revenge (and obviously he's gonna need to learn to also open up before his ship truly becomes that open environment), but i think he could've brought that atmosphere anywhere. he ended up fostering that community on a pirate ship bc. idk it's a pirate show.
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zedecksiew · 1 year
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THE UNIVERSAL COMMUNE
Ylang, a yellow sun on a distant shoal of the immersea. When the Star Imperium collapsed Ylang was spared the worst depredations, due to distance. It did not escape unscathed.
Oort-wards in order, the Ylang system is:
+ Verre, an agni-class world, molten seas. + Tesh, a bhumi-class world, on the warmer end. ++ Belt of Tesh, ice, rock, satellite debris. +++ Tesh Exchange, a moon-sized astropolis. + Ylang's End, a belt of wrecked starships. ++ Ylang's Gate, an immersea teleportal, dead. + Rake, a bhumi-class world, on the colder end. + Irrusine, a vata-class gas giant, blue-faced. ++ Irrusine Siphon, a moon-sized astrofactory. + Pravine, a vata-class gas giant, red-faced. ++ Pravine's Eye, an immersea tearpoint, buoys. + Gak-Gak, an asthi-class world, atmosphere-less.
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VERRE an agni-class world, molten seas.
Genemod-adaptation to Verre's fury give its children a silver pallor. They are the a martial people, the Ve; for generations they were gripped by blood-feuds, by warlordism.
Then the god-heroine Ayesha crushed the great houses, crashed their orbiting cruisers. It was Ayesha who forged a new Ve upon the Stone of Ecumen, and raised their choired voice; it was Ayesha who called on Rake and Tesh for union.
Following Ayesha's example, every Ve child puts a hand over their heart and swears to defend universal communism.
The Stones are fortress-cities with walls of mile-high obsidian; these shelter creches and gardens and markets from the planet's heat---most of the planet's heat. Who are the Ve, if not a people born in fire?
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TESH a bhumi-class world, on the warmer end.
Wears its overgrown craters like a veteran wears scars. Its air is fresh again, after centuries of care. Its forests green again. Its nightward face darker than you'd expect.
You fly over the gleaming jag of Imperium-era urban centres---now quiet monuments to history's follies. The landing port is a fuel line bordering a dusty field.
You did not expect the Commune's founding world to feel this provincial. The local town is coastal; its ranches fade into foliage.
The Teshi are obliged to spend so much time in cold orbit; when planetside they prefer the company of warm, breathing things. In deep forest glades there are shrines to small deities and animal spirits.
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TESH EXCHANGE a moon-sized astropolis.
Rises from the Belt of Tesh like a mountain breaching cloud. The bustle of traffic: exo-system trade flotillas; patrol squadrons; passenger fleets.
The warden assigned to your arrival is on comms. She greets you with the customary Teshi formula: "Be welcome home, returner."
Built pre-collapse, the Exchange serves as Ylang's primary bazaar once more. The outer sections are occupied. The inner sections were seeded with forests, and left to grow wild and weird; now they harbour heterodox sects, contraband caches, ghost AIs.
A glaring security risk. A commissar (usually Rakish) will bring this issue up every cycle. A station warden (usually Teshi) will shrug, and say: "the Green Mothers keep their own."
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RAKE a bhumi-class world, on the colder end.
Rakish ingenuity melted its glaciers and formed it into a flowing paradise. All without Imperium techno-sorcery!
They are perhaps too smug about this. It is said of Rakish communards that they see themselves as first among equals---that they have a saviour complex. When the Assembly discusses expansion (spatial or ideological), it is often the voice of Rake that rings loudest.
Farm and factory co-ops the size of cities. Space elevators pulse like metronomes. On the way down you are assigned a drone liaison.
"I am LED," the android intones. "God-AI of planet-wide logistics. Let me know your purpose, and I shall assist."
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IRRUSINE SIPHON a moon-sized astrofactory.
Irrusine Antimatter was a minor corpostate of the Star Imperium; its human citizens wiped themselves out in interdepartmental warfare sometime post-collapse.
Its artificial administrators remained.
Free from the logics of profit, Irrusine's AI choir mainly desires continued function. They are gardeners of the gas giant that fuel them. They make staunch but dispassionate communards. Mutual aid just makes mathematical sense? No more, no less.
Immigrants now equal AI drones in number. Friction flares now and again, but never too badly---you need only look at the mummy-pods that girdle the station to remember that flesh is more perishable than AI quantum-circuitry.
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PRAVINE'S EYE an immersea tearpoint, buoys.
With Ylang's Gate shut the Eye is the system's main passageway.
Reality is threadbare, here. Beacons broadcast warnings, a strict transit schedule. If you jump queue you risk collision and para-real phenomena.
There are merchant trains bringing ur-mercury and exoplutonics, whales and refugees. There are tankers leaving with antimatter fuel and Verre-milk and revolutionary psi-dramas.
There are mass drivers, watchstations. The polities of the core systems---the Ansible League; Viridia-Twelvecent-Rogex; the Hundred Houses---many of these are predators. The Commune builds more kill-cruisers, these days.
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GAK-GAK an asthi-class world, atmosphere-less.
A dead planet, never colonised before the Universal Commune. Its settlement was a test---a way to prove that the ideals of communards will spark life in the most sterile of worlds.
The older habs are matrices of interconnected diamonds, in echo of the UC sigil. Eight-star and open-palm motifs everywhere. Your market guide points this out before you can. He apologises for the gauche fervour of his forbears.
"We are way more chill nowadays," he says.
Now hab-complexes twinkle across Gak-Gak's surface; and Gakki shipwrights launch the sleekest, most luxuriant colony vessels.
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I have been playing Starsector, recently. I am really bad at it? But it has given me a space-opera itch to scratch. So here it is.
Not sure why I went with space communism. Personal inclination, I suppose? And you don't really see it much, in sci-fi fiction or games, relative to all the gear porn and mega-industry and corpo-democracies. (The United Federation of Planets is not communist, folks ...)
The bits about Irrusine Siphon are a tentative prod at an idea I've had for a while: the notion that an artificial intelligence without limits / gone rampant / outgrowing its human makers might go in the opposite direction sci-fi bros fear? What if an AI crunches the numbers, with as complete a dataset as is possible, and concludes that conciliation and cooperation is truly the mathematically best way to function?
What if reality is ultimately and objectively more Kropotkin than bloody social-Darwinist?
Tesh is a discount Valley of the Na, and this whole thing owes all to Le Guin's Ekumen.
Anyway:
I don't write a lot of sci-fi stuff. But it's fun!
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( Image sources: https://www.starwars.com/databank/vader-s-castle http://www.simonstalenhag.se/tftl.html https://nerdist.com/article/cowboy-bebop-episode-guide-14-bohemian-rhapsody/ https://www.artstation.com/artwork/kZWa6 https://www.goodfon.com/wallpaper/distant-outpost-kosmos-poyas.html https://www.graphicdesignforum.com/t/how-the-soviet-space-age-was-imagined-by-artists-of-the-era/6803 )
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fefiemmanouil1 · 2 years
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M Miani - Un'Ambigua Utopia (An Ambiguous Utopia), No 4 Estate, 1978; N. 5 Gennaio-Febbario, 1979.
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basingstokemercury · 7 months
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Bajor, Limited
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nonstandardrepertoire · 3 months
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some days, even when i am following all my little routines and eating and sleeping and praying and working out and everything, i still am just Overwhelmingly Eepy Snoobzy, and i think it should be allowed for me to ping my boss and be like "sorry, i am simply too head-full-of-cotton-balls to do any reasonable work today, so instead i will be logging off and lounging on the couch looking thru Google images of teacups instead and we'll try again tomorrow"
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sodrippy · 8 months
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saw a clip from snw where they describe toronto as a city in "what used to be called canada" why would canada the country stop existing in the future
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