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#i wish you all the luck with the dev work!
rosynova · 2 months
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(first off, i'm so sorry about the quality, i've been fighting tumblr for 2 hours trying to fix it and it doesn't want to work with me :') please click on the pics for better resolution!)
so ever since reading this ask from @blank-house i've had this little scenario in my head because of jamie's bit, and i've finally gotten the chance to sketch it out :>
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thankskenpenders · 1 year
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It's a bit late, but I figure I have to touch on the big news from today, which is that for an (early) April Fools celebration Sega went and released a free visual novel about Sonic getting murdered
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Here's a thing you should know about me: I am deathly allergic to ironic visual novels, and the related trend of announcing dating sims (which are synonymous with the medium of visual novels as a whole to many people) on April Fools
Aside from an incredibly small selection of titles that have seen wider success, it feels like much of the game industry is only willing to acknowledge visual novels as a punchline. And said jokes about dating sim stereotypes have been done a million fucking times by now. They're parodies of parodies of parodies. Even when these prank dating sims actually go and get made rather than just being a few fake screenshots, it feels like it's just because VNs are seen as cheap, disposable entertainment compared to "real" games. Companies can afford to commission some bullshit like the KFC dating sim and write it off as a marketing stunt. And it works. These games will get widely reported on for being so ~wacky~, while devs pouring their hearts into doing sincere, interesting work with the medium of visual novels are usually out of fucking luck. It's so, so tiring. The fact that this happens like clockwork every year has made me come to dread April Fools Day
So imagine my surprise when The Murder of Sonic the Hedgehog drops out of nowhere and it's actually one of my favorite Sonic games in years
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Aside from the intentionally tongue-in-cheek, attention-grabbing title (and Sonic doing the Family Guy Death Pose), there isn't an ounce of irony here. It's just a straight up whodunnit VN set on a train, albeit a lighthearted and pretty easy one. It's still a Sonic game, after all, and Sonic games are for kids. But it's so clearly made out of a place of love, both for the characters and for murder mysteries, rather than being a parody that's constantly winking at the camera and going "haha, isn't this absurd that this even exists at all?" Forget that. This wants to tell a genuinely good little Sonic story. Not to mention how gorgeous all of the artwork is throughout, with character illustrations from IDW cover artist Min Ho Kim (AKA deegeemin)
Like, for real. I've wanted the Sonic games to explore the supporting cast more for years, and I can't believe the game to finally do it is a murder mystery visual novel released for April Fools. This might be one of the best showcases of the cast... ever, in the games? The script from Ian Mutchler is so, so great, with fun and cute moments for everyone involved. And, smartly, you see the cast through the eyes of a new character (I named them "Blorbo") who isn't necessarily familiar with things like Blaze being a princess from another dimension, making this a surprisingly valid way to introduce people to the supporting cast. I'd say more, but it's a short game, so I think everyone should just go out and play it if you haven't already
There is still part of me that wishes a Sonic visual novel like this could've been greenlit for release any other day of the year, rather than being yet another April Fools visual novel. But regardless of the excuse they used to make it, I'm extremely happy that this exists
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favorvn · 4 days
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Hello! I want to ask a question that has been bothering me for some time now. Are you going to make some of the content of episode 2 paid?
If yes, may I know if you are going to make additional payment methods? Because, for example, me (and I know a couple of other people) who are not able to use Paypal due to sanctions in Russia; Even payment by card on Itch.io itself does not work, I checked it
The only way I can help is to suggest you to create a Boosty account (analogue to Patreon in Russia)
I just don’t want to lose some of the content due to payment problems, although I have money T_T
Aaanyway, wish you good luck and strength to complete the second episode, your vn’s are amazing and bring exceptionally good emotions! uwu
Hello! First of all, I want to say that I'm so sorry for what you are going through. Nobody deserves to suffer due to the decisions of a few old farts in charge.
Secondly, the second episode release will not be monetized. But thank you for your note and informing me of the issues, I knew sanctions affected paypal, but I didn't know it went so far as to affect card on itch (and other websites). Thank you for your recommendation, and if I monetize any of my games moving forward, I will look more into this to ensure my games are still accessible. This is also a really good thing for other game devs to be aware of, so thank you for bringing it to my attention.
Also as a random side note, RU rap has been one of my favorite genres for like 8 years now (eventhough I can't understand Russian at all lol )🥰 I actually have a planned character (that won't show up for a bit) inspired from Mnogoznaal / Loqiemean ~ I also saw IC3PEAK in concert recently (but unfortunately I missed Oxxxymiron's concert)
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dotster001 · 1 year
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hihi! just in here to say that i love your twisted earth au very much, its such an interesting concept and i love the way you write the characters?!!?!/ and to request some twisted earth hcs with rollo, chenya, and neige!
Twisted Earth Part Six
Summary: non NRCx gn!reader. You are the game. They are real.
A/N: full disclosure, I'm on the English server and have worked really hard to avoid masquerade spoilers. So Rollo's part is based on the snippets I've seen. After I play the event, if I think my assessment is off, I'll redo his part. Also, initially I was going to have Neige be a VA of your best friend, but an anon gave me an idea to have him as a villain. Special thanks to you boo!
Parts: One Two Three Four Five
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He is a little like Floyd in that he's always searching for fun. Unlike Floyd, instead of crashing, he just continues to up the silliness stakes. His friends downloaded the game on his phone as an attempt to keep him out of trouble for a while.
And it worked! Kind of!  When he's not sneaking onto NRC campus, or going to his own classes, he's got his eyes trained on his phone. It's the first time a lot of his peers have ever seen him sit still.
He decided you would be the most fun to prank, and the most likely to enable his behavior. Whether this is true or not, if you were real, he'd be dragging you along for the ride. I wish you luck man. If you think you hear breathing or giggling behind you, but can't see anyone, trust your instincts. He wants to see you jump.
He didn't start playing until later so he only has one or two of your cards. He is incredibly jealous of his classmates who have the cards he wants, and may or may not make it very difficult for them to play during event periods so that they don't get any farther ahead of him.
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He's been acting ever since he was a child. But he's never gotten a chance to let loose! With this project, it wouldn't be outright clear that Neige was in it at all, so he got to be an antagonistic millionaire's son  in the second book. And he had so much fun! Plus, now he's friends with all these voice actors, who really want to allow him the chance to let loose as the villain. He's so excited for his new opportunities!
He plays because it reminds him of working with his voice actor friends. Because the cast was so large though, he didn't have a chance to work with everyone.  You and your immediate friend group were not an arc he got to see come together. He thinks that's why he was drawn to you. You were a route that was completely new to him. The novelty, and just how precious of a character you seem to be, keeps his attention, no matter how long he plays.
If you were real, he would wrap you in a blankie and tell you all the ways he loved you until you loved yourself, and could never doubt in yourself. He really really really wants to kiss the tip of your nose. (He can't explain it. It's just an urge he has) 
He has all of your cards but one. It's just the bonus of playing since its release. He's missing an event card where you are dressed in a Halloween costume. He really wanted it too, but it's alright! He can just ask to see the script, that way he doesn't miss the story.
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A world without magic? Magicless humans? He is wondering if the Devs got a little glimpse of heaven when they were making this game.
You. You are so perfect. You could be his pure human, who will help him fix this world. After he helped you see the light of course.
(I am so sorry. My image of him is kind of like a psycho)
He plays after a long hard day of being surrounded by flawed mages (himself included). It just eases his spirit a little bit. Not all is wrong with the world.
He doesn't really bother collecting cards. He has what he has and he's alright with it. He gets what he needs from you from the main story, and his late night shower thoughts.
Side note, he does not like other people's fan theories about you. Only his are correct, and he'll fight people on it until they get annoyed and give up.
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Friends. Friends. I’ve done it. Achieved the thing I’ve been working at for a year and a half. I’ve finished writing the end to Depth of Reason.
It still needs to go through a beta read and final edits but it should be published soon. I’m adding 16k between the last chapter and a surprise epilogue. I still can’t believe I’ve reached the end. It’ll be 70k when all is said and done. So, to celebrate my last WIP posting for this fic, you’re getting two snippets (much more than six sentences 😆)
“You’re the one trying to one up me, Snow.”
I run my hands through his hair. “You have to call me Simon when you’re talking about loving me.”
He kisses my neck and leaves his face there when he says, “It isn’t easy being vulnerable.”
“I know,” I say softly. “But I’m still going to ask.”
He sighs before pulling back to look at me properly. “I love you, Simon.”
I kiss him sweetly.
“Love you, too, Pitch!” I say, before pinching his sides relentlessly.
He squeals and squirms up the bed. “Treachery! Betrayal!” I laugh so hard my sides ache.
He hooks a leg around me and flips us, pining me to the bed so fast I’m almost dizzy with the change of position. He’s sitting astride me now, and he’s got my arms locked firmly in his fingers, my fists pressed against the headboard. It’s kind of hot, the way he has me at his mercy. He smirks down at me.
“Say it,” he purrs.
I swallow and I don’t miss the fact that his eyes flick to my throat when I do.
“I love you, Baz,” I say in a husky voice that seems to have come from nowhere. “I love you so—”
He captures my mouth before I can finish.
And one more:
When we get to the courtroom, all eyes turn to us when we enter. I’m heartened to see Baz’s parents and aunt sitting in the seats behind the defence, along with a few other familiar faces. Gran is sitting next to Daphne, she smiles at us as we walk up the middle aisle. Nico is next to Fiona, his tongue running along his teeth. I wonder if it bothers him, being in this room that I imagine is full of bad memories for him.
Trixie is there, too. She places a fist over her heart and nods to Baz, a twinkle in her eye. Baz’s cousin, Dev is there too, next to their friend Niall. Even Mr Minos, Miss Possibelf and Coach Mac, which is impressive considering it's a Monday in November. Headmistress Bunce couldn’t make it, but she sent Penny a very lovely email to pass on to Baz, wishing him the best of luck. I hope he feels bolstered, having all of these people here supporting him. I hope he knows that he’s not alone in this.
Y’all. I made it. Thank you to @fatalfangirl who will be marathoning through a beta read and who has been there with me since day 1. What a champ. Thank you to @toonysart who chose to do art for this fic way back when it was a mere concept for COBB. Your art still brings me so much joy. Thank you to everyone who has followed this fic. You made writing and sharing a wonderful experience.
Tags and love ands happy Sunday 💛 @fatalfangirl @toonysart @whatevertheweather @cutestkilla @artsyunderstudy @thewholelemon @raenestee @moodandmist @facewithoutheart @martsonmars @onepintobean @bookish-bogwitch @rimeswithpurple @prettygoododds @orange-peony @forabeatofadrum @nausikaaa @aristocratic-otter @ivelovedhimthroughworse @ileadacharmedlife @whogaveyoupermission @iamamythologicalcreature @run-for-chamo-miles @nightimedreamersworld @youarenevertooold @valeffelees @hushed-chorus
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askagamedev · 9 months
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A friend of mine wants to become a game designer without learning any other disciplines in game dev, he seems very sure this is possible but his confidence comes off as "idea guy" to me. I like thinking about design as well and how it could all fit together cohesively but I'm worried he's setting himself up for failure by not learning another discipline to go along with it. Am I correct in this thought or am I being an jerk?
It mostly depends on what kind of design career your friend wishes to pursue. Generally speaking, having at least some understanding of other disciplines is very helpful for a designer. If a designer doesn't understand the technical and asset constraints she's working with, it can make for a lot of wasted work. My grand idea of a huge battle between massive armies is mostly impossible if the engine can only handle 12 models animating on screen before the frame rate drops.
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If he wants a career in AAA games, he will need specialized expertise. That might mean working on combat, quests, cinematics, narrative, itemization, UX, enemies, levels/environments, or any of a number of other specialties. These specializations don't necessarily require external disciplines like programming or artistic skills, but they do require some pretty specific skills all their own. A cinematic designer doesn't need to understand how to code but does need to learn how to use tools like Source Filmmaker to stage and block cinematics. A level designer doesn't need to create the individual assets, but will need a rock-solid understanding of how the placement of objects and division of space can create places that are intuitive for players to navigate.
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If he wants to go into the indie space and work with an extremely small team, he's going to need to wear a lot of hats. Indie devs can't just come up with the ideas for the rest of the team to build them out; there just aren't enough people to handle that kind of workload. At the very least he'll need to create his own assets and/or write his own code. Small teams generally can't afford to have single-discipline specialists, so multidisciplinary generalists tend to succeed in this space. If you look at any indie game, you'll generally see a small team of a handful of devs who are each responsible for a huge amount of different kinds of work.
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If your friend is looking at a career in game design, he only needs to be multidisciplinary if he's going the indie/small team route. There's just too much work to be done without enough hands to do it within a small team. If he wants to work in AAA game dev, he will need to demonstrate that he has significant expertise in his chosen design specialty in order to put himself ahead of the hundreds of other candidates competing for the same job. In both cases, employers will want to see examples, either professional or amateur, of game design work that the candidate has done. I wish him (and you) the best of luck.
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slitherpunk · 7 months
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im in the boat of devs 100% fucked over by unity both for my own projects and for trying to find work anytime soon under a bigger studio, since all i was taught in and learned was unity. i can already see the studios around here that i had a fighting chance at joining rescinding their unity requirements for other engines on application forms (rightfully so, im not taking a dig at them). im really torn on how to feel, but part of me hopes that despite the ensuing fallout, unity just completely fizzles out into nonexistence for what its done, just for the small, vain possibility that other corporations that were thinking of copying unity might get scared of also going under and think twice. realistically i know otherwise. its an extremely frustrating situation, but i take a little solace in hearing from folk like you and other devs i look up to very succinctly sharing similar concerns and possible alternatives, at least where possible, so i thank you for making yourself heard. wishing you the best of luck through all of this
Thank you. Things seem to continue to be stable for myself thankfully. I wish you the best of luck, this industry is a hellish machine to try to break into even at the best of times.
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adaru32 · 4 months
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Oct - Dec 2023 Devil May Cry News Updates: Peak of Combat, Teasers, Rumours, Etc.
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Happy New Year, everyone! Hope you all had a SSSmokin' SSSexy SSStylin' holiday. Here's hoping this year brings more Devil May Cry goodness. Here are the rest of 2023's news updates on what's happening with Devil May Cry.
1. Capcom is getting stingy about mods. b) So stingy in fact that they're taking down Youtube vids of mods in their games.
2. Gamescom interview about Peak of Combat. b) And more content from the game such as dev notes, gamepad support, new character reveals, official OSTs, and release date.
3. Another Devil May Cry expansion for the mobile game Teppen.
4. Devil May Cry V has sold over 7 million units.
5. A small glimpse on what's in store for the Netflix series.
6. Former Devil May Cry director Hideki Kamiya talks at the Archipel Caravan Festival in Tokyo about DMC1's development, with former Resident Evil director/producer Shinji Mikami (can't find the video, so this link will have to do).
7. Dante's and Nero's face models Adam Cowie and Karlo Baker tease us with a little future Devil May Cry news.
8. Rumours of Dante appearing in Fortnite anytime soon due to a loading screen speculation, and some infamous leaker.
My Thoughts On These Updates:
It's really too bad what Capcom thinks of mods. I get it when it comes to inappropriate eye candy and overpowering everything to make things easy, but they need to realize that mods aren't just about those. Mods are also a way of building a community of like-minded and talented individuals, and they should also think of mods as some form of resume if they're looking for more people to work on their team to make games.
2. It's really cool that the dev team of Peak of Combat got Casey Edwards and Victor Borba to be a part of their OST, and cool what other features are in the game. But it's really too bad on the direction the devs have gone on it. Ads are popping up on their profiles like weeds (especially outrageous ones), they're not very clear with their direction on the game (including their official release dates. I've lost count how many release dates they've had now), and they've pretty much stopped listening to feedback from the fans on what can be improved on it overall. Found a former mod member of the game talking about their negative experience on working with them.
3 and 4. That's cool that Teppen gets another Devil May Cry expansion, and how Devil May Cry V sold more copies.
5. So we've got our first glimpse of Lady, and a little more in the Netflix series. I still have my high curiosities and being cautiously optimistic on what's in store for it. Fingers crossed that it doesn't turn out like Castlevania did after season 1.
6. It's interesting how Kamiya and Mikami left their own companies, and the process of their career journey throughout the years. I wish them luck on their next endeavor.
7. So I guess we may or may not get a Devil May Cry 6 announcement anytime soon?
8. If it's true that Dante will be appearing in Fortnite, that would be cool. But sadly I'm not a Fortnite fan, and him being in the game won't convince me to play it. But I will have no problem seeing what he looks like and how he plays on Youtube.
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shuttershocky · 1 year
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Does the passage of time ever depress you?
You know what depressed me? Being in college with half my department branding me as an undesirable graduate because of my poor grades and trying to boot me out. I was in and out of the admin office managing an appeal every time they kicked me. I was being told things like to be on my guard because I was being watched for the smallest mistake and professors that helped me would get in trouble. It was bad enough that someone raised ethical concerns about how they were treating me.
So one day I thought I'd rather just kill myself than explain to my parents that 5 years of tuition fees went down the drain because I took a course I was warned in high school that I couldn't do. I walked from my department to the road where I knew trucks drove fast and kept nearly hitting me wherever I crossed.
I waited for a truck, stepped out on to the road, then jumped back on to the sidewalk when this seething hatred for my department and academia surged through my thoughts and I realized if I died here then they'd finally get rid of me, but if I walked back and miraculously passed the hell semester they designed, then I'd be in their faces for one more year.
The truck flew past me, so close and so fast that the wind slapped my face. It didn't even bother to slow down when it saw a student on the road.
So I went back, and with the sheer power of venomous, unending spite (and some luck), I passed all my classes while doing both my thesis (I owe my adviser my life for her being so understanding, and my thesis was a truly cool project that sent me all over the place) and my part time job for a nearby indie game dev.
During my graduation, the Dean of Engineering (who I also owe my life to) asked the crowd to raise hands if they were graduating in 4 years. Then she asked for 5. Then 6. Then 7+, with the last batch laughing nervously while raising their hands. Then the Dean said to raise those hands with pride, because even if it took awhile and even if the grades weren't perfect, graduation is graduation. You did it. You're getting that degree.
And thats when it really hit me, you know? At the end of the day, I won. A bit unfortunate that none of my professors attended my graduation, because I really was hoping they'd see me get my degree. I wanted them to see that I wouldn't be there if I didn't learn to despise my department the way it despised me.
Does the passage of time depress me? Sometimes I feel nostalgic. My elementary school is gone now, and my high school is nearly unrecognizable after renovations. I've had difficulties keeping in touch with some friends who I still feel much fondness for, and I wish I had been there during some milestones of their lives. But the passage of time itself? No.
What depressed me was being told that I was undesirable. What depressed me was being told that I was being watched for the smallest mistakes. What depressed me was seeing the years of fluking my way through scholarships and other things meant for genuinely gifted kids and not good test-takers (I was good at memorization) finally catch up to me when my ambitions exceeded my abilities.
Now I'm a working adult with a completely different job using skills I got from the various part time jobs and internships I took over my college years rather than anything I actually learned from my classes. Having a daily grind sucks, and so does things like needing to buy food and pay taxes and all other necessities that shrink your salary, but it doesn't depress me.
Every time I feel down or tired, I recall the time I fucking won and this wide, hateful, bitter smile splits my face in two. I'm still here to enjoy the years go by, seething in my trauma, but still here.
Let me just add that I don't like recommending spite as a motivation. Hatred is exhausting and soul-sucking in a way that nothing else is like, and I'm the sort of person that prefers to find even a little joy in whatever I'm currently doing. I feel like if you push yourself forward through spite, you hollow yourself out and become unable to fully enjoy the good that you find.
I can't however, say that spite isn't real damn effective.
It sure worked for me.
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dreambonesgames · 7 months
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Jake’s Halloween Night Steam release and big update Dev blog #7
Getting real close to finishing the game update, I will still need to do all the Steam setting up but I’m hoping that will be faster.
Been working real hard this past weeks, adding a bit of unplanned details that make the game look better and updated Jake sprites.
I still don’t want to set in a release date but my aim is do publish before November ends.
If you wanna learn more details about each section, you can read it under the cut.
Parallaxes + Tiles: I am all done with everything pixel art related, the only thing missing is the parallax light/shading of each room.
Programming: All done, still doing some testing to make sure there are no pesky surprise bugs.
Art: I can finally start this week, wish me luck.
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devsgames · 7 months
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My one gripe with Godot is that it doesn't use the same component-based workflow that Unity does. It seems like a massive hurdle to me. Do you have any tips on adjusting or recommendations for other engines to more easily transition to ? I'm still gonna give Godot a solid try, but I wanna come into it more prepared than I did last time (it was a disaster). I've used Unity for almost 10 years, so any advice helps !
Good ask! Honestly I wish I could give tips on Godot specifically - I'm actually having very similar problems adapting to it myself. Its inheritance-focused structure and single-script approach is really difficult for me to adapt to as a Unity-focused dev who knew how to squeeze a lot of mileage out of Unity's component-centric architecture.
BUT as someone who has jumped onto new engines a handful of times in my career, the best advice is probably just allow yourself the time to learn it.
When you move exclusively from one engine to another there's going to be a transition period, since you're basically starting again from square one from a production standpoint, and re-learning how a tool wants you to think or how it wants you to approach problems. Every engine has its quirks and specific implementation methods that will frustrate you in the beginning, and the only way to move past them are through experience, which comes with time.
It's tempting to immediately build A Big Thing or or plan a project, but don't try to build anything crazy to start. Don't pre-plan anything aside from exclusively what you want to learn, and keep those lessons as simple as possible before scaling up, one step at a time. Start with tasks that are ordinarily easy things that you've never done before in this engine.
Add a sprite. Make it a physics object that falls. Add collision to it. Make the sprite change colour. Make it move when you press one button. Have it trigger something. Make something do something else when you click on it. Have two objects send messages back and forth. Do an action built on timers.
You won't necessarily have a cohesive project by the end of it, but you'll hopefully learn enough to apply that into something that might be cohesive when you start over new. The point isn't to make something amazing, but to make something that fundamentally builds your skills and re-wires your brain to change your approach first.
Give yourself like, 4-5x the amount of time to do a task as you normally would too. You're going to be working slow, and it's going to be frustrating. Keep in mind that's all normal. The skills will build up over time and you might even have a 'Eureka' moment where the switch in your brain flips and you suddenly just 'get it'.
Also keep in mind that you can't make a tool be something it isn't; Godot fundamentally isn't going to be Unity because they have different approaches to the same problem, just as Unity isn't going to be Unreal or Game Maker. That's not a bad thing, but it does mean some knowledge isn't going to be universally transferable and will have limited use. We can't make Godot into Unity, or Unity into Unreal, or Unreal into Godot. It's fine to complain and get frustrated by the process, but at some point moving past it and learning those differences is the only option. If you get stuck on a problem take a break and come back to it later.
In terms of engines which are easy to transfer to, I'd say Unity -> Unreal was an easier transition than Unity -> Godot for me, but everyone will have different experiences!
Good luck, you can do it! :)
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shymerseysider · 21 days
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Hi. This may sound out of nowhere but I'm making a video game about abdl and little space and want to pick the communities brain on what they'd like to see or do in the game.
Hi :)
So, first of all I'd just like to say how impressed I am that you're undertaking a project like this! It takes a lot of skill, knowledge, dedication and courage to do something like this, so kudos to you! :)
Secondly I'd like to apologise for my delayed response. I've finally had a week off work for the first time in six months which, on the face of it you'd think would leave me a lot of time for correspondence but which, in reality has actually just been really busy completing a lot of long delayed chores.
Additionally however, I also struggled with the question. I have literally no idea what kind of game you're trying to make, so any suggestions or thoughts I have may be entirely inappropriate or unhelpful. I have played a number of ABDL games over the years ranging from some really good interactive stories such as 'the special place' and 'Claire's Nursery' to adventure/RPG games like 'Diaperquest', and even some sillier games like Duckhunt (but with diapers instead of ducks :P ) So, as a game dev yourself I hope you appreciate my ideas may be worse than useless to you. If that proves to be the case, I can only apologise.
All that said, here are some things that I would broadly appreciate seeing in an ABDL game:
A loving caregiver ( I appreciate this isn't to everyone's taste as a significant part of the community seems to enjoy the more extreme end of humiliation, but personally I'm really just looking for care and affection. )
A little's PoV ( If your game includes visuals, then I'd really like to see the world through the character's eyes if possible. I find that a third person view can sometimes kill the sense of immersion )
Simple educational games ( I don't know why, but little mini games where you try to answer 'simple' questions in return for praise or rewards is really appealing to me)
A stuffie collection (Just a silly idea, but it'd make me happy. I'm trying to think of an example of what I mean from other computer games but I can't off the top of my head. You know how in some games you end up with like a trophy room where you can go and look at your achievements? Something like that, but with cute cuddly friends instead :P )
Perhaps other members of the community might like to add their own thoughts in the replies of this post?
Anyway, I hope this was helpful and I wish you the best of luck with your project! :)
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koshekdev · 9 months
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Backend update
Had the most horrible time working with Sequelize today! As I usually do whenever I work with Sequelize! Sequelize is an SQL ORM - instead of writing raw SQL, ORM gives you an option to code it in a way that looks much more like an OOP, which is arguably simpler if you are used to programming that way. So to explain my project a little bit, it's a full stack web app - an online photo editor for dragging and dropping stickers onto canvas/picture. Here is the diagram.
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I'm doing it with Next which I've never used before, I only did vanilla js, React and a lil bit of Angular before. The architecture of a next project immediately messed me up so much, it's way different from the ones I've used before and I often got lost in the folders and where to put stuff properly (this is a huge thing to me because I always want it to be organized by the industry standard and I had no reference Next projects from any previous jobs/college so it got really overwhelming really soon :/) . The next problem was setting up my MySQL database with Sequelize because I know from my past experience that Sequelize is very sensitive to where you position certain files/functions and in which order are they. I made all the models (Sequelize equivalent of tables) and when it was time to sync, it would sync only two models out of nine. I figured it was because the other ones weren't called anywhere. Btw a fun fact
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So I imported them to my index.js file I made in my database folder. It was reporting an db.define() is not a function error now. That was weird because it didn't report that for the first two tables that went through. To make a really long story short - because I was used to an server/client architecture, I didn't properly run the index.js file, but just did an "npm run dev" and was counting on all of the files to run in an order I am used to, that was not the case tho. After about an hour, I figured I just needed to run index.js solo first. The only reasons those first two tables went through in the beginning is because of the test api calls I made to them in a separate file :I I cannot wait to finish this project, it is for my bachelors thesis or whatever it's called...wish me luck to finish this by 1.9. XD
Also if you have any questions about any of the technologies I used here, feel free to message me c: <3 Bye!
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wind-on-the-panes · 8 months
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Just saw a senior recruiter for blizzard using Eric Barone (Concerned Ape), author of "Stardew Valley", as an example of how ambition and crazy hard work are enough for one to break in the video game industry.
Failing to mention, of course, that Eric followed no pipeline, had no structure, and only implemented testing later. He relied on his girlfriend to support them financially, which great that they were such a power team and she believed in him so much, but it's not something you can just make appear in order to have the time and dedication 100% to their game.
Recruiter also called his work hours, allegedly over 20h 7 days a week, as "gamedev time". Not only this is woefully disrespectful to Barone's partner, it tells you those people expect you to do nothing but work on games your entire time, regardless of having someone to care for and support you all that time.
He called Barone "hungry" when what he wanted to do was a small test to see what he could do with C+. The thing got bloated. That is a man who never took enough time for his education and networking. It's a guy who, again, did not worry much about survival. He had no structure to his work whatsoever, bumping even important mechanics like characters having kids late into development to the point when they delayed it.
Barone did the bare minimum of showing off his work, which attracted Chucklefish. But at that time, there had been no new satisfying farm games that weren't microtransaction machines, and the original Harvest Moon lost steam after it had to become the much less recognizable Story of Seasons. And no one could imagine how much people were interested in getting a new Harvest Moon, as the sales were completely unexpected and one-in-a-million, especially for a person's first game. Barone had a star-massive amount of luck for doing the right thing at the right time. What happened to him is the gamedev equivalent to hitting the accumnulated jackpot at PowerBall the first time you play it.
I'm not saying Eric Barone did not work hard, or that Stardew Valley is a game that doesn't deserve true respect and recognition (I have it in two platforms, at least 10 different saves). I'm saying that making ConcernedApe a prime reference for young game devs who wish to break into the industry is incredibly facetious. That's setting people, especially young people, up to failure and heartbreak, overworking, giving up interesting opportunities in favor of a dream, exploiting loved ones who have every reason not to do what Barone's partner did, and making they lose hope in working for games. Or maybe worse: being ripe for recruiters who set that kind of discourse.
Because the Blizzard recruiter I mentioned? He doesn't want another Eric Barone. Why would he? A successful indie developer with successful IPs under their belt is never going to work for Blizzard outside of extremely prestigious positions, and probably never. A recruiter doesn't care about the Barones. He wants hungry and talented and hardworking and workaholic young people desperate for a chance to "make it" in games so he can tell them he sees potential in them, but that they have to bring all that drive into Blizzard. And Ops, here you have another wave of gamedevs breaking under crunch and corporate abuse like we've been seeing with clarity for a decade at this point.
If there's one thing I'd say to anyone dreaming of breaking into games is: be careful of success stories in games. Listen to them, but learn who is telling the story. Pay attention to if what that person finds echo in other success stories, or if you can only find a handful in this huge 50 year industry. And watch for patterns: are they mostly of a certain gender? University campus? Country? Race? Using certain equipment? Where are the outliers, and how outlier are they?
Most of the information I relayed here came from the very well-known "Blood, Sweat, and Pixels", a book by former Kotaku editor Jason Shreider. It's a good entry point book for aspiring and rookie gamedevs, even if Shreider's account is incredibly biased towards a normatization of crunch as "necessary" and the glorifying of certain heros in your favorite games. But as a head journalist of one of the biggest games news platforms in the world, he is considerably more reliable that a recruiter, whose job is to get as many talents as they can for as little cost to the company as possible.
The reason why I'm ranting is because I was precisely talking to a good friend in the broader industry - we're from different ends of it, and met in games academia - how the glorification of ConcernedApe Eric Barone is more of a wrench than a platform for game designers. Those kind of "pull up by your bootstraps" meritocratic story (which, again, is not even Barone's case! His partner pulled at least half the weight!) in video games is poison in the well, designed to attract excited dreamers into falling into the lowest common denominator of exploitative jobs in the industry for the little satisfaction of saying "at least I made it".
But you didn't. The recruiter did, the company did. Barone's impressive, one-in-a-million-years story is exploited by people he point-blank refused to work for, preferring to stew with Stardew Valley for 5 years before closing a demo of it and applying for a spot at a company. He made a choice every day of his life and won the powerball, but he could've as well have had a modest success and worked hard in several other things before he was somewhat known in the industry, because that's what actual success in games is made of.
Stardew Valley is legitimately great and I don't detract from Barone's skills and determination, abilities, grit, and everything he had to sacrifice. But he only became a multimillionaire and a reference due to a lot of aspects - from being a white male in the Seatlle are with supportive parents and even more supportive girlfriend, to making the kind of game everyone wanted then, to signing on to Chucklefish, to ASTRONOMICAL luck. Many people using Barone's story as a reference success story in games are going to be trying to take advantage from you, using him, the exception to every rule, as the dangling carrot.
Be safe out there, people.
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lovingenthusiastsoul · 11 months
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So you all know the snapdragon situation that we're having.
But if you dont here is a extremely shortened version of it so there is a new cooke cald snapdargon so this cookie is a BTS replacement and it being a bit beter then BTS do to the fact that the DAMris and the Debuffris having a hier percent and haveing no condition for the Shield and damagesist and basically having minor tweaks that BTS wished it had this cookie is also invulnerable to all damage(like BTS) so basically a better BTS but the problem with this cookie it is extremely P2W which is not new for Dev sisters but it's extremely annoying but some of us can handle it but that's not the entire story no no you see snapdragon is a big threat against a lot of the teams which for a while there has been a lot of diversity in the arena to the point where I personally had fun trying to strategize and think instead of having just one team does all but snapdragon makes it so that this is not the case because it makes a lot of the used teams much more difficult to use so ye,
but before you all question why am I making this post (answer: because I have too much free time in my hands and i was bord) there is small hope in one of the one short teams that can easily(ish) counter snapdragon it is the stardust one shot team (and the red velvid one shot team) hear me out do not scroll away even though I know that no one's gonna read this these two teams deal a lot of damage in a short amount of time very quickly so snapdragon won't be able to out heal the damage now before you say the pure vanilla can burst heal, but not everyone uses pure vanilla due to papaya dragon so it's much much more rare to see pure vanilla. There are other reasons why the one shot teams work this is probably one of the least used reasons why but currently I physically can't remember what were the other reasons so correct me so yeah everyone's gonna use one shot teams good luck
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changingplumbob · 6 months
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Villareal Household: Chapter 4, Part 5
Luna is having some trouble bonding with the boys so Devin is trying her best to find ways she can have positive interactions with them.
TW Deals with postpartum depression
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In this part Luna gets some downtime while working from home. She and Devin have fun trying out different foods with the boys.
Quick diaper changes and I get ambitious. Will Devin be able to carry one twin in the back carrier and one in her arms, meaning only one trip to the nursery? It works! Alfred got picked up first since he was fussing but unfortunately this means Rilian gets put to bed first. Alfred is displeased.
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Devin: Lullabies for everyone. Are we good
Rilian: *self soothes*
Alfred: *fusses*
Devin: Oh piccolo mio, it's okay. I know you were awake for a little bit long weren't you. I'm sorry. But now you get to have a nice long sleep
Returning to the kitchen Devin makes some meatballs to put in the fridge.
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Luna wakes up feeling tense and uncomfortable. Seems she has too much milk on board. I was looking for moodlets as she slept to indicate if I had to wake her early but nothing showed up. Cancel her action queue, it's time to do some pumping.
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Devin: Good morning amore
Luna: Is it
Devin: What's up Lu
Luna: I'm sore
Devin: How about you take the day off work, have a proper relax day
Luna: I'll take a day off but because I didn't finish my prep task. Maybe I could try working from home some days
Devin: You can do that?
Luna: Pretty sure
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Devin: Do you want me to keep the boys out of your hair
Luna: No, I don't want to miss their milestones
Devin: They're asleep now but we could try some food with them later
Luna: That sounds fun
Devin: Yeah
Luna: It does. Hopefully it'll help
Devin: We're going to get through this Lu, I promise
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For her next acting gig Devin has to research the playful emotion so bubble bath it is. She has fun splashing around despite having no rubber duck. Luna goes to garden but her workaholic nature is making her feel tense. Who is doing her work today? Are they doing it better than her?
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Devin finds Luna amidst the fruit trees. She begins her jokes and silly behaviour. Luna being a childish sim loves it. Devin can see her wife is feeling tense so offers her a back massage to try help.
Luna: Thanks schatz
Devin: Anytime
Luna: I'm going to go write that paper now
Devin: Good luck
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Joey: Yo what up sis
Devin: Puddles everywhere
Joey: Stupid plumbing. You guys all good
Devin: We're...
Luna: Working through it
Devin: It's an adjustment but we're doing it together
Luna: *mouths* thank you
Devin: How are you, finished that degree yet
Joey: There was a glitch, watcher is sorting it
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Devin: Wake up Alfred, it's milk time
Alfred: *yawns*
Devin: You're so cute. Now mummy made this milk just for you so drink up.
Alfred: *suckles*
Devin: I wish there was something we could do to help all the gas, it must be so sore
Alfred: *burps*
Devin: Guess we could always do more of that
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Devin: Wake up Rilian, your turn *puts Alfred down*
Alfred: *fusses in utter betrayal*
Rilian: *grumpy fussing*
Devin: There there piccolo mio, we have some nice milk from mummy today
While Rilian drinks up Alfred begins scooting around the edges of the cribs towards the large animal in the corner.
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Alfred regards the bigfoot stuffy with interest. He's not sure what it is but he likes the pretty colours. Rilian gets the first diaper and outfit change while Alfred keeps looking about. Then Devin scoops Alfred up for the same. Eventually we're ready to try more food.
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Luna: I'm still so tense
Devin: That's the workaholic in you, but work will survive a day without you
Alfred: *looks quizzically*
Luna: What shall we try then
Devin: Ice cream
Luna: Right before naps, are you sure
Devin: It's not so much about them eating as trying new things
Luna: Here goes nothing
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Luna: Open up schnucki
Alfred: *whimpers*
Devin: Keep going Lu
Luna keeps working on feeding Alfred while Devin is busy with Rilian. He's unsure about ice cream.
Luna: *laughing*
Devin: What did I miss
Luna: He loved it. He's such a mess
Devin: I think Rilian is heading in the same messy direction
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Devin: Amore take some photos! You can look at them at work
Luna: Can I do that?
Devin: I'm not saying blackmail them with them. If it's making you smile about them, that's another step in the right direction
Luna: You're right. Quick photos then
Devin: Smile bambinos
Luna: Now it's time to clean schnucki
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All clean the boys get set down for naps on their playmats. The mats have been brought out so Luna can look at them occasionally while she works on her research paper. Lullabies music is on the stereo and soon enough the boys both fall asleep.
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Devin has some time to work on her acting, she reaches level 9. Then she starts making some spaghetti for dinner. Luna hears when Alfred wakes up and sets about feeding him a bottle of milk. Rilian toots himself awake.
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Luna: You go with mama
Alfred: *coos*
Devin: Down we go
Luna: Schnucki do you want some milk
Alfred: *coos quizzically*
Devin: Don't worry caro, after mummy is done she'll bring Rilian. After we eat you can try some more food
Luna: Doesn't that sound good huh
Alfred: coo ba boo
Devin: DID YOU HEAR
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Luna: It sounded like-
Devin: It was a BABBLE! He babbled
Rilian: *coos*
Luna: Aw, Rilian is happy for him
Devin: Of course he is, Alfred just babbled
Luna: We must be doing something right
Rilian: *smiles*
Alfred: ca boo ba
Devin: Aw there he goes again
Luna: Well done schnucki
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Devin: Here comes the pumpkin plane
Luna: Woosh, open the runway
Devin: Unsure about this too caro
Luna: Alfred likes it. Shall we do peas next
Devin: Rilian isn't sure if he should eat it or paint with it
Luna: Alfred is pulling yuck faces but he's still scoffing
Devin: Are you a little messy eater
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Luna: I'm sure Alfred grabbed hold of the spoon then
Devin: You know Rilian did that earlier, let's try some finger foods
Luna: Good idea, I'll do some washing up
Both boys are unsure of banana slices, guess they need teeth first.
Luna: I think I need to pump, can you get them to bed for me schatz
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Devin: I can. Say goodnight to mummy boys
Luna: Mummy loves you both, yes I do
While Luna pumps Devin gets the boys in their cribs.
Alfred: *cries* boo ba ba
Devin: I know you can't reach caro but it's time to go night night. Here you are Rilian, all snug
Alfred: *fusses*
Devin: Sleep well bambinos
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Devin: You seemed better today
Luna: I felt a little better
Devin: You were actively praising the boys, laughing and smiling, I've missed that
Luna: Post partum depression is no joke
Devin: You looked it up then
Luna: Dr Google
Devin: Did that help
Luna: Knowing I'm not the only one who experiences-
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Luna: -it, that helped. And your support
Devin: I'm here for whatever you need amore mio, we're partners
Luna: It might take a while but I think I'm past the worst of it
Devin: Even if you're not-
Luna: I know. But I am wanting to do something I haven't done in a while
Devin: You mean *giggles*
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Previous Part ... Next Part
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