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#And in my opinion it has the best design
planet-poptropica · 3 months
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⋆ So....I was scrolling through Instagram the other day and I saw one those fav character charts, and I thought it would be fun to make my own! ⋆
⋆ Poptropica mutuals, tell me about your favs, not just your main favs, your side favs! I will include the transparent version below, and my explanation to my choices down below if you are interested! I'm interested to see your choices. ⋆
⋆ Tada! Have fun! ⋆
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⋆ Now, an explanation to my choices: ⋆
⋆ Your Favorite: Director D ⋆
I think it's no surprise to ANYONE that knows me that Director D has always been my favorite, since day 1. There was a moment where he was almost replaced by Binary Bard, but he is a close second. Director D is my favorite because he is associated to my nostalgia of a time when I was obsessed with being a spy or ninja when I was a kid. (Spy kids may have played a BIG role in that.) Playing as an agent in that island was so exciting for me, but I do remember having trouble with certain parts like the decoder. (In hindsight I probably would be horrible spy XD.) Now that I'm older, his island is still one of my favs for that reason, but it's not my number one. I wish we could have gotten a bit more backstory for him, but, what can you do. (But create a backstory for him and I have.)
⋆ You Relate To: Black Widow ⋆
Black widow is a character I don't really talk about or draw like....ever, which is crazy because she's probably the character I relate to the most, just like many other artist do too I'm sure. I relate to her in the way of being jealous of other people's art success, and the constantly comparing yourself to others. They say you are your worst critic after all. I don't so much anymore. I'm actually proud of where I am in my art journey, but I used to do that a lot when I was younger, especially when I just started doing digital art.
You won't catch me stealing or ruining other people's art though... girl what-
⋆ Your Favorite Design: Ringmaster Raven ⋆
Look at him, 'nuff said. His design is amazing. I love the color palette, the mask used to cover his true look, the raven theme with the wings and mask, the hat with eyes, everything. His design is the best because it matches with the overall theme of the island, it being a MONSTER CARNIVAL, and he is the Ringmaster. I remember how hipped I was when his island trailer released. One of the best islands for sure.
⋆ Is Underrated: Count Bram⋆
Yeah, remember when I was constantly drawing him for a short period of time? It's for a reason. I love my vampire peepaw who's confused about everything. I'm curious, do people consider him a villain? I kind of don't for the reason that he kidnapped Katya because he thought she was Anabelle, and once he was cured and was bought back to reality, he apologized for it because he didn't know. You want to talk about villain? Christopher is the real villain, you can't change my mind. Anyway, I was looking at the old art I drew of him, and he looked familiar to me. Then it all came together. You know who he reminds of? Exactly? Simon Petrikov, you know, Ice King from Adventure Time? Not only do they have the same hair style and would have the same personality, but they were both humans at some point with a partner, and once they became what they became, all they thought about was their partner, aka Anabelle and Betty.
Poof, mind blown. Vampire peepaw deserves more love.
⋆ You'd get along with IRL: Amelia ⋆
Amelia is another character I don't really talk about or draw, mainly because I associate her with the new era of Poptropica. But, I don't think that's fair. Amelia is actually a very sweet character that I think little me would have appreciated if she came to the game sooner. I would probably get along with her really well, considering how silly, and nice she is. Not to mention, her love for cute stuff. Imagine her unicorn bedroom but replaced with bunnies. That's my room right now. I think that even traveling with her would be really fun. She would have gotten under the "you relate to" category too but I didn't want Amelia on here twice. XD
⋆ And finally...Your Favorite Side Character: Dr. Spyglass ⋆
I... do not know how to explain this one. Dr. Spyglass only gets a few words of dialog, and we know nothing about him in canon, besides him working for HQ, and being an eye doctor. I won't lie, I actually had a crush on this guy years ago, hence why I shipped him with Muddy. (I cringe at that ship now. XD) Probably because...he looks like Director D...with a lab coat. >_> Look at both of them and TELL ME they are not related, I dare you. My version of them are. I love the idea of this silly scientist being hired by his brother after failing the entry agent exam, not because he pitted him, but because he understood how incredibly smart he was and is. Constantly being compared to his brother and what he could have been. So, you can say I like MY version of him... a lot.
I should dedicate a post to him some day, eh?
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freshmangojuice · 11 months
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Favourite Cat Outfits 10/10
Cropped black teddy fur jacket with tassels on the shoulders and bottom edges, knee-high burgundy boots over high-waisted black trousers with subtle pairs of side stripe ribbons, burgundy and gold geometric patterned vest over a gold shimmer shirt. All gold accessories including a chained brooch, a signet ring, and gold clips in long plaited hair with a smooth bouffant on top, as well as square-rim sunglasses with black frames and small gold detail on the arms. Designed by Howard Burden
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nevermoresart · 9 months
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SO REDESIGNED SIMBAKO :DDDD
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emdotcom · 9 months
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All due respect for the modeler,, this is a bad model.
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alddente · 4 months
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Big image, but these are my current (ultimate) favourite Pokémon (can you tell I think gen 8 had a weak dex)
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hollowsart · 2 years
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I haven’t had a chance to watch it yet with a friend of mine, but like..
a month ago I had a thought and went looking up the cartoon for something and I.. Ohh.. regrets. many regrets. why did they do my mans like that? LOL
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ilclaudio · 1 year
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Some really pretty Sailor Moon screenshots I took.
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ampharos-posts · 2 years
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so far loving apollo justice: ace attorney :)
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tiny-tokunaga · 5 months
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Unpopular pokemon opinion incoming: I don't think you should have story beats reliant on battles with competitive level pokemon in a pokemon game. I find that really fun in side stuff/post game stuff*, don't get me wrong! But if there's story, I wanna use the pokemon I like, whether they're "good" or not! And there's only so much that skill can overcome when there's an overwhelming stat difference, and that makes me sad. Sure, there are plenty of "good" pokemon I like, but I'm attached to this team, and I wanna see the story.
*edit to add that by post game, I mean bonus things like battle towers and such, not stuff with storylines like the dlc
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How lock-in hurts design
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Berliners: Otherland has added a second date (Jan 28) for my book-talk after the first one sold out - book now!
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If you've ever read about design, you've probably encountered the idea of "paving the desire path." A "desire path" is an erosion path created by people departing from the official walkway and taking their own route. The story goes that smart campus planners don't fight the desire paths laid down by students; they pave them, formalizing the route that their constituents have voted for with their feet.
Desire paths aren't always great (Wikipedia notes that "desire paths sometimes cut through sensitive habitats and exclusion zones, threatening wildlife and park security"), but in the context of design, a desire path is a way that users communicate with designers, creating a feedback loop between those two groups. The designers make a product, the users use it in ways that surprise the designer, and the designer integrates all that into a new revision of the product.
This method is widely heralded as a means of "co-innovating" between users and companies. Designers who practice the method are lauded for their humility, their willingness to learn from their users. Tech history is strewn with examples of successful paved desire-paths.
Take John Deere. While today the company is notorious for its war on its customers (via its opposition to right to repair), Deere was once a leader in co-innovation, dispatching roving field engineers to visit farms and learn how farmers had modified their tractors. The best of these modifications would then be worked into the next round of tractor designs, in a virtuous cycle:
https://securityledger.com/2019/03/opinion-my-grandfathers-john-deere-would-support-our-right-to-repair/
But this pattern is even more pronounced in the digital world, because it's much easier to update a digital service than it is to update all the tractors in the field, especially if that service is cloud-based, meaning you can modify the back-end everyone is instantly updated. The most celebrated example of this co-creation is Twitter, whose users created a host of its core features.
Retweets, for example, were a user creation. Users who saw something they liked on the service would type "RT" and paste the text and the link into a new tweet composition window. Same for quote-tweets: users copied the URL for a tweet and pasted it in below their own commentary. Twitter designers observed this user innovation and formalized it, turning it into part of Twitter's core feature-set.
Companies are obsessed with discovering digital desire paths. They pay fortunes for analytics software to produce maps of how their users interact with their services, run focus groups, even embed sneaky screen-recording software into their web-pages:
https://www.wired.com/story/the-dark-side-of-replay-sessions-that-record-your-every-move-online/
This relentless surveillance of users is pursued in the name of making things better for them: let us spy on you and we'll figure out where your pain-points and friction are coming from, and remove those. We all win!
But this impulse is a world apart from the humility and respect implied by co-innovation. The constant, nonconsensual observation of users has more to do with controlling users than learning from them.
That is, after all, the ethos of modern technology: the more control a company can exert over its users ,the more value it can transfer from those users to its shareholders. That's the key to enshittification, the ubiquitous platform decay that has degraded virtually all the technology we use, making it worse every day:
https://pluralistic.net/2023/02/19/twiddler/
When you are seeking to control users, the desire paths they create are all too frequently a means to wrestling control back from you. Take advertising: every time a service makes its ads more obnoxious and invasive, it creates an incentive for its users to search for "how do I install an ad-blocker":
https://www.eff.org/deeplinks/2019/07/adblocking-how-about-nah
More than half of all web-users have installed ad-blockers. It's the largest consumer boycott in human history:
https://doc.searls.com/2023/11/11/how-is-the-worlds-biggest-boycott-doing/
But zero app users have installed ad-blockers, because reverse-engineering an app requires that you bypass its encryption, triggering liability under Section 1201 of the Digital Millennium Copyright Act. This law provides for a $500,000 fine and a 5-year prison sentence for "circumvention" of access controls:
https://pluralistic.net/2024/01/12/youre-holding-it-wrong/#if-dishwashers-were-iphones
Beyond that, modifying an app creates liability under copyright, trademark, patent, trade secrets, noncompete, nondisclosure and so on. It's what Jay Freeman calls "felony contempt of business model":
https://locusmag.com/2020/09/cory-doctorow-ip/
This is why services are so horny to drive you to install their app rather using their websites: they are trying to get you to do something that, given your druthers, you would prefer not to do. They want to force you to exit through the gift shop, you want to carve a desire path straight to the parking lot. Apps let them mobilize the law to literally criminalize those desire paths.
An app is just a web-page wrapped in enough IP to make it a felony to block ads in it (or do anything else that wrestles value back from a company). Apps are web-pages where everything not forbidden is mandatory.
Seen in this light, an app is a way to wage war on desire paths, to abandon the cooperative model for co-innovation in favor of the adversarial model of user control and extraction.
Corporate apologists like to claim that the proliferation of apps proves that users like them. Neoliberal economists love the idea that business as usual represents a "revealed preference." This is an intellectually unserious tautology: "you do this, so you must like it":
https://boingboing.net/2024/01/22/hp-ceo-says-customers-are-a-bad-investment-unless-they-can-be-made-to-buy-companys-drm-ink-cartridges.html
Calling an action where no alternatives are permissible a "preference" or a "choice" is a cheap trick – especially when considered against the "preferences" that reveal themselves when a real choice is possible. Take commercial surveillance: when Apple gave Ios users a choice about being spied on – a one-click opt of of app-based surveillance – 96% of users choice no spying:
https://arstechnica.com/gadgets/2021/05/96-of-us-users-opt-out-of-app-tracking-in-ios-14-5-analytics-find/
But then Apple started spying on those very same users that had opted out of spying by Facebook and other Apple competitors:
https://pluralistic.net/2022/11/14/luxury-surveillance/#liar-liar
Neoclassical economists aren't just obsessed with revealed preferences – they also love to bandy about the idea of "moral hazard": economic arrangements that tempt people to be dishonest. This is typically applied to the public ("consumers" in the contemptuous parlance of econospeak). But apps are pure moral hazard – for corporations. The ability to prohibit desire paths – and literally imprison rivals who help your users thwart those prohibitions – is too tempting for companies to resist.
The fact that the majority of web users block ads reveals a strong preference for not being spied on ("users just want relevant ads" is such an obvious lie that doesn't merit any serious discussion):
https://www.iccl.ie/news/82-of-the-irish-public-wants-big-techs-toxic-algorithms-switched-off/
Giant companies attained their scale by learning from their users, not by thwarting them. The person using technology always knows something about what they need to do and how they want to do it that the designers can never anticipate. This is especially true of people who are unlike those designers – people who live on the other side of the world, or the other side of the economic divide, or whose bodies don't work the way that the designers' bodies do:
https://pluralistic.net/2022/10/20/benevolent-dictators/#felony-contempt-of-business-model
Apps – and other technologies that are locked down so their users can be locked in – are the height of technological arrogance. They embody a belief that users are to be told, not heard. If a user wants to do something that the designer didn't anticipate, that's the user's fault:
https://www.wired.com/2010/06/iphone-4-holding-it-wrong/
Corporate enthusiasm for prohibiting you from reconfiguring the tools you use to suit your needs is a declaration of the end of history. "Sure," John Deere execs say, "we once learned from farmers by observing how they modified their tractors. But today's farmers are so much stupider and we are so much smarter that we have nothing to learn from them anymore."
Spying on your users to control them is a poor substitute asking your users their permission to learn from them. Without technological self-determination, preferences can't be revealed. Without the right to seize the means of computation, the desire paths never emerge, leaving designers in the dark about what users really want.
Our policymakers swear loyalty to "innovation" but when corporations ask for the right to decide who can innovate and how, they fall all over themselves to create laws that let companies punish users for the crime of contempt of business-model.
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I'm Kickstarting the audiobook for The Bezzle, the sequel to Red Team Blues, narrated by @wilwheaton! You can pre-order the audiobook and ebook, DRM free, as well as the hardcover, signed or unsigned. There's also bundles with Red Team Blues in ebook, audio or paperback.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/01/24/everything-not-mandatory/#is-prohibited
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Image: Belem (modified) https://commons.wikimedia.org/wiki/File:Desire_path_%2819811581366%29.jpg
CC BY 2.0 https://creativecommons.org/licenses/by/2.0/deed.en
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daytaker · 4 months
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The Gang React to You Breaking Your Ankle
Lucifer
"This was bound to happen sooner or later."
I mean, really, with all the stunts you play with his brothers and that sorcerer, it's more surprising that you didn't break anything before now. Thank goodness your room is on the ground floor. Now, here is a schedule of where you need to be and when, along with the brother who is your designated companion at all times to ensure you don't get stuck somewhere or fall over and break something else. This is a rotating position so stop fighting all of you!
Mammon
"Holy shit, humans break easy, huh?"
Assuming for the moment that Mammon didn't accidentally get your ankle broken by pulling some stupid stunt for Devilgram clout and involving you in it, he'll be extra careful with you for a little bit. People keep jostling you in the hall! Don't they realize you're basically made of glass and paper?! He'll clear the halls for you to hobble by with your crutches. Yep, you're earning all sorts of new friends.
Leviathan
"E-sports are the best activity when you're injured."
What a convenient excuse to drag you to his room more often than usual for anime marathons and all-night gaming sessions. Like Mammon, he's a little uneasy about this revelation about just how delicate you are, but nobody gets injured playing video games. He's basically protecting you from your next inevitable accident.
Satan
"Stop trying to do so much on your own."
Satan acts extremely annoyed when he sees you trying to hop somewhere without your crutches or lifting anything more than fifteen pounds unaided. Of course, he's just worried about you and expressing that in the most practical way he can. He repeatedly reminds you of advice on improving your recovery rate he found in medical books and the blogs of reputable physical therapists (he always checks into their credentials).
Asmodeus
"Poor thing! Let me spoil you!"
And that's basically what he does, whenever he gets the opportunity. This is a great excuse to get some much needed R&R, in his opinion, so the two of you will be visiting spas and getting massages and you aren't walking anywhere anymore, he is one of the Rulers of the Underworld and you are going to be carried on a litter, so help him Gardonus.
Beelzebub
"You need to eat well to get your strength back."
Prepare yourself for Beel's version of "eating well". You only had three eggs for breakfast? You'll never heal at that rate. Have another six and some bacon. Here's a protein shake. It's designed for demons so it's probably a little grittier than the soft stuff from the human world but it's exactly what you need. No, he doesn't have any science to back this up. Yes, he expects you to clean your plate.
Belphegor
"Of course you got hurt, running around all the time. You should just relax with me."
Little did you know this was all part of Belphegor's master plan...
What a perfect opportunity to spend every second of the day with you. Now that you're forced to sit around and avoid being too active, he has you right where he wants you (specifically, under the blankets with him while he sleeps). He'll remind you at every opportunity that you normally run yourself ragged, and you've earned some time to laze around. And now that you're injured, you have the perfect excuse!
Diavolo
"Your poor human bones... My home is always open to you if you need somewhere more convenient to stay. Please take care of yourself, in the meantime."
Rest assured, he will provide you with all transportation necessary to and from RAD. Or perhaps you would like to try remote classes? Leviathan finds them productive! And if you need anything, please let him know. He'll be in touch about five times a day just to make sure you remember that.
Barbatos
"I am only a phone call away should you require my assistance."
And he will be on call at all hours of the day and night, just in case. You'll be treated like royalty when you visit the castle too, of course. (Even more like royalty than usual, that is.)
Solomon
"Oh, that? Here."
He just magics your ankle better. There, there, little apprentice. He's surprised you didn't do that yourself.
Simeon
"What are you carrying? I'll take it for you. No, I insist!"
Simeon will be a perfect gentleman, helping you up and down stairs and carrying your books and shopping for you. He's very concerned about you somehow re-injuring yourself, and even when you're alright to walk without crutches anymore, he still *really wishes* you'd use them for an extra week or two, just to be on the safe side.
Luke
"You did what to your ankle?! Ankles can do that?!
Congratulations, you've introduced Luke to the concept of broken bones, and he will find the human skeleton creepy and gross for the rest of his life.
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@thefandomthings I know this isn't exactly what your ask was, but it's similar, so I hope you like this!
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nocturnowlette · 27 days
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do you have any hypnosis audio files youd recommend?
Honestly, the answer is a "maybe".
In my opinion, in my 8 years of listening to files, not even 1% qualify as something I'd consider well made. The vast majority are nsfw, and the vast majority of those just throw any actual hypnosis away for a sake of roleplay. That being said, here are some files that, in my estimation, are at a minimum decent.
And always, read the description of every file before listening, even after reading my descriptions.
There's puppy ones at the bottom, by the way.
First, not an audio file, but an itch.io game.
brainwasher_program by sleepingirl (18+)
This is the most competently made thing I will be showing. Sleepingirl is someone I would consider a good hypnotist skillwise.
There is also test hypnosis game1 and ithinktherefore, also itch.io text hypnosis games/sessions.
Next, to my knowledge, the best file I've personally stumbled on (though it still didn't quite wow me),
Failing to Resist by Jack Drago (18+)
This file is a trance trainer, as in a file meant to use the ideas of resistance and turn that idea against you. It does a passable job, and you might find it quite powerful and helpful if you have some stubborn tendencies as a subject.
Next is another passable trance trainer,
Mind Melt by LilithUnleashed (18+)
This file uses arousal to bring about a specific philosophy of trance, one you might find more conducive to effectiveness: enjoying trance for the sake of trance itself, not just using it as a means to an end. There is no wakener at the end.
Next, a twin pair of files,
The Call of the Void and Hypnotic Acceptance by LilithUnleashed
The Call of the Void is a sort of run of the mill hypnosis file meant to be looped, and designed to condition you to trance and specifically to Lilith to some extent. Hypnotic Acceptance is a conditioning file meant to be played out of trance and doesn't bring you in to it. It's a nice idea that can have some small potential benefits, it's also relaxing.
Lilith, in general, is a competent hypnotist, if not a bit... much... at times. That's more of a taste thing, though. She does a good job, and these files are good.
There is also this conditioning loop file by her which is also nice, as well as this one.
Next is one for the pups,
Collared Obedience by LilithUnleashed (18+)
This one is, at a minimum, a very enjoyable time. It creates a mental collar and links it with actual collars if you wish and have the means. It forms one made out of various concepts relating to obedience. The suggestions didn't stick for me, but I'm a tad stubborn.
Obedience 101 - Welcome to Class! by FlowLikeTea
If you haven't noticed, I like trance training files. It's primarily because they're some of the only ones that aren't trying to just do erotic roleplay with the facile idea of hypnosis and hypnotic aesthetics. It reminds me of the ASMR sphere in that way.
Anyways, this file is just nice. Not much else to mention.
Slow and Gentle Hypnotic Induction by GoddessSoft (NotSoftForWork)
Thank you, Ms. Soft, for making an actually competent SFW hypnosis file. Soft is quite the competent hypnotist, and we'll be showing a few of her files coming up, but this one remains my favorite. It's simply a very well done relaxation file by someone who knows her stuff and has a good understanding of most aspects of audio trances.
Good Puppy Clicker Training by GoddessSoft (18+)
This is a beginner-centric clicker training file by Ms. Soft. It's thorough, long, and pleasurable. If you haven't noticed, I have not recommended files intended to make you finish in any way. I don't like them. They do not work for me. You'll have to ask someone else. That being said, GoddessSoft's page on the link has many different puppy files to listen to. Most deal with that.
Puppydog Fractionation by GoddessSoft (18+)
Another not-specifically-nsfw-focused puppy file from Ms. Soft. If I recall right, the sound balancing might be a little iffy on this one, though. Fair warning.
That's all I remember for now, but I might have more recommendations in the future. I hope you enjoy, and be sure to tell me how you respond to some of them. Enjoy!
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astrxealis · 2 years
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i think nier reincarnation's story is the best out of any mobile game i know so far (please please please play it)
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slayfics · 1 month
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Eijiro teaches you how to use his headpiece.
1.2k words
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“You guys are all wrong,” Minoru declared. “Yaoyorozu has the best hero costume.”
“Can you not be a perv just once Mineta!” Mina yelled, bonking him on the head.
You all had been discussing who had the best hero costume in the common room of the dorms before Minoru interrupted with his own opinions.
You rolled your eyes ignoring him and moving on, “Kirishima, I think your costume is pretty cool,”
“What really?!” The redhead perked up on the couch.
“No way! How is that any less of a pervy answer than Mineta?! Come on, what about me? My jacket is pretty cool!” Denki said eager for attention.
Mina ignored Denki’s desperate cry for praise and turned to you, “It is kind of an interesting choice since Kirishima’s costume is basically just pants,” Mina giggled.
Your cheeks flushed at your friend’s words, “No no! I’m not trying to be a creep or anything!” You backtracked.
“It’s ok don’t worry! I uh- didn’t think that” Eijiro said blushing alongside you.
“I was thinking about your headpiece when I answered, you designed it yourself?? It looks so cool!” You spoke trying to redeem yourself.
“Nah- don’t lie. You just like watching him run around without a shirt,” Denki huffed.
“Leave them alone man!” Eijiro said shoving Denki off the couch. “Yeah, I designed it myself,” he spoke turning his attention back to you. A prideful smile on his face from your praise.
“That’s really impressive!” You smiled. “How does it work?? Is it hard to get on?”
“The thing breaks every time he’s in a fight! It’s not that impressive…” Denki mumbled to himself on the floor.
Eijiro ignored him and answered, “It just latches on- it’s pretty simple. I can go grab it and show you.” He offered.
“Oh-ok!” You blushed, as he sprang off the couch to head up to his dorm.
“Wait!” Mina called. “Why don’t you just go upstairs with Kirishima? Then he doesn’t have to make so many trips up and down the elevator,” Mina suggested with a sly smile.
“Are you kidding me?!” Denki exclaimed, but Mina covered his mouth.
“Go you two!” Mina encouraged, shooing at you both with her free hand.
“I uh-,” you hesitated on the couch.
“It’s ok with me,” Eijiro spoke but quickly added- “I mean as long as you’re comfortable with it!”
“I am, as long as you don’t mind me in your room,” you answered.
“Go go go, we’ll be here. Right, Kaminari?” Mina said aggressively to him. Denki giving up just nodded and rolled his eyes at Mina.
“Alright let’s go,” Eijiro waved at you to follow him, with ab apprehensive smile.
Once you both were out of earshot Mina let out a laugh. “Man, they need so much help,” she declared.
“Maybe but- you don’t have to be pushing them together,” Denki complained.
“Oh, get over it. They have been crushing on each other for a long time now.” She answered.
The elevator ride up to Eijiro’s room was long and filled with awkward conversation.
“Could I get in trouble for being here?” You asked nervously.
“Nah I doubt it- besides I’m just showing you how my headpiece works right? I suppose that could be useful to know in the future if we’re ever teamed up together,” Eijiro justified.
“Yeah, you’re right,” you agreed nodding happily.
You both made your way to his dorm door. You briefly remembered what his dorm looked like when your class held the dorm competition- but when Eijiro opened the door it was more intense than you remembered. The bright red curtains brought a whimsical sense to the room, and the posters covering the walls illuminated the room with his personality.
“Oh wow,” you exclaimed following him inside.
“I know I know- I already heard it from Hagakure. It’s not a very appealing room,” Eijiro said sadly.
“No! I love it!” You sang.
“What really?! Thanks,” he said smiling and blushing as he looked around for his hero costume. “All right, here it is!” he said, pulling his headpiece out.
Eijiro sat on his bed, and you nervously followed his lead sitting next to him.
“It’s easy I just put it on like this-,” he said placing it on, “then lock into place on the side.” The headpiece made a snapping sound as he locked it in.
“Oh, I guess that is really easy,” you laughed nervously feeling silly for asking how it worked now. “Can I see it?”
“Yeah, sure!” He answered and took off the headpiece, handing it to you.
It was heavier than you expected and cold to the touch. "Wow, this doesn't bother you?"
"Nope! Keeps me protected from getting hit in my weak spots," He answered.
"Can I try?" You asked.
Eijiro nodded and chuckled in amusement thinking it was cute you wanted to try on a part of his costume, but when you moved closer and placed your hands around his head he froze. He hadn't realized you meant you wanted to put it on for him.
Eijiro felt his breath catch in his throat as you were just inches away from him carefully placing his headpiece on.
You secured the metal piece around his face before catching sight of him staring intently at you. His gaze made your hands start to shake as you went to snap the headpiece in place. His vermillion eyes sparkled as he looked at you with a bashful smile.
The warmth of your hands on either side of him was intoxicating and he felt how could get lost there when suddenly, "Ow!" he yelped.
Your shaking hands had caused you to pinch the side of his face as you snapped the headpiece together.
"OH MY GOD, I'M SO SORRY!" you exclaimed springing up off the bed.
"It's ok!" Eijiro said, reaching his hand out to reassure you.
You wanted to believe him, but you saw a drop of blood drip down to his cheek.  
"NO, YOU'RE BLEEDING!" You yelled, horrified with yourself. You booked it to his bathroom to find some first aid supplies. Eijiro followed behind you- blushing at you rummaging through his stuff in a panic.
"It's ok promise- but let me help you!" He offered.
"Oh man, you're right! First, I hurt you then I rummage through your stuff without asking! I'm the worst!" You proclaimed, dropping your head into your hands.
"No no! Really, it's not a big deal!' Eijiro said attempting to calm you as he brought out a band-aid.
"Here let me help you please!' You begged.
Eijiro smiled sweetly and handed you the band-aid and a cloth, then took his head headpiece off so you could inspect the injury.
Your eyes misted at the sight, "I'm so sorry- that looks like it hurt." You sniffed and dabbed at the injury gently with a cloth to clean off the blood. You moved closer to tend to him, and Eijiro once again felt lost in your close presence.
He smiled down at you, cheeks tinting as your hands grazed his cheek to place on the band-aid. "Believe me- I'm not even thinking about that right now," he said voice low and sultry.
You caught his gaze and blushed at realizing how close you had come to him in your panic. A blush dusted your own cheeks as you tilted your head and asked, "What are you thinking about then?"
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sinners: @unofficialmuilover @maddietries @fiannee @derangedmango @reneinii @zanarkandskylines @pastelbakugou @abadbitchblogs @deluluforcarlos55
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kpop · 2 months
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K-Pop Spotlight: DAY6
Come one, come all to a K-Pop Spotlight that is sure to dazzle and delight ’til the final curtain. This week, all eyes are on DAY6 following the release of their eighth mini-album, Fourever, and brand new title track, "Welcome to the Show." We caught up with the band to discuss their goals as they approach their 10th anniversary and their ever-growing connection to their fans through their music. Check out our full interview below!
Tracks like “Welcome to the Show,” “The Power of Love,” and “Get The Hell Out” seem to have very different themes. Can you tell us a little about how these songs relate to each other and what aspects make this album cohesive?
SUNGJIN: As we pursue the idea of being a 'band that sings every moment,' it seems like our albums, including the recent one, prioritize diversity in songs and situations rather than unity. Consequently, our albums contain various genres and narratives. However, there seems to be a commonality in most songs, depicting situations that everyone has either gone through or might experience.
Young K: First and foremost, I would say this album is a compilation of the best songs we could create. There's definitely a theme of love running through it. "Welcome to the Show," "The Power of Love," and "Get The Hell Out" all talk about the concept of love.
What goes into creating titles for DAY6 songs and albums, especially those that don’t come directly from your lyrics? Do you find it hard to condense the intentions and themes of a song into a title?
Young K: While there have been cases like that, all the songs on this album came from the lyrics. Sometimes, when choosing a title, we select the one that best describes the song—other times, we choose to give it a twist or make it more intriguing.
WONPIL: Naming songs involves a lot of deliberation. We often contemplate which title will catch the eye and capture the song's essence. Usually, we try to take it from a verse in the chorus. This can be a challenging part of the songwriting process.
Is there a creative project you’ve always wanted to work on but haven’t gotten the chance/found the time?
SUNGJIN: I'm very curious, and have a principle of "trying to experience as much as possible." There are so many things I want to try musically and personally, especially among the things I know but haven't tried yet.
DOWOON: I hope we can have a song that we can collaborate on with My Day, like a choir.
What does your work/studio setup look like? Where do you feel the most creatively inspired?
DOWOON: We try to keep the studio as tidy as possible and make it comfortable for practice sessions.
WONPIL: When working on songs, we talk a lot. We get inspiration from little conversations, joking around, sharing stories, and listening to music from various eras regardless of genre while giving opinions. We also try to build emotional connections with the songs. There’s a lot of communication going on. The songwriting process takes place in the studio of our long-time collaborator, composer Hong Jisang, with whom we've been working together since our debut.
How do you want to evolve as a musician/producer?
Young K: I want to be eagerly anticipated and awaited as an artist. Without those who wait for us, we wouldn't release or even step onto the stage. So I’m always thankful for My Day.
WONPIL: My biggest goal is to make good music for My Day and the public, so I think I'll continue to ponder. When working on songs, I pour my sincerity into them. I constantly strive to express this sincerity musically, fully capturing the emotions I want to convey. I hope to create songs that can still be listened to even after 10 or 20 years.
Design your own Tumblr blog: choose an aesthetic, a blog name, and would you be a frequent poster or lurker?
SUNGJIN: I think I’ll use it to catch up on friends' updates. For the blog name, THUMB BLUR sounds good to me. I might end up being a lurker who never posts.
DOWOON: Maybe a blog for plants? I think I'll post it like a diary.
Want more DAY6? Check out their new mini album Fourever and the music video for the title track “Welcome to the Show,” both out now!
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thankskenpenders · 8 months
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Amy's fortune cards
The Sonic fandom has long been the kind of fandom that takes minor details very seriously, for better or worse. On the one hand, this means fans will really dig for the diamonds in the rough, latching onto fun character interactions, animations, bits of background worldbuilding, and more in pieces of Sonic media that many would write off as "the bad ones." But it also feels like every week another needlessly hostile debate over Sonic minutia erupts on Twitter, whether it's over individual lines of dialogue, fanart that makes Tails' shoes blue, or the ideal length and volume for Sonic's quills.
So it was probably inevitable that a fandom-wide debate would erupt upon seeing Amy's new gameplay style in the DLC for Sonic Frontiers, which takes the once-obscure fact that she enjoys reading tarot and shines a spotlight on it like never before.
I mean:
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The thing is, while I basically always try to tune out Sonic fandom bickering... for once, I kind of sympathize with the detractors? Don't get me wrong, I like Amy's tarot stuff, and people on all sides of the discussion are being overly nasty about their opinions, as usual. (Sonic Twitter remains my personal hell.) But when I set aside the hyperbole and zoom out, I do think I understand why some fans are put off by the sudden shift in focus for the character, even if I think it's cool.
It's complicated. Let me attempt to present the cases for and against Amy's fortune cards
For years, I was always one of those fans who thought it could be fun if they played with Amy's tarot reading, or even leaned into some kind of magic with her. Part of that is my own biases showing, but there's just something that makes sense there, especially when you look at Sonic, Tails, and Amy as a trio. (I would argue that's the real "Team Sonic" these days, especially in the comics where Knuckles is more likely to be stuck on Angel Island or otherwise doing his own thing.)
You could argue that Tails is all about logic, relying on science and technology and deductive reasoning to solve problems. But Amy is all about emotion. She wears her heart on her sleeve, is extremely empathetic, and is very prone to magical thinking - both figuratively and sometimes literally. Her origin story has always been that her tarot cards told her it was her destiny to meet Sonic on Little Planet. She's claimed to be able to "sense" peoples' presences - particularly Sonic's. She's the type to believe that The Power of Love is a literal magical force. So, on some level, it makes sense to mirror Tails's science by having Sonic's other best friend believe in magic. And then Sonic is somewhere in the middle, primarily following his own gut instincts but taking advice from both of them as needed. This isn't totally accurate to how their dynamics actually function in canon stories, but I think it's a mode that could work for them.
Going off of that, it's fun to lean all the way into Amy being a magical girl, or even a witch, using her fortune telling as a foundation. Take, for example, this version of Amy from Diana Skelly's old Sonic cast redesigns from before she freelanced for Archie and IDW. This is one of MANY such redesigns for Amy.
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Fast forward to the 2020s, and Amy's tarot cards are, in fact, finally getting brought up again in canon. Which is fun! I like seeing that. I like all of the individual stories involving Amy's fortune cards. This is a fun character trait for Amy, a fun nod to old lore, AND a fun storytelling device, all in one. It's really cool that the Sonic universe has its own thematically appropriate arcana, and that the cards are getting made as physical merch. And sure enough, the official card backs and borders were designed by none other than Diana Skelly, in yet another cool example of an ascendant fan leaving their mark on the series.
BUT... when you step back and look at the big picture, I get why some fans find this shift in focus jarring. At the moment, it's starting to feel like every new story about Amy involves her fortune cards to some degree.
The most recent mainline comic arc to feature Amy as the lead character, 2021's Trial by Fire arc, prominently features a sequence where she reads fortunes while camping with the girls. The Origins version of Sonic CD now bookends the game with scenes of Amy and her tarot cards. Sonic randomly mentioned it in a scene in Frontiers. And now, just this week, we got the (very cute, gorgeously illustrated) Amy's 30th Anniversary comic with a story revolving around Amy's tarot cards, followed the very next day by the Frontiers DLC in which she gets a brand new tarot-based moveset. Even her base melee attack now has her throwing tarot cards instead of swinging her hammer. Again, I like all of these individual things, but after years of it almost never coming up at all, it's VERY noticeable that Amy's tarot cards are suddenly everywhere.
To be fair, I'm looking at this from the perspective of a superfan who's actively following ALL Sonic media. Casual fans - especially kids - aren't necessarily going to be reading the comics every month, buying the thousandth rerelease of the Genesis games, or playing the ultra-hard new alternate ending DLC for a game that came out last year. Each of these stories is going to be someone's introduction to the idea that Amy can read tarot, and that's probably part of the idea behind this unified push.
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But to play devil's advocate, for my fellow superfans, I understand why it feels like a very minor footnote of Amy's character is suddenly becoming the entire focus of her personality. While Amy has always been said to enjoy fortune telling, that wasn't really a character trait in and of itself, but rather an example of her being a typical girl who hopes she'll be able to find true love one day. It's less that Amy can literally predict the future and more like her using a cootie catcher or going "he loves me, he loves me not" while picking the petals off of a flower. So I get not vibing with this stuff, or feeling like it's being pushed very hard out of nowhere.
What I don't agree with are comparisons like "it's like if they made Knuckles' moveset revolve around him liking grapes." Like, I get it. Ian Flynn loves shoehorning in his little winking references for us nerds, and mentions of Amy's tarot cards were previously on the same level as other random bullet points from old Japanese manuals. But a multifaceted hobby like fortune telling that opens up so many narrative and aesthetic possibilities is obviously very different from having a favorite food. It's ALWAYS been a part of her story, not just a random fact, and there's no reason why the fortune telling can't be elevated to something more.
And, hell, even if it wasn't an established character trait, there's nothing inherently wrong with injecting new ideas into a character. One of the best Amy stories in recent years, the Free Comic Book Day special "Amy's New Hobby" written by Gale Galligan, came up with the idea that Amy's secretly been drawing little comics about her and her friends. Is this based on Lore? No. But it's cute, and helps tell the story of a younger Amy who's still coming out of her shell as both a hero and a friend.
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Certain fans are also looking at Amy's Frontiers moveset and using it as evidence that once again the Vile American Contributors like Ian are CORRUPTING Sonic Team's perfect vision of Sonic with their misinterpretations. And like. Come on. Ian does not control the gameplay. He's a freelance writer. The tarot stuff is clearly something that Sonic Team likes if they made it the basis of Amy's new moveset - and, you know, if they keep approving comics and animations about Amy's fortune telling. None of this gets made without their blessing, and lord knows how much they can micromanage shit and shoot down ideas over the most minor of details.
Like, yeah, Amy's fortune telling was probably conceived less as a sign that she Knows Magic and more as a pretty mundane hobby for a lovesick young Japanese girl to have. But you're gonna sit there and tell me that using Amy's tarot cards for more than that could only be the result of a cultural misunderstanding? That nobody in Japan uses tarot card theming and aesthetics (or the general idea of magical cards) for the cool factor? Stardust Crusaders? Persona? The Astrologian class in FFXIV? Cardcaptor Sakura?? Hello??? Do you think Capcom put Gambit in Marvel vs. Capcom ironically because they thought using magic to throw cards at people was stupid? There's tons of precedent for this! It's nothing like Knuckles throwing grapes at people, be for real.
Giving Amy a very magical girl-esque moveset also just makes a lot of sense. For decades her hammer attacks have literally made sparkly heart shapes appear around her. Leaning into both that and her tarot cards in her new moveset makes a lot of sense to me.
But, admittedly... I do think it's very odd that her hammer is treated as a secondary element here, rather than having her primarily use her hammer and adding the cards for extra flair. If hitting the attack button made her swing her hammer instead of throwing cards, I'm not sure we'd even be having this discussion right now.
But the tarot-cycle and Amy riding her hammer like a witch's broom are fucking SICK and I will not concede on this point
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The thing is, this whole fortune card discourse is but a small piece of a bigger problem. Amy's been a character who needed some work for ages, but there's basically nothing you can do with her without pissing SOMEONE off.
Years of stories where Amy's crush was her primary motivator and Sonic went "Ew, cooties!" have lead many casual fans to believe that being Sonic's obsessive fangirl is Amy's entire personality. At best people might call her Sonic's Minnie Mouse. This isn't just a matter of Amy having haters within the fandom - venture outside of that bubble and you'll realize that this is how MOST video game playing people seem to see her to this day. I don't feel like this is a fair assessment of the character, but this idea didn't come from nowhere. No matter how much good deeply entrenched Sonic fans may see in their old dynamic where Amy perpetually chases Sonic, this is a very real problem that Sonic Team has to contend with for their leading girl. Of course all those games where the way-past-cool protagonist thought Amy was annoyingly clingy and tried to get away from her made people think less of her.
If new stories were to go back to emphasizing Amy's crush on Sonic a little more, they'd probably be taken as confirmation that Amy's just the girl with a crush on Sonic and that this is her entire personality. Conversely, when the crush is played down, you piss off the hardcore SonAmy fans who don't seem to understand that they're Charlie Brown and Sega is Lucy holding the football. You can't win.
And so here we are. In the absence of what was once her defining trait, now reduced to an occasional blush or wink in Sonic's direction, new stories are trying to mine Amy's past for additional material to work with. Having been a thing fans wanted to see for years, right now we're getting a lot of tarot, but we're also getting reminders of her compassionate nature and her desire to go out of her way to help the little guy. This is an ongoing process. I continue to hope that her bubbly, exuberant demeanor can shine more in future stories. Now, I also hope that the tarot stuff gets balanced out a little better with other traits of hers. But I don't want it to go away. I think it's fun.
This course correcting is far from exclusive to Amy. Knuckles is getting stories that remind us that he's a competent fighter, an experienced treasure hunter, and even a self-taught archaeologist after years of him being perceived as either the dumb one or just the guy who stands in front of the Master Emerald all day. And Tails has been getting some stories reminding folks that he's a capable hero in his own right and not just Sonic's timid kid sidekick.
But no supporting character will ever compete with the sheer number of new ideas Sega has tried with Sonic himself. Like Amy, his Frontiers moveset has also given him half a dozen new superpowers that he never had before, from the Cyloop to air-slicing projectile attacks to his own take on Shadow Clone Jutsu and beyond. He's also been a hoverboarder, a swordsman, a time traveler, an Olympic athlete, a racecar driver, cursed with a Flame of Judgment, imbued with alien power, a fucking Werehog with stretchy powers, and on and on and on.
If Sonic can do all that, Amy can try out using a tarot-cycle.
Anyway TL;DR the REAL problem with Amy's current characterization... is where the FUCK is Amy's bestie, Honey the Cat???????
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