Creating Tension and Suspense in Your Writing: Keeping Readers Hooked
Tension and suspense are crucial elements in storytelling that captivate readers, keep them engaged, and make them eagerly turn the pages. Whether you’re writing a thriller, mystery, or even a romance, effectively building tension and suspense can elevate your narrative and leave a lasting impact on your readers. In this article, we will explore techniques to help you create tension and suspense…
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Ways to Create More Active / Less Passive Protagonists
Recently I made a two-part post on passive protagonists, so what better day than today to get into some tips to help make protagonists less passive? This post will be relatively short — uni is a big ol' pain right now. Enjoy ~
Tip #1: Remember to give them a goal that matters to them.
What does your main character want? A goal is something that your character wants to achieve. It may not be the only goal throughout, and it usually gets resolved at the end of the story, whether the protagonist achieves it or not. It can be tangible like solving a crime, paying off a debt, reconnecting with a family member, or saving the kingdom. It’s completely unique and personal to that character. Ask yourself (or rather, your character) just how much they want/desire this and would do anything to acquire it. What does achieving this goal mean on a personal level to them?
Tip #2: Identify the driving force that’s motivating your protagonist.
Underneath this want/desire, is the character’s motivation for it. As your protagonists goal(s) is the destination, motivation is the number one fuel that drives them to achieve it. It can be anything from survival tendencies, a psychological need, or made out from something internal such as backstory.
What you can do to make their motivation more felt is by connecting their present ambitions and desires to significant moments in their past. As an example: if your protagonist is driven by a desire for wealth, uncover the childhood experiences that helped shaped his hunger for comfort and achievement— thus allowing readers to sympathize with his coming from a state of lack and revelational need to be content with the wealth he already has.
Tip #3: Think about all the threats and dangers that could arise… and throw them straight into your protagonist’s face.
Hey, life ain’t ever easy. It’s especially not much easier in a novel, whether you’re writing an action-packed thriller, a fantasy saga, a cozy romance, or a light-hearted coming-of-age. Every kind of story has some kind of conflict. You should introduce challenges for the protagonist that not only threaten the protagonist's external goal, but also their internal struggles. Push them out of their comfort zone! Also consider what will happen if they fail and what will change if they succeed. Let those stakes gradually elevate, and force them to confront their fears and darkest truths.
Tip #4: Bring on the domino effect: allow the protagonist to influence the story.
We’d want to ensure that the protagonist is not a passive observer, but an active participant in shaping the narrative. In both the short-run and long-run, your protagonist’s actions will influence and affect the world around them. Their decisions, actions, and reactions should ultimately have consequences that ripple and escalate through the story. By having this sort of chain of events, you not only drive the plot dynamic, but also emphasize the protagonist's agency in shaping the course of events.
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Goal, Motivation, Conflict: The Formula for Writing Great Characters
The recipe for creating compelling characters is deceptively simple. All you need is a goal, motivation, and conflict.
These are the building blocks that drive all character development and will ensure you have well-rounded, believable characters every time!
The GMC Formula in a nutshell is:
Goal: What does your character want?
Motivation: Why do they want it?
Conflict: What's stopping them from getting it?
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I have a selfish request/proposal for a conflict in s5: what if they put a strain on Joyce and Will’s relationship.
Joyce is Will’s most solid support system on the simple basis that she is his mother, and we’ve seen how much the two love each other before. So it might be interesting if there was tension between them.
Maybe Will “everybody treats me like a baby” Byers starts pulling away from her, possibly out of teen angst/supernatural influences, and maybe it’s a little cliché but Joyce just wants her baby boy back and can’t understand why their dynamic is changing.
And THEN we throw in Will heading back to the Upside Down, something that is needed for him to come of age, and Joyce who is trying desperately to get her son back on mulitple levels. Except this time the thing seperating Joyce from Will is Will himself, and it may not end with the two of them having the exact same dynamic they had in season 2.
Not saying that this WILL happen or that it’s the CORRECT option but idk, I think after two seasons of seperating Joyce from her boys and centering her story around Hop, it might be refreshing to see her put focus back on her boys (including Jonathan!) again in a way we may not have seen before.
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do you ever think about how mizu's name means water and taigen ran from his fate to follow in his father's footsteps as a fisherman and what does he end up chasing in the end?
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actually it's kind of funny how people will say Alex's fatal flaw is that he 'doesn't ask for help' and that it's his determination to handle things on his own that leads to his deterioration and eventual death when his whole introduction to the present-day timeline was a very literal cry for help that simply went ignored
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The question isn’t about whether or not Alastor cares or if he’s actually attached. The question is, is that attachment he has stronger than his desire to go through with his plans.
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I've decided that I'm not over the "Orym is a manipulator and turning into a villain" takes yet so I'm going to apply that same logic to all of the Bell's Hells
Chetney: Losing control and attacking the party then turning around and being their friend and expecting that friendship in return is manipulative and abusive. Plus the trial he went through to harness the wolf was all about attacking them, how can they possible trust him after that. Not to mention attacking that one shop keeper for no reason and putting the party in further danger because she sent a bounty hunter after him. Very selfish behavior.
FCG: By continuously pushing his view on religion and the Changebringer on the party after they've made it clear they have no interest, FCG makes it clear that he's only thinking of himself. If they really cared about the party then they would respect their view on the gods. It's also very manipulative to try and convince the party that everything is a sign from the Changebringer, especially after they've disagreed multiple times.
Imogen: Defending the Ruby Vanguard and Liliana in front of Laudna, Fearne, and Orym was pretty fucked up. She clearly doesn't care about their trauma and is only thinking about how the red moon situation can benefit her.
Fearne: Stealing from both the party and NPCs puts everyone in danger, but she only thinks about the momentary happiness she gets from it. Ignoring the party when they tell her to not rush in to a situation or lie to someone for no reason shows her clear disregard for their wellbeing.
Ashton: They used party resources to upgrade their weapon without telling the rest of the group. What if someone else wanted to use the immovable rod? Plus the crystals on the end of the hammer could actually backfire and harm the party. It was selfish of him to do so and shows that they only care about what he can get from the group.
Laudna: When the party reunited all Laudna did was complain about her experience in Issylra and made the other group feel guilty about not suffering as much. FCG especially found new joy and a reason to live, but they felt like they couldn't talk about it in front of Laudna. Sure her feelings are valid but she should have thought about the other's feelings before trauma dumping.
See how ridiculous these all sound? It's so easy to twist any character choice in a way that fits your narrative. Orym has been open with the party since the beginning that he's been looking for the people for killed his husband and father for 6 years. Now that he finally has a lead and a way to bring them to justice, he asked the rest of the party to help and they all agreed. He's not manipulating them, he's been clear about his goals since the beginning and the party are all adults who are capable of disagreeing and not helping him.
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one thing that especially irks me about cullen's so-called redemption is the attempts to redeem him through cole's words.
templars' abuses affected cole so badly it damaged his connection to the fade and his own nature. he was a spirit of compassion and witnessing what was happening in white spire turned him into a killer. he murdered lord seeker lambert in cold blood for what he did and most of the time he doesn't regret it — and then he just. drops the "he's not like the other girls" lines about cullen.
and this is such a lazy and annoying move. another thing that is established about cole is that you particularly can't lie to him — about your real feelings and intentions at least. whatever he states about other characters must be true and it is often used as a tool to deepen the characterizations of the main cast and in cullen's case it is just. blatant apologism. there's literally a banter where cole talks about atrocities commited by the templars and then he adds "oh no but cassandra and cullen aren't like that" and never elaborates. the game itself doesn't elaborate either.
like please don't tell me that the spirit who was shaken by knowledge that an innocent boy can die from starving because his jailors simply forgot about him would look in the eyes of a person who used to be meredith fucking stannard's right hand and still thinks that her methods were just a little too harsh but necessary and justified and say yeah. this guy is such a friend of mages. if only there were more templars like him
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We all know the Big Three elements that keep a story engaging. A character has a goal, which they want to achieve because of some motivation, and while trying to reach it, they run into some conflict.
Notice what’s in the center there?
Yep. Motivation.
It’s crucial, and yet it’s usually the last thing we writers think about. Well, maybe not the VERY last — that could be “hmm, WHAT was this publisher’s address?” — but it’s usually the last of the Big Three.
[...]
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The more I work on my long fic the more work I’m realizing it needs…
Maybe I should just take it down for now and repost it when it’s actually ready
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it's such a shame that sophia as a character is so reliant on keeping everything about her a mystery until.... literally the last chapter, because it makes her a lot weaker as.... one of the main characters. she's intended to have the same level of importance as geppetto in the narrative, however, in execution..... you can't really get invested in her because she doesn't really offer anything meaningful to you until the very end, and by then it feels a little too little too late. (and so much of it is wrapped around simon's plotline, which i have already expressed i don't really care for.)
i think it's why i try to make a bigger deal of things like the hermit's cave, or the thing about being a listener being "the devil's power", according to sophia's mother. these bits show her as an existing part of the setting she's in, and not as the walking Big Reveal set-up she... kind of is, honestly.
sophia is meant to be p's guide through his growing humanity, a counterpoint to geppetto, and i wish more was done with it!!!
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Writing Problem: The Conflict Is Inconsequential, Flash-in-the-Pan
Problem: The Conflict Is Inconsequential, Flash-in-the-Pan
Solution: Many authors struggle to contrive meaningful conflict such that it either shapes or speaks critically to the trajectory of the characters it touches. Conflict is not a consequence or a corollary of scheme or impulse; conflict should develop as the story develops and grow as the character dynamics grow.
Explore character through conflict by reinforcing their goals and their perceptions (of reality), as well as the plausibility of maintaining either. Use conflict to reveal blind spots, biases, or fears. Conflict doesn't narrow the possibility of who characters are, or what the story might convey; conflict opens characters (or readers) to new methodologies, new stakes, and possibly new goals, as a result of enduring or overcoming the fracas in question. Conflict adds depth.
Writing Resources:
Conflict Thesaurus (One Stop for Writers)
Need Compelling Conflict? Choose A Variety of Kinds (Writer's Helping Writers)
How to Draw Readers in Through a Character's Choices (Writers Helping Writers)
Exactly How to Create and Control Tone (September C. Fawkes; ahbwrites)
Are Your Conflicts Significant? (September C. Fawkes)
Tension vs. Conflict (Hint: They Aren't the Same Thing) (September C. Fawkes)
How to Write a Dystopian Story: Our Gide (Jericho Writers)
Plot Conflict: Striking True Adversity in Stories (Now Novel)
How to Use Central Conflict and Drama to Drive Your Novel (Now Novel)
❯ ❯ Adapted from the writing masterpost series: 19 Things That Are Wrong With Your Novel (and How to Fix Them)
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A normal Pokemon trainer you befriended...
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i love that there are a couple traits consistent among seemingly all spider-man variants. their wit, they’re dorky-ness, their intelligence. their queerness
but i think my favorite has got to be their artistic creativity. the og peter parker takes photos, miles draws + graffitis, gwen plays the drums, hobie plays guitar, etc.
which only just adds to the un-spider-man-ness of movie!miguel that he, seemingly, doesn’t have any artistic interest or pursuits. his life is so consumed by this need to justify his trauma and make it useful that he doesn’t have anything to healthily express himself and have fun through. he doesn’t have any room left for any personality because he’s too busy being a leader and a weapon.
this also plays into that quick little line from miles in the counselor's office where he mentions not doing much art anymore,,,he's so consumed by this one mission of his (similar to miguel) to figure out how to travel across universes to meet his friends (falsely thinking that will just automatically solve his loneliness) that he's losing that art that makes him happy, purposefully ignoring it because it's not "useful". i think it's also relevant to note that gwen, the character who's defined by her aimlessness, (literally her only goal is survival. like just the bare minimum of "don't be homeless tomorrow", just simple, normal, human self-preservation) opens the movie by going to town on her drum set. on the opposite end of the spectrum miguel and miles are on, she has no goal at all and is fully leaning into her artistic abilities for comfort. ultimately, the difference lies in where these characters are choosing to find comfort. in the pursuit of a singular goal that suppresses emotion in the name of efficiency, or in moment-to-moment explosive self expression that doesn't ultimately make strides towards an end goal?
(honorable mention: hobie and his music. the guitar, ie his art, symbolic of being in touch with your emotions, is something he keeps close with him and uses productively in pursuit of his goals. it's strong, but focused. he's very in control of it. he has figured out how to hit a perfect balance between the two, adding to this big brother/mentor image in relation to gwen and miles.)
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