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chiprewington · 2 days
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Character Analysis on Chip Revvington, the Chainsaw Consultant.
Genuine Long Post Warning, as well as a LOT of images. This is going to cover literally everything we know about Chip and my take on what's provided In Canon (being his Cogs Ink profile, his Interview, the 1.3 News Article, and In-Game). This is my first try at an In-depth Character Analysis. Screenshots used are from the official Wiki.gg, In-Game, and from the Corporate Clash News Archive.
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Prior to being brought on to lead the Deforester Force, it's shown he's clearly a confident Suit, and has a genuine passion for his line of work as a consultant. With his personal statement alone this can be seen on full display with how he writes about himself, including noting how he's not swayed by bribery in any manner. (also the fact he outright pokes fun at one of the bribes will never not be funny to me)
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Not to mention his lack of discipline records throughout his 19 months having already worked for C.O.G.S. with his usual job as an external consultant, this plus the fact he has "positive remarks" from his previous places of work shows he's probably in very high demand and really does excel at his job.
This is also shown in his interview, where he also equally shows a lot of passion for his job and genuine interest with answering questions relating to it. Before we get into that though, I feel like it's important to also point out a couple other things that I think about a lot with his profile.
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This, being referred to as the "Temperamental Terminator" in the 1.3 trailer, and considering the average age of a Consultant is ~40+ years (and I personally hc him as 48), I think it's safe to say Chip just always was a quick-tempered individual throughout his life. It's one of his less favorable traits that I personally find charming.
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And these read to me like Chip's always been considered "scary" among other suits. His behavior isn't the issue (yet) though, he's just a massive guy who happens to have a chainsaw for a snout.
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Which. Makes this very interesting. Jennifer, stated something similar above, but I feel as if her intentions are more... unaware than the actual company's. Jennifer sees a guy with a big Chainsaw and thinks "Oh! He can cut down trees with that!" Jennifer ily. The company on the other hand probably has had this idea of what Chip could be a candidate for. They hired him to lead the Deforester Force. His job consists of him sitting in an office. Nothing relating to physical labor in cutting down trees, he just oversees the process. "Chainsaw apparatus will be helpful [...]" suddenly takes on a much darker meaning, in my mind.
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Which is how we get here. Chip being modified with a clearly experimental hardware which we all know as the Personality Override. The fact that it was only "partially successful" is a very fun thing to consider.
Note the fact that from a canon standpoint the Override was implemented "2 weeks ago". This will be important later.
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(The toon who got the above screenshots is not mine!)
Another fun side-note is the fact that the Override is experimental. It's experimental hardware. Chip is the only one with it. They are using him like a guinea pig. And not to mention "Dealing with Toons far more efficiently" paired with the above company-sourced "Chainsaw Apparatus will be useful [...]", you can't make this stuff up. They turned this guy into a living weapon likely without him knowing the full scope of what would happen if he did get this position in the first place.
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Okay. Now we can talk about his Interview. Which even through glancing at it you can see just how passionate he is regarding his work. He is driven and confident that his plans for the Deforester Force will work. He wants to believe that he'll set an example for the rest of the departments to execute a similar plan.
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And then this question comes up. And then I have to remind you it's probably been only a couple days since he's modified. And he already has rumors circulating about him.
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And the moment the subject is changed, he perks right back up into being passionate about his work.
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I also feel like it's worth mentioning the fact he's been actively requesting and wanting Spruce (who recommended him to begin with!!!) to join him in the Deforester Force and keeps being turned down on it. The way this and something else I'm about to touch on are written feels like he's barely been able to see him. These two have a brotherly bond and they're being separated. He misses his brother, man.
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That's not even getting into this. Even as I'm writing this I just realized the implications of something at the end of this and I'm going to have to pace around my house thinking about it. But also you can see that even though just the slightest amount of time has canonically passed since the interview, you can already see the toll the Override's been taking on Chip's behavior. While he was once passionate, he's now actively complaining about his job. It's not even about the job itself, it's about what's happened to him.
Not to mention, I feel it also displays his temper in full swing once again- even if he's justified in this sense.
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I also need to pay special mind to this ending bit right here because the implication of this with everything else surrounding it fucking broke me. uugghhhhh.
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Now this is something I feel is so, so, so important to his character. He actively does not like toons. He clearly shows a certain disgust for them and views them like Animals. Pests. He doesn't hesitate to proudly state his opinion on them. And then you see him in-game.
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He hasn't changed his mind about toons at all. Ignoring the fact that "you critters again" insinuates this isn't even his first contact with toons (will get to this later), he's... Restrained. I don't know, this reads to me like he's actively restraining himself from blowing up. "You don't want to see what happens when I get angry." is a warning to just comply and leave.
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And then because he doesn't remember he fired the rest of the Deforester Force (another thing I want to touch on), he actively gets upset and angry at the remaining flunky because of course someone as high-rank as himself wouldn't want a Flunky on such an important team. Once again, additionally showing his active temper. His active temper he just tried to restrain and bottle up.
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And that's what breaks the camel's back. The Override most likely activates from excessive anger/distress, something that Chip Actively Struggles With. He has to bottle himself up because if he tries to be his usual hot-tempered self, which is who he naturally is, he's just going to lose himself. Lose himself to cog knows how long as being a lifeless machine that perfectly and efficiently complies with the commands its given.
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He begs for help when he's able to partially regain control (emphasis on partially, considering the most he can do is speak and prevent Deadwood from happening), but like. Again, to me this reads as the fact he is currently Incredibly Fucking Terrified because he's completely aware the whole time the Override is active. He can see himself acting against his will. It's mortifying. He's willing to beg anyone for help because the Override is genuinely traumatizing for him.
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Which makes this all the more harrowing. He can't keep the Override at bay forever (likely the only reason why he partially regained control is from the sheer amount of pain he put himself in by ripping out one of his bulbs. You can see him brace himself and wince when that happens). Once again, "save yourselves" in this context feels more like he's scared. He's terrified. Because the Override sucks. And the implication of "ALL RAM CLEARED" doesn't leave much room to assume anything other than the Override likely clears out Chip's memories in order to make more processing room for this janky hardware to run at a constant overclocked state. I wonder how much of Chip's memories have been removed because of that thing, honestly.
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By the way did you know that a normal chainsaw runs an average of 12,000 RPM. Do you think about how the little RPM icon is his saw smoking as if it's overheating. What the hell is the Override doing to him internally.
Another added touch I think about a lot is how his battle as a whole is, for the most part, very predictable. You control what cheats he does. Even in technical battle terms, everything is out of Chip's control. As long as every gag hits, you're really just manipulating an enemy's AI to to make the most optimal choices to your benefit. The Override perceives "X", and responds with "Y". You're not fighting an actual individual, just a program.
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Clearly, whatever it's doing to him, it's painful (not mentioning the agonizing scream he lets out during this). And thank Cog he was able to regain control at the last second because it's way too obvious that the Override's "final fallback procedure" likely involved some kind of lethal force when it lunges at the toons. (The Chainsaw Apparatus will be helpful.)
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There's no sorrow in Chip's words, that's what I think. Everything here is bitter. It's numb, to me.
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He's clearly been through this song and dance multiple times by now. He's pissed at the toons, at the company, and at himself. But he can't properly let it out. You know what will happen if he does. The most he can do is throw a chair and scream into the air. (which that line gets its own custom voice clip, fun fact!)
It's clear he's been isolated ever since he's been upgraded, and it seems like he's bitterly accepted it. The only thing he has left to lose is Spruce, which is why he tells the toons not to tell him. If he loses Spruce...
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I don't think he'd have much left. It'd make sense why he's grown so restrained and numb and stilted in his speech. He's quickly grown to learn that he can't let himself express anymore, all because of the override.
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The fact that everyone else around him views him poorly doesn't help. His employees fear him. Most of them probably don't realize something is wrong, spread rumors about him, or outright attack him through hatemail. Written in Cipher.
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"Chip has some anger issues. I would be careful around him. Don't worry about the Cogs though, I'm sure they'll be fine. Might get demoted back to their initial tier, but that's what happens when you work with Chip. Good thing that Toons can't get fired-- or wait, they can, can't they? Do Toons LIKE getting fired? I will never understand those animals. And you seen Spruce around lately? I haven't. I wonder how his deforesting expedition is going. There is a secret message up ahead in Chip's room. Can you find it? If you are stuck, have you considered looking around your surroundings?"
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"I can't stand Chip anymore. I know I'm a Yesman, but I have to say NO. He used to be cool up until his sensors flared off. After what he did to my fellow coworker, I don't know if I can continue working under him. Sure, he's one of the most organized managers I've ever worked with, not to mention the flowing passion he has for the Deforester Force. His personality issues can single-handedly cause all of our projects to collapse. One of my former coworkers had raised concerns about Toons taking over our buildings and ultimately undoing all work that was done on our end. That poor Pencil Pusher overstepped his boundaries with Chip when he admitted his failure to secure "our" project from the Toons. Up until this point, I have never seen a Cog fire another Cog. With a cannon."
"It grinded my gears when I saw that happen. Him and I worked nonstop for days straight, while this pile of bolts just sat there doing his paperwork. I wouldn't be surprised if he was just doing crossword puzzles or writing letters to his little buddy. If you are reading this Mr. Revvington, you are the reason for our decline. We are running out of Deforester Force members because of you. As someone who has gone through close-call battles with the Toons, I hope you experience what it's like to have boulders and anvils fall from above you. You can try to fire me with that shoddy cannon of yours, but you would have to track me down first. I've already left the area and was recruited to a new organization far more stable than you will ever be."
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...I genuinely love Mr. Revvington. He's a Suit who's been dealt the worst hand he could possibly ever get in life. He was just like anyone else, and then everything happened ever since joining C.O.G.S.. He's isolated, he's temperamental, he's pissy, he'd genuinely be someone hard to get along with because of the fact he's struggling with all sorts of issues and would be incredibly difficult and annoying to even start talking to and forming a bond with unless you're both stubborn and have patience. He's awful, and I love him for it.
I genuinely believe he's one of the most complex, beautifully written, and depressing characters in Corporate Clash. Maybe I dive way too deep into things about him, maybe he's not that deep at all. But I like to think about him. He makes me emotional, but he also makes me happy. Thank you for making him exist.
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countesspetofi · 8 hours
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Today in the Department of Before They Were Star Trek Stars, William Shatner guest stars in "A Time to Kill," episode 18 of the first season of The Big Valley (original air date January 19, 1966). Nobody kills or gets killed in this episode, so I can only assume they picked the episode title by playing that game where you open the Bible to a random page and point to a line without looking.
Shatner plays Brett Schuyler, Jarrod Barkley's old law school roommate, who comes to visit with stories of having made his fortune in shipping and real estate. The truth, however, is that without family money or connections, and being unwilling to start at the bottom of a legitimate business, he has fallen in with a gang of counterfeiters and bank robbers. They're using the visit as a pretext to swindle the local bank, where Jarrod has vouched for Schuyler's good character and credit. In the end, he can't go through with betraying his old friend and attempts to put the bank's money back. But when the rest of the gang tries to stop him, he sounds the alarm so they'll all be caught. The episode ends with Jarrod agreeing to represent him at the the trial.
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Other Trek connections: Bill Quinn, who played Dr. McCoy's dying father in one of Star Trek V: The Final Frontier's flashback sequences, plays a Secret Service agent pursuing Schuyler's counterfeiting ring.
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alithographica · 11 months
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As promised, welcome to
Fun biology in TOTK’s designs
I'll keep this post updated as I go through the game. I'm going to skip the more general identifiable things like apples (they're based on apples!) because there are tons of more unusual species to talk about.
Overall, the really interesting thing I've noticed is that many of the more unique Earth-based lifeforms in TOTK are super ancient, like predating dinosaurs ancient, which is a really cool tie-in to the overall time-hopping plotline of TOTK. Specifically, they're found in the new areas (caves, depths) while the surface remains a bit more normal.
(There will be no plot spoilers in this post, and also I've barely gotten into the plot because I'm spending all my time wandering, so shhh no spoilers in the tags for like a month please.)
Most recent additions: More lilies, irises, wild ginger, spiny bones, pigeon extravaganza, plus added some more real photo comparisons to old stuff.
PLANTS
Bryophytes my beloved. Bryophytes are among the earliest land plants, waaaay predating flowers and even seeds. In our world, they’re small by necessity—they lack vascular systems to help move water around like other plants, so they have to stay small and moist (hence their frequency in caves in TOTK—though they do need some light in real life.)
In TOTK they’re quite large and I think that’s very sexy and art directors should give us big bryophytes more often
Anyway, there are three types of bryophytes: mosses, liverworts, and hornworts. First image pair is a moss, second is a liverwort. Those red-brown and palm-tree-like structures, respectively, are their reproductive structures.
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Real liverwort photo © Graham Calow, NatureSpotUK
Not yet spotted: Hornworts! Did they forget the third bryophyte sister :(
I think these next guys are probably lycopods (specifically club moss, which is not a true bryophyte moss, thanks science.) Very old, but vascular, so they're a bit more evolutionarily recent than bryophytes.
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Real photo © Gloria Hanley Schoenholtz, virginiawildflowers
All the enormous curly-topped trees in the depths: Ferns! They curl like that until they unfurl. Another very old plant, though younger than bryophytes and lycopods.
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Real photo via The Cosmonaut, Wikipedia
Brightblooms and some of the other giant plants in the depths: Possibly based on a cycad? Again, a very ancient plant lineage. At this point, evolutionarily, they've developed seeds—that giant cone in the center is called a strobilus, and that's the seed structure.
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These next few plants are angiosperms, meaning they produce flowers. Angiosperms are a more recent evolutionary lineage—still many millions of years old, but it took a while to develop flowers as a reproductive tactic.
Sundelions (left) are a fun recolor of a lily. There are also some scenery lilies (right) in various places—there are yellow ones that spring up when you turn on a lightroot (which gives them literal and thematic connection to the surface) and several other varieties, including tiger lilies, throughout Hyrule. Fun note, the sundelions appear to only have 5 stamen, while other lilies in the game (correctly) have 6. Seems to be an intentional decision to make it a more distinct fantasy species.
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These next ones are Peruvian lilies/Alstroemeria, just used as a scenery plant but a very fun inclusion. Fun fact, not true lilies, so they're not deadly to cats like true lilies are.
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Real photo © Dick Culbert, Wikipedia
Plum trees: These are also called out as plum trees in game! There's a journal in Kakariko that refers to the plum orchards.
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Okay I'm a little proud of figuring this one out. Bomb flowers blend a few botanical references. Superficially, the fruit resembles a type of seed pod called a capsule—specifically it's very similar to a poppy capsule. The little red thing in the center is a nice addition to resemble both a flower stigma (reproductive part that leads to the ovary) and a bomb fuse. Now, poppy capsules disperse their seeds via wind, but there are other plants who do explode their seeds outwards as a dispersal tactic! This is called explosive dehiscence.
There is one tree in particular called the sandbox tree, AKA monkey-no-climb or dynamite tree (yes, really.) Their capsules look more like little pumpkins, but are known for violently exploding when ripe—they can launch seeds at 150 miles per hour (250 km/h) and spread them roughly 200 feet (60 m) away. The photo comparison is a poppy capsule but you should def go look up dynamite tree videos.
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Real photo © PommeGrenade, pixabay
Fire fruits (and the other elemental fruits) grow on the same generic plant that looks kind of like it has grape leaves. Fire fruits resemble a specific botanical thing too though—the black netting is a papery calyx (part of the flower) seen in a nightshade genus, Physalis (golden berries, tomatillos, etc.)
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Real photo © Helene Rogers, Alamy
I think this stuff is an Asarum, AKA wild ginger. I was actually puzzling over it until I walked past some today and went HEY
Not sure of the exact species but they're very green and heart-shaped and love being dense and low to the ground.
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Real photo via David Stang, Wikipedia
Irises: Love irises, one of my favorite flowers and words, very happy to see them in game.
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MISCELLANEA
Cup lichen! Lichen is not a plant, but a symbiotic structure of an algae + a fungi. Cup lichen is just a type of lichen formation that has a kind of vertical cup-like structure.
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Real photo via Bernard Spragg
Geology crossover! Go look carefully at some of the whiter walls in the depths—they look like they have fossils of coral and other undersea hard-structured animals in them.
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ANIMALS
Sticky lizards: Based on Diplocaulus, a very early (now extinct) amphibian! Their skulls are wacky. We're not sure whether the long sides stood out separately or were smoothly connected to the body by skin flaps, but the separate arrow-like shape is the most popular rendition.
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Deep firefly: Might be a stretch because it could just be a multi-winged fantasy critter, but I think the "wings" and antennae are very reminiscent of Anomalocaris, an ancient aquatic arthropod.
Update: Other folks in the notes/tags have pointed out that they're probably based on a cryptid that's especially popular in Japan: skyfish AKA rods! They show up in photos and people think they're an alien lifeform. In reality, they're an optical blur created when a lower quality video captures intermittent flaps of an insect's wings, leaving sort of a many-winged smear in the photo. Thanks to all who left info!
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Little frox: Another stretch because it totally could just be a Hinox-like frog, but every time I see the little ones I can't help but think of like...Ichthyostega, Mastodonsaurus, Eryops, and other early amphibians. They were pretty hefty—little frox size or bigger—and had with little waddling legs. This is less "I think it's definitely this" and more "it makes me happy when I picture frox as primitive amphibians."
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I haven't detailed many of the scenery animals around Hyrule because most are identifiable with the camera function—it'll tell you that a certain animal is a heron or porgy, for example, and those groups are real, even though the exact species is made up. But I think the pigeons are fun because they're all crested pigeons. Pink-necked green pigeons may have also been the inspiration for the color palettes on the wood and rainbow pigeons.
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Both pigeon photos via JJ Harrison, Wikipedia
Spiny bones: Not a specific critter, but those spiny bones that you can find lying around Eldin Canyon are vertebrae—possibly from the same thing that left those big rib cages around? The top spike is the spinous process where muscles attach, the littler spikes on the side are the transverse and articular processes. The dark O in the center is the spinal cord.
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Also I made a friend who finally recognizes my purpose in Hyrule.
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That's all I've got for now! Will add more as I keep playing.
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What made both her sacrifice for her team mates’ happiness in Pocket Monsters (2019)/Pokemon Journeys episode 95 and the fact that she thought this would be her end more poignant for me is that being completely alone is what Musashi hates the most. She lost her (single) mother as a child and was never adopted, going from foster home to foster home... ;_;
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After many failures (like being unable to graduate from a school meant to train literal Pokemon Nurses, because she couldn’t do what Chansey do, despite studying hard and being adept at skills like bandaging…) and having her heart broken and being disappointed (she let a boy she loved go alone so she can pursue idol dreams with some friends, who all made it… without her, so she lost a possible love for an impossible dream)…
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She couldn’t bond with her partners and left them to be injured, just to save herself, during her training days at Team Rocket. She’d become selfish and self-preserving… in the Japanese version, the others called her “shinigami Musashi” according to Yamato (Cassidy), likening her to a reaper of souls… but James refused to run away, sick of living a life where he ran away from all his problems. He’d sacrifice himself for her and Meowth’s safety, getting badly injured and nearly missing their final exam, hospitalized. The first time they uttered the beginning of their motto was when she believed she was all alone again, much like in this scene… the Rockets in the Japanese version repeat the last thing someone else says as if to answer a question (the “nanda kanda to kikare tara” = “if you ask us about this or that” is mostly filler that could be substituted with anything else.)
Musashi (Jessie): (dejectedly, as she walks away alone as the final exam begins, even being questioned by Nyasu/Meowth where she’s going): Is this all that there is…?
Kojiro (James): (answering while leaning posed against a tree, covered in bandages, but they were only wrapped over his clothes so he could whip them off dramatically) If you ask us 'if this is all that there is,' our answer will be the universe’s compassion!
She’s so moved, she turns away to wipe her tears. “A team mate who won’t run away…”
I think that’s the first time they ever see her cry.
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Jessie desperately wants family, belonging, that’s why she falls in love so quickly, she wants a family more than anything—James had everything material growing up, but not love… Musashi had near to nothing material growing up, BUT she had her mother’s love… until she lost her very, very early. They contrast each other! They’re soul mates, eternal partners, whether you ship them or not. Meowth, too, was orphaned as a kitten, never even named, and an outcast his whole life. He's also always falling in love easily, seeking a home... the trio should never be separated, they are each other’s sought-for home.
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I think the falling snow in this scene, where she runs off in tears, after wearing a brave smile and telling James it’s okay to stay with Cassidy, is a very deliberate choice, as Jessie loves snow. One of her few happy memories of her depressing childhood is being made treats made of snow to eat. She unknowingly lost her mother in the snowy Andes mountains, seeking Mew, put into foster care, while Miyamoto tried to make money to give her a better life... glittering snow and sparkling tears…
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For Meowth too, she lets him go. She just wants everyone to have their chance at love.
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So, her believing she’ll end up dying alone, as she’s always feared, Musashi here laments her luck, but also has a beautiful little dream of her friends saving her.
Once again, similarly to the break-up episode of DP, she was the one who calmly and gently encouraged James to pursue a possible love. She also broke Dustox’s pokeball, in tears, not wanting her to make the same mistake she did, giving up on an attainable love for an unattainable goal (and, indeed, Jessie did not win the Grand Festival, despite her skill at Pokemon Contests… she made the right decision for Dustox’s happiness.)
Jessie loves her friends. Sure, she’s caustic, rude, temperamental, bitter, and self-absorbed, but she prioritizes love and their happiness. She doesn’t want them to be alone and abandoned the way she felt as a kid. She loves them so much so, she’s satisfied to die alone and suffer her worst fear if it meant they get to be happy. That’s self-sacrifice.
She doesn’t resent them one bit, saying it’s a nice dream when she thinks she’s imagined them saving her life… she thought it was her mind comforting her before her death, accepting her fate, rather than realizing it’s effectively a premonition of what will be reality… and when she realizes?! She initially reproaches them, looking mad, because she thought they abandoned their happiness for her! But no, things didn’t work out… this is where they’re meant to be: by each other’s side.
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James also knows how much marriage means to her, even though he’s so traumatized by it, the word “fiance” triggers literal flashbacks for him and he climbed up a tree to get away from a teenaged girl who called him that. Yet, in XY episode 63, where she fell for Dr. White...
Kojiro: (with head down, eyes shadowed) If Musashi (Jessie) wants to pursue her happiness as a woman, shouldn't we give her our blessing?
Nyasu also had his misfortunes in love... they sympathize and empathize.
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"Let's show her we're men and leave without saying anything..."
As Kojiro runs away, he sheds tears, wishing her happiness and bidding her farewell, silently. The scenes in these two episodes are clear parallels.
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But in the end (including the final episodes, as rushed as that plotline was although I still loved Wobbuffet acting exactly like a troubled child of parents going through a messy divorce), they’ll always realize their happiness is by each other’s side as a trio.
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"Sometimes you get good pulls, sometimes you get bad ones. Sometimes they're good, even if you think they're bad. Sometimes they're bad, even if you think they're good."
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no one here to talk about how raph’s sense of self-preservation vs self-sacrifice is directly tied to how it affects the safety of his family and i resent that
leo gets dropped off a building, raph all but throws himself after him to catch him, no real plan, just desperation.  shadow of evil, he sees they’re way outnumbered, he literally picks his entire family up and runs.
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battle nexus new york he posts himself over donnie as a personal shield against shredder
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shreddy or not, not only is he the second mvp of the initial brawling (gram gram is of course biggest mvp) putting it all on the line THROWING HIMSELF at shredder, saving bacon left and right with like zero regard for his own safety. he then has to buckle down and make the choice to get his brothers to safety TWICE while leaving people behind in the span of a couple of minutes, and he looks so absolutely torn up about it
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in the movie, he’s the one who sees them getting their butts handed to them in the first kraang showdown and calls for the retreat/escape pods! and then he puts himself on the line saving leo’s life, getting hurt in the process, then getting leo out safely and being captured in the process.
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and i think it’s so interesting that like. when he knows his family made it home safe in one piece, when he’s alone in enemy hands and sister kraang is straight up like “let’s kill him already he won’t tell you anything,” raph is just like. “yeah, she’s right.” no trying to stall for time or argue back. 
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like his sense of self-preservation and i think overall worth really is SO so directly tied to his family’s safety. which makes it hurt even harder to see his mind and autonomy get violated and used to hurt them imo
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sailoreuterpe · 1 year
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bubblebaath · 6 months
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hmm... im sure someones made a good guide out there somewhere, but i personally havent used any but thats not a good answer, so another place to start is to use a real game as a ref! this is the sims 2 ds:
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most of the detailed textures are only used for the player sims hair/face/clothing you can see by the jagged edges of this sims vest that its still a little lower than the faces texture (this is probably because the body has more clothing variations than the face and they needed to save memory)
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static parts of the environment have a higher res, because they can tile/repeat the textures. this game has a million variations on bed/chair textures, so they're notably lower res this is a ripped texture of most(?) of the things used to make an area in the game (image credit) :
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the desert background here is just a 2d image, relatively low res because the player will never be able to reach it
i guess this is just a long winded way of saying "things that arent that important or the player will generally be lower poly + less detailed" but i hope it helps a little
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in my silly little post-canon happy ending au, i like to imagine that shepard has the tony hawk curse. why? its funny
i didn't SEE anyone else having done this, but if they have uh.... two cakes
og tweets under the cut
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New Boss: The Knave
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Hello, Traveler!
After the Version 4.6 update, you will encounter a new boss "The Knave." Let's check out what special traits she has and how to deal with her~
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scanndan · 2 years
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(Note: Store-bought donuts are too sweet for Damian, so Jason made donuts for him. The other donuts are store-bought.)
Bonus:
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okapiandpaste · 2 years
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sobbing I’m going down my sherlock holmes rabbit hole again and apparently the baker street irregular society invited author rex stout (known for the nero wolfe mysteries) to be the speaker at their annual dinner in 1941 but when he arrived instead of doing what he was supposed to do he decided to ramble about his “watson is a woman” theory in which he produced these iconic lines that I never had the source for until today:
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meowrette-archived · 2 months
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Heyyy. . :3
Idk if you are fine with questions but I'd like to ask where you get these gifs from.. And how u color them..
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Your post with these banners
haiii!!!!!!!! these r the overlays below :3 i get most of these from pinterest,, i recommend searching up keywords like "gif overlays for editing" but im pretty sure u can find these also on tenor
and the coloring tutorial is under the cut !!!!!!!! (it is again, long)
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how do i color my overlays?
... is what ill be teaching u today! follow my steps
step zero : make the color first !!!
this will be used to color the overlays, your free to make it look like anything, throw in some gradients or some dots!!!
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first, ill show you how to color the heart tunnel! ill be doing this on capcut, but this can probably work on most programs! follow my steps!
step one : add the images
make sure to first add the background and then add the overlay!!!
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step two : color it
to do this first click on the overlay, scroll till you find "blend" and then click "dodge"
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then save! this will be the end result, tada!
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wasnt that hard, was it? now lets do the other overlay! ill be doing this again on capcut but this can work on most programs!
lets keep going!
step one : add the images
this time, add the overlay first and then the color! scroll til you find "overlay" -> "add overlay"
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step two : color it
scroll til you find "blend" -> "filter"
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and now save! and you are finished!
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tada! now this is the end result!
additional steps: if u need to make it a gif, convert it on ezgif
hope this tutorial is easy to understand and helpful!
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mirai-desu · 1 year
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Soloveiko Songbirds and Pysanka Eggs in Liverpool for Eurovision 2023
There are 12 Soloveiko Songbirds representing different Ukrainian regions placed around Liverpool at the moment! They play music as you come up on them, and some have a button you can press as well to hear more. Click here for more info; these are all my own photos (I managed not to get many people in the photos because I got here earlier that most other fans attending ESC, but trust me, there are very popular!)
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Inside the Liverpool One shopping centre, there are beautiful Pysanka Eggs as well!
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Also several iconic Superlambananas are also painted as Ukrainian flags!
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The whole city is decked out in ESC 2023 branding, and loads of flag bunting! The Eurovision Village has a whole dedicated area to the Ukrainian culture called Discover Ukraine, and Kalush Orchestra’s ESC winning outfits are in the British Music Experience museum! (more on that in a different post 😉)
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cave-monkey · 27 days
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Assorted Monkey King 2009 text post memes because I've never done it before and turns out it's a lot of fun.
Spoilers up to Episode 9.
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linnaealyn · 6 months
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Old mod page, abandoned 3/2/24; New mod page @ Godsibb
Finally, after 2 years of work, it is complete. -But still being updated.
There's a Japanese version of the mod now!
今は日本語版のMODがある!
This is a mod for Xenogears using Retroarch's Beetle PSX HW core real-time texture replacement feature. (It requires the Vulkan driver, so make sure your graphics card supports that.) (Duckstation doesn't have a similar option, unfortunately.)
It replaces every single character dialogue portrait, menu portrait, & (almost every) battle portrait (looking at you, Yggdra officer Gear pilots) with high quality, cleaned up artwork, as well as recreated high quality UI while keeping it as close to the original game as possible.
And best thing about it is, if there's anything you don't like about it, like certain aspects of the UI, you can locate and delete that file from the folder. Everything is optional. (if you have any questions as to what's what, drop them into my dms)
Current version: 1.4
現在の日本語版: 1.4
(More screenshots below download info and UI changes.)
Being a real-time texture replacer, it should work with any English version of XG, both base-game and modded/patched. Any fan-translated patch using the US version as a base should display correctly.
There's a separate version for the Japanese version of the game. May need some editing still with other characters' UI ("Ether"/"Spells"/"Arcane"/etc) but for the most part its good to go in terms of battle UI. Let me know if you find any errors.
(I've been using it with the Perfect Works Build mod. Highly recommended!)
(Note!!: If you use PWB mod, don't use its "readjusted portraits" patch when patching your rom, as that patch interferes with this mod's portraits texture replacing.)
(It works on Steam Deck... but don't ask me for details in setting that up in particular, I don't own one 😅)
~~~
Download/ダウンロード
I recommend reading the instructions txt files I included in the DL.
This includes information such as how to set up .cue and .m3u files, swapping discs, renaming the texture folder, Retroarch settings and Beetle PSX HW Core settings to get the mod working, settings suggestions for making a cleaner looking and faster playing XG (YMMV), and settings to fix certain emulation issues Ive come across (freezing on fast-forward, crackling audio during 3D/effects-heavy cutscenes/gameplay, blank screen during Rico flashback, etc).
~~~~~~~~~~
-Changes made to the UI include:
Menu UI:
selection triangle, Walk/Gear icons
menu portraits
▲ ■ ● ✖ button DeathBlow menu icons
ABXY button DeathBlow menu icon- alternate textures
Battle UI and on-foot specific battle UI:
Circular battle palette and tags behind text
Battle palette text, "Combo", "Return", "Enter", "Miss", "EP", & HP/DMG/heal/AP numbers
HP/AP bars
"Time", "fuel", "total damage", AP numbers, "1/2/3 point(s)", "cancel end"
battle portraits
▲ ■ ● ✖ button DeathBlow icons
ABXY button Deathblow icons- alternate textures
Bottom screen mid-DeathBlow ▲ ■ ✖ icons (unfortunately, there's no way to change the other mid-DB quadruple-button icons)
Combo 1-7 and Accept icons
In-Gear specific battle UI:
"fuel" and fuel numbers
"Fuel" (when using boost)
fuel bars (top and left)
All Gear status menus' green text/numbers
Attack level numbers and ∞
Gear menu backgrounds
Gear "power shut down", "camera damaged", "out of fuel", etc, statuses
background UI elements, runes, triple red triangles, Gear lock-on UI (unfortunately, there's no way to change the circular part of this UI)
Misc UI changes:
Red/grey spheres (in the menu and loading screen)
All instances of selection diamonds, both horizontal and vertical
Load/save screen "CARD 1"/"2" text, memory card icon, load/save bar/text
Disc 1 and 2 maps (with alternate color versions; makes the enterable area indicators harder to see though)
NESW compass letters (unfortunately, there's no way to change the circular compass texture)
~~~~~
-Screenshots (before & after and alts):
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And Japanese version's (日本語版) UI:
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⬇!!Spoilers in images further down!!⬇
--
I won't be showing all portraits here; only the ones worth mentioning.
Portraits created for the mod that have no artwork equivalent:
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Portraits to match their sprites vs official unedited artwork:
(default on left, alt on right)
Roni/Medena/Erich edited sprite equivalent vs their official PW art
Citan edited unsmiling (dialogue-only) sprite equivalent vs official smiling art)
Krelian(s) edited sprite equivalent vs official art
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Portrait alts created for fun:
Both sides of scar-eyed Bart
Two-eyed Bart
Kim lab coat with glasses
Fei-colored Id
Fei-colored Id with Id's yellow eyes
Fei-colored young & older Emeralda
(might add to this list later. have any suggestions? fun ideas? lmk. It doesn't have to be canon-compliant.)
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Screenshots of alt portraits in-use:
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I'll continue to update this and subsequently reblog it as new versions are released.
With any new updates, just DL and replace/overwrite the old folder.
In-progress tumblr post of the past as a bit of a time capsule for myself 😄
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monsterblogging · 4 months
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Jaeger Piloting 101: How Rangers Get Into The Thing & Other Basic Stuff
Hello Pacific Rim fans, today I am doing a post on the topic of how rangers get into the conn-pod, and take control of the Jaeger, plus do a quick look at conn-pod interiors in general! I'll be using pictures sourced from movie-screencaps.com to illustrate the process.
Before I proceed, I'd like to remind folks that Lady Danger's canonical name contains a racial slur. It will be depicted here in screenshots, but I encourage fans to use the name "Lady Danger" in casual conversation, fanfiction etc. It doesn't matter if the name was referencing an old engine, it doesn't matter if no harm was intended by it; a slur's a slur.
Before the rangers enter the conn-pod, they must first suit up. This isn't something they can do on their own - they have a dedicated team of assistant techs to help them into their drivesuits. As we can see here, Raleigh and Yancy Becket's team have the name of their jaeger printed on the backs of their jumpsuits:
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If you read my earlier post on jaegers, you know that drivesuits come in two layers. Here's Raleigh and Yancy already wearing the first layer, while one of their technicians assists:
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Next, the technicians help them into the drivesuit's second, armored layer. On the right side of the first image is the area where the drivesuits are kept when not in use:
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And then we have this thing that's pulled out of a special storage box and put over the spinal area, connecting the back of the armor together:
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We also see Yancy and Raleigh pull on their helmets, and this strange liquid drains out. (It makes me think of the orange juice Raleigh was drinking earlier.) It's not clear how common this feature is, but we know it's not universal - the refurbished Lady Danger doesn't have this, and Cherno Alpha's helmets don't look it would even be possible.
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Next up, the pilots enter the conn-pod. Note those two light gray things on the floor in the first picture; that's part of the Pilot Motion Rig. Also note the dark gray things hanging from the ceiling in the second picture; that's also part of it.
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Once the pilots step into the bottom part of Pilot Motion Rig, metal clamps lock their feet into place. On the right, Raleigh is already locked in; on the left, Yancy is not yet locked in:
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Meanwhile, more technicians help pilots get into the upper part of the Pilot Motion Rig.
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At this point, something magical and wonderful absolutely terrifying else happens: the floor pulls away, leaving the pilots standing like:
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If you look down once the floor's pulled back, it's uh. Quite the view.
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In the case of Lady Danger, a nuclear-powered Mark-3, this is where technicians drop the head to connect it to the body. (The head is stored separately to reduce radiation exposure that might damage the delicate circuits.)
At this point, the Beckets are looking at this in front of them:
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As the head connects, the pilot-to-pilot protocol is engaged, the computer system fires up, and the Beckets see a LOADING screen:
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In the Anchorage Shatterdome, Lady Danger was wheeled out through a door on a rolling platform. At this point, the neural handshake was activated with a countdown of fifteen seconds.
The neural link is established, and you got two people in control of a Jaeger!
From here, stuff often depends on the specific jaeger, as control systems can be pretty different. For example, we see Raleigh and Yancy holding these round things in the arms they're controlling at the beginning of the film, but the refurbished Lady Danger doesn't seem to use them, and neither do the other jaegers.
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I'd also like to contrast Cherno Alpha's drivesuits with Lady Danger's drivesuits for a moment, just to emphasize how different designs can be. As you can see, each pilot's drivesuit has cables connected to the arm they're controlling:
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Also as I was looking at pictures of jaeger interiors, I noticed something curious about Lady Danger vs. Striker Eureka.
The original Lady Danger has a high console like this:
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The refurbished Lady Danger has one positioned lower:
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Striker Eureka has both a high and low console:
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So make of that what you will, lol.
And that's the basics of boarding and controlling a jaeger! If you haven't seen it already I also recommend checking out my other post on jaeger lore, where I compiled everything I could find out about them from various Pacific Rim medias. And you might also read Drifting, as conceptualized by Travis Beacham if you're interested in knowing more about the drifting aspect, and maybe Drift Hangover Lore if the possibility of sentient jaegers appeals to you.
Happy monster punching, or whatever it is you people do out there. *Slinks back into the bog*
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