How to name your characters
do not repost
Choosing a character's name is an important part of creating a story. You want people to remember your characters and the first step is the name. But how do you choose the perfect name?
Two things to keep in mind:
Clarity: Having names in a story that are the same or similar (and it not being a plotpoint) can be very confusing for the reader and especially in the beginning, this can hinder them in their reading.
Memorability: Do you want your character to have an iconic name that everyone can immediately attribute to your story?
Unique names
There are a lot of memes about characters with very unique names (especially in YA novels). And if there isn't a good explanation for why their parents would name them Sunshine Bentley I would personally try to use a bit more common names. Character names don't need to be something unique for people to recognize them easily. Bella, Edward and Jacob are not unique names and you probably still know who I am talking about.
More questions to answer:
Association: Do you want people to associate something with the name? Another fictional character or a historic person?
Fitting: Should the name fit the person? Or should the name not fit the person, should the name even feel uncomfortable for the character? Also: Does the name fit the story you are trying to tell?
Length: The length of a name, especially if they are called by that name without abbreviation can give a different vibe to a character.
Nickname: Is that person called by another name?
Theme: Do you want the names in the story (or at least some of them) to fit a theme? Example: Sisters named after flowers, a group of people with names of historic figures.
You should also keep in mind the genre of your story, what era it plays in and the place/language those names should fit in.
More: How to choose a first name | How to choose a last name | How to use nicknames
If you like my blog and want to support me, you can buy me a coffee or become a member! And check out my Instagram! 🥰
541 notes
·
View notes
Also I have still been writing, finishing up the last main character's character profile.
After this I'm gonna do some research to finalize some ideas on the magic systems, I think it's gonna be pretty sick.
Also no, I still don't know any of my main characters names. Still working on it.
1 note
·
View note
thinking about how the extra area added on to a pacifist run of undertale, the true lab, is about alphys's past mistakes. how it ends with the story reaffirming that, despite the pain she's caused, the thing that matters is that she has now made the choice to do the right thing. she's still worthy of her friends' love.
thinking about how undertale doesn't expect the player to get a pacifist ending for the first time. how it's more likely than not that the player will kill toriel the first time they battle her, how lots of players don't initially figure out how to end undyne's fight without killing her, etc. what it expects — not even expects, really, but hopes — is that the player, if they care enough, will use their canonically acknowledged power over time to make up for those mistakes.
no matter how many neutral runs a player has done before committing to the pacifist run, the thing that matters to the characters, to the story, is that you've chosen, now, to do the right thing.
compared to alphys, the player honestly gets off lightly, in that you're the only one (other than flowey) who really remembers any harm you might have caused. and any direct guilting the game could have done about it is long past at this point.
instead, as undertale often does, it makes its point via parallels: alphys caused harm, and she knows it. she has committed to being better. in doing so, she has unlocked for herself a better ending to her story. and she deserves it. she's forgiven.
those structural narrative parallels are all over undertale, if you know where to look. and that's one of the things that makes it so fuckin' good.
4K notes
·
View notes
listen I expected literally Nothing from the D&D movie okay, like I can't make it clear enough that I expected the most soulless money grab with a good cgi budget imaginable, I went in having already gone through every stage of grief and landed on acceptance and LISTEN
I fucking CRIED during this dumb RPG movie. it wasn't just "not terrible" it was objectively good with a clever plot and compelling characters and sincere emotional beats. this movie loves D&D so fucking much and it NAILS the "a bunch of goobers try to be cool and accidentally discover The Power Of Friendship And Also Great Violence" classic D&D party vibe. their barbarian's last name is fucking Kilgore and my entire family cried in the theater.
I hope they make twelve of these motherfuckers.
13K notes
·
View notes