stuck in the time loop but i just use it as a free day off. im not even trying to get out. i am teaching myself to knit. i am crocheting. i am cooking. not even doing anything crazy. just escaping capitalism for a week. day 375 and im not sure what lesson it's trying to teach but i've taught myself to handmake lace so all is well
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Am I the asshole for getting my best friend killed?
I swear to God, it was an accident.
My (27) BF (34) has a reputation for getting himself out of any jam you can imagine; and at first it was just a fun little thing the friend group noticed: there goes Oily J wiggling his way out of trouble again. but as the meme evolved in the group, it got to the point where we'd loykey started getting him into situations just to see how he'd get out of 'em, and he akept getting out of em. He was having fun with it too same as us. "Oh you guys," he'd say, "getting me into situations again," before laughing it off and getting out of it, so it was enrichment for our shared enclosures, and as time went on, the situations got more intense.
The trouble is, it turns out that putting a man in too many situations eventually gets the police interested. And not local hobsknockers cops either; they was like, proper three-letter FEDs. They put out a bounty on any information pertaining to his capture and everything. It was good money too so I thought, hey why don't I put J in another situation he can wiggle out of like always (and he'd wiggled outta worse before, so I thought this one'd be relatively mild), and at the next boardgame night (cause it was too late to do anything special for this one) we can buy some extra strong booze and get absolutely blitzed while having a giggle about the situation.
Boardgame night, and we were playing some social deduction nonsense or another and he says: "One of you is gonna betray me tonight." and I can't help but think, looking back on it, that he knew. It's stupid, I know he was talking about the game, but the way he said it, it was like he knew. We all felt it, and we had a big round robin round the table taking turns promising that we'd never betray him. And I said it so easily cause I thought it was true. Sure, I was gonna talk to the feds about a bounty; but, I fully expected my big beautiful oily boy to wiggle his way out of the trouble I was 'bout to cause, and that's not a betrayal. I wasn't lying. I didn't think I was lying.
My big beautiful oily boy didn't manage to wiggle his way out of it. They killed him and I got my blood money. He's gone.
He's gone and I'm devastated, crying, mourning. I loved him so much. We all did. And I can't stop thinking that it's my fault: that I'm the reason he's gone. and it is. and the guilt is eating me up inside. and I just need to talk to someone about it. So, I tell the rest of the group what happened in the group chat, hoping they'd understand that I didn't want this. I didn't want the government's blood money. It was supposed the be a prank. some joint enclosure enrichment. He was supposed to wiggle out of it like he always does... did, i mean.
They call me, among worse things, the asshole and kick me from the group chat. And, I know it's my fault he's dead: I know that. If I didn't do what I did, he wouldn't be dead right now. But, I didn't mean it for it to end up this way. He was supposed to be okay, damn it. I loved him. AITA?
What are these acronyms?
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I think there's no greater indication that disco elysium is sympathetic towards communism when it literally says "communism is failure" and then the literal gameplay itself rewards trying and failing. The most obvious one being the Shivers check at the FELD mural, which is an Impossible 20 check BUT opens itself up again and again the longer you spend in the world doing things, but even just looking at sheer probabilities, for any given white check, rolling first and THEN putting a point into that skill upon failure is more likely to grant you success than putting a point first and then rolling, but that would require failing first.
Other things too: Precarious world saying you'll 100% fail red checks no matter what (not necessarily a bad thing, btw!! throwing the boule into the sea is a success but like. in some other ways one would want a perfect petanque throw instead. but people wouldn't typically assume that failure is desirable sometimes from the start) persuading you to accept that you'll fail some things that is irrevocable, for a world where everything is just a tiny bit easier.
The faux game over screen when you faint after reading Dora's letter— emulating a sense of failure on the scale of the entire game. When it rolls up most people go "What?? Game over?? No way, what did I do wrong!!" and waking up after that, with no huge or lasting impact on Harry's health or morale really tells the player, "Sometimes things will seem so bad that it all seems like it's coming to an end, but it's not the end, it's really not the end, go drink so water, you can still go on despite this failure"
I'm sure there are other things as well that are eluding me but like. The literal gameplay rewards failing and succeeding far more so than simply succeeding every single time, and I think you get a fuller experience of Elysium that way too
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a lot of the popular "queerbait" ships are just "these two characters are friends / they stood close together once" but every once in a while i'll stumble into an unfamiliar ship tag and see shit like "in episode 169 Scrungko gives Blorbis multiple prostate orgasms with an anal vibrator while pretending to date him" and like. idk what the hell is going on there. but if it's not queerbait then they just invented something even more insane. maybe y'all are right sometimes.
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