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#i'm having WAY too much fun as a wild magic sorcerer
randomnow · 9 months
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My wild sorcerer Tav Ryssa. her background is under the cut for anyone interested
started out as practice Ryssa but I liked it so i used it for even more practice. The lightning was interesting to do and I'm pretty happy with it.
her parents are two humans, Ryssa's mother was less than pleased with her infernal child and wanted nothing to do with her. Her father raised her on his own as a hunter, meaning when she was a child he left her at a temple with priests he trusted while he made a living
When she got older he father took her along with him, even if she dragged her feet about it. Eventually she found she liked learning things more than she hated being dragged out in all weather so she used the traveling to hoard knowledge
very much a curiosity killed the cat type, tends to pick at things long past the point she she just back away slowly
Loves her magic but is only now really digging into it, her formative years were filled with people telling her how worrying her wild magic was and how careful she had to be, how dangerous she could be if she wasn't. Now she as an excuse to sling truly powerful spells and is loving it
At the start of the game her father travels less and makes his home in Baldur's Gate and has a good life set up
Ryssa was unlucky enough to get snatched the first time she was traveling far on her own. She's very cross about it
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tyrantisterror · 4 months
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Wizard School Mysteries: Book 1 Side Characters
Ok I'm 90% sure I've shared all of these sketches before but for funsies, let's look at some of the minor characters from book 1 of Wizard School Mysteries.
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We'll start with the four elemental experts of the AAAM's teaching staff. While I generally use the four humors theory as, like, a surface level detail for my students, I tried to make the four teachers who specialize in the elements really live up to it, witch each teacher sporting the personality traits associated with the humor that corresponds to their elements. Lymf Splenik is a sadsack melancholic, Sulfrous Bladgal is cantankerous as befitting a choleric, Arturiel Haemoglobe is free-spirited and sanguine, and Mewcosa Glycocet is sweet but extremely emotional, as a phlegmatic should be.
Their names, of course, play on this too. Mewcosa is a play on Mucus, Sulfrous's last name, Bladgal, is a corruption of "Gall bladder," which makes yellow bile, Artery = Arturiel and Hemoglobin = Haemoglobe, and Lymf = lymph nodes while spenik is a corruption of "spleen," which makes black bile.
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Professor Alys Evelina, teacher of Sorcery Studies, ends up serving as a secondary antagonist for books 1 and 2. Given how wild I went with making a lot of these side wizards explicitly monstrous, I decided to make Alys look excessively normal, even attractive, to not play into the "ugly = evil" trope. Don't read too much into the Alice in Wonderland motiff - while Alys and Alice both share a general disdain for things that are don't make sense to them, Alice Liddel is a much more likable character.
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We don't get to see much of Alys's rival, Broomhilda Siegfried, but I still wanted to put some effort into her design anyway. She's meant to visually contrast Alys in the ways that Conjuration contrasts to Sorcery - notably, she's a lot shorter and hides her face, to go with the fact that Conjurers are kind of looked down upon by sorcerers. She's not keen on how her magic is viewed as the "lesser" of the two main ways to be a wizard.
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They might not all get named, but we do see a lot of the non-educator staff in the first two books as well. Astrae Bygonn, the bugbear who runs the AAAM's Lost and Found, plays a pretty important role for how little screen time he gets. Esmer the gargoyle is named, while Quasi and Modo go uncredited in their roles as the two gargoyles working the school dance that starts the climax of Book 1. I think Ralda might only have showed up in book 2, but what the hell let's include her here anyway. And of course the janitorial homunculi are always on the fringers, being gloppy, helpful little guys maintaining all the school's functions.
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Though they don't feature heavily in the story, both Ambrosio Medina (the alchemy professor) and Curdletongue (the prophecy professor) have named cameos in book 1, and they'll have slightly more important roles later on. Ambrosio is specifically meant to resemble Vincent Price, as I wanted him to have that charming yet slimy quality to him that Price so often brought to his roles.
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I wanted the school to feel full, so I had my friends in the writers workshop discord I'm in pitch loose concepts for wizard students so I could have, like, a few dozen to pick from whenever I needed a background extra. Eventually we sorted them all loosely into the minor arcana of Tarot, and then expanded it to include some of the arcana from Minchiate, a card game very similar to Tarot that might be a parody of it? We were having fun making wizard students, what can I say.
Mugre Repellus was pitched by @bugcthulhu while Bartholomew Crawson was pitched by @dragonzzilla, and both of them went the extra mile to do some concept art too, which I adapted into these designs. They were two of the earliest spare wizard students we made, and we grew a bit attached to them - and since they both had claws on their arms, they were unofficially named "the claw gang" despite only having two members. Then, because it was fun, I made Shere Statchell to be their third member, the Jessie to their Team Rocket, and the Claw Gang became a sort of quirky trio who we kept making fun side stories for while working on the rest of the Spare Wizard Kids.
The joke was fun enough to keep going, to the point where I've made them recurring background extras and cameo characters in the series. What can I say, I love the Claw Gang.
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Of course, another reason I needed a big ol' bucket of Spare Wizard students is that this is a mystery series, and mysteries need victims. I warned all my friends sending me pitches not to get too attached, because some of these kids were gonna die.
I'm a firm believer that a character's death should serve a purpose, though. You can kill a random one-off character for a gag, but if a character actually has, like, stuff going on, their death should have some weight to it. And book 2 needed at least one death that we felt - a side character who we liked enough to be sad to see go.
I picked Gabriev because his concept pitch - a wizard who also wants to be a chivalric knight - felt easy to make likable very quickly. Possibly a bit of personal bias - I'm a suck for knights in shining armor - but all you really need to do is make him nice and profess his desire to be a hero who goes out and does good, and suddenly that untimely death he's facing seems tragic.
Buuuut, if you do that too hurriedly, it'll be obvious he's set up to die - akin to having an old character say "I'm two days away from retirement" in a monster movie. Gabriev had to be seeded subtly, so audiences think he might have a future ahead of him.
So I put him in book 1, as a nice but not terribly prominent background extra in one of the main classes the kids attend in it, so readers might remember him and assume he's just a recurring extra like the Claw Gang. Ain't I devious?
Gabriev Zelgad's design and name is another Slayers reference. His armor is based on Gourry Gabriev (who is also obviously the source of his first name), and his last name is just another Slayers character, Zelgadis, without the "is." Like Gourry, he's a beautiful blond young man who's a bit of a ditz, and like Zelgadis, he suffers horribly tragedy.
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Before I started the Spare Wizard Student project, I made a handful of supporting cast wizard students based on alternative names for various Major Arcana cards. Liam O'Sullivan here is based on The Lust, which is what Aleister Crowley renamed The Strength to in his Tarot deck, because of course he would, the horny old bastard. I initially didn't want to use that as a prompt because, like, what the fuck would that character end up being, WSM's take on Mineta? But then one of my friends joked I could just make him another take of the running gag I have in my TTRPG campaigns of introducing side characters who are deeply unflattering caricatures of myself that inexplicably end up in relationships with hot, terrifying goth women, and I smiled wickedly and said, "Oh you dumb bastard, that's canon now."
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...which ended up being a godsend, because it gave me a way to introduce The Queen of Night, a minor character who's nonetheless important to book 1's mystery, as romancing her is the goal of the true antagonist. Sometimes torturing a specific part of your audience accidentally leads to a useful story beat.
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Mr. Mackers is another minor fairy character who I wanted to use to show that Midgaheim does not work on the "Seelies = good fairies and Unseelies = bad fairies" trope, and also that it doesn't follow the "all fairies are explicitly evil eldritch horrors" trope that's becoming increasingly common as a "more true to the myths" approach. The mythic Nuckelavee is explicitly evil, to be fair, but not all fairies are, and I figured taking a fairy that's popular in internet culture for being so damn creepy and monstrous and having it be a relatively nice guy was a good way to subvert the modern expectations of what fairies should be - and try and stay true to the general mythological approach to fairies, which is that fairies are complex, not just good or evil.
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Finally, we have good ol' Lornwig Kayjay, no relation to any children's book authors who decided to be figureheads for hategroups that specifically bully trans people. My rough concept for Lornwig was "that kid you get in at least one college class a semester who deliberately antagonizes the professor and every other student in class," because dear god you always get at least one class with a That Kid in it. The worst I ever endured was my class on Environmental Studies, because we had THREE That Kids in there. My second worst was the graduate class I took on Medieval Literature About Hell, because despite my best efforts, I was the That Kid of that class. It's a weird phenomenon.
As pre-writing chugged along and a certain children's book author became more prominently deranged, I decided Lornwig could get some theming outside of her role as a That Kid. And, you know, she's not the only That Kid I have planned. There's different flavors of That Kid, you know.
While Lornwig's role as a minor antagonist doesn't leave a lot of room for depth, I tried to give her a consistent philosophy behind her douchebaggery. She likes order and categorization, and things fitting into neat and tidy groups that you can sort into "Good" and "Bad" categories. That's a very human mindset - not a good one, but a very human one nonetheless. And she lives in a world of dangerous magical monsters, she does have some reasons to be scared and paranoid.
But mostly, she's That Kid.
Next time: minor characters of book 2!
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lewis-winters · 3 months
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please please PLEASE tell us what you think the easy boys' dnd classes would be! i agree with dick being a paladin and nix being a rogue 100% but i'd love to know what your take would be for everyone else!
Caveat: I'm not as well-versed at DND classes just yet (mostly because I haven't actually encountered a lot of them, and I've only ever played in 5E) so these are probably not the most creative of builds but I did my best! Also! These are classes, not DND races! Just assume everyone's a variant human... and also that everyone has the Soldier's background... Also don't come for me about which edition rules or game source I'm going by, we're playing it fast and loose, everyone.
I did say Dick was an Oath of Redemption Paladin-- mostly as a joke, because of the whole healing-Blythe's-combat-blindness thing. But now that I think about it, it doesn't really fit him very well. Something about Dick could drive him to be very vindictive, I think. He's definitely very petty. Story-wise, since he's so young in-show you can explain this away as a young Paladin picking a path and learning the ways and the discipline that comes with it... But he can also very well be Oath of Devotion Paladin, since Dick is very big on honor and duty. I also see him being Oath of Glory, mostly because something about Dick always strives to be the best, and that man has a lot of self-discipline.
You know who else is a Paladin? Ronald Speirs.
Listen. I know people would automatically think: oh, Ronald is a Rogue. And while that's what I think Ron would like to think of himself as (and maybe he multiclasses-- though I have no idea how that'd work), this bitch is a fucking Paladin through and through. Oath of Vengeance? maybe, but not quite. Oath of Conquest? oh, yes, that fits very well. Listen, a Paladin does not garner divine power from their Faith in their god-- that's a cleric. No, no, a Paladin garners divine power from their devotion. Try and look me in the eye and tell me Ronald Fucking Speirs wouldn't have the ability to divine smite someone simply because he has strong opinions about something. You can't. Did ya'll just forget *points at the interrogation scene in episode 10.* GIRL. He can multiclass, of course, but I feel like he's like. Locked the fuck in, ya know?
Or if you really wanna lean into the strange-and-off-putting vibe, we could borrow from Critical Role and he could definitely be a Blood Hunter. Ronald would be the kind to become a Blood Hunter. Order of the Lycan, because he's from DOG company, and I like to think I'm funny, but also that'd play excellently with both the almost animal-like way he moves and thinks + his care for easy as a whole (pack).
Ron could also be a monk. But I like him better when he has a weapon in his hands.
Lewis is a rogue though, and mostly because he's an Intelligence Officer, but also knowing his family background, it fits. I do love the idea of him being an Arcane Trickster, mostly because in my mind he could definitely multiclass as a Shadow Sorcerer (because let's be real, New Jersey would be the type of place to house a Shadow Sorcerer bloodline) because of his Nixon name + Charisma, which he has in spades. But only until like... level 3 or 4 because Lew would be the type to forgo magic-- since it's not something he can precisely control + it's his bloodline, so it's not like he worked for it-- to opt for something he can control and work toward perfecting. But another subclass he could fall under is Inquisitor Rogue. That's literally his job description.
Or Lew could be a College of Whispers Bard! That'd be fun, too, especially since Nix doesn't do much combat, but he would have a ton of Bardic Inspiration.
Wouldn't it be so funny if tiny Harry Welsh was a Path of Wild Magic Barbarian? I think it would be funny. Idk if it would fit, mostly because I think he's a Fighter, but it would be so funny.
David Webster, this bitch would be a College of Lore Bard for sure. But I did think for a bit that he might've been a School of Evocation or Order of Scribes Wizard (who multiclassed Bard), just for the high intelligence, low wisdom joke. It would be so funny if he was School of Evocation though-- can he cast spells? Yes? Gracefully and subtly and with finesse? Oh, gods no. He's a mess.
Web and George Luz are probably the only Bards in the whole company. George could be either College of Eloquence or College of Swords........ but if you want to up the angst potential, how about College of Spirits Bard? Oh, he watched his friends die in front of him? Let's make his survivor's guilt WORSE by making him have the ability to talk to ghosts!!
Shifty Powers, obvious. Ranger, of course, and in numerous subclasses, too. Though I did toy with the idea of him multiclassing as Arcane Archer, but then I figured that's more for Earl McClung, ya know (because, historically, he was a better shot than Shifty-- even Shifty says this)? The class in itself is fairly weak though, so I imagine Earl'd multiclass Arcane Archer (Fighter subclass) with a Ranger, though what kind of subclass is still up in the air for me, too. Truthfully, much like Shifty, he could be any, so take your pick. I'm partial to Horizon Stalker; but Hunter/Monster Hunter would be good, too. Also? Just imagine casting Arcane Shot on a gun instead of a bow-&-arrow. Magnificent.
Shifty and McClung could also be Circle of Land Druids, but then they wouldn't be as proficient in combat, so we'll stick with Ranger.
Eugene Roe could be a Life Domain Cleric, of course. But I feel like that's a bit too obvious. Grave Domain Cleric, maybe? Way of Mercy Monk sounds more appropriate for his character, since he's easily the kind of character to strive for inner spiritual balance, the way monks do-- let's just pretend he focuses more on healing than he does combat. Though both these classes do have the abilities to go on the offensive.
Ralph Spina strikes me as a non-magic user healer, though, so I think he'd be a Thief Rogue with a focus on the medicine skills + an extensive Healer's Kit, since thief rogues have like... more object interaction (I think?) per turn than anyone else. Though that would also fit Eugene, too, if you want non-magic user!Eugene, since he's often described as having a sixth-sense for when people need him, then appearing outta nowhere + the whole scissors thing. And the looting for supplies.
Carwood Lipton could go like... 3 ways. Fighter, Cleric, or Monk. I'm partial to him being a Light Domain Cleric, though, since that's the first thing that popped into my head. He could multiclass as Bard too, for the Bardic Inspiration, but idk, there are other subclasses that have the Suggestion spell in their back pocket, and he would use that extensively in Bastogne to keep morale up.
Malarkey is a Wild Magic Sorcerer. Mostly for the angst potential. Can you imagine him losing control of his magic when Skip and Penkala die? I know I shouldn't torture this man, but alas, it's just too good.
I also think Joe Liebgott would be a Divine Soul Sorcerer, though. That literally popped into my head first thing the second I saw this ask. He'd have some Healing Word by Level 2, and I think that works best for scenes like the one where Tab gets stabbed and also the one where he's comforting Tipper.
I can't shake the image of Artillerist Artificer Pat Christenson, Skip Muck, and Alex Penkala out of my head. They're on machine guns and the mortar rounds, respectively, so it fits for me.
......... an evil part of me wants Buck to be some sort of Warlock, he just hides it very well? But, again, that's mostly for angst potential. Realistically, he'd be a Fighter and/or a Barbarian. But a Warlock in the Military, though, wouldn't that be something? Of course the military would never allow it, because the Patron would take precedence above all else, but who says he can't hide that by claiming to multiclass as a Wizard? Idk how that would help in any way the plot, but the vibes are immaculate.
Everybody else, though, to me are either Artificers, Fighters, Barbarians, Clerics, or Monks, of course with multiclassing in between!
......... uh. yeah! that's it!
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sorcerous-caress · 5 months
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Ok ok ok I'm very new to the human kink thing but I'm wondering if there's some kind of planar effect associated with it??? Like I can just imagine the idea of star elves and other eldarin who come from the feywild and spent their whole lives being so immersed in magic that if they ever encounter a non-spellcaster human for the first time it's just like wow. this mf has zero magic about them. I wonder if it's a strange sensation, like noise cancelling headphones, and that lack of magical energy might feel relieving or sexual for them. Idk if it's exactly dnd canon but I've always imagined magic aligned entities to be able to sense magic like a buzzing in the air, so a lack of that buzzing would be entirely wild for them. Either way, magical radio silence = sexual exploration for eldarin and I fully support it
(also I love love loveeeee your work and your dnd theories and fun inquiries have led me to learn so much more cool lore and it's shaped some of my interspecies interactions in-game as a DM so tysm for everything you do 💜💜)
Wait really? I inspired some of your moments as a dm? Omfg please tell me I'd love to listen if you're willing to share <33. Thank you so much for the praise!
Also I love your theory! I hold similar ideas, that concept is too cool to pass on.
I've seen one similar to its concept in a game called "Echos of the Fey"
So elves in this game, average elves not just eladrin, are all born with magic. Because all magic comes from the fey and all elves share a connection to it.
Humans can learn magic too by using the hammer method and seeing what sticks on the wall, but they can never connect to the fey.
And the fey is exactly like you described. It allows to elves to effortlessly connect to each other, feel and sense each other's presence before seeing each other. It allows parents to feel when their children die and allows lovers to sense when their elf partner is in danger.
Elves can share their emotions through the fey too, they don't need to use words or explain things. They can let the other person feel exactly what they're feeling.
It was described as a constant song, a different melody from each elf in the sanctuary they all lived in. Going on at all times. And sure one elf can supress their own song but they can't stop hearing others'.
You can also speak words into the other person's mind using the fey. If they give you permission to dive deeper into their soul, you can even tell if they're lying about something or being honest.
But again, all of this only applies if the two people are elves. Even sorcerer humans wouldn't be able to feel it or connect to the fey.
It's also why elves seem cold or detached to humans, they are so used to the fey and the immediate connection and trust it gives them in other elves, that they don't bother to learn how to properly express their emotions with words or facial expressions. As a society, their inner personal relationships are always reliant on the fey.
In that game, one elf does move to a human settlement and he describes it as radio silence. That sometimes when he's around so many elves, he wonders if his ideas are truly his own or simply from other elves through the fey.
That being near humans gives him more individuality, forces him to work hard to establish trust with someone rather then immediately earn it. To learn to express his emotions rather than assume the other person can feel them.
It is radio silence. There is no music except for the ones humans deliberately play with their instruments. Even then, anyone can misinterpret its meaning with no definitive answer.
In that game, there are no other races besides humans and elves. And no sub-races for elves, they're all high elves.
But that theory still holds up if we integrate it to dnd! With some adjustments. It explains why elves are so reclusive, why they prefer the company of other elves over other races, and why two elf strangers seem to almost click immediately.
The fey is a constant overstimulatation, like getting constant ads in a video. Some elves learn to tone it out while others are so fed up with it that they'd rather lose their own magic than stay connected to it.
Which is why those ones would move to human cities, would prefer the company of humans and find joy at how expressive they are, at the long trials each friendship has in order to earn their trust.
For once their mind is clear, no meddling fey making them feel other's emotions or hear their thoughts. Only their own thoughts in their brain, everything they feel is truly their own.
Except when another elf is nearby.
But again, each elf can choose to suppress their own presence in they fey, just not others'. So, I like to think that elves in human cities came to a collective agreement to supress their own presence in the fey to not bother each other, also to not make the humans feel left out.
Anyway, exposition over, time to talk about the actual kink.
So remember that dog drawing contest meme? This one?
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Where, yes, the second drawing was so beautiful and amazing, but the first place one held an undeniable charm to it.
I think that's how eladrins and star elves view humans.
Ofwjofwjofjwks now hear me out!
They're so used to everyone around them brimming with magic, for other fey creatures' appearance to change drastically through the season, wearing the ocean waves aa a dress or growing a cherry blossom tree as hair.
Imagine a human in comparison, how simple and plain we would be, how utterly new and adorable in their views.
Simplicity has its merits, if done right then it can be as beautiful as complexity if not more.
A human, devoid of any magic and only wearing their own body and clothes as decoration, would be beyond this world for elves and eladrins, literally.
There is another game i played that had human wizards talking about the fey world and the dangers of it, i don't remember its name.
But the main reason why humans were told to avoid the fey world and never go there, is because their souls shine bright like a beacon amidst it.
Every person and creature in the fey world knows magic beyond our comprehension, and all of them know how to hide their souls and lock it. Like installing anitmalware and a firewall on a computer with proxy to prevent tracking.
Humans are the boomers who uninstall system 32.
Our souls are just up for grabs, literally on a silver plate for any fey who comes waltzing in and tricks us into some verbal contract. We have no magic to detect them or to prevent them.
Humans don't last in the fey realm, everyone wants them. Even the most talented wizards who live there, never stay for long or always take a break every now and then.
You are literally the lighthouse, siren and mist amidst the fey sea.
To an elf who is tried of the magical noise, you're like a comfort blanket. Warm and makes them ignore the world outside.
They're beyond infatuated with how much you steal all of their brain's attention, focus all of their scattered thoughts on you or the simplest of things.
How you express your joy with laughter, how you spent time cooking a meal, how tears collect down your face when you cry, how you tap your feet or click your tongue.
Primal life in its purest forms, the most bare form a soul could ever take.
You're the most simple shape, and for that, you are loved, adored for how much you hold. How easily you adapt, a white light containing a rainbow inside.
Humans fit anywhere and everywhere, even in places they're not supposed to. They still tried and will keep trying forever, that's why they keep stepping to the fey realm and keep attempting on befriending the elves or building houses there.
It's hard not to be blinded by their light, let it outshine everything else around them.
In a sexual context, I think elves and eladrins would be so used to magical sex or soul connections that with a human they get to experience having their soul grounded into earth.
The simplest touch of fingertips trailing up their skin, the silence except for the occasional gasps and groans of the human. For the first time their own moans are so clear to their pointy ears, they're forced to drown into their own emotions and melt into the bed.
And the humans seduction and pleasure somehow clicks with every single race, somehow surpasses so many cultural barriers. Experiencing pure pleasure with all the small awkwardness and discomforts, being acutely aware of the pillow under their head or the drumming of their heartbeat.
It's how humans don't need magic to thrive, have fun or give pleasure. How these things are second nature to them, you could strip them of all of their fancy science and magic and even then they'll still find a new way to climb up.
That's the human condition That's the human spirit, to care in the face of uncaring world. To love despite your own limitations, to be kind to something you can never understand.
Every wizard who has ever lived in the fey realm speaks of it fondly, like an old friend. Despite the countless attempts on their life, despite the times they almost lost their mind. Humans see beauty in everything, dangerous or soft.
And they infect others with their softness, make the elves and eladrins addicted to their comfortable silence. So much that they wonder how did they ever live before in the constant noise and buzzing.
Humans are like a vacation you go to when the polluted cities start to drain your soul, they're the fresh water running rivers through the dandelions filled fields.
And so many long to live there, to abandon their apartments and start over there. But they're afraid to steal the humans' light from them, to infect them with their magic and poison the waters.
So only a few go down there at a time, for a vacation length to an eladrin is akin to a lifetime to a human.
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miodiodavinci · 10 months
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omg i get so excited hearing about dnd!!!! how many campaigns have you been in if u mind answering?
i don't mind at all ! ! ! ! i enjoy talking about dnd ! ! ! ! our group got together in 2020 has run a total of (counts on fingers) 6 campaigns and 5 one shots, with our average campaign length being around 20 to 30 sessions. each person's taken a shot at DM'ing thus far, but the forever DM and i have both run about four of those each w
also, outside of one or two one shots, it's all been exclusively homebrew ! ! ! which is fun because we've all gotten to create our own regions and design overarching lore that connects each campaign to the other ! ! ! (surprisingly, hannus barbarous is usually the connecting factor. we did not plan this but that's just how it is now KJSFLKJH)
and because i love talking about dnd so much i'm taking this opportunity to dump a whole lot of summary of each campaign/one shot in chronological order under the cut w
ON A SCALE of ONE to TWENTY .. campaign
After being shut off from the world for over a hundred years, the region of Celosia finally opens its doors, sending out an open letter to all would-be adventurers asking for help. Our party just so happened to be the fools who decided to answer (and who got lucky enough to not get eaten by wolves on the way there), and have been tasked with taking down the shadowy Emerald Division that has seemingly come to power. They'll get to it as soon as they visit the dump (it's on the way).
Our DM's first homebrew campaign and the result of all of us being stuck inside and realizing we finally had time to play together w. This was the origin of both Hannus Barbarous as a running gag (along the lines of "this is JUST like Thomas and Jeremiah") and the name Scott as a throwaway bit, and also the origin of "The Coolest Emerald Division" title w
Characters
Roachcock the Tiefling Barbarian (played by me) .. bastard at heart, just wants to split heads, get coin, and buy a boat
Babey Möd the Halfling-Tabaxi Cleric (played by @anonprotagging) .. here to eat gravy and spread the good word of Lyra
The Storm the Water Genasi Barbarian .. he's super famous dude just trust me i heard he once fought like thirty turkeys
In'hala the Tiefling Paladin of Pan .. looking for her lost moms and also stealing this guy's boots hahaaa sick
Opus Whitfield the Human Wild Magic Sorcerer .. trying to use this opportunity to set up a new storefront for his family's gem cutting business, is actually using this opportunity to get bullied
note: i don't know if the other players use tumblr so for now they'll just be identified as "Xs player" from here on out w
GRANNY'S COUNTRY APPLE PIE .. one shot
An aging wizard wishes to taste the sweet delight of Granny's Country Apple Pie™ one last time (despite the bakery closing decades ago) and thus tasks our heroes with scoping out the place and seeing if they can find a recipe. Somewhere along the way, things got weird and it turns out Granny was just an immortal 65 year old who was taking a vacation in the outer planes with her wife but she's back now :)
Pre-built one shot that very quickly went off the rails, as to be expected for my very first go at being a DM after being a player for less than 4 months. The first appearance of Hannus as an actual character and not just a running bit.
Characters
Hannus Barbarous the Half-Orc playwright and Bard (played by @anonprotagging) .. he's taking a break from his prestigious play writing career to see the sights and reconnect with the little piece of him that was shattered when his troupe broke apart (but not too much of a break not to sign every autograph he can eyyy)
Sir the Eternal Flame (and sorcerer i guess) (played by Opus's player) .. still frustrated at being locked in human form, this giant immortal moth is off doing busy work until his curse wears off (which apparently includes bakery heists???)
Tehn the Sun Elf Ranger (played by the Celosia campaign DM) .. with their giant bumblebee Spoobin and frankly obscene lack of dietary standards at their side, there's no meal that they can't tackle
THE OSSIFIED GARDENS .. mini campaign
Taking shelter from the rain in an unearthly structure, the gang is snatched away from the physical realm and into a crab bucket-like hotel for the fae. With their most prized possessions taken from them as an entry fee, the gang has to endure arduous tasks to receive the stamps of each of the five Managers in order to receive audience with the minor god who runs the establishment. Whether or not she'll be willing to give their possessions back, however...
My first solo campaign as a DM!! Heavily inspired by Spirited Away and mostly an excuse to put old game dev content to use (including a literal circus of NPCs), but ended up serving as an important event in the Hannus Barbarous lore.
Characters
Hannus Barbarous the Half-Orc playwright and Bard (played by @anonprotagging) .. on the road with Tehn to visit a trinket faire in the next town over, about to experience beginning of a long and scalding beef with a petty minor god
Tehn the Sun Elf Ranger (played by the Celosia campaign DM) .. Hannus and Tehn are best friends now—they're having soft tacos later! :)
Piers the Minotaur Cleric (played by Opus's player) .. he's just along for the ride—maybe there will be cool books! :oooo
Tess the Halfling Rogue (played by In'hala's player) .. laying low until the folks in charge of her latest warrant lose track of her (and by laying low i mean just stealing at waist height instead of top shelves)
ROLL to PHOTOBOMB .. campaign
A seemingly normal winter festival goes astray when our heroes poor fools accidentally soul-bond to an extraplanar device meant to be a birthday present for the renowned sculptor hosting the ball (spoilers: it's a camera). They have four months to take it north to Cobalt City, get the re-calibration redone, and get it back in time for her wife to give it to her for their anniversary. The only problem is, the mountain pass is closed and the only other way there is a several hundred mile road trip by wagon...
Time to take some photos in front of some kitschy roadside attractions, I guess.
Opus's player's first time DM'ing for our group (though they'd DM'd before, and frankly—their experience shows). This campaign was home to some of our most beloved NPCs like Cassidy the subterranean super organism, Barry the extraplanar knife slime, and Sir the Eternal Flame Moth (he got that curse figured out finally!)
Characters
Fafnir of the Boreal North, the human knight Mimic Berserker (played by me) .. they just wanted to leave their dungeon to find a better, damper place to sit and eat and somehow accidentally took part in the funniest case of mistaken identity this side of Alcione
Ranger Rain Rainer the human Ranger (and literal park ranger, played by @anonprotagging) .. originally here to supervise the environmental impacts of the ball on the local landscape, now soul-bound to an extraplanar camera and havin' a good ol' time hangin' with the boys :) y'want some soy sauce with that? i bought a gallon back in brass junction
Kit the Elven Ranger (played by Tehn's player) .. legitimately so traumatized he wraps back around to being the most normal person in this group—just don't mention Celestine Grove
Babu the Hobgoblin Artificer (played by the Storm's player) .. having been separated from his parents and raised by Kobolds, Babu, his steel defender Babu, and his clockwork creation Little Babu are on a long journey to reunite with them in Grand Arbor .. please do not look at him he's sensitive
THE GREAT COCKATRICE RACE .. one shot
It's that time of year—the Great Cockatrice Race is upon us!! But just as our party is soaking in the sights and staking out the perfect spot to watch, they witness a young tiefling have his cockatrice's racing gear shredded by a local gang. Desperate to win so he can help pay to treat his father's worsening eyesight (they're cartographers by trade), he asks the party for help, and they quickly oblige.
Another one shot run by me, based loosely on a one-page campaign document. Not much to say about this one beyond the fact that everyone was ready to kill for Noodles the bantam cockatrice.
Characters
Actias Saturnid the Aasimar Paladin (played by @anonprotagging) .. on a quest to popularize his deity's chosen form of entertainment—tinker vision (TV for short)
Squish the Changeling Bard (played by Tehn's player) .. here to have fun and maybe also look for his friend that went missing have you seen her please tell me i miss her ;_____;
Kai the ??? Swashbuckling Rogue (played by Opus's player) .. it's a big festival, and that means plenty of eyes and plenty of cash! not a half bad time to try negotiating some new patrons for her artist friends
TROUBLE at PORT MANDRET .. one shot
What was originally supposed to be the 58th annual showcase of Umbergate University's horticultural collection is turned sour as an incensed former professor unleashes a powerful awakening spell on the entire town. With only a few hours before the plants release spores that will spread the spell to the entire world, our party has to act fast and cooperate with a local mycologist who seems to know just the fix to this predicament.
Another one shot from me, this time entirely homebrewed! This is also the origin of Scott as a character and not just a throwaway bit, and very much the source of his dynamic with Hannie. They found him tangled up in a bunch of kudzu in a coffee shop and he sent them on a long fetch quest to help him make a cup of coffee using stolen coffee beans.
Characters
Hannus Barbarous the Half-Orc playwright and bard (you know his player by now w) .. you know, he was just trying to lay low after the whole "committing arson" thing, but now he has a gay little mushroom twink to look after and that's (????)
Tehn the Sun Elf Ranger (played by you know who w).. also laying low after helping Hannus commit arson, but mostly here to eat a bunch of plants when no one's looking
Hank the Aarakocra Barbarian (played by Opus's player) .. he's a goose who only says "HANK" and i love that so much about him
Quinn the literal, unawakened, plain old animal tiger and Rogue (played by the Storm's player) .. the reason Hannus and Tehn committed arson after discovering she was being kept in squalid conditions by a wealthy family .. i cannot stress enough that she is a literal, un-enchanted tiger
THE ENIGMA of DAHL CREEK .. campaign
Their boat having sank in a storm, the party washes up on a seemingly once populous island now drowning under webs of unidentifiable blue-green vines and the eerily human-like shapes it creates. Working to unravel the mystery of how the entire town disappeared one August day, they find the past and present blurring together in a strange and haunting way.
The Celosia campaign DM's next big campaign, and frankly the one that haunts me most to this day. I cannot put into words how fucking good this campaign was. Legitimately gave me chills and occupies a region of my brain that cannot be vacated.
Characters
Hannus Barbarous (you know him) .. just trying to recover from the fae thing and the tiger incident and then the Port Mandret fiasco and really doesn't need this right now (but deal he will)
Biscott Cortinarius the human mycologist and Necromancer (played by me) .. putting a little distance between himself and the university due to the ""legal ramifications of interviewing university property without familial consent,"" but mostly sticking with Hannus because he's a bard and... well... bards aren't exactly beefy are they ;)
The Destitution of Mires the Lizardfolk Circle of Spores Druid (played by the Storm's Player) .. to this day i still don't know what their deal was, only that they sensed and so they came, and they left just as easily
Theo the ??? Circle of Dreams Druid (played by Opus's player) .. wanted to get out there and see the world, managed to sneak onto the one and Only boat that shipwrecked that day, now paying for it dearly
TIDECLEFT ISLES .. campaign
When the great Captain Wicke died, he arranged in his will that his treasure was to be given to the pirates of Tidecleft—so long as they could find it. Having arranged a massive, death-defying posthumous treasure hunt, several teams (including our heroes) must now compete to locate Wicke's treasure if they want to claim it all for themselves. What the late captain has in store for them, however, may call the worth of the treasure into question.
The Storm's player's first time DM'ing for our group, but not his first time DM'ing by far (read: he was Tehn's player's forever DM long before he came to our group). This was a grand old romp around a bunch of islands and sea caves that culminated in a frankly off-the-walls batshit final battle.
Characters
Acanthus of the Western Isles, the Mano (shark man) Scholar (played by me) .. a doctor and academic seeking to pay off a massive debt he incurred thanks to the Silver Lampreys and their web of loan sharks .. he doesn't care for jokes... or laughing, or puns, or metaphorical language or
Lemon the Warforged Circle of Stars Druid (played by @anonprotagging) .. realized she's accrued like twenty years in paid time off from working as a docent in an observatory, now taking her first vacation with her best friend Owen Gnome :) (he's a garden gnome she found outside and decided to keep in her pocket) (may or may not be venomous)
Bellamy the ??? ??? (played by Opus's player) .. ever grateful to the squid trawlers that took him in, he's competing in this hunt to earn enough to turn their venture into a franchise .. he is shockingly normal despite the whole "may not be from this plane" thing
Rayin the Tiefling Storm Sorcerer (played by Tehn's player) .. having received that sweet sweet "got hit by a magical explosion on campus" money and gotten magical powers out of it, Rayin is ditching academia to do COOL things like throw lightning bolts and meow at people
these character descriptors are getting long sorry
MIETTE SIMULATOR .. one shot
Somehow, our band of unfortunate souls has wandered into a town caught in a frenzy, raving for the execution of a seemingly normal tiefling man for an unspeakable crime (literally, no one will say what it was). The gang decides to get to the bottom of this, only to discover the very laws of reality are essentially optional in this neck of the woods.
Hannus's player's first time DM'ing as a dry run for his future one shot, and it was a hoot. Also the first time we got to meet Ranger Rainer's brother, Shine Rainer (who is the polar opposite of his brother thanks to all the trauma that comes with being a record keeper).
Characters
Lark the Aasimar Gunslinger (played by me) .. just trying to do as many good deeds as possible to get her dad off her back so she can get a girlfriend without him scaring her off with his whole "incomprehensible being of holy light" thing
Clare the human ??? (played by Tehn's player) .. i don't remember why she was there she just was and she was probably the most okay with everything that was going on
Hank the Aarakocra Barbarian (played by Opus's player) .. he's playing it cool after the Port Mandret thing, except this is not cool this is chaos
MOON TOWN .. one shot
It's Actias! And he needs help! For some reason, they've been disconnected from their god, and they can't figure out why! When our heroes decide to help, they end up getting snatched away to an otherworldly version of the long abandoned Sun Town and need to solve the mystery of a long cold case in order to find their way back home.
Hannus's player's main group DM'ing debut. Full of fun puzzles and good laughs (I'll never forget Actias asking us for help with a puzzle and showing us one of those shapes and holes boxes you give to kids) with plenty of throwbacks to old running gags. Felt like a nice homage to what DnD had been for us thus far.
Characters
Calamund Galbraith the Reborn Echo Fighter (played by me) .. a completely average guy who just so happened to get roped into getting "engaged" to a wraith that now endlessly pursues him .. he just really wants to go home and eat soup with his birds
Squish the Changeling Bard (played by Tehn's player) .. really worried for his good friend Actias :(
Tiel Alleywollow the Halfling Warlock (played by the Storm's player) .. a girl of few words (literally, she only speaks when casting spells) and eternally fond of her fiendish patron, an asshole imp named Dition
In'hala the Tiefling Paladin of Pan (played by the same guy as before w) .. hit her head on a ship and somehow ended up far, far south of Celosia. who knows what happened? certainly not in'hala, but EYYY SHE STILL HAS THE SICK BOOTS YEAAA
Teller Artax the Warforged Gunslinger (played by Opus's player) .. originally out to hunt down his lost creator, but got sidetracked, and then got sidetracked from that sidetrack, and then got sidetracked from that sidetrack's sidetrack, and then
THE CURIOUS CASE of ACTON RIDGE .. campaign
50 years before the events of Dahl Creek, a similar event is taking place—after a shoot out in the canyon, the town of Acton Ridge is also carpeted in strange, blue-green vines and locked in time. Our heroes must unravel the mystery of their pasts and the two intertwined fates of a pair of brilliant inventors who were seemingly on the hunt for something not of this world. Ongoing!
The Celosia DM's latest campaign and prequel to Dahl Creek. A little different vibes from the last one considering most of us apparently lived here before things went to shit, and many of us have tie-ins with the events taking place. Cool, eerie mystery fun ! ! !
Characters
Outis the Warforged Paladin (played by me) .. an archaic tour guide emissary from the Feywilds who's trapped on an endless journey towards an unseen destination .. it's sassy as hell and just the right amount of british to be infuriating
Emeril the Sea Elf chef and Fighter (played by @anonprotagging) .. retired from being a soldier and running from his past to owning a small tavern (and running from his past) .. very blunt (like his cast iron frying pan)
Spinifer the ??? Bard and travel-book writer (played by Opus's player) .. looking for the scoop on the local scene in hopes of bringing more folks over from her homeland .. common isn't her first language and she delights in learning cool new words, like "paranormal" and "clusterfuck"
Phira the Deep Gnome Monster Hunter (played by the Storm's player) .. haunted by her past and now interested in that which is haunted, this little conspiracy theorist is going to get to the bottom of this mystery if it's the last thing she does (but not actually—she'd like to live you know)
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misc-obeyme · 5 months
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random obey me lore idea
so like. we know mc's magic went wild and was causing weird shit to happen to the environment and making weird magic fluctuations throughout the realms. but what if it also had an effect on magical creatures (demons, sirens, fairies, vampires, etc). i like to think that the bursts of wild magic essentially caused mutations in them (either already grown ones that were near the sites when the incidents occurred or those born or 'turned' in the cases of vampires/werewolves/ what have you). they could be major mutations that drastically change appearances or les visible ones that effect traits. like making vampires so sensitive to sunlight that they cant even go out at night bc the reflection from the moon burns them or making them more resistant and letting them survive semi prolonged exposure to daylight. making creatures more powerful or significantly weaker. giving them abilities before unseen in the race that can then get passed on to offspring or those that the afflicted individual turns and as time goes on it becomes more common in the species. others looking down on the afflicted or outcasting them bc theyre "not a True [creature type]" and it greatly affects sociopolitical interactions amongst them all. the amount of work the sorcerers society would have to do to document everything lmao
in my mc's story they get turned into a vampire (i really like vampires and also tend to pick and choose the various vampire lores i like bc if i ever became allergic to garlic whats the point of trying anymore lmao) but when they turn a combination of their magic going haywire and the ring light causes the vampirism to mutate as it takes its hold
just some Thoughts <3
-🥐
Oh my little baker friend, I LOVE this idea!!
I too am a fan of vampires. I do the same thing when it comes to vampire lore whenever I write vampire stories. Just because I find most vampire lore to be ridiculous in a lot of ways. I think a vampire that can go out in daylight, appears in mirrors, has no aversion to garlic, isn't super pale, etc is far more terrifying because they can blend in with regular people to the point where they're indistinguishable. And I think that's just a more compelling premise all around personally! (And I have written quite a few vampire stories in my time... it's a concept that has never truly released me lol.)
But anyway, it's fascinating to think about how mythical creatures existing in the world would react to increased magical surges. I love the idea of this having some kind of lasting impact, too. Like it ripples through the generations of creatures because some of those things are passed on. It's cool because in the actual story, once that stuff was resolved, we never really heard about it again. So it's interesting to think that MC's magic going crazy actually impacted something long lasting.
Now I'm just imagining the Sorcerer's Society hating Solomon even more because it was his apprentice that caused all this extra work for them lol.
I also really like thinking about how an MC that already has some magical properties would react to such things. It would make sense for an MC being turned into a vampire to have drastic effects due to the strength of the magic created by the ring.
I have an AU where my MC is half fae, leannán sídhe specifically, and I didn't even consider how something like that might change them. Now my mind is going crazy with ideas about fae that have mutated due to the magic and end up more monstrous than beautiful or the other way around. The unaffected fae are like, okay get out you guys are messing things up lol.
There is so much space for interesting interpretations of things like this. Because there's definitely an implication of such mythical creatures and such existing, but we don't get a whole lot of context on them. So you can pretty much come up with whatever you want, which is truly fun. I mean I think they did mention vampires briefly and I like to think that since vampires aren't really humans they can kind of move between the human world and the Devildom. I wonder if the ones in the Devildom would react more strongly to MC's magic while MC is in the Devildom, too? Maybe there becomes a more obvious distinction between vampires that live in one world vs the other.
Though you also mentioned demons and if demons started to mutate too that'd be a whole problem for Diavolo I would think. You could really expand on that idea. Like maybe members of the House of Lords get mutated. Then you get to decide if that means they get kicked out or if the other House of Lords demons see them as beneficial to their overall cause. Of course I don't know how important the House of Lords is in OG season two since we didn't even hear about them until Nightbringer, but it's still interesting to think about!
Yeah I could speculate about this idea all day! I quite like this idea, 🥐 anon! Feel free to tell me more about your vampire MC (or anything else really) if you'd like! I love to hear about such things!
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draftingteacups · 2 years
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Twisted Wonderland and DnD Ideas
Okay, so I know that this sort of thing isn't technically in my ballpark, but dammit, it's been bothering me for a few days and I need to just get my brain going because I'm distracted with this idea and I'm tempted to make a funny side-series on it alksdfjlkajl
As you can tell by the title, it's TWST with DnD because of the shiny math rocks and all that fun stuff are there and chaotic adventures.
How the NRC boys learn about DnD is from Yuu/Yuusona. They get invested in the crazy world that Yuu has played in. They think DnD is a video game or something, but no, it's a TTRPG and it's all based on dice and decisions.
Some of them like Ace and Epel initially think that it's a little nerdy and weird, but in actuality, they learn about the freedom that DnD provides due to the whole dice mechanic.
Deuce would be into it as well, but the mention of math would make him hesitant until Yuu mentions that it was simple math and using calculators was okay, so that's fine!
As a part of the board game club, Idia and Azul think that it's an interesting game, the former being so excited about it that he basically makes Yuu/Yuusona describe it all in detail as much as possible.
Idia would definitely want to play the game, although the social aspect of it would make him want to strictly play online than in person. Idia would make a bot to play on TWST's version of Discord and implement everything that's needed to make it run.
Azul would wonder about marketing strategies based on the concept and Yuu would off-handedly mention how there were places that did just that in their world, so if Azul wanted to, he could do it.
I imagine Yuu being a Dungeon Master/Game Master and that's why they know a lot of the game mechanics off the top of their head. Forever DM and all that rip.
Either that or Yuu was going back home after a long session of DMing for their group and brought all their DnD stuff with them to TWST. I can see them having a digital copy of all their books on an iPad or something because that's always good to have on hand. Or something along those lines because I've got ✨ideas✨
Anyways, Yuu would have to explain that there are ways to play DnD. If the others want to play DnD, they hold a Session Zero because you should always have a Session Zero to discuss what should go on in the campaign. Brainstorming away, they get everyone's stuff ready for the most part, and yeah, that's how things begin.
As for classes... I've got some in mind for the others :D
Deuce would want to play as a Paladin, mostly because the idea of a knight character with an Oath sounds a lot like himself. Either that or a Fighter because it's pretty simple and straightforward without being too confusing.
Ace would lean somewhere between a Bard, Rogue, or a Warlock, mostly because he's smart enough to use Charisma to his advantage in real life. Rogue because it suits him and his sneaky nature, plus sleight-of-hand tricks are an essential part of being a Rogue.
Epel would be a Barbarian. Rage, full-out attack, and just being the strongest person on the team- that's a dream for him. It's either that or one of the melee classes. An interesting pick would be a Cleric, although he'd go for a War Cleric.
Jack is a tricky one because he can fit into a number of roles. An interesting one would be Monk, mostly because the idea of Jack playing a Monk makes sense to me. He's another person who can be a Fighter, but Druid could also be interesting for him, depending on the context of his character. Also, Unleash the Beast is basically Wild Shape if only limited to him turning into a wolf.
Sebek would want to be a Magic Caster and is warned about the Spellcasting mechanics of the game beforehand. He's a diligent guy, so he listens carefully to the rules and remembers them. That being said, Sebek would definitely want to play something like a Sorcerer (Dragon lineage) or possibly a Warlock with a Pact with the Fae. He'd definitely be choosing a Half-Elf as his first character though.
Ortho would be interested in the idea of an Artificer or a Wizard. The reason is for their intelligence and Ortho's always excited to learn new things. Also, an interesting one to consider for Ortho is a Rogue that's diving into the Mastermind subclass. Sorcerer's Clockwork Soul is an interesting one to consider too 🤔
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catboyolli · 8 months
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Omg I love DnD and I love this concept 😍 Can you share any more details? Like have you settled on specific character classes for everyone yet? And have you already created some art for the story?
hiiiiiiiii thank you so much for the ask!!!! I love talking about this stupid concept that has been rotting in my head since 2021 😬💖 and oh well, this one is gonna be long but if you also have any ideas I would love to hear them 🥰💘💕💖💕
But okay, I lied because I have two concepts related to high fantasy ( I am so normal about this lol)
For the "main" project I went with Pathfinder 1e because it has so many classes to choose from, that I didn't have to rely on homebrew stuff (and because I had to learn how this system works and after 5 years I still don't get some of the stuff 😅), so I settled on:
Joel as a haunted spiritualist looking to get rid of his phantom (spellcaster with occult magic and a "pet" aka phantom)
Niko as an urban skald who pledged to retake his family's ancestral land (d&d's bard/barbarian multiclass, probably will change the backstory because it feels too meh).
Joonas as a flamesinger bard, he's just some lucky guy and nothing bad has happened to him (yet), other than some tasteless patrons disliking his music
Olli as a stargazer oracle searching for many answers in the stars (kiiiiinda like a cleric, but not devoted to any or to a single god)
Tommi as an aspect of the bear shifter whose druidic circle succumbed to corruption (melee shapeshifter, kinda like d&d's circle of the moon druid)
Aleksi as a universalist arcanist tasked with paying back a heavy family debt and no, it isn't related to money at all (d&d's sorcerer/wizard multiclass, he gets to summon a familiar and ofc it's Rilla 🥰)
If I go with that, I'm going to use Paizo's Pathfinder main campaign setting because I really don't want to come up with the worldbuilding lol (tbh that would imply creating a lot of everything from scratch, unless I actually go 100% insane and do it........)
The 2nd one is another fantasy AU where they are tieflings because who doesn't love tieflings???? I used d&d 5e and assigned one ability score to each of the boys:
Strength: Tommi as a Zariel bloodline tiefling, Path of the Totem Warrior (bear ofc) Barbarian (he strong)
Dexterity: Aleksi as a Mammon bloodline tiefling, Arcane Trickster Rogue (he's a rich little shit who loves to steal for fun)
Constitution: Joel as a Levistus bloodline tiefling, Blood Hunter from the Order of the Profane Soul with an Undead patron (I know it's mouthful but yeah.....)
Intellect: Olli as a Mephistopheles bloodline tiefling, Artillerist Artificier (and before anyone says oh but Olli is a dumbass, why intelligence? Listen. He's actually smart, but he's sooooo forgetful that not all his creations succeed...)
Wisdom: Niko as a Baalzebub bloodline tiefling, War Domain Cleric (originally I wanted to assign him the strenght attribute and Tommi would have the wisdom one, but I feel it works better this way. Niko seems to be a very wise dude IRL and not as physically strong as Tommi)
Charisma: Joonas as an Asmodeus bloodline tiefling, Wild Magic Sorcerer (I really really wanna homebrew a devil bloodline for this)
I haven't thought of any backstories or a storyline for this AU, I'm just vibing with the concept 😅 a lof of inspiration for the designs (that are in my mind ofc) comes from Pointy Hat's tiefling video, which please go watch if you haven't, it's an amazing channel.
I have a complicated relationship with art due to Not Having Enough Time And Skill. I tried to make some art back when I was choosing the horns and skin tones for tiefling!Olli, but I got frustrated and left it there to rot lol (+ i didn't like the style + took too much time)
For skin tones + eye color variation: red / purple / blue
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Zoom of the two concepts I "finished" 😬 (smooth vs ribbed horns)
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But yeah, that's mostly it! I wish I had more to show you, but I'm hoping to have enough time work on the tiefling!AU around December or early 2024😊
Again, thank you for enabling me to ramble about something I really really really love 🥺💕💖💘💖💕💖
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utilitycaster · 2 years
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Do you have any favorite “make dice do what you want” class features or other mechanics? I’m working on a very hypothetical ‘lucky’ support build that’s all about making other people roll better and I’m curious what you think. What seems obvious so far are halfling and associated feat, mastermind rogue, divination wizard (chronurgist is probably banned), any flavor of bard. It seems there are good options in sorcerer, cleric, and druid too. Not looking for optimal, just your preferences.
I feel like there are three separate things here:
things that permit you to reroll dice under certain circumstances (Halfling/Lucky feat)
Things that permit other people to reroll dice or use a specific value under certain circumstances (Mastermind's Master of Tactics (presumably?), Bountiful Luck if you were to take that, Divination Wizard, Wild Magic or Clockwork Soul Sorcerer, Chronurgy Wizard)
Things that allow you to add a number to the roll such that even if you roll poorly, your total will be better, which I don't personally see as luck-based/making the dice do what I want so much as just regular buffing. Expertise and inspiration are in my mind a way of saying 'roll whatever the fuck you want, I'm adding 17 to it so unless it's a 1 I'm probably fine'. (Inspiration as a bard feature; various cleric spells and the Peace domain; Circle of Stars; Pact of the Talisman).
I know you didn't ask for optimal, but it feels like the parameters of this are a little fuzzy.
Anyway. I like bards a lot, they're explicitly built for support, and inspiration is really good at just being like "here add a decent number to your total", and you have jack of all trades and a zillion skills for yourself. Bards also get a ton of spells that permit you to do things that grant advantage/disadvantage or add or subtract an amount from a roll: silvery barbs, enhance ability, bane, and vicious mockery are all good examples. If you want to really amp things up, doing something to acquire the spell bless (whether via multiclassing, feats, or magical secrets) would be fun.
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lilblog-asatreat · 2 years
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>Be me
>Sit down at my computer with my phone open to the dnd 5e app
>Time to make a new character for a one shot my friend is DMing for her birthday! :D
>Opens a blank character sheet for sorcerer on my computer
>Finally, I will let myself create the wild magic sorcerer of my dreams :3
>I have no other ideas for a level 3 character other than I really want to play a wild magic sorcerer
>I'm going to do something I've never ever done, and pick a race with bonuses to statistics that will specifically help me for the class I'm playing (i.e. pick a race with a heavy boost to Charisma)
>This will be good because the last couple of characters I've made, while they don't necessarily have bad scores, they don't have that great scores for the classes they are either
>(looking at my fighter I'm playing in the campaign I'm in with my family specifically whose best scores are obviously in Strength and Constitution, but they're still both only 15 😒)
>Scans the different race options on the app
>Satyrs have a +2 bonus to Charisma and a +1 bonus to Dexterity. Perfect for a character who won't be wearing any armor >:3
>Reads the lore about satyrs
>So what I'm gathering is that they like to party and enjoy life and are very whimsical
>That'll be fun
>I even get to be proficient in an instrument and the performance and persuasion skills just for being a satyr! :D
>Hell yeah, dude!
>Starts typing in the traits for a satyr character
>Her name is going to be Zoi, and he uses she/he pronouns! :)
>fill in most of the info for wild magic sorcerer
>Time to choose a background and come up with a backstory before I choose which skills I want proficiency in that the sorcerer class gives me. That way I don't double up with the background's proficiencies
>I want something that's really laid back because I don't see Zoi doing much physical labor or being any sort of important societal figure
>Entertainer seems pretty laid back
>Yeah! She already plays an instrument! The reason why he's adventuring is going to be because he wants to spread his music and enjoy the beauty of the world!
>How she got her wild magic powers is she fell in a magic spring one day, and she's never been the same since
>He wants to change the world with his music and brighten people's lives with it, and he just enjoys life to the fullest, and he isn't too concerned with his new found abilities. It's just something she has to learn to deal with
>Also! She has a letter from a secret admirer, and she's going around trying to find the person who wrote it because it was very romantic, and she wants to meet them and get to know them because she's a little in love <3
>Yeah, that sounds good
>Look over my backstory a couple of times :)
>Brain: Gab
>Brain: Gab, you made a bard
>Brain: Gab, you do realize you just made a fucking bard right? With the exception of the magic spring?
>surprisedpikachuface.whateverfileidk
>But I really wanted to play a sorcerer! >:O
>I can't change it now though because this is just who the character is now!
>💡 Wait! 💡
>Wait, I can fix this!
>This is a level 3 character
>And sorcerers choose their subclass at level 1
>Multiclass bard/sorcerer LET'S GOOOO!!!
>Makes him a level 2 bard and level 1 sorcerer
>I am now proficient in a total of 5 instruments, and I have two of them with me :O
>Realizes I now get access to 6 cantrips and 6 level 1 spells with the spell slots of a third level character
>AND I get leather armor
>(my AC is still 13, but still, it's slightly better than 12)
>I AM UNSTOPPABLE
>elmowiththebackgroundonfire.gif
>(and satyrs get advantage on saving throws against magic >:3)
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thewidowsghost · 3 years
Text
The Unknown Muggleborn - Chapter 10
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3rd Person POV
Quirrell, however, must have been braver than Harry, Ron, and Hermione had thought. In the weeks that follow he did seem to be getting paler and thinner, but it didn't look as though he had cracked it.
Every time they pass the third-floor corridor, Harry and Ron would press their ears to the door to check that Fluffy is growling inside.
Whenever Harry passes Quirrell he gives him a small smile, and Ron started telling people off for his stutter.
Hermione and (Y/n) had more on their minds than the Sorcerer's Stone. Hermione had started drawing up study schedules and the two had been color-coding all their notes. Ron and Harry watch in amazement as (Y/n) launches into some complicated Potions thing at Hermione's request and the brunette begins jotting down notes.
Harry and wouldn't have minded, but Hermione kept nagging them to do the same.
"Hermione, the exams are ages away."
"Ten weeks," Hermione snaps.
"That's not ages," (Y/n) pipes up, "that's like a second to Nicholas Flamel."
"But we're not six hundred years old," Ron reminds her. "Anyway, what are you four studying for, you all ready know it all!"
"What are we studying for?" (Y/n) exclaims. "Are you crazy? You realize we need to pass these exams to get into our second year? They're very important, we should have started studying a month ago."
"I don't know what's gotten into me," Hermione chimes in.
Unfortunately, the teachers seem to be thinking along the same lines as Hermione and (Y/n). They pile so much homework on them that the Easter holidays weren't nearly as much fun as the Christmas ones. It is hard to relax with Hermione and (Y/n) next to you reciting the twelve uses of dragon's blood or practicing wand movements. Moaning and yawning, Harry and Ron spent most of their free time in the library with them, trying to get through all their extra work.
"I'll never remember this," Ron bursts out one afternoon, throwing down his quill and looking longingly out of the library windows. It is the first really fine day they'd had in months. The sky is a clear, forget-me-not blue, and there is a feeling in the air of summer coming.
Harry, who is looking up "Dittany" in One Thousand Magical Herbs and Fungi, didn't look up until he hears Ron says, "Hagrid! What are you doing in the library?"
Hagrid shuffles into view, hiding something behind his back. He looks very out of place in his moleskin overcoat.
"Jus' lookin'," he says, in a shifty voice that gets their interest at once. "An'what're you lot up ter?" He looks suddenly suspicious. "Yer not still lookin' fer Nicolas Flamel, are yeh?"
"Oh, we found out who he is ages ago," says Ron impressively. "And we know what that dog's guarding, it's a Sorcerer's St —"
"Shhhh!" Hagrid looks around quickly to see if anyone is listening."Don' go shoutin' about it, what's the matter with yeh?"
"There are a few things we wanted to ask you, as a matter of fact," says Harry, "about what's guarding the Stone, apart from Fluffy -"
"Don't rope me into this," (Y/n) says, not looking up from her potions notes.
"SHHH!" says Hagrid again. "Listen - come an' see me later, I'm not promisin' I'll tell yeh anythin', mind, but don' go rabbitin' about it in here, studens aren' s'pposed ter know. They'll think I've told yeh-"
"See you later, then," says Harry.
Hagrid shuffles off.
"What was he hiding behind his back?" says Hermione thoughtfully.
"Do you think it had anything to do with the Stone?" Harry wonders.
"I'm going to see what section he was in," says Ron, who'd had enough of working. He comes back a minute later with a pile of books in his arms and slams them down on the table. "Dragons!" he whispers. "Hagrid was looking up stuff about dragons!Look at these: Dragon Species of Great Britain and Ireland; From Egg to Inferno, A Dragon Keeper's Guide."
"Hagrid's always wanted a dragon, he told me so the first time I ever met him."
"But it's against our laws," (Y/n) comments, still gazing down at her notes, Snape had told her that he was giving her a more advanced exam than everyone else's. "Dragon breeding was outlawed by the Warlocks' Convention of 1709."
"Everyone knows that," Ron agrees. "It's hard to stop Muggles from noticing us if we're keeping dragons in the back garden - anyway, you can't tame dragons, it's dangerous. You should see the burns Charlie's got of wild ones in Romania."
"But there aren't wild dragons in Britain?" asks Harry.
"Of course there are," says Ron. "Common Welsh Green and Hebridean Blacks. The Ministry of Magic has a job hushing them up, I can tell you. Our kind have to keep putting spells on Muggles have spotted them, to make them forget."
"So what on earth is Hagrid up to?" wonders Hermione wonders aloud.
. . .
When they knock on the gamekeeper's hut an hour later, they are surprised to see that ll the curtains are closed. Hagrid calls, "Who is it?" before he had let them in, and then shuts the door quickly behind them.
It is stifling hot inside, and (Y/n) rolls up the sleeves of her shirt and Fang jumps into her lap.
"So - yeh wanted to ask me something?"
"Yes," says Harry, seeing no point in beating around the bush. "We were -"
"Not me, just to be clear," (Y/n) interjects and Hagrid glances gratefully at her.
"Wondering," Harry continues, "if you could tell us what's guarding eh Sorcerer's Stone apart from Fluffy."
Hagrid frowns at him. "O' course I can't," he says. "Number one, I don' know meself. Number two, yeh know too much already, so I wouldn' tell yeh if I could. That Stone's here fer a good reason. It was almost stolen outta Gringotts — Is'ppose yeh've worked that out an' all? Beats me how yeh even know abou' Fluffy."
"Oh, come on, Hagrid, you might want to tell us," Hermione begins."But you do know, you know everything that goes on around here," she finishes in a warm, flattering voice. Hagrid's beard twitches and they can tell he is smiling."We only wondered who had done the guarding, really," Hermione continues. "We wondered who Dumbledore had trusted enough to help him, apart from you."
Hagrid's chest swells at the last words and Harry and Ron beam at Hermione, (Y/n) scratching Fang behind the ears.
"Well, I don' s'pose it could hurt ter tell yeh that . . . let's see . . . he borrowed Fluffy from me . . . then some o' the teachers did enchantments . . .Professor Sprout — Professor Flitwick — Professor McGonagall —" he ticks them off on his fingers, "Professor Quirrell — an' Dumbledore himself did somethin', o' course. Hang on, I've forgotten someone. Oh yeah, Professor Snape."
"Snape?" Harry asks.
"Yeah — yer not still on abou' that, are yeh? Look, Snape helped protect the Stone, he's not about ter steal it."
Harry knows Ron and Hermione are thinking the same as he is. If Snape had been in on protecting the Stone, it must have been easy to find out how the other teachers had guarded it. He probably knew everything — except, it seemed, Quirrell's spell and how to get past Fluffy.
"You're the only one who knows how to get past Fluffy, aren't you, Hagrid?" asks Harry anxiously. "And you wouldn't tell anyone, would you? Not even one of the teachers?"
"Not a soul knows except me an' Dumbledore," says Hagrid proudly.
"Well, that's something," Harry mutters to the others, (Y/n) rolling her eyes. "Hagrid, can we have a window open? I'm boiling."
"Can't, Harry, sorry," says Hagrid. (Y/n) notices him glance at the fire, and she looks at it, too.
"Hagrid — what's that?" But she already knows what is. In the very heart of the fire, underneath the kettle, is a huge, black egg. She nudges Fang off her and crouches in front of the fire.
"Ah," says Hagrid, fiddling nervously with his beard, "That's — er . . ."
"Where did you get it, Hagrid?" (Y/n) asks, studying the black egg.
"It must've cost you a fortune," Ron pipes up, crouching beside (Y/n).
"Won it," answers Hagrid. "Las' night. I was down in the village havin' a few drinks an' got into a game o' cards with a stranger. Think he was quite glad ter get rid of it, ter be honest."
"But what are you going to do with it when it's hatched?" wonders Hermione.
"Well, I've bin doin' some readin'," says Hagrid, pulling a large book from under his pillow. "Got this outta the library — Dragon Breeding for Pleasure and Profit — it's a bit outta date, o' course, but it's all in here. Keep the eggi n the fire, 'cause their mothers breathe on 'em, see, an' when it hatches, feed it on a bucket o' brandy mixed with chicken blood every half hour. An' see here — how ter recognize diff'rent eggs — what I got there's a Norwegian Ridgeback. They're rare, them."
Hagrid looks very pleased with himself, but Hermione doesn't look pleased at all. "Hagrid," she exclaims, "you live in a wooden house!" But Hagrid isn't listening. He is humming merrily as he stokes the fire.
. . .
So now they have something else to worry about: what might happen to Hagrid if anyone found out he's hiding an illegal dragon in his hut.
"Wonder what it's like to have a peaceful life," Ron sighs, as evening after evening they struggle through all the extra homework they were getting. Hermione had started making study schedules for Harry and Ron, too. And it was driving them nuts.
Then, one breakfast time, Hedwig brings Harry a note from Hagrid. He had written only two words: It's hatching.
Ron wanted to skip Herbology and go straight down to the hut, but Hermione wouldn't hear of it.
"Hermione, how many times in our lives are we going to see a dragon hatching?" Ron asks.
"We've got lessons, we'll get into trouble, and that's nothing to what Hagrid's going to be in when someone finds out what he's doing -"
"Shut up!" Harry whispers.
Malfoy was only a few feet away and he had stopped dead to listen. (Y/n) turns to give him a glare and the blond scampers off, reminding (Y/n) of a little ferret.
Ron and Hermione argue all the way to Herbology and in the end, she agrees to run down Hagrid's with the other five during morning break. When the bell sounds from the castle at the end of their lesson, the three of them drop their trowels at once and hurry through the grounds to the edge of the forest. Hagrid greet them, looking flushed and excited.
"It's nearly out," Hagrid ushers them inside.
The egg is lying on the table. There are deep cracks in it. Something is moving inside; a funny clicking noise was coming from it.
The five draw their chairs up to the table and watch with bated breath.
All at once there is a scraping noise and the egg splits open. The baby dragon flops onto the table. It isn't exactly pretty, Harry thinks. It's spiny wings are huge compared to it's skinny jet body, it has a long snout with wide nostrils, the stubs of horns and bulging, orange eyes.
It sneezes, a couple of sparks flying out of it's snout.
"Isn't he beautiful?" Hagrid murmurs. He reaches out a hand to stroke the dragon's head. It snaps at his fingers, showing pointed fangs. "Bless him, look, he knows his mummy!" exclaims Hagrid.
"Hagrid," says Hermione, "how fast do Norwegian Ridgebacks grow, exactly?"
Hagrid is about to answer when the color suddenly drained from his face - he leaps to his feet and runs to the window.
"What's the matter?" (Y/n) asks.
"Someone was lookin' through the gap in the curtains - it's a kid - he's runnin' back up ter the school."
(Y/n) bolts to the door and looks out. Even at a distance there is no mistaking him.
Malfoy had seen the dragon.
. . .
Something about the smile lurking on Malfoy's face during the last week made Harry, Ron, Hermione and (Y/n) very nervous. They spend most of their free time in Hagrid's darkened hut, trying to reason with him.
"Just let him go," Harry urges.
"I can't he'll die," Hagrid says. "He's too little."
They look at the dragon. It had grown three times in length in just a week, smoke furling out of its nostrils. Hagrid hadn't been doing his gamekeeping duties because the dragon was keeping him so busy. There are empty brandy bottles and chicken feathers all over the floor.
"I've decided to call him Norbert," says Hagrid, looking at the dragon with misty eyes. "He really knows me now, watch. Norbert! Norbert! Where's Mummy?"
"He's lost his marbles," Ron mutters in Harry's ear.
"Hagrid," says Hermione loudly, "give it two weeks and Norbert's going to be as long as your house. Malfoy could go to Dumbledore at any moment."
Hagrid bites his lip. "I — I know I can't keep him forever, but I can't jus' dump him, I can't."
Harry suddenly turns to Ron."Charlie," he says.
"You're losing it, too," said Ron. "I'm Ron, remember?"
"No — Charlie — your brother, Charlie. In Romania. Studying dragons. We could send Norbert to him. Charlie can take care of him and then put him back in the wild!"
"Brilliant!" exclaims Ron. "How about it, Hagrid?"
And in the end, Hagrid agrees that they could send an owl to Charlie to ask him.
The following week drags by. Wednesday night found Hermione, Harry, and (Y/n) sitting alone in the common room, long after everyone else had gone to bed. The clock on the wall had just chimed midnight when the portrait hole burst open. Ron appears out of nowhere as he pulled off Harry's Invisibility Cloak. He had been down at Hagrid's hut, helping him feed Norbert, who was now eating dead rats by the crate.
"It bit me!" he says, showing them his hand, which was wrapped in a bloody handkerchief. "I'm not going to be able to hold a quill for a week. I tell you, that dragon's the most horrible animal I've ever met, but the way Hagrid goes on about it, you'd think it was a fluffy little bunny rabbit. When it bit me he told me off for frightening it. And when I left, he was singing it a lullaby."
There is a tap on the dark window.
"It's Hedwig!" (Y/n) says, hurrying to let her in. "She'll have Charlie's answer!"
The six of them put their heads together to read the note.
Dear Ron,
How are you? Thanks for the letter — I'd be glad to take the Norwegian Ridgeback, but it won't be easy getting him here. I think the best thing will be to send him over with some friends of mine who are coming to visit me next week. Trouble is, they mustn't be seen carrying an illegal dragon.
Could you get the Ridgeback up the tallest tower at midnight on Saturday? They can meet you there and take him away while it's till dark.
Send me an answer as soon as possible.
Love, Charlie
They look at one another.
"We've got the Invisibility Cloak," says Harry. "It shouldn't be too difficult - I think the cloak's big enough to cover three of us and Norbert."
It was a mark of how bad the last week had been that the other five agree with him. Anything to get rid of Norbert - and Malfoy.
There was a hitch. By the next morning, Ron's bitten hand had swollen to twice its usual size. He didn't know whether it was safe to go to Madam Pomfrey - would she recognize a dragon bite? By the afternoon, though, he had no choice. The cut had turned a nasty shade of green. It looked as if Norbert's fangs were poisonous.
Harry, Hermione, and (Y/n) rush up to the hospital wing at the end of the day to find Ron in a terrible state in bed.
"It's not just my hand," he whispers, "although that feels like it's about to fall off. Malfoy told Madam Pomfrey he wanted to borrow one of my books so he could come and have a good laugh at me. He kept threatening to tell her what really bit me — I've told her it was a dog, but I don't think she believes me — I shouldn't have hit him at the Quidditch match, that's why he's doing this."
The other three try to calm Ron down.
"It'll all be over at midnight on Saturday," says Iliana gently, but this didn't soothe Ron at all. On the contrary, he sits bolt upright and broke into a sweat.
"Midnight on Saturday!" he says in a hoarse voice. "Oh no — oh no —I've just remembered — Charlie's letter was in that book Malfoy took, he's going to know we're getting rid of Norbert."
The others didn't get a chance to answer. Madam Pomfrey came over at that moment and made them leave, saying Ron needed sleep.
. . .
"It's too late to change the plan now," (Y/n) murmurs to the others. "We haven't got time to send Charlie another owl."
"This could be our only chance to get rid of Norbert," Harry adds. "We'll have to risk it, and we have got the Invisibility Cloak, Malfoy doesn't know about that."
They find Fang sitting outside with a bandaged tail when they go to tell Hagrid, who opens a window to talk to them.
(Y/n) crouches beside the large boarhound, scratching behind Fang's ears.
"I won't let you in," Hagrid puffs. "Norbert's at a tricky stage — nothin' I can't handle."
When they tell him about Charlie's letter, his eyes fill with tears, although that might have just been because Norbert had just bitten him on the leg.
"Aargh! It's all right, he only got my boot — jus' playin'— he's only a baby, after all."
The 'baby' bangs its tail on the wall, making the windows rattle. Harry, Hermione, and (Y/n) walk back to the castle, feeling as though Saturday couldn't come quickly enough.
. . .
They would have felt sorry for Hagrid when the time came to say good-bye to Norbert if they hadn't been so worried about what they had to do.
It was a very dark, cloudy night, and they were a bit late arriving at Hagrid's hut because they'd have to wait for Peeves to get out of their way in the entrance hall, where he'd been playing tennis against teh wall.
Hagrid had Norbert packed and ready in a large crate.
"He's got lots o' rats an' some brandy fer the journey," says Hagrid in a muffled voice. "An' I've packed his teddy bear in case he gets lonely."
From inside the crate comes ripping noises that sound to (Y/n) as though the teddy is having his head torn off.
"Bye-bye, Norbert!" Hagrid sobs, as Harry, (Y/n), and Hermione cover the crate with the Invisibility Cloak and step underneath it themselves."Mummy will never forget you!"
How they managed to get the crate back up to the castle, they never knew.Midnight ticks nearer as they heave Norbert up the marble staircase in the entrance hall and along the dark corridors. Up another staircase, then another— even one of Harry's shortcuts didn't make the work much easier.
"Nearly there!" Harry pants as they reach the corridor beneath the tallest tower.
Then a sudden movement ahead of them makes them almost drop the crate. Forgetting that they were already invisible, they shrink into the shadows, staring at the dark outlines of two people grappling with each other, ten feet away.
A lamp flares.
Professor McGonagall, in a tartan bathrobe and a hair net, has Malfoy by the ear. "Detention!" she shouts. "And twenty points from Slytherin! Wandering around in the middle of the night, how dare you —"
"You don't understand, Professor. Harry Potter and (Y/n) (L/n) are coming — they've got a dragon!"
"What utter rubbish! How dare you tell such lies! Come on - I shall see Professor Snape about you, Malfoy!"
The steep spiral staircase up to the top of the tower seems the easiest thing in the world after that. Not until they'd stepped out into the cold night air, did they throw off the Cloak, glad to be able do breathe properly again. Hermione does a sort of jig.
"Malfoy's got detention! I could sing!"
"Don't," (Y/n) smiles warmly at her sister. "You know that's my thing."
Chuckling about Malfoy, they wait, Norbert thrashing about in his crate. About ten minutes later, four broomsticks come swooping down out of the darkness.
Charlie's friends were a cheery lot. They show Harry, Hermione, and (Y/n) the harness they'd rigged up, so they could suspend Norbert between them. They all help buckle Norbert safely into it and then Harry, (Y/n), and Hermione shake hands with the others and thank them very much.
At last, Norbert was going . . . going . . . gone.
Harry and Hermione slip back down the spiral staircase and (Y/n) grabs the Invisibility Cloak. She darts down the stairs when she hears a noise coming from the end of the hall and throws the Cloak over Harry and Hermione.
As the figure steps out, Filch's have looms suddenly out of the darkness. "Well, well, well," he leers at (Y/n). "You are in trouble, aren't you.
Harry and Hermione watch in shock and horror as Filch grabs (Y/n)'s upper arm and begins dragging her down the corridor.
Word Count: 3574 words
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selfrinsert-archive · 4 years
Note
Hey Ris!! I know like next to nothing from his source but I'm super curious about your cowboy hat man Pete! Can you tell me a little bit about him? What is your s/i like in that universe? :3 (also it is definitely your hat now, hat stealing is the ultimate love language! We have hat stealer solidarity, I steal Toby's all the time too >:3) - Skylin (love-and-starshine)
the unsleeping city is my favorite campaign from a show called dimension 20!! it’s really really good and is sooo funny while having very complex and interesting plots :D it also has LOTS of lgbt and neurodivergent rep which is so important to me!! I love it so much gkdjf (also HAT STEALER SOLIDARITY! *high fives you*)
(the rest under the cut because it got so long!)
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THIS IS PETE I LOVE HIM SO MUCH 💖💖💖 he’s a wild magic sorcerer!! he’s also the vox phantasma (voice of dreams) and has a deep connection with nod/the unsleeping city/the world of dreams
my s/i is the adopted child of the vox populi (voice of the people) Kingston!! he’s my dad and we’re very close! he’s very protective of me tho, especially from what’s beneath the umbral arcana (thing that separates the normal from the unsleeping city) at the beginning I don’t even know I’m not human >:O I’m actually a siren, and was abandoned when I was very little! Kingston took me in and raised me as his own
Kingston is also very good friends with Misty Moore who is a BROADWAY STAR and sort of an aunt/mentor to me (considering she’s an immortal fae who draws power from adoration and I’m well, an actual siren, her teaching me how to act and sing turned out perfectly!) Misty’s like my fun aunt who spoils me and maaaybe is a little bit of a bad influence >:D
after the gang has the clone fight in ep 2, Kingston comes home and explains everything to me (magic/the unsleeping city/the fact that I’m a siren) and I’m soooo mad at him for a while because “look at all the cool magic stuff I missed out on!” and there’s some good Conflict™️ but we make up later dw
the same day I learn about all that is ALSO the day I first meet Pete! he has no place to stay so Kingston let’s him spend the night, and we end up staying up late just talking. we both just got an ABRUPT introduction to magic (plus we both aren’t doing too good at the moment skgjd) and it actually really helped to just chat and relate to each other <3 also our banter is SO funny....I’ve actually written a little bit of our first meeting and it’s hilarious
(forgot to give context for this next part gldjg: the mafia boss has information we need, and his daughter is getting married, so we’re all going to the wedding as an excuse to talk to him!)
the next morning, amid the complete chaos of Ricky, Sofia, and Kug trying to find dates for the wedding, Pete just turns to me and asks “uh, do you just want to be my plus one?” and Kingston is like “DONT GET MY KID INVOLVED PETE YOU SUCK” and I’m like “YOU KNOW WHAT DAD? I AM INVOLVED SO DEAL WITH IT”
then I go to the wedding with Pete!! it was technically our first date gkdjf I initially agreed just cause I didn’t wanna try to woo a pigeon or pixie (and to spite my dad a little) but the talk we had the night before and how much we have in common made us already really comfortable w each other, and we bonded a lot at the wedding!! we both actually opened up quite a bit, in our own joke-y nonchalant ways, and had a really good time together (well, before we had to go fight the rat king in the sewers)
this is already sooo long I’m cutting myself off but THANKU FOR ASKING....ILY.....I’ve been thinking about all this nonstop so it’s wonderful to actually write it down!! I appreciate this and you so much 😭💖
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falcoworks · 5 years
Note
Hey do you have any tips for drawing gnolls? I want to make one of my own but I'm struggling with how to start ;v;
I think the best way to answer this is to go over my thought process for constructing gnolls, versus (for example) giving a step-by-step tutorial of the drawing process itself.
Hyenas are so expressive and that’s deffo my favorite thing about gnolls/hyena-based characters, you can push their expressions super far and get a lot of fun squash/stretch going on! From a character design perspective, there’s a ton of potential.
In my personal opinion, the biggest mistake you can make when designing a gnoll is thinking of them as a canine! I see them referred to as ‘dog-people’ in shorthand but hyenas are much more closely related to meerkats, mongooses and fossa than they are to dogs. There’s nothing wrong with this shorthand, of course – 'dog-person’ conjures a clearer image than 'feline-like-carnivore-person’ – but I wanted to clear that up in case of confusion. I mention this because it’s very easy to make a gnoll/hyena look like a chunky wolf if you’re constructing them the way you would a canine character. If you’re having trouble drawing gnolls/hyenas and getting them to look hyena-ish enough, this might be your problem.
Research, research, research! Look at lots of photos and videos of hyenas to get a sense of how they’re put together, as well as the particular features/shapes you like. I’m using spotted hyenas for my examples because they’re what inspired the design of my gnoll character, but striped hyenas and brown hyenas have unique and interesting features to consider as well (you can even take inspiration from aardwolves… I won’t tell anyone… our little secret…)
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The most successful caricatures usually come from exaggerating the features of a creature that are already prominent. For example: the hyenas in The Lion King had exaggerated hunched postures and wide grinning mouths filled with huge fangs to make them look more villainous. What features appeal to you most? Caricature the hell out of them, mold them to your will!
Think about what you want your character’s personality to be like and their background (and their class if you’re using the character for a tabletop RPG!) and consider how these could all inform your design choices. For example: my D&D gnoll Ozzie is a fire sorcerer cursed with wild magic. Sorcerers in D&D don’t tend to be very strong, so I made her scrawny and wirey looking, and due to her wild magic background being a little on the tragic side I wanted her to have an “~edgy~ Hot Topic teen” sort of aesthetic, so I gave her a punkish mohawk mane, pierced ears, and face markings that mimicked heavy goth makeup.
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Your gnoll might be less silly than this if your campaign is intended to be more serious, but in my opinion there’s something a bit inherently humorous about a race of hyena people with their big goofy feline-like-carnivore faces and little triangle ears, and it’s most fun to lean into that. Your mileage may vary.
It’s also worth noting, I think, that it took me months to get Ozzie from her original design to her more or less current one (and it’s changed a bit since then even!) so as with any character design repetition and experimentation are key. I must have drawn her stupid face a hundred times before I landed on a design I liked.
The instinct for some may be to give a gnoll standard “furry” anatomy, i.e. human proportions but with fur and a hyena face. Personally, though, I find more animalistic proportions work better for gnolls. Basically, I think of them more like monster characters than furries. Ozzie, for example, has longer arms and shorter digitigrade legs, and is just as comfortable on all fours as upright. The giraffe neck helps, too.
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Of course this is all my personal preference and I am in no way trying to claim that there is a right way and a wrong way to make a gnoll, or that if your preferences are different from mine then they are wrong. I’m by no means a gnoll expert or authority! That said, I hope this advice helps you and best of luck in creating your gnoll.
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toxicdogars · 4 years
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((Hilbert +D&D because I'm curious about how this would turn out-))
Tumblr Meets D&D - Your Muse as a D&D Character
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Hilbert Dean Bailey
So, Hilbert here is the male protagonist of Pokemon Black and White, though @luckynatured here decided to take the character in her own direction, basing the muse in its entirety on a Nuzlocke Challenge of Pokemon Black. One of the aspects of this particular challenge drew my attention- the fact that Rowan chose to implement a rule involving dice rolls or coin flips any time there was a choice to be made. Leaving things to the whim of fate, almost seems perfect for a D&D character. Let’s make that a goal, we need a little randomness. Reading through some of Hilbert’s interactions also points to evidence that he’s extremely determined and exceptionally lucky to get so far without losing core team members. Speaking of team members, let’s make sure we have varied damage types to account for any threats, paying special attention to Hilbert’s main, league-winning team. Once again, we’ll be using Dungeons and Dragons 5th edition and all books and articles related to it.
Ability Scores
These ventures will use standard array, a set of numbers given as a sort of average stat pool. Feel free to roll for stats if you wanted to use this character, just treat this arrangement as a general order for what stats are most important. No need to worry about multiclassing with this build.
Strength: 8 (Not needed) Dexterity: 13 (Useful) Constitution: 14 (Will be useful later) Intelligence: 10 (Hilly’s decently smart) Wisdom: 12 (Hilbert’s determined, and that tends to equate to decent Wisdom related saving throws and the like) Charisma: 15 (Our most useful stat here)
Race
Hilbert will be, surprise surprise, a Human. I could have gone a type of Halfling, which would have given him some extra luck, but Hilbert is shockingly tall, so that seemed a little out of place. Even so, we can make some choices early to get some handy bits of luck. Variant Humans also get some snazzy bonuses. Put the two free points Variant Humans get into Dexterity and Charisma to round those odd numbers up to evens. Then you’ve got your typical 30 feet of movement speed, a skill proficiency, and a free Feat. For Hilbert, also gets a base speed of 30 ft, a skill proficiency, and a free Feat. It might seem like a silly choice but let’s give him Perception. It will help with noticing things going on around him, and hopefully keep him aware of any dangers and it’s not a skill he’ll be able to grab from his class. As for his Feat, well I did say our boy needed to be lucky:
Lucky: You have inexplicable luck that seems to kick in at just the right moment.You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker's roll or yours.If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.You regain your expended luck points when you finish a long rest.
Class and Background
Alright, but hear me out on this. Hilbert... is a Sorcerer. Not only do magical effects line up well with Pokemon attacks, but there’s a certain subclass of the Sorcerer that is the definition of random, and is the best way, in my opinion, to reflect his combination of luck and skill that got him to where he is today.
Sorcerers start with a d6 hit die (which is... not the best out there), proficiency in Constitution and Charisma saving throws, daggers, darts, slings, quarterstaffs, light crossbows, and two skills from a short list. Of the options listed, Insight and Persuasion make the most sense. 
As for his background, let’s focus on his rise as a Champion and give him the Folk Hero background, giving him proficiency in Animal Handling and Survival, as well as with two tools, two languages, or a language and a tool. Gaming sets are tools, so let’s giving our boy proficiency with a dice set, and might as well toss on a language like Elvish or something. Humans in the D&D world tend to pepper their native tongue with Elvish and Dwarvish words anyway, so it tracks.
This build is taking Sorcerer all the way from one to twenty, so let’s hit up what Hilbert gets at these levels one by one. At level one, he gains the ability to cast spells. Charisma is his casting stat, and it is added to his spell attack rolls and the DC of any spells of his that require saving throws to resist. He is notably able to use a spellcasting focus to ignore material components- let’s make that coin he always has in his wallet a casting focus. He can also pick a Sorcerous Origin, and the one that best fits our chance-manipulating mage boy is the Wild Magic Sorcerer. Wild Mages get two abilities:
Wild Magic Surge: Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect. A surge can happen once per turn. If a surge effect is a spell, it's too wild to be affected by Metamagic. If it normally requires concentration, it doesn't require concentration in this case; the spell lasts for its full duration. Tides of Chaos: You can gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again. Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.
These two abilities work well in the randomness aspect of things, and give Hilbert some utility to manipulate what fate gives him. As for the spells he gains at this level, he starts with four cantrips and two first level spells from those in with sorcerer list. In case someone doesn’t know the difference, cantrips are simple magical tricks you can pull off at will, while leveled spells require expending one of your spell slots of a level equal to or higher than the spell’s level. First, the cantrips:
Shape Water: A transmutation cantrip that basically lets you manipulate water. A simple utility cantrip that you could make use of for a few clever things. A good reference to his starter being an Oshawott. Light: An evocation cantrip that gives you a flashlight so your weak little human eyes can see in the dark. Just kinda useful to have. Chill Touch: A necromancy cantrip that deals necrotic damage and restricts the affected foe’s ability to heal themselves. A neat little ghostly trick to represent Chandelure, perhaps?  Ray of Frost: An evocation cantrip that deals cold damage by firing a beam of icy energy- sounds like an Ice Beam if you ask me, something fitting for his Beartic or any Pokemon that knows Ice Beam.
And the spells:
Mage Armor: A first level abjuration spell that buffs up your armor class, setting it to 13 + your Dexterity modifier, which at this moment brings your AC from 12 (10 + Dexterity modifier) to 15. Pretty okay for a caster. It also lasts eight hours, meaning you can cast it at the start of a day and basically be armored for all your encounters moving forward. Chaos Bolt: Now this is the good shit. It’s just a first level evocation spell, sure, but the damage is pretty good, 2d8 + 1d6. And it can be decided what damage type it deals practically at random by selecting one of the d8s and using the element that corresponds to the number, starting with acid at 1, cold, fire, force, lightning, poison, psychic, and thunder at 8. Even more wild, if the d8s roll the same number, you can select a second target for the spell and make another round of rolls. This spell has some seriously wild propagation and represents so many types that it’s insane. 
Onto second level, which gives Hilbert a Font of Magic, which gives him Sorcery Points equal to his level, which he can spend to make more spell slots (or vice versa, converting spell slots to sorcery points) and, thanks to a class feature variant Unearthed Arcana article, cool protagonisty shit. Won’t go into too much depth on the making more spell slots thing or the converting spell slots to sorcery points, that can be found in the Player’s Handbook easily enough. The fun stuff are in the protagonist powers, like Empowered Reserve, which lets you spend two sorcery points in order to gain advantage on an ability check; Imbuing Touch, which lets you spend two sorcery points to make a nonmagical weapon magical for one minute; and Sorcerous Fortitude, which lets you spend a number of sorcery points and roll that many d4s, the result of which you gain as temporary hit points. Really handy options. He also learns another first level spell, so why not try out:
Sleep: A first level enchantment spell that has you roll some dice to determine how many hit points worth of individuals you can put to sleep. Great example of the Hypnosis move Munna and Musharna are famous for.
Sorcerer 3 gives ya access to Metamagic, also known as the stuff you spent your sorcery points on before that class feature variant UA. You get two metamagic choices at this level and can only apply one of them to a given spell at a time unless it’s stated otherwise. The ones I feel that reflect Hilbert most are the following two:
Unerring Spell: A metamagic option from the aforementioned UA, it lets you spend two sorcery points to reroll a missed spell attack roll, and you can use it even if you’ve used a metamagic option on the spell. You do have to stick with whatever the second roll is though, but if you’re using this then I would expect that first roll to be terrible. Pairs well with Tides of Chaos.  Careful Spell: Spend one sorcery point to make a number of targeted allies about to be hit by one of your area spells instantly succeed on the saving throw. A big way to prevent damage to your allies, though it won’t be to him right now since he doesn’t have any spells that could cause more trouble. Wonder when we’re going to fix that.
Sorcerer 4 nets you an Ability Score Improvement, let’s put that +2 in Charisma to make your spells- ahem, your Pokemon- even more badass. You also get a new cantrip and new spell, but you also get another spell at Sorcerer 5 and not much else, so let’s cover that too. That spell at Sorcerer 5 can be a third level spell so, I think you know what this means:
Shocking Grasp: An evocation cantrip that deals lightning damage and restricts the use of the target’s reaction. Pretty handy.  Mind Spike: A second level divination spell that deals psychic damage and magically tracks a foe, pretty handy representation of Musharna’s Psychic attack and his general ability to perceive things.   Fireball: A third level evocation spell that does big fire damage over an area, perfect for blasting shit with Chandelure. This is the one you wanna use your Careful Spell on so you don’t get any... accidents.
Sorcerer 6 will give Hilbert another fun way to manipulate dice rolls with the Bend Luck feature:
Bend Luck: When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature's roll. You can do so after the creature rolls but before any effects of the roll occur.
And one more spell, still of third level or less:
Tidal Wave: A third level conjuration spell that calls up a giant wave of crushing water. You know. Like Surf. Which I’m sure Michelle knows. 
Sorcerer 7 unlocks fourth level spells, but let’s not take any of those, instead dipping back to the third level:
Fly: A third level transmutation spell that gives ya a flying speed. Requires your concentration, but your Con saves are pretty good. Keep out of range on the back of your Altaria and you’ll be fine. 
Sorcerer 8 gives you an Ability Score Improvement, cap your Charisma at 20. Let’s also give him another spell, and let’s dip back to first level for:
Expeditious Retreat: A first level transmutation spell that lets you dash as a bonus action for ten minutes. Also a concentration spell, but if you need to make a run for it, this is the best way to go about it.
Sorcerer 9 gives our boy fifth level spells, so let’s take one:
Synaptic Static: A fifth level enchantment spell that is basically FIreball but for psychic damage. Wreck face with the power of your team leader, Hilbert!
Sorcerer 10 is also pretty simple, another metamagic option and a spell:
Quickened Spell:  When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. Erupting Earth: A third level transmutation spell that rips up the ground, damaging foes and making int into difficult terrain. Perfect for an Excadrill’s Bulldoze if you ask me.
Sorcerer 11 unlocks sixth level spells, and let’s take one:
Investiture of Ice: A sixth level transmutation spell that transforms you into an awesome iceman, blasting cones of freezing energy, gaining immunity to cold and resistance to fire respectively. Something tells me Hilbert doesn’t like dragons. Put them on ice. Just don’t try using this tactic on a cold-focused chromatic dragon. A White Dragon... Like Kyurem. In D&D terms anyway.
Sorcerer 12 no new spell, but he does get an ASI. Let’s use that to bump up either his Dexterity or his Constitution, depending on preference. Dex will help him not get hit by attacks and Con will help him maintain his concentration spells.  
Sorcerer 13 unlocks seventh level spells, let’s take one:
Teleport: A seventh level conjuration spell that, well... let’s you teleport. Weird, right? Anyway, there’s some minute rules about how it works, but it basically boils down to making sure you have an object with a connection to where you’re going and you’ll be fine. Maybe Hilbert can use it to go home and talk to his mother for once. 
Sorcerer 14 helps streamline the randomness a bit with the Controlled Chaos feature:
Controlled Chaos: Whenever you roll on the Wild Magic Surge table, you can roll twice and use either number.
Sorcerer 15 unlocks eighth level spells, and we’re taking one.
Earthquake: This one’s for you, Garfield and Jude! An eighth level evocation spell that does just what it says on the tin, smashing up the ground and structures to damage foes directly and crush them under toppling buildings. A really fun spell that may very well be able to crumple a sparky sparky boom dargon held by a dude with a letter for a name. Specific, I know. 
Sorcerer 16 just gives you an ASI, so how bout we bump up either of Hilbert’s secondary stats? If you put this +2 in the same one, then you could max that stat in a couple levels, which could be really nice.
Sorcerer 17 gives our boy his final metamagic as well as unlocks ninth level spells, the strongest spells out there. 
Empowered Spell: When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell. Wish: A ninth level conjuration spell and one of the strongest spells in the game, capable of duplicating the effects of any other eighth level or lower spell, or alternatively any number of possible things that could be phrased in the form of a wish. This spell is a little finicky though and it really up to the DM how easily it’ll work out. Regardless, it’s the ultimate way to manipulate fate, which is why I chose it for this build. 
Sorcerer 18 if a nifty little level for Hilbert, since it gives him a nasty little ability I like to call Judgement. Same he ain’t from Sinnoh, it would reflect Arceus well. For now it will just represent the badassery of Reshiram:
Spell Bombardment: When you roll damage for a spell and roll the highest number possible on any of the dice, choose one of those dice, roll it again and add that roll to the damage. You can use the feature only once per turn.
Sorcerer 19 gives our boy his last ability score. Cap that secondary stat, or spread it around a bit. Focus on what’s mattering most based on how his battles go. Dexterity if he keeps getting hit, Constitution if he keeps dropping his concentration spells at the wrong moment.  
And last we have Sorcerer 20, which only gives you one kinda eh ability. I suppose it’s nice if you use them pretty often, which a lot of the Wild Magic features do make use of them pretty consistently. So maybe it actually will benefit Hilbert xD.
Sorcerous Restoration: You regain 4 expended sorcery points whenever you finish a short rest.
Final Thoughts
Okay, so the biggest pro we got with this build is the sheer amount of damage types available by all those spells. Even Chaos Bolt alone can deal a bunch of different damage types. Wish is also a fantastic spell that can easily save yer ass. Hilbert is a really good blaster with his spells, but he also has some utility with flight and the like, not to mention ways to protect himself and his allies by manipulating dice rolls. Don’t hesitate to make use of those Wild Magic abilities. Depending on the surge table the DM uses, there’s some darn good options on there that will greatly benefit you. 
Unfortunately, there’s just as many bad things that could happen. Or you could turn into a potted plant and be unable to do anything for several turns. Not to mention you’d have just... terrible hit points. Taking the average puts you well under even Homika’s 88 hitpoints. d6 hit dies are not your friend if you wanna soak damage. But that’s not what you’re good at. You’re good at taking down the big monster before you go boom. 
I tried to get something on there for Stoutland, but there aren’t many ways to get a Normal Type in there. ‘Cept maybe some thunder damage, equating it to Hyper Voice. I always wanted to get Awaken on this build so Hilbert could get his awakened shrub Carmen, but apparently Sorcerers don’t get the spell. I’d have to take him through bard or wizard or something like that too far to justify it. 
I hope you enjoyed this. Feel free to tell me how wrong I am with my choices
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camorrsthorn · 7 years
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Hi, I'm kinda new here, and so I mostly have just seen the art of your OCs? (Which is awesome, btw.) But I was wondering if you could give, like, a basic outline of who they are and maybe their universe? (Bc worldbuilding is ALWAYS cool.) Thanks! (And again, love your art
aaa thank you!! i have. a lot bear with me lmao but. i’m gonna put this under a cut because Oh Dang That’s Too Many
video game ocs: holy moley that’s a lot
tarris, relic, kharza gra-durza, serindil, riandil, vhesryn, saaji and zhakka are all from elder scrolls!! 
tarris is a bosmer thief/assassin who’s actually real bad at fighting and is probably half magpie, don’t wear jewelery near her she will Have It
relic is a bosmer vampire who is an asshole. he’s awful. he knows magic but mostly likes to Stab. he exists in the same world-state as tarris and kharza and probably a few others 
kharza is an orc warrior who’s like the only lawful good character i have, whoops. she sometimes turns into a werewolf and mauls people but that’s a minor character flaw. she’s a big gay
serindil is an altmer mage!! very very much a glass cannon. they were with the thalmor embassy in skyrim until they... sort of defected?? they’re still an ass tho
riandil is a bosmer scout!! he’s from eso so i’m not sure exactly how he fits into the world state, but he’s a big ball of sunshine. he likes very very bad puns and responding to altmer supremacy by acting real stupid until THEY look stupid. he’s great
vhesryn is a dunmer assassin but he’s also a big ol’ dick. he’s a vampire too but mostly a dick. his hobbies include being an asshole and stabbing people, also dancing
saaji is a khajiit thief and very pure good person. she;s good. she’ll steal your things but she’s good she’ll prolly give em back. really just wants a warm spot in the sun, very very tired of almer
zhakka is a redguard warrior and former pirate!! i love her. she scowls a lot and looks grumpy but she’s grinning inside just all the time. you know those people who say the most ridiculous funny shit with a totally stoic face?? that’s zhakka
spring and bishop are from fallout
spring washington is Soft. she’s a soft soft person. she likes plants and photography, but also she was her school’s boxing champion pre-war and won trophies for shooting, and likes to keep a switchblade on her at all times. met her husband when he had to drag her off some creep. she just wants to make the world a bit brighter!!
bishop is. bishop. he’s my courier and he’s??? the worst. he’s obnoxiously lucky and knows it, and very charming despite the amount of times he puts his foot directly in his mouth. he’s good at heart but also does what seems good/fun/cool at the time??? “hey bishop when is the last time you washed” “i dunno when did it last rain” “i don’t want to travel with you any more”
i have a whole lot of dragon age ocs bear with me
rasha tabris is Angry. i once described her as a wildfire in a very pretentious thing i didn’t post but it’s apt!! she stayed with the wardens because duncan was the reason she could kill vaughn, and the reason she wasn’t killed for it. she died fighting the archdemon because there was no way she was trusting some human, and died spitting and cursing
katia brosca’s main personality trait is Spite. people told her she could only be this this and this because casteless, so she did absolutely everything she could to prove them wrong. a lot of her loudness and bravado is a front to protect herself, but not all of it
hildr aeuducan’s middle name is duty. she does the job she’s got to do, and does it well. she doesn’t really Do sentiment?? and she’s never once but her own opinions over what’s best. she left behlen on the throne despite. everything
cian mahariel is Ridiculous. they spend half their time in trees despite having broken at least one bone on every part of their body falling out of them, and are Always Smiling
niketas surana lives on his nerves. his skills include flinching, stammering, going beet red if anybody looks at him for too long, and falling a little bit in love with anybody who’s nice to him. he’ll very very gladly swallow all his fear to protect people though, and repeatedly put himself between templars and scared younger mages while still in the tower. would die for jowan, frankly
vinnora lavellan is a sweetheart!! she just wants to be nice to everyone, and frankly deserves better than she got. she never wanted to be inquisitor, but figured she could at least use the position to help people who needed it, and tried to
noah shepard is my only real mass effect character worth talking about!! she’s a Delight and i love her. she’s paragon to her core, and goes out of her way to help people or offer a shoulder, but she’s absolutely not afraid to speak her mind or tell assholes to get fucked. she’s very very tired and full of guilt and regret. please let her sleep
d&d ocs!! are they ocs technically. i’m counting them i love them
dáithí lathlaeril is a half elven wild magic sorcerer and the only one i have actually played!! they’re half of a set of twins born to a high elven noblewoman and her human husband. they accidentally burned down their family library after overhearing their mother agree to essentially disinherit them, and have been an adventurer ever since. they have Lots of emotions always, and swing between “i’m inherently superior to all of you and also have cool magic” and “oh god i’m the worst i’m pathetic is my magic even good” and it’s terrible. please give them a hug. their name is pronounced DAH-hee
dáimhín lathlaeril is the other twin!! she left home to go be a bard but attracted an archfey with her singing, and wound up a warlock. still pretends to be a bard tho. she’s obnoxiously charming and knows it, and is WAY more relaxed and happy go lucky than their twin. she’s still pretty prissy tho. her name is pronounced like DAH-veen. also she’s not a girl, she’s nb!! like her twin. “finch that wouldn’t happen” haha what i can’t hear you
zeerith is a drow rogue!! he had just the worst life but is So Good at pretending he didn’t. what do you mean he’s almost certainly traumatised and emotionally messed up, he’s smiling, see?? trust him. he really really hates killing and would much rather talk his way out of trouble, but isn’t at all above hurting people to defend people?? also he’s very handsome and charming, focus on that. no don’t ask him if he’s ok. very very prone to talking someone to death if given half a chance
most of my actually original characters are from the same world!! it’s tag is “untitled a” because i don’t have a name for it yet lmao. there’s also a bunch of gods to go with these guys but i don’t even have names for them yet so lmao
fionn is prolly currently my most developed character from it. he’s an elf, which is fairly rare, and a magic user, which is rarer. he doesn’t care tho. he’s an ex-soldier who deserted after some very bad stuff happened, and he’s just trying to keep his head down. the god of luck and fate took a shine to him tho, so that’s not going too well. he uses his magic to make people think he’s much better at playing music than he is, but he could do Very cool things. he won’t tho
sabre is also an elf, but she’s a thief and very happy about it. she’s tiny and literally always ready to fight. she’ll fight anyone. she’ll Win against anyone. don’t fight sabre she jut doesn’t stop. she’s got a pretty strict Code tho, and won’t steal from anyone who can’t afford it, or fight anyone who can’t fight back. technically steals to give to the poor but also keeps a lot. she worked for that ill gotten gold!! she’s one of the two people who got “chosen” by the twin gods of the hunt, which she’s pretty stoked about. she’s got a tattoo honoring one of the twins
zarifa is the captain of an as-yet unnamed ship, and a totally legitimate merchant sailor. no pirates here absolutely not haha what’s that officer nope no illegitimate goods either, trust her. she’s got a good heart but also she’s pretty practical, and ensuring her own survival and the survival of her crew trumps morals every time. she’s the “chosen” of the god of the sea, which is an incredibly mixed bag
sylvie pike is zarifa’s first mate, but not nearly as professional. she likes to have fun, and insists on dragging zarifa with her. she’s got a much thicker accent than any other member of the crew, and makes it impenetrably thicker when she wants to be difficult. she’s not as good at overcoming her conscience as zarifa is
billie shaw is possibly my oldest current oc, holy shit. they’re kind of the odd job person aboard the ship, and also sing shanties and (badly) play the accordion. has a big big soft spot for kids. also hates shoes. what the fuck billie. put some boots on you ridiculous human being
sara tillman is possibly the only ordinary person on board the ship. she’s the ship’s doctor, despite being easily the youngest person aboard, and despite having only ever operated on her family’s farm prior to being hired. she’s got like ten siblings and loves all of them very very much
there’s also a handful of others from this universe who aren’t nearly as fleshed out yet, other than the gods, but they aren’t fleshed out!! “finch neither are any of the people you’ve talked about” [sweats]
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