Octorok Ratings
Zelda 1: the original, and a strong start, it's cute, but still slightly threatening, it looks slightly like a bug, but still feels like an octopus, overall 7/10
Adventure of Link: It's slightly less cute than the last one but paved the way for better octoroks, I don't like that it has teeth, but in general it's still cute, and it's more octopuslike. 8/10
Links Awakening/Oracle games: definitely cute, but not really an octopus. It's a fine design, but it was done better in other games, I'll give it a 4/10
A Link to the Past: It's clearly an octopus, asides from the mouth, but that's really all it is. It is aesthetically pleasing to see them running around and firing rocks, but in my opinion, it's just a worse version of the AoL design. 6/10
Ocarina of Time/Majora's Mask: Another quadruped, but a more octopus-like one, also the first stationary octorok, taking the place of the zora in other games. I think they're a cool design, but they look weird and sad. 6/10
Wind Waker: These ones either have six or ten limbs, making them definitively NOT an octorok. They look much more like squid, which are my favorite animal. Overall, both charming and aesthetically pleasing but could be more Octopus-like. 8/10
Four Swords/Four Swords Adventure/Minish Cap: Another quadruped, they sort of became the default land octorok design, They're cute and better than the LA and OoA/OoS design, but really don't look like octopodes. 6/10
Phantom Hourglass/Spirit Tracks: Somehow, despite being in the same era as WW, and the WW type appearing in both games, It's another quadrurok. I get that it must be easier to animate four-legged ones moving on land, but still, OoT managed to do four-legged ones fine. They also just look weird compared to the MC design. 3/10
Skyward Sword: These ones really feel like a combination between Zelda 1 octoroks and OoT octoroks. They paved the way for BoTW octoroks, and I do like them, but they look sort of off, somehow. I'll give them a 6/10
A Link Between Worlds/Tri-Force Heroes/Links Awaking Nintendo Switch: These ones are my favorite of the 'land' type, they look like ALLttP, but have that charm of the Zelda 1, AoL, and MC designs. These seem to be the standard modern design, and I'm here for it. 9/10
Breath of the Wild: These ones are pretty much the previous ones but with a plant on their head and a different texture, and, as the last one is my favorite 2d design, this is my favorite design for 3d octoroks. They have that exact same 'cute but sinister' vibe that Zelda 1, AoL, and the previous one had. 10/10
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Based on any criteria: whoever was the most fun to fight, the coolest or most clever design, the hardest battle, general vibes, etc
I will never shut up about how unique and thrilling the flying stingray fight was but Vaati had three different phases that were super fun too (even if getting there was hard enough with the timed darknuts fight). So it’s 50/50 for me. All these bosses were so good except the big octorok, I never could figure out a good strategy for that one
Edit: How could I forget the Gleerok fight with the cane of pacci? That one was also so fun too aghhhhh MC just has so many good bosses
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My dumbass, years to late, was wondering where the Deku Sprouts were in botw & totk.
I'm not entirely sure why I was thinking about them since they don't show up in every game. But the Octorok's on land, obviously replaced the Deku Sprouts.
And i was telling my sister that evolution happened at some point for these octopi-like entities to be on land. Lol.
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fussy power
[ID: A cartoon drawing of Sidon and a giant Water Octorok from Legend of Zelda: Breath of the Wild. Sidon is holding the Lightscale Trident and swimming in the bottom right of the image. The Octorok occupies the rest of the image, about to attack.]
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