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#icthyocentaur
donnyclaws · 1 month
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would you be willing to post that merfolk redesign you talked about? really curious as to what they look like/how the cannibalism thing plays into them
YESSS. These are quite old but you get the jist. The idea is that merfolk represent the wound where the major gods split icthyocentaurs into 4 species. Which I can actually start pulling from my site notes to summarize things now which is fun.
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Still figuring out the possible cannibalism stuff, I do want them to have customs around dismemberment though. My old notes had it as performing c sections always. Rn im thinking maybe the barrier between their bodies, their organs and everything outside that is less strict than other things. Like their organs r just out all the time because they're not preyed on in the thermal lake. That's all I've got for now 👍
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moderncentaurs · 6 months
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Imagine if icthyocentaurs could gallop around on land by using their tail fins like a third leg, sort of like the tribbetheres from "Serina"
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dailycharacteroption · 11 months
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Roleplaying Race 13: Tritons
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(art by BoissB, aka Blanca J. on Artstation)
 I said at the end of the last entry that today’s subject might surprise some folks, specifically those who have been a fan of D&D and Pathfinder for a long time. Today we are talking about tritons as a playable ancestry, courtesy of Blood of the Sea!
The reason that may surprise some is that is that tritons have been part of the game for a very long time, and are typically characterized as a friendly type of outsider from the elemental plane of water, sort of “beyond” what one would expect a playable race to be, especially since we already have both gillmen, undines, AND aquatic elves filling in the niche of “fully humanoid ocean dweller” And yet, here we are, and I think they did a good job of transferring their monster stat block to playable options.
In Greek mythology, Triton was a minor deity who, contrary to popular assumption, was not another name for Poseidon, but rather, his son by way of Amphitrite, Poseidon’s wife and consort. Whereas Poseidon was always depicted as humanoid, Triton is usually depicted as having a fish tail for a lower body like a merfolk, though certain versions have him with a lobster or shrimp-like lower half or having the lower half of a hippocampus (That’s right, icthyocentaurs were inspired by certain depictions of this guy). In any case, he was depicted as a messenger and herald for his father and mother, with a conch shell horn (and very rarely, a trident).
The tritons of early D&D, and thereby Pathfinder, however, are much less deific, and more humanoid in appearance. They are creatures of flesh and blood from the elemental plane of water, however, a large number of them moved to the Material Plane, though the exact reason, if any, is not discussed. Tritons are typically goodly folk, and are naturally enemies of more wicked aquatic creatures, particularly aboleths and krakens due to their manipulative nature and power. However, while friendly with similarly good folk both above and below the waves, they tend to be distant and keep to their own.
At first glance, tritons appear to be humanoid, and certainly behave as such, albeit covered in scales that come in a variety of colors and patterns, as well as having finned heads and arms, though they also sport heads of hair. Their “legs”, however, are actually a split tail that has evolved to resemble humanoid legs slightly, (even able to bend at a false knee) enabling them to walk upright on land. However, they are actually quite ungainly and slow on land, having some difficulty supporting their weight and keeping balance without the buoyancy of water helping them.
As a society, tritons are generally goodly beings that value cooperation and community, but are somewhat shy and insular, treating surface sailors as trespassers until they prove their valor and righteousness. Their homes are usually found near volcanic vents or reefs, where they can use sculpted stone and coral to form their buildings. (including a handful of magically air-filled buildings for guests they deem worthy of allowing into their settlements.) Though their methods of governing may vary by settlement, they almost universally spend a lot of time working to make the seas safer for all peoples, going to war against violent sea folk that incur upon their territory.
Tritons are strong and passionate, but are somewhat clumsy.
This is only compounded by how slow and awkward they are on land, barely able to make progress on land. However, their aquatic speed is much, much swifter.
Used to the lightless depths, tritons have impressive night vision as well.
Their scales are not just decoration either, able to turn aside attacks.
They also possess inherent magic, able to conjure a small water elemental or a handful of dolphins to aid them
 Strong and charming means that these tritons make natural melee fighters and bloodragers, not to mention paladins. They don’t do so well with more dexterous classes like rogue, ranged ranger, but it’s not insurmountable, though purchasing a ranged weapon usable underwater can cost a pretty penny. Their charisma also makes sorcerer and other charisma casters a natural choice, though their assumed goodly nature makes mesmerist and other enchantment specialists a hard sell. Their lore tendency to tame local sea life and fighting alongside them also makes animal companion classes a very good choice. Overall the biggest weakness they suffer is the same as many aquatic ancestries: they are slow as molasses on land, which can limit their usability unless you take options to accommodate them, such as battle wheelchairs, a mount, or a spellcasting buddy who can create a floating disk spell to cart them around on, or even use control water to flood a battlefield. Of course, such a weakness only really comes up if you try to bring them into a non-aquatic campaign.
 Well, that does it for this week, but I hope you enjoyed it! We only have a few more specials like this before we’ve covered every playable species option in the game. Then we can move on to the handful of licensed playable ancestries, and then on to 2e’s take on ancestries!
Anyway, tune in next week to see more archetypes and other options!
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cowardlykrow · 2 years
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I followed you simply because I’ve been in love with your centaur universe, and your art is absolutely lovely.
Do you have any icthyocentaurs in your universe? :)
Wha! I had no idea these were a thing!??
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My universe is a fumbling, unsure mess and I still don’t actually know what’s in it or not, but after discovering these I can not say nO
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tristallyn · 11 months
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trying to comprehend what the fuck is up with icthyocentaurs is ruining me here
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skulksouls · 3 years
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Time: 5h 43m
Program: ibispaintx
REBLOGS OVER LIKES
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lepidopteraandlace · 3 years
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Monster Boyfriend Challenge
Day 12: Kelpie. I think he looks a little like a young Bjorn Andersen.
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Another recent commission from Insta!
Commission Me!
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marzipanrose · 4 years
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Im behind on #AptoApril so expect some catch up drawings later anyway heres Day 14! Aquatic: you run into a lot of interesting creatures in the realm but none so interesting as a Icthyocentaur Prince! This one looks like he came to close and beached, will you push him back in?
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studiomaz · 6 years
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Among all the zine art, have some monster girls!
I’ve been working on this for awhile now, just to warm up before working on big projects.  I wanted to get a proper lineup of all my monster girls, so have the aquatic bunch for right now!
Feat. a kappa, bullywog, icthyocentaur, undead sahuagin and seabishop!
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chibilostsoul · 5 years
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Turned more of my OC’s into paper-children
In order: Corduo, Lucifer, Sebastian, Kogot’, Yasashi, Dmitri
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donnyclaws · 4 months
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Is Victor a direct descendant of Glorio now or :0 I'm so interested by this change
YEAH. He's their kid now. They're both just humans that have some specific latent icthyocentaur genes. All the species split from them have this to a degree, centaurs tend to display it the most, not all of the congenital mutations Resemble icthyocentaurs too starkly, but the headwings certainly do. They have quite the ego and social power over resembling gods first made species.
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Exalted - Closed Starter w/ @the-wonder-wall‘s Mer!Adina & Ichthyocentaur!Howard
A god of the sea needed not concern himself with trivial matters. Why should he? He was divinity incarnate. The ocean’s wrath and its beauty. He controlled storms and tides, he could capsize entire continents if his rage were powerful. Mortals mattered not to him. Humans especially were nothing more than collateral damage for his insatiable savagery.
After all, what were meager humans to a mighty ocean god and king of an underwater empire but toys for him to play with until he grew bored and went searching for a more entertaining toy?
Which was why he was surprised when a merman approached him. Howard was never really...approached. He was the one who typically announced himself and others either tried to run from him (only for him to chase down effortlessly), or they tried to bargain with him and he proved that they were in no position to bargain with him.
There was no use bargaining with a god that could take as he pleased. The world was his. If he wanted something, it was no mere mortal’s position to prevent him from taking it.
But regardless, the merman approached him. And not only that, he knew his godhood. It came as no surprise.
His people’s leaders were apparently holy men. Interpreters of the divine who communed with ocean gods and guided their people to greatness, acting in service of them and devotion to them. This merman thought it would please them if Howard accepted his invitation to join them.
While Howard had no thoughts towards mortals, it was rare to find genuine worshippers. He wasn’t really worshipped anywhere, not even in his own palace. And there was a degree of curiosity about these...holy men. Even if they revealed themselves to be presumptuous lying heretics, this would still be interesting.
Howard’s intrigue was piqued and he accepted the invitation, his standards high. After all, he was a god. Someone of his pedigree deserved to be properly lavished with the worship he deserved. He expected a feast and a celebration at the minimum.
Following the merman, the hooved god swam proudly, his massive pale form cutting through the water like a sensuous white devil, his pincerlike horns protruding from his head even adding to his vague demonness. If he wanted to, he could easily drive his shepherd down into the depths and crush his ribcage with just one stomp.
But he wouldn’t. That would be incredibly rude to do to a host and Howard wanted to make a good first impression on his soon-to-be devotees.
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Kraken Caller (Druid Archetype)
Few things signify the terrors of the deep more than the image of massive tentacles rising over the sides of a boat and attacking the crew. The classical image of a kraken is one we’ve seen time and time again, with its own variations here and there.
Regardless of whether you prefer the old norse giant squid or the giant piscine humanoid of Clash of the Titans, wherever you find monstrous power, you’ll find those seeking to take that power for their own, whether that means controlling the monster, or becoming it yourself.
Thus, using druidic arts tied to the water and perhaps a little bit of magic stolen from the krakens themselves, some druids seek to emulate those magical and incredibly cunning squid monsters, for good or ill.
 In the Golarion Setting, these druids universally worship Besmara, goddess of pirates, sea monsters, and the waves. In other settings, you might do away with this restriction or choose another appropriate deity.
Swimming comes second nature to these mystics, so they rarely risk drowning under normal circumstances. This is especially true since their lung capacity and oxygen retention becomes supernaturally high.
Just as other druids resist the magic and powers of the fey, so too do kraken callers resist the power of the beings that dwell in the depths.
The real power of this specialization, however, comes with their wild shape. Though it is limited only to aquatic creatures, these druids learn to tap into the might of krakens to take on a strange hybrid form, growing multiple tentacles to attack and befuddle foes with, not to mention climb. The more powerful they are, the more tentacles they can manifest, though if they retract several, they can improve the length or muscle mass of those limbs to better strike foes. Additionally, this form can also jettison ink underwater, filling an area with an obscuring cloud.
More powerful members can even swim swiftly and breath underwater, making them terrors of the deep in their own right.
Interested in a water-themed druid that be particularly vexing in combat? This may be what you’re looking for. Its annoying that the tentacles do not count as primary attacks, but they’re meant to supplement whatever normal attacks you have access to, so it’s not that big of deal, that and they are also useful for performing dirty tricks and other combat maneuvers, so a build with that in mind is perfect. Use spells to further control what your opponent can do, and watch as you and your allies pick them apart.
 These druids can be rather nasty, but what’s more interesting is figuring out their origins. They might be devotees of a god of the sea, stealing, emulating, or even serving the tentacle horrors below. Alternately, they may view cephalopodic beings as merely another part of nature, and seek merely to emulate them the same way druid animal shamans do with other beasts.
  The Cult of the Night Sea might seem, at first glace to be mad druids devoted to the bizarre abberant horrors found in the underground lakes and seas of the Deep World. However, while they do emulate such beings, they also fight against them, using their mastery of water to keep vampiric mists from escaping to the surface, and their tentacles to use unconventional tactics against the bizarre formless things in the dark waters.
 Creations of a masterful kraken mage in aeons past, icthyocentaurs long ago gained their freedom from that master, spreading across the oceans. Some, however, in sinister devotion to that creator, or perhaps to arm land-dwellers against them, have taught some flesh-warping magic to more terrestrial druids, having little use for it themselves as already aquatic beings.
 Puwami Coast is a craggy, cliff-laden shore, peaceful and picturesque, with a healthy population of hippogriffs. However, few approach it these days, as a tentacle humanoid has repeatedly appeared to accost visitors, lashing out and toying with them.
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pip-carrington-blog · 5 years
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Inspired by The Little Mermaid and ichthyocentaur
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Hot Take
Mermaids are fish centaurs.
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