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#yeah thats what i got for this ig
skatingbi · 5 months
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Man fuck studying heres more op headcanons i adore or made up
Sanji is french and italian. He knows french and italian and bro will be struggling to speak sometimes bc his trilingual ass will be like "I FORGOT THE FUCKING WORD-"
Robin knows a fuck ton of languages and by extension her and sanji are besties
she will entertain him by replying with whatever language he talks to her in and she doesnt mind :)
chopper also knows french but bc its canadian french both him and sanji are just like "bro what the fuck did u just say"
hispanic luffy <3 that is all
im aware oda said luffy is brazilian but i simply say he is brazilian and mexican bc i have the freedom of creativity
zoro and sanji cussing each other out and then it devolves into insults in their native language and now theyre throwing hands on the deck
robin is laughing at them bc she understands them both and sanji is like half flirting half insulting the swordsman and refuses to translate for anyone bc its funnier to make everyone guess lmao
Usopp has GAD (generalized anxiety disorder) (i also have GAD and i feel it in my bones that he has it too idk i dont have any sources)
Luffy, Law, and Kid should NEVER be left alone together bc someone is either gonna end up on the floor in pain or some structure will be broken.
You think law would be the mediator? Absolutely Not. He's the instigator if Kid starts it.
Nami would hoard candles for sure. The womens bedroom always smells amazing <3
Luffy has cuddled with everyone on the ship at least once successfully. Its like a right of passage at this point. Not even brook's bony ass can escape LMAO
Ship headcanons are all over the place for me esp when i like most ships but luffy's concept of romance would be nonexistent until he actually catches feelings lmao
he would literally look at them one day and be like "OH I LIKE THEM!!! :D" and nobody would catch on for WEEKS except robin and probably Jimbei
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084392 · 10 months
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the gang turns into pokemon. idk
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cherrirui-official · 21 days
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Me (eldritch forest creature) rizzing you (mud cowboy) up with my forest dweller swag (it's working)
Inspo
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skitskatdacat63 · 9 months
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This is my personal crossover event of the century
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#one of my favorite actors and one of my favorite drivers interacting??? what???#alright whos gonna be the brave soldier and write the matt damon × mark webber rpf fic-#(i read a fic w james bond/seb so imo it really wouldnt be too far off to write Linus Caldwell/Mark LMAO)#ive known abt this event practically since i got into f1 but i feel like my thoughts abt it keep developing every time i look at them again#first time: huh okay wow brad pitt & matt damon taking w mark thats really wild. f1 drivers really do be meeting w high level celebs#after i watched fight club: wow wow!! i cant believe theres pics of brad pitt with mark thats crazy!#after i watched oceans 11: omg wait oh yeah! when mark was in jaguar he was sponsored by oceans 12!!! thats sick!!!#and then recently w my increasing love for Matt Damon: WAIT OH MY GOD MARK HAS INTERACTED WITH MATT!!!! (two worlds colliding feel ig)#but i was watching some interview w matt where they referenced this happening so its relevant in my brain again so i had to post abt it#but of course in the vid the specific pic on screen was him and mark interacting and i died. like seriously i can never escape f1 and mark#mostly im freaking out bcs its truly the crossover event of all time concerning my interests specifically#but the lore behind this is genuinely really really interesting#the fact that theyre promoting a heist movie specifically and then they put a $300k diamond in the nose of the Jaguar#and then the Jaguar crashed during the race and the diamond disappeared?????? cmon literally itself could be the plot to an Oceans movie#RBR/teams sponsored by RB were so much fun back in the day!!#they had several back to back movie promotions which all were pretty fun! just a shame neither team was good back then#it was Oceans 12->SW:ROTS->Superman right? i can't remember if there was another#such a shame that neither mark nor seb were in RBR in 2005 when RBR was promoting ROTS#i think i actually wouldve exploded if there were pics of them w hayden or ewan(my prev fandom haha)#f1#formula 1#formula one#mark webber#matt damon
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girlwithfish · 4 months
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the job application process will make u want to die wheeeeee
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waywardsalt · 7 months
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Hey, thanks for the response on the post where I asked about what people dislike ab totk! I genuinely appreciate it a lot, and you summarized most of my thoughts about this beautifully!
Here's something you might find interesting: something about this game's pacing REALLY bothered me from the start, and I think I know what it is. Totk, despite being an open world game that you can pour a ton of time into, feels short. It's a really weird feeling, and I think it can be explained in that Nintendo is trying to use the linear storytelling format for a nonlinear game, which is also why the ability to see the tears in a random order was disorienting, and why the stories from the ancient sages felt so repetitive.
The gameplay is long, but the story isn't! If you compare it to Skyward Sword, for example! In sksw, you go through each of the areas once, and then again with some changes, and then again with more. There's several clear acts, and even if the game is super super linear and recieves criticism for that, it works really well in that context. Additionally, the characters more than make up for the linearity of the story. Totk tries to take that same format, but doesn't seem to understand that this format is for a linear story. It only has a very brief story, and the story to gameplay ratio is so dragged out that unless you get invested in the world, it all starts to feel really stupid and pointless. Unfortunately, totk fails at getting us invested, too.
I really hope this made ANY sense at all, ty again for the input!! I love the responses I'm getting on that post djbdjsndns :D
Hi, you're welcome for my uh... totk rant, I guess? I covered a lot of stuff in it but I wouldn't say I covered everything bc there is... a lot abt that game that rubs me the wrong way in one way or another.
totk is definitely an odd case, it being an open world game that does try to adhere to linear game rules, you’re right- and i’d say the story is severely kneecapped by that attempt on the game’s part to have its cake and eat it too. it tries to mix what botw brought to the table with what was done in the past, but because botw is vastly different in what it does than past zelda games, the result is a messily paced, poorly-told, gameplay-focused with piss-easy mandatory puzzle segments result, failing to capture the advantages of linear games and instead making those specific parts considerably weaker.
people give linear games shit for… honestly, im not totally sure, as someone who really enjoys linear games. they allow for a good focus on story and character, mostly because you can have a set pace and passing of time and order of events. totk tries to implement linear style elements into a game where you can do anything out of order, so in the end the story is surprisingly brief but slow paced because you have to travel so far for everything and they have to account for you doing everything in any order, hence... repeating the same fucking information as a reward for four of the dungeons (which, i don't care how you feel about this game, is an awful fucking choice i mean holy SHIT), and is probably why the interactions with the new sages include very brief character arcs or something, they wanted to include some kind of linear character stories but it all just got stuffed in between a bunch of mini-main quests.
the fact that effectively half of the main story happens ages in the past and is communicated through brief cutscenes that can easily be encountered out of order, too, is kind of a pitiful way to tell the story. they're all basically glorified exposition dumps since nothing about them will change, they're all events that have already happened and have nothing to do with the player except hyping them up i guess.
the dungeons themselves are awkwardly transposed from a more linear game style with them relying on a specific skill to some degree, but they just fall so flat compared to past linear zelda dungeons. in botw the divine beasts honestly worked because the mechanic of manipulating the beasts themselves and the activating of switches fit perfectly with the setup of the dungeons being huge machines, while there isn't as good of a story example as to why totk's dungeons have the same switch mechanic. botw's divine beasts work pretty well in an open world setting. totk's just fall to pieces in an open with setting, even discounting how ascend could just snap them in half entirely. you just... can't have the same kind of dungeons as past zelda games in an open world format. once you take out the array of specific-use progressively-earned items, you're just left with this tiny little gmod ass toolbox to do what felt like baby's first loz-style dungeon. go to the clearly marked waypoint, do one (1) simple puzzle, get reward.
i miss mini bosses, rooms with puzzles that had to be solved to unlock a door or a doorkey, and even the experience of wandering around just trying to figure out what to do next. honestly, the first half of the lightning temple was the best part of all of the dungeons put together, and then we're back to 'go to four different rooms to do four different easy puzzles'. linear games have genuine advantages over open world games, and open world games have their own advantages. in the story segments, totk just ignores the advantages inherent to it's game's basic style in favor of trying and failing to emulate the advantages of a very different game style.
totk is so paradoxically unable to tear itself away from the series' past while at the same time disregarding series staples and even big parts of its own goddamn prequel.
in my experience with the game, as far as i can remember, i believe i went around and opened all of the towers, did some shrines and the depths, got the master sword, did the main quests with some side quests, then sped through getting all of the memories in order, then did the final boss. in between all of that, i managed to get all of the armor, do every single shrine, and open the entirety of the depths. i did not give a single damn about the story by the end. for me, with my playstyle, everything was just... spread out over such a long period of time so there was barely any urgency at all, i experienced the memories all in quick succession while already knowing the big twist (which. btw. i didnt care about. i wasnt really endeared to zelda and link's lack of visual interest during cutscenes just brought up the question of if he doesnt care why should i), and since this game's story is more linear, it just felt so disjointed and strange and... not important.
with botw it makes pretty good sense why link may take ages, why you could get the memories however you want, all of that. zelda is keeping things with ganon on pause for you. all of the big stuff happened in the past. you are here in the present, in the ruins of the past, a blank slate come to eventually complete the mission that you had failed, at the same time discovering this new world and becoming re-acquainted to it with this strange second chance you've been given. totk doesn't have this excuse. at least in past zelda games, you did things in a specific order, so when you wanted to fuck around, it was usually something related to or based on your progress. if you want to fuck around in oot what you can do is based on where you are in the game and even then it all ends up wrapping back around to bolstering link for the end. getting hearts, better items... like every side quest in every other loz game did. in totk you can do a sidequest for like. one flower. and what does that even do for you. it doesn't have the excuse of the honestly pretty well crafted setup and world state of botw.
i really don't know what happened during the development of totk, and i can't imagine it was the smoothest thing in the world, esp considering the pandemic hitting in the middle of it. but just... it just feels like it failed in so many regards and was just... so disappointing, and yet people are heralding it as the best zelda game and- this is not what i want a zelda game to be! i want a zelda game to have those wonderful puzzle-filled dungeons with well-written main characters and music that fits the setting and feels supported by the game's events and a unique setting with unique little nooks and crannies and good pacing and act structure and like. some kind of heart to it. not just another big open-world game created to be the big open world game where you can do this one amazing specific cool thing that TOTALLY is worth the $70 or whatever else it may be priced around the world.
idk. to me what makes zelda games zelda games is the linear storytelling and those complex dungeons and specific method of progression, and botw's new open-world emulation of the sense that loz 1 gave does not and probably will not ever be able to mix with that linear style unless you have massive in game game style shifts to allow for it. either return to the old format or just commit to the series becoming Triple A Open World Game Series Number 34
#asks#salty talks#bitching abt totk#wind-awoken#ty for the ask i love tearing into this game bc its at least helped me understand some stuff abt game design and what kinds of games i like#and why. too bad this game is rancid imo#dude i fucking love skyward sword. the linearity lends itself to a sense of progression and time passing and just. ugh. its so good#totk critical#totk neg#totk salt#covering my bases :)#i just. yeah gamedev is hard but if this is the mess we got after 6 YEARS what the fuck happened??? what was scrapped????#they had SIX FUCKING YEARS and having the ancient sages regurgitate the same info 4 times made it to the final release#what in the fuck happened in there#i dont really like the idea of there being a permanent move to open world bc its clearly just following the crowd on this one#its just such a massive departure from all other loz games (including loz 1 tbh) that that has to be part of it i feel. it makes sense#botw + totk dont feel unique like the other loz games do. they just. feel really similar to shit like elden ring and fenyx bc like.#thats just how open world action adventure games are ig. ironically theres not a ton of wiggle room with the open world formula#cant really get away from what makes them all feel interchangeable bc its so core to what an open world game is#best you can do is add some standout aspect like the general. Being A Souls Game in elden ring#totk adding dumbass glue doesnt even feel unique bc like. its just what every other sandbox game lets you do with some added jank#progression feels meaningless when it has no impact on what you can do in the game and thats the only kinda progression in totk#get more health make armor numbers bigger make better food fuse better weapons. you cant even upgrade the abilities this time#yeah botw has similar pitfalls but it at least owns being an open world game. it utilized and embraced the format#idk. totk before release was increasingly overwhelming to me and post release it was just such a massive letdown#i remember trying in earnest to pull a wagon using a horse and just. having the worst time. ultrahand sucks unless you make death machines#or one of like five specific traversal things
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bluebellhairpin · 4 days
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Not gonna lie to y'all, I do still think of that one collab and how I didn't get my piece back from it, and it does make me a bit sad.
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autism-corner · 10 days
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forgor that drawing takes like. effort.
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todayisafridaynight · 11 months
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non believers say ichi looks nothing like arakawa but personally when i remember arakawa as a child and i remember them big ol eyes im like Yeah Those Are Ichi's
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snekdood · 6 months
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hey pro tip, if you smoke weed, save the ashes so you can put them in the soil for yer native plants. maybe you can't do controlled burns where you are, but you can at least fertilize the soil the same way 🤷
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myownprivatcidaho · 1 year
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whats tough about like. Having Chemistry and spending time with someone at the start of the spring semester is that valentines day is coming up and its like a make or break point with what you may or may not Be and you have to question what direction things are headed in and its a pressure just Not present in the fall semester idk. idk
#we uhhhh. kinda hit a bump in the road ...... idk.#hes. been very gentle and kind and understanding about where im coming from and so we havent talked in a couple days but just ....#god ok fuck it. we were hanging out saturday night and at some point we were going somewhere where parking sucked so i just suggested we go#in his car rather than separate bc finding parking for ONE car is a Struggle. anyways so afterwards we went back to where i parked my car#and i hahahhaaaaa was NOT leaving. it was just past midnight and so we were just hanging in his car talking for abt an hour#in there at some point i told him about that last crush and how it dragged on and he was like jesus CHRIST sia thats a lot#i was reclined in my seat and shutting my eyes listening to the music and i caught him looking at me a couple times andddddd uh#yeah basically i ended up in his lap and then we were kissing and touching and grinding for like the next hour and a half#and he asked if i wanted to go back to my place and i was like uhhhhhhhhhhhh not now so we stayed in there and just made out & talked more#and then he TOLD me. basically hes in a similar situation i was in this time last year. like a girl he liked and was talking to actually#has a bf. hes sorta in limbo and she still talks to bim and is stringing him along and playing off his hopes theyll get together for.#entertainment ig. everyone at this school is fantastic btw. jesus fucking christ.#so yeah he told me bc he said he didnt wanna hurt me or end up fucking me over and that i deserved full honesty and didnt want to get my#hopes up. which i REALLY appreciate. we talked for 8 days he got carried away once and immediately owned up. i do appreciate that#so like. he said that we can just be friends with or without benefits and i said id think about it. then at like 3 am we went home and he#check in with me to make sure i was alright since he could tell i had a LOT on my mind. i said id call him the next day and so we talked#and basically i explained the reason for my apprehensions and why i said no to hooking up (csa) and he was really understanding#and then like. i just asked him more about what was going through his head the night before & he described it as a heat of the moment thing#(which i agree it was) and like. he was genuinely concerned about me tho. idk#i told him that after i got home i had to shower for an hour scrubbyat every place he touched me and that im tired of feeling used#and he really heard me out and listened. he also asked if he hurt me and i said no but it def could have gotten to that point and i#and so he said 'im sorry for making your life at all hafrder to deal with' and i REALLY really#appreciate him being as honest as he was. so i said its cool we can be friends but i just need some space rn & he once again was really#understanding & said 'for as long as you need. just let me know whenever youre ready to just be friends again & if you need me to stay sway#from [xyz places we hung out] just let me know and if you need anything for class just feel free to reach out'#and. GOD i appreciate him. so that convo closed out on good terms. i was worried id need WEEKS but it rlly was just a few hours after that#i was ok again. traumas all about narratives and before that convo all i could see was another instance i was usee but like.#after actually talking it out all the fear around it dissipated and i can just see it for what it was: 2 friends who got carried away#but i really REALLY appreciate how hes handled this and we're both single & attracted to each other and so the question im thinking now is:#crushposting
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kdsburneraccount · 1 year
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ibyul · 1 year
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Thinking abt my teenage years .
#and the tumultuous feelings#I came across some drama scene lol and got reminded of boys. like. as a genre#like teenage boys. they r. insane#abt how ppl do things that are unnecessary as if they are oblivious but i rlly wonder is everyone really oblivious#also maybe im just really easy to win over like do i stand a chance against the fitnah of this world man#i rmemeber this kid. A whole grade below me. the new board member for my friend's club. I was helping her w/ club stuff on the computer#(he was also tall and kind. that. was the problem. not to be a sterotypical Girl. but)#and this kid casually just. leaned over me and put his hand on the mouse (on which my hand alr was)#like. how do u do that. casually. unintentionally.#obv i pulled my hand away and avoided him since lmao cuz. who wants to catch feelings for a whole 10th grader when ur in 11th grade right#ig thats why it was a shock to me. i thought boy-crazy mali would just like whoever it is she talked to first. and yet here i am#having talked to at least 3 million guys on 3 million blind dates and yet found none of them attractice#attractive*#is there smth wrong with me lol. maybe i just like the idea of guys. and not guys that i actually might end up with lol#lskdfjalkfd#anyway ig was living my best life these past few months being too focused on not feeling well to think abt boys as a genre#cuz yeah what a waste of my morning today thinking abt all this garbage#💀💀💀 oversharing again oof its been a while since i felt the need to do that man#i swear shaitan waits for Friday to whisper stupid stuff into my brain#like. let me live i just wanna read surah kahf and teach my classes ugh#delete later#uhm also like. ik its a 10 year old story but i hope to god my friend isn't following me aldkjfaskdjfaf#can u blame me tho. i was. like 15 or 16#it was much easier in middle school there was only like 15 boys in my grade and i disliked them all
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skitskatdacat63 · 3 months
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Orb...
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+ process kinda
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toestalucia · 11 months
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"I'm fine", except the words sound hollow beneath the weak attempt of a smile and gaze that had lost its excitement. Knowing too much, each ripple of time laying in wait for them to reach out and grasp it, to engrave itself in their memory until the end of time (how ironic, they still had nightmares about their death—now another would join). It scares them; the knowledge, the lost branch, the day they couldn't remember their dear crewmate. It scares them, for when all was reclaimed and they left Oarlyegrande in continued search of their father, would they lose it all? Up until now they had made each decision with what they knew, and now that information looked so, so insignificant. The knowledge of the worlds they could barely handle, if they lost it after having a taste for it, would they feel empty? Ah, no wonder Orologia's simulations threatened to rip the seams, Gran could understand now, the overwhelming sensation of knowing every choice made.
"We'll be fine", there's conviction in their words, for in their hand they still grasp the note they didn't need anymore: there's another helmsman.
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princekirijo · 11 months
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Anyway all that aside I finally have a solid design for my Spidersona :] it's kinda simple but I'm pretty happy with it, I think it fits the name.
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