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#writing reference
willtheweaver · 24 hours
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Earth Day themed prompts
• “Listen team. This next mission does not promise much pay, but it probably is the most important one of all. We’re to be deployed to the rainforest, and we’re going to stay there until there are absolutely zero illegal loggers, miners, and poachers left.”
• These city folk will soon learn why they should never cross a Druid.
• Character wishes to become immortal. When asked why, they respond “I am the last guardian of nature. A world without nature would be a sad place.”
• OC Solarpunk AU
• A story of a species brought back from extinction.
• Your mother was Demeter, your father was Cernunnos.
• Character is one of the first pioneers. Their mission: leave the shelter and repair the Earth so that one day it will be habitable again.
• You find yourself in a void. All there is beside yourself is a mound of dirt, a cup of water, and a seed. A voice coming from everywhere tells you “build a world, see it come alive and grow.”
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blueboxbeagle · 26 days
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By LabradoriteKing on Pinterest
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thehmn · 11 months
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Just read a perfectly fine fanfiction that took place in Germany but something that stood out to me was a chapter where the characters walk across a field and is approached by the farmer yelling at them to get off his land.
I’ve come across this plot point a few times and I feel like it’s worth telling writers that most of Europe has some version of Right To Roam. The laws aren’t the same in every country but generally you’re allowed to walk and rest on private property like fields and forests so long as you don’t destroy crops or leave trash, but not gardens or fenced in areas. Depending on the country you also have the right to pick mushrooms, berries, nuts and other edible things in forests but without chopping trees down or breaking branches. The owner of the land might put up a sign asking you to follow certain guidelines like no horses or keeping your dog on a leash but but there’s no real repercussions to not following the rules besides the owner eventually fencing the area off so people can’t enjoy it anymore.
I’ve personally walked around on a field while the farmer was harvesting potatoes with his big ass machine and collected the leftovers while my dog was trotting calmly besides me and he looked straight at me and didn’t care one bit because Denmark also has an old tradition of letting people collect what’s left as a form of charity (for my fellow Danes, that’s what “rev vi marken let, det er gammel ret, fuglen og den fattige skal også være mæt” means in the song Marken Er Mejet) This is just a tradition and not a law however so it depends on the farmer.
The very north of Europe like Norway and Sweden even give people the right to put up tents and camp on other people’s private land (except gardens and such). Again, the laws vary from country to country but as a rule of thumb you have more right to roam the further north you go and less the further south but if you want to write in a specific country look up the laws there.
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inky-duchess · 5 months
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Fantasy Guide to Building A Culture
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Culture is defined by a collection of morals, ethics, traditions, customs and behaviours shared by a group of people.
Hierarchy and Social Structures
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Within every culture, there is a hierarchy. Hierarchies are an important part of any culture, usually do ingrained that one within the culture wouldn't even question it. Hierarchy can be established either by age, gender or wealth and could even determine roles within their society. Sometimes hierarchy can may be oppressive and rigid whilst other times, ranks can intermingle without trouble. You should consider how these different ranks interact with one another and whether there are any special gestures or acts of deference one must pay to those higher than them. For example, the Khasi people of Meghalaya (Northern India), are strictly matrillineal. Women run the households, inheritance runs through the female line, and the men of the culture typically defer to their mothers and wives. Here are a few questions to consider:
How is a leader determined within the culture as a whole and the family unit?
Is the culture matriarchal? Patriarchal? Or does gender even matter?
How would one recognise the different ranks?
How would one act around somebody higher ranking? How would somebody he expected to act around somebody lower ranking?
Can one move socially? If not, why? If so, how?
Traditions and Customs
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Traditions are a staple in any culture. These can be gestures or living life a certain way or to the way a certain person should look. Traditions are a personal detail to culture, they are what make it important. Tradition can dictate how one should keep their home, run their family, take care of their appearance, act in public and even determine relationship. Tradition can also be a double edged sword. Traditions can also be restrictive and allow a culture to push away a former member if they do not adhere to them, eg Traditional expectations of chastity led to thousands of Irish women being imprisoned at the Magdelene Laundries. Customs could be anything from how one treats another, to how they greet someone.
How important is tradition?
What are some rituals your culture undertakes?
What are some traditional values in your world? Does it effect daily life?
Are there any traditions that determine one's status?
Values and Opinions
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Values and Opinions are the bread and butter of any culture. This is the way your culture sees the world and how they approach different life hurdles. These may differ with other cultures and be considered odd to outsiders, what one culture may value another may not and what opinion another holds, one may not. There will be historical and traditional reasons to why these values and opinions are held. Cultures usually have a paragon to which they hold their members to, a list of characteristics that they expect one to if not adhere to then aspire to. The Yoruba people value honesty, hard work, courage and integrity. Here are some questions to consider?
How important are these ethics and core values? Could somebody be ostracised for not living up to them?
What are some morals that clash with other cultures?
What does your culture precieved to be right? Or wrong?
What are some opinions that are considered to be taboo in your culture? Why?
Dress Code
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For many cultures, the way somebody dresses can be important. History and ethics can effect how one is meant to be dressed such as an expectation of chastity, can impose strict modesty. While other cultures, put more importance on details, the different sorts of clothes worn and when or what colour one might wear. The Palestinian people (من النهر إلى البحر ، قد يكونون أحرارا) denoted different family ties, marriage status and wealth by the embroidery and detailing on their thoub.
Are there traditional clothes for your world? Are they something somebody wears on a daily basis or just on occasion?
Are there any rules around what people can wear?
What would be considered formal dress? Casual dress?
What would happen if somebody wore the wrong clothes to an event?
Language
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Language can also be ingrained as part of a Culture. It can be a specific way one speaks or a an entirely different language. For example, in the Southern States of America, one can engage in a sort of double talk, saying something that sounds sweet whilst delivering something pointed. Bless their heart. I have a post on creating your own language here.
Arts, Music and Craft
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Many cultures are known for different styles of dance, their artwork and crafts. Art is a great part of culture, a way for people to express themselves and their culture in art form. Dance can be an integral part of culture, such as céilí dance in Ireland or the Polka in the Czech Republic. Handicrafts could also be important in culture, such as knitting in Scottish culture and Hebron glass in Palestine. Music is also close to culture, from traditional kinds of singing such as the White Voice in Ukraine and the playing of certain instruments such as the mvet.
Food and Diet
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The way a culture prepares or intakes or treats certain foods are important to a culture. In some cultures, there is a diet yo adhere to, certain foods are completely banned. With Jewish culture, pork is prohibited along with fish such as sturgeon, along with shellfish and certain fowl. Meat must also be prepared in a certain way and animal byproducts such as dairy, must never be created or even eaten around this meat. This is known as kosher. The way one consumes food is also important to culture. In some cultures, only certain people may eat together. Some cultures place important on how food is eaten. In Nigerian culture, the oldest guests are served first usually the men before the women. In Japanese culture, one must say 'itadakimasu' (I recieve) before eating. Culture may also include fasting, periods of time one doesn't intake food for a specific reason.
What are some traditional dishes in your world?
What would be a basic diet for the common man?
What's considered a delicacy?
Is there a societal difference in diet? What are the factors that effect diet between classes?
Is there any influence from other cuisines? If not, why not? If so, to what extent?
What would a typical breakfast contain?
What meals are served during the day?
What's considered a comfort food or drink?
Are there any restrictions on who can eat what or when?
Are there any banned foods?
What stance does your world take on alcohol? Is it legal? Can anybody consume it?
Are there any dining customs? Are traditions?
Is there a difference in formal meals or casual meals? If so, what's involved?
Are there any gestures or actions unacceptable at the dinner table?
How are guests treated at meals? If they are given deference, how so?
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blumineck · 1 year
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When one arrow isn't enough...
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writingraven · 2 years
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Writing Tips
Punctuating Dialogue
➸ “This is a sentence.”
➸ “This is a sentence with a dialogue tag at the end,” she said.
➸ “This,” he said, “is a sentence split by a dialogue tag.”
➸ “This is a sentence,” she said. “This is a new sentence. New sentences are capitalized.”
➸ “This is a sentence followed by an action.” He stood. “They are separate sentences because he did not speak by standing.”
➸ She said, “Use a comma to introduce dialogue. The quote is capitalized when the dialogue tag is at the beginning.”
➸ “Use a comma when a dialogue tag follows a quote,” he said.
“Unless there is a question mark?” she asked.
“Or an exclamation point!” he answered. “The dialogue tag still remains uncapitalized because it’s not truly the end of the sentence.”
➸ “Periods and commas should be inside closing quotations.”
➸ “Hey!” she shouted, “Sometimes exclamation points are inside quotations.”
However, if it’s not dialogue exclamation points can also be “outside”!
➸ “Does this apply to question marks too?” he asked.
If it’s not dialogue, can question marks be “outside”? (Yes, they can.)
➸ “This applies to dashes too. Inside quotations dashes typically express—“
“Interruption” — but there are situations dashes may be outside.
➸ “You’ll notice that exclamation marks, question marks, and dashes do not have a comma after them. Ellipses don’t have a comma after them either…” she said.
➸ “My teacher said, ‘Use single quotation marks when quoting within dialogue.’”
➸ “Use paragraph breaks to indicate a new speaker,” he said.
“The readers will know it’s someone else speaking.”
➸ “If it’s the same speaker but different paragraph, keep the closing quotation off.
“This shows it’s the same character continuing to speak.”
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cripplecharacters · 30 days
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Where to Start Your Research When Writing a Disabled Character
[large text: Where to Start Your Research When Writing a Disabled Character]
So you have decided that you want to make a disabled character! Awesome. But what's next? What information should you decide on at the early phrase of making the character?
This post will only talk about the disability part of the character creation process. Obviously, a disabled character needs a personality, interests, and backstory as every other one. But by including their disability early in the process, you can actually get it to have a deeper effect on the character - disability shouldn't be their whole life, but it should impact it. That's what disabilities do.
If you don't know what disability you would want to give them in the first place;
[large text: If you don't know what disability you would want to give them in the first place;]
Start broad. Is it sensory, mobility related, cognitive, developmental, autoimmune, neurodegenerative; maybe multiple of these, or maybe something else completely? Pick one and see what disabilities it encompasses; see if anything works for your character. Or...
If you have a specific symptom or aid in mind, see what could cause them. Don't assume or guess; not every wheelchair user is vaguely paralyzed below the waist with no other symptoms, not everyone with extensive scarring got it via physical trauma. Or...
Consider which disabilities are common in real life. Cerebral palsy, muscular dystrophy, stroke, cataracts, diabetes, intellectual disability, neuropathy, multiple sclerosis, epilepsy, thyroid disorders, autism, dwarfism, arthritis, cancers, brain damage, just to name a few.
Decide what specific type of condition they will have. If you're thinking about them having albinism, will it be ocular, oculocutaneous, or one of the rare syndrome-types? If you want to give them spinal muscular atrophy, which of the many possible onsets will they have? If they have Ehlers-Danlos Syndrome, which one out of the 13 different types do they have? Is their amputation below, or above the knee (it's a major difference)? Not all conditions will have subtypes, but it's worth looking into to not be surprised later. This will help you with further research.
If you're really struggling with figuring out what exact disability would make sense for your character, you can send an ask. Just make sure that you have tried the above and put actual specifics in your ask to give us something to work with. You can also check out our "disabled character ideas" tag.
Here are some ideas for a character using crutches.
Here are some ideas for a character with a facial difference (obligatory link: what is a facial difference?).
If you already know what disability your character is going to have;
[large text: If you already know what disability your character is going to have;]
Start by reading about the onset and cause of the condition. It could be acquired, congenital, progressive, potentially multiple of these. They could be caused by an illness, trauma, or something else entirely. Is your character a congenital amputee, or is it acquired? If acquired - how recently? Has it been a week, or 10 years? What caused them to become disabled - did they have meningitis, or was it an accident? Again, check what your options are - there are going to be more diverse than you expect.
Read about the symptoms. Do not assume or guess what they are. You will almost definitely discover something new. Example: a lot of people making a character with albinism don't realize that it has other symptoms than just lack of melanin, like nystagmus, visual impairment, and photophobia. Decide what your character experiences, to what degree, how frequently, and what do they do (or don't do) to deal with it.
Don't give your character only the most "acceptable" symptoms of their disability and ignore everything else. Example: many writers will omit the topic of incontinence in their para- and tetraplegic characters, even though it's extremely common. Don't shy away from aspects of disability that aren't romanticized.
Don't just... make them abled "because magic". If they're Deaf, don't give them some ability that will make them into an essentially hearing person. Don't give your blind character some "cheat" so that they can see, give them a cane. Don't give an amputee prosthetics that work better than meat limbs. To have a disabled character you need to have a character that's actually disabled. There's no way around it.
Think about complications your character could experience within the story. If your character wears their prosthetic a lot, they might start to experience skin breakdown or pain. Someone who uses a wheelchair a lot has a risk of pressure sores. Glowing and Flickering Fantasy Item might cause problems for someone photophobic or photosensitive. What do they do when that happens, or how do they prevent that from happening?
Look out for comorbidities. It's rare for disabled people to only have one medical condition and nothing else. Disabilities like to show up in pairs. Or dozens.
If relevant, consider mobility aids, assistive devices, and disability aids. Wheelchairs, canes, rollators, braces, AAC, walkers, nasal cannulas, crutches, white canes, feeding tubes, braillers, ostomy bags, insulin pumps, service dogs, trach tubes, hearing aids, orthoses, splints... the list is basically endless, and there's a lot of everyday things that might count as a disability aid as well - even just a hat could be one for someone whose disability requires them to stay out of the sun. Make sure that it's actually based on symptoms, not just your assumptions - most blind people don't wear sunglasses, not all people with SCI use a wheelchair, upper limb prosthetics aren't nearly as useful as you think. Decide which ones your character could have, how often they would use them, and if they switch between different aids.
Basically all of the above aids will have subtypes or variants. There is a lot of options. Does your character use an active manual wheelchair, a powerchair, or a generic hospital wheelchair? Are they using high-, or low-tech AAC? What would be available to them? Does it change over the course of their story, or their life in general?
If relevant, think about what treatment your character might receive. Do they need medication? Physical therapy? Occupational therapy? Orientation and mobility training? Speech therapy? Do they have access to it, and why or why not?
What is your character's support system? Do they have a carer; if yes, then what do they help your character with and what kind of relationship do they have? Is your character happy about it or not at all?
How did their life change after becoming disabled? If your character goes from being an extreme athlete to suddenly being a full-time wheelchair user, it will have an effect - are they going to stop doing sports at all, are they going to just do extreme wheelchair sports now, or are they going to try out wheelchair table tennis instead? Do they know and respect their new limitations? Did they have to get a different job or had to make their house accessible? Do they have support in this transition, or are they on their own - do they wish they had that support?
What about *other* characters? Your character isn't going to be the only disabled person in existence. Do they know other disabled people? Do they have a community? If your character manages their disability with something that's only available to them, what about all the other people with the same disability?
What is the society that your character lives in like? Is the architecture accessible? How do they treat disabled people? Are abled characters knowledgeable about disabilities? How many people speak the local sign language(s)? Are accessible bathrooms common, or does your character have to go home every few hours? Is there access to prosthetists and ocularists, or what do they do when their prosthetic leg or eye requires the routine check-up?
Know the tropes. If a burn survivor character is an evil mask-wearer, if a powerchair user is a constantly rude and ungrateful to everyone villain, if an amputee is a genius mechanic who fixes their own prosthetics, you have A Trope. Not all tropes are made equal; some are actively harmful to real people, while others are just annoying or boring by the nature of having been done to death. During the character creation process, research what tropes might apply and just try to trace your logic. Does your blind character see the future because it's a common superpower in their world, or are you doing the ancient "Blind Seer" trope?
Remember, that not all of the above questions will come up in your writing, but to know which ones won't you need to know the answers to them first. Even if you don't decide to explicitly name your character's condition, you will be aware of what they might function like. You will be able to add more depth to your character if you decide that they have T6 spina bifida, rather than if you made them into an ambiguous wheelchair user with ambiguous symptoms and ambiguous needs. Embrace research as part of your process and your characters will be better representation, sure, but they will also make more sense and seem more like actual people; same with the world that they are a part of.
This post exists to help you establish the basics of your character's disability so that you can do research on your own and answer some of the most common ("what are symptoms of x?") questions by yourself. If you have these things already established, it will also be easier for us to answer any possible questions you might have - e.g. "what would a character with complete high-level paraplegia do in a world where the modern kind of wheelchair has not been invented yet?" is much more concise than just "how do I write a character with paralysis?" - I think it's more helpful for askers as well; a vague answer won't be much help, I think.
I hope that this post is helpful!
Mod Sasza
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sas-soulwriter · 6 months
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What to give a fuck about,while writing your first draft!
I`ve posted a list about things you don´t need to give a fuck about while writing your first draft. Here are things you NEED TO CARE about! (in my opinion)
Your Authentic Voice: Don't let the fear of judgment or comparison stifle your unique voice. I know it´s hard,but try to write from your heart, and don't worry about perfection in the first draft. Let your authenticity shine through your words.
Your Story, Your Way: It's your narrative, your world, and your characters. Don't let external expectations or trends dictate how your story should unfold. Write the story you want to tell.
Progress Over Perfection: Your first draft is not the final product; it's the raw material for your masterpiece. Give a fuck about making progress, not achieving perfection. Embrace imperfections and understand that editing comes later.
Consistency and Routine: Discipline matters. Make a commitment to your writing routine and stick to it.
Feedback and Growth: While it's essential to protect your creative space during the first draft, be open to constructive feedback later on. Giving a f*ck about growth means you're willing to learn from others and improve your work.
Self-Compassion: Mistakes, writer's block, and self-doubt are all part of the process. Give a f*ck about being kind to yourself. Don't beat yourself up if the words don't flow perfectly every time. Keep pushing forward and remember that writing is a journey.
Remember, the first draft is your canvas, your playground. Don't bog yourself down with unnecessary worries.
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prompt-heaven · 2 months
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a list of 100+ buildings to put in your fantasy town
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawn shop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
wind mill
wishing well
wizard tower
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slayingfiction · 3 months
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List of 400+ Dialogue Tags
Below is a full (but not exhaustive) and updated list of dialogue tags. Dialogue tags are a widely debated topic for writers, some saying you should only use said, others arguing the opposite. You will get no opinion for me—only a list to use as you wish :D
Some words may differ in categories based on context.
Expressing Agreement or Confirmation
Acknowledged, Admitted, Affirmed, Agreed, Apologized, Confirmed, Conceded, Gibed, Professed, Reassured, Verified, Vouched
Initiating or Continuing Conversation
Added, Began, Chimed In, Commented, Continued, Conversed, Discussed, Elaborated, Greeted, Interjected, Offered, Proposed, Remarked, Went On
Making a Declaration or Announcement
Announced, Attested, Declared, Decreed, Emphasized, Enunciated, Proclaimed, Revealed, Stated, Voiced
Formal or Deliberate Communication
Chanted, Concurred, Observed, Postulated, Preached, Put Forth, Reasoned, Surmised, Testified
Indirect Communication 
Digressed, Hinted, Implied, Insinuated 
Providing Information, Explanation or Speculation
Alleged, Articulated, Asserted, Clarified, Doubted, Equivocated, Explained, Guessed, Imparted, Informed, Lectured, Noted, Predicted, Quoted, Recited, Reported, Theorized
Expressing Doubt or Uncertainty
Doubted, Faltered, Guessed, Hesitated, Pondered, Questioned, Speculated, Wondered, Ventured
Seeking or Giving Advice
Advised, Coaxed, Proposed, Recommended, Remonstrated, Suggested, Supposed, Urged
Animalistic
Barked, Croaked, Growled, Hissed, Hooted, Howled, Hummed, Roared, Snarled 
Expressing Discontent or Frustration
Complained, Fretted, Grumbled, Protested, Ranted
Demonstrating Authority or Command
Avowed, Commanded, Crowed, Decided, Demanded, Dictated, Directed, Insisted, Instructed, Maintained, Ordered, Pressed, Proclaimed, Reprimanded
Displaying Confidence or Assertiveness
Asserted, Assured, Boasted, Bragged, Claimed, Piped Up, Pledged, Spoke Up, Told, Vowed
Exhibiting Anger or Aggression
Accused, Bristled, Challenged, Cursed, Erupted, Exasperated, Fumed, Groaned, Huffed, Raged, Seethed, Snapped, Spat, Stormed, Swore, Threatened, Whinged
Displaying Sadness or Despair
Anguished, Bawled, Bemoaned, Blubbered, Cried, Despaired, Grieved, Lamented, Mourned, Sobbed, Wept, Whimpered, Worried
Persuasiveness 
Appealed, Begged, Cajoled, Convinced, Persuaded, Petitioned, Pleaded, Prayed
Conveying Fear or Worry
Cautioned, Entreated, Gasped, Quaked, Shuddered, Stressed, Trembled, Warned
Softly or Quietly
Breathed, Called, Crooned, Murmured, Mumbled, Muttered, Sighed, Whispered
Loudly or Forcefully
Bellowed, Boomed, Cried Out, Hollered, Screamed, Screeched, Shouted, Shrieked, Thundered, Wailed, Whooped, Yelled
Demonstrating Disgust or Disdain
Cringed, Gagged, Griped, Groused, Rasped, Scowled, Sneered, Snorted
Expressing Mockery, Disrespect or Sarcasm
Dared, Imitated, Insulted, Jeered, Mimicked, Mocked, Ribbed, Ridiculed, Scoffed, Snickered, Taunted 
Doing Annoyingly
Gloated, Goaded, Nagged, Pestered, Provoked, Sassed, Tattled
Emotional or Expressive Communication
Grunted, Mewled, Panted, Quavered, Sniffled, Snivelled, Squawked, Whined, Yowled
Showing Empathy or Comfort
Comforted, Consoled, Empathized, Soothed, Sympathized
Indicating Thoughtfulness or Reflection
Contemplated, Echoed, Mused, Pondered, Recalled, Reflected, Remembered, Reminded, Reminisced, Retorted, Reiterated
Expressing Humour or Amusement
Cackled, Chirped, Chuckled, Giggled, Guffawed, Jested, Joked, Laughed, Quipped
Revealing Information
Confessed, Confided, Divulged, Disclosed, Expressed, Hinted, Revealed, Shared, Spilled, Uttered
In a Flirtatious Way
Bantered, Cooed, Flirted, Joshed, Moaned, Purred, Teased
Demonstrating Surprise or Astonishment
Gasped, Marvelled, Yelped
Indicating Hesitation or Reluctance
Faltered, Hesitated, Stammered, Stuttered
Engaging in a Dispute or Argument
Argued, Bargained, Bickered, Contended, Debated, Disputed, Negotiates, Objected, Rebutted, Shot Back
Showing Enthusiasm or Excitement
Beamed, Blurted, Cheered, Exclaimed, Gushed, Raved, Rejoiced, Sang, Squealed, Trumpeted
Expressing Approval or Praise
Applauded, Complimented, Encouraged, Exhorted, Extolled, Lauded, Praised
Speaking in a Continuous or Repetitive Manner
Babbled, Chattered, Jabbered, Rambled, Rattled On, Repeated
Questions and Answers
Answered, Asked, Cross-examined, Inquired, Implored, Probed. Prodded, Prompted, Queried, Questioned, Quizzed, Requested
Expressing Criticism or Disagreement
Challenged, Chastised, Chided, Condemned, Corrected, Countered, Criticized, Deflected, Demurred, Denounced, Scolded
Negative or Deceptive Communication
Denied, Droned, Exaggerated, Interrupted, Lied
Finishing the Conversation 
Concluded, Finished, Thanked
Neutral or Miscellaneous
Admired, Consented, Foretold, Invited, Mentioned, Mouthed, Pointed Out, Replied, Said, Sputtered, Volunteered
Don’t forget our Grand Opening Giveaway starts February 1st/24 on Tumblr, Instagram and slayingfiction.com! You don’t want to miss it!
Happy Writing!
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yeoldenews · 4 months
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Hi I was wondering if you know of any good resources to get good vintage names that aren’t typical and boring (Fred, Edward, Alfred etc)?
Some of the names in the Santa letters are certainly peculiar and it made me wonder what kind of names those “vintage baby names” lists are leaving out 😜
Thanks! And happy new year 🎊
One place to get a good general overview of what names were like in a certain era is the Social Security Administration's lists of popular names that go back to the 1880s. The further down the lists you go the less common they get. However these are still all names that had at least a few hundred occurrences, so you're not going to have any Gloyds etc..
I personally always try to find names from primary sources (newspapers, census, vital records, etc.) as you're more likely to come across unusual names that don't make the top 200 lists.
Also keep in mind that name popularity varied greatly by location. Just because there were a bunch of Juanitas in Tulsa in 1930 doesn't mean there were that many in Boston.
Honestly if anyone is working on a specific project and needs names from a certain location/era (i.e. you're writing a novel that takes place in London in 1627) feel free to message me and I'd be happy to work with you to compile a list from primary sources. I love this stuff and will use any valid excuse to spend an evening digging through 17th century baptismal records.
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2soulscollide · 4 months
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free resources to write a novel in 2024
hello hello! it's me, rach!
as the new year approaches, many of us set goals and resolutions - myself included. one of my goals for 2024 is to write a novel (I've been procrastinating on this for quite a long time now). i assume that some of you might have the same goal, that's why I'm writing this post today.
over 2023 i've been releasing some freebies for authors just like me, so I thought I could compile my favorites in this post. hope you find this useful :)
1) the writer's workbook
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this workbook has over 60 exercises to help you develop characters, scenarios, etc. if you're ever stuck, I'm pretty sure this workbook will be your best friend.
2) author's corner (notion template)
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this is the most downloaded freebie in my shop! it is a notion dashboard with everything you need to organize your writing and has some templates included (like scrivener)!!
3) another notion template
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this one has two themes you can choose from: cottage-core and dark academia. they're very similar to the previous template, but this one is more recent and I added some new features. feel free to explore both and pick the one you like the most.
4) the author's journal
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this is a cute printable with 20 pages that will help you stay on track and manage your social media accounts as a writer who shares their work online. you can also register what you're currently writing and your personal research and resources.
5) plan your book printable
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this is a 6-page printable for you to fill out and plan your book easily and effectively.
6) excel sheet to organize tasks & word-count
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this is a simple excel sheet, but it is very effective for keeping track of your tasks & word-count of your novels. also, it is 100% customizable to your liking!
that's all for now! feel free to explore my gumroad shop where I have plenty of freebies to grab! also, don't forget to subscribe so that you never miss any opportunity to get a goodie for free :)
hope this post was useful!
have a nice day,
rach
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joseefinwrites · 1 month
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Ultimate "Know Your Character Inside Out" Template
The ultimate template for creating a character, without losing your mind, while you're at it.
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Character Background Template ... (open)
1. Name:
2. Age:
3. Gender & Pronouns:
4. Physical Appearance:
   - Hair color:
   - Eye color:
   - Height:
   - Build:
   - Distinguishing features (scars, tattoos, etc.):
5. Background and Upbringing:
   - Where were they born and raised?
   - What was their family structure like (parents, siblings)?
   - Describe their childhood environment and upbringing.
   - Were there any significant events or traumas in their past?
6. Education and Skills:
   - What level of education did they receive?
   - Did they excel in any particular subjects or skills?
   - Have they pursued any additional training or education since then?
7. Personality Traits:
   - Describe their personality in a few words.
   - What are their strengths and weaknesses?
   - How do they typically react under stress or pressure?
8. Motivations and Goals:
   - What are their short-term and long-term goals?
   - What drives them to pursue these goals?
   - Are there any fears or insecurities that motivate or hinder them?
9. Relationships:
   - Who are the most important people in their life?
   - How do they interact with family, friends, and acquaintances?
   - Do they have any romantic interests or significant relationships?
10. Past Experiences:
    - Have they faced any major challenges or setbacks in the past?
    - How have these experiences shaped their beliefs and values?
    - Have they experienced any significant losses or tragedies?
11. Worldview and Beliefs:
    - What are their core beliefs and values?
    - How do they view the world around them?
    - Are there any cultural, religious, or philosophical influences in their life?
12. Inner Conflict:
    - What internal struggles do they face?
    - Are there any unresolved issues from their past that continue to affect them?
    - How do these inner conflicts impact their decisions and actions?
13. Connection to Outer Conflict/Plot:
    - How does their personal journey intersect with the main plot or external conflict?
    - What stakes are involved for the character in the larger story?
    - How do their goals and motivations align (or conflict) with the central conflict?
 
(Shorter) Knowing Your Character Inside Out Checklist
Personality Traits:
   - Introverted/Extroverted
   - Optimistic/Pessimistic
   - Assertive/Passive
   - Empathetic/Self-centered
   - Logical/Emotional
   - Adventurous/Cautious
   - Honest/Dishonest
   - Ambitious/Content
Beliefs and Values:
   - Religious beliefs (if any)
   - Moral code
   - Political beliefs
   - Views on relationships
   - Attitude towards authority
Fears and Insecurities:
   - Common fears (spiders, heights, etc.)
   - Deep-seated insecurities (failure, rejection, etc.)
   - Traumatic experiences (if applicable)
Desires and Goals:
   - Short-term goals
   - Long-term aspirations
   - What motivates them to pursue these goals?
Strengths:
   - Intellectual strengths
   - Physical abilities
   - Emotional resilience
   - Social skills
   - Unique talents or abilities
Weaknesses:
   - Personal flaws
   - Areas of vulnerability
   - Bad habits
   - Limiting beliefs
Backstory:
    - Family background
    - Childhood experiences
    - Significant life events that shaped their identity
    - Education and career path
    - Previous relationships
-Josie
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lulilak · 2 years
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inky-duchess · 4 months
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Fantasy Guide to Interiors
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As a followup to the very popular post on architecture, I decided to add onto it by exploring the interior of each movement and the different design techniques and tastes of each era. This post at be helpful for historical fiction, fantasy or just a long read when you're bored.
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Interior Design Terms
Reeding and fluting: Fluting is a technique that consists a continuous pattern of concave grooves in a flat surface across a surface. Reeding is it's opposite.
Embossing: stamping, carving or moulding a symbol to make it stand out on a surface.
Paneling: Panels of carved wood or fabric a fixed to a wall in a continuous pattern.
Gilding: the use of gold to highlight features.
Glazed Tile: Ceramic or porcelain tiles coated with liquid coloured glass or enamel.
Column: A column is a pillar of stone or wood built to support a ceiling. We will see more of columns later on.
Bay Window: The Bay Window is a window projecting outward from a building.
Frescos: A design element of painting images upon wet plaster.
Mosaic: Mosaics are a design element that involves using pieces of coloured glass and fitted them together upon the floor or wall to form images.
Mouldings: ornate strips of carved wood along the top of a wall.
Wainscoting: paneling along the lower portion of a wall.
Chinoiserie: A European take on East Asian art. Usually seen in wallpaper.
Clerestory: A series of eye-level windows.
Sconces: A light fixture supported on a wall.
Niche: A sunken area within a wall.
Monochromatic: Focusing on a single colour within a scheme.
Ceiling rose: A moulding fashioned on the ceiling in the shape of a rose usually supporting a light fixture.
Baluster: the vertical bars of a railing.
Façade: front portion of a building
Lintel: Top of a door or window.
Portico: a covered structure over a door supported by columns
Eaves: the part of the roof overhanging from the building
Skirting: border around lower length of a wall
Ancient Greece
Houses were made of either sun-dried clay bricks or stone which were painted when they dried. Ground floors were decorated with coloured stones and tiles called Mosaics. Upper level floors were made from wood. Homes were furnished with tapestries and furniture, and in grand homes statues and grand altars would be found. Furniture was very skillfully crafted in Ancient Greece, much attention was paid to the carving and decoration of such things. Of course, Ancient Greece is ancient so I won't be going through all the movements but I will talk a little about columns.
Doric: Doric is the oldest of the orders and some argue it is the simplest. The columns of this style are set close together, without bases and carved with concave curves called flutes. The capitals (the top of the column) are plain often built with a curve at the base called an echinus and are topped by a square at the apex called an abacus. The entablature is marked by frieze of vertical channels/triglyphs. In between the channels would be detail of carved marble. The Parthenon in Athens is your best example of Doric architecture.
Ionic: The Ionic style was used for smaller buildings and the interiors. The columns had twin volutes, scroll-like designs on its capital. Between these scrolls, there was a carved curve known as an egg and in this style the entablature is much narrower and the frieze is thick with carvings. The example of Ionic Architecture is the Temple to Athena Nike at the Athens Acropolis.
Corinthian: The Corinthian style has some similarities with the Ionic order, the bases, entablature and columns almost the same but the capital is more ornate its base, column, and entablature, but its capital is far more ornate, commonly carved with depictions of acanthus leaves. The style was more slender than the others on this list, used less for bearing weight but more for decoration. Corinthian style can be found along the top levels of the Colosseum in Rome.
Tuscan: The Tuscan order shares much with the Doric order, but the columns are un-fluted and smooth. The entablature is far simpler, formed without triglyphs or guttae. The columns are capped with round capitals.
Composite: This style is mixed. It features the volutes of the Ionic order and the capitals of the Corinthian order. The volutes are larger in these columns and often more ornate. The column's capital is rather plain. for the capital, with no consistent differences to that above or below the capital.
Ancient Rome
Rome is well known for its outward architectural styles. However the Romans did know how to add that rizz to the interior. Ceilings were either vaulted or made from exploded beams that could be painted. The Romans were big into design. Moasics were a common interior sight, the use of little pieces of coloured glass or stone to create a larger image. Frescoes were used to add colour to the home, depicting mythical figures and beasts and also different textures such as stonework or brick. The Romans loved their furniture. Dining tables were low and the Romans ate on couches. Weaving was a popular pastime so there would be tapestries and wall hangings in the house. Rich households could even afford to import fine rugs from across the Empire. Glass was also a feature in Roman interior but windows were usually not paned as large panes were hard to make. Doors were usually treated with panels that were carved or in lain with bronze.
Ancient Egypt
Egypt was one of the first great civilisations, known for its immense and grand structures. Wealthy Egyptians had grand homes. The walls were painted or plastered usually with bright colours and hues. The Egyptians are cool because they mapped out their buildings in such a way to adhere to astrological movements meaning on special days if the calendar the temple or monuments were in the right place always. The columns of Egyptian where thicker, more bulbous and often had capitals shaped like bundles of papyrus reeds. Woven mats and tapestries were popular decor. Motifs from the river such as palms, papyrus and reeds were popular symbols used.
Ancient Africa
African Architecture is a very mixed bag and more structurally different and impressive than Hollywood would have you believe. Far beyond the common depictions of primitive buildings, the African nations were among the giants of their time in architecture, no style quite the same as the last but just as breathtaking.
Rwandan Architecture: The Rwandans commonly built of hardened clay with thatched roofs of dried grass or reeds. Mats of woven reeds carpeted the floors of royal abodes. These residences folded about a large public area known as a karubanda and were often so large that they became almost like a maze, connecting different chambers/huts of all kinds of uses be they residential or for other purposes.
Ashanti Architecture: The Ashanti style can be found in present day Ghana. The style incorporates walls of plaster formed of mud and designed with bright paint and buildings with a courtyard at the heart, not unlike another examples on this post. The Ashanti also formed their buildings of the favourite method of wattle and daub.
Nubian Architecture: Nubia, in modern day Ethiopia, was home to the Nubians who were one of the world's most impressive architects at the beginning of the architecture world and probably would be more talked about if it weren't for the Egyptians building monuments only up the road. The Nubians were famous for building the speos, tall tower-like spires carved of stone. The Nubians used a variety of materials and skills to build, for example wattle and daub and mudbrick. The Kingdom of Kush, the people who took over the Nubian Empire was a fan of Egyptian works even if they didn't like them very much. The Kushites began building pyramid-like structures such at the sight of Gebel Barkal
Japanese Interiors
Japenese interior design rests upon 7 principles. Kanso (簡素)- Simplicity, Fukinsei (不均整)- Asymmetry, Shizen (自然)- Natural, Shibumi (渋味) – Simple beauty, Yugen (幽玄)- subtle grace, Datsuzoku (脱俗) – freedom from habitual behaviour, Seijaku (静寂)- tranquillity.
Common features of Japanese Interior Design:
Shoji walls: these are the screens you think of when you think of the traditional Japanese homes. They are made of wooden frames, rice paper and used to partition
Tatami: Tatami mats are used within Japanese households to blanket the floors. They were made of rice straw and rush straw, laid down to cushion the floor.
Genkan: The Genkan was a sunken space between the front door and the rest of the house. This area is meant to separate the home from the outside and is where shoes are discarded before entering.
Japanese furniture: often lowest, close to the ground. These include tables and chairs but often tanked are replaced by zabuton, large cushions. Furniture is usually carved of wood in a minimalist design.
Nature: As both the Shinto and Buddhist beliefs are great influences upon architecture, there is a strong presence of nature with the architecture. Wood is used for this reason and natural light is prevalent with in the home. The orientation is meant to reflect the best view of the world.
Islamic World Interior
The Islamic world has one of the most beautiful and impressive interior design styles across the world. Colour and detail are absolute staples in the movement. Windows are usually not paned with glass but covered in ornate lattices known as jali. The jali give ventilation, light and privacy to the home. Islamic Interiors are ornate and colourful, using coloured ceramic tiles. The upper parts of walls and ceilings are usually flat decorated with arabesques (foliate ornamentation), while the lower wall areas were usually tiled. Features such as honeycombed ceilings, horseshoe arches, stalactite-fringed arches and stalactite vaults (Muqarnas) are prevalent among many famous Islamic buildings such as the Alhambra and the Blue Mosque.
Byzantine (330/395–1453 A. D)
The Byzantine Empire or Eastern Roman Empire was where eat met west, leading to a melting pot of different interior designs based on early Christian styles and Persian influences. Mosaics are probably what you think of when you think of the Byzantine Empire. Ivory was also a popular feature in the Interiors, with carved ivory or the use of it in inlay. The use of gold as a decorative feature usually by way of repoussé (decorating metals by hammering in the design from the backside of the metal). Fabrics from Persia, heavily embroidered and intricately woven along with silks from afar a field as China, would also be used to upholster furniture or be used as wall hangings. The Byzantines favoured natural light, usually from the use of copolas.
Indian Interiors
India is of course, the font of all intricate designs. India's history is sectioned into many eras but we will focus on a few to give you an idea of prevalent techniques and tastes.
The Gupta Empire (320 – 650 CE): The Gupta era was a time of stone carving. As impressive as the outside of these buildings are, the Interiors are just as amazing. Gupta era buildings featured many details such as ogee (circular or horseshoe arch), gavaksha/chandrashala (the motif centred these arches), ashlar masonry (built of squared stone blocks) with ceilings of plain, flat slabs of stone.
Delhi Sultanate (1206–1526): Another period of beautifully carved stone. The Delhi sultanate had influence from the Islamic world, with heavy uses of mosaics, brackets, intricate mouldings, columns and and hypostyle halls.
Mughal Empire (1526–1857): Stonework was also important on the Mughal Empire. Intricately carved stonework was seen in the pillars, low relief panels depicting nature images and jalis (marble screens). Stonework was also decorated in a stye known as pietra dura/parchin kari with inscriptions and geometric designs using colored stones to create images. Tilework was also popular during this period. Moasic tiles were cut and fitted together to create larger patters while cuerda seca tiles were coloured tiles outlined with black.
Chinese Interiors
Common features of Chinese Interiors
Use of Colours: Colour in Chinese Interior is usually vibrant and bold. Red and Black are are traditional colours, meant to bring luck, happiness, power, knowledge and stability to the household.
Latticework: Lattices are a staple in Chinese interiors most often seen on shutters, screens, doors of cabinets snf even traditional beds.
Lacquer: Multiple coats of lacquer are applied to furniture or cabinets (now walls) and then carved. The skill is called Diaoqi (雕漆).
Decorative Screens: Screens are used to partition off part of a room. They are usually of carved wood, pained with very intricate murals.
Shrines: Spaces were reserved on the home to honour ancestors, usually consisting of an altar where offerings could be made.
Of course, Chinese Interiors are not all the same through the different eras. While some details and techniques were interchangeable through different dynasties, usually a dynasty had a notable style or deviation. These aren't all the dynasties of course but a few interesting examples.
Song Dynasty (960–1279): The Song Dynasty is known for its stonework. Sculpture was an important part of Song Dynasty interior. It was in this period than brick and stone work became the most used material. The Song Dynasty was also known for its very intricate attention to detail, paintings, and used tiles.
Ming Dynasty(1368–1644): Ceilings were adorned with cloisons usually featuring yellow reed work. The floors would be of flagstones usually of deep tones, mostly black. The Ming Dynasty favoured richly coloured silk hangings, tapestries and furnishings. Furniture was usually carved of darker woods, arrayed in a certain way to bring peace to the dwelling.
Han Dynasty (206 BC-220 AD): Interior walls were plastered and painted to show important figures and scenes. Lacquer, though it was discovered earlier, came into greater prominence with better skill in this era.
Tang Dynasty (618–907) : The colour palette is restrained, reserved. But the Tang dynasty is not without it's beauty. Earthenware reached it's peak in this era, many homes would display fine examples as well. The Tang dynasty is famous for its upturned eaves, the ceilings supported by timber columns mounted with metal or stone bases. Glazed tiles were popular in this era, either a fixed to the roof or decorating a screen wall.
Romanesque (6th -11th century/12th)
Romanesque Architecture is a span between the end of Roman Empire to the Gothic style. Taking inspiration from the Roman and Byzantine Empires, the Romanesque period incorporates many of the styles. The most common details are carved floral and foliage symbols with the stonework of the Romanesque buildings. Cable mouldings or twisted rope-like carvings would have framed doorways. As per the name, Romansque Interiors relied heavily on its love and admiration for Rome. The Romanesque style uses geometric shapes as statements using curves, circles snf arches. The colours would be clean and warm, focusing on minimal ornamentation.
Gothic Architecture (12th Century - 16th Century)
The Gothic style is what you think of when you think of old European cathedrals and probably one of the beautiful of the styles on this list and one of most recognisable. The Gothic style is a dramatic, opposing sight and one of the easiest to describe. Decoration in this era became more ornate, stonework began to sport carving and modelling in a way it did not before. The ceilings moved away from barreled vaults to quadripartite and sexpartite vaulting. Columns slimmed as other supportive structures were invented. Intricate stained glass windows began their popularity here. In Gothic structures, everything is very symmetrical and even.
Mediaeval (500 AD to 1500)
Interiors of mediaeval homes are not quite as drab as Hollywood likes to make out. Building materials may be hidden by plaster in rich homes, sometimes even painted. Floors were either dirt strewn with rushes or flagstones in larger homes. Stonework was popular, especially around fireplaces. Grand homes would be decorated with intricate woodwork, carved heraldic beasts and wall hangings of fine fabrics.
Renaissance (late 1300s-1600s)
The Renaissance was a period of great artistry and splendor. The revival of old styles injected symmetry and colour into the homes. Frescoes were back. Painted mouldings adorned the ceilings and walls. Furniture became more ornate, fixed with luxurious upholstery and fine carvings. Caryatids (pillars in the shape of women), grotesques, Roman and Greek images were used to spruce up the place. Floors began to become more intricate, with coloured stone and marble. Modelled stucco, sgraffiti arabesques (made by cutting lines through a layer of plaster or stucco to reveal an underlayer), and fine wall painting were used in brilliant combinations in the early part of the 16th century.
Tudor Interior (1485-1603)
The Tudor period is a starkly unique style within England and very recognisable. Windows were fixed with lattice work, usually casement. Stained glass was also in in this period, usually depicting figures and heraldic beasts. Rooms would be panelled with wood or plastered. Walls would be adorned with tapestries or embroidered hangings. Windows and furniture would be furnished with fine fabrics such as brocade. Floors would typically be of wood, sometimes strewn with rush matting mixed with fresh herbs and flowers to freshen the room.
Baroque (1600 to 1750)
The Baroque period was a time for splendor and for splashing the cash. The interior of a baroque room was usually intricate, usually of a light palette, featuring a very high ceiling heavy with detail. Furniture would choke the room, ornately carved and stitched with very high quality fabrics. The rooms would be full of art not limited to just paintings but also sculptures of marble or bronze, large intricate mirrors, moldings along the walls which may be heavily gilded, chandeliers and detailed paneling.
Victorian (1837-1901)
We think of the interiors of Victorian homes as dowdy and dark but that isn't true. The Victorians favoured tapestries, intricate rugs, decorated wallpaper, exquisitely furniture, and surprisingly, bright colour. Dyes were more widely available to people of all stations and the Victorians did not want for colour. Patterns and details were usually nature inspired, usually floral or vines. Walls could also be painted to mimic a building material such as wood or marble and most likely painted in rich tones. The Victorians were suckers for furniture, preferring them grandly carved with fine fabric usually embroidered or buttoned. And they did not believe in minimalism. If you could fit another piece of furniture in a room, it was going in there. Floors were almost eclusively wood laid with the previously mentioned rugs. But the Victorians did enjoy tiled floors but restricted them to entrances. The Victorians were quite in touch with their green thumbs so expect a lot of flowers and greenery inside. with various elaborately decorated patterned rugs. And remember, the Victorians loved to display as much wealth as they could. Every shelf, cabinet, case and ledge would be chocked full of ornaments and antiques.
Edwardian/The Gilded Age/Belle Epoque (1880s-1914)
This period (I've lumped them together for simplicity) began to move away from the deep tones and ornate patterns of the Victorian period. Colour became more neutral. Nature still had a place in design. Stained glass began to become popular, especially on lampshades and light fixtures. Embossing started to gain popularity and tile work began to expand from the entrance halls to other parts of the house. Furniture began to move away from dark wood, some families favouring breathable woods like wicker. The rooms would be less cluttered.
Art Deco (1920s-1930s)
The 1920s was a time of buzz and change. Gone were the refined tastes of the pre-war era and now the wow factor was in. Walls were smoother, buildings were sharper and more jagged, doorways and windows were decorated with reeding and fluting. Pastels were in, as was the heavy use of black and white, along with gold. Mirrors and glass were in, injecting light into rooms. Gold, silver, steel and chrome were used in furnishings and decor. Geometric shapes were a favourite design choice. Again, high quality and bold fabrics were used such as animal skins or colourful velvet. It was all a rejection of the Art Noveau movement, away from nature focusing on the man made.
Modernism (1930 - 1965)
Modernism came after the Art Deco movement. Fuss and feathers were out the door and now, practicality was in. Materials used are shown as they are, wood is not painted, metal is not coated. Bright colours were acceptable but neutral palettes were favoured. Interiors were open and favoured large windows. Furniture was practical, for use rather than the ornamentation, featuring plain details of any and geometric shapes. Away from Art Deco, everything is straight, linear and streamlined.
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blumineck · 1 year
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It's possible that some of these aren't, like, the /best/ idea...
(Jokes aside, if you want a proper discussion of how to transport/carry bows, there's one up on my patreon now!)
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