the "big picture" - whether that refers to some detached, calculated greater good; ruthless ambition and progress for the sake of progress; or even the dear listeners' cosmic indifference - as an antagonistic force in wolf 359 is so fascinating to me because of the way eiffel as a protagonist is set up to oppose it, just by nature of who he is. eiffel retains his humanity even under the most inhumane circumstances. his strength is in connection, and with that he's able to reach others who share his core values, but he's operating under a fundamentally different framework from the show's antagonists. he can never understand where they're coming from or be swayed by their points of view because, for better or worse, he can only see the world through a close personal lens.
it's an ideological conflict he has with all of them, but notably with hilbert: "you talk about helping people, but what about the real, live people around you? [...] that's your problem. you're so zoomed out." eiffel will never, ever see that "big picture" because he is so zoomed in. at his best, he puts things into perspective and grounds the people around him. at his worst, his perspective narrows so drastically inwards that he becomes blind to everyone and everything else. his failings are deeply, tragically human - they're personal, they're impulsive, they're self-destructive. they're selfish. no matter how much he might try to narrativize or escape from himself, he's still left with doug eiffel: "it's taken me this long to realize that running from everyone else means that you're alone with yourself." eiffel could never be convinced to harm others on purpose, but he has hurt people, and it's never been because he didn't care. the very fact that he cares so much, that he's incapable of reconciling the hurt he's caused with the things he values, is what keeps him from real growth for so long. where many of the other characters in wolf 359 will justify their cruelty in service of something they consider more important, eiffel is so caught up in vilifying himself and the fear that he's always going to harm the people he cares for without meaning to that he shuts himself off from the people who care about him and perpetuates his own self-fulfilling prophecy.
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Introducing: Irunova and Kuitikkantra, Ancient lovers or besties or colleagues or whatever the fuck you know
Irunova is bold, brash, and tbh kind of a nosy ass sometimes. Despite the deliberate, elegant air it tends to put on, Irunova is pretty impulsive and is often quick to dive into new projects for the hell of it. If it gets in over its head uh no it didn’t, it meant to do that.
Kuitikkantra (aka Tikka) might say it belongs in the trash, but that’s its anxiety talking. It’s kind of shy and doesn’t like face-to-face interaction so it genuinely has no fucking idea how it ended up with Irunova. Tikka likes to stay organized and prefers to carefully gather as much information as it can before getting into a situation, which… does not always happen when it is with Irunova! Whoops! But that’s ok
I drew these two so much during June and didn’t know how to introduce them so just take this for now lol
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2023 reads
The Girls Are Never Gone
a girl does a summer internship with the historical society cleaning up an old estate where a girl died 30 years ago, so she can investigate it for her ghost-hunting podcast
she’s a skeptic who privately thinks she’ll be able to find evidence of non-supernatural, but weird things start happening to her and the other two girls in the house
spooky lake & creepy dolls
bisexual diabetic MC with a service dog, f/f
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Hrmm... Revising my game and I feel like there's still sooo much writing left to do, for something that probably won't even amount to much, so.. I do want to narrow my focus more (especially given my health problems seeming to get worse/less energy the past few years), but I'm not sure how would be best to...
I currently have 5 characters as the Main ones with full planned questlines and such, with each character having 6 quests you can do for them. But I haven't really started the writing for the 5th main character.
So then I was thinking, if I were going to write 6 full quests worth of content anyway... is it better to allocate that time on just doing a Complete 6 Quests for ONE single character, OR would it be better to do something like.. choose THREE side characters and do 2 quests for each of them? So that people have a wider variety to interact with and sort of sample around (of course with the idea that, once the first version of the game is released, IF people actually care about it enough to make it worth the effort, I would then add additional content to complete those 3 characters stories as well)
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SO... If you were playing an interactive fiction sort of game centered around talking to & doing quests for a cast of characters (like there's no larger plot, more it's just about interacting with people, every character kind of has a self contained story, the focus is just learning about them and the world and exploring the area) --- Which would you rather have?
(and of course it would be stated up front which characters have only partial questlines, so people don't expect them to have full quests like the others and then get disappointed, or etc. etc.)
Basically, is it better to just focus in specifically on having one fully complete questline? Or for there to be a few stories that are not complete yet, but have more initial options available?
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