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#or impact the player in any way that interacts with the game
txttletale · 27 days
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How is it possible that, in a multiplayer game, a character can be useless in pro gameplay but good in casual gameplay?
sometimes, it's because there are specific aspects of organized team play that are not technically 'inside the game' but render the character useless. for example, bastion from overwatch (pre-his ow2 rework) was a character whose gimmick was being able to do huge amounts of damage at the cost of being unable to move. the spy in team fortress 2 can kill people and then pretend to be them. these are both pretty strong in casual games when nobody is on voice comms, but in pro (or even high-level casual) games where everyone is in a voice chat together and communicating constantly, it's really easy to say "bastion is top right, flank him" or "the spy just got me".
a lot of strategies like this, that rely on surprise or deception (or, in games like league, poor map vision and awareness) get drastically worse the higher level play is, and so the same is true for character who are built around them.
another factor is skill expression -- basically, how many ways you have as a good player to leverage your skill for more impact. characters with extremely high mechanical variance, like widowmaker in overwatch, are going to vary wildly between a good player and a bad player, because the character requires you to consistently get headshots to get any value whatsoever. characters with higher skill expression are inevitably going to get better and better as you climb the ranks, eventually overtaking characters with low skill expression.
so, for example, characters in mobas or shooters who can get guaranteed value without having to aim or land a skillshot or position well have a guaranteed floor of value they're always going to bring to the team, no matter how bad the player playing them is. take junkrat from overwatch, whose primary form of landing damage is spamming bouncing grenades down chokepoints. a bad player is capable of doing this and getting, while not the most possible value from him (there is always going to be some level of skill expression where there is interactivity), a reasonable amount of value from him, whcih makes him disproportionately good in a lobby where everyone is bad but playing a character with a lower skill floor.
and this is good for the game! it is good for brand new players (or casual players who don't care about being good at the game) to have characters they can pick and reliably give their team value no matter how bad they are. it is good to introduce characters who can do insane things if you're really good at the game and give your higher tiers of play more complexity.
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questionotmystopit · 4 months
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Self-aware AU in Genshin/Star Rail as opposed to the Player in HI3rd
In my personal interpretation of the players' influence/presence in the three games, it's quite nebulous. In Genshin Impact and Honkai: Star Rail especially, it would be borderline impossible to truly detect the players' existence.
Let me explain. The characters we control as the player are NOT the actual characters themselves. They are more akin to the copies of the characters you control in the Simulated Universe. The player clones are non-sapient copies of the characters they are based on, and the abilities of the playable ones are loosely based on their template character.
The player clones differ crucially from the real version because they only display snippets of their 'personality' at a time. (Voicelines triggered on certain conditions/Idle animations) The clones do not display true sentience, instead saying predetermined dialogue. 'Player clone' refers to practically every character we see in the game. The clones are made to recreate what is actually happening to the Trailblazer in the story. Meaning, every character you see isn't the real person.
The best way I can think to describe it is using a plasma globe. When you put your finger to the glass, the energy arcs on your hand, but it does not actually touch you. Similarly, you playing the games causes the world to react to you, but it cannot truly interact with you. The 'player clones' are shadows made by the arcs of energy reaching for your hand, but being blocked by the glass.
Also, the scene where you choose the Traveler/Trailblazer was you first touching the plasma globe. They are your main point of contact. They are your manifestation inside the plasma globe. That's why you default to them when talking to people, and why the world/story is almost entirely seen from their perspective. However, using pre-existing characters as a point of contact crucially changes the situation from Honkai Impact 3rd. In Honkai Impact 3rd, the player is nebulously represented as the 'Captain of the Hyperion'. However, the Captain doesn't exist in the main story.
The Captain canonically exists only as a representative for the players, meaning that players as the Captain are easier to detect than players as the Traveler or Trailblazer. This is because Captain's status as a pure self-insert (doesn't canonically do anything or express any personality outside of your will) means that the interference from the Player touching the plasma globe as the Captain is more direct and noticeable by beings with enough awareness (Aeons and maybe others).
Well, that's all for now. I'm not dead, btw
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Hello again~!
Last time, we talked about Cove's appearance and what choices influence it, but for this post, we're discussing Cove's warm/moderate/cold traits and what choices add to them. I'll be listing every single instance in Step 1 that affects whether Cove is warm or cold, along with how the game uses that information to figure out what Cove you get in Step 2.
As a bonus, I'll also be showing a few instances from Step 2 as examples/reference of the different types of Cove you can get.
First things first, Cove's appearance has nothing to do with his personality... technically. With or without the Cove Creator, a Cove can have any appearance while also being as warm/moderate/cold as you end up making him.
Now, I say technically because there are options in the game that will influence both his appearance and if he gets more warm/cold, but that's more along the lines of those choices happening to line up (I'll note them when we get there, of course) rather than a personality trait being intrinsically linked to his appearance.
Secondly, warm (affable), moderate (candid), and cold (quiet) are how Cove reacts to things. According to assorted posts from GB Patch themselves:
Warm Cove is more friendly and thoughtful, Cold Cove is more closed off and blunt, or Cove can be somewhere in-between the two. Warm Cove is more likely to make jokes or hold conversations, whereas Cold Cove is more straight to the point and quieter. They'll treat the MC in a similar way to everyone else unless they're particularly close or romantically involved, in which case Warm Cove is more willing to tease the MC/give them a friendly hard time while Cold Cove will more clearly side with/support the MC.
What Cove does to initiate things in his relationship with the MC isn't based on being warm or cold, but what the status of their relationship is and how long they've been in it. Warm Cove will just be more teasing/bold about it, unlike Cold Cove who will be more straightforward/longing. In addition, a Cold Cove will be clingier with the MC and prefers time with them without others (though there will naturally be exceptions).
Moderate Cove is as close to Step 1 Cove as he can be, not gaining any new traits in particular.
Whether Cove is warmer or colder won't largely impact his relationships with important people: only how he expresses his relationship to them.
The tutorial of the game also has its own descriptions of how a warm/moderate/cold Cove works:
A moderate Cove remains straightforward and candid with how he tends to interact with people. A Cove on the 'warm' side can be more polite and personable, might have longer conversations or add in some lighthearted teasing. He's affable. A Cove on the 'cold' side tends to say things more briefly, especially with those he isn't close with, be needier and more serious. He's quiet. It's possible to have him fall somewhere in between, rather than only being at one extreme end or the other. No matter what, Cove is an introvert who is sentimental and tends to get flustered when it comes to romance.
Thirdly, Cove has five states on his spectrum between warm and cold: Warm, Warm-Moderate, Moderate, Cold-Moderate, and Cold. He'll never say something on the warm side of things if he's cold and vice versa. For the most part, the game only cares if Cove is cold (any degree of cold), moderate (not cold nor warm), or warm (any degree of warm), with some variation if Cove is a little less cold (Cold-Moderate) or a little less warm (Warm-Moderate). These are shown on the Cove Creator but can also be done by the player under certain conditions.
The general "rules" of how to get a cold or warm Cove without using the Cove Creator vary. You can't act in only one way and hope to end up with the right Cove.
Again, according to GB Patch, to get a warm Cove you have call him out/scold him, tease or crack jokes with him, and include other people or talk about them when possible. Encourage Cove to do new things or things he might be hesitant about, to be more outgoing, and to be nicer overall. However, if your MC is on the shy side or won't stand up for themself, Cove could also become warm simply because he's being prompted to be more protective/outgoing because you won't defend yourself.
It's the opposite with a cold Cove, where you should be protective of him, affirm his mindset/agree with things he says, speak up for him so he doesn't have to, and try to keep other people out of your personal bubble with him as much as possible. At the same time, abandoning Cove or leaving him by himself can also make him cold in certain circumstances, and a quiet MC could lead to him also being quiet if he gets the feeling that he doesn't have to be loud himself.
Sorry for the ramble, just wanted to get out all possible information since it's far more complicated than changing what Cove looks like. Now, onto the actual internal mechanics that everyone was probably looking for.
How it works in the game's code is a point system. For simplicity's sake, we'll call them Cold/Warm Points and say that we're doing all of this in Step 1.
When you choose an option in the game related to these points, it will add a single (very rarely more) warm/cold point depending on which it was. If you're playing blind, going through more moments in order to pick more options increases your chances of getting a warm or cold Cove, whereas a moderate Cove is more likely if you're only zipping through the game while playing as few moments as possible.
The game will look at the final points you have at the end of a step to decide whether your Cove is warm, cold, or somewhere in the middle. If you have the same amount of both warm and cold points, the game will essentially flip a coin to choose between them rather than outright giving you a moderate Cove.
Having 12 or more points in either Cold or Warm locks you out of Moderate Cove. You'll end up with either a Warm-Moderate or Cold-Moderate Cove from having 12-19 Warm/Cold Points (again, whichever you have more of, or whatever the game decides on the coin flip if the points are even), then are guaranteed a fully Cold/Warm Cove once you have 20 or more points.
If you've ever been confused why you have a fully cold or fully warm Cove when you felt like you'd been doing an equal amount of either, that's why. You likely had 20+ points in either of them and the game threw away your points in the other trait. The game only focuses on which you have more of.
In terms of Moderate Cove, one way to consider it is that the moderate trait is not something to achieve. As stated before, moderate is the closest to Step 1 Cove, so it's the equivalent of doing nothing/keeping Cove as he is. You need less than 12 points in Cold as well as Warm in order to get a Cove exactly in the middle.
It's a balancing act. You still have wiggle room where you're free to choose options you know won't match up to the Cove you want so long as you're watching your points. If you want a fully cold Cove, you can choose as many warm options as you want so long as you make sure that you have more cold points in the end.
All the props to anyone who has the dedication to read all of these, by the way, because these are all the chances you have to make Cove warm/cold.
Step 1 - Prologue
The MC first meets Cove and is asked how they know his name (if you agreed to help Cliff):
"I met your dad." [warm +1]
"I'm all-knowing!" [cold +1]
"Lucky guess." [warm +1]
The MC first meets Cove if you chose to run away from Cliff:
"Who are you? I've never seen you." [warm +1]
"What's your name anyway?" [no change]
You waited for him to say something. [warm +1]
Cove asks if poppy hill is owned by the MC:
"Yep." [no change]
"You can't own a hill." [cold +1]
You shook your head. [warm +1]
Cove vents to the MC and says that he wants his real life and mom back:
"I'm sorry..." [warm +1]
"Your dad seems kinda nice." [warm +1]
"You'll like it here, you just have to get used to it." [cold +1]
"Stop crying." [cold +1]
Cove tells the MC not to call out to the parents because he doesn't want to go back to his house in Sunset Bird:
"You can handle it." [warm +1]
"You have to go." [warm +1]
"Don't worry so much." [warm +1]
"Sorry, I have to." [cold +1]
"It will be okay!" [cold +1]
Cove apologizes and says that he still doesn't want to go:
You called out yourself. [warm +1]
You waited silently with him. [warm +1]
You tried to convince him. [cold +1]
Cove points out one of MC's pictures and says he likes it:
"Me too." [cold +1]
"I drew that!" [warm +1]
"Thank you." [warm +1]
"I don't." [no change]
Cove brings down the MC's box of shells without their permission:
"Great." [warm +1]
"Okay, but be careful." [cold +1]
"You should've asked." [warm +1]
Cove takes one of the shells and says that he thinks it's the best:
"That's my favorite too!" [cold +1]
"I like a different one best. I can show it to you." [warm +1]
"You can take it." -> You insisted. [warm +1]
"You can take it." -> You let it go. [no change]
Cove tries to escape the house after hearing about Shiloh:
"Do you want to break your other arm?" [cold +1]
"Shiloh is the least scary person alive." [warm +1]
"Cheer up. Shiloh's gonna like you." [warm +1]
"Please don't get hurt!" [cold +1]
"I'll come with you." [no change]
"Good idea! Let's go." [no change]
Cove talks about how he doesn't want to see Shiloh because he doesn't know him:
You teased him. [warm +1]
You comforted him. [cold +1]
You encouraged him. [warm +1]
Cove being fearful at Lizzie's comment about the mean grandparents hating kids:
"Only some of them don't like kids." [warm +1]
"Stop saying stuff like that. You're gonna upset him." [cold +1]
"Yeah, they're really bad." [no change]
Shopping
Cove offers to buy the MC a keychain:
"Really? Really?" [warm +1]
"Are you sure...?" [warm +1]
"Hooray!" [cold +1]
"You don't have to." [cold +1]
"I don't want you to get it for me." [no change]
The casual comment MC makes to Cove while Cove is examining his new sand pail:
"Why is your dad always giving people money?" / "Your dad gives out money a lot, huh?" / "Does your dad always give out money like that...?" [warm +1]
"Thanks for the keychain!" / "I really like this keychain." / "Thanks for getting me it." [cold +1]
"Forget it." / "Never mind." / "Nothing..." [cold +1]
Cove's balloon pops and he starts to cry:
You made a joke. [cold +1 on Indifferent, warm +1 on Fond or Crush]
You offered to find Alexander. [warm +2]
"You offered to give Cove your balloon." [cold +2]
"You didn't say anything. He would be alright." [warm +1]
Grown Up
Lizzie asks the MC what they think of her idea of playing pretend:
"Cove said it. That doesn't sound fun." [cold +1]
"I bet we could come up with something else." [warm +1]
"I don't know..." [cold +1]
"I want to." [warm +1]
Lizzie continues to try and convince the MC if they're unsure about participating:
"I'll try it, but that sounds boring." [warm +1]
"Okay, okay, I'll stay." [cold +1]
"Sorry, I have other stuff to do." [warm +1]
You kept hesitating. [no change]
(the game will also add and extra cold +1 if you choose not to participate in playing pretend while on Fond or Crush with Cove)
Cove and Lizzie argue about mansions versus being on the beach:
You'd prefer a mansion. [no change]
Being on the beach was cooler. [no change]
You wanted to agree with Lizzie. [warm +1]
Cove was right. [cold +1]
You were tired of deciding between either of them. [warm +1]
Long Day
MC seeing Cove crying on the street:
Defended Cove. [cold +1]
Took a moment to make a joke. [no change on Indifferent but warm +1 on Fond or Crush]
Accused Lizzie of causing trouble. [warm +1]
Carefully asked about what happened. [warm +1]
Cove and Shiloh talk about their situation with their parents:
You joked about Shiloh's mom getting together with Cove's dad. [no change]
"Even if they're all different, our parents are good in their own ways." [no change]
You didn't say anything. [warm +1]
Sandcastle
MC makes a mansion sandcastle and Shiloh comments on the "house":
"It's not a big house. It's a mansion." [warm +1]
"I guess mansions are just really big houses..." [cold +1]
"Thanks!" [warm +1]
You just looked at him. [no change]
The MC is confused by Cove's story:
"...Okay." [cold +1]
"Why did you want to tell the story if nothing happened?" [warm +1]
"You really gotta get better at telling stories." [no change]
"That was a pretty bad story." [warm +1]
"Thanks for telling me." [cold +1]
Cove asks the MC why Shiloh got upset with him:
"You were being rude to him." [warm +1]
"He's just being a baby." [cold +1]
"You shouldn't make fun of him."
"I don't know. It's just Shiloh." [cold +1]
"He gets embarrassed." [warm +1]
You shrugged at Cove with no answer to give. [no change]
Fireflies
The MC gets the chance to ask Cove if he's joining them for fireflies:
"Cove, are you going to catch fireflies with us?" [warm +1]
"You could come outside with us, if you want to..." [warm +1]
You weren't sure what to say now. [no change]
The MC notices that Cove is lagging behind the group:
"Are you not gonna come?" [cold +1]
You tugged him along. [cold +1 on Indifferent but warm +1 on Fond or Crush]
You walked with him. [cold +1]
You waved at him to hurry. [warm +1]
You ran off. [no change]
A firefly lands on Cove's head:
Shiloh couldn't help but giggle. [no change]
You and Shiloh couldn't help but giggle. [warm +1]
You quietly looked on. [no change]
You shooed the bug away. [cold +1]
The MC catches a firefly and watches Cove fail at one:
You encouraged him to try again. [warm +1]
You told him about the firefly you had. [cold +1]
You made a joke about what happened. [no change]
You did your own things. [no change]
Cove accidentally scares the MC's firefly away:
You scolded him. [warm +1]
You forgave him. [cold +1]
You teared up. [warm +1]
The MC watches Cove fail another firefly (if they chose to sit out further firefly hunting):
You cheered him on. [warm +1]
You scared him. [cold +1]
You waited to see what happened. [no change]
Library
The MC is given the choice of whether to go with Cove or Lizzie:
"Cove's idea is more fun." [cold +1]
"I'll stick with Lizzie." [warm +1]
"I'd rather go exploring." [no change]
"The quiz sounds better." [no change]
Go over to Cove. [cold +1]
Stay next to Lizzie. [warm +1]
(the game will also add an extra cold +1 if you choose to go with Cove and an extra warm +1 if you choose to go with Lizzie)
Ghost
The MC notices a sleepy Cove the morning after choosing not to go outside:
"Cove?" [cold +1]
You made an awkward noise to try getting his attention. [warm +1]
You poked him. [warm +1]
You shook him. [warm +1]
Cove admits that he went outside the night before when the MC didn't:
"Really?! That was brave." [warm +1]
"You did? That sounds like it was a risky idea." [cold +1]
"What did you find?" [no change]
The MC chooses to go outside after hearing the scary noise:
"Did you hear a weird noise?" [warm +1]
"You should be in bed." [warm +1]
"Because what?" [cold +1]
"I'm glad you're here." [no change]
Cove asks if the noise scared the MC:
"Yeah..." [warm +1]
"No." [cold +1]
"A little." [no change]
The MC speculates on what the sound could be from:
"It could be anything." [no change]
"It had to be a ghost!" [cold +1]
"There's gotta be a regular reason for it." [warm +1]
The MC and Cove hear the noise again:
"You stayed frozen to the spot." [no change]
"You took a deep breath to calm yourself." [warm +1]
"You ran to hide behind Cove." [no change]
"You comforted him." [cold +1]
"You offered him your hand." [no change]
"We don't need to be scared." [warm +1]
You focused ahead. [warm +1]
Cove offers his hand to the MC if she gave specific responses:
"You accepted his hand." [cold +1]
"You didn't take his hand." [no change]
"You gripped his arm instead." [warm +1]
Cove complains at the park about his dad's garlic flakes in a jar:
"Flakes might be easier to use." [warm +1]
"It's still real garlic, just already chopped up." [warm +1]
"That can't taste as good." [cold +1]
"We won't need it anyway." [cold +1]
Cove tells a story at the beach about fake teeth he found that his mom took:
"Too bad. Think of the prank opportunities!" [warm +1]
"The right thing to do." [warm +1]
"Gross." [cold +1]
"Way stranger than the stuff I've seen." [warm +1]
"Still not as strange as things I've found." [cold +1]
The MC speculates on the type of story she and Cove would be in while they're at the park:
"It's a horror story." -> "You stopped." [cold +1]
"It's a horror story." -> "You kept the tale going." [warm +1]
"It's an action story." [warm +1] {note that this will put on Step 2 Cove's left pink beaded bracelet}
"It's a fantasy story." [warm +1] {note that this will put on Step 2 Cove's left pink beaded bracelet}
"It's a documentary." [cold +1]
Cove complains about his dad never being happy with him:
"You sympathized." [cold +1]
"You encouraged Cove to see it more positively." [warm +1]
"You stayed out of it." [cold +1]
"You didn't know how to react to that." [warm +1]
Barbecue
Cove tells the MC about his fish and talks about needing an extra thermometer (if the MC stayed with the parents instead of chasing the kids):
"I'll find one." [warm +1]
"I know all about that. I'll find one." [cold +1]
"I'll ask my moms. Can I help you test it?" [warm +1]
"I'll ask my moms." [warm +1]
"It'll be fine. You don't have to do that much checking." [cold +1]
"I don't think so." [no change]
The MC, Lizzie, and Cove get sprayed with water by a kid at the park:
"Don't spray people!" [warm +1]
You laughed. [warm +1]
"Watch out! He has a cast!" [cold +1]
You pushed her away. [cold +1]
The MC decides to hang back and watch as the kids chase after the water sprayer:
"Go, go!" [warm +1]
You clapped. [no change]
You watched quietly. [no change]
Lizzie and Cove argue over whose choices of ingredients are better/wrong:
"There isn't a wrong choice." [warm +1]
"We all made good choices." [warm +1]
"Same to you, Lizzie." [cold +1]
You sighed. [no change]
Noelani (Mommy) asks Pamela (Mom), Cove, and the MC if they want to get drinks:
You nodded. [cold +1]
"Okay, I'll get all the stuff we need." [cold +1]
"No. I want to help pick the spot!" [warm +1]
"I don't wanna get drinks..." [warm +1]
You considered your options. [warm +1]
Runaway
Cove being surprised that the MC wants to go with him and asks if they don't think it's a bad idea:
"Nope. It's like we're going on an adventure." [cold +1]
"It's not a big deal, right? We're gonna have fun." [warm +1]
"I don't know. But if you're doing it anyway, I should too." [cold +1]
"It might be a bad idea, but..." [warm +1]
Cove gets upset and storms away after the MC tells him that they'll tell their moms what he's doing:
"Come back!" [warm +1]
"You're so stupid!" [warm +1]
"I'm sorry!" [cold +1]
"Please don't go!" [cold +1]
You were frozen from shock. [no change]
The MC goes to look for Cove after being told that he's run away:
"There you are!" [cold +1]
"Are you crazy?!" [warm +1]
"I'm so happy you're here!" [cold +1]
"I've been looking everywhere for you!" [warm +1]
"I knew you'd be here." [cold +1]
You were just as stunned, and it left you silent. [warm +1]
The MC talks to Cove after finding him:
"What are you gonna do now?" [warm +1]
"Are you okay?" [cold +1]
"We should head back now." [warm +1]
The MC tries to convince Cove to go back after finding him and he refuses to go:
"Why not?!" [cold +1]
"How come?" [warm +1]
"Why? Why can't we just go?" [no change]
"You're stupid!" [warm +1]
"I don't understand why you can't go back." [cold +1]
Cove explains to the MC that he's trying to go to his mother's house:
"How are you gonna get to your mom's place?" [warm +1]
"That's such a bad idea!" [warm +1]
This was all just too much, and you started to cry. -> "No. I want to go home." [warm +1]
This was all just too much, and you started to cry. -> "No. I don't feel good." [cold +1]
This was all just too much, and you started to cry. -> "No. I don't want you to go." [cold +1]
This was all just too much, and you started to cry. -> "No. You shouldn't do stuff like this." [warm +1]
This was all just too much, and you started to cry. -> You simply shook your head "no". [warm +1]
"Do you know the directions to your old house?" [cold +1]
"You're being selfish." -> "I was only trying to help." [cold +1]
"You're being selfish." -> "I came 'cause you're my friend and I like you. Don't you like and care about me, too?" [no change]
"You're being selfish." -> "You're horrible." [no change]
"You're being selfish." -> "It isn't just me. You're making everyone upset for yourself." [warm +1]
"You're being selfish." -> You couldn't even reply to him after that. [no change]
Cove denies the MC's claim that his mother won't forget him:
"Everything will be okay if we just go home." [warm +1]
"We can't stay here forever, and we can't go out there. We've gotta go back." [cold +1]
"Then we'll stay out here. I'm not gonna go back." [no change]
Cove non-seriously says that he wants to run away again so he doesn't have to see the people who were worried about him:
"Hey, maybe I should try that." [no change]
"That isn't gonna help." [no change]
"They'll forgive you." [warm +1]
"Please never run away again." [cold +1]
Cove apologizes for fighting with the MC over his running away:
"And you won't do it again?" [warm +1]
"I'm sorry, too." [no change]
You took in his apology wordlessly. [cold +1]
Sleepover
Lizzie brags about "winning" the race with the MC:
"You didn't win, 'cause you were racing by yourself." [cold +1]
"Because you cheated." [warm +1]
"Okay, you won." [no change]
You didn't bother trying to talk to her about that. [warm +1]
Cove debates on where to sit at the table:
"Sit next to me." [warm +1]
"You can sit anywhere you want to." [warm +1]
You stayed quiet. [no change]
Cove is torn about eating the food the MC's moms are serving:
You let your moms handle this. [warm +1]
"I think you would like the pineapple chicken. It's yummy." [warm +1]
"Give me your plate." [cold +1]
"You should try something new." [warm +1]
Cove sighs in his sleeping bag, distressed:
"What's wrong?" [cold +1]
"What was that?" [warm +1]
"Could you be less loud?" [no change]
"Could you be quieter, please?" [no change]
"Stop that." [no change]
MC talks about the storybook that Cove picked up:
"I love the main character 'cause the squire's really brave and funny." [warm +1] {note that this will give Step 2 Cove the white and bright pink jacket}
"It has cool pictures. Some of them even take up the whole page." [cold +1] {note that this will give Step 2 Cove the gray and black jacket}
"Mommy reads it to me. She uses different voices for every character." [warm +1] {note that this will give Step 2 Cove the white and bright pink jacket}
"There's a dragon in it and crazy things happen." [cold +1] {note that this will give Step 2 Cove the gray and black jacket}
Step 1 - Ending
(warm +1 if the MC chooses to go home instead of staying with Cove)
The MC watches Cove skip a rock across the water:
"You can't skip rocks in the ocean." [warm +1]
"What are you doing?" [no change]
You looked for your own rock. [cold +1]
Cove sulks about the cast on his arm:
"When do you get it off?" [cold +1]
"How'd you get it?" [warm +1]
Cove says that he still wants to go home:
"Do you hate it here?" [no change] {note that this will give Step 2 Cove the middle-parted hair}
"This can be your home." [warm +1] {note that this will give Step 2 Cove the fluffy hair}
"It'll be alright." [cold +1]
Cove asks the MC if they're not going to leave:
"Of course." [warm +1]
"I don't know." [no change]
Cove says that he can't see himself feeling better:
You held his hand. [cold +1 and warm +1]
"I can." [warm +1]
"I'll make sure you do." [cold +1]
And that's everything in Step 1!
Now, as promised, I'll also give some examples from Step 2 to showcase the different reactions of different Coves depending on the situation (most are obviously on Fond/Crush).
Step 2 - Intro (Cove's first appearance where he presents the fruit bouquet)
Moderate Cove
Cove: "This thing was definitely dad's idea. I would've gone for something else. But, if you can't eat it all, I wouldn't mind taking a couple skewers." He smiled, looking amusedly at the gift then back to you. You called that one.
Warm/Warm-Moderate Cove
Cove: "I hope you and your family like this. It's a pretty good gift. I think so, anyway." He smiled earnestly. Cove: "Dad spent a lot of time picking out the best size and design. There were so many options to choose from."
Cold/Cold-Moderate Cove
Cove: "Well. That's everything..." Though he said that, he made no move to go. You could tell he was reluctant to.
Wave (after Cove accidentally splashes the MC)
Cold Cove/Cold-Moderate Cove
Cove: "Did that hit you? Sorry." You could tell he really did feel bad that you had gotten caught in the crossfire.
Warm/Warm-Moderate Cove
Cove: "Sorry!" The apology did not come across as especially repentant, as he was practically laughing when he said it.
Moderate Cove
Cove: "Huh? Oh. Sorry." The apology did not come across as especially repentant, as he was smiling the entire time he said it.
Family (if the MC chooses to speak to Cove about their adoption story and Cove hugs/touches the MC's shoulder, giving them his sympathy)
MC: You don't have to do this.
Cold/Cold-Moderate Cove
Cove: "Yes I do."
Warm/Warm-Moderate Cove
Cove: "I want to."
Moderate Cove
Cove: "Nobody is making me."
Dinner (when Cove walks into his living room and sees the MC talking with his parents)
Warm/Warm-Moderate Cove
Cove: "You made it! Thanks for coming." Cove's voice was unnaturally loud, as if he thought you wouldn't be able to hear him from where you were, only a few feet away.
Cold/Cold-Moderate Cove
Cove: "Hey. Thanks for being here." There was nothing unusual about the words in his greeting. But you could tell something was wrong from the way he looked like he wanted to be anywhere but there.
Moderate Cove
Cove: "...Hi. Thanks. For, uh, coming here." Cove's greeting was unusually stiff. You also noticed that he had yet to say anything to his parents.
Road Trip (during the walk through the Redwood National Park)
Elizabeth: "I can't believe our families are actually on vacation together." She threw her arms out, speaking with a genuine sense of bewilderment. Elizabeth: "I would've joked about something like this happening, but now I'm not sure I wanna give them any more ideas."
Warm Cove
Cove smiled at her, even if it was a little awkwardly, and continued walking along.
Cold/Cold-Moderate Cove
Cove ignored her completely and continued walking along.
Warm-Moderate Cove/Moderate Cove
Cove spared her a look but said nothing, and instead continued walking along.
Mall (when the MC asks for a sip of Cove's smoothie; Fond only)
Cove smiled softly, and finally, he offered the cup to you. You held the cup in both hands and took a sip. MC: "Thanks."
Warm/Warm-Moderate Cove
Cove: "You're welcome. It was kind of a sacrifice, you know. This is really good." Taking his drink back, Cove's smile seemed to grow bigger. His teasing tone made you grin. MC: "It is."
Moderate Cove
Cove: "This is really good, but I could give some up for you." Cove's smile seemed to grow as he took his drink back. He wasted no time and started drinking it again.
Cold/Cold-Moderate Cove
Cove: "I can't say no to you." He took his cup back still with a tiny smile and got back to drinking it again.
Birthday (as the gummy bear toss is starting and people are pairing up)
Cold/Cold-Moderate Cove
He just stared at you expectantly and you knew what he was getting at.
Warm/Warm-Moderate Cove
Cove: "Could we be partners?"
Moderate Cove
Cove: "We're gonna be partners, right?"
Summerwork (when Derek is struggling to reach a book that's too high for him to reach)
Warm/Warm-Moderate Cove
Cove: "Do you need help with that?"
Moderate Cove/Cold-Moderate Cove
Cove: "There are step stools. I saw one a few rows over."
Cold Cove
(Cove does nothing at all)
Escapade (if the MC refuses Cove's offer to dry off inside his house, not wanting to trouble him)
Cold/Cold-Moderate Cove
Cove: "I want to stay with you."
Warm/Warm-Moderate Cove/Moderate Cove
Cove: "I really don't wanna just leave you out here."
Step 2 - Ending (when the MC has the option to hug Cove good-bye)
Warm/Warm-Moderate Cove
Cove hugged you back tightly and his chest rumbled as he laughed.
Cold/Cold-Moderate Cove
Cove took a second to return the hug, surprised. He leaned into you and held on. Then he hovered nearby with a small smile on his face when it ended.
Moderate Cove
Cove hugged you back and broke the hug after a few seconds. He nodded at you and grinned.
Ideally, that should be enough to give a rough idea of how each Cove reacts to things if anyone needs it!
I hope this helps everyone understand the code a bit more, or just generally helps out people who maybe want to get a certain Cove without "cheating" via the Cove Creator. This was quite the endeavor to gather all this code because of what I said earlier about it being longer and more complicated than just changing Cove's appearance.
May all your future Coves be exactly as warm, moderate, or cold as you want~
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gacha99 · 6 months
Text
Vertin is a very emotionless character
but that doesn't mean she's entirely void of empathy or care. She's just kind of a monotone person, and we can see from Chapter 3 that she's always been this way even when she was a child. In all the scenes she's in she's got a pretty flat and even tone, and doesn't sound as if she has any real dislike of other people.
Particularly it's when she's with Sonetto who's so different from her in every aspect, that we see that Vertin despite her need for freedom and to explore the outside world doesn't hold others in contempt for having different aspirations than her.
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Vertin's not unaware of how hard it would be for someone to shake off the hold The Foundation has on them if they've lived their entire lives being told what to do and what to think by The Foundation. And while Vertin was also just like every other child who was brought in at a young age, despite this she still holds an insatiable curiosity for the outside world.
So instead of trying to change other people's minds by forcing them to go along with her plans, or turning her back on them, she shows them the parts of the world that drives her to keep going. She shares the parts of the world that pushes her to keep going with other people in the hope that it just inspires them to join her, and nothing more.
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And even though Vertin and Sonetto have very different opinions and views about The Foundation, we can see even in the earlier chapters when they're partners that Vertin hasn't stopped trying to bring others over to her side by simply showing them the outside world.
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Vertin's care for other people is so strong that you can even see it in other parts of the game, such as the actual game mechanics for the game. I already mentioned on my other blog about how the Resonate game mechanic is a reflection of how Vertin impacts the characters in the suitcase, and I think it's pretty cool how they've managed to put so much of Vertin in the game even if she's not technically a playable character.
Whenever you "bond" with a character, the things they say are directly towards Vertin and not really "you" the player. There's a clear wall between the players and Vertin in terms of even the character interactions, and that's simply because the devs REALLY want you to know that this game is about Vertin trying to inspire people to come to her side on their own.
Reverse: 1999's core theme seems to simply be "Keep living for the future" and that's a nice message until you realize just about every character has a reason for why they'd want things to go "back to the way they were before". In the beginning, the games objective seemed pretty simple: Defeat these bad monsters causing the Storm, save Arcanists in each era, repeat. But by Chapter 2 it's pretty clear that Vertin didn't "win" in the end.
She managed to save some Arcanists, but she still lost people in the process and had no way of really saving those people's loved ones from the Storm. It's a bittersweet ending where Vertin has to ask these random strangers who have probably never interacted before they met her that day to say goodbye to everything they've ever loved.
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So then ultimately what can Vertin do besides shelter a few people from The Storm? To her it is worth it to save even a few people if she can, because while she can't save their loved ones from a fate of being erased from existence, she can give them a chance to keep going forward "To the next era".
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euphoricimagination · 8 months
Text
First Interactions
Feat. Oikawa, Kuroo & Osamu
Oikawa
Your friend has been bugging you for what feels like forever for you to go to see the volleyball team practice with her, and you have been denying it for the same time. It’s not like you didn’t know that you it school was one of the power houses in the whole Miyagi when it comes to volleyball, you did know that. You’ve seen them play, and you actually like them enough to go to support them in official matches.
It’s the amount of girls screaming what annoyed you.
You understand it, really, Oikawa IS handsome and has a flirty personality, it’s no wonder so many girls like him. But you’ve never been fan of loud places when it’s not in the appropriate place. On a real match? Sure, it makes sense to cheer loudly for them, but it was unnecessary loud on a practice match.
But still, your friend has tried so hard to convince you that you could at least accept once.
You were entering the gym, but since you didn’t come here often outside of PE classes, you enter the building through the normal doors instead of the ones leading to the viewing area. A big mistake from your part.
You could hear the sneakers running around, the loud sounds of the ball hitting the players arms. Seijoh versus a school named Karasuno. After a point passed to your team, you started looking for some stairs to get out of the floor, completely missing that the infamous Oikawa was about to serve.
A loud sound from his arm hitting the ball and a loud sound from the ball hitting the court was enough to make you look that way. Just on time to see the ball coming directly at you with an ungodly speed and force. You hear some screams your way, but couldn’t make up what they were saying to you, you were only able to lift up your hand right before the impact.
Before you realize it you were on the floor, your wrist hurting so much that you couldn’t even scream in pain. Your ears were ringing, your eyes were watery; yet you could hear sneakers getting closer and some shadows appearing in front of you. They were moving their mouths, but you couldn’t make up any sound until someone kneel in front of you, making you sit properly while holding one of you arms.
“Hey, are you okay? Can you hear me?” you finally were able to process, your vision less blurry helping you make out the brown hair and worry eyes of the perpetrator of the serve. A bunch of the players looking at you with worry
“My…my wrist” you say. At that Oikawa takes your wrist on his hand carefully, making you gasp in pain
“She should go to the infirmary, Oikawa’s serves are strong for a normal person to take” one of the coaches say as the players quickly start to disperse to resume the game
“I suggest Shittykawa to take her there. He hurt her, he should do it” said the spikey black hair dude, hitting the back of the Captain’s neck when he complained “or I could always punch you”
“Okay, okay, I’ll take her” Oikawa says, helping you up carefully “Let’s go”
The walk towards the infirmary wasn’t long, but it was awkward to the say the least. You knew he didn’t hit you on purpose, yet you didn’t know what to say to him. Once there, the nurse instructed him to hold an ice package on your wrist for a few minutes before bandaging it up, so you both stayed in silence sitting there, you in a horrible pain.
“I’m…I’m sorry” he finally says “I did saw you there, but I didn’t thought the ball will go directly at you. I’m still working on controlling that serve”
“It’s okay, I guess I shouldn’t have enter that way” you also say
“No, it’s totally my fault” he lifts up his head, looking at you with a small smirk on “if I didn’t knew better I would think that you did this just so I could hold your hand”
“You are full of yourself, not everyone likes you, you know?” you defended yourself, hearing him laugh
“And yet I’ve seen you in every match I’ve played” he smirks again, making you blush. He has noticed you multiple times, something about you always makes his eyes find you even in the largest of crowds. Maybe it was because you absolute indifference towards him in particular, maybe it was because you solely seem to focus on the sport, but that was enough to spark some interest in him.
“Me liking volleyball has nothing to do with you” you say blushing
“Sure…Let’s have a fresh start, okay? One that doesn’t involve me hurting your wrist?” he smiles at you, that smile that he gives whenever he wants something. And that something now was getting to know you.
After returning to the gym, this time entering through the right doors, your friends greets you excitedly, asking a bunch of questions about Oikawa. However now you’re with a hurt wrist and a promise to grab some coffee after the match finishes.
Kuroo
You were late.
You were on cleaning duty for your class today and were supposed to meet your classmate around 10 minutes ago to start arranging the tables and chairs, but something had happened in the subway and you had to go on a big detour just to be able to arrive on time.
You quickly took the school shoes out of your locker and put them on, getting it done on a record time in comparison of how you normally do it. However, is well known that speed can blind you from your surroundings, which was the case here.
Kuroo had arrived while you were getting ready to put your shoes on. On a normal morning he would say hi to you, after all his shoe locker was a mere few rows away from yours, but he saw how quickly you were doing your things. Honestly, he didn’t even knew that your locker was near his. He had see you around more than one more time, walking to your classrooms, on school events and such, and he honestly had thought more than one more time how pretty and elegant you were; however, since he has captain duties early in the morning and until late in the afternoon, he hadn’t found the time to properly greet you.
Until you bumped into him.
Once you were ready with your shoes on you immediately turn around to run towards the classroom; however, instead of finding a free corridor, you only found something sturdy in your way, crashing directly on it and almost falling if it wasn’t for some arms wrapping quickly around your waist. You look up to find out that you had bump into the chest of the one and only Kuroo Tetsurou, the captain of the volleyball team that was making noise not only for his handsome looks but also for how smart he was. When did he got here? How did you not noticed? Those were the questions running around your head.
“Sorry! I didn’t see you arrive” you say apologetic, only to receive a light laugh and a big smile
“No problem! Be careful though, speed is a curse, it narrows your view and makes it harder to breathe” he says, stabilizing you before letting you go “what are you even rushing for?”
“Eh... I’m late, I’m on cleaning duty today” you manage to mumble, still in shock
“Late? It’s 7.15 and classes start at 8.45, I would say that’s plenty of time to get your class ready” he smirks at you, which grows even wider once you realize the time.
“Ah” it’s the only thing you manage to say, it turns out you weren’t even late. This only makes him laugh louder
“Well” he starts saying as he stops laughing “since you’re here already and I could probably bet you didn’t even had breakfast, want to go and grab something from the convenience store with me?”
“Ehh…sure, why not” you say quite embarrassed, chuckling at your own mistake “I’m Yn by the way”
“Kuroo Tetsurou” he smiles at you widely “next time take things slowly, okay?” he says as he waits for you to change back your shoes. Sure, he had to be at the gym by now, but he could arrive late once in a while for occasions like this.
Osamu
Your day has been getting worse and worse by the second…or at least that’s what it feels like right now.
First thing in the morning you somehow managed to get your locker confused with someone else’s, almost getting into problems when a teacher find you there. Then you received a bad grade for a test that you actually did study for. And now that it’s lunch break you made one of the Miya’s fan girls mad by simply existing.
Well, being in the same class as Miya Atsumu has always been full of squeals of girls, random confessions throughout the day, and an unbearable amount of random gifts sparse through the floor; so in a way you were used to being around those type of girls. Today, however, your teacher decided to pair you up with the famous Miya.
It’s not like you didn’t like Atsumu, despite his cockiness he’s actually quite nice and even caring; which showed when he approached you during lunch break and sit with you when he saw you alone in there. It was a great gesture, you knew that he did it so you wouldn’t be left alone, and you knew that he didn’t know what the implications for that may be.
His fans were staring at you like you were the most disgusting person ever.
This lasted until Atsumu had to leave to some quick meet up with his team, when one of those girls decided to drop her water on you ‘accidentally’. This leads you here, outside of the school grounds and in front of the vending machine trying to buy a goddamn coffee to feel some comfort through this horrible day. But of course, the machine decided to not work this time, it didn’t even gave you your money back. Nothing could be going worse today.
“Fuck!” you cry in despair, kicking the vending machine to release some of your lock down emotions
“Hard day?” you hear from behind as you lay your forehead in the cold machine
“Horrible” you whisper without even looking back
“I saw my brother talking to ya through lunch, did some of those stupid girls did something to ya?” you hear, making you curious about who was talking to you. The other famous twin was looking at you in a mixture of confusion and empathy as you turn around and lay your back against the machine
“Yeah, but honestly the whole day has been awful” you admit to him “and now I can’t even drink coffee”
“Ha! That machine has some weird tricks on it” he says, moving closer to it and carefully moving you aside. He puts some coins on it and press the button hard, the sound of the drink going down as he puts more money to buy something else. Right after he hands you one of the drinks, the coffee you tried to buy, not before opening it up for you “Ye’re Yn, right? I’m Osamu, my idiot brothe r has said some things about ya, how ya were a good classmate and all”
“Yeah, that’s me” you drink a sip of the warm coffee, finally some comfort rushing through your veins. You didn’t know if it was for the coffee or Osamu though “Thank you for the drink”
“Well of course, if ye’re having a terrible day I can at least offer ya some coffee” he says with a small smile. He has heard some things about you from Atsumu, however he recently started to notice you himself whenever you both go to the nearest convenience store to buy some food or when you pass next to him in the halls, always exchanging a snarky remark with his brother and a polite smile to him
“I can’t wait to this day to be over” you sigh
“Ya know, our captain just told us we don’t have practice today…do ya wanna go grab some food after class?”
“Food? After class?” you say incredulous
“Yeah, that way ya have something better to look forward until the day is over. It’ll be my treat too”
You look at him surprised at the sudden invitation, and honestly, a little worried as well, he also had a lot of fans here. However he was right, this day has been one of the worst ones so far, so why not take this opportunity to go out with this boy?
“Sure” you smile
“Then look forward for that instead. See ya” he says leaving, a smile on his face too.
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Text
Alhaitham and Kaveh - not 'friends' but 'roommates'
(This is a reworked excerpt taken from my Haikaveh essay! If you're interested you can check it out here or as a pdf <3)
Due to Chinese game restrictions, explicit mentions of homosexuality or overt queer references have resulted in less implicit ways of conveying queer relationships or characters. Therefore, same-sex characters in romantic relationships are assigned the platonic status of “best friend” or “friends”.
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As such, these restrictions can be used as guidelines in establishing queercoding within Genshin Impact. It is of note, however, that this rule does not mean that all characters who are canonically “friends” are in a romantic same-sex relationship. Differentiating between same-sex couples and platonic friends (who have all been assigned the label ‘friends’) can be done by identifying particular care undertaken to ‘style’ characters. This is done so by queercoding, as in, using taboos linked to queerness; references which point to romantic connotation; or omitting certain details which casts obscurity on the nature of their ‘friendship’.
Alhaitham and Kaveh’s relationship has been styled in this way, as although various titles have been given to their relationship status, there has been no definitive term supplied overall. Alhaitham tells the Traveller that the two are “roommates”, with Kaveh confirming this, although stating that they “used to be friend(s), but not anymore”.
Within Kaveh’s Character Stories, their history as “best friends” is a painful one of separation, which can be seen as akin to a break-up, and despite their lack of status as ‘friends’, the two share an intimate knowledge of the other that no other character is privy too.
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Condensing their relationship down to ‘roommates’ is an oversimplification that the narrative challenges the player to question.
This is achieved through their rapport with each other, seen within Alhaitham purposefully goading Kaveh, something which he cannot be seen to do persistently with any other character, as well as Kaveh’s unique reactions to Alhaitham, which present a side to him unlike which can be observed in his interactions with others. Additionally, the two mention the other without them present, as Alhaitham mentions Kaveh unprompted twice within the Archon Quest and once within his Story Quest, and Kaveh is prone to discussing Alhaitham with those who are aware of them living together, as Collei observes: “Seems like you always include him in the conversation, even when he isn’t here…”
When the two confirm themselves to be roommates, this is immediately followed by Paimon asking Kaveh if they are friends, to which Kaveh does not give a definitive answer too. When Paimon asks Alhaitham the same question in the Archon Quest, Alhaitham evades the question, and turns it back on Paimon, who notes that “[she] doesn’t know. That’s why [she’s] asking,” to which Alhaitham then describes Kaveh as his roommate. Although, this still is an evasion of Paimon’s initial question, Alhaitham neither denies nor confirms their friendship status. The status of their relationship is constantly called into question, for the characters they interact with, and for the player.
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This casts an ambiguity over their relationship which aligns with Chinese gaming regulations in regard to same-sex couples, which in turn, points to a certain ‘styling’ of relationship which differs from general platonic friendships within the game. Where both platonic friendships and same-sex relationships can only be openly dubbed as ‘friendship’, signifiers must be present in order to differentiate these platonic friendships from the non-platonic.
Obscurity of relationship status can be used to do so – where characters are not explicitly “friends”, but are evidently tied to each other in some way, more than their assigned platonic status. Here, Kaveh and Alhaitham are irrevocably connected beyond their “roommate” status, and although they are not currently described as “friends”, they used to be, “best friends” according to Kaveh’s Character Stories, which creates a gap for interpretation.
The player is encouraged to interpret the reason for the two’s parting of ways, along with the reason for their current rapport. Although Kaveh asserts that there is a mutual “disdain” between the two, Kaveh observably talks about Alhaitham enough for Tighnari to assert: “No dinner with Kaveh is complete without a few words about Alhaitham." Rather than out of disdain, it can be surmised that Kaveh talks about Alhaitham due to the fact that he cares, as he states that the reason he has so many troubles regarding his work is because he cares so much about it.
When paralleled with his troubles with Alhaitham, being that Alhaitham finds a way to “infuriate” him every time they talk, it can be inferred that Kaveh’s approach to dealing with his work is the same as to how he deals with Alhaitham.
If Kaveh’s assertation that the “disdain” between the two of them was true, then there is no basis for him to talk about Alhaitham as much as he does. This is due to his attitude in caring about something results in him verbally expounding the problem, the same behaviour he exhibits when dealing with Alhaitham. By his own reasoning, if Kaveh did not care about Alhaitham, he would not be so “infuriate[d]” by his words.
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In turn, the player can see Alhaitham’s care of Kaveh manifest in his concern for Kaveh’s wellbeing within A Parade of Providence. In this sense, the rapport the two have currently which the narrative prompts the player to question can be explained. The two hold a mutual concern and care for the other, but due to elements in their past, they cannot address this, and thus it goes unspoken. The same can be said about the explicit status of their relationship, as no canon label applied to the two can truly explain their relationship, with ‘roommates’ being a clear oversimplification of their bond, and always followed up with the question of their friendship.
Alhaitham and Kaveh’s status as ‘friends’ is disrupted, not only due to the canon ending of their friendship in the past, but also in the current narrative of the game due to this refused label. Alhaitham and Kaveh do not adhere to the status of ‘friends’, either evading it (Alhaitham) or outright denying it (Kaveh), however, their bond remains central to each of their respective narratives, so much so that their differing viewpoints are integral to the other.
Alhaitham and Kaveh have been designed so that they are integral to each other, and the obscurity of their relationship acts as a signifier that their bond is not of a typical platonic friendship.
In Chinese gaming restrictions regulating platonic bonds and romantic bonds between same-sex characters as strictly ‘friendship’, Genshin Impact can be seen to subvert this in order to queercode. By creating an obscure bond between a same-sex relationship, a bond which the game constantly calls into question, a silence has been generated as to what the status of the relationship really is. The depth to Alhaitham and Kaveh’s relationship and the unspoken nature of it alludes to the queer taboo, in that its inability to be definitively labelled generates an otherness than that of an easily understood platonic bond.
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dutchdread · 17 days
Note
Hello Dutch, don't you think Cloud kissed Tifa too soon? The big reveal in the Lifestream scene is the hidden romantic feelings Cloud had for Tifa, but now that revelation won't be as impactful because he has already declared his feelings for her.
This is actually something I've been thinking about myself, and I think that you could definitely make an argument for this being the case. That having been said I think it's a matter of personal….for lack of a better word, choice. I think you can choose to be negative and see it as such, but rather than looking at "what could have been" you can also choose to look at what we actually got and see if there is a positive way to see it.
First lets look at what we didn't get though. We didn't get 2 games of Cloud and Tifa not showing any romantic interest in each other…..can we agree that that's a good thing? Because honestly that would SUCK!!!!! And if we consider how bad the backlash was back in 1997 when the "Tifa is the true love interest" reveal happened in the game itself how bad would it have been if we'd instead had had 8 years and two games of them seemingly being mostly platonic?
People would be absolutely bamboozled, they'd feel it came out of nowhere and probably have felt rather scammed. Clotis would have hated the first two games with a passion, and Cleriths (which would include every new player) would be rioting at the third.
So then the choice is between including it subtly, or going all in. Well, if they went subtle, it would still be noticeable, so the idea that Cloud might have a crush on Tifa would still no longer be a reveal. This isn't 1997, models have facial animations now, they have micro expressions. Back in 1997 being "not interested" or being in love was represented with the same vertical stripe, so regular interactions essentially revealed very little information about a characters emotions.
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Pictured: Complete disinterest, or, complete sexual desire. You decide!
But in 2024 the same thing no longer applies. Every sentence, even the simple speaking of a name, comes with a host of meaning. You can't have Cloud speak Tifas name as though it means nothing for 2 games, and still expect people to be on their side when it comes to romance. And you can't expect people to hear Cloud speak Tifas name with longing for 8 years and then still be surprised that he's into her.
So the reveal was always dead in the water, and they instead went all in, because why not? You see, the reveal isn't exactly that Cloud is in love with Tifa. The reveal is the depth of the love, how far back it's gone, and all the things it has caused. Not just that Cloud has and had a crush on Tifa, but that it's been his entire raison d'etre for the past 10 or so years. When Yuffie asks Cloud whether he liked Tifa when he was younger, and he answered "don't remember", this scene suddenly became a lot more poignant as the player realizes that was actually either a bold-faced lie, or very tragically ironic.
The viewer is left wondering if Cloud, even as we were playing him then, was at least aware of his love of Tifa, but wasn't showing it due to his mask, or if even he genuinely forgot the very thing that set him on this path (personally I think that while Cloud is totally unsure of who or what he is, that he is 100% aware that he deeply loves Tifa, even at the start of Remake).
And if we're going to be explicit anyway, then what difference does it make whether he kisses her or not? The reveal that Cloud likes Tifa is gone with or without it, so might as well go with it. And while the reveal might be less impactful for us, there is one person who, even with the kiss, will still be blown away by it. The most important person, Tifa. To Tifa the kiss probably didn't reveal as much as it did to us, because Tifa has no clue what is really going on with Cloud, nor the state of his psyche. With everything he's been doing she could very well be wondering if the person who kissed her was even Cloud. So the reveal that it wasn't just Cloud that kissed her, but that it's so utterly him that he had been longing for it his entire life will feel SOOOOOOO unfathomably relieving that the mere second hand experience that we the player will get through empathy with Tifa will more than compensate for any loss of shock, IF it is done right.
So I guess what I am trying to say is, don't worry, the reveal isn't ruined. Because the reveal will still recontextualize everything that came before it. Before the reveal Cloud hugging Tifa in remake feels like a dude being hugged but being a bit uncomfortable because of his brooding personality, and not knowing what to do, but deciding to hug back because he's grown closer to his childhood friend over the course of the game, and has developed some feelings for her (essentially what Cleriths think Aerith and Cloud are experiencing at the end of Rebirth XD).
After the reveal Tifa hugging Cloud feels like a huge dork getting everything he's dreamed about his entire life and having absolutely no clue what to do because he's so shy and awkward and "omg I never thought I'd get this far, don't screw this up, don't screw this up". Before the reveal Cloud kissing Tifa feels like a cool guy who loves Tifa giving her the kiss they both desire, but probably Tifa most of all. After the reveal the kiss feels like Cloud winning a thousand jackpots at once. A sweet boy whose heart is probably pounding out of this chest and is barely managing to stay cool.
And there is a second improvement to the story resulting from the kiss. Namely the increased sense of loss and pain associated with Cloud drifting away from Tifa and finally breaking. In the original its sad to watch Tifa cry out about losing Cloud, but it's nothing compared to what we get in Rebirth, let alone what we will hopefully get in part 3. There can be no doubt that the reason it hits so hard when Cloud rips away Tifas hand in the temple of the ancients after he tried killing Elena is because the game so effectively established the bond between Cloud and Tifa. Him forcefully removing her hand has become viscerally shocking. Both because it now shows extra clearly how far gone Cloud is, but also because it makes Tifas experience extra tragic.
Without the romance and kiss it would have just been Tifa losing the Cloud she had found by the tracks. She wanted to find the boy she'd fallen in love with, she had wanted to rekindle something, but ultimately she wouldn't have done so, and therefore losing him would feel less painful. It's far more painful to have something and lose it than to never have it in the first place. With the romance and the kiss Tifa actually found that boy and bond that she'd thought about for so long. And to finally find that one sliver of happiness and then to have it ripped away right when she needed it most…..well it cuts twice as hard. When she takes care of Cloud in Mideel, knowing what she lost, having only ever gotten that kiss…..well, it cuts twice as deep.
And of course, this will also make the reveal in the lifestream that she never lost the real Cloud, all the more amazing. (OH THANK GOD, I finally figured out why TUMBLR was randomly not allowing me to post longer posts)
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mollish-art · 6 months
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What is Generation Loss: Unperson?
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Unperson is a Generation Loss AU written, illustrated, and narrated by yours truly!
The story begins as canon-adjacent to Generation 1 (the first chapter, Savior's Stigmata, is technically a prologue, in that it takes place during the events of episode three of The Social Experiments). In chapters 2 and onwards, the cast of TSE begin an adventure anew.
Showfall Media has revolutionized the field of interactive entertainment. In Hetch's Social Experiments, this entertainment took the form of three consecutive livestreams, which the audience could actively participate in and, ultimately, decide the fate of the Hero [i.e. Generation 1 of Generation Loss]. Now, Showfall Media is proud to bring you entertainment through an even more immersive medium: video games.
Anathema Annihilation is Showfall's most innovative use of "Phantoptics" technology to date: a video game where one's choices really matter and actively impact the world we live in.
Charlie awakens in a new environment and with a new purpose as the face of the beta tester's Hero avatar. Elsewhere, Ranboo has been revived, reprogrammed, and repurposed with a new face of his own: a biomechanical, bestial antagonist known as "The Devourer".
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The player character - the Hero (who we know to be Charlie) - joins forces with a helpful non-player Companion (Sneeg) to eliminate a wide range of enemies - known as "Anathemas" - across multiple levels, each culminating with a fight against a powerful boss: an "Abomination".
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Depending on the player's Variant choice, the theme (and therefore appearance and ability mechanics) of the Anathemas, as well as the Hero and Companion classses, changes.
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Regardless of the player's Variant choice, however, the Abominations always remain the same: previous cast members who have been previously rejected by an audience and have been revived and repurposed as biomechanical monstrosities.
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As the Hero and Companion progress through the levels of Anathema Annihilation, their minds become increasingly plagued by questions concerning their memories, free will, and grasp of reality. But they are not the only ones cursed with introspection; the Devouerer, too, clings desperately on to whatever shreds of humanity it still possesses, and seeks, above all else, to avenge its friends.
...
Now that you have a brief synopsis of the world and premise of Unperson, if you are so inclined, you can read the available chapters here or check out the in-universe website I created for it!
On the website, you can find additional lore, concept art, links to all currently available chapters (as well as audiobook adaptations of all of them, narrated by the author), themed playlists, and a fanworks feature page (showcasing some of the fanart and cosplay that you guys have made for this story)!
I am always open to Tumblr asks if you have any further questions!
Please note that Unperson is currently on a bit of a hiatus, however, as I am in graduate school and must focus on my academics before working on this AU. It will be completed - I promise you that! I have plans for the rest of the story, as well as more art and such on the way. Patience is key ;)
Here are the currently available chapters:
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That's all for now, folks! Remember to check out the official website as well as my Unperson Youtube Playlist, which contains speedpaints for all of the chapter art as well as the audiobook adaptation!
Lastly, if you'd like to keep up to date on this project or share your feedback, follow or post on the #UnpersonGL tag!
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rottenraccoons · 6 months
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Do you have any tips for people writing their own visual novel/interactive fiction? I’d love to write something but I honestly have no idea where to start T-T
*leaves shiny pile of trash as thanks*
Start small! You're trying out a whole new format (and it's important to acknowledge that interactivity can radically change your writing process!) and so try it with a story you can tell briefly. I personally toyed with the kind of fairy tales I grew up as a way to tell a story in a contained space, but anything works as long as it's contained. Our first project as a team, Flamebait Dating Sim, is a 14k word game based on a funny joke.
Otherwise, it's a matter of looking at your interests and seeing what kind of story sparks joy for you. For us as a group, we worked together from the starting premise of "dark romance" since we like romancing 2D dudes and wanted more space to write dark and messed-up stuff. Then we started throwing ideas together and whenever an idea really excited us as a group, we kept following that trail. Literally underground marketplace? Cool! White-haired evil priest? YEs!!
So what kinds of ideas make you happy or excited to pursue? Maybe it's a setting, or a love interest/character trope, or a story twist? Do you want to retell your favourite public domain story, but with a twist? You're allowed to build a story around anything you like, for any reason that you like! Just keep it small to start with! As a very rough rule of thumb, about 10k words of script makes for about 1 hour of reading. Making a ten-hour experience is effectively writing two novels using that rule of thumb. It's a lot of work. A 30 minute romp through a short story, though? That's 5k words, which is a fair bit more manageable.
One thing that's a little more advanced but I think is super interesting is deciding what the choices mean for your story. In Obscura, they're a mix of a test (pass/fail questions that determine your final score: the ending), and expression (questions with no impact on the ending, just colouring the scene in question). You don't need a reason deeper than "this is what I like", but it's worth looking at the story you want to tell and asking what the choices are going to mean for the player. The second you put thought into something instead of just doing it automatically, your decision becomes stronger.
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karniss-bg3 · 6 months
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I just want to add to the last ask, it's so hard to figure out Kar'niss actual alignment because he is given so little space for his own personality to show. He is being used for a cause and his mind was messed with to align with that cause. He was cast out by one horrible cult and before he could go through any phase of self discovery (cause, you know, a cult barely leaves space for that) he was snatched by another cult. It's pretty safe to say that there was no space in his life to ever figure out what HE wants.
Following the Absolute he pretty much has his sense of self entirely tied to that. And it's so tragic. There is no room for anything else and given that nobody bothers to interact with him on a normal level, it's truly all he has left.
I found it quite frustrating that upon meeting him we can't even talk to him in peace without being interrupted by someone else in almost every conversation choice.
He's not treated like a person by anyone really. They say horrible things either straight to him or so loudly that he'd definitely hear it. And those who don't simply are too afraid, like Kansif who can't even look him in the eyes.
And yet, if you talk to him in the few moments where you actually get to do so without being interrupted, there's not a single meanspirited thing coming from his side towards the player.
He's very very mentally ill and disturbed, but he's not a rabid animal that will attack unprovoked.
Every time he gets angry, there's a reason for it that could have been avoided. Like people not listening to what he told them and the 'compliments' you can give him as a Dark Urge aren't really compliments. You can't call someone beautiful and an abomination in the same sentence and expect them to be happy. And when you ask him if you can look at the lantern it's also so ... idk, it's icky. You do it in a way as if you already assume you can. It's like as if someone I just met wants to inspect my phone and assumes it's gonna be fine, I'd also be like wtf?? No?
If we had the option to interact more with him and overall be nicer and more considerate I'm sure some things would play out very differently.
And I think if given the chance he'd have one of the most interesting and emotionally intense romance routes in the game.
There is SO much to unpack. There is so much to work through, but also so much potential for an amazing outcome. Or something deeply tragic. Either way, I'm sure it would leave an impact and it could be great. But his story would need a lot of time to make it work, and it needs to be handled very delicately. He's not like a quick fling you can just write into the game, like for example the drow twins. I can barely imagine anything more cruel than giving him a bit of actual affection and a connection outside of the Absolute and then just leaving him behind and taking it away again.
So I personally think the most we can realistically hope for is a few interactions where we can at least NOT be rude or outright awful to him.
But maybe the devs will surprise us and figure out a way to let us bring him along. I'd honestly be so insanely happy. I really want something good for him. He is one of those characters who feels the least deserving of the fate and treatment he got and it's so heartbreaking.
I love this response, no notes to really add. This sums it up in a solid way. I'll always hope for better options in terms of Kar'niss, side character be damned. We love who we love, can't help that!
Thanks for the response!
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Why Tears of the Kingdom's Story Doesn't Work
While I will defend the lack of nuance in the text of Tears of the Kingdom, what I will criticize is how the story was executed. TL;DR: The writers tried to tell a story like Skyward Sword, but were limited by Breath of the Wild's nonlinear gameplay formula. Read on below the cut. Spoilers, obviously.
Let's start with Skyward Sword's story and how it was executed so well. There are three arcs: Find Zelda, find the sacred flames to purify the Goddess Sword, and seek out the dragons to find the Triforce. The first arc is notable here, because it's a suspenseful mystery. Link is constantly a step behind Zelda. He's chasing after her with no goal other than to just reunite with her.
The story is able to move from arc to arc and tell a story that evolves over the course of the game because of how rigidly structured the progression is. You will go from point A to point B, whether you want to or not. That way, the writers could drop the right story beats at the right time. It's traditional storytelling, because no other medium has the same level of interactivity as a video game, and it works. Regardless of how it feels to play, you can't deny that the story was executed very, very well.
Breath of the Wild, by contrast, is nonlinear to a fault. You can go anywhere, anytime. The writers were cognizant of this, so they wrote a one-arc story that was compartmentalized into four entirely separate plot lines. Link has one goal that never changes across the game: free the divine beasts to defeat Calamity Ganon. You go to one region, free that divine beast, then go to another at your pace and discretion.
Nothing carries over between plot lines. Nothing you did for the Rito has any impact on what is happening to the Gorons, because every plot line had be to designed so it could the first or last one you tackle. This approach deprived the story of depth or any sense of momentum. They aimed to make up for this with the memories: cutscenes that tell a linear story with more depth, but can be discovered in any order then rewatched in the proper order for the "complete" picture. Critically, though, the memories only provide context to the current events. Knowing what happened in the past has no bearing on the present.
Now we come to Tears of the Kingdom. They went the same gameplay approach as BotW: complete non-linearity. But they tried to tell a mystery story. This fundamentally fails because, like BotW, nothing carries over between the regional plot lines, and they should be impacted by the dragon tears (TotK's memories) but aren't. There are so many ways this falls apart. I'll talk about it through the order I played the game in: Zora, Rito, Gerudo, Goron.
Once Link returns to the Surface, witnesses Zelda appear and disappear at Hyrule Castle, and tells Purah what happened, she instructs him to investigate the odd regional phenomena. So he goes to Zora's Domain and starts working with Sidon. Zelda appears to them, and at this point, Link--and the player--has no idea what's going on. After that, Link goes to Rito Village, finds Tulin near the huge blizzard, and they see Zelda. Alright, something isn't adding up. By the time Link gets to the Gerudo Desert and sees Zelda there, he must know something is wrong. That is not Zelda, and it's pretty obvious at this point. But he still acts as if he knows nothing.
Finally, when he and Yunobo are chasing after her on Death Mountain, there is no fucking way he doesn't know it's not her. Yunobo is all like "oh no, we have to find Zelda! We have to go after her! Is she okay after going into the ceiling like that?" At this point I am screaming in my head, "Link! Tell Yunobo it's not her! You know it's not her!" Because Link is clever. He can put two and two together, so why the hell isn't he? Well, it's because he's doomed by the format of the narrative.
This is made doubly nonfunctional once you find all the dragon tears. Once Links knows that Zelda is the Light dragon, there is no way on God's green earth that he is fooled by the Zelda that he sees with any sage afterward. But he acts like he is. Brother, Link talks so much in this game. He's constantly explaining shit to people. They really got their mileage out of his "moving hands as if explaining something" animation. But when it matters most, he is fucking silent. It's disrespectful to the player's intelligence and Link's character.
Look. When you're trying to tell a mystery, as your audience's knowledge of the situation increases, your main character's knowledge needs to as well. If the character witnesses a major clue, they can't just forget that clue so they can discover it again but in a different place. It just doesn't work like that. There need to be bread crumbs. There needs to be momentum. There needs to consequence, cause and effect. Mysteries are linear stories. But when you try to tell this kind of story in the nonlinear way that this gameplay formula demanded, it does not work.
What kills me is that each of the four plot lines in TotK are well-written and fun (quick ranking: Rito, Gerudo, Zora, Goron). But through no fault of their own, they decline in coherence and satisfaction as you progress through the game. I can imagine that someone who played the order opposite I did was as mystified as Yunobo, but screaming at Link to just tell Sidon that's not Zelda.
The nail in the coffin of this story's nonfunctionality is that the longest side quest has Link going around Hyrule's stables, trying to find clues to Zelda's whereabouts. He works with Penn to investigate and set these stories straight. But once Link discovers that Zelda is the Light Dragon (or at least, that the Zelda who keeps appearing isn't really her), he should be able to tell Penn the truth. But he doesn't, because he can't for the side quest to function.
I managed to put aside how frustrating all of that is by rationalizing "well it has to be this way for the gameplay to work the way it does", and that's fine, but they didn't have to write the story they did. BotW's story worked because they wrote it in a way that it can be thoroughly enjoyed in any order. TotK's doesn't because they tried to have their cake and eat it too: tell a story with depth, but tell it in any order. They could have written a story that worked with the gameplay, but they didn't.
TotK did a lot of things right. On their own, I think the regional plot lines are more compelling than BotW's (especially the Rito one, and maybe except the Goron one). Having the soon-to-be-sages follow Link through the dungeons was a good choice. The search for a fifth sage provided a feeling of momentum that BotW was sorely lacking. And from the moment the search for the fifth sage starts, the story works just fine because it becomes linear. I had a fantastic time playing this game. I wouldn't have played it for over a hundred hours if I wasn't enjoying myself. It's just a shame it didn't turn out better.
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open-hearth-rpg · 4 months
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Links: Great RPG Mechanics #RPGMechanics: Week Eight
I dig Forged in the Dark– it’s an interesting system which people have tuned in many different ways. It is tight, with many innovations– several of which I’ve talked about earlier on these lists. But FitD's tightness means that it can be challenging to balance the mechanics. Some adaptations, like Scum & Villainy and Hack the Planet, hew close to the original with mainly a reskin and a couple of tweaks. 
Others dig in and make more substantive changes, like Songs for the Dusk and Vergence. Some Forged in the Dark reworkings are excellent but still have some gaps in the mechanical balance. For example, I love Mountain Home. It’s a strong contender for my fav game of the year. But in MH, stress acts as a significant restriction on player choices. It's a currency you're often spending to resist bad results and there’s few mechanics to help clear that until the end of the year. It’s playable, but the game needs a couple of additional options (new buildings, GM rewards) to help offset that. A minor tweak could make things stronger. That experience with Mountain Home colored our thinking about Forged in the Dark games.
So when we started our Girl by Moonlight campaign my group expressed skepticism about the mechanics. GBM makes some major changes from the Forged baseline. In particular characters have so few action dots– meaning that any roll would be few dice, which in turn meant they’d either be constantly taking poisoned promises or resisting consequences. There were grumbles but we decided to give it a try. 
And it works– it works really well, all thanks to Links. We don't have the issues we imagined. Girl by Moonlight's Links system creates dynamic, interactive play with a lot of choices. Plus, in a way we couldn’t see before we started playing, it adds new and novel space for roleplaying. FitD is sometimes criticized for not offering obvious space for role-play and character interaction. Girl by Moonlight builds that in. 
In play, you can spend links to let you or the named linked protagonist regain 2 stress. You can also spend them to give +1d to that named protag or to have them ignore 1 harm tag temporarily. Finally you can, in certain circumstances, spend it to try to keep them from falling into the negative state called eclipse. In play, this changes up things dramatically– people are spending links to help one another and describing what they do to connect. It supplements the stress mechanics while making actions feel possible. The small number of action dots don't matter as much. Links clear after each mission so you want to spend them during that phase. 
But the other half of the link system is what really makes it hum. You create links during downtime by using the Make Connections action. You choose to do something with another PC to build your relationship with them. There’s a roll made, with a 1-3 giving two links; a 4-5 giving three; and a 6 giving four. When you Make Connections, your targeted player writes those down. This becomes a crucial action in Downtime, replacing Recover Stress from base Forged in the Dark. Choosing another downtime action has to be balanced against this one– making for interesting tension when other things need to get done. 
But here’s the key– Making Connections pushes for role-playing. It offers moments where characters can interact with other PCs. They can also take links with NPCs (and their mecha Engines in the “On a Sea of Stars” framework). That’s meant that we’ve spent entire sessions– profitably letting these scenes breathe and just doing downtime. It is amazing and dynamite. 
The thing that strikes me is how much I couldn’t see this interaction and dynamic just from reading the rules. It was only once we got to playing that I understood exactly why GBM made these choices and what impact they had.
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julianalvarez9 · 1 year
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named after you / john stones
author's note: my mind hasn't stopped thinking about that damn interview where john speaks about bernardo's dog named after him so i had to write this. started as a blurb, ended as a full fic + socmed au. i hate myself.
wc: 1.5k words.
pairing: john stones x footballer!reader (doesn't really impact much of the story, except she's injured).
face claim: esme morgan 💌
contains: excessive use of pet names, roasting jack grealish just because (i love you jack), they're in love but they don't know it, mentions of injury and a foot cast but nothing too detailed (because i don't know shit about injuries)
summary: your best friend is dumbfounded to learn that you've never had a dog, not even as a kid. he goes above and beyond to change that when the circumstances ask for a way to cheer you up.
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"you've never had a dog before?".
john can't believe his ears. but to be fair, everyone at the little studio set where you're filming the next video for city's youtube channel is as incredulous as he is. you just laugh at his reaction, before explaining. "well, i wanted one when i was a kid, but my parents said i was too small to have one. and then i just never asked again".
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his brows just keep on furrowing, and it's like he had forgotten about the stack of cards he had in hand, with the 20 questions he was supposed to ask you for the video prepared by the team. "yeah, but you're what? 24 now? you could have a dog," he said, like it was obvious. to be fair, he was right. after all, you lived alone: no partner, no kids, no family in the country. having a little pet to take care of and love would make you happy, but you weren't sure if you would have the time to take care of a little dog now, with how packed your schedule is. maybe that's why you hadn't really thought about getting a furry friend. "i suppose. didn't think about it before," you shrug.
"fine. i'm getting you a dog".
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it's been months since that interaction, and you haven't thought about john's promise since. the video went live on the team's youtube channel a few weeks after, and as expected, everyone loved it. the friendship you had with the city player was always cherished by the fans, and you couldn't really blame them. he was your best friend since you arrived in the club, and having his support from the beginning really made the adaptation period easier.
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you realized how much you basked in his affection and care when you suffered a season-ending injury. it wasn't that hard, to be honest, but since the end of the season was less than a month away, you knew that the recovery period would be longer than what it took to get you back on the pitch in time for the last game. john has been there from the first moment, sending you a message as soon as he saw you went down on the grass. you only saw it after the medical exams were done, when the doctors had already told you that you probably wouldn't get to play again until next season.
facing the reality about you not being there for your teammates, not being able to help them in any way, shape or form, at least where it mattered to you -in the pitch-, was rough. you went from the training center for recovery to home, all day, every day, never getting quite far from the prefabricated route: your only focus was to get healthy again. you weren't even seeing john that often, with his schedule being as overwhelming as always and you don’t even daring to set a foot in the etihad if you weren't there to play.
but john, your good best friend john, knew exactly what to do to cheer you up.
“are you home?”.
the call alone was weird. john wasn’t one to talk much on the phone, and much less, while driving. if he wasn’t using free hands, you’ll kill him. “why are you calling me while driving, stones?”.
“asked you a question first. answer, little one”.
the nickname alone made you roll your eyes, and he swore he could picture your annoyed face in his mind. the joke had been running between you two ever since you two meet, really, not only because of the slight age gap, but also, due to how he towered over you. wasn’t rocket science, it was what his position on the field demanded, while you, as a striker, only had to be quick. “yeah, dad, i’m home”.
“whoa, what an attitude. i’m about to get home, so you better fix it”.
you couldn't even process him calling your place home, or protest against him coming without a longer notice -not a 2 second warning, like this one, because he had already hung up before you could even mutter a confused “what?”.
if looks could kill, you’d be charged with a murder.
you’re glaring at john’s car from the second it sets a wheel into your front yard. he’s quick in parking the car and stepping out of it, but instead of going to greet you, standing on the doorway with your arms crossed, he goes to open his rear door.
“what are you doing?” you ask, almost screaming, to ensure that he hears even if he’s quite far from you. john appears to be arranging something on the back of the car, but he smiles when answering your question. “go inside. wait on the sofa. eyes closed”.
you’re about to make a funny comment, except his smile goes away the second you take too long to fulfill his wishes. you decide to quit being difficult and, with a bit of difficulty due to the cast shoe you have in your feet, make your way to the couch. your eyes remain open, though, watching the match your team was playing on the tv. once you heard the door closing, you shut your eyes.
“do you have your hands ready?”.
you frown, but still, your arms are extended with your palms up per john’s request. soon, you’re opening up your eyes when you feel a warm ball of fur placed on your hands.
“john, did you get me a dog?”.
you almost have tears in your eyes when you place the little jack russell on your lap, and it curls into a ball, falling asleep almost instantly. “isn’t he the prettiest boy ever?” john coos, squatting so he can get a good look at the little dog you’re holding. “john, i can’t have a dog. i’m never at home,” you rationalize once the initial emotion has settled in. you start to think about your schedule, how you’re seemingly always away. the worry must have painted on your face, because the man in front of you notices it, and is quick to find your hand, previously resting on the little canine, to squeeze reassuringly.
“yes, you can. you’re home now, aren’t you?” he smiles, and you’re rolling your eyes, again, for what feels like the hundredth time today. “he’s gonna help with your recovery. but you don’t have to worry about him being alone here once you’re back: our schedules don't always match. when you can't have him, i'll take care of him". the way he’s looking at you now, with his fluffy hair and sweet smile is making you melt almost as much as the sight of the little puppy resting on your legs. 
long seconds pass before any of you say anything, too focused on your little friend, before you realize john hasn’t told you how he’s called. “what’s his name?” you ask, and he looks up at you before shaking his head. “doesn’t have one. it’s up to you”. the smile you have on your face after hearing him speak, has your best friend thinking that you’re up to no good. and he’s proven right when you open your mouth again. 
"i'm naming him after you".
his eyebrows furrow and he’s shaking his head again, clear discontent in his face now. "what? you can't. i won't allow you to," he opposes in a high pitched tone, and you laugh before answering. "why not? he's my dog,” you point out, and the puppy on your lap suddenly wakes up, probably awakened by the small argument held between both of you. you direct your hand to caress his little head, and he rewards you by licking your palm, almost like a little kiss. “i think he likes it. don't you, johnny boy?".
he has to straighten up so you don’t see the smallest pink rose to his cheeks when hearing you say johnny boy. he always told you he despised the nickname, which was why you had stopped using it, but instead, he lied because he liked hearing you say it.
"but why john?" he presses, again, hoping that, maybe, it’ll make you change your mind. he knows it's wishful thinking: after being friends with you for so long, john is aware that when an idea pops into your pretty brain, it’s almost impossible to shake it off. "first, you're the one that got him,” you list off, and it has him rolling his eyes. you think it’s funny how the roles are reversed, and the smallest giggle escapes your list before continuing with your explanation. “second, he's a jack russell".
"and? you could name him after jack," he says, and he’s hopeful when the doubt is planted on your face. it takes you a few seconds before you’re shaking your head, scrunching up your nose in disagreement. "nah, he can't jump that high”. you’ve switched your focus now, from person-john to dog-john, and your voice gets a little higher when speaking to him. “when you grow up you'll jump as high as your daddy here, won't you, pretty boy?".
john feels like he could faint by the amount of pet names that seem to flow effortlessly from your lips. "okay that's enough," he says, and you laugh at how agitated he is. "it's settled then. john stones, meet john stones".
yourusername
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yourusername everyone, meet john stones
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jackgrealish glad to see he's into football like his daddy 😂 johnstonesofficial
yourusername such a talented little boy 🤍
johnstonesofficial john stones jr*
yourusername so you're john stones sr?
rubendias 🧓🏻🧓🏻
mancity bring him to training next time! 💙
yourusername will do 🤝🏻
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thatdangeroussmile · 2 months
Text
I ascended Astarion for the first time and I was given the option to Detect Thoughts before I knelt to see “What he really thinks of me”.
Long post but interesting analysis of Ascended Astarion and him turning the player character under the cut
Things to keep in mind (but that I know probably don’t really matter):
Approval was at Exceptional (100)
This is a Dark Urge play through so I’m the literal child of a God (which all companions knew at this point)
No Astral tadpole had been used or discussed (the subject was dropped entirely which now I regret).
I did indeed have sex with Mizora and I am also romancing Halsin (both interactions have no impact on your romance with Astarion)
So tell me why, when I did my wisdom check to detect thoughts, I GOT MY FUCKING FEELINGS HURT.
LIKE MY ACTUAL FEELINGS.
FOR REAL, MY GUY? AFTER EVERYTHING? YOU’RE GOING TO DEGRADE ME FOR ETERNITY?
BUT FOR WHY?
And when I refused, “it’s not hard to find someone like me once in a millennia” is what he spat at me (while checking his nails so unbothered) and the interaction ENDS ABRUPTLY.
I, of course, went back and went through with it because I went through hell trying to ascend this fucking asshole but I could use some insight on why Ascended Astarion decides to start degrading you as soon as he ascends.
I kissed him at camp just after Cazador’s dungeon, and I got one of the three very degrading kisses and my character hadn’t even been turned yet. Thank goodness it wasn’t one with the slap included.
It was all downhill after the long rest.
SO LET’S UNPACK THIS
At first, I was like, after all that he went through it sucks he’d turn me into a spawn too. You have an option to say this to him before he changes you and he again, tries to explain it away, gaslight, and manipulate you into trusting him so he can bite you.
But, it isn’t just a bite. Not like when he was changed right?
RIGHT! In my mind, I was like, I’m not delulu he’s definitely toxic but this toxicity feels unfortunately familiar.
I reblogged a post (I don’t have it now but scroll and you’ll find it) that got me thinking, why would Larian make this choice for Ascended Astarion if AA is the real Astarion without the mask? Spawn Astarion spent the whole game talking about how much being a spawn sucked and then as soon as he isn’t one is going to try to make us one? That doesn’t make any sense story wise OR character wise.
Anyway, the post in question talks about creating a vampire bride and the lore in Dungeons and Dragons 2e.
Even if you are or arent familiar with the lore but have played bg3 to hell and ALWAYS romance Astarion, chances are you always have the dialogue after he feeds on you in ACT 1
Where he says, “If I’d been a true vampire, that bite would have turned you into a vampire spawn, like myself”.
The dialogue goes heavily into what it takes to make a true vampire, but we also immediately learn that if you’re a true vampire, it doesn’t take much to make a spawn (Astarion’s change into spawn follows 5e rules- the bite must take hit points to zero and then he was buried in the ground for him to rise the next night under Cazadors control). Meaning, if us as the MC had been paying attention, there is no exchange of blood to make a spawn. The subject gets nothing. They are bitten, dead and buried to rise as a slave.
Returning to the part of the ACT 1 dialogue about how one makes a true vampire, Astarion says “In Theory” meaning he isn’t sure. But yes, “The Vampire would drink your blood and you’d drink theirs,”.
Sound familiar?
ACT 3 right before he changes you, “I’m going to drink you dry and then grant you one drop of my blood”.
This isn’t how you make a spawn. This is how you make a true vampire or more specifically for the case of the game a vampire bride but the ritual is almost the same.
They drink your blood, you drink theirs.
Another way you can tell that he didn’t turn you into a spawn is that, when Spawns emerge, the emerge knowing exactly what to do and how to be a vampire.
Because your character was not turned into a spawn but is still very much bound to Ascended Astarion (if you’re dark urge and go to the tribunal after and try to throw your weight around as a child of bhaal, they call you a slave and then initiative starts), is because you’re a Vampire Bride(gn).
Vampire Bride’s do not wake up knowing what the hell is going on so AA straight up lies to you. You do indeed have free will and while, no you still cannot just walk away because he’s still your creator, he can’t compel you to do anything. And, that’s why you’ll still be seen as a slave by outside forces and other gods because you would need AA permission to break your bond.
Anyway, why this toxicity felt familiar is because the first thing he says is “Thank you for trusting me”. And then he goes ahead and lies to you and DEGRADES YOU TO MAKE YOU FEEL POWERLESS.
And then love bombs you to make you stay “The world will be yours and mine, etc”
MORE DEGRADATION
BECAUSE FOR ALL YOU KNOW, YOURE A SPAWN AND COULDNT LEAVE IF YOU WANTED TO.
Even though he made you a true vampire, his bride. And instead of telling you that and trusting you, he degrades and lies to you and makes you think he could control you at any time to MAKE SURE YOU NEVER LEAVE HIS SIDE.
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Hey, wanted to say I am in love with your work. Really fantastic! May I ask: Do you have any pieces of advice for inspiring CoG writers or Interactive Fiction writers? Thank you and can't wait for more.
Im absolutely welcome these types of asks as they help remind me of what ive learned myself. Im going to try and say what i think every aspiring writer should hear to help them start out. Here we go: 1) Ensure you know what how much youre writing from the very beginning and plan accordingly. If it is a smaller story, do not be super ambitious, use it as a starter game to learn the basics of choicescript and learn the social media aspect of producing a title. If it is a large story, say over 800k words long, then you NEED to have an outline for each arc to help you know A to B for the story beats. Make outlines upon outlines and you will be doing yourself a favor. ESPECIALLY when coding. 2) THIS ISNT LIKE WRITING TRADITIONAL NOVELS. Know that Interactive Fiction is frustrating to write. You can write 3k words for a choice group, and players will only see 500 words or less worth of content for that choice group. Do not feel disheartened, for it is what it is. Just know youre doing a good job providing content and playable interaction with choices! Just be aware and mindful of not injecting bad or useless content in these choices! Have it matter in some way, either to represent/flesh out the world, characters, who the MC is, consequences, relationship changes, and foreshadowing.
3) Do not get too caught up with reader interaction. Your main job is to write write write. Create a hard limit for how many asks you answer, how much time you spend interacting with readers, and know what type of questions you should answer. Simply put: Be strategic! There may be a great question, but it could be too spoilery or it could take too much of your time to answer. 4) I learned this the hard way. Do not release information about the ROs until you actually reach the part in the story we meet them. If i can go back in time, i wouldnt have announced mine so soon haha. Youre gonna be eager to share your work and talk about it, but youll only be shooting yourself in the foot with people who only seek romance from your game! Also, dont overshare about em. You could retcon something and a reader may get upset with the change. Keep it simple! 5) Set low goals. Do not overpromise. You will feel guilty for failing and it may/will affect you mentally and your willingness to write. 6) You are not perfect, and that's okay!!! I struggle with this (and honestly everything ive listed here), but reminding yourself that its okay to not be perfect will help. You're human. It's hard to remember, and take it seriously, but you have to try. 7) Choice of Games (and more specifically Hosted Games) offer amateur writers a chance to share their work with others. Though games are becoming more and more expansive and huge, don't feel like you HAVE to do the same. A Mage Reborn is widely considered to be one of the best titles to have come out in recent years, and is listed at having 160k words! Small package (160k is by no means small in any capacity, dont get it twisted) big impact! 8) Know what type of game and title youre writing. If your project is focused on romance, dont spend more than necessary on worldbuilding, action, or thematically unrelated things. Stick to what the focus is, and your strength! 9) Ask for help. Seriously. You are combining coding and writing, so there's bound to be errors and things you wont understand. The CoG forums and Twine communities are always ready to help. Reach out to the communities or other authors for help. Just remember that some may be too busy to really help, so don't feel disheartened if one doesnt have the time. There are others, and you usually only need one to say yes to help figure out what youre struggling with or why you keep getting that error message. 10) Understand that you are giving a piece of your soul out there. It sounds corny as hell, but it's the simple truth. There is literal risk involved as a creator, no matter if you write, develop, draw, sing, perform, etc. There's obviously the risk of spending too much time on a hobby or dream for too little gain, but what im referring to is the all too common story of a creative putting their heart and soul into something important to them, and receiving no attention or being told it sucks. It will damage you, and perhaps even break you. Because again, you may have given it your all. So please take care of your mental health. It's okay to retreat and stop for a while. That doesnt make you a failure. Most of us creatives do this because we love the subject, and want to share what we can with others that love the industry, hobby, or topic theyre in. Remember that love, and remember what made you fall in love enough to put yourself out there. Remember you started for the art and craft.
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euphoricimagination · 8 months
Text
First Interactions
How you met the cute Haikyuu boys
Feat. Oikawa, Kuroo & Osamu
Oikawa
Your friend has been bugging you for what feels like forever for you to go to see the volleyball team practice with her, and you have been denying it for the same time. It’s not like you didn’t know that you it school was one of the power houses in the whole Miyagi when it comes to volleyball, you did know that. You’ve seen them play, and you actually like them enough to go to support them in official matches.
It’s the amount of girls screaming what annoyed you.
You understand it, really, Oikawa IS handsome and has a flirty personality, it’s no wonder so many girls like him. But you’ve never been fan of loud places when it’s not in the appropriate place. On a real match? Sure, it makes sense to cheer loudly for them, but it was unnecessary loud on a practice match.
But still, your friend has tried so hard to convince you that you could at least accept once.
You were entering the gym, but since you didn’t come here often outside of PE classes, you enter the building through the normal doors instead of the ones leading to the viewing area. A big mistake from your part.
You could hear the sneakers running around, the loud sounds of the ball hitting the players arms. Seijoh versus a school named Karasuno. After a point passed to your team, you started looking for some stairs to get out of the floor, completely missing that the infamous Oikawa was about to serve.
A loud sound from his arm hitting the ball and a loud sound from the ball hitting the court was enough to make you look that way. Just on time to see the ball coming directly at you with an ungodly speed and force. You hear some screams your way, but couldn’t make up what they were saying to you, you were only able to lift up your hand right before the impact.
Before you realize it you were on the floor, your wrist hurting so much that you couldn’t even scream in pain. Your ears were ringing, your eyes were watery; yet you could hear sneakers getting closer and some shadows appearing in front of you. They were moving their mouths, but you couldn’t make up any sound until someone kneel in front of you, making you sit properly while holding one of you arms.
“Hey, are you okay? Can you hear me?” you finally were able to process, your vision less blurry helping you make out the brown hair and worry eyes of the perpetrator of the serve. A bunch of the players looking at you with worry
“My…my wrist” you say. At that Oikawa takes your wrist on his hand carefully, making you gasp in pain
“She should go to the infirmary, Oikawa’s serves are strong for a normal person to take” one of the coaches say as the players quickly start to disperse to resume the game
“I suggest Shittykawa to take her there. He hurt her, he should do it” said the spikey black hair dude, hitting the back of the Captain’s neck when he complained “or I could always punch you”
“Okay, okay, I’ll take her” Oikawa says, helping you up carefully “Let’s go”
The walk towards the infirmary wasn’t long, but it was awkward to the say the least. You knew he didn’t hit you on purpose, yet you didn’t know what to say to him. Once there, the nurse instructed him to hold an ice package on your wrist for a few minutes before bandaging it up, so you both stayed in silence sitting there, you in a horrible pain.
“I’m…I’m sorry” he finally says “I did saw you there, but I didn’t thought the ball will go directly at you. I’m still working on controlling that serve”
“It’s okay, I guess I shouldn’t have enter that way” you also say
“No, it’s totally my fault” he lifts up his head, looking at you with a small smirk on “if I didn’t knew better I would think that you did this just so I could hold your hand”
“You are full of yourself, not everyone likes you, you know?” you defended yourself, hearing him laugh
“And yet I’ve seen you in every match I’ve played” he smirks again, making you blush. He has noticed you multiple times, something about you always makes his eyes find you even in the largest of crowds. Maybe it was because you absolute indifference towards him in particular, maybe it was because you solely seem to focus on the sport, but that was enough to spark some interest in him.
“Me liking volleyball has nothing to do with you” you say blushing
“Sure…Let’s have a fresh start, okay? One that doesn’t involve me hurting your wrist?” he smiles at you, that smile that he gives whenever he wants something. And that something now was getting to know you.
After returning to the gym, this time entering through the right doors, your friends greets you excitedly, asking a bunch of questions about Oikawa. However now you’re with a hurt wrist and a promise to grab some coffee after the match finishes.
Kuroo
You were late.
You were on cleaning duty for your class today and were supposed to meet your classmate around 10 minutes ago to start arranging the tables and chairs, but something had happened in the subway and you had to go on a big detour just to be able to arrive on time.
You quickly took the school shoes out of your locker and put them on, getting it done on a record time in comparison of how you normally do it. However, is well known that speed can blind you from your surroundings, which was the case here.
Kuroo had arrived while you were getting ready to put your shoes on. On a normal morning he would say hi to you, after all his shoe locker was a mere few rows away from yours, but he saw how quickly you were doing your things. Honestly, he didn’t even knew that your locker was near his. He had see you around more than one more time, walking to your classrooms, on school events and such, and he honestly had thought more than one more time how pretty and elegant you were; however, since he has captain duties early in the morning and until late in the afternoon, he hadn’t found the time to properly greet you.
Until you bumped into him.
Once you were ready with your shoes on you immediately turn around to run towards the classroom; however, instead of finding a free corridor, you only found something sturdy in your way, crashing directly on it and almost falling if it wasn’t for some arms wrapping quickly around your waist. You look up to find out that you had bump into the chest of the one and only Kuroo Tetsurou, the captain of the volleyball team that was making noise not only for his handsome looks but also for how smart he was. When did he got here? How did you not noticed? Those were the questions running around your head.
“Sorry! I didn’t see you arrive” you say apologetic, only to receive a light laugh and a big smile
“No problem! Be careful though, speed is a curse, it narrows your view and makes it harder to breathe” he says, stabilizing you before letting you go “what are you even rushing for?”
“Eh... I’m late, I’m on cleaning duty today” you manage to mumble, still in shock
“Late? It’s 7.15 and classes start at 8.45, I would say that’s plenty of time to get your class ready” he smirks at you, which grows even wider once you realize the time.
“Ah” it’s the only thing you manage to say, it turns out you weren’t even late. This only makes him laugh louder
“Well” he starts saying as he stops laughing “since you’re here already and I could probably bet you didn’t even had breakfast, want to go and grab something from the convenience store with me?”
“Ehh…sure, why not” you say quite embarrassed, chuckling at your own mistake “I’m Yn by the way”
“Kuroo Tetsurou” he smiles at you widely “next time take things slowly, okay?” he says as he waits for you to change back your shoes. Sure, he had to be at the gym by now, but he could arrive late once in a while for occasions like this.
Osamu
Your day has been getting worse and worse by the second…or at least that’s what it feels like right now.
First thing in the morning you somehow managed to get your locker confused with someone else’s, almost getting into problems when a teacher find you there. Then you received a bad grade for a test that you actually did study for. And now that it’s lunch break you made one of the Miya’s fan girls mad by simply existing.
Well, being in the same class as Miya Atsumu has always been full of squeals of girls, random confessions throughout the day, and an unbearable amount of random gifts sparse through the floor; so in a way you were used to being around those type of girls. Today, however, your teacher decided to pair you up with the famous Miya.
It’s not like you didn’t like Atsumu, despite his cockiness he’s actually quite nice and even caring; which showed when he approached you during lunch break and sit with you when he saw you alone in there. It was a great gesture, you knew that he did it so you wouldn’t be left alone, and you knew that he didn’t know what the implications for that may be.
His fans were staring at you like you were the most disgusting person ever.
This lasted until Atsumu had to leave to some quick meet up with his team, when one of those girls decided to drop her water on you ‘accidentally’. This leads you here, outside of the school grounds and in front of the vending machine trying to buy a goddamn coffee to feel some comfort through this horrible day. But of course, the machine decided to not work this time, it didn’t even gave you your money back. Nothing could be going worse today.
“Fuck!” you cry in despair, kicking the vending machine to release some of your lock down emotions
“Hard day?” you hear from behind as you lay your forehead in the cold machine
“Horrible” you whisper without even looking back
“I saw my brother talking to ya through lunch, did some of those stupid girls did something to ya?” you hear, making you curious about who was talking to you. The other famous twin was looking at you in a mixture of confusion and empathy as you turn around and lay your back against the machine
“Yeah, but honestly the whole day has been awful” you admit to him “and now I can’t even drink coffee”
“Ha! That machine has some weird tricks on it” he says, moving closer to it and carefully moving you aside. He puts some coins on it and press the button hard, the sound of the drink going down as he puts more money to buy something else. Right after he hands you one of the drinks, the coffee you tried to buy, not before opening it up for you “Ye’re Yn, right? I’m Osamu, my idiot brothe r has said some things about ya, how ya were a good classmate and all”
“Yeah, that’s me” you drink a sip of the warm coffee, finally some comfort rushing through your veins. You didn’t know if it was for the coffee or Osamu though “Thank you for the drink”
“Well of course, if ye’re having a terrible day I can at least offer ya some coffee” he says with a small smile. He has heard some things about you from Atsumu, however he recently started to notice you himself whenever you both go to the nearest convenience store to buy some food or when you pass next to him in the halls, always exchanging a snarky remark with his brother and a polite smile to him
“I can’t wait to this day to be over” you sigh
“Ya know, our captain just told us we don’t have practice today…do ya wanna go grab some food after class?”
“Food? After class?” you say incredulous
“Yeah, that way ya have something better to look forward until the day is over. It’ll be my treat too”
You look at him surprised at the sudden invitation, and honestly, a little worried as well, he also had a lot of fans here. However he was right, this day has been one of the worst ones so far, so why not take this opportunity to go out with this boy?
“Sure” you smile
“Then look forward for that instead. See ya” he says leaving, a smile on his face too.
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