Do your ocs have like bean paws? I don’t think they have them on their hands, but what about their feet? Sorry if it’s a bit weird!
They do have paw pads on their hands and feet! This is just a quick messy sketch but hopefully it sort of illustrates the look I personally go for with my anthros.
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YOU - "Ma'am, do you know how me and my partner are known to our colleagues back at the station?"
PLAISANCE - "No?" The storekeeper has crossed her arms.
KIM KITSURAGI - The lieutenant looks at you, waiting to see where this is going.
DRAMA - You've got this. Just go with it, this is *elegant*.
YOU - "Crime bros." (Nod at Kim.) "We're called *crime bros*, my partner and I."
PLAISANCE - "You're called... *what*?" She peers at you over her glasses. "What is this, a joke, mister policeman? Do you commit *crimes* together or what?"
KIM KITSURAGI - He turns away, but not before you can see a small hint of a smile -- he's struggling to not crack up.
RHETORIC - Technically, that's what Crime Bros would do, yes. Commit crimes.
YOU - "No, not like this, we're called crime bros because we like to *solve* crimes... as brothers in arms!"
Brushes: True Grit Texture Supply
Textures: Jeff Finley,blkmarket
Reference: jademacalla
I have an idea for another one of these book covers, but it requires drawing a coupris kineema and I’m scared.
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Maybe my no filter selfies are cute… took this one today and think I’ll keep taking them without a filter ❣️
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hmm... im sure someones made a good guide out there somewhere, but i personally havent used any
but thats not a good answer, so another place to start is to use a real game as a ref! this is the sims 2 ds:
most of the detailed textures are only used for the player sims hair/face/clothing
you can see by the jagged edges of this sims vest that its still a little lower than the faces texture (this is probably because the body has more clothing variations than the face and they needed to save memory)
static parts of the environment have a higher res, because they can tile/repeat the textures. this game has a million variations on bed/chair textures, so they're notably lower res
this is a ripped texture of most(?) of the things used to make an area in the game (image credit) :
the desert background here is just a 2d image, relatively low res because the player will never be able to reach it
i guess this is just a long winded way of saying "things that arent that important or the player will generally be lower poly + less detailed" but i hope it helps a little
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