I still genuinely believe that playing Granblue for love is the most enjoyable way to play it, as in, I got into the game because of specific characters and then fell in love with more of the world
But I also have to believe there's an incredible sense of vindication in loving a character who's also just objectively good in the meta? Like, you love them and they're good and you can use them to beat difficult enemies, you can fight "with" them in a sense
Like, I'm happy when someone in the hivemind mentions building a party out of blorbos and it working well. I love that and I'm happy to hear it. There's soul and heart in it and not just grinding for the sake of grinding
Then again, I'm a pretty low level player and I know I'm not built for the HL stuff
I think everyone has their own reasons to play gbf or any game, but it's easy to lose sight of the fact different types of players exist (and the (mutual) contempt or even gatekeeping that often follows in its wake).
Personally I do need a strong incentive to pick up a game. I was on and off gbf for years until Sandalphon hooked me fully-- but I had my eye on a bunch of other characters even before him, I just needed a push.
So perhaps shockingly I am also into gbf because I love the characters, I just swing back and forth a lot between objectives.
At the end of the day it's about how you have fun. Progression isn't linear nor is it required.
I kind of ended up writing way too much in response so I'll put it under a read more.........
So like, as someone who's fairly high up in the content and does things both for meta and faves?
The thing with meta is that for most of all characters, it shifts over time. Characters fall in and out of meta or may get new alts that are or aren't meta. Even characters everyone thinks of as top tier have places where they aren't that great. Don't get me wrong, it's definitely awesome when your fave is meta-- but designing teams around your fave to make them perform alongside or in spite of meta is vindicating too. I really think any character can perform in general content.
Generally meta isn't the damning end-all it may seem, far from it. I think meta only has chokehold on 2 things. Racing (getting the most points, either for events like Unite & Fight or something like racing for points for chests in raids) and whatever the 'true' endgame content is at the time. But even for those, there are always options, and as time goes on we get more resources to work with, making teams more flexible.
That said, I do enjoy figuring out teams for specific fights like they're puzzle pieces. I get more enjoyment when I fit my favorites in there, but initially the reward is in figuring out a team to begin with. I'm a bit in between faves and meta, though lately I've been leaning much more into my faves. I find that I'm okay with running 1 fave on a team if the meta makes it possible for me to run that character, and then I'll gradually slot in more faves when I can. But that's me. My whole wind team frontline for endgame is faves, and arguably only 1 of those, Seofon, is true meta for some of that content. (Yes I do love Kaguya for her design). Outside of that frontliner team, I'm able to run even more faves!
I also enjoy building teams to make the lives of my friends easier, I can either run raids for them or help them figure out teams, often including their faves when I can. I'd go as far as to say that most of the game can easily be played with your favorites, with more and more restrictions starting to apply the higher you go in terms of difficulty. And that's okay. You don't have to play those. Or you might eventually play those and figure that yeah, if it's just for this fight, the team doesn't matter that much when it helps you get things to invest into your faves. It might even let you discover a new favorite if you experiment.
It's good to know the type of player you are and play the way that works for you. Like me, this can also change over time or depending on your mood. There's no reason to bother with HL content or break your head over things that aren't fun. If you enjoy logging in and playing your Omega raids with your faves and signing back out, great. If you find yourself wanting to take on Bahamut with your faves, also great. Hell, if you sign in just to look at your home screen character, sigh lovingly, and go to sleep, also also great.
gbf does get pretty grindy if you let it, but it can be spaced out or made easier, too. Personally I let my game run on full auto 95% of the time, designing teams around this in order to make my faves stronger and content easier as I go. If you struggle to come up with your own teams, store-bought (youtube,wiki,guides) is fine.
I'll admit my own main problem is time, I struggle to keep up with the world I fell in love with and may not have the time or patience for that for a while. So I really enjoy seeing the activity on Icha's blog for that reason and staying in the loop through that.
At the end of the day it's about how you have fun. Progression isn't linear nor is it required.
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Imagine for me.
Crowley and Aziraphale crying as they kiss for the second time. Tears staining their lips with salt, their voices broken and long abandoned for words cannot begin to describe this feeling, sniffing as they break apart to dry their eyes, their faces breaking into watery smiles at the sight of the other in their arms. Crowley reaching out and drying Aziraphale’s cheek with a shaky swipe of his thumb. Aziraphale cradling his hand, grasping it before it can be pulled away, leaning into it and whispering, “I missed you.” Crowley’s eyes, red and puffy, softening even further, his sunglasses discarded a few paces behind him. “Missed you, too.”
Aziraphale choking back a sob, Crowley doing the same, both falling into each other and smiling, smiling so hard, despite the tears that spill down their cheeks and trace familiar lines that were born of heartbreak and pain, now carved deeper by the spoils of their joy. Grasping each other in an embrace so tight the forces of Heaven and Hell could not break them apart again, but God knows they’ll try.
Crowley and Aziraphale crying as they kiss for the second time, their sobs rich with relief, and for the first time in so long those tears are happy. For the first time in so long, they have each other in their arms. And they will never let go.
(update on this its a fic now)
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relistening to the early S2 episodes and. well.
how did Lincoln become the teen with the most love interests??
his piss ended up on the shoes of TWO teachers. and then he asked to touch Margarita’s gums while knowing his spell wouldn’t work. rightly so, he earned him the nickname “Gumtoucher Pissfoot.”
and this boy texted Erica, the most popular girl in school, to see if she was going with Taylor. and NOT because he wanted to go with her!! just because he was trying to see if he could go with Taylor.
he asked Scary if she was planning to go to the bathroom alone!!? hand in the toilet water? which was piss?? PISS ALLEGATIONS LINCOLN !!
oh also! his idea of funny is the 2004 movie Garfield starring Bill Murray ?
i had a lot of predictions for this season, but Lincoln Li-Wilson becoming The Rizzler™ was not one of them.
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a while ago i saw a post by @sideblogdotjpeg about how the cycles in c3 seem a lot more personal/familial. and i kind of went insane in the tags at the time and i’ve been thinking about it a lot since because like…
you have the heroic cycles that the band of boobs parallel/break on this large scale. the idea of these broken trios of adventurers is there throughout the campaign, but they really start to engage with it towards the end— with the divine hearts, and thiala, and the wheel of suffering/wheel of joy idea. the thing hardwon says as he takes the divine heart, that no matter what anybody chooses from then on it’s with love in their hearts, i feel is very relevant to how they break the cycle. they love each other, and they choose over and over to hold each other tighter rather than be driven apart.
and on the other hand, you have duck team’s refusal of fate vs their family’s resignation to it. look at swag working with mothership, oliana’s contrition, and the stuff that is currently ongoing with gowan. you know— sol is a version of swag who fully rejected mothership and found his friends instead. callie refused to be a part of her family’s business, and her love for the wild and the serpents is giving the world a chance. calder, when he makes the deal with ultrus, telling callie and sol that he trusts them to save him. and now calder is refusing to sit back and let gowan handle things in the ice knife.
it's not that duck team aren't trying to save the world. they are. and it's not that the boobs didn't have a personal connection to the cycles they were breaking. they did. but it's like... well... how do i put this into words. right--
the song melora's boon plays when the boobs arrive at the heart of the world and speak to melora. when she talks to beverly about duty, shows him the places he faltered and how at the last second, he gets back up. (later, when they face thiala, bev doesn't go unconscious once. at one point, he's the only one standing.)
for sol, this is the song that plays when he expresses his fear of going down again. when he admits to callie that he's scared of the day that she and calder are down and he's the one that needs to stand up alone. when callie says she's not afraid of that day, and sol finds himself empowered by the mushroom in his chest. the moment that sets up sol's long death monk ability, where he's able to refuse to go down and keep on fighting.
melora’s boon is also the song that plays for moonshine’s boon at the heart of the world. there are actually two songs in this scene, hardwon’s is different, and the transition back happens when melora says there’s a part of herself that moonshine hasn’t embraced. when she speaks to moonshine leading her people to a better future like an alpha wolf leading her pack.
for callie, it plays when she tells hardwon and sol that she’s a liability and she needs to change— to embrace winter— in order to get calder back, even as they reassure her that she doesn’t. it also plays when callie asks the others to help her protect honeysuckle while he’s weakened. when they promise to lead honeysuckle home and free him from his connections to gromdal.
the writing on the wall plays when the boobs reach the court of gods. there's the wall of prayers there, and they hear the prayers of the people of bahumia, reaching out to them. prayers of protection-- for and by them. prayers that put the future of bahumia in their hands.
for callie, this is the song that plays when she sees aryox's carving of her reaching the cave. when she realizes her mother acted the way she did because she could see what was coming in the future. when she realizes her mother was leaving the world in her hands.
the songs that the boobs first encounter at the end— when they’re basically demigods stepping up to face thiala— return for duck team in these personal moments. when sol finds the strength to refuse death. when callie talks about embracing winter, her mother’s season, something she eventually finds strength in, to save her friend. when callie asks the others to help honeysuckle, one of the serpents that she’s promised to protect partially due to the harm her family caused to the wild. and when callie realizes her mother saw the future and acted as she did because of it, pushing callie to walk the path she’s walking now.
anyway. this was a post about naddpod music.
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