MCYT as D&D Characters 2 - Wilbur
I’m back!
If you don’t know what this is, I’m making various MCYT (DSMP, Hermitcraft, Empires, etc…) figures into playable D&D characters.
Before we begin, a repeat of the ground rules
This will not be balanced and the builds may not be very good. This isn’t for the minmaxers (not that there's anything wrong with that), this is purely based on either stories these people have participated in or their overall persona on the internet
These characters will go up to level 20, but in no way do you have to play them to the max level to get all the mechanics that make up the character
There will be little to no homebrew in these builds, just for my own ease of use.
I will be using standard array for all of these characters (15, 14, 13, 12, 10, 8) when determining the stats for these characters for my own ease of use.
Character Traits to Emulate:
Charismatic bastard man
Risk-seeking behavior
Dirty crime boy
Maybe immortal?
Race, Class, Background and Stats
Race: Half-Elf (I chose half-elf mostly because it’s not really clear if Wilbur is fully human, considering that his father has some sort of technical immortality)
Ability Score Increase: +2 to Charisma, +1 to two other stats (We’ll go with Intelligence and Dexterity)
Darkvision: You can see in the dark! Not super important for the character, but pretty useful
Fey Ancestry: Advantage against being charmed and you can’t be put magically to sleep
Skill Versatility: You can have proficiency in any two skills. (It doesn’t matter what you pick, but I’ll chose History and Arcana)
Background: Folk Hero (There’s no perfect fit, but I think Folk Hero fits best, especially considering how in SMPs Wilbur is typically that sort of vibe when roleplay is in the mix)
Proficiencies: Animal Handling, Survival, land vehicles and one type of artisan’s tools (Calligraphy)
Class: Bard 20 (I mean, what else would you expect from this man? It just fits the aesthetic the best)
Stats:
Strength: 8
Dexterity: 12 + 1 = 13
Constitution: 10
Intelligence: 14 + 1 = 15
Wisdom: 13
Charisma: 15 + 2 = 17
Level 1: Bard
Bardic Inspiration! You can inspire your allies and give them an extra die a number of times equal to your Charisma Modifier
Spellcasting! I’m not really going to focus on this tbh, but it's there!
Level 2: Bard
Jack of All Trades: Whatever you’re not proficient in, you can add half your proficiency bonus rounded down
Song of Rest: You can give your teammates a d6 for healing whenever you take a short rest!
Level 3: Bard
SUBCLASS TIME! Now there are many good options, depending on what Wilbur we’re going for. College of Whispers would be fun for post-election Wilbur, but I think for overall Wilbur, I’ll be going with…
College of Eloquence! It’s all in the name, baby. Wilbur’s always been a better speaker than fighter, despite what he said to Quackity about violence vs words. Most of his impactful moments are what he says rather than who he fights.
Silver Tongue. You can’t roll lower than a 10 on Persuasion and Deception checks.
Unsettling Words. If you expend a Bardic Inspiration die, you can make an enemy roll said die and subtract that number if they make a saving throw.
Expertise! You get to choose two skills you have proficiency in and double the proficiency bonus. Probably something like Persuasion and History.
Level 4: Bard
Ability Score Improvement. Let’s add a +2 to Charisma, for hopefully obvious reasons, bringing Wilbur’s Charisma score up to 19
Level 5: Bard
Bardic Inspiration Improvement. The die you use is now a d8
Font of Inspiration: You regain all expended Bardic Inspiration after a short rest
Level 6: Bard
Countercharm: You can play a tune to give any allies within 30ft advantage against charm effects
Unfailing Inspiration: If you give an ally Bardic Inspiration and they still fail their saving throw/ability check/attack roll, they can keep the die
Universal Speech: As many creatures equal to your Charisma modifier within 60ft can understand you for an hour. You can expend a spell slot to do this again, otherwise you must wait until the end of a long rest
Level 7: Bard
Nothing really happens here, just a few more spell slots
Level 8: Bard
Ability Score Improvement time again! Let’s add to his Charisma, bringing it up to 20, and to his Intelligence, bringing it up to 16.
Level 9: Bard
Song of Rest buff! It’s now a d8
Level 10: Bard
Bardic Inspiration buff! It’s now a d10
Expertise: You can get expertise in two more skills! I’m not sure what would be fitting, maybe Arcana and Deception
Magical Secrets: Hey. Hey you. Sad that Bard doesn’t have counterspell naturally? Now you can have it! You can choose two spells from any spellcaster. These spells count towards your known spell and have to be within your spell level, but aside from that, the world is your oyster!
Level 11: Bard
Again, nothing happens here other than more spell slots. But who’s complaining about more spell slots?
Level 12: Bard
ASI time baybeeeee! I thought for a while on what would be best, and I think it’s about damn time we got a feat for this boy. There are quite a few that fit the vibes of Wilbur, but I think Inspiring Leader is the best. Inspiring Leader allows you to give creatures within 30ft of you temporary hp equal to your level + Charisma modifier
Level 13: Bard
Song of Rest is now a d10!
Level 14: Bard
Remember what I said about Magical Secrets above? Yeah, do that again.
Infectious Inspiration: As a College of Eloquence Bard, when someone you’ve inspired uses their Bardic Inspiration within 60ft of you on an attack, ability check or saving throw and succeeds their roll, you can move it to another creature within 60ft excluding yourself. Pretty nifty, gotta say.
Level 15: Bard
Bardic Inspiration buff! It’s now the big, beefy d12. Oooooo. Ahhhhhh.
Level 16: Bard
ASI: Shadow Touched. You can add a +1 to Charisma, Intelligence or Wisdom, obviously we’re going for Charisma. You also learn invisibility and another 1st level illusion or necromancy spell, and there are some fun ones out there. Never discount a first level spell, they can be worth their weight in gold. And for aesthetic reasons? Well, his mom is a death goddess and Wilbur’s kinda a shady fellow in most SMPs.
Level 17: Bard
Song of Rest is now a d12
Level 18: Bard
Magical Secrets. See above Magical Secrets.
Level 19: Bard
The final Ability Score Improvement. There are a couple feats that would be most befitting of this man, but I decided to go for Actor, a pretty self-explanatory feat. You have advantage on Persuasion and Deception when pretending to be someone else, you can mimic basically any song and have a +1 to Charisma to a truly monstrous 22. That’s a +6 folks! I just think it’d be fun if Wilbur could make bird sounds at his bird dad, plus it just generally fits with the characters cc!Wilbur tends to play.
Level 20: Bard
Superior Inspiration: Whenever you roll initiative and you have no more Bardic Inspiration die, you regain one use. Honestly, kinda lackluster for a capstone ability
And that’s it! I’m not a frequent poster on Tumblr, but it was fun to go back to this. If you have any requests for future D&D-ification of Minecraft streamers and or Youtubers, that’d be great! I’m probably going to do a Hermit or a member of Empires next. Have a good one!
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BEHOLD!! the party!
more info about this au under the cut because i love it So Much
first of all, you can read what i’ve written of this au here on ao3! it’s only backstory oneshots rn, but i do have a whole timeline plotted out that i’d love to keep chipping away at. but it’s taking me forever so here’s a little summary w some spoilers!
basically:
- tommy and wilbur meet when tommy is this twelve year old scruffy little street kid and wilbur is a traveling charlatan bard. tommy steals from him. wilbur casts hold person and goes “hey you fucker give me my goddamn wallet” and tommy goes 🤩 “ok but only if you show me how to do that” and because wilbur is easily manipulated by tommy’s charming street urchin ways, he agrees. and now they’re literal crime boys and travel together stealing and conning As Brothers <3
- tubbo was raised by a cult that believes he’s a prophesied savior, so tubbo ALSO believes he’s a prophesied savior. scott smajor is a divination wizard and part of the cult. one day some stranger wanders into the cult, realizes Oh My God This Cult Is Raising A Kidnapped Child, gets in over his head, murders a cult member (not scott smajor), and causes such a ruckus that tubbo gets kidnapped 2 electric boogaloo by a surviving cult member (this time it is scott smajor). a chaotic and bloody series of events ends with tubbo completely alone in the world and not sure where to go. luckily, there’s a certain bard-rogue duo to swoop him up and pull him into their party!
- quackity is Not a warlock no really guys seriously he’s just some guy. he’s just some guy who once accidentally wandered into a cult and murdered one of the cult members (they had it coming ok) and then sold his heart to a devil who, uh, took out the entire cult after that. we connecting the dots here? yeah. when quackity meets the rest of the gang, he and tubbo stand there spiderman meme pointing at each other but in Total Secret because neither of them are eager to reveal their backstories yet. tubbo kind of hates quackity. quackity does not know what to think of tubbo. it’s fun.
i’m cutting myself off here so i don’t ramble forever but IVE ALSO DONE SO MUCH WORLDBUILDING specifically regarding religion in this au. Ask Me About My D&D AU Pantheon
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So I've started a....project if you will.
I'm calling it "Dungeons and Crafters" and it's basically DnD + the greater mcyt universe.
Have some lore
DreamXD is a deity that serves Lady Ianite. He is a defender of The End, and is supposed to enforce ideals that keep the Balance.
However, over time, DreamXD grew more and more powerhungry. With Ianite's presence in the Overworld dimming as she takes time to recover her abilities, DreamXD started to make his move.
He trapped the souls of his fellow Defenders, PVP of the Overworld and HD of the Nether into mortal frames, locking away their powers and their memories.
He created a "Dreamon", and bound it to a wooden mask, enchanting the mask so that the creature was bound to it, but would be able to possess any who wore the mask. He also gave the mask Constitution and Charisma boosting effects, so that nobody would want to take it off.
He then went and found his Champion, a human training in the way of the sword. He convinced the boy to serve him as his Paladin, and the man took an Oath of Conquest, taking on the new monicker "[[DREAM]]" to spread his mission in XD's name.
When the man was in a duel against a group that wanted to split away from the newly named "Dreamlands", XD guided Dream's arrow to kill the blonde nuisance.
When the Eggpire was possessing people across the country, XD ensured that Dream did not come near any of its twisting red vines.
And when Dream was locked up for his actions, XD ensured that the Warden did not remove his mask. Only two people could take that mask off, and they would never want to, so long as the Dreamon was subtle enough.
But during the jailbreak…it wasn't. The Dreamon spoke of its intent to get back to the path it had been on before he had been arrested, and the Fairy known as GeorgeNotFound realized that something was wrong with his friend. The fae managed to take the mask off, and XD's connection to Dream broke.
Realizing he would need to act quickly, XD warped to their area, grabbed ahold of the fairy, forcing him into a coma, and teleported out into the void, using his magic to keep the brunette alive.
He waited two weeks, long enough to be sure that no one could find them, and after feeling a sudden surge of Iante-esque power, woke George, and began trying to convince him to wear the mask.
George held out long enough for the source of the Ianite-surge to arrive. A man known as CaptainSparklez, a true Champion of Ianite. The presence of the Champion was enough to help George awaken the soul-shards of HD, and with his newly remembered powers, nearly defeated XD.
However, XD realized that the duel would only end with his death, and he teleported away. He knew he didn't have much time before the Captain and HD chased him down, so he instead used the trick he had picked up by watching the being known as Karl Jacobs, and escaped into the past.
He ended up forming a group of followers that he decided to name The Watchers. While leader of the Watchers, he took people who enjoyed messing with others, and who were always seeking the next plot twist, and warped them into something more.
For a while, there were two XDs running around the world. The one who served Ianite, and the one who sought to destroy her. For the most part anything was fine. And then, XD brought about his own downfall.
His fatal mistake? Taking a human trickster named Xelqua.
Xelqua would realize the true purpose of The Watchers, to bring XD enough power that he could overthrow Ianite during her weakness. He was able to contact her Champion, a man named CaptainSparklez, and with the aide of the man and his friends, they killed XD five years before his former self had leapt into the past, triggering a power boost in the "younger", and setting him on his path of seeking out power.
When he left for the past again, his abilities had nowhere else to go. And so, they sought out the one who had defeated him five years ago, settling into the form of Xelqua. Or, as he was calling himself nowadays, Grian.
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HAPPY AUFEST EVERYONE
Title: no matter how far i go (i always end up back here)
Fandom: Dream SMP
Rating: T
Characters: Eret, Dream, Foolish, Wilbur
Relationships: Eret & Foolish, Eret & Dream, Eret & Wilbur
Additional Tags: Fantasy AU, Partial D&D AU, Sailor AU, Masquerade Ball, Implied/Referenced Abusive Relationship, Found Family, Nostalgia, Eret-Centric
Summary: After escaping their going-nowhere apprenticeship in the capitol with celebrity mage Dream, Eret joins the trade ship Red Queen as an alchemist, weaponsmith, and healer in order to improve their craft. It reminds them all too much of how they became Dream’s apprentice, betraying their old troupe - the L’Manberg Players - to join him, but find it far, far more fulfilling.
When the Red Queen returns to the capitol for a masquerade ball, Eret must confront not only the consequences of running away from someone so powerful, but with their past as well. The Merchants’ Gala attracts people from all over, and the crew of the Red Queen isn’t the only traveling band of misfits in attendance.
here's my fic for @mcytblraufest!!! beta read by @starduststudio with art by @virgildraws <3333 thank you both so so so much, this fic has been a blast to write. hope you all enjoy!!! <33
LINK IN REBLOGS
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