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#it’s such a human game which is ironic considering the nature of the game but listen to me
aimseytv · 1 year
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i would pay so much money for the chance to play night in the woods for the first time again
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patchwork-crow-writes · 11 months
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Why Good Doggies Are Also Bad Doggies
(And What That Means For MyHouse.wad)
There are two dogs in MyHouse.wad. One's a sweet, harmless puppy, and the other's a relentless, deadly hellhound. Both of these dogs reside in what's commonly known as the Brutalist house, a vast concrete structure that shifts in size from small to large as you explore it.
The smaller dog, quite naturally, provides little in the way of an obstacle, and indeed its presence is surprisingly uplifting in such a bleak, sad game. It's the big, two-headed brute, the "Bad Doggy", that aims to prevent your progres; it's swift, deals a lot of damage, and takes a lot of firepower to subdue. It rules the space it resides in with an iron jaw, and will not take no for an answer. Your only options are to avoid it, or to kill it.
But there's a catch - kill the Bad Doggy, and the Good Doggy also dies. And while this does open up a loophole to allow you to deal with the Bad Doggy with no risk - killing the Good Doggy yourself - the fact remains that an innocent creature's life has to end for your journey to become easier.
Of course, you know this, and likely opted to "spare" the Bad Doggy so that the Good Doggy could join you on the beach at the end. And yes, the sight of our canine friend napping by the waves does help to complete the sense of a "good" ending - or at least, a "peaceful" one.
But... have you ever stopped to consider what this actually means? How, rather than being a throwaway device to make you feel sad, or a lazy reference to Tom's fear of dogs, this "Good Doggy"/"Bad Doggy" actually serves to reinforce the core message of MyHouse.wad?
Consider these dogs again... or rather, consider this dog. Singular.
There is one dog in MyHouse.wad. Sometimes it is a Good Doggy, playful and diligent and affirming to our wellbeing. Other times, it is a Bad Doggy, aggressive and domineering and striking fear into our hearts. Kill one, the other dies. You cannot separate the two. Where the Good Doggy goes, the Bad Doggy must inevitably follow.
How do you stop a Bad Doggy from being a Bad Doggy? You can't, not entirely. A Bad Doggy is bad only in the context of its owner's view of it. A doggy that shreds the furniture, is overly-aggressive in its interactions with its owners, jealously guards spaces and important objects, is deemed bad because of its actions. When it exhibits behaviours that are more paletable to the humans that care for it, it becomes a Good Doggy.
As a child, Tom was scared of his family's pet dog. Viewed through the lens of a terrified young boy, a dog that might be only the most loving and attentive creature, excited to play with someone similar to it in size, may appear vicious and unrelenting, causing fear and injury with its exuberent actions and disregard for its own strength. These experiences, whatever form they might have taken, left a visceral impact on Tom, as we see in his sketchbook containing the multiple-headed hellhound.
What happened to that dog? Was it ever rehabilitated? Did its status as a Good Doggy outweigh the trauma it potentially inflicted upon Tom's psyche? Or... did something else happen to it? Were its actions deemed too harmful, too Bad, to continue living with its owners?
We can only speculate on these points, but they do serve to provide an answer to the above question on how to stop Bad Doggies - you get rid of them. Give them away, abandon them, put them to sleep. Problem solved. But that doesn't just remove the Bad Doggy from the picture - it also eliminiates the Good Doggy that can provide comfort and companionship, as well as any potential future joy that same doggy could bring to its owners.
Which brings us back to the beach, and our Good Doggy having a nice nap there. Of course, I'm sure you've realised, it's also the Bad Doggy.
But what exactly does that mean for our "perfect", "happy", "peaceful" ending? Are we going to be savaged on the beach the moment we let our guard down, having fought so hard for the happiness we were so desparate to recover? Of ocurse not. But consider what its potential presence means for the future.
The Good and Bad Doggy are inexorably linked. To have the potential for joy and companionship and love, you must also accept the possibility of pain, conflict and loss. For better or worse, the bad has to come with the good - either you have both, or you have nothing at all. That's why there's no dog at the fake beach - that ending represents attempting to escape bad things altogether, but the world that results is unsatisfying and devoid of meaning. The reason things hurt so much is precisely because of the joy that came before it. Denying pain and sorrow is no better than giving up on life.
To live a meaningful life, we sometimes have to accept people as they come, warts and all.
Happiness, as Steve opines at the end of his journal, has to be fought for. But the fight doesn't stop just because you won once. Having resolved to come to terms with the world as it is, the world where your dearest friend has died, you therefore choose to re-enact that battle every single day. Some days it's easier. Some days, it's torture. That's what being alive is all about. That's what makes the moments of peace, the moments when Good Doggies really are Good Doggies and nothing more, all worth it in the end.
Thank you for reading :)
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shini--chan · 9 months
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Yandere Character Sheet
Did anybody ask for Overhaul? No! Are you still getting him because I am in a phase? Yes!
Overhaul - Kai Chisaki
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Trigger warnings for: emotional/psychological manipulation and abuse, kidnapping, coercion, character death, white/grey torture, mindbreak, objectification, neglect, human experimentation and yandere tendencies. 
Attributes - What sort of Yandere is he/she?
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Overhaul is an absolutely strict yandere. That is more or less a given considering his overall personality. He is controlling to a fault because he just has to be. If he can’t rest assured that you’ll follow his every order to the letter, treat his every wish as a command. He has a certain vision in mind when it comes to you, a role that you must seamlessly fit into, and he won’t settle for anything less. Therefore, there are schedules that you have to adhere to, and rules that must be minded. While you might think that Chisaki’s word is law and that he would direct you as he pleases, the fact is, that he loves to play mental games with you. After all, don’t humans learn best through play?
He will want you to reach conclusions on your own. You are smart, so, over time you should realise that he only has your best intentions at heart. Besides how tiring it would be for him to spoon feed you all the lessons and pieces of wisdom he desires you to know, having to “obtain the knowledge yourself” has the side effect that you don’t fight him as viciously. In a way, he’ll tame you like a circus trainer does a dolphin. And once you know on which axis Overhaul’s little world spins, then he’ll fully expect you to adhere to the “laws of nature” that exist within. In some ways, it is what he does to keep Eri in line. 
On the same note, he is also prone to guilt tripping and gaslighting you when you step out of line. He does so much to take care of you after all - he keeps you healthy and safe and clean. Kai refrains from using his quirk on you in hurtful ways and doesn’t engage in physical abuse when it comes to you. If anything, you’re a pampered princess, so stop being so selfish and cause him to dirty his hands, okay? In short, he is absolutely manipulative. 
Of course tying into the two characteristics above is his obsession with cleanliness and health, that you’ll also be subjected to. He is the sort to nag and demonstrate to you how to properly wash your hands, how you should brush your teeth and other matters in that vein. In the beginning, you’ll be subjected to extensive physical and psychological evaluations so that he can tailor make the perfect diet plan and determine how to best deal with any health issues that you have. But besides that, it’ll also have the purpose of him gathering information on how far he can push you. 
Towards you, he is oh so condescending and patronising. Often, he'll point to your previous lifestyle as proof that you can't take care of yourself properly and need somebody smarter and more disciplined to help you. Additionally, in comparison to him, you just have meagre ambitions and don't utilise all your gifts to their full potential. While you might realise that the world and society is running on the wrong track, you still didn't comprehend just how deep the rot sits until he enlightened you. So just accept that he is your better. 
Possessive. Full stop. To Chisaki, you are an unrefined diamond when you fall into his talented hands, and it is his job to cut and shape you into a work of art. Since the end product is essentially his creation, only he has the right to possess you and decide what becomes of you. Ironically, the more you except this fact as a law of nature the more freedoms you'll have - once he is sure that you know your place, he can be confident that you'll reject anybody trying to "rescue" you. Until then, he'll keep you far away from anybody that could sully your mind and body. 
Besides, you are one of the very few things that put him at ease. All his life has been dedicated to the service of others, be it the Shie Haissakai or society in general, even if they don't wholly appreciate his efforts. You have been added to that number, but that doesn't mean that he is without selfish motives. Not that he feels guilty - after everything he has done, doesn't he deserve to indulge in his own wishes and desires? And if it is moulding a person to his wishes and keeping them as his, who is to begrudge him that? 
Unlucky for him, despite being possessive of you, to him you are not just some possession that he can put on a self and forget about. No, you have awaked feelings in him and he finds himself so deeply attached to you. He wants you to return his feelings, if only so that you get a taste of the suffering you've inflicted onto him. If he is becoming an emotionally controlled freak that yearns for your love and affection and approval, then you should take the fall with him. 
Nevertheless, it is contrasted by the part of him that is ruthless and cold. He has to be, to protect you and ensure you become the epitome of perfection. In a way, he has always been like that - unable to simply wear his heart on his sleeve, guarded and reserved and even stoic, except for the irritation that neigh constantly oozes off of him. As such, he won’t allow you to pull on his heartstrings much at all. Allowing you to so shamelessly manipulate him would also mean giving up control and he is having none of that. 
Cornering - How would they get you?
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Either through coercion or kidnapping.
Perhaps you are a test subject that he picks up and develops feelings for overtime, a client or employee he discovers he wants to spend more time with or a person he meets through organic circumstances that he doesn't find as revolting as all the other people. While logically, he knows that the best course of action would be to woo you and then squirrel you away, he is a bit impatient when it comes to you. 
Besides, the best way to break old habits so that they can give way to new ones is to make a person go through a severe life changing event. On those grounds, Kai reasons that being a bit more forceful with will, in the end, bring about the positive outcomes he desires faster and more efficiently. 
In the case of you being an employee or a client, it makes matters so very easy. Just who will you go to, to prattle on about his misdeeds? The police? A hero agency? Darling, you are already in too deep to escape unscathed should you do something as foolhardy as that. Not to mention that he has his own eyes and ears in the places that matter, and when he catches wind of your traitorous behaviour, expect retribution. Though, he might even thank you for doing such a thing, since it would give him the perfect excuse to make you disappear from the public eye forever. Everybody that knows you would think that your body is at the bottom of some lake with weights around your feet, not in the basement of some yakuza head. 
In the case of you being a test subject that he snagged off the street or tricked into being one through a legitimately appearing medical programme, things would go relatively “smooth”. Smooth as in that Kai would slowly demonstrate his feelings to you. However, you would still be his captive during the whole process and he wouldn’t tell you that he has developed a soft spot for you (at least not outright) so the whole ordeal would be beyond nerve wrecking. 
And if you are some free soul that he meets by chance? There are still skeletons in your closet, shadows of your past haunting you and people and things you care about. All this can be used against you. While he might not be able to use all the resources he desires for that task, having to keep the limitations of the Hassakai in mind, Kai is nothing but innovative and opportunistic. He might very well shame you into jumping into his arms. 
Expectations - What do they expect of you?
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nterestingly enough, I personally don’t see being quirkless as being a requirement to catching Overhaul’s eye. In his mind, Hero/Villain Syndrome is more a sickness of the mind, either having its root or being exacerbated by the quirk a particular person has. So, the first and foremost requirement would be to not have Hero/Villain Syndrome. There would be exceptions to this rule, when you would be deeply rooted in this “psychological issue” but he just sees such potential in you that he isn’t able to let you be. 
That would also be the main point for Chisaki - he sees who you could be, the utter health and perfection you could embody and will do anything to help you reach that. Your will only matters insofar as the path he must take to help you reach that end state, other than that, your quibbles and protests don’t matter. After all, he knows what is best. Your protests and fighting back would be annoying, so you would do best to let them be. If you wouldn’t then he would just have to train them out of you. 
If anything, what would really catch his eye would be if you are able to maintain a level head under pressure. In the case that he would kidnap you, you spitting vitriol and begging and screaming that he is a monster would only get on his nerves. However, you assessing the situation, and asking careful questions on what he could possibly need you for, and if he really had to have you stuffed in a car while walking home, would enrapture him. It is the actions that set you apart from the common footfolk that would draw him to you, like a moth to a flame. 
Being the head of the yakuza, and a very ambitious head at that, requires him to run through every possible scenario and consider everything that may factor into past, present and future. Operating on such a high mental level means he has little tolerance for stupidity in others, and if you don’t want to be treated like a dainty china doll with no will of their own, then you better be intelligent yourself. Of course, Chisaki knows that being smart doesn’t automatically mean that you’re right - if anything, it means that you are able to entrench yourself in and justify your delusions (your world view) all the more rabidly. However, he isn't the sort to shy away from debate; if anything, he revels in it. It is an opportunity to learn what makes you tick, to bond with you, and even to show you the light (his world view) 
What would make him believe he has struck gold would be if you understand his world view. He knows that his outlook is rather unique, especially since it is heavily coloured by his germophobia. Though to have somebody that can follow his thought patterns without making clumsy mistakes due to misconceptions or self-righteousness, somebody who he would discuss everything that is wrong with the world - that is balm to his soul. 
Looking at him, it is also pretty obvious that he requires you to be tidy and clean. He will not outright demand you scrub every surface with cleaning alcohol and shower three times a day. Though, your life will be significantly easier if you are tidy to begin with. Remember, that a happy Kai means a happy life, and there are a few things that irritate him more than disorder.  
If anything, it is highly likely that he'll fall for you if you work in one of those professions that place a lot of value on personal hygiene, like surgery or pharma or research. Besides the good hygiene, he would then expect to be able to connect with you based on shared interests. And that he won't have to teach you trivial things, like how to properly wash your hands, since you will just be able to fall back on the old patterns that you would know from work/university. 
What is also valued is patience. You see, Overhaul has more or less grown used to keeping people at least at arm's length. Even with Pops and Hari there is a sort of emotional distance, a serious tone that excludes overall warmth. Aside from what has been mentioned above, he is just so unaccostumed to thinking in modes and ways that don't pertain to utter ruthlessness and logic, that having to consider his own emotions and the ways they affect him would leave him floundering. Of course, he would do his best to conceal it, ever putting up a self-confident front. But there would still be moments where is awkward, or abruptly stands up and flees the scene. In order to gain more control over himself, he will try to dissociate from his emotions. But until he has regained his equilibrium, be forgiving of his mistakes, ok? 
Of course, there is also obedience. While in the beginning he'll be understanding because it is a frightening and absurd situation he has put you in, he'll expect you to learn fast. After all, he knows what is best for you and he doesn't deal well with resistance. He won't hesitate to list off all your flaws and past mistakes, pointing out your lifestyle errors in excruciating detail should you become snappy with him. If push really comes to shove and you don't even bend when punished, then he'll see no other option than to brainwash you. 
Tied in with the two aforementioned qualities is also sincerity. Like with many other things, Kai will be more understanding of fibs and lies in the beginning, since you are still new to each other and there are some matters that are embarrassing or stigmatised that you just don't want to be frank about in the beginning. Though as time passes, he'll expect you to learn to be utterly sincere. After all, he is a yakuza boss and lying and dishonesty are part and parcel to that line of work. And it is exactly because of that, that he outright demands sincerity from you. You are his and he is entitled to know all your secrets and everything that goes through your head. Additionally, how is he supposed to have complete control over you when you are concealing things from him? 
Faded - Would they let go of you in any way?
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The short answer is no. The long answer has a few loopholes that you could slip through. 
Kai has many goals, ones that are also very important to him. No matter how much you either crave his attention or not, he won't abandon them because of you. Therefore, should one of his "projects" demand his utmost attention or be endangered due to the heroes closing in, he might temporarily let you go. But watch out! As soon as the dust settles, he'll retrieve you from wherever you thought you could hide from him. 
Other than that, he is far too attached to you to ever entertain that idea. 
Punishment - How would they proceed if you do something they disapprove of?
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In the beginning, Overhaul is more understanding of your misgivings. He knows that he has put you in a stressful and strange situation, you are bound to be hysterical and not listen properly. Now, understanding doesn’t mean being lenient. For transgressions, you’ll be punished. At first, it’ll just be scoldings and him verbally tearing you apart, though if you persist, then they will become more extreme. Physical abuse is completely out of the question for him and he’ll never raise his voice in anger. The punishments you’ll be put through will be far more methodical. 
Like locking you in an all white room, depriving you of one of your senses temporarily (something that is very easy to achieve thanks to his quirk) or taking away forms of entertainment. If need be, he can leave you solitude for days with him observing how you slowly lose your mind over a system of cameras. He could deprive you of your hearing or eyesight, while leaving the nerve endings in the brain intact, leading to you having hallucinations.
 Or inject you with drugs that make it feel like ants are crawling under your skin. On the flip side of sensory deprivation, he would also happily inflict sensory overstimulation onto you should you step out of line. You should inhale or be injected with something that makes every light touch feel like sandpaper and every whisper like a booming shout. You’ll taste colours and smell emotions to the point where normal vertigo feels like a holiday in paradise. 
Though, those are just some of the more extreme punishments. Usually, you’ll get scolded, as mentioned above, or deprived of entertainment and privileges. One day after giving him the cold shoulder as much as possible, you’ll enter your room after a hot shower only to discover that all your books are gone. After refusing to eat, he’ll solemnly inform you that you’ll be strapped to a hospital bed and fed intravenously. 
If you behave like a brat, then he’ll also treat you as one. Really, classic old school punishments will be the closest he’ll ever come to being physically abusive - he’ll make you kneel on uncooked rice grains or frozen peas, having to look into a fire of spicy chills or standing in a corner while holding a book over your head until he says you can stop. 
Generally, punishments will be lighter in the beginning and the more time passes and the closer you two grow together, the harsher they’ll become. This is because what irritates Kai the most isn’t toeing out of line, but you “relapsing” or going against the rules when you already can recite them in your sleep. Though there is one exception to this - killing people in your name. He will kill somebody, a low level grunt that displeased him and is going to die anyway and then say you forced his hand. 
Reaction - How would they react to you escaping?
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There are two options here.
The first is the following: Him leisurely walking after you, anticipating all your moves and finally managing to corner you, either physically or by threatening bystanders. That is because you didn’t really escape, and instead he is just playing cat and mouse with you. Because while all his guards and systems and the labyrinthine nature of the underground base will make it extremely difficult to escape, you’ll nevertheless look for an opening and fantasise about running away. What better way than to crush those dreams than by demonstrating that no matter how far you run, you’ll always end up back in his arms. So, he’ll provide you with an opening, let you escape so that he can retrieve you and shatter those hopes. Though, you’ll be punished for not proving your loyalty all the same. 
Then there is the second one of you really escaping without it somehow being intended by Kai. It is something that would drive him into a frenzy, but he would do his best to conceal it. Nevertheless, he would be far more irritable, prone to lashing out and overhauling his goons. As such, his men would do their best to fetch you. It wouldn’t be difficult for them to put two and two together and figure out that you put the Young Head at ease, so it is their best interest to return you to your owner as soon as possible. 
On that note, the saying “Happy wife, happy life” also applies to Kai Chisaki, so you might even have instances where people that hate Kai or even hate you slip you a note or plead with you face to face to just behave and not making everybody’s life in the Hassikai difficult by putting the Boss in a bad mood. In the interest of the Eight Precepts, Mimic and Chrono (they are the only other people that Kai lets closer to you than five metres), do so doubly, because they would tire quickly of playing messenger boys to the lower ranking members. 
Back on track. If you earnestly manage to escape then the base would be in a frenzy - reconstructing how you escaped and looking for clues on where you might have gone. Phone calls will be made and orders given as Kai pulls some strings to ensure you are back in his arms as soon as possible. After all, the further you run and the more people you wrap in your little escapade, the more complicated things get - he doesn’t want to have all his hard work undone. The Shie Hassaikai have bases in all major Japanese cities and ears and eyes where it counts. Should you be away longer, he’ll keep his ear on the ground, listening for the slightest hint as to where you’ve gone. 
And once he has you back in his vice grip, you have to pay. Perhaps somebody loses their life or you have to undergo some of the other more brutal punishments. But before that, you’ll be cleaned thoroughly. Overhaul won’t shy away from pumping your stomach empty if you have eaten unhealthy foods, and then washing your mouth with soap. In extreme cases, he might even just give you a penicillin shot without further ado and shave off all your hair. 
Turnabout - Scenario: You have the upper hand? What would be different from their usual MO? 
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Let’s take two case situations - in one he doesn’t have his arms, and in the other, he has. 
As to armless Kai - he is numb due to his entire world having been torn down. He only has you know and god, is he desperate. Of course, in spite of what has happened, he still has his pride. Due to all he has done for you, he’ll demand you repay him. He’ll be erratic, especially if he just recently escaped Tartarus. With his mind in jumbles but still so desperate for human connection, he is putty in your hands. Though there are still some red lines. They took away his arms, not his tongue and he’ll do his best to remind you he can still give you a verbal lashing when you misbehave. 
In the case he has his arms, matters are a bit different. He’ll be more disgruntled and less needy. Maybe you are in charge due to you hiding him or maybe he needs money from you but can’t put you under his thumb in the process. He criticises every other thing you do, and does his best to worm his way into any cracks your shields may have. The more annoyed he is, the less subtle these attempts are. That being said, do be careful, for every moment that you are in control and he isn’t, is another moment where the natural order of your relationship has been upset. 
Vengeance - What would they do in the face of competition?
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Hellfire and brimstone, or better said, his most gruesome abilities. You are his, you are his possession, his lover, his little pure doll that he wants to play with to his heart's content. As such, nobody but him is allowed to touch you. He is self-conscious to a degree - he isn’t the most social or personable man and his germophobia combined with his line of work and worldview can be off-putting to many. There are many people that you would get along with better, that would be nicer to you and give you what you want out of life.  
But what you want is not what you need, and you need him above all else. So he’ll have to teach you that you’re his and all the people around you that you are taken and not to be touched. If you have any romantic or, god forbid, bed mates, then he would make quick work of them. Of course, he doesn’t want you to be too traumatised, so if he doesn’t separate you by kidnapping or something similar, then he’ll cook up evidence and a story that will lead to a break-up. Then you would be vulnerable and available and ripe for the picking. However, if he is feeling particularly petty, then he’ll kidnap your lover right along with you, and subject them to a few rounds a torture before they become pig food. 
Should the man that arouses jealousy be one of his underlings, then somebody is in for a long night. It could be one of the guards becoming a little too chummy or a Precept that is just a little too cocky. Overhaul will be colder to everybody in his vicinity, even to you, since how dare you be so sweet and charming and perfect to somebody that isn’t him? Either way, the offender will be disassembled and reassembled a few times. 
Though because Chisaki is a possessive, manipulative freak when it comes to you, other people will also fall victim to his jealousy and wrath. Misunderstandings lead to lives being ruined when it comes to Kai Chisaki. The cause could be you being too friendly to a visitor, offering comfort to one of the guards or something in that vein. Regardless, it wouldn’t be enough to completely arouse his bloodlust, or maybe killing somebody that is still in the public eye would have repercussions that Kai doesn't want to deal with. Therefore, he’ll dig up all the sins they committed, ruin their reputations or set up events that lead to their social death. 
And if somebody dares hide you from him. There will be psychological torture is store for them, stuff worse than the stuff he’ll ever put you through. The filth that tried to keep you from him would also make for good test subjects, and will make you watch as he experiments on them. It would be all your fault, and all of this wouldn’t have to happen if you behave and obey him and accept your place at his side. 
Art is not mine: from Kohei Horikoshi, Irina Vinnik and other artists
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abelflints · 8 months
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Interesting.. the colour Tyril blushes with has changed? 😮
In all likeliness it's just a teency continuity error, because who sits there memorizing the colour of a man's blush (except me, but I am an outlier, and should not have been counted.)
But it does leave me wondering - what is the colour of this man's blood? 🩸
(theories and headcanons under the cut!)
The colour from blush comes from your blood beneath your skin, your skintone does contribute to the overall appearance of your blush, but Tyril's skin is a very light pastel blue and I'm no scientist, but I don't think such a pale blue would have as much of a bearing over the colour of his blush to turn it fully blue, if his blood were red. With red blood and pastel blue skin, I (not a scientist) might expect maybe a lilac or a purple blush like he's described to have in book 1?
But it being described as a blue blush in book 2 suggests that he could have blue blood, which is fascinating to me, I might have my facts wrong but octopi and crabs have blue blood instead of red because the makeup of their blood is slightly different. So us humans have haemoglobin in our blood, which contains iron, and when iron reacts to oxygen, it turns red, which is why our blood is red, and why rust is red.
But octopi and crabs have hemocyanin in their blood, hemocyanin contains copper instead of iron, and oxidized copper is blue. I can only assume hemocyanin is called that because cyan is a shade of blue.
...Huh.
So we have a case for him having red blood, and his blush just looks purple because of his blue skin on top (once again, not a scientist), or blue blood, but also, we could have a case for him having purple blood, because he does blush purple in book 1 and when he gets injured by the ghasts in one chapter it says a strange purple substance comes out.
Although I hesitate to consider the strange purple substance his blood, given the nature of the injury and how it was made out not to be a natural type of injury because it was magical. Also, though this could definitely be chalked up to it being a game and this being such an inconsequential and unimportant variable that it's not worth including when you consider all the much more important variables to program and test, but the description of the substance is always strange, even if you are playing as a blue elf MC, and Tyril is a blue elf, so, if we were to assume that their blood colour is the same, if that truly was his blood, why wouldn't the MC recognize that? So I'm not as set on his blood being purple because of that.
There are species in nature that have purple blood though, peanut worms have purple blood, because they have hemerythrin in their blood, which also turns purple in reaction to oxygen.
And in support of him having different coloured blood in general, we see a few different members of the shadow court bleed black blood, so different coloured blood is not completely unheard of in the book.
Most likely his blood is just red, but I do like thinking about the headcanon possibilities and whether or not the elves and the orcs could have different blood colours, or maybe even our MC.
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sqqqrqqq · 25 days
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kanou's position on the tree of life
since I finally got all my thoughts about kanou-san into one text, I'll post this theory here too! it contains spoilers for the main game + dlc and hermit room
so, this is a theory about kanou being keter, which is the first sephirah on the tree of life. i'd like start with kanou’s color palette. i’ve seen that the color which represents keter can differ from one interpretation to another but the most common choice for it is white. according to kabbalah, white is not even a color! it doesn’t absorb anything – it’s hollow and transparent as a representation of the divine nature of the creator. it’s here, you can see it, but at the same time it doesn’t really exist; it receives nothing from the outside, it’s a new start, a ghost, a blank list which is purely empty. so keter expresses the human desire of wanting to become something and having potential but it doesn’t have any content by itself, which i believe fits into kanou’s whole wish of wanting to exist and have a presence in the real world (he accomplished it when he met haruki who is a representation of malkuth but before that he was on the constant brink of being forgotten and abandoned due to the fact he had nothing). 
also keter is always about the present moment which is not connected to the past or future at all since it’s just a starting point! kanou states in q&a that he just lives in the moment, “just living is my hobby”, and everything else (like the question about his childhood) is left up to our interpretation. 
additional details: keter’s body part is focused on the head, and kanou was about to decapitate himself with a scalpel. keter is associated with pluto (it’s ironic considering the whole history of pluto and the topic of keter/kanou being nothing and not fitting anywhere), and pluto is a scorpio’s planet. hehe, kanou is a scorpio! a cool coincidence! kanou is also associated with rainbows somehow as i can tell judging by the stickers/keychains fukao made. keter manifests itself in malkuth (rainbow represents malkuth), and malkuth manifests itself in keter, the end would not exist without the start and vice versa. 
my kanatou-pilled thoughts on this matter: i've already stated that haruki is malkuth, while kanou is keter, yeah? it creates a possibility of them symbolically representing the end and the start, almost like an ouroboros. kanou accomplished his goal of having a place in the world and be remembered by someone because of haruki's decision to carry it on - keter manifests in malkuth and receives the colors/meaning of its existence.
one key-point which is missing: i’m not really sure about kanou being fully meta-aware as others on tree of life though. he says "i just came here to research the cells, i don't know anything about what they believe, but i think if the god they believe in really does exist, then the comedy would just be using it" (thanks to vidofnir for bringing this up!!!!) so he doesn't really interested in the topic of god's love. i think that “meta-awareness” can differ depending on the position on the tree of life. judging by the concept of keter, i can assume that keter is the only one aspect that doesn’t interested in god's love since the world was born not from god's love but from god's will. this is just the beginning, the first god’s thought about “commedia”, and god’s love appears at the next stages of the tree of life when he (god) starts to create his world. for example, chokmah is the representation of god’s creativity and wisdom, his ‘what if’, which fits into mutei’s rebellious ‘if i was a god’ and his actions in general. mutei, while existing as the second sephirah, needs to acknowledge god’s existence in order to reach his goals. keter is more like a state where god has not taken any actions yet so we can’t really say that he and his love exist.
and one more interesting detail but it would not be related to kanou!! we know that keter stops players from accessing too much information in the HR, yeah? so there’s the fact that keter’s assigned angel is metatron while metatron is considered to be the guardian of heavenly secrets <3 i love it
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diantheia · 3 months
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Because it's a week away from valentine's day, I thought to write you all an extremely educational essay on entity hotness. Disclaimer: not to be taken seriously.
I’m going to preface this essay by saying that when asking the question ‘what makes an entity hot?’, we can only use canon, in game details. No headcanons, no fan designs, nothing. This is due to the fact that the vast majority will have their first exposure to the entity’s being that of in game (playing, watching another) and therefore the initial build up to them finding a specific entity hot will be based on that, not anything found in fanworks. 
From observations of the fanbase as a whole, the three widely considered hot entities would be Seek, Rush and Figure. None of these are universal (even if Figure should be) but it would appear that the significant majority would agree. So, what makes them hot and the others not? Well, it would be fair to say that these three are actually the natural choices to be the objects of fan simpery, a statement I shall explain. 
First, we shall look at Rush. What makes them hot?
Firstly: exposure. A real first come, first serve scenario. If I asked you to name me a Mario enemy, most of you would probably say Goomba, because they are the most common. Ergo, if I had someone who had never touched Doors before play the game a few times and then asked them to name me an entity, Rush would likely be the one due to the frequency of their spawn rates. It would also likely be their first, and therefore most memorable, death.
Focusing on the death aspect, Rush’s kill scene is unique compared to the others, with it being so goddamn long and slow (ironic). If it was just another quick, jumpscare death, it would easily be forgettable. But instead, you are forced to stare into the maw of death and wait until it eventually claims you. How romantic. 
Rush does have some drawbacks in the ‘hot’ department. For starters, they do not have a very unique design. Just a big old head. Their colour palette is very similar to various (Seek, Dupe, Screech) other entities, so visually they shouldn’t stand out very much. 
So really, the only thing that canon Rush has going for them is the fact that they are the first and most memorable enemy you encounter. Rush is scooping up all the early deaths, and all the early simps.
Second, we shall look at Seek. What makes them hot?
Arguably, a lot more things than Rush. Seek is one of the few entities with a 3D model, and therefore there is no need for creative thinking to know what you are getting into. Seek is tall… people like tall people. Has their own theme. Chases after you. Slime???? Is pretty much the poster child of Doors. You get the picture. 
Yes, its design, much like Rush’s, could be considered fairly basic. The colour palette is similar. The difference with Rush is that Seek’s lack of physical defining features works a lot better with what it is doing; an imitation of a human body. Almost an uncanny valley deal. 
I’d argue, unfortunately, that if any of the entities were basically custom designed to garner the desires of people, they’d be the one.
Third, we shall look at Figure. What makes them hot?
Everything.
Ok, but seriously. I can list a few things with Figure which would draw people to them. Much like Seek, they have an actual 3D model. Figure is also considered the main antagonist of the hotel, being both the mid boss and final boss (who doesn’t love the villain???). Big and tall. Chases after you???? What that mouth do? 
Design wise, they stand out a lot more from the rest of the entities. It is unique, and there is no other like them.
Honourable mention: Ambush.
Ambush do be pretty hot: but why?
Well, mechanically, they’re similar to Rush, so they can’t stand out that much. They also have a low spawn rate, and you might not even hear from them for multiple run attempts, so they definitely don’t have the exposure factor. What they do have going for them, however, is their design. Compared to the rest of the entities, there is none like them. Their colour scheme is not typical for a monster, it is a bright green, and compared to the majority of other entities, which have more muted colours, they stand out like a sore thumb. This uniqueness is the driving factor to make Ambush hot.
Other things to consider.
Dupe and the Rooms entities were added later into the games life than the others, so woefully do not have the same advantage as the rest. A significant portion of the player base would have already chosen their object of simpery and therefore they will likely have fewer.
Eyes, although unique in palette, have similar characteristics to Seek (many eyes). They’re gimmick is about NOT looking at them, which sucks if you really wanna look at them. Low spawn also means lack of exposure.
Halt looks like a basic ghost, and lacks exposure. I don’t know what else to say?
To conclude, it is obvious to me why the three most considered hot entities are considered that way. However, tastes can differ, as there are people who are interested in entities other than the ones stated, and people can afford to simp for multiple. They can all be hot if you really try.
Except Figure is the hottest.
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OC Profile—Liesel (from Pathfinder Kingmaker)
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Art done by the wonderful @moyashidoodles ! Go commission them (if you want of course)
Name: Liesel
Aliases: Gertrud/Gertrud Elise (by the people who raised them); Ainsel (generic fake name given out)
Alignment: True Neutral
Pronouns: they/them
Race: "Human" (actually a fey)
Homeland: The River Kingdoms
Birthday: Neth 1
Religion: Formerly Erastil; currently none, but pays lip service (and a few coins) to Hanspur for the sake of safe travel
Class(es): Sorcerer (Fey Bloodline)
Professions: Spinning, weaving, etc (formerly); general farmwork on their family's farm and around their village (formerly); itinerant mercenary (formerly); Baron of the Stolen Lands (currently)
Languages: Taldane, conversational Hallit, a smattering of Skald and Varisian
(The rest is going under a cut because this is long)
Skills: As a result of spending most of their life in a rural farming village, Liesel has a fairly in-depth understanding of nature, despite not having an education that someone from a city would consider “formal”. Their mercenary work essentially forced them to become light on their feet in order to dodge blows from attackers they wouldn’t be able to withstand and to get out of melee combat so as to be able to safely launch their own, arcane, attacks. Whenever possible, though, they prefer to avoid combat, something they are surprisingly adept at despite their innate difficulty socializing, due to being in an environment where they felt their safety depended on spending agonizing hours studying the patterns of social cues and rules in order to mimic and exploit them (a process more like learning a foreign language completely unrelated to one’s birth tongue with no dictionary, or figuring out a complex code, than anything else), and due to an innate, extremely subtle, almost definitely supernatural effect on others (while they are skilled at masking in this way, it is incredibly draining for them; additionally, while they are good at assessing the situation and figuring out what people are expressing and how they are supposed to respond, this is very much an intellectual understanding, and they have pretty significant difficulty empathizing with others). They have an inexplicable aptitude with magical items, which they find uncommonly easy to detect and command the magic of. (In game terms: Lore (Nature), Mobility, Persuasion, Use Magic Device)
Romance(s): Octavia, Regongar, Tristian, Secret Romance
Appearance: Liesel appears to be a fairly average Riverfolk human in their midtwenties. Slightly wavy brown hair in a pixie cut frames a face with somewhat tan skin and black eyes that betray little of their emotions. Their nose is just the slightest bit upturned, and, although they often don't smile wide enough to show it for long, they have a gap between their two front teeth.
They dress comfortably and casually, in colors that blend into the background--almost exclusively shades of black, grey, white, and brown--and their outfit is always completed with their beloved gray cape. While this is very much practical, it is also done deliberately, so as to not bring attention to themself, or risk seeming odd. 
They generally try to keep as much of their skin covered as possible, especially their hands--indeed, unless the situation absolutely requires they not, they always wear a pair of well-worn leather gloves. This serves both to prevent direct exposure to cold iron and to limit any unexpected unpleasant sensations.
Fighting Style: Although they are fairly athletic due to a life spent doing farmwork, Liesel is nonetheless a sorcerer, and thus stays out of melee combat on account of a) your average farmer not being a match for people specifically trained for combat and b) the gestures and focus it takes to properly channel their spells leaving them open to attacks from anyone too nearby. As a result, they stay on the backline of battle–although sometimes not as far back as they would like, given the limited range of many of their spells. They primarily focus on debuffing and generally causing problems for the enemy, whether with spells that directly do so (such as Sleep, Hypnotism, Entangle, and Scare), spells that do so in addition to dealing damage (such as Ear-Piercing Scream), or, occasionally, simply “debuffing” the enemy’s HP (read: using damaging spells to help even the odds against enemies resistant or immune to mind-altering effects, whether through significant or chip damage). They also wield a crossbow with surprising (but not at all remarkable) accuracy when necessary. When forced into close combat, they tend to default to using Laughing Touch to disable the attacker, then running away. Should that not work, they will reluctantly take out their +1 Cold Iron dagger (which they keep on (gloved) hand both to make sure that nobody else in the party could somehow use it against them, and to provide evidence why they couldn’t possibly be fey, just in case) and attack with the ferocity of a cornered animal.
Personality: Liesel’s personality is rather hard to pin down because, quite frankly, they’re so used to putting on a mask and playing a role that nobody, including them, has any idea what their true “face” would look like beneath. It’s much easier to define Liesel by the roles they’ve performed/are performing, both for practicality’s sake, and because the ways in which they adapt their behavior provide hints as to why they do so, glimpses at whatever it is that lies beneath.
For most of their life, they played the role of Gertrud Elise. The only child of two farmers, she had exhibited some odd behavior after experiencing a serious illness as a child, but had recovered to be known throughout the town as, in many ways, an ideal girl, and, eventually, young woman. She was kind, courteous, and always knew the exact thing to say when talking to others, but spent most of her time not socializing but working–often apart from others in the fields or pens, although she would sometimes join others at the loom. If there was no work to be done at her own family’s farm, she would even go work at others'. Nobody could resent her for the time spent away from others, for not being part of the community, not when she so clearly did it for them. And besides, it wasn’t as if she was a recluse–the time she spent away working was absolutely unusual, but it wasn’t extreme.
After fleeing their home village–and the simultaneously comfortably familiar and stifling nature of playing the same role day in and day out–and becoming an itinerant mercenary, Liesel began presenting radically differently in different situations, swiftly learning to assess the situation and adapt to be whatever was advantageous and needed for the job: the unflappable rock, the politely threatening negotiator, the detached and uncaring freelancer, et cetera. Since they worked with so many different people, and often under different names, there was no real need to maintain continuity. While it was radically different from what they had been used to, over the course of a few years, they got used to it.
As a result, being in the same group for an indefinite amount of time–as they have been since they accepted Jamandi Aldori’s quest–and thus needing to play the same role for an indefinite amount of time is an odd experience, both familiar and unfamiliar. “Liesel”–for, indeed, the name “Liesel” itself, which has no real special significance other than being the fake name they were using when they got word of an opportunity from the Aldori and thus being the one they are stuck with, might very well be seen as a part of this role–is a capable leader who always listens to others’ opinions and takes them into account (even if they don’t always act as others want), who is slightly uncommonly quiet and observant, but not at all stoic or severe–instead, they are rather carefree, simply not speaking up when there’s no need, content to let things flow along until they see a need to act or a true purpose for their input. They are skilled with words, whether in the form of their occasional jokes or in their deft handling of tense negotiations–and in the latter case they can reveal an ability to wield their words like a deadly weapon that sends foes sputtering and retreating without a fight. In one-on-one conversations with their companions, they are very personable, and give graceful compliments that often match exactly what the person wants complimented, to the point of flirtation at times. If this flirtation is rebuffed, they are completely without resentment, but if it is received positively, they will gladly go as far as the other person is willing to.
At times, however, they reveal another side–one far more wild. On a lighter level, this can be revealed when their emotions get the better of them and they do something impulsive and kind of silly. On a darker level, though, if an enemy is able to charge from the front line and engage them in close combat, they display a surprisingly vicious side, striking repeatedly and somewhat recklessly, willing to do anything to preserve their own life. 
History/Hooks: (CW child death, low-key ableism, discussion of a trans person prior to their transition)
On Neth 1, 4684 AR, in the River Kingdoms, in a quiet farming village nestled between the arms of the Echo Wood, so small you would be hard-pressed to find it on most maps, a child was born and named Gertrud Elise. One day, not many years later, they ran out to play, past the rye-fields that surrounded the inner village, into the woods beyond, lured by the excitement and wonder of nature and too young and foolish to think they could fall victim to its dangers. They never came back.
(Had this never happened, this child would have grown into a gregarious, hearty man named Hedwirg. He would have become a mercenary in order to pay for an expensive transitioning potion, and eventually become known for the strength of his blows and of his moral code. But this happened instead.)
After a few days of frantic searching, the child’s parents found a child that looked just like their own in the woods, distressed and feverish and covered in soil. The desperate parents, who had feared their child would become another one of the stories used to warn children not to wander, didn’t question it.
When they recovered from the fever, the few memories they had at that age were somewhat hazy, as if they’d occurred years before they did, or were particularly vivid dreams. The parents didn’t question it, though–they were happy as long as they had their child back, regardless of whether that child was whole. Besides, while fey weren’t known for giving back what they stole, they were known even less for giving replacements–and it was perfectly plausible that the child had merely gotten lost in the woods. Any oddity or change was attributed to the trauma and the fever.
As the child called Gertrud grew up, they had trouble fitting in with others. Whispers of having been permanently “damaged” by whatever happened during their disappearance, or, rarely, of something worse, terrified them, and so, when with other people, they spent all their effort on figuring out how to behave so as to fit in. The act was more or less successful, but it was exhausting, and so they took any opportunity they could to limit the time they needed to perform by working whenever possible (whether in the farm, the house, or generally around town), earning them a reputation of being a good, solid, dependable kid whose selfless and helpful disposition balanced out any slip-ups that snuck out.
This continued into adulthood, until one day when a traveling merchant came by. While the adult called Gertrud didn’t really have wanderlust, per se, they always liked and were curious about things from outside the village, so they examined the wares. When they touched one item–a dagger–their skin burned with pain as if they’d touched freezing metal. They were not naturally very expressive, and practiced at hiding their feelings besides, so they concealed the reaction, and asked casually if there were any unusual wares. This was when they learned that the dagger was cold iron.
They made their excuses (easy, because they were known for being hardworking and didn’t have much pocket money), and left for the rye-fields, where they panicked. The whispers they and their parents had dismissed their whole life were true–hell, they weren’t even their parents!
Terrified that, if they had found out that they were fey, someday–maybe even someday soon–everybody else would, that night, they packed a small bag with a few necessities, left a vague note, and took off into the darkness.
As they traveled, going by a variety of fake names, they slowly discovered they possessed magical abilities. While they feared these abilities, and didn’t understand them–and especially didn’t understand how natural they felt–they proved incredibly helpful in the mercenary work they took up. Over the course of the next few years, they garnered a reputation that, while small, nevertheless earned them an invite and offer of a mysterious job proposition from one Jamandi Aldori in Rostland. 
Unbeknownst to them, Liesel is the creation of the Green Mother, the Eldest of intrigue, carnivorous plants, seduction, and the urges that lead the unwary to their death. While they are very much flesh and blood, they were grown in the First World from a plant that was planted on top of the shallowly buried corpse of the child they replaced.
Trivia:
I often use common cuckoo (Cuculus canorus) imagery with Liesel, on account of their whole deal. 
The name Liesel isn’t fundamentally special to them, other than deriving from the middle name they thought was theirs; it was initially just another fake name, but since they are in a situation where they will be using it for the foreseeable future, and it is used by people they are growing to care about, they are becoming attached to the name.
Some of the specifics of their backstory are inspired by German folktales about the Rye Mother/Rye Aunt.
The way in which Liesel grew from a plant is partially inspired by barometz from Dungeon Meshi.
Liesel’s whole “autistic but obsessively studied and takes advantage of social cues and social norms” thing is inspired by Nick from Hell Followed With Us.
Liesel is really good at weaving. 
Liesel’s personality is partially inspired by Siffrin from In Stars and Time.
Liesel’s outfit is going to change significantly in later Acts as they progress their character arc.
If they existed in the modern day, they would be a huge fan of Kabru Dungeonmeshi and. Probably relate to him too much because they share a few very important and key traits despite being radically different people. 
Liesel has very inconsistent–and some would say entirely lacking–principles, but one of their few consistencies is that they highly value the Six River Freedoms.
They believe strongly in religious freedom, and would have no issues, for instance, with someone worshiping Lamashtu, so long as they don’t, for instance, kill people about it. They would, in fact, struggle to understand why someone would have issues with a Lamashtan who wasn’t making their religion other people’s problem.
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skyreptain · 2 years
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Why was Ingo chosen instead of Emmet?
I had an idea why Ingo was the one chosen by Game Freak to be sent into the past. I told my friend @lovelyblep​​ about it and they told me to put it here on tumblr. Have fun reading it (and sorry for grammar and spelling mistakes):
Me: I think I know why Ingo was sent into the past and not Emmet.
Friend: is it for another reason than a going up pun and train-ing ground pun
Me: yep It has something to do with Ingo's and Emmet's connection to Reshiram and Zekrom.
Friend: Truth and ideals ? Please spit it out :pleading_face:
Me: So BW were games that actually differed quite a bit depending on which game you chose.  I can still remember that I wasn't that fond of Zekrom when I first saw it and preferred Reshiram (which is ironic since I consider Zekrom as my favorite legendary now). But even though I didn't like Zekrom that much I still went for Pokémon White Version: And the reason for that was that it included the White Forest instead of the Black City. You see, the Unova region in Pokémon Black is more future and improvement orientated, while the Unova in Pokémon White holds more onto traditions. Another example for this is Opelucid City: In Pokémon Black it's a futuristic city, not as much nature, modern roads, ledges are gone etc. In Pokémon White the people of the City live in houses that have tradition, it has more nature and the people appreciate the past. Opelucid City actually has different soundtrack depending on the version.
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Me: So what are Truth and Ideals actually according to Pokémon Black and White: Well it seems like they mean improvement/future orientated vs. tradition/past orientated. This is also reflected in Reshiram's and Zekrom's designs: Zekrom has a modern almost futuristic look, with its engine for a tail. Its electric type symbolises the electricity we use in modern times to light our houses. Reshiram on the other hand looks more untouched from future inventions. It has a torch as its tail and it's fire typing represents the fire we used to light our living places in the past. Both designs complement each other. Like Yin and Yang you can see Reshiram's fire in Zekrom's eyes and Zekrom's blue electricity in Reshiram's eyes.
I will not spend ages now explaining why Ingo and Emmet are the human versions of Zekrom and Reshiram: Ingo constantly talks about the road of improvement, reaching greater heights/a higher state etc. Emmet, on the other hand, is verrrry in the moment, focusing on the fun he had during battles and commenting on how his opponents abilities are right now "You're a verrrry strong Trainer. Yup! It was fun!". What he does. What he says. Always the same. Not changing. Holding onto the things that are familiar. Routines.   They even have the Reshiram-Zekrom eye/ Yin and Yang thing going on: Ingo has a fire type (like Reshiram) as his main, while Emmet an electric type (like Zekrom). Though I want to point out that Emmet's Pokémon, his Eelektross, is a verrrry natural looking Pokémon (untouched from human inventions), while Ingo's ace is a Chandelure, a Pokémon based on a man-made object (touched by human inventions).
I thought it was a little bit odd that after Scarlet's and Violet's legendaries were revealed people started to draw Ingo as a caveman/ in his very worn out PLA clothes associated with Koraidon and Emmet with Miraidon. While I love all the futuristic Emmet designs, it just doesn't really fit his theme of being more resilient to change.
Friend: So Ingo was sent into the past despite being associated with the future ….?
Me: As you already asked correctly: Why was Ingo then sent into the past despite being associated with the future? Well let's look at the lesson of Pokémon BW: Not everything is always Black and White. You need both sides. Both Truth and Ideals. Balance. I will answer your question with another question: Why is Zekrom the legendary of Pokémon White, the version that has a traditional Unova, despite being associated with the future?
Friend: oh, black island in sea of white and Ingo being future oriented means by being sent to the past, he can lead the way to the future, while Emmet being more focused on the present, aka the past once he's in the future, can help people remember traditions, past cultures, history, etc
Me: Exactly! It's about balance. The Unova of Pokémon White needed a hero that brought change. Improvement. The Unova of Pokémon Black need a hero that reminded them of the past, that there is still value in old things. That’s why Reshiram is the legendary of Pokémon Black and Zekrom the legendary of Pokémon White.
And like you said: Ingo was probably chosen by GameFreak for that reason. For improving the past. I want to highlight this quote from him:
‘If Pokémon and people work together, we can forge new paths forward. We'll be lost to history if we go on believing only Pokémon can be strong— or if we go on fearing them instead of understanding them.’
In Legends Arceus times are changing for Hisui. Change is a mayor theme in this game.
Friend: i see i see i wonder if Emmet would have been content with the way things were, and resisted the change or if he would have sought what used to be his "truth", his present
Me: I don't know what Emmet would have done. But Ingo strongly diverges from the norm in Hisui. He uses the new invention Pokéballs. No other warden does that.
Friend: Honestly i think Emmet would have had a harder time than Ingo adapting to everything, even tho there's very little evidence for it (...)
Me: I think all of this balance and truth and ideals talk makes Ingo's and Emmet's separation even more tragic. In PLA Ingo doesn't only show his tendencies for ideals, but for truth too. Now separated from Emmet, he holds onto his past. Not wanting to change his clothes or his speech pattern since it reminds him of home. Longing to find answers: Who was he? His ideals keep him moving forward.   If I was evil, I would say that he was punished for his strong idealism and focus on the future with a fate that makes him long for his past. For Emmet.
And on Emmet's side... his routine, his normal state of the world was suddenly broken. Ingo. His brother. The one constant in his life was taken from him. He can't go on how it was before. It's impossible. He HAS to change.
You could say they are forced to become more well rounded people. Because their other half was taken from them and now they have to fill this missing spot on their own. They can't rely on each other anymore. They now have to become balanced on their own.
Friend: hey hey hey i didnt ask for my heart to be torn out and ripped to shreds
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deathbirby · 6 months
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I'm gonna Go There for a second: for a bunch of fuckers who won't shut up about being the OnLy PeOpLe with reading comprehension, them thinking that the Nabateans committed ANY genocide at all is, ironically enough, them not comprehending what they're reading.
"[The False God] will bring extinction to all children of men, and salvation to all beasts of the land, sky, and sea. For the children of men who spilled too much of the blood of life, it promises only cruel retribution. The False God must be defeated before the world sinks into a watery grave. To this end, the children of men have erected pillars of light upon the land. Thinis, Malum, Septen, and Llium were utterly destroyed. Those lands have vanished from this world. Yet even still, the False God stands. And soon, a flood aptly named Despair will drown this world.
The children of men fled to the depths of the earth, beyond the sight of the False God, beyond the embrace of the sacred sun, and beyond the reach of the waters of Despair. They swore a fervent oath of revenge against the surface world, ruled by beasts, and against their tormentor, the False God."
What this is saying:
Sothis will bring extinction to all children of men... who have already killed too many people. Meaning by this own propaganda's logic she is NOT bringing extinction, she's just killing specific people who have done horrific deeds to OTHER PEOPLE already
Sothis had not and has not flooded the world. "must be defeated before the world sinks into a watery grave" "And soon, a flood aptly named Despair will drown this world" - all the language pretty much explicitly says that she hasn't done shit, they just arbitrarily think she will and went underground because of this arbitrary belief. AND, even if there WAS a flood... obviously it DIDN'T bring about the apocalypse?? Because we can, like???? Play the fucking game in Fodlan??? Which has plenty of nature in it that's just fine and NOT soaked in water??? So either there wasn't a flood and the Agarthans were COMPLETELY wrong, or there WAS a "flood" of some kind and it didn't do anything like "sinking the world into a watery grave" and the Agarthans were STILL wrong.
"To this end, the children of men have erected pillars of light upon the land. Thinis, Malum, Septen, and Lilum were utterly destroyed... Yet even still, the False God remains." Meaning that despite these lands still standing, the propaganda details shock at Sothis being alive. Meaning that CLEARLY, it was THE AGARTHANS that fucking blew up those lands in an attempt to kill Sothis, not the Nabateans. Meaning that FUCKING CLEARLY, it was THE AGARATHANS that nearly killed all of humanity, NOT THE FUCKING NABATEANS. Of course they would blame the Nabateans for it, because they need a scapegoat to cover for their fumble of the fucking millennium - OF FUCKING COURSE they're not going to say "in our attempt to murder Sothis for no reason we the Agarthans killed scores and scores of Agarthans, our bad dawg" and the fact that people like that mod and that reblogger ACTUALLY FUCKING BELIEVED THEM AT THEIR WORD is absolutely ASTONISHING ("NeItHeR tHe AgArThAnS nOr NaBaTeAnS cAn Be CoNsIdErEd UnBiAsEd SoUrCeS" SHUT THE FUCK UP you could ONLY FUCKING THINK the Nabateans were oppressors BY TAKING THE AGARTHANS'S WORDS AT FACE VALUE AND COMPLETELY IGNORING THE NABATEANS' holy good GOD does that shit piss me off).
And just. "Nemesis was still considered a liberator even though Rhea rewrote history!!" yeah because evil tyrants have NEVER EVER EVER forced their oppressed people to unironically revere them as gods before!! With that sort of national brainwashing being something that becomes CULTURAL FACT and something that is EXTREMELY FUCKING HARD to erase, that definitely doesn't exist!! I bet Kim Gung Un really is such a swell guy, ask anyone from North Korea!! MY GOD these people would fall into Scientology just by LOOKING at a poster for it I swear.
Sorry that you have these assholes all over your post, they are legitimately infuriating with how blatantly they just repeat the worst kind of rhetoric with zero self-awareness
PREACH IT ANON! PREACH IT!!!
The Agarthan propaganda piece even admits they started the entire fucking thing lmaoooo. It was a self fulfilling prophecy.
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darker-overlord · 11 months
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My OCs from different fandoms!
thank u @kindan-no-kanojo for the tag i'm about to be INSUFFERABLE for one full post <3
i wasn't the type to make ocs until last year so it's like 20% actual old ocs and 80% unintroduced dl charas :D it's my personal acc anyway someone HAS to see them before i go insane (they have lore drops tho so just look at the pretty pictures if u don't wanna know (?))
(also using the dividers on the oc blog i'm too lazy to find a cute one >:D)
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Diabolik Lovers OC/s (introduced)
Komori Kayo x2 (human and fiend)
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we have the babygrills of the blog, kayo and edgy kayo. jk but for ocs i only made like? january of this year i have spent WAY too much time thinking about and drawing them. hunter came first and the loser meowmeow drenched in milk pathetic loser one came after actually :p
i can go on and on about how i designed her appearance in specific but that's for another day :D just know that her blue/yellow color palette is literally a forget-me-not, and hunter's red/yellow color palette is a forget-me-not drenched in blood :D
hunter kayo's "species" is actually called a fiend (a term i just stole from csm LMAO) which is a very rare set of humans that are able to successfully be transplanted with a demonic organ. yes, yui is technically a fiend too in this case.
Lilith
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mother <3
in terms of power levels, she's karlheinz on steroids (bc their powers have the same origin but u didn't hear that from me) but she's on another level of psychopathic. was she a demon before she was banished, or did god make her a demon? who knows.
kayo, seiji, and yui's relationship closely mirrors lilith, god, and eve's relationship.
Cecilia Lune
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like spring, gone too soon. all that's left are the ashes she left behind.
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Jumpscare warning: G*nshin Imp*ct OCs
i censored it bc i can't believe my first ocs were for THIS GAME...
i have a love-hate relationship with the game don't mind <3 i still think back to these three fondly and i'll talk about their lore for a bit cause this is probably the only time they'll see the light of day.
the two sisters are inazuman-mondstadter(?) in blood, but in nationality they're both inazuman, and their visions have inazuman casing. however, maya lives in fontaine and miya lives in sumeru.
Mikoshi Maya (Wandering Princess)
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players complaining about too many sweet girls? here's another one!
from the last name, maya is a descendant of mikoshi nagamasa, the human son of the oni chiyo that served the raiden shogun. that part of her backstory doesn't matter to her as much as it matters to her older sister.
maya's a spoiled and lazy child of one of richest businesswomen of fontaine, and she's also a huge hermit. but she has the power to dream of the future, and it always involves someone needing help. even though she's spoiled, she's very kind in nature, so even as a hermit she often travels to help those she finds in her dreams. she's a dancer and has a very pretty appearance so 'wandering princess' is the title she got from traveling the other nations.
ironically, her nickname in fontaine is actually the rumored hermit, from her tendencies to almost never show up. people see her so little some are convinced that she doesn't actually exist.
her future dreams come into play in an interlude quest.
Mikoshi Miya (Transient Swordsman)
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mommy. her name's miya bc i wanted it to match with maya
on the surface, she's a kshahrewar graduate who specializes in mechanics, and she specifically works on machines that can bridge the gap between vision holders and non-vision holders. she's pretty relaxed and sisterly, but at first she seems almost drawn in on herself.
in her past, she was trained as a swordsman by her father, a mikoshi himself. she was considered the greatest prodigy for her time, and she was 'destined for great things'. this was for a specific job that would need way too long to explain but related to this job is the fact that they're a bit of a problem for the fatui. this, and her mother's relationship to the fatui, culminated in someone attempting to subdue her mother with a very special fire made from delusions. however, they mistimed the mission, and instead caught a young miya and her father in the crossfire, which lead to her father's death and miya's hatred for the fatui and for visions.
no matter how much people told her that she was a once in a lifetime swordsman, and how her skill was almost completely unmatched, miya gave up swordsmanship. her skill never saved her father.
miya is intelligent, and always liked making gadgets (her first creation was a mechanical train set at the age of seven), so she instead focused her efforts on helping non-vision holders, including herself, by studying at the akademiya.
miya only gets her electro vision in her story quest, where she confronts her father's killer. she also decides to take up a sword again because of the quest :D
Irina (Witch of Thorns)
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mother. that's my name yes but it kind of fits her. i go by yna anyway so i don't really see myself in her JFKJFSD if miya's past seems like a lot this woman has a whole document just about her lore......
to summarize, she's actually gold/rhinedottir's "accidental" creation, something too long to talk about but trust me on this. she's her first child in that regard, and rhine actually tried to raise her like a regular daughter.
they got separated in the cataclysm and irina ended up in mondstadt, which lead to her considering herself a mondstadter. fatui shenanigans happen with dottore and she changes her original appearance to become the witch of thorns, a witch specializing in an artificial flower with medicinal properties. she changes appearances every other decade and pretends she's the daughter of the last witch of thorns, all the way to the present.
miya and maya are her very real daughters though. maya resembles her true appearance more, while miya resembles how she was when she was younger.
(i also have two men who work under irina, yuuya and a runaway adeptus but their lore is like wayyy shorter than the three and these gi ocs are already taking up way too much of the post...)
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Diabolik Lovers OCs (unintroduced)
HUGE LORE DUMP AHEAD.................... bc i need to vomit it out
Lunar Clan
the descendants of lilith's eldest, nyx.
while all demons are descendants of lilith, there is one uninterrupted line of daughters that are genetically clones of lilith herself. while their appearances do have variation, they all one defining trait: pure white hair. in my lore, white hair is a trait impossible to have if you're a pure founder. the only founders to naturally have this hair color are these clones, who are called lilith's avatars. makes you wonder how carla has white hair, though not purely white. doesn't that make him special?
there can only be one avatar born from a previous one in every generation, and any other child ends up as a regular founder. back then, this line of daughters were the royal family of the founder clan, then known as the lunar kingdom when all kingdoms were comprised of founders rather than the subspecies that arose from evolution.
they were overthrown in an event known as the fall of lunacy, a coup d'état arranged by the final queen, scylla's adviser. despite being overthrown, their connection to lilith and scylla's own sacrifices continued to keep them in an important noble position. their estate is located the closest to lilith's tomb, lilith's resting place, a garden of forget-me-nots the size of a town.
another special trait of the avatars is the ability to control and summon butterfly familiars, all with a unique appearance. they can also take up the butterfly's form.
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all avatars are assigned epithets at one point in their lives. in their time as royal family, they were usually assigned their titles post-mortem, but afterwards their epithets tend to be assigned some time within their lives.
in order of appearance and birth.
Lilith ; Queen of the Night ; Lilith herself wasn't technically part of the Lunar Clan, as it only began upon the establishment of the Lunar Kingdom, long after her supposed death. Still, she was given the epithet due to her reign on Old Eden, characterized by her absolute control over all territories, like the all-encompassing embrace of night.
Queen Nyx ; Lunacy's Founder, the founder of the Lunar Kingdom and the first to take on the last name Lune. Lilith's eldest.
Queen Raikou ; The Silent Queen, the longest-reigning queen, second to only Lilith herself, ruling for 700 years compared to an average of 100 years. Her rule was characterized by its stability, though quickly overturned when the event known as the War of the Fallen occurred.
Queen Scylla ; The Children's Princess, the shortest-reigning queen, Raikou's daughter, and the final ruler of the Lunatic Dynasty. Becoming queen at a young age after her mother's death, she followed her adviser's ill-meaning advice due to the widespread famine in neighboring kingdoms, earning the peoples' ire and contributing to the successful coup d'état. That adviser's family became the reigning royal family up until Giesbach.
Zarya and Krone Lune ; The Dawn and the Dusk, a pair of identical twins. They are the first and only case of two avatars being born in one generation. Due to magic being the focus of the Demon World, Zarya's interest in medicine and biology was seen as a disgrace, especially compared to her twin sister, who excelled in magic and swordsmanship. Zarya was later exiled from the kingdom, though was reluctantly brought back upon the beginning of the spread of Endzeit. She managed to quell the disease's spread all the way until her disappearance, just before the War of Prophecy occurred, which trapped all Founders within the Pandemonium and allowed Endzeit to spread rampantly.
Cecilia Lune ; The Spring Bloom ; Zarya's daughter, the end to the line of avatars. Founders' eyes don't reflect light, and merely glow. Cecilia's eyes sparkled like stars. Hated, then loved by the people, who grieved her death for centuries.
She was known as the human among demons.
extra fact: the divider icon is the lunar clan's family emblem:3 it used to represent the lunar kingdom as a whole, but upon the fall of the dynasty it became associated with the former royal family instead.
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anyway that's all this has gotten very long <3 thank you again for the tag ;w;
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gummybugg · 7 months
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🔥Character Names + Meanings: Crater City Edition!!!💥
Tagged by @rickie-the-storyteller (here) I think for a second time because that other time, I lost whatever I was working on tbh! But! I am back in the game baby!
Rules: Make a list of your main OCs and find out the meanings of their names. Then write down their definition and whether or not you think the definition fits their character.
Get ready for a doozy
...
Blair
Scottish surname derived from Gaelic blàr meaning “plain, field, battlefield”
Battlefield? Accurate. This could be related to his poor temper or relentless spunk. 
I personally chose this name because it gave passionate, fiery vibes. I also love gender neutral names/names whose “gender” changes over the course of time. 
I'm unsure if Blair chose this name for himself, but all I know is that it fit perfectly, I think!
Elijah
Hebrew name meaning “Jehovah is my God.”
This is ironic considering he is an atheist (the post-apocalypse will do that to a man)
Then why did I choose this name? Because the name sounded nice and gave off the color yellow and feels powerful. Elijah is a strong character who undergoes a lot of confidence-boosting changes in-story!
Darcy
Irish origin, meaning "dark one, or from Arcy, or from the fortress" or “dark-haired” or “descendant of the dark.” (muahahaha)
It’s funny how his name lines up with his personality without my awareness! (I am rubbing my hands together like an evil fly)
I really chose this name because I wanted a unique name (that once again is gender-neutral) for our multifaceted antagonist. Even his name gets on my nerves because I know how much of an asshole he is!
Frasier
Scottish/French roots; “Of the forest men; Strawberry; Strawberry plant.” Also that one guy from the show with the same name. 
I’m gonna be honest, I intentionally picked his name because it means “strawberry.” I just love the idea of fruit/flower names!
Strawberries can symbolize healing, passion, or love, which I think sums up his development in the story pretty well…Frasier is generally cordial and polite to those he doesn’t know too well…He goes through a lot of emotional moments...He also embroiders flowers that he visits on his breaks in a secret garden in city hall!
Melony
From Mélanie, the French form of the Latin name Melania, derived from Greek melaina meaning "black, dark".
Relevant because she has a dark past🎶+ covers up her trauma with sanrio and puffy stickers!
I chose this name because it reminds me of pink and cute things, which is a guise for that spooky mad-scientist thing she has going on (also, can’t a girl have a little fun? It’s the end of the world, after all)
Vestal
Roman, meaning “chaste or pure; of or relating to the Roman goddess Vesta.”
Well, that couldn’t be further from the truth.
Like I said, I choose names because of their vibes. I just think “Vestal” sounds like a badass femme droid’s name. Am I wrong??
Virgil
Latin, meaning “flourishing, staff bearer.”
I chose this name because it gives off cool, chill, and teal-colored vibes. It also sounds like a great “partners in crime name” alongside Vestal’s name
Virgil is the calm and collected masc droid to complement Vestal’s rambunctious nature, so I think “staff bearer” fits. Flourishing could refer to the development he undergoes when learning to value [human] life more (though he is not mortal)
...
Lightly tagging @charlesjosephwrites @flock-from-the-void @winglesswriter @jay-avian @anulithots @twilightscribbles @celebratedloser (and whoever wants to give it a shot)
...
🚗crater city taglist (dm to be added/removed): @writeouswriter @lyra-brie @digitalsatyr23 @talesfromtheunknowable
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howtofightwrite · 1 year
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I'm writing a setting bible for a future campaign I'm running for NaNoWriMo, so at the "toss everything at the wall and see what sticks", but kinda running out of fumes for ideas. It's located in an island with magical resources, and there's a barrier in the sea around it that let things in, but prevent anything from going out from the island.
As part of the brainstorming process, I'm putting in firearms (at best early cartridge tech), mechas, and skyships in a fantasy vague-renaissance time period.
As this is an island where the rest of the world would often dump their exiles in, I'm kinda wondering how the societies in the island that were once a colonization project would developed, or how the presence of the aforementioned tech would shake things up in the arms race, or what factors do I have to consider in these sort of things?
So, this is a bunch of different questions, and I'm going to peel a few out in no particular order.
When you're running out of ideas, especially when you're working on a setting bible, usually means you're not reading enough (or, not consuming enough media in general.) For this kind of work, it's often enough to skim through a large volume of material. You're not looking for the entire story, you're just looking for component pieces you can grab and reassemble into new forms.
Setting bibles (at least in my personal experience) tend to expand far beyond anything that will be included in the final work, and can include a lot of incomplete concepts that you might want to flesh out somewhere down the line, but won't be relevant for what you're currently working on.
As for the specific question you're asking, “what should you consider?” Ironically, with situations like this, looking at real world history can be incredibly informative. Yeah, there were no steampunk mechas stomping around Australia back when Britain was dumping their convicts there, but it's a much easier process of going from looking at real history and then asking, “but, what if mechas?”
Similarly, looking at prison micro-culture in the real world, and the sociology associated with that, could give you some serious insights into how this stuff would develop in your world. I'm not saying you need to read something like A Day in the Life of Ivan Denisovich, but even Solzhenitsyn would be  a pretty good point of reference to start working out what live in that prison colony might look like. The major warning here is that prison sociology tends to be extremely difficult and depressing material. Depending on your outlook on human nature, and how emotionally resilient you are, this might not be a topic you really want to study in depth.
I realize this might not be extremely helpful, but the old standard advice holds true: Read everything. It doesn't matter if it's fiction, non-fiction, myth, science. Hell, it doesn't even need to be reading, if you're getting interesting ideas out of movies, TV, or video games, ideas are still ideas.
Something that can be worth remembering, when you're poking around looking for ideas, don't worry about replicating the idea, pay attention to the first impression of that idea which caught your interest and build off of that. For example, if you start studying Australian history, and you come across The Great Emu War of 1932, the image that creates in your head before you dig in and learn the (utterly deranged) details is an entirely valid inspiration to take for your work. The historical details may also help you flesh out that inspiration, or in studying the details you may latch onto an even better way to make it your own.
Also, on a creative front, it's entirely valid to sit back, take a minute, disengage, and only return after you've come up with an idea you're happy with. This isn't a race to get an idea first, it is a case where taking the time, and coming back with the right solution, is the superior approach.
-Starke
This blog is supported through Patreon. Patrons get early access to new posts, and direct access to us through Discord. If you’d like to support us, please consider becoming a Patron.
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grailfinders · 8 months
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Grailfinders Viewers' Choice #19: Riesbyfe Stridberg
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today on Grailfinders we’re heading to the bathroom to play some Melty Blood and build a better beef sandwich. that’s right, we’re making Riesbyfe Stridberg today, the semi-immortal shielder senpai who runs around with a freakin’ pile driver strapped to her arm.
speaking of shielders, I’m taking everything I learned from building Mash into this one, so she should end up a lot more streamlined. rule one: actually trying to make a shield-based build in D&D sucks, so we’re stealing a bunch of defensive stuff from elsewhere and reflavoring them as being part of our weapon instead.
now normally someone who gets most of their power from their weapon to the point of immortality would be a shoe-in for the warlock class, but unfortunately Riesbyfe is actually not that great with magic. so much so that she only has one level in Tempest Cleric to pick up some magical defenses. The rest of the levels are all going into Kensei Monk so we can turn a spear into a pile driver. and also to learn some sick fighting game combos.
check out her build breakdown below the cut, or her character sheet over here!
Lineage and Background
so, let’s get the rough part out of the way first. you were a human once, but since then your soul has been ripped out of the aether by some magical bullshit that brings rumors to life. that means you’re a Reborn, giving you +1 Dexterity, Constitution, and Wisdom. you also have your Ancestral Legacy giving you proficiency in Arcana and Persuasion. the former to know just about anything at all about magic in your setting, and the latter because despite your general disposition you fooled one of the smarter people in this series into thinking you’re well put together. you also have a Deathless Nature so you don’t need to eat, sleep, or breathe, and you have advantage against poison and death saves, plus resistance to poison damage. finally, your Knowledge of a Past Life lets you add a d6 to your skill checks every once in a while as you remember stuff from your time as the Dust of Osiris. I apologize now if I get any lore wrong, nasuverse stuff is weird and I’m not good enough at fighting games to get this info firsthand. if I say anything dumb, blame the wiki. …it kind of makes it weird that they bring up Gamaliel’s immortality thing in-game if its user is already dead, but w/e.
you’re also an Acolyte from all your time in church, giving you proficiency in Insight and Religion. sometimes things are simple in the nasuverse. not often, but sometimes.
Ability Scores
your highest score needs to be Dexterity. I know your shield’s got some oomph to it, but fighting games are more about reflexes than raw power. you also take “woman of the cloth” way too seriously, and aren’t wearing any armor in-game. after that, you’ll need plenty of Constitution. you tank by standing still and hoping the piece of metal you’re holding will stop everything from killing you. having more health as a backup plan is just good sense. thirdly, Wisdom. your magic isn’t great and your animal handling is atrocious, but you need to keep your head on a swivel if you’re going to block everything around you. our Strength is very low considering you punch with “up to two tons of force”, but we don’t need strength for damage, and we’ll get some extra oomph later. that means your Intelligence is just okay, and we’re dumping Charisma. you’re kind of a mess, and Neco-arcs hate you. I’m sorry, that’s just how it is.
Class Levels
1. Monk 1: you’re very physical, obviously we’re starting as a monk. doing so gives you proficiency in Strength and Dexterity saves, as well as Acrobatics and Athletics to further dunk on all the nerds you fight.
your Unarmored Defense adds your wisdom modifier to your AC as long as you don’t wear armor or shields, which ironically is fine for this build. Gamliel is more of a super-unique weapon anyway, even if it can block attacks. (for simplicity’s sake we’re calling it a spear here though.)
you also learn some Martial Arts- again, as long as you don’t put on armor or shields, you get the following benefits: you can use Dexterity in place of strength for most attacks, and you always deal at least a d4 of damage, which will grow as you level up. also, if you attack with your action, you can attack with your bonus action as well, getting your combo game started early.
2. Monk 2: At level two, you can harness your Ki for even more fighting game “shmovement”- you get your monk level in ki points every short rest, and you can spend one on your turn to either attack twice, dodge, disengage, or dash as a bonus action, with the last two also doubling your jump distance as well for the aerial game. While the exact math varies based on how high your AC is compared to the enemies you’re fighting, disadvantage from dodging usually makes hitting you 25% less likely, as opposed to the flat 10% of a physical shield. Thus, your weapon is now a better shield than the real deal, if one that requires work to use.
You can also attune to a Dedicated Weapon this level, turning it into a monk weapon with all the associated benefits at the cost of an hour of meditation every day. Reborn already sleep less than other ancestries, so this is practically a moot point. Now if you ever get your hands on a real Gamliel in-game, you’ll be able to use it just as well as the fake one we’ve been using. At least, you will shortly.
For now, you can also bask in your new Unarmored Movement. As long as you follow the rules previously laid out in levels one and two, you gain additional movement speed every turn. Again, this starts at a 10’ bonus now, and grows as you level up. You’d think this wouldn’t be important in a game where the you fight in rooms that wouldn’t even allow for social distancing, but positioning is very important in these games.
3. Monk 3: At third level Gamliel kicks into high gear as you become a Kensei monk, setting yourself down the Path of the Kensei. You can now pick any two Kensei Weapons from the weapons list, so if Gamliel is considered its own thing in your campaign, you now have access to it immediately. It’s sad that this gets rid of the lore-friendly hour of work each morning, but you can always do that anyways as roleplay. The other weapon has to be a ranged one, and both of them will count as monk weapons for you, and gain access to the later features of this class. You can pick more as you level up, but again, we’re here entirely for this shieldspear.
While holding your spearshield, you can make an Agile Parry by making an unarmed attack during your attack action. As long as you hold Gamliel this round, you will have a +2 bonus to your AC- again, just as much as a regular shield. with this, not only can you add this to a bonus action dodge, but the added AC actually makes your dodge even more effective. now that’s what I call a c-c-c-combo!
You also learn the Way of the Brush and how to make a Kensei’s Shot, but the former is just a skill proficiency for roleplay and the latter only adds damage to ranged attacks, neither of which do much in a fighting game.
However, this is not all a third level monk learns. you can now Deflect Missiles as a reaction, reducing the damage of a ranged weapon attack and possibly launching the arrow back at your opponent if you reduce the damage to zero. This is our first counterattack option, and while it’s situational, it’s also very funny.
4. Monk 4: It would probably be “smart” of us to use this first Ability Score Improvement to improve your abilities directly. However, if you’re going to be using your fists in your combos from here on out, it’s best that they’re worthy of using. With that in mind, grab the Crusher feat for a +1 bonus to Constitution, as well as some extra power in your punchers. With this feat, you can move a creature up to one size larger than you five feet in any direction once per turn, and when you score a critical hit, all attacks against them are with advantage until the start of your next turn. The latter is nice, but we’re here specifically for the former, allowing you to knock creatures into the air for combos or beat them into a corner for fewer means of escape. Punching is required to turn a spear into a shield- we might as well make it fun in the process.
Fourth level monks also learn to Slow Fall, using their reaction to reduce their falling damage by five times their level- right now, this means you can fall a maximum of 39’ without taking any damage. I don’t think any fighter can juggle you that high in the air, but I’m sure Arcueid will think of something.
5. Monk 5: at fifth level monks can really dish out the pain thanks to their Extra Attack each action and their increased martial arts die. they can also turn any melee attack into a Stunning Strike to open up their real combo game- if the target fails their constitution save, they can’t move or take actions or reactions, they fail strength and dexterity saves automatically, and most importantly all attacks against them have advantage. this takes a ki point to even try, but it lasts until the end of your next turn, giving you plenty of time to keep the combo going.
6. Cleric 1: Now that we have your basic combos down, it’s time we learn how to guard. as a Tempest Cleric, there is no in-game justification for being here. You could certainly stretch and point out how God made it rain forty days and nights or whatever, but we’re here entirely for two things. one: Spells. you can cast and prepare them using your Wisdom modifier, and they’re great fun.
But first, your cantrips. Light is great, because every time someone pulls out their special move the screen gets dark for a second. If you want yours to actually hit, you have to see what you’re doing. Also pick up Guidance and Resistance to survive just about everything, including having your tournament played in a water closet.
As a tempest cleric you learn Fog Cloud and Thunderwave for free, but we’re here for Shield of Faith, which gives you +2 AC for up to ten minutes with concentration. Now you have a physical and magical component to your shield, making it twice as effective as the norm.
That being said, the other reason we’re here is for a more typical counterattack. When an enemy invokes the Wrath of the Storm by attacking you in melee, you can react to force a dexterity saving throw, dealing lightning or thunder damage to them, or only half if they succeed. You can do this twice a day for now, but it will increase as your wisdom improves.
7. Monk 6: At sixth level, monks expand their horizons thanks to their Ki-Empowered Strikes giving them the ability to punch anyone without having to worry about nonmagical damage resistances. As a kensei monk, this also applies to your shield as you become One with the Blade. Your Magic Kensei Weapons allow you to pierce resistances, and you can make Deft Strikes, spending one ki point a turn to deal an extra martial arts die of damage on one attack. It’s not quite a piledriver yet, but it’s a start.
8. Monk 7: Seventh level monks have an even stronger shield, with their Evasion preventing all damage from successful dexterity saves, just like the Shield Master feat. Even better, you now only take half damage from failed dexterity saves as well!
Also, your Stillness of Mind can end charming or frightening effects on you as an action. I don’t know how a shield prevents you from being seduced, but I won’t argue. Anyone capable of fighting Kiara is more than welcome in my book.
9. Monk 8: At level eight we can finally use an ASI to improve your Wisdom, increasing the power of your spells, your stunning strikes, and the frequency of your counterattacks.
10. Monk 9: Ninth level monks gain an Unarmored Movement Improvement, allowing you to run up walls and over water as long as you end your turn somewhere solid. Most fighting game stages aren’t wild enough to make this useful, but who knows? Maybe one day you’ll end up in Smash.
11. Monk 10: At 10th level, your Purity of Body renders you immune to diseases and poisons. It doesn’t make sense for a dead person to catch a cold, but it’s happened before. Now it won’t happen to you, at least.
12. Monk 11: Eleventh level kensei monks get their best way to spend ki, Sharpen the Blade. Bucking convention, this feature only has one use- spend ki, improve your weapon. You can spend up to three ki points to give your shield up to a +3 bonus to attacks and damage rolls for up to a minute. This only works on weapons that don’t already have a magical bonus, so hopefully Gamaliel isn’t too powerful.
It is also worth noting that this is the level your martial arts die increases to a d8, so now you can wield Gamaliel in one hand without worrying about lost damage potential, and finally allowing you to wield your shield as you do in-game.
13. Monk 12: Still, temporary bonuses can only get you so far. Use your ASI this level to improve your Dexterity for a better shield and a better shield to attack with to boot.
14. Monk 13: At level thirteen, all monks gain the Tongue of the Sun and Moon, allowing you to understand any spoken word, and for the speakers of those words to understand you. This is why every servant in FGO, from ancient Sumerian kings to distant satellites, all know modern Japanese.
15. Monk 14: Your Diamond Soul gives you proficiency in all saving throws, and you can even spend a ki point on any failed save to reroll. It’s almost as if you have some kind of ultra-powerful shield, protecting you from harm… no, it couldn’t be.
16. Monk 15: At level fifteen, your Timeless Body prevents the frailty of old age, allowing the theoretically infinite life of a reborn become a reality. You also can’t be aged magically, though I don’t recall ever seeing that as a possibility, and you don’t need to eat or drink. Again.
It’s also worth noting that Riesbyfe only mentions that you can live a lifetime, “and not show it” while wielding Gamaliel, so this technically fulfills that requirement regardless of your lineage.
17. Monk 16: We only have a few ASIs left, so it’s high time we maximized our Dexterity for the highest AC and most powerful punches possible.
18. Monk 17: With our final foray into the kensei, you’ve studied your opponent’s frame data enough to have Unerring Accuracy. Once per turn, you can re-roll a missed attack to try again. If that doesn’t work, disconnect and blame lag.
19. Monk 18: At level 18, monks have an Empty Body, thanks to your soul so thoroughly vacating it that you can become Invisible for short periods and take reduced damage, or you can astrally project. Your invisibility is the greatest defense buff we’ve received so far- even if all it did was give your enemies disadvantage to hit you for a minute, it would pay for itself before that minute was up. As is, it frees up your bonus actions for more attacks, while also further protecting you from reprisal.
20. Monk 19: Our final level feels rather basic, but it is still very important all the same. Use your last ASI for the Tough feat, giving you an extra 40 HP.
Pros & Cons
Pros:
to start things off, you’re an absolute beast of a shielder, with a good 18 base AC, plus two from your sick combos, possibly plus two more from a shield of faith, and then adding in disadvantage from dodging, and you’re really hard to hit. On top of that, you have over 200 HP on average and resistance to almost all damage while Empty Body is up, so anyone trying to whittle down your health will be there a while.
and all the time they’re fighting you they’ll have to watch out for your counterattacks, which make you a much less favorable target to go after. zap them if they’re in melee range, throw stuff back from a distance, however it goes down it’ll suck to be your enemies.
furthermore, even if you do go down you’re way more likely to get back up thanks to being a reborn and having advantage on your death saves. and of course, your enemies probably can’t wait you out, since you don’t get weaker as you age, and are already kind of dead to begin with.
Cons:
okay, there is a big caveat on that last one. you’re not really immortal, so if you decide to change things up and play a different race, or even if your DM just gives Reborn a time limit on life, you’re suddenly just as mortal as everyone else again. generally it’s not a big issue, but it is supposed to be one of Riesbyfe’s abilities, so I just wanted to bring it up.
if you’re playing to character your Range is only five feet away from yourself at any time, unless someone throws something at you first. while this usually won’t be too big an issue, it can be problematic when dealing with wall-crawling or flying enemies. of course, unless you’re a diehard Riesbyfe fan this shouldn’t be an issue- you can just throw your spear, or even use one of your ranged kensei weapons instead.
there’s a reason Melty Blood rounds only last one minute each. when you go all-out, your Ki will burn out pretty fast. you have the most ki of any build we’ve made so far, but if you don’t take short rests often it will become a problem after one or two fights. Or even just one long, drawn-out fight like the ones you cause by going on the defensive.
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thessalian · 4 months
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Thess vs Installations
Well, first, the Saga of the Graphics Card.
The graphics card was supposed to arrive just before New Year. And then it didn't. And it didn't. And it continued to didn't. So by about the third I just went, "Okay, fine, time to get on to customer service". Since this was a first offense, I decided it didn't require "talking to a human being", so I hit their support chat and basically went, "The graphics card I paid a fair bit of money for has not arrived, so could you just send me one that actually gets here? Thanks". And the AI or whatever said "Sure".
Taking the delivery was fun. While the doorbell technically works, I still can't buzz people into the building from the comfort of my foyer (my stepfather is looking into it; which means I'll probably have it fixed sometime next year). So I had to haul my poor disabled ass downstairs to let the guy in. He was such a nice guy. He not only had my graphics card, but he also had the new headset mic I'd ordered (since my last one has proven to have worn out to the point where my input is a staticky mess). Thing is, he only remembered seeing it when I got to the door, so he went all the way back to his van to get it. See, while we do have visitor parking out front, we have a few residents who use it for their second cars, so the visitors parking is usually full ... which is ironic when you consider that only maybe two-thirds of the actual residents have cars and use their allotted parking spaces. Anyway, he had a couple of deliveries for other residents in the building so since I was going upstairs anyway, I offered to take the one that was going up to my floor. He was so nice, I figured I'd spare him the trip.
So anyway, I wasn't going to install everything last night because ... well, the machine was on and doing things, and I didn't want to turn the whole thing off and on again, and I figured to do it in the morning (or afternoon, whenever I woke up) so I'd be fresher for any disasters that happened in the process of installing the new graphics card. I did test the headset mic, though, with help from a voice chat with @true0neutral - the new headset works fine, and proves that my poor old headset has to be put out to pasture.
So today, I put in the new graphics card.
THINGS I CAN NO LONGER DO EASILY BECAUSE OF FUCKING FIBROMYALGIA, #839 - manhandle a computer tower to install things.
I mean, the unplugging of everything was a bitch, and then hauling it onto the desk was more of a bitch, and then I had to do some dusting of the inside of the PC, which I guess was okay, and then I had to pull the old graphics card, which was a little frustrating, and then I lost a screw in the casing and had to rattle it around like one of those toys where you tilt a box to get a marble through a maze into a hole, which hurt, and then I had to plug in the new graphics card, which was awkward, and then I had to put everything back together again, which hurt, and then I had to plug everything back in, which hurt more...
And then it decided it wanted to enter setup mode because I guess something went wrong in POST, which was terrifying. But I honestly made no changes to it that I'm aware of; I just put it back to default settings (which apparently changed nothing) and it restarted just fine. However, as is the nature of things, I'm going to be paranoid about it until I'm sure it's not going to do that again.
For now, it all seems to have worked out. My machine is ... actually quieter now, and apart from a little bit of hiccupping as it decided which of my two monitors it wanted to be using for what, and which speakers to use (WHY is it defaulting to my headset? I have speakers and I want to USE THEM), things seem to be working as intended. Of course, I haven't tried to play any games on it yet. I did all this before I'd even had my coffee, y'see, so coffee has to happen before anything else. So the first part of the testing - regular PC function - has to happen while I have at least half my Big Mug O'Coffee. And then I am going to start slowly with an indie game, nothing too graphics intensive, and then I will check how it runs with DA2, and only then will I try it on Baldur's Gate 3.
Look, I get a little paranoid, okay? I've been doing this for about two decades and I should be pretty chill about upgrading my PC when I've literally built a machine from spare parts twice ... but it pays to be cautious, I've found. I'd rather have a little bit of paranoia for awhile and catch any problem before it becomes a big one than tell myself everything's fine and then get blindsided by something exploding. The last time I was too chill about an upgrade, my power supply basically blew up.
No, I am not kidding.
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mclarenyaoi · 21 days
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thank you to the wonderful @st-leclerc for the tag!! i love tag games
are you named after anyone? like a real life flesh-and-blood person who may or may not still be with us? no
when was the last time you cried? last tuesday from 5:15-5:52pm
do you have kids? imagine if i said yes lmfao... teen dadmom simon?? sheesh my condolences to that hypothetical offspring
what sports do you play/have you played? i played on a school soccer team when i was 8 for maybe 3 weeks at most (i was very bad at it which is hilarious in retrospect) and i've done nothing sport-wise since then. i'm actually not big on sports which is ironic since, hello, motorsport sideblog. but obviously i've grown to respect sports-doing a lot more in recent years
do you use sarcasm? only with people who i believe do/can understand my psyche and/or established persona. otherwise i get scared </3
what is the first thing you notice about people? for random strangers it's physical appearance and clothes. for specific strangers it's usually something they've said
what is your eye color? black! now this could be metaphorical or symbolical or something of that nature, but my eyes are genuinely just a shade of brown so dark they're, for practical reasons, black. chinese genetic heritage 💯
scary movies or happy endings? happy endings all the way. firstly bc i enjoy things turning out ok and secondly i genuinely can't do scary movies or honestly anything with suspense — if you need a gauge for this i once had a full-on panic attack watching it 2 at a movie night because pennywise ate a kid, which is his whole gig, so... obviously i did not end up finishing it 2
any talents? looking good and feeling gorgeous
where were you born? someone cue born in the usa by bruce springsteen
what are your hobbies? i draw, i wax poetic when unnecessary, and i indulge in various hedonistic acts on the daily 24/7. these days my hobbies are nothing particularly concrete lol
do you have any pets? 1 dog (turtle) (red eared slider) (his name is tucker) (he's 22 and he hates me but he lets me hold him like a hamburger) (that's a lie he scratches me so much; i love him in spite of his bloodlust bcos he is just an animal and does not understand human things and also for a turtle that hates me hes rather gentle)
how tall are you? depending on who you ask or who i'm standing next to and what they say their height is, i'm either 5'6" 5'7" or 5'8" (167-172cm). in my heart i'm 5'8" but in my mind i'm 5'7" tho i'll usually tell people i'm 5'8" regardless. wouldn't mind an extra two inches or so, but alas...
favorite subject at school? i guessssss art or english. but that's pushing it since i for real and for serious feel virtually nothing positive towards my academic studies
dream job? minecraft youtuber. just kidding i genuinely have no fucking clue LOL. tho tbh if i could make it as a mcyt-er i'd actually go for that. you (all encapsulating) didn't know this about me but i love minecraft
no pressure tags @box-box-blorbos @oscah @solitaire-enthusiast @roosterhouse and! if anyone sees this and wants to do it consider this me tagging u 👍 wheeeee :3
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paperanddice · 2 months
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This section of the Tome of Beasts is going to be interesting, because demon lords are not scaled the same between all these games. In 5e, demon lords sit largely between CR 23 and 26, and while powerful can't grant clerical spellcasting and thus are usually instead patrons for warlocks. In Pathfinder (mostly 1e, but 2e will probably replicate this) they are all level 26 or higher, and for Pathfinder 2e none have been statted yet at all, with the closest being the nascent demon lord Treerazor, a level 25 monstrosity and the highest level thing in Pathfinder 2e so far, while full demon lords are literally gods and grant clerical spells. For 13th Age, demon lords aren't exactly a thing, with the Icons being the top of the pyramid and the Diabolist in particular the most powerful being related to demons.
So, yeah, the long and short is that converting the Tome of Beasts demon lords to other systems isn't as simple as converting other stuff. The scale of them varies so much across the different systems, the way they're intended to be used is quite different, and just converting across will heavily change how they interact with the different settings. Just statting Alquam as a level 21 demon for Pathfinder 2e demotes him to nascent demon lord at best, which is clearly not the intention of the original writeup. But 13th Age doesn't have anything that'd be qualified as a demon lord at all, so any conversion of them would be just making an end game, near Icon level foe.
So I'm delaying the issue for a moment with the spawn of Akyishigal, a minor demon that was created by the lord of cockroaches, Akyishigal! A humanoid, human sized cockroach creature, with a pair of duel tails each ending with a deadly, poison dripping stinger, they have an innate control over vermin and enforce their creator's will upon the world wherever it sends them.
Inspired by the Tome of Beasts 1. This post came out a week ago on my Patreon. If you want to get access to all my monster conversions early, as well as access to my premade adventures and other material I’m working on, consider backing me there!
Spawn of Akyishigal Creature 5 Rare, Medium, Demon, Fiend, Unholy Perception +10; darkvision Languages Abyssal, telepathy 100 feet Skills Athletics +11, Intimidation +8 (+14 vs. arthropods), Stealth +13 Str +2, Dex +1, Con +4, Int +0, Wis +0, Cha +1 Command Vermin The spawn of Akyishigal can use Intimidation to Command an Animal on arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals) with an Intelligence of -3 or lower. AC 22; Fort +15, Ref +10, Will +12; +1 status to all saves vs. magic HP 85; Immunities disease, poison; Weaknesses cold iron 5, holy 5 Speed 25 feet, climb 15 feet Melee mandibles +11 (magical, unholy), Damage 2d8+6 piercing Melee stinger +11 (agile, magical, unholy), Damage 2d4+6 piercing plus Akyishigal Venom Divine Spontaneous Spells DC 19 ; 5th translocate; 4th translocate (at will); 3rd vomit swarm; Divine Rituals DC 19; demonic pact Akyishigal Venom (poison); Saving Throw DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 1d10 poison damage and enfeebled 1 (1 round); Stage 2 2d10 poison damage and enfeebled 1 (1 round)
13th Age
Spawn of Akyishigal  3rd level troop [demon]  Initiative: +5 Stinger +8 vs. AC - 7 damage. Natural 14+: The target also takes 5 ongoing poison damage. Natural 18+: The target is also weakened while taking the ongoing poison damage. C: Vomit Swarm +8 vs. PD (1d4 nearby enemies) - 4 ongoing damage. Natural Even Hit: The target is also hampered while taking the ongoing damage. Limited Use: 1/battle, when the escalation die is 2+. Wall Crawler. AC 18 PD 17 MD 13 HP 48
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