the whole guilt-tripping language in posts about important topics paired with how I'm still getting bitches in my notes talking about why it's actually good to tell "bad" people to kill themselves continues to prove to me that a lot of people have absolutely no concept of social justice or activism outside of assuming the worst of and then viciously attacking strangers on the internet
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he says i hate everyone except you and that is addictive and that is kind of romantic and beautiful because you're young and you're kind of a sarcastic asshole too and you don't like bad boys, per say, but you don't really like good ones either. and you like that you were the exception, it felt like winning.
except life is not a romance book, and he was kind of being honest. he doesn't learn to be nice to your friends. he only tolerates your family. you have to beg him to come with you to birthday parties, he complains the whole time. you want to go on a date but - people are often there, wherever you're going. he's just so angry. about everything, is the thing. in the romance book, doesn't he eventually soften? can't you teach him, through your own sense of whimsy and comfort?
at first - you know introverts often need smaller friend groups, and honestly, you're fine staying at home too. you like the small, tidy life you occupy. you're not going to punish him for his personality type.
except: he really does hate everyone but you. which means he doesn't get along with his therapist. which means he has no one to talk to except for you. which means you take care of him constantly, since he otherwise has no one. which means you sometimes have to apologize for him. which means he keeps you home from seeing your friends because he hates them. you're the single exception.
about a decade from this experience, you'll type into google: how to know if a relationship is codependent.
he wraps an arm around you. i hate everyone except you. these days, you're learning what he's actually confessing is i have very little practice being kind.
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In the wake of FCG' fate I've been thinking about death in ttrpgs, and how it kind of exists on three levels:
There’s the gameplay level, where it only makes sense for a combat-heavy, pc-based game to have a tool for resurrection because the characters are going to die a lot and players get attached to them and their plotlines.
Then there’s the narrative level, where you sort of need permanent death on occasion so as not to lose all tension and realism. On this level, sometimes the player will let their character remain dead because they find it more interesting despite there being options of resurrection, or maybe the dice simply won’t allow the resurrection to succeed.
Then, of course, there’s the in-universe level, which is the one that really twists my mind. This is a world where actual resurrection of the actual dead is entirely obtainable, often without any ill effects (I mean, they'll be traumatized, but unless you ask a necromancer to do the resurrection they won’t come back as a zombie or vampire or otherwise wrong). It’s so normal that many adventurers will have gone through it multiple times. Like, imagine actually living in a world where all that keeps you from getting a missing loved one back is the funds to buy a diamond and hire a cleric. As viewers we felt that of course Pike should bring Laudna, a complete stranger, back when asked, but how often does she get this question? How many parents have come and begged her to return their child to them? How many lovers lost but still within reach? When and how does she decide who she saves and who she doesn’t?
From this perspective, I feel like every other adventurer should have the motive/backstory of 'I lost a loved one and am working to obtain the level of power/wealth to get them back'. But of course this is a game, and resurrection is just a game mechanic meant to be practically useful.
Anyway. A story-based actual play kind of has to find a way to balance these three levels. From a narrative perspective letting FCG remain dead makes sense, respects their sacrifice, and ends their arc on a highlight. From a gameplay level it is possible to bring them back but a lot more complicated than a simple revivify. But on an in-universe level, when do you decide if you should let someone remain dead or not? Is the party selfish if they don’t choose to pursue his resurrection the way they did for Laudna? Do they even know, as characters, that it’s technically possible to save someone who's been blown to smithereens? Back in campaign 2, the moment the m9 gained access to higher level resurrection they went to get Molly back (and only failed because his body had been taken back by Lucien). At the end of c1, half the party were in denial about Vax and still looking for ways to save him, because they had always been able to before (and had the game continued longer it wouldn’t have surprised me had they found a way). Deanna was brought back decades after her death (and was kind of fucked up because of it). Bringing someone back could be saving them, showing them just how loved and appreciated they are. Or it could be saving you, forcing someone back from rest and peace into a world that's kept moving without them because you can’t handle the guilt of knowing you let them stay gone when you didn’t have to. How do you know? How would you ever know?
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Things that absolutely fucked my shit up this episode, an incomprehensible list:
- Ellie liked the smell of Frank’s sleeping bag
- Joel still wearing Frank’s shirt
- Joel staying up all night to guard while Ellie slept
- “They’re not gonna hit you. Look at me, they’re not gonna hit you.”
- “Mom! Mom! Mom!”
- The way the doctor gave the lines “I delivered you. I held you in my hands.” and “I’m your doctor” so simply when asked for reasons why he shouldn’t be killed
- Ellie’s smile when Joel tried to tug the gun from her hand
- The way Joel bumbled his way through trying to make sure Ellie was okay, and ask if she wanted to talk about it after she shot Bryan
- All of the superhero drawings on the wall that Sam drew of him and Henry
- The mask that Sam had drawn on his face
Something about how everyone is undeniably human, and how unafraid they are of not shying away from that.
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Prompt 223
Clockwork is Chronos and Kronos. He is time, sometimes split into many aspects but one all the same. Normally it’s not an issue, as at the end of any of the aspects they simply return to him, as the main body. It’s almost like a hivemind, though not quite that either. Honestly he’s not been able to explain it to anyone else, as it’s such an entwined thing with his being.
Once again, normally there is no issue with it. However, instincts can bleed over, which apparently er, happened at some point. He’ll have to apologize to his aspect’s children for the misunderstanding when he gets the chance.
He might have forgotten while dealing with other things, meaning he never explained it to that timeline’s children. Oh well, he’s sure nothing will come from it- he’s quite busy caring for his little ghostling who is turning out to be just like him, albeit with Space instead of Time, after all…
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